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* Even Gherman himself has a sad past, being the First Hunter and the Keeper of Hunter's Dream. [[spoiler: He's forced to serve the [[EldritchAbomination Moon Presence]] for eternity, only to hear his sad words about his former allies, from Lauence to William, and his wishes to awake from the nightmare. The only way to free him is to refuse his offer and kill him, but that will result in either you replacing Gherman as the new keeper of the dream, or becoming a Great One yourself if you use three of the four umbilical cords you can find, which will let you fight the Moon Presence.]]

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* Even Gherman Gehrman himself has a sad past, being the First Hunter and the Keeper of Hunter's Dream. [[spoiler: He's forced to serve the [[EldritchAbomination Moon Presence]] for eternity, only to hear his sad words about his former allies, from Lauence to William, and his wishes to awake from the nightmare. The only way to free him is to refuse his offer and kill him, but that will result in either you replacing Gherman as the new keeper of the dream, or becoming a Great One yourself if you use three of the four umbilical cords you can find, which will let you fight the Moon Presence.]]

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*** While some people may be trapped in royally screwed-up, dysfunctional relationships, imagine what it must be like to be utterly dependent on said relationship ''for your continued existence. ''
*** Gherman is so callus and scornful of the Plain Doll that he even invites you to ''rape her'' if such is your pleasure. It’s made even worse with the implication that she is so eager for another’s love that she would suffer through it without complaint. Who knows what Gherman did to her all those years, while she was inanimate and helpless to say or do anything about it…

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*** While some people may be trapped in royally screwed-up, dysfunctional relationships, imagine what it must be like to be utterly dependent on said relationship ''for your continued existence. ''
*** Gherman is so callus and scornful of the Plain Doll that he even invites you to ''rape her'' if such is your pleasure. It’s made even worse with the implication that she the Doll is so eager for another’s love that she would suffer through it without complaint. Who knows what Gherman did to her all those years, while she was inanimate and helpless to say or do anything about it…
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*** Gherman is so callus and scornful of the Plain Doll that he even invites you to ''rape her'' if such is your pleasure. It’s made even worse with the implication that she is eager to gain another’s love that she would suffer through it without complaint. Who knows how Gherman did to her, all those years trapped alone in the dream, while she was inanimate and helpless to say or do anything about it…

to:

*** Gherman is so callus and scornful of the Plain Doll that he even invites you to ''rape her'' if such is your pleasure. It’s made even worse with the implication that she is so eager to gain for another’s love that she would suffer through it without complaint. Who knows how what Gherman did to her, her all those years trapped alone in the dream, years, while she was inanimate and helpless to say or do anything about it…
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* One of the first friendly characters you meet is Gilbert, a man who came to Yharnam for the exact same reason as you, but also found far more than he bargained for. Considering the game's lack of explanation or direction and the immense difficulty, many players will probably feel out of their depths at this point, making it easy to relate to him. Although severally sick and barely able to speak without coughing, he helps you any way he can without expecting anything in return; he is content with the dignity of dying with his humanity intact. [[spoiler: In the end, he is denied even that small comfort. As the game progresses, he begins to nearly sob with despair, wondering what horrible crime he must have committed to warrant such torment. The next time you visit his area, you find the window to his house busted open from within... and realize that the beast you slaughtered just a few moments prior was the only friend you had in this godforsaken city.]]

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* One of the first friendly characters you meet is Gilbert, a man who came to Yharnam for the exact same reason as you, but also found far more than he bargained for. Considering the game's lack of explanation or direction and the immense difficulty, many players will probably feel out of their depths at this point, making it easy to relate to him. Although severally sick and barely able to speak without coughing, he helps you any way he can without expecting anything in return; he is content with the dignity of dying with his humanity intact. [[spoiler: In the end, he is denied even that small comfort. As the game progresses, he begins to nearly sob with despair, wondering what horrible crime he must have committed to warrant such torment. The next time you visit his area, you find the window to his house busted open from within... and realize that the beast you slaughtered just a few moments prior was the only friend you had in this godforsaken city.]]]]
* There is also the origin and nature of the [[spoiler: Plain Doll]] herself. You eventually discover that The Hunter’s Dream is [[spoiler: the ideal fantasy of Gherman, who was the first hunter in Yharnam’s history]]. If you look hard enough, you can even find the [[spoiler: original workshop]] within Yharnam proper, including [[spoiler: an identical duplicate of the doll, sitting in a corner. Evidently, she’s a recreation of someone so incredibly dear to Gherman that, being unable to cope with her loss, he made an exact replica of her in exquisite detail]].
** While this obsession and it’s implications are already tragic, Gherman’s present treatment and attitude toward the Doll make her situation all the more heartbreaking; after being trapped in The Hunter’s Dream for generations, he’s so weary and jaded of everything within the dream that he’s become utterly indifferent to both the doll [[spoiler: and the memory of the woman she represents]]. All the more telling; the Doll needs a person’s love to act and speak on her own… and she’s utterly inanimate when you first meet her. A random stranger passing by was able to give her the affection she needed to live, and Gherman, the one who created her, couldn’t or wouldn’t summon even that small shred of empathy. It is little wonder that she refers to you as “good hunter”, no matter how you act.
*** While some people may be trapped in royally screwed-up, dysfunctional relationships, imagine what it must be like to be utterly dependent on said relationship ''for your continued existence. ''
*** Gherman is so callus and scornful of the Plain Doll that he even invites you to ''rape her'' if such is your pleasure. It’s made even worse with the implication that she is eager to gain another’s love that she would suffer through it without complaint. Who knows how Gherman did to her, all those years trapped alone in the dream, while she was inanimate and helpless to say or do anything about it…
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* One of the first friendly characters you meet is Gilbert, a man who came to Yharnam for the exact same reason as you, but also found far more than he bargained for. Many players are probably feeling out of their depths at this point, ''(considering the game's lack of explanation or direction and the immense difficulty)'' which makes him easy to relate to. Although severally sick and barely able to speak without coughing, he helps you any way he can without expecting anything in return; he is content with the dignity of dying with his humanity intact. [[spoiler: In the end, he was denied even that small comfort. As the game progresses, you can hear him nearly sobbing with despair, convinced that he must have done something, somewhere, to warrant this torment, for surely nothing so horrible could be undeserved. The next time you visit his area, you find the window to his house busted open from within... and realize that the beast you slaughtered just a few moments prior was the only friend you had in this godforsaken city.]]

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* One of the first friendly characters you meet is Gilbert, a man who came to Yharnam for the exact same reason as you, but also found far more than he bargained for. Many players are probably feeling out of their depths at this point, ''(considering Considering the game's lack of explanation or direction and the immense difficulty)'' which makes him difficulty, many players will probably feel out of their depths at this point, making it easy to relate to.to him. Although severally sick and barely able to speak without coughing, he helps you any way he can without expecting anything in return; he is content with the dignity of dying with his humanity intact. [[spoiler: In the end, he was is denied even that small comfort. As the game progresses, you can hear him he begins to nearly sobbing sob with despair, convinced that wondering what horrible crime he must have done something, somewhere, committed to warrant this torment, for surely nothing so horrible could be undeserved.such torment. The next time you visit his area, you find the window to his house busted open from within... and realize that the beast you slaughtered just a few moments prior was the only friend you had in this godforsaken city.]]
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Duplicated entry with poor formatting understanding.


* Surprised nobody has brought up the Orphanage, the name of the location is haunting enough but the fact that the larvae are lining the area squirming about and won't attack unless antagonized. The major question is what happened to all the children that the healing church kept here, or was it only a horrible place used to house the great one's larvae away from prying eyes.
** Or worse if you believe in the Healing Church splitting and the Choir having its own goals, it was a place to keep the children of Yharnam in safety so isolated from the rest of the city. Than the choir occupied it and created the Altar of Despair bringing Ebrietas attention, which could have corrupted not only all the living children but all their caretakers as well. Hence all the celestial mobs walking around the place.
*** The last one is the more crestfallen interpretation, if it was just a housing place for the larvae is one thing. But forcing all the helpless unwanted children of Yharnam to turn into monsters is another.
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* One of the first friendly characters you meet is Gilbert, a man who came to Yharnam for the exact same reason as you, but also found far more than he bargained for. Many players are probably feeling out of their depths at this point, (considering the game's lack of explanation or direction and the immense difficulty) which makes it easy to relate to him. Although severally sick and barely able to speak without coughing, he helps you any way he can with expecting anything in return. All he desires is the dignity of dying with his humanity intact. [[spoiler: In the end, he was denied even that small comfort. As the game progresses, you can hear him nearly sobbing with despair, convinced that he must have done something, somewhere, to warrant this torment, for surely nothing so horrible could be undeserved. The next time you visit his area, you find the window to his house busted open from within... and realize that the beast you slaughtered just a few moments prior was the only friend you had in this godforsaken city.]]

to:

* One of the first friendly characters you meet is Gilbert, a man who came to Yharnam for the exact same reason as you, but also found far more than he bargained for. Many players are probably feeling out of their depths at this point, (considering ''(considering the game's lack of explanation or direction and the immense difficulty) difficulty)'' which makes it him easy to relate to him. to. Although severally sick and barely able to speak without coughing, he helps you any way he can with without expecting anything in return. All return; he desires is content with the dignity of dying with his humanity intact. [[spoiler: In the end, he was denied even that small comfort. As the game progresses, you can hear him nearly sobbing with despair, convinced that he must have done something, somewhere, to warrant this torment, for surely nothing so horrible could be undeserved. The next time you visit his area, you find the window to his house busted open from within... and realize that the beast you slaughtered just a few moments prior was the only friend you had in this godforsaken city.]]
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*** The last one is the more crestfallen interpretation, if it was just a housing place for the larvae is one thing. But forcing all the helpless unwanted children of Yharnam to turn into monsters is another.

to:

*** The last one is the more crestfallen interpretation, if it was just a housing place for the larvae is one thing. But forcing all the helpless unwanted children of Yharnam to turn into monsters is another.another.
* One of the first friendly characters you meet is Gilbert, a man who came to Yharnam for the exact same reason as you, but also found far more than he bargained for. Many players are probably feeling out of their depths at this point, (considering the game's lack of explanation or direction and the immense difficulty) which makes it easy to relate to him. Although severally sick and barely able to speak without coughing, he helps you any way he can with expecting anything in return. All he desires is the dignity of dying with his humanity intact. [[spoiler: In the end, he was denied even that small comfort. As the game progresses, you can hear him nearly sobbing with despair, convinced that he must have done something, somewhere, to warrant this torment, for surely nothing so horrible could be undeserved. The next time you visit his area, you find the window to his house busted open from within... and realize that the beast you slaughtered just a few moments prior was the only friend you had in this godforsaken city.]]

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* Even Gherman himself has a sad past, being the First Hunter and the Keeper of Hunter's Dream. [[spoiler: He's forced to serve the [[EldritchAbomination Moon Presence]] for eternity, only to hear his sad words about his former allies, from Lauence to William, and his wishes to awake from the nightmare. The only way to free him is to refuse his offer and kill him, but that will result in either you replacing Gherman as the new keeper of the dream, or becoming a Great One yourself if you use three of the four umbilical cords you can find, which will let you fight the Moon Presence.]]

to:

* Even Gherman himself has a sad past, being the First Hunter and the Keeper of Hunter's Dream. [[spoiler: He's forced to serve the [[EldritchAbomination Moon Presence]] for eternity, only to hear his sad words about his former allies, from Lauence to William, and his wishes to awake from the nightmare. The only way to free him is to refuse his offer and kill him, but that will result in either you replacing Gherman as the new keeper of the dream, or becoming a Great One yourself if you use three of the four umbilical cords you can find, which will let you fight the Moon Presence.]]]]
* Surprised nobody has brought up the Orphanage, the name of the location is haunting enough but the fact that the larvae are lining the area squirming about and won't attack unless antagonized. The major question is what happened to all the children that the healing church kept here, or was it only a horrible place used to house the great one's larvae away from prying eyes.
**Or worse if you believe in the Healing Church splitting and the Choir having its own goals, it was a place to keep the children of Yharnam in safety so isolated from the rest of the city. Than the choir occupied it and created the Altar of Despair bringing Ebrietas attention, which could have corrupted not only all the living children but all their caretakers as well. Hence all the celestial mobs walking around the place.
***The last one is the more crestfallen interpretation, if it was just a housing place for the larvae is one thing. But forcing all the helpless unwanted children of Yharnam to turn into monsters is another.
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* Even [[spoiler: [[FinalBoss Gehrman]]]] himself has a sad past, being the [[spoiler: First Hunter and the Keeper of Hunter's Dream]]. He's forced to serve the [[spoiler: [[EldritchAbomination Moon Presence]]]] for eternity, only to hear his sad words about [[spoiler: his former allies, from Lauence to William]], and his wishes to [[spoiler: awake from the nightmare]]. The only way to free him is to [[spoiler: refuse his offer and kill him]], but that will result in either you [[spoiler: replacing Gherman as the new keeper of the dream]], or [[spoiler: becoming a Great One yourself]] if you [[spoiler: use three of the four umbilical cords you can find, which will let you fight the Moon Presence.]]

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* Even [[spoiler: [[FinalBoss Gehrman]]]] Gherman himself has a sad past, being the [[spoiler: First Hunter and the Keeper of Hunter's Dream]]. Dream. [[spoiler: He's forced to serve the [[spoiler: [[EldritchAbomination Moon Presence]]]] Presence]] for eternity, only to hear his sad words about [[spoiler: his former allies, from Lauence to William]], William, and his wishes to [[spoiler: awake from the nightmare]]. nightmare. The only way to free him is to [[spoiler: refuse his offer and kill him]], him, but that will result in either you [[spoiler: replacing Gherman as the new keeper of the dream]], dream, or [[spoiler: becoming a Great One yourself]] yourself if you [[spoiler: use three of the four umbilical cords you can find, which will let you fight the Moon Presence.]]

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* Even [[spoiler: [[FinalBoss Gehrman]]]] himself has a sad past, being the [[spoiler: First Hunter and the Keeper of Hunter's Dream]], he's forced to serve the [[spoiler: [[EldritchAbomination Moon Presence]]]] for eternity, only to hear his sad word about [[spoiler: his former allies, from Lauence to William]], and his wishes to [[spoiler: awake from this nightmare]], the only way to free him is to [[spoiler: refuse his offer and kill him]], but that will result in either you [[spoiler: got possessed by [[TrueFinalBoss Moon Presence]] and replaced Gehrman into you watching over the Dream for eternity]], or if you [[spoiler: ate three of the four babies you found]], you can [[spoiler: [[DidYouJustPunchOutCthulhu kill the Moon Presence]]]], and now you're [[spoiler: [[HijackingCthulhu the new Moon Presence]]]].

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* Even [[spoiler: [[FinalBoss Gehrman]]]] himself has a sad past, being the [[spoiler: First Hunter and the Keeper of Hunter's Dream]], he's Dream]]. He's forced to serve the [[spoiler: [[EldritchAbomination Moon Presence]]]] for eternity, only to hear his sad word words about [[spoiler: his former allies, from Lauence to William]], and his wishes to [[spoiler: awake from this nightmare]], the nightmare]]. The only way to free him is to [[spoiler: refuse his offer and kill him]], but that will result in either you [[spoiler: got possessed by [[TrueFinalBoss Moon Presence]] and replaced Gehrman into you watching over replacing Gherman as the Dream for eternity]], new keeper of the dream]], or [[spoiler: becoming a Great One yourself]] if you [[spoiler: ate use three of the four babies you found]], umbilical cords you can [[spoiler: [[DidYouJustPunchOutCthulhu kill find, which will let you fight the Moon Presence]]]], and now you're [[spoiler: [[HijackingCthulhu the new Moon Presence]]]].Presence.]]
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* Even [[spoiler: [[FinalBoss Gehrman]]]] himself has a sad past, being the [[spoiler: First Hunter and the Keeper of Hunter's Dream]], he's forced to serve the [[spoiler: [[EldritchAbominatiom Moon Presence]]]] for eternity, only to hear his sad word about [[spoiler: his former allies, from Lauence to William]], and his wishes to [[spoiler: awake from this nightmare]], the only way to free him is to [[spoiler: refuse his offer and kill him]], but that will result in either you [[spoiler: got possessed by [[TrueFinalBoss Moon Presence]] and replaced Gehrman into you watching over the Dream for eternity]], or if you [[spoiler: ate three of the four babies you found]], you can [[spoiler: [[DidYouJustPunchOutCthulhu kill the Moon Presence]]]], and now you're [[spoiler: [[HijackingCthulhu the new Moon Presence]]]].

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* Even [[spoiler: [[FinalBoss Gehrman]]]] himself has a sad past, being the [[spoiler: First Hunter and the Keeper of Hunter's Dream]], he's forced to serve the [[spoiler: [[EldritchAbominatiom [[EldritchAbomination Moon Presence]]]] for eternity, only to hear his sad word about [[spoiler: his former allies, from Lauence to William]], and his wishes to [[spoiler: awake from this nightmare]], the only way to free him is to [[spoiler: refuse his offer and kill him]], but that will result in either you [[spoiler: got possessed by [[TrueFinalBoss Moon Presence]] and replaced Gehrman into you watching over the Dream for eternity]], or if you [[spoiler: ate three of the four babies you found]], you can [[spoiler: [[DidYouJustPunchOutCthulhu kill the Moon Presence]]]], and now you're [[spoiler: [[HijackingCthulhu the new Moon Presence]]]].
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* Even [[spoiler: Gehrman]] himself has a sad past, being the [[spoiler: First Hunter and the Keeper of Hunter's Dream]], he's forced to serve the [[spoiler: [[TrueFinalBoss Moon Presence]]]] for eternity, only to hear his sad word about [[spoiler: his former allies, from Lauence to William]], and his wishes to [[spoiler: awake from this nightmare]], the only way to free him is to [[spoiler: refuse his offer and kill him]], but that will result in either you [[spoiler: got possessed by Moon Presence and replaced Gehrman into you watching over the Dream for eternity]], or if you [[spoiler: ate three of the four babies you found]], you can [[spoiler: kill the Moon Presence]], and now you're [[spoiler: the new Moon Presence]].

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* Even [[spoiler: Gehrman]] [[FinalBoss Gehrman]]]] himself has a sad past, being the [[spoiler: First Hunter and the Keeper of Hunter's Dream]], he's forced to serve the [[spoiler: [[TrueFinalBoss [[EldritchAbominatiom Moon Presence]]]] for eternity, only to hear his sad word about [[spoiler: his former allies, from Lauence to William]], and his wishes to [[spoiler: awake from this nightmare]], the only way to free him is to [[spoiler: refuse his offer and kill him]], but that will result in either you [[spoiler: got possessed by [[TrueFinalBoss Moon Presence Presence]] and replaced Gehrman into you watching over the Dream for eternity]], or if you [[spoiler: ate three of the four babies you found]], you can [[spoiler: [[DidYouJustPunchOutCthulhu kill the Moon Presence]], Presence]]]], and now you're [[spoiler: [[HijackingCthulhu the new Moon Presence]].Presence]]]].
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* Even [[spoiler: Gehrman]] himself has a sad past, being the [[spoiler: First Hunter and the Keeper of Hunter's Dream]], he's forced to serve the [[spoiler: TrueFinalBoss Moon Presence]] for eternity, only to hear his sad word about [[spoiler: his former allies, from Lauence to William]], and his wishes to [[spoiler: awake from this nightmare]], the only way to free him is to [[spoiler: refuse his offer and kill him]], but that will result in either you [[spoiler: got possessed by Moon Presence and replaced Gehrman into you watching over the Dream for eternity]], or if you [[spoiler: ate three of the four babies you found]], you can [[spoiler: kill the Moon Presence]], and now you're [[spoiler: the new Moon Presence]].

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* Even [[spoiler: Gehrman]] himself has a sad past, being the [[spoiler: First Hunter and the Keeper of Hunter's Dream]], he's forced to serve the [[spoiler: TrueFinalBoss [[TrueFinalBoss Moon Presence]] Presence]]]] for eternity, only to hear his sad word about [[spoiler: his former allies, from Lauence to William]], and his wishes to [[spoiler: awake from this nightmare]], the only way to free him is to [[spoiler: refuse his offer and kill him]], but that will result in either you [[spoiler: got possessed by Moon Presence and replaced Gehrman into you watching over the Dream for eternity]], or if you [[spoiler: ate three of the four babies you found]], you can [[spoiler: kill the Moon Presence]], and now you're [[spoiler: the new Moon Presence]].
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----

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*Even [[spoiler: Gehrman]] himself has a sad past, being the [[spoiler: First Hunter and the Keeper of Hunter's Dream]], he's forced to serve the [[spoiler: TrueFinalBoss Moon Presence]] for eternity, only to hear his sad word about [[spoiler: his former allies, from Lauence to William]], and his wishes to [[spoiler: awake from this nightmare]], the only way to free him is to [[spoiler: refuse his offer and kill him]], but that will result in either you [[spoiler: got possessed by Moon Presence and replaced Gehrman into you watching over the Dream for eternity]], or if you [[spoiler: ate three of the four babies you found]], you can [[spoiler: kill the Moon Presence]], and now you're [[spoiler: the new Moon Presence]].
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** What's even worse is that [[spoiler: if you decide to kill Arianna and the baby, their corpses will stay behind, even if you go to the Hunter's Dream and back.]]

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** Giving the brooch to her causes her to break down crying. [[spoiler: In the last third of the game, she has disappeared and her sister asks you to find her.]]
** Withholding the brooch and sending her to Iosefka's Clinic will grant you a consumable item from Iosefka. [[spoiler: However, the girl's life is forfeit, as Iosefka will experiment on her soon after you send her to the clinic.]]
** Sending her to the Oedon Chapel will [[spoiler: cause the gigantic pig in the aqueduct to drop a bloodstained white ribbon when it is slain]].

to:

** Giving the brooch to her causes her to break down crying. Both giving her the brooch or withholding it and telling her to go to Oedon Chapel will result in [[spoiler: In the last third of gigantic pig in the game, she has disappeared and aqueduct killing her, as it will drop her bloodstained white ribbon upon killing it]]. After the Red Moon Event, [[spoiler: her older sister asks will show up, asking you to find her.]]
her sister. Giving her the bloodstained ribbon will cause her to mentally break and commit suicide right at the aqueduct shortcut behind their house]].
** Withholding the brooch and sending her to Iosefka's Clinic will grant you a consumable item from Iosefka. item. [[spoiler: However, the girl's life is forfeit, as Iosefka she will experiment be experimented on her soon after you send her to the clinic.]]
** Sending her to the Oedon Chapel will [[spoiler: cause the gigantic pig in the aqueduct to drop a bloodstained white ribbon when it is slain]].
]]



* In the final third of the game [[spoiler: all of the survivors you brought to the Oedon Chapel earlier clearly lose their minds. The Old Woman believes you are her child. Adella the Nun can only laugh inanely at what her world has become. The Chapel Keeper, whose only concern was helping others as best he could, just repeats that Yharnam is done for over and over again. Arianna, well... see below. And you, who can take on beasts the size of small buildings and look in the eye nightmares that would turn most men into gibbering wrecks, can do nothing to help... except putting them out of their misery.]]

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* In the final third of the game [[spoiler: all most of the survivors you brought to the Oedon Chapel earlier clearly lose their minds. The Old Woman believes you are her child. Adella the Nun can only laugh inanely at what her world has become. The Chapel Keeper, whose only concern was helping others as best he could, just repeats that Yharnam is done for over and over again. The paranoid old man, however, [[OnlySaneMan is the only one to keep his shit together]]. Arianna, well... see below. And you, who can take on beasts the size of small buildings and look in the eye nightmares that would turn most men into gibbering wrecks, can do nothing to help... except putting them out of their misery.]]
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* One of the housebound [=NPCs=] you can talk to is a little girl, who asks you to go looking for her parents. Her father is a hunter and has gone missing during the hunt, while her mother went out to find him. She proceeds to give you a small music box, which they would use to help keep her father sane, and asks you to find her mum, telling you that you can find her via her red-jeweled brooch. Reading the description of the music box reveals two names on a worn piece of paper in the lid: Viola and [[spoiler:Gascoigne]]. Using the music box while fighting against [[spoiler: Gascoigne]] will stun him, the memories of the past coming back to his beast-addled mind. After defeating him you can find a corpse on top of one of the ledges... and on it is [[spoiler: Viola's brooch]]. Yeah... so, either [[spoiler: Gascoigne's mind was so far gone he killed his own wife in a beast blood fueled rage, or just got done hacking apart the bastard who did]]. You can either take the brooch back to the girl or keep it for yourself for the unique upgrade stone within it. Choosing to withhold the brooch will give you the chance to send her to a safe haven, waiting for [[spoiler: a mother who's never going to return]].
** Giving the brooch to her causes her to break down crying. Doing so will continue the side-quest as the game goes on.

to:

* One of the housebound [=NPCs=] you can talk to is a little girl, who asks you to go looking for her parents. Her father is a hunter and has gone missing during the hunt, while her mother went out to find him. She proceeds to give you a small music box, which they would use to help keep her father sane, and asks you to find her mum, telling you that you can find her via her red-jeweled brooch. Reading the description of the music box reveals two names on a worn piece of paper in the lid: Viola and [[spoiler:Gascoigne]]. Using the music box while fighting against [[spoiler: Gascoigne]] will stun him, the memories of the past coming back to his beast-addled mind. After defeating him you can find a corpse on top of one of the ledges... and on it is [[spoiler: Viola's brooch]]. Yeah... so, either [[spoiler: Gascoigne's mind was so far gone he killed his own wife in a beast blood fueled rage, or he just got done hacking apart the bastard who did]]. You can either take the brooch back to the girl or keep it for yourself for the unique upgrade stone within it. Choosing to withhold the brooch will give you the chance to send her to a safe haven, waiting for [[spoiler: a mother who's never going to return]].
** Giving the brooch to her causes her to break down crying. Doing so will continue [[spoiler: In the side-quest as last third of the game goes on.game, she has disappeared and her sister asks you to find her.]]



** Sending her to the Oedon Chapel will [[spoiler: cause the gigantic pig in the aqueduct to drop a bloodstained white ribbon when it is slain]]. However, [[spoiler: the ribbon is a red herring]].

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** Sending her to the Oedon Chapel will [[spoiler: cause the gigantic pig in the aqueduct to drop a bloodstained white ribbon when it is slain]]. However, [[spoiler: the ribbon is a red herring]].



* In the final third of the game [[spoiler: all of the survivors you bring to Oedon Chapel clearly lose their minds. The Old Woman believes you are her son, Adella the Nun can only laugh inanely at what her world has become, Agatha whose only concern was helping others as best she could just repeats that Yharnam is done for over and over again, and Arianna... see below. And you, who can take on beasts the size of small buildings and look in the eye nightmares that would turn most men into gibbering wrecks, can do nothing to help.]]

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* In the final third of the game [[spoiler: all of the survivors you bring brought to the Oedon Chapel earlier clearly lose their minds. The Old Woman believes you are her son, child. Adella the Nun can only laugh inanely at what her world has become, Agatha become. The Chapel Keeper, whose only concern was helping others as best she could he could, just repeats that Yharnam is done for over and over again, and Arianna...again. Arianna, well... see below. And you, who can take on beasts the size of small buildings and look in the eye nightmares that would turn most men into gibbering wrecks, can do nothing to help.help... except putting them out of their misery.]]
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* The [[spoiler: Yharnam Sunrise]] ending. [[spoiler: After Gehrman beheads you with his scythe, you find yourself waking in an empty Yharnam courtyard as the sun rises over the horizon. Back in the Hunter's Dream, the Plain Doll kneels down before a gravestone, clasps her hands, and whispers some familiar words: [[ArcWords "Farewell, good Hunter.]] [[BittersweetEnding May you find your worth]] [[AllJustADream in the waking world."]]]]

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* The [[spoiler: Yharnam Sunrise]] ending. [[spoiler: After Gehrman beheads you with his scythe, you find yourself waking in an empty Yharnam courtyard as the sun rises over the horizon. Back in the Hunter's Dream, the Plain Doll kneels down before a gravestone, clasps her hands, and whispers some familiar words: [[ArcWords [[BittersweetEnding "Farewell, good Hunter.]] [[BittersweetEnding [[ArcWords May you find your worth]] [[AllJustADream in the waking world."]]]]
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* The [[spoiler: Yharnam Sunrise]] ending. [[spoiler: After Gehrman beheads you with his scythe, you find yourself waking in an empty Yharnam courtyard as the sun rises over the horizon. Back in the Hunter's Dream, the Plain Doll kneels down before a gravestone, clasps her hands, and whispers some familiar words: [[ArcWords "Farewell, good Hunter.]] [[BittersweetEnding May you find your worth]] [[AllJustADream in the waking world."]]]]
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Using This Troper type writing is not recommended.


* In the final third of the game I personally found it heartbreaking that [[spoiler: all of the survivors you bring to Oedon Chapel clearly lose their minds. The Old Woman believes you are her son, Adella the Nun can only laugh inanely at what her world has become, Agatha whose only concern was helping others as best she could just repeats that Yharnam is done for over and over again, and Arianna... see below. And you, who can take on beasts the size of small buildings and look in the eye nightmares that would turn most men into gibbering wrecks, can do nothing to help.]]
* Near the end of the game, [[spoiler: after defeating Micolash the Host of the Nightmare (at least)]], if one returns to the Cathedral Ward, and brought [[spoiler: [[HookerWithAHeartOfGold Arianna the Woman of Pleasure]]]] there earlier in the game, she will be missing. And if you listen carefully you can hear something, [[spoiler: a baby's cries.]] Go into the basement of the Cathedral and find [[spoiler: Arianna sitting next to a [[EldritchAbomination newborn monster, which is implied to be the newly made Great One of this hunting cycle.]] It's heartbreaking to see this friendly woman who freely offered her blood to you with no expectation of reward reduced to [[DespairEventHorizon sobbing and laughing insanely as her mind breaks under the strain of having been an incubator for an unholy abomination]].]] And there's nothing you can do for her except leave her to her madness, or give her a clean dignified end. This troper could only utter "...sorry" as I left.

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* In the final third of the game I personally found it heartbreaking that [[spoiler: all of the survivors you bring to Oedon Chapel clearly lose their minds. The Old Woman believes you are her son, Adella the Nun can only laugh inanely at what her world has become, Agatha whose only concern was helping others as best she could just repeats that Yharnam is done for over and over again, and Arianna... see below. And you, who can take on beasts the size of small buildings and look in the eye nightmares that would turn most men into gibbering wrecks, can do nothing to help.]]
* Near the end of the game, [[spoiler: after defeating Micolash the Host of the Nightmare (at least)]], if one returns to the Cathedral Ward, and brought [[spoiler: [[HookerWithAHeartOfGold Arianna the Woman of Pleasure]]]] there earlier in the game, she will be missing. And if you listen carefully you can hear something, [[spoiler: a baby's cries.]] Go into the basement of the Cathedral and find [[spoiler: Arianna sitting next to a [[EldritchAbomination newborn monster, which is implied to be the newly made Great One of this hunting cycle.]] It's heartbreaking to see this friendly woman who freely offered her blood to you with no expectation of reward reduced to [[DespairEventHorizon sobbing and laughing insanely as her mind breaks under the strain of having been an incubator for an unholy abomination]].]] And there's nothing you can do for her except leave her to her madness, or give her a clean dignified end. This troper could only utter "...sorry" as I left.
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* In the final third of the game I personally found it heartbreaking that [[spoiler: all of the survivors you bring to Oedon Chapel clearly lose their minds. The Old Woman believes you are her son, Adella the Nun can only laugh inanely at what her world has become, Agatha whose only concern was helping others as best she could just repeats that Yharnam is done for over and over again, and Arianna... see below. And you, who can take on beasts the size of small buildings and look in the eye nightmares that would turn most men into gibbering wrecks, can do nothing to help.]]
* Near the end of the game, [[spoiler: after defeating Micolash the Host of the Nightmare (at least)]], if one returns to the Cathedral Ward, and brought [[spoiler: [[HookerWithAHeartOfGold Arianna the Woman of Pleasure]]]] there earlier in the game, she will be missing. And if you listen carefully you can hear something, [[spoiler: a baby's cries.]] Go into the basement of the Cathedral and find [[spoiler: Arianna sitting next to a [[EldritchAbomination newborn monster, which is implied to be the newly made Great One of this hunting cycle.]] It's heartbreaking to see this friendly woman who freely offered her blood to you with no expectation of reward reduced to [[DespairEventHorizon sobbing and laughing insanely as her mind breaks under the strain of having been an incubator for an unholy abomination]].]] And there's nothing you can do for her except leave her to her madness, or give her a clean dignified end. This troper could only utter "...sorry" as I left.
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** And then there are her screams, which are both terrifying, and, yet, at the same time, pitiful, as they almost sound like she is in extreme pain.
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* One of the housebound [=NPCs=] you can talk to is a little girl, who asks you to go looking for her parents. Her father is a hunter and has gone missing during the hunt, while her mother went out to find him. She proceeds to give you a small music box, which they would use to help keep her father sane, and asks you to find her mum, telling you that you can find her via her red-jeweled brooch. Reading the description of the music box reveals two names on a worn piece of paper in the lid: Viola and [[spoiler:Gascoigne]]. Using the music box while fighting against [[spoiler: Gascoigne]] will stun him, the memories of the past coming back to his beast-addled mind. After defeating him you can find a corpse on top of one of the ledges... and on it is [[spoiler: Viola's brooch]]. Yeah, [[spoiler: Gascoigne's mind was so far gone, he killed his own wife in a beast blood fueled rage]]. You can either take the brooch back to the girl or keep it for yourself and dismantle it for the upgrade stone within it. Choosing to withhold the brooch will give you the chance to send her to a safe haven, waiting for [[spoiler: a mother who's never going to return]].

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* One of the housebound [=NPCs=] you can talk to is a little girl, who asks you to go looking for her parents. Her father is a hunter and has gone missing during the hunt, while her mother went out to find him. She proceeds to give you a small music box, which they would use to help keep her father sane, and asks you to find her mum, telling you that you can find her via her red-jeweled brooch. Reading the description of the music box reveals two names on a worn piece of paper in the lid: Viola and [[spoiler:Gascoigne]]. Using the music box while fighting against [[spoiler: Gascoigne]] will stun him, the memories of the past coming back to his beast-addled mind. After defeating him you can find a corpse on top of one of the ledges... and on it is [[spoiler: Viola's brooch]]. Yeah, Yeah... so, either [[spoiler: Gascoigne's mind was so far gone, gone he killed his own wife in a beast blood fueled rage]]. rage, or just got done hacking apart the bastard who did]]. You can either take the brooch back to the girl or keep it for yourself and dismantle it for the unique upgrade stone within it. Choosing to withhold the brooch will give you the chance to send her to a safe haven, waiting for [[spoiler: a mother who's never going to return]].
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* During the fight with Vicar Amelia, she will momentarily pause her attacks and kneel in prayer whilst clutching to her pendant. Within her beastly form and feral mind lies at least one trace of the humanity she held prior to losing herself to the Plague.

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* During the fight with Vicar Amelia, she will momentarily pause her attacks and kneel in prayer whilst clutching to her pendant. Within her beastly form and feral mind lies at least one trace of the humanity she held prior to losing herself succumbing to the Plague.
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* During the fight with Vicar Amelia, she will momentarily pause her attacks and kneel in prayer whilst clutching to her pendant. Within her beastly form and feral mind lies at least one trace of the humanity she once held prior to losing herself to the Plague.

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* During the fight with Vicar Amelia, she will momentarily pause her attacks and kneel in prayer whilst clutching to her pendant. Within her beastly form and feral mind lies at least one trace of the humanity she once held prior to losing herself to the Plague.
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to:

* During the fight with Vicar Amelia, she will momentarily pause her attacks and kneel in prayer whilst clutching to her pendant. Within her beastly form and feral mind lies at least one trace of the humanity she once held prior to losing herself to the Plague.
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** As far as can be told at the moment, [[spoiler: there is no way for the little girl to survive. All choices made result in her death one way or another]]. Whether this is by design or due to a bug is unknown at this point.

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* One of the housebound [=NPCs=] you can talk to is a little girl, who asks you to go looking for her parents. Her father is a native hunter and has gone missing during the hunt, while her mother went out to find him. She proceeds to give you a small music box, which they would use to help keep her father sane, and asks you to find her mum, telling you that you can find her via her red-jeweled brooch. Reading the description of the music box reveals two names on a worn piece of paper in the lid: Viola and [[spoiler:Gascoigne]]. Using the music box while fighting against [[spoiler: Gascoigne]] will stun him, the memories of the past coming back to his beast-addled mind. After defeating him you can find a corpse on top of one of the ledges... and on it is [[spoiler: Viola's brooch]]. Yeah, [[spoiler: Gascoigne's mind was so far gone, he killed his own wife in a beast blood fueled rage]]. You can either take the brooch back to the girl or dismantle it for the upgrade stone within it. Giving it back causes her to break down crying, while not giving it to her gives you the option of sending her to another safehouse to wait for [[spoiler: a mother who's never coming back to her]].
** Sending her to the Oedon Church will cause her [[spoiler: to be killed by the gigantic pig found within the aqueduct, her bloodstained white ribbon being dropped when it is slain.]] Sending her to Iosefka's Clinic will cause her [[spoiler: to be experimented on by Iosefka.]]

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* One of the housebound [=NPCs=] you can talk to is a little girl, who asks you to go looking for her parents. Her father is a native hunter and has gone missing during the hunt, while her mother went out to find him. She proceeds to give you a small music box, which they would use to help keep her father sane, and asks you to find her mum, telling you that you can find her via her red-jeweled brooch. Reading the description of the music box reveals two names on a worn piece of paper in the lid: Viola and [[spoiler:Gascoigne]]. Using the music box while fighting against [[spoiler: Gascoigne]] will stun him, the memories of the past coming back to his beast-addled mind. After defeating him you can find a corpse on top of one of the ledges... and on it is [[spoiler: Viola's brooch]]. Yeah, [[spoiler: Gascoigne's mind was so far gone, he killed his own wife in a beast blood fueled rage]]. You can either take the brooch back to the girl or keep it for yourself and dismantle it for the upgrade stone within it. Giving it back causes her Choosing to break down crying, while not giving it to her gives withhold the brooch will give you the option of sending chance to send her to another safehouse to wait a safe haven, waiting for [[spoiler: a mother who's never coming back going to her]].
return]].
** Sending Giving the brooch to her causes her to the Oedon Church break down crying. Doing so will cause her [[spoiler: to be killed by continue the gigantic pig found within side-quest as the aqueduct, her bloodstained white ribbon being dropped when it is slain.]] Sending game goes on.
** Withholding the brooch and sending
her to Iosefka's Clinic will cause her grant you a consumable item from Iosefka. [[spoiler: However, the girl's life is forfeit, as Iosefka will experiment on her soon after you send her to be experimented on by Iosefka.]]the clinic.]]
** Sending her to the Oedon Chapel will [[spoiler: cause the gigantic pig in the aqueduct to drop a bloodstained white ribbon when it is slain]]. However, [[spoiler: the ribbon is a red herring]].

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Given From Software's [[VideoGame/DarkSouls hist]][[VideoGame/DarkSoulsII ory]], it's a given that ''Bloodborne'' can have some serious moments that tug at your heartstrings.

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* One of the housebound [=NPCs=] you can talk to is a little girl, who asks you to go looking for her parents. Her father is a native hunter and has gone missing during the hunt, while her mother went out to find him. She proceeds to give you a small music box, which they would use to help keep her father sane, and asks you to find her mum, telling you that you can find her via her red-jeweled brooch. Reading the description of the music box reveals two names on a worn piece of paper in the lid: Viola and [[spoiler:Gascoigne]]. Using the music box while fighting against [[spoiler: Gascoigne]] will stun him, the memories of the past coming back to his beast-addled mind. After defeating him you can find a corpse on top of one of the ledges... and on it is [[spoiler: Viola's brooch]]. Yeah, [[spoiler: Gascoigne's mind was so far gone, he killed his own wife in a beast blood fueled rage]]. You can either take the brooch back to the girl or dismantle it for the upgrade stone within it. Giving it back causes her to break down crying, while not giving it to her gives you the option of sending her to another safehouse to wait for [[spoiler: a mother who's never coming back to her]].
** Sending her to the Oedon Church will cause her [[spoiler: to be killed by the gigantic pig found within the aqueduct, her bloodstained white ribbon being dropped when it is slain.]] Sending her to Iosefka's Clinic will cause her [[spoiler: to be experimented on by Iosefka.]]

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