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** Changed in the remake so that it's more to protect the town [[spoiler:and the other non-infected forest folk]] from a spreading pandemic.

to:

** Changed in the remake so that it's more to protect the town [[spoiler:and and the other non-infected forest folk]] folk from a spreading pandemic.



** You might think it wouldn't be as bad in ''Untold'', since TheReveal has already happened much earlier, but the game wastes no time showing you how seeing [[spoiler:the ruins of a modern city]] affects poor Ricky. Then, during the fifth stratum boss's post-defeat monologue, Ricky's portrait stays visible in the background for a while and quietly changes to her "sad" expression without the game drawing any attention to her, as she watches [[spoiler:the [[LastOfHisKind only other living human]] from her time]] die. And this is almost immediately followed by [[spoiler:[[AIIsACrapshoot M.I.K.E. activating Gungnir on his own]] and the party being forced to take him down as well]], leading to a scene where she's clearly teetering on the edge of the DespairEventHorizon, which reveals that [[spoiler:M.I.K.E. was the one to comfort her when [[DisappearedDad her father went missing]]]]. The endgame was ''not'' kind to her.

to:

** You might think it wouldn't be as bad in ''Untold'', since TheReveal has already happened much earlier, but the game wastes no time showing you how seeing [[spoiler:the the ruins of a modern city]] city affects poor Ricky. Then, during the fifth stratum boss's post-defeat monologue, Ricky's portrait stays visible in the background for a while and quietly changes to her "sad" expression without the game drawing any attention to her, as she watches [[spoiler:the the [[LastOfHisKind only other living human]] human from her time]] die. And this is almost immediately followed by [[spoiler:[[AIIsACrapshoot [[AIIsACrapshoot M.I.K.E. activating Gungnir on his own]] own and the party being forced to take him down as well]], leading to a scene where she's clearly teetering on the edge of the DespairEventHorizon, which reveals that [[spoiler:M.M.I.K.E. was the one to comfort her when [[DisappearedDad her father went missing]]]].missing]]. The endgame was ''not'' kind to her.



* Discovering the fate of [[spoiler:Guild Beowulf]]. Not only did [[spoiler:three of them suffer DeathByOriginStory]], by the time you reach the fifth floor, you discover that [[spoiler:Flausgul is already ''dead'' at the Chimaera's claws, and Kurogane is fatally wounded]]. The [[spoiler:Trust Band he]] gives you becomes a TragicKeepsake.
* [[spoiler:Guild Esbat]] went through a horrific TraumaCongaLine. [[spoiler:Artelind]] loses several of her guildmates in short order, one of them being [[spoiler:her sister, who would be turned into [[TragicMonster Scylla]] after getting killed and having her body taken to the Overlord of the flying castle]], the other being [[spoiler:her guild's Gunner, who died to a Dragon superboss]]. This ends up [[spoiler:breaking Artelind so badly, especially when she hears her sister's screams of agony in Scylla's cries whenever other Guilds attack and kill her repeatedly due to her respawning endlessly]] that [[spoiler:she snaps and resorts to murder to keep other Guilds from attacking what's left of her sister]]. Thankfully, your party can knock some sense into her and help her [[spoiler:recover her sister's jewelry as a TragicKeepsake, for which she is immensely grateful]]. The quest to do so has a tragic undercurrent to it, as [[spoiler:she snuck off without her one remaining guildmate and guardian Wilhelm to search for her sister's jewelry, such that he nearly mistakes it for her running off into the wilderness of the Labyrinth to commit suicide]].
* Everything about [[spoiler:Bertrand's backstory. He was chosen as the Fafnir Knight even though it was another family's time to produce one, but agreed due to his father dying. Following his leaving with Violetta, his mother died and his sister grew ill. Worried about his family, Bertrand and Violetta agreed that he would meet up with her in High Lagaard again after checking upon them. But upon returning to his homeland, Bertrand was seen as a deserter and forced into exile along with his sister, his family's name being destroyed in the process. And after all that, he returned to High Lagaard to discover that Violetta was gone, having undergone the ritual herself to become the new Black Guardian]].
** Also, seeing the normally quiet Chloe [[NotSoStoic break down into a sobbing wreck]] after [[spoiler:the party's fight against the Demi-Fafnir, aka Bertrand]].

to:

* Discovering the fate of [[spoiler:Guild Beowulf]]. Guild Beowulf. Not only did [[spoiler:three three of them suffer DeathByOriginStory]], DeathByOriginStory, by the time you reach the fifth floor, you discover that [[spoiler:Flausgul Flausgul is already ''dead'' at the Chimaera's claws, and Kurogane is fatally wounded]]. wounded. The [[spoiler:Trust Trust Band he]] he gives you becomes a TragicKeepsake.
* [[spoiler:Guild Esbat]] Guild Esbat went through a horrific TraumaCongaLine. [[spoiler:Artelind]] Artelind loses several of her guildmates in short order, one of them being [[spoiler:her her sister, who would be turned into [[TragicMonster Scylla]] Scylla after getting killed and having her body taken to the Overlord of the flying castle]], the other being [[spoiler:her her guild's Gunner, who died to a Dragon superboss]]. superboss. This ends up [[spoiler:breaking breaking Artelind so badly, especially when she hears her sister's screams of agony in Scylla's cries whenever other Guilds attack and kill her repeatedly due to her respawning endlessly]] endlessly that [[spoiler:she she snaps and resorts to murder to keep other Guilds from attacking what's left of her sister]]. sister. Thankfully, your party can knock some sense into her and help her [[spoiler:recover recover her sister's jewelry as a TragicKeepsake, for which she is immensely grateful]]. grateful. The quest to do so has a tragic undercurrent to it, as [[spoiler:she she snuck off without her one remaining guildmate and guardian Wilhelm to search for her sister's jewelry, such that he nearly mistakes it for her running off into the wilderness of the Labyrinth to commit suicide]].
suicide.
* Everything about [[spoiler:Bertrand's Bertrand's backstory. He was chosen as the Fafnir Knight even though it was another family's time to produce one, but agreed due to his father dying. Following his leaving with Violetta, his mother died and his sister grew ill. Worried about his family, Bertrand and Violetta agreed that he would meet up with her in High Lagaard again after checking upon them. But upon returning to his homeland, Bertrand was seen as a deserter and forced into exile along with his sister, his family's name being destroyed in the process. And after all that, he returned to High Lagaard to discover that Violetta was gone, having undergone the ritual herself to become the new Black Guardian]].
Guardian.
** Also, seeing the normally quiet Chloe [[NotSoStoic break down into a sobbing wreck]] after [[spoiler:the the party's fight against the Demi-Fafnir, aka Bertrand]]. Bertrand.



* Depending on how you handle the SadisticChoice, [[spoiler:Hypatia or Agata's death]]. The only way to avoid this is by deliberately invoking WhatHappenedToTheMouse; otherwise, [[spoiler:Agata either gets himself killed following your directions, or gets Hypatia killed investigating on her own]].
* [[spoiler:Seyried]] [[DyingAsYourself dying as himself]] in the Armoroad ending. [[spoiler:After spending the entire game ranting and raving that his own sister is "nothing but a Deep One" and "must be destroyed", seeing him beg her for forgiveness with his last breath is pretty somber. Even Yggdrasil, the entity that turned him into the KnightTemplar he was as the Abyssal King, feels sorry for him.]]
* Really, unless you unlock the GoldenEnding, the endings you can normally get are very [[BitterSweetEnding somber]] compared to the previous games. [[spoiler:Whether you side with Armoroad or the Deep City, you're ultimately forced to kill people you once considered friends, and who genuinely believe they were doing the right thing. Whether it's Flowdia tearfully begging Seyfried to just ''remember'' his life before becoming the Abyssal King in the Armoroad path, or your party desperately begging Kujura to stand down in the Deep City path, its clear that your victory came at a great cost...]]

to:

* Depending on how you handle the SadisticChoice, [[spoiler:Hypatia Hypatia or Agata's death]]. death. The only way to avoid this is by deliberately invoking WhatHappenedToTheMouse; otherwise, [[spoiler:Agata Agata either gets himself killed following your directions, or gets Hypatia killed investigating on her own]].
own.
* [[spoiler:Seyried]] Seyried [[DyingAsYourself dying as himself]] in the Armoroad ending. [[spoiler:After After spending the entire game ranting and raving that his own sister is "nothing but a Deep One" and "must be destroyed", seeing him beg her for forgiveness with his last breath is pretty somber. Even Yggdrasil, the entity that turned him into the KnightTemplar he was as the Abyssal King, feels sorry for him.]]
him.
* Really, unless you unlock the GoldenEnding, the endings you can normally get are very [[BitterSweetEnding somber]] compared to the previous games. [[spoiler:Whether Whether you side with Armoroad or the Deep City, you're ultimately forced to kill people you once considered friends, and who genuinely believe they were doing the right thing. Whether it's Flowdia tearfully begging Seyfried to just ''remember'' his life before becoming the Abyssal King in the Armoroad path, or your party desperately begging Kujura to stand down in the Deep City path, its clear that your victory came at a great cost...]]
cost...



* Once you're near the end of the PostEndGameContent, [[spoiler:the people from Tharsis will start realizing that soon there will be no reason for you to stay on Tharsis, and your guild will leave. In other words, ''they know you'll stop playing the game''. And they straight out say they'll miss you and some even beg you to come back. Yeah, go on, turn off your 3DS, you monster]].

to:

* Once you're near the end of the PostEndGameContent, [[spoiler:the the people from Tharsis will start realizing that soon there will be no reason for you to stay on Tharsis, and your guild will leave. In other words, ''they know you'll stop playing the game''. And they straight out say they'll miss you and some even beg you to come back. Yeah, go on, turn off your 3DS, you monster]].
monster.



* One of the sidequests in the first Stratum shows the consequences of becoming an adventurer rashly without precautions: An older gent requests you to help him find his daughter, who ran away from home to become an adventurer against his wishes and advice. You are told that she wears a distinctive helmet, that you [[spoiler:find perched amongst some bones on the 5th floor, alluding to her fate as her presumed attackers come after you next]]. His reaction when you return and deliver the tragic news is to break down in sorrow and regret.
* [[spoiler: Near the end of the sixth stratum, Arken finally receives a contact from her mothership, only to hear that it was a final message to her, stating the mothership was destroyed and she has to continue her mission alone. Despite being calm and collected for the whole game, the news causes her to break down into tears.]]

to:

* One of the sidequests in the first Stratum shows the consequences of becoming an adventurer rashly without precautions: An older gent requests you to help him find his daughter, who ran away from home to become an adventurer against his wishes and advice. You are told that she wears a distinctive helmet, that you [[spoiler:find find perched amongst some bones on the 5th floor, alluding to her fate as her presumed attackers come after you next]].next. His reaction when you return and deliver the tragic news is to break down in sorrow and regret.
* [[spoiler: Near the end of the sixth stratum, Arken finally receives a contact from her mothership, only to hear that it was a final message to her, stating the mothership was destroyed and she has to continue her mission alone. Despite being calm and collected for the whole game, the news causes her to break down into tears.]]


* Your Guild being forced to [[ShootTheDog slaughter the forest folk]] in order to advance, for no other reason than to ''defend the town's tourism industry''.

to:

* Your Guild being forced to [[ShootTheDog slaughter the forest folk]] in order to advance, for no other reason than to ''defend the town's tourism industry''.advance.


* [[spoiler:Guild Esbat]] went through a horrific TraumaCongaLine. [[spoiler:Artelind]] loses several of her guildmates in short order, one of them being [[spoiler:her sister, who would be turned into [[TragicMonster Scylla]] after getting killed and having her body taken to the Overlord of the flying castle]], the other being [[spoiler:her guild's Gunner, who died to a Dragon superboss]]. This ends up [[spoiler:breaking Artelind so badly, especially when she hears her sister's screams of agony in Scylla's cries whenever other Guilds attack and kill her repeatedly due to her respawning endlessly]] that [[spoiler:she snaps and resorts to murder to keep other Guilds from attacking what's left of her sister]]. Thankfully, your party can knock some sense into her and help her [[spoiler:recover her sister's jewelry as a TragicKeepsake, for which she is immensely grateful]]. The quest to do so has a tragic undercurrent to it, as [[spoiler:she snuck off without her one remaining guildmate and guardian Wilhem to search for her sister's jewelry, such that he nearly mistakes it for her running off into the wilderness of the Labyrinth to commit suicide]].

to:

* [[spoiler:Guild Esbat]] went through a horrific TraumaCongaLine. [[spoiler:Artelind]] loses several of her guildmates in short order, one of them being [[spoiler:her sister, who would be turned into [[TragicMonster Scylla]] after getting killed and having her body taken to the Overlord of the flying castle]], the other being [[spoiler:her guild's Gunner, who died to a Dragon superboss]]. This ends up [[spoiler:breaking Artelind so badly, especially when she hears her sister's screams of agony in Scylla's cries whenever other Guilds attack and kill her repeatedly due to her respawning endlessly]] that [[spoiler:she snaps and resorts to murder to keep other Guilds from attacking what's left of her sister]]. Thankfully, your party can knock some sense into her and help her [[spoiler:recover her sister's jewelry as a TragicKeepsake, for which she is immensely grateful]]. The quest to do so has a tragic undercurrent to it, as [[spoiler:she snuck off without her one remaining guildmate and guardian Wilhem Wilhelm to search for her sister's jewelry, such that he nearly mistakes it for her running off into the wilderness of the Labyrinth to commit suicide]].



* Really, unless you unlock the GoldenEnding, the endings you can normally get are very [[BitterSweetEnding somber]] compared to the previous games. [[spoiler:Whether you side with Armoroad or the Deep City, you're ultimately forced to kill people you once considered friends, and who genuinely believe they were doing the right thing. Whether its Flowdia tearfully begging Seyfried to just ''remember'' his life before becoming the Abyssal King in the Armoroad path, or your party desperatly begging Kujura to stand down in the Deep City path, its clear that your victory came at a great cost...]]

to:

* Really, unless you unlock the GoldenEnding, the endings you can normally get are very [[BitterSweetEnding somber]] compared to the previous games. [[spoiler:Whether you side with Armoroad or the Deep City, you're ultimately forced to kill people you once considered friends, and who genuinely believe they were doing the right thing. Whether its it's Flowdia tearfully begging Seyfried to just ''remember'' his life before becoming the Abyssal King in the Armoroad path, or your party desperatly desperately begging Kujura to stand down in the Deep City path, its clear that your victory came at a great cost...]]


* [[spoiler: Near the end of the sixth stratum, Arken finally receives a contact from her mothership, only to hear that it was a final message to her, stating the mothership was destroyed and she has to continue her mission alone. Despite being calm and collected for the whole game, the news causes her to break down into tears.]]

to:

* [[spoiler: Near the end of the sixth stratum, Arken finally receives a contact from her mothership, only to hear that it was a final message to her, stating the mothership was destroyed and she has to continue her mission alone. Despite being calm and collected for the whole game, the news causes her to break down into tears.]]]]
* The bartender herself, during your progress through the Third Stratum, will confide to your party that she once took a friendship for granted and only regretted it after her friend passed away.


* One of the sidequests in the first Stratum shows the consequences of becoming an adventurer rashly without precautions: An older gent requests you to help him find his daughter, who ran away from home to become an adventurer against his wishes and advice. You are told that she wears a distinctive helmet, that you [[spoiler:find perched amongst some bones on the 5th floor, alluding to her fate as her presumed attackers come after you next]]. His reaction when you return and deliver the tragic news is to break down in sorrow and regret.

to:

* One of the sidequests in the first Stratum shows the consequences of becoming an adventurer rashly without precautions: An older gent requests you to help him find his daughter, who ran away from home to become an adventurer against his wishes and advice. You are told that she wears a distinctive helmet, that you [[spoiler:find perched amongst some bones on the 5th floor, alluding to her fate as her presumed attackers come after you next]]. His reaction when you return and deliver the tragic news is to break down in sorrow and regret.regret.
* [[spoiler: Near the end of the sixth stratum, Arken finally receives a contact from her mothership, only to hear that it was a final message to her, stating the mothership was destroyed and she has to continue her mission alone. Despite being calm and collected for the whole game, the news causes her to break down into tears.]]


* Each of your characters can be given one of over 40 different voice options. And yes, each of those options does have lines for getting killed in battle and for a party defeat, much like Story Mode characters in the ''Untold'' games. Watching your party members fall to DemonicSpiders or ThatOneBoss thus can feel less like losing some hired adventurers and more like ''watching your [[FireForgedFriends friends]] die.''

to:

* Each of your characters can be given one of over 40 different voice options. And yes, each of those options does have lines for getting killed in battle and for a party defeat, much like Story Mode characters in the ''Untold'' games. Watching your party members fall to DemonicSpiders or ThatOneBoss thus can feel less like losing some hired adventurers and more like ''watching your [[FireForgedFriends friends]] die.''''
* One of the sidequests in the first Stratum shows the consequences of becoming an adventurer rashly without precautions: An older gent requests you to help him find his daughter, who ran away from home to become an adventurer against his wishes and advice. You are told that she wears a distinctive helmet, that you [[spoiler:find perched amongst some bones on the 5th floor, alluding to her fate as her presumed attackers come after you next]]. His reaction when you return and deliver the tragic news is to break down in sorrow and regret.


* Each of your characters can be given one of over 40 different voice options. And yes, each of those options does have lines for getting killed in battle and for a party defeat, much like Story Mode characters in the ''Untold'' games, which makes it all the more heartrending to get someone killed (even if you can revive them) or for everyone to be horribly maimed one by one by DemonicSpiders or by ThatOneBoss; it's like losing your ''[[FireForgedFriends friends]]'' instead of just hired comrades.

to:

* Each of your characters can be given one of over 40 different voice options. And yes, each of those options does have lines for getting killed in battle and for a party defeat, much like Story Mode characters in the ''Untold'' games, which makes it all the more heartrending games. Watching your party members fall to get someone killed (even if you can revive them) or for everyone to be horribly maimed one by one by DemonicSpiders or by ThatOneBoss; it's ThatOneBoss thus can feel less like losing your ''[[FireForgedFriends friends]]'' instead of just some hired comrades.adventurers and more like ''watching your [[FireForgedFriends friends]] die.''


* Each of your characters can be given one of over 40 different voice options. And yes, each of those options does have lines for getting killed in battle and for a party defeat, much like Story Mode characters in the ''Untold' games, which makes it all the more heartrending to get someone killed (even if you can revive them) or for everyone to be horribly maimed one by one by DemonicSpiders or by ThatOneBoss; it's like losing your ''[[FireForgedFriends friends]]'' instead of just hired comrades.

to:

* Each of your characters can be given one of over 40 different voice options. And yes, each of those options does have lines for getting killed in battle and for a party defeat, much like Story Mode characters in the ''Untold' ''Untold'' games, which makes it all the more heartrending to get someone killed (even if you can revive them) or for everyone to be horribly maimed one by one by DemonicSpiders or by ThatOneBoss; it's like losing your ''[[FireForgedFriends friends]]'' instead of just hired comrades.


* Each of your characters can be given one of over 40 different voice options. And each of those options does have lines for getting killed in battle and for a party defeat, which makes it all the more heartrending to get someone killed (even if you can revive them) or for everyone to be horribly maimed one by one by DemonicSpiders or by ThatOneBoss; it's like losing your ''[[FireForgedFriends friends]]'' instead of just hired comrades.

to:

* Each of your characters can be given one of over 40 different voice options. And yes, each of those options does have lines for getting killed in battle and for a party defeat, much like Story Mode characters in the ''Untold' games, which makes it all the more heartrending to get someone killed (even if you can revive them) or for everyone to be horribly maimed one by one by DemonicSpiders or by ThatOneBoss; it's like losing your ''[[FireForgedFriends friends]]'' instead of just hired comrades.


* Each of your characters can be given one of over 40 different voice options. And each of those options does have lines for getting killed in battle and for a party defeat, which makes it all the more heartrending to get someone killed (even if you can revive them) or for everyone to be horribly maimed one by one by DemonicSpiders or by ThatOneBoss.

to:

* Each of your characters can be given one of over 40 different voice options. And each of those options does have lines for getting killed in battle and for a party defeat, which makes it all the more heartrending to get someone killed (even if you can revive them) or for everyone to be horribly maimed one by one by DemonicSpiders or by ThatOneBoss.ThatOneBoss; it's like losing your ''[[FireForgedFriends friends]]'' instead of just hired comrades.


* Each of your characters can be given one of over 40 different voice options. And each of those options does have lines for getting killed in battle and for a party defeat, which makes it all the more heartrending to get someone killed (even if you can revive them) or for everyone to be horribly maimed one by one by ThatOneBoss.

to:

* Each of your characters can be given one of over 40 different voice options. And each of those options does have lines for getting killed in battle and for a party defeat, which makes it all the more heartrending to get someone killed (even if you can revive them) or for everyone to be horribly maimed one by one by DemonicSpiders or by ThatOneBoss.


* Once you're near the end of the PostEndGameContent, [[spoiler:the people from Tharsis will start realizing that soon there will be no reason for you to stay on Tharsis, and your guild will leave. In other words, ''they know you'll stop playing the game''. And they straight out say they'll miss you and some even beg you to come back. Yeah, go on, turn off your 3DS, you monster]].

to:

* Once you're near the end of the PostEndGameContent, [[spoiler:the people from Tharsis will start realizing that soon there will be no reason for you to stay on Tharsis, and your guild will leave. In other words, ''they know you'll stop playing the game''. And they straight out say they'll miss you and some even beg you to come back. Yeah, go on, turn off your 3DS, you monster]].monster]].

!!Etrian Odyssey V: Beyond the Myth
* Each of your characters can be given one of over 40 different voice options. And each of those options does have lines for getting killed in battle and for a party defeat, which makes it all the more heartrending to get someone killed (even if you can revive them) or for everyone to be horribly maimed one by one by ThatOneBoss.


* [[spoiler:Scylla]]'s {{Backstory}}.

to:

* [[spoiler:Scylla]]'s {{Backstory}}.[[spoiler:Guild Esbat]] went through a horrific TraumaCongaLine. [[spoiler:Artelind]] loses several of her guildmates in short order, one of them being [[spoiler:her sister, who would be turned into [[TragicMonster Scylla]] after getting killed and having her body taken to the Overlord of the flying castle]], the other being [[spoiler:her guild's Gunner, who died to a Dragon superboss]]. This ends up [[spoiler:breaking Artelind so badly, especially when she hears her sister's screams of agony in Scylla's cries whenever other Guilds attack and kill her repeatedly due to her respawning endlessly]] that [[spoiler:she snaps and resorts to murder to keep other Guilds from attacking what's left of her sister]]. Thankfully, your party can knock some sense into her and help her [[spoiler:recover her sister's jewelry as a TragicKeepsake, for which she is immensely grateful]]. The quest to do so has a tragic undercurrent to it, as [[spoiler:she snuck off without her one remaining guildmate and guardian Wilhem to search for her sister's jewelry, such that he nearly mistakes it for her running off into the wilderness of the Labyrinth to commit suicide]].



to:

** You might think it wouldn't be as bad in ''Untold'', since TheReveal has already happened much earlier, but the game wastes no time showing you how seeing [[spoiler:the ruins of a modern city]] affects poor Ricky. Then, during the fifth stratum boss's post-defeat monologue, Ricky's portrait stays visible in the background for a while and quietly changes to her "sad" expression without the game drawing any attention to her, as she watches [[spoiler:the [[LastOfHisKind only other living human]] from her time]] die. And this is almost immediately followed by [[spoiler:[[AIIsACrapshoot M.I.K.E. activating Gungnir on his own]] and the party being forced to take him down as well]], leading to a scene where she's clearly teetering on the edge of the DespairEventHorizon, which reveals that [[spoiler:M.I.K.E. was the one to comfort her when [[DisappearedDad her father went missing]]]]. The endgame was ''not'' kind to her.


* The fifth stratum, revealed to be [[spoiler:the ruins of Tokyo, which is where the whole concept of "dungeon crawler in a fantasy setting" begins to fall apart.]]

to:

* [[WhamEpisode The fifth stratum, revealed stratum]]. Everything from TheReveal to be [[spoiler:the ruins of Tokyo, which is where the whole concept of "dungeon crawler music to the [[ApocalypticLog notes you find explaining what happened]], to the climactic encounters and finally the FinalBoss. It's all designed to hit you in a fantasy setting" begins to fall apart.]]
the heart.

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