Follow TV Tropes

Following

History TabletopGame / WraithTheOblivion

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** On a greater scale, the war against Oblivion. Most of the depraved, dystopian shit that Stygia does is to maintain war footing against an enemy that is inside everyone's heads and cannot possibly be conclusively defeated because it's a natural part of the cycle of death... just one that's turned cancerous. The only real way to escape Oblivion is to pursue Transcendence, which a, has been dismissed as superstitious hokum by most of the Hierarchy; b, doesn't look that different from getting swallowed by Oblivion from an outside perspective, only with different colored lights; and c, requires such personal investment and introspection that it distracts from the aforementioned war effort.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WeirdnessCensor: The Fog. Because it's strongly implied that the Shadowlands started going to shit around the time humanity started viewing death as something to reject, fear, and generally not consider part of life, any exposure to a wraith doing clearly ghostly things (e.g., walking through a wall, using their powers) will result in most mortals experiencing pants-shitting terror and then writing it all off as a bad dream.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* CrapsackWorld: Not only is this the World of Darkness, but you're "living" in the [[UpToEleven darkest, grimmest, most hopeless place in it!]]

to:

* CrapsackWorld: Not only is this the World of Darkness, but you're "living" in the [[UpToEleven darkest, grimmest, most hopeless place in it!]]it!



** [[TheseAreThingsManWasNotMeantToKnow Looking at it]] even drives gods ''[[UpToEleven and the things that made those gods]]'' insane. You don't want to know what it will do to you.

to:

** [[TheseAreThingsManWasNotMeantToKnow Looking at it]] even drives gods ''[[UpToEleven and ''and the things that made those gods]]'' gods'' insane. You don't want to know what it will do to you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialAfterlife: Within the ''actual'' afterlife. A number of wraiths, from the powerful Ferrymen to the determined Fishers, weren't happy with the state of the Shadowlands and went to go make versions of mortal afterlifes off on the Far Shores. Some were started with noble ideas, with the Ferrymen trying to make the theme park version of the afterlife so that the souls who arrived there would eventually realize the artifice and pursue Transcendence. Others, however, decided to make a Hell out of Heaven.

Changed: 54

Removed: 54

Is there an issue? Send a MessageReason:
None


* LightIsNotGood: The sect known as the [[SinisterMinister Fishers]] once used the promise of passage to the Christian heaven, only to turn the souls in their care into [[ReforgedIntoAMinion lobotomized plasmic slaves]] that enforce their masters [[KnightTemplar draconian vision of purity]] on the miserable realm known as [[HellOfAHeaven The Paradise of the Fishers]] in the Far Shores. The revelation of the depths of their betrayal was what finally [[DespairEventHorizon broke
Charon's belief in the possibility of Transcendence]].

to:

* LightIsNotGood: The sect known as the [[SinisterMinister Fishers]] once used the promise of passage to the Christian heaven, only to turn the souls in their care into [[ReforgedIntoAMinion lobotomized plasmic slaves]] that enforce their masters [[KnightTemplar draconian vision of purity]] on the miserable realm known as [[HellOfAHeaven The Paradise of the Fishers]] in the Far Shores. The revelation of the depths of their betrayal was what finally [[DespairEventHorizon broke
broke Charon's belief in the possibility of Transcendence]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And notably, Soulsteel may lack a mouth, but that rarely prevents it from screaming.

Added: 54

Changed: 49

Is there an issue? Send a MessageReason:
None


* LightIsNotGood: The sect known as the [[SinisterMinister Fishers]] once used the promise of passage to the Christian heaven, only to turn the souls in their care into [[ReforgedIntoAMinion lobotomized plasmic slaves]] that enforce their masters [[KnightTemplar draconian vision of purity]] on the miserable realm known as [[HellOfAHeaven The Paradise of the Fishers]] in the Far Shores. The revelation of the depths of their betrayal was what finally [[DespairEventHorizon broke his belief in the possibility of Transcendence]].

to:

* LightIsNotGood: The sect known as the [[SinisterMinister Fishers]] once used the promise of passage to the Christian heaven, only to turn the souls in their care into [[ReforgedIntoAMinion lobotomized plasmic slaves]] that enforce their masters [[KnightTemplar draconian vision of purity]] on the miserable realm known as [[HellOfAHeaven The Paradise of the Fishers]] in the Far Shores. The revelation of the depths of their betrayal was what finally [[DespairEventHorizon broke his broke
Charon's
belief in the possibility of Transcendence]].
Is there an issue? Send a MessageReason:
None


* LightIsNotGood: The sect known as the [[SinisterMinister Fishers]] once used the promise of passage to the Christian heaven, only to turn the souls in their care into [[ReforgedIntoAMinion lobotomized plasmic slaves]] that enforce their masters [[KnightsTemplar blinkered vision of purity]] on the miserable realm known as [[HellOfAHeaven The Paradise of the Fishers]] in the Far Shores. The revelation of the depths of their betrayal was what finally [[DespairEventHorizon broke his belief in the possibility of Transcendence]].

to:

* LightIsNotGood: The sect known as the [[SinisterMinister Fishers]] once used the promise of passage to the Christian heaven, only to turn the souls in their care into [[ReforgedIntoAMinion lobotomized plasmic slaves]] that enforce their masters [[KnightsTemplar blinkered [[KnightTemplar draconian vision of purity]] on the miserable realm known as [[HellOfAHeaven The Paradise of the Fishers]] in the Far Shores. The revelation of the depths of their betrayal was what finally [[DespairEventHorizon broke his belief in the possibility of Transcendence]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LightIsNotGood: The sect known as the [[SinisterMinister Fishers]] once used the promise of passage to the Christian heaven, only to turn the souls in their care into [[ReforgedIntoAMinion lobotomized plasmic slaves]] that enforce their masters [[KnightsTemplar blinkered vision of purity]] on the miserable realm known as [[HellOfAHeaven The Paradise of the Fishers]] in the Far Shores. The revelation of the depths of their betrayal was what finally [[DespairEventHorizon broke his belief in the possibility of Transcendence]].


Added DiffLines:

* ReligiousHorror: When the [[DarkMessiah Fishers]] arrived in the Underworld, they found no paradise or damnation to separate the wicked from the righteous. So of course, [[DystopiaJustifiesTheMeans they decided to make them themselves]].
Is there an issue? Send a MessageReason:
None


** In a more literal example, certain items that are destroyed will make their way into the Shadowlands, from guns to [[UsefulNotes/TheHindenburg rigid airships.]]

to:

** In a more literal example, certain items that are destroyed will make their way into the Shadowlands, from guns to [[UsefulNotes/TheHindenburg rigid airships.]]airships,]] and the Hiroshima Bomb.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StevenUlyssesPerhero: Inverted when an extremely important wraith is reborn as a mortal: [[spoiler:Charon is reborn as '''Char'''les Anders'''on''']].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DespiteThePlan: In the final book, ''Ends of Empire'', [[spoiler:the Dark Kingdom of Jade finally invades Stygian territory with a massive force of highly-trained, well-equipped soldiers, using back doors and stealth routes to take them past all of Stygia's defenses. However, the artifacts they used to open these routes were made with inferior-quality White Jade, and fully half of them detonate and kill the invaders attempting to use them. Thus, their lightning invasion plan quickly runs into trouble when half their troops die before entering the battlefield.]]
Is there an issue? Send a MessageReason:
None


''Wraith'' was considered a tough concept to handle, even for the World of Darkness. The characters were constantly at war with themselves (and sometimes each other) while trying to find their place in both life and death. The concept required advanced troupe-style roleplay, with each player playing their own character, someone else's Shadow, and occasionally other characters; for a group that wasn't experienced with this (i.e., players of nearly ''any other'' tabletop RPG), this placed a heavy burden on GMs/Storytellers. The first edition focused more on the personal struggles than the actual setting; it took the second edition to truly flesh out the Shadowlands. ''Wraith'' was the first and only gameline in the Old World of Darkness to be cancelled before TheEndOfTheWorldAsWeKnowIt.[[note]]There were a couple pages dedicated to it in the MET's ''Laws of Judgement'', but nothing like the other books.[[/note]] However, its passing was not ''quite'' the ending it seemed, as the circumstances that shut down the setting tied directly into the backstory for both TabletopGame/DemonTheFallen and TabletopGame/MummyTheResurrection, and to a lesser extent, TabletopGame/HunterTheReckoning.

to:

''Wraith'' was considered a tough concept to handle, even for the World of Darkness. The characters were constantly at war with themselves (and sometimes each other) while trying to find their place in both life and death. The concept required advanced troupe-style roleplay, with each player playing their own character, someone else's Shadow, and occasionally other characters; for a group that wasn't experienced with this (i.e., players of nearly ''any other'' tabletop RPG), this placed a heavy burden on GMs/Storytellers.[=GMs=]/Storytellers. The first edition focused more on the personal struggles than the actual setting; it took the second edition to truly flesh out the Shadowlands. ''Wraith'' was the first and only gameline in the Old World of Darkness to be cancelled before TheEndOfTheWorldAsWeKnowIt.[[note]]There were a couple pages dedicated to it in the MET's ''Laws of Judgement'', but nothing like the other books.[[/note]] However, its passing was not ''quite'' the ending it seemed, as the circumstances that shut down the setting tied directly into the backstory for both TabletopGame/DemonTheFallen and TabletopGame/MummyTheResurrection, and to a lesser extent, TabletopGame/HunterTheReckoning.
Is there an issue? Send a MessageReason:
None


* HumanoidAbomination: The Onceborn. As opposed to the Neverborn, they were human at one point, but they were such bastards that upon death, they plummeted right into becoming Spectres, and then ascended to the grand ranks of the Malfeans. Some of them meet a *very* liberal definition of "humanoid," like Mulhecturous the Filth Goddess (best described as a gigantic crab that is constantly rotting and regenerating), but they have a sense of human perspective that the Neverborn lack, now matter how corroded it may be.

to:

* HumanoidAbomination: The Onceborn. As opposed to the Neverborn, they were human at one point, but they were such bastards that upon death, they plummeted right into becoming Spectres, and then ascended to the grand ranks of the Malfeans. Some of them meet a *very* ''very'' liberal definition of "humanoid," like Mulhecturous the Filth Goddess (best described as a gigantic crab that is constantly rotting and regenerating), but they have a sense of human perspective that the Neverborn lack, now matter how corroded it may be.
Is there an issue? Send a MessageReason:
None


* HumanoidAbomination: The Onceborn. As opposed to the Neverborn, they were human at one point, but they were such bastards that upon death, they plummeted right into becoming Spectres, and then ascended to the grand ranks of the Malfeans.

to:

* HumanoidAbomination: The Onceborn. As opposed to the Neverborn, they were human at one point, but they were such bastards that upon death, they plummeted right into becoming Spectres, and then ascended to the grand ranks of the Malfeans. Some of them meet a *very* liberal definition of "humanoid," like Mulhecturous the Filth Goddess (best described as a gigantic crab that is constantly rotting and regenerating), but they have a sense of human perspective that the Neverborn lack, now matter how corroded it may be.
Is there an issue? Send a MessageReason:
None


''Wraith'' was considered a tough concept to handle, even for the World of Darkness. The characters were constantly at war with themselves (and sometimes each other) while trying to find their place in both life and death. The concept required advanced troupe-style roleplay, with each player playing their own character, someone else's Shadow, and occasionally other characters. The first edition focused more on the personal struggles than the actual setting; it took the second edition to truly flesh out the Shadowlands. ''Wraith'' was the first and only gameline in the Old World of Darkness to be cancelled before TheEndOfTheWorldAsWeKnowIt.[[note]]There were a couple pages dedicated to it in the MET's ''Laws of Judgement'', but nothing like the other books.[[/note]] However, its passing was not ''quite'' the ending it seemed, as the circumstances that shut down the setting tied directly into the backstory for both TabletopGame/DemonTheFallen and TabletopGame/MummyTheResurrection, and to a lesser extent, TabletopGame/HunterTheReckoning.

to:

''Wraith'' was considered a tough concept to handle, even for the World of Darkness. The characters were constantly at war with themselves (and sometimes each other) while trying to find their place in both life and death. The concept required advanced troupe-style roleplay, with each player playing their own character, someone else's Shadow, and occasionally other characters.characters; for a group that wasn't experienced with this (i.e., players of nearly ''any other'' tabletop RPG), this placed a heavy burden on GMs/Storytellers. The first edition focused more on the personal struggles than the actual setting; it took the second edition to truly flesh out the Shadowlands. ''Wraith'' was the first and only gameline in the Old World of Darkness to be cancelled before TheEndOfTheWorldAsWeKnowIt.[[note]]There were a couple pages dedicated to it in the MET's ''Laws of Judgement'', but nothing like the other books.[[/note]] However, its passing was not ''quite'' the ending it seemed, as the circumstances that shut down the setting tied directly into the backstory for both TabletopGame/DemonTheFallen and TabletopGame/MummyTheResurrection, and to a lesser extent, TabletopGame/HunterTheReckoning.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One specific example are barghests, hound-like hunters used by some of the Legions. Unlike the spectral horses of the Equitaes, there aren’t many hound-like Plasmics that are easy to train… so barghests are condemned wraiths, contorted and lobotomized via Moliate into a feral state.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OnlyElectricSheepAreCheap: Material goods of any kind are scarce in the Underworld, and what few materials exist are either fading Relic memories of real things or fabricated via ''horrific'' amounts of HumanResources. Genuinely living things or "real" objects that aren't caused by one of those two origins are incredibly rare status symbols that are hoarded by powerful entities like the Deathlords.
Is there an issue? Send a MessageReason:
None


''Wraith: The Oblivion - Afterlife'', a VR game by Fast Travel Games, was announced in June 2020, for release on all major VR platforms.

to:

''Wraith: The Oblivion - Afterlife'', ''VideoGame/WraithTheOblivionAfterlife'', a VR game by Fast Travel Games, was announced in June 2020, released on April 22, 2021, for release on all major VR platforms.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[AvertedTrope Averted]] with extreme prejudice when it comes to ''Charnel Houses of Europe'' which makes it explicitly clear that UsefulNotes/TheHolocaust was '''''NOT''''' the result of supernatural shenanigans, that it really was solely down to Hitler and the Nazis' genocidal megalomania. Even as DarkerAndEdgier as Onyx Dog was, EverybodyHasStandards was fully in play given that using one of the greatest mass-murders in history as the backdrop to game lore could be a BerserkButton of epic proportions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EquivalentExchange: The books note that one of the things that makes soulforging suck is how much it ''averts'' this. While some Artificers make tokens from bits of their Corpus as part of initiation, these are cheap, flimsy things. To make something that has weight in the Shadowlands, an ''entire soul'' has to go into its making. That's why you can't just break down one wraith's Corpus into constituent parts and make a revolver; you have to use one soul for the chamber, one for the barrel, one for the hammer, etc. This is why Stygia typically uses soulforging for things with no moving parts, like swords or armor.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** The Dark Kingdoms of indigenous America have also gotten a reprieve. Before, the Dark Kingdom of Obsidian was completely destroyed, and the Lands of Flint and the Lands of Gold (indigenous North and South America), if they still existed, were now possibly hiding deep in the Tempest to avoid Stygia. As of 20th Anniversary, the Dark Kingdom of Obsidian has started making a comeback, with survivors of the Third Great Maelstrom creating their own houses that lurk in the background of Mexico's current Stygian outposts. Further, other indigenous outcroppings exist, but they either lurk in the Tempest and hold a firm grip on who gets access to their Byways (like the Salish in Seattle) or they've learned to blend into the background using shapeshifting Arcanoi (like the Taino in Puerto Rico).

to:

** The Dark Kingdoms of indigenous America have also gotten a reprieve. Before, the Dark Kingdom of Obsidian was Flayed Lands were completely destroyed, and the Lands Islands of Flint and the Lands of Gold (indigenous North and South America), if they still existed, were now possibly hiding deep in the Tempest to avoid Stygia. As of 20th Anniversary, the Dark Kingdom of Obsidian has Flayed Lands have started making a comeback, with survivors of the Third Great Maelstrom creating their own houses that lurk in the background of Mexico's current Stygian outposts.outposts; the Islands of Flint just withdrew into the Tempest the second Hierarchy ships showed up in New Amsterdam, fearing another Maelstrom was afoot, thus cementing the Hierarchy's understanding that they were mostly wiped out; and the Lands of Gold survived as a puppet kingdom ruled by the traitor who helped spell their doom and collaborated with the Hierarchy, while a surviving emperor builds up a resistance effort in the Tempest. Further, other indigenous outcroppings exist, but they either lurk in the Tempest and hold a firm grip on who gets access to their Byways (like the Salish in Seattle) or they've learned to blend into the background using shapeshifting Arcanoi (like the Taino in Puerto Rico).

Added: 149

Changed: 79

Is there an issue? Send a MessageReason:
None


''[[https://www.theorpheusdevice.com/ The Orpheus Device]]'', a free interactive audio story for voice-enabled devices, was released in October 2020.



** The Mnemoi have a similar mark from use of their Arcanos, which is why a number of them have hidden out in the Monitors.

to:

** The In first and second edition, the Mnemoi have a similar mark from use of their Arcanos, which is why a number of them have hidden out in the Monitors.Monitors (the 20th anniversary edition changes the mark).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Dark Kingdoms of indigenous America have also gotten a reprieve. Before, the Dark Kingdom of Obsidian was completely destroyed, and the Lands of Flint and the Lands of Gold (indigenous North and South America), if they still existed, were now possibly hiding deep in the Tempest to avoid Stygia. As of 20th Anniversary, the Dark Kingdom of Obsidian has started making a comeback, with survivors of the Third Great Maelstrom creating their own houses that lurk in the background of Mexico's current Stygian outposts. Further, other indigenous outcroppings exist, but they either lurk in the Tempest and hold a firm grip on who gets access to their Byways (like the Salish in Seattle) or they've learned to blend into the background using shapeshifting Arcanoi (like the Taino in Puerto Rico).

Added: 136

Changed: 1

Is there an issue? Send a MessageReason:
None


''Wraith'' was considered a tough concept to handle, even for the World of Darkness. The characters were constantly at war with themselves (and sometimes each other) while trying to find their place in both life and death. The concept required advanced troupe-style roleplay, with each player playing their own character, someone else's Shadow, and occasionally other characters. The first edition focused more on the personal struggles than the actual setting; it took the second edition to truly flesh out the Shadowlands. ''Wraith'' was the first and only gameline in the Old World of Darkness to be cancelled before TheEndOfTheWorldAsWeKnowIt.[[note]]There were a couple pages dedicated to it in the MET's ''Laws of Judgement'', but nothing like the other books.[[/note]] However, it's passing was not ''quite'' the ending it seemed, as the circumstances that shut down the setting tied directly into the backstory for both TabletopGame/DemonTheFallen and TabletopGame/MummyTheResurrection, and to a lesser extent, TabletopGame/HunterTheReckoning.

to:

''Wraith'' was considered a tough concept to handle, even for the World of Darkness. The characters were constantly at war with themselves (and sometimes each other) while trying to find their place in both life and death. The concept required advanced troupe-style roleplay, with each player playing their own character, someone else's Shadow, and occasionally other characters. The first edition focused more on the personal struggles than the actual setting; it took the second edition to truly flesh out the Shadowlands. ''Wraith'' was the first and only gameline in the Old World of Darkness to be cancelled before TheEndOfTheWorldAsWeKnowIt.[[note]]There were a couple pages dedicated to it in the MET's ''Laws of Judgement'', but nothing like the other books.[[/note]] However, it's its passing was not ''quite'' the ending it seemed, as the circumstances that shut down the setting tied directly into the backstory for both TabletopGame/DemonTheFallen and TabletopGame/MummyTheResurrection, and to a lesser extent, TabletopGame/HunterTheReckoning.


Added DiffLines:

''Wraith: The Oblivion - Afterlife'', a VR game by Fast Travel Games, was announced in June 2020, for release on all major VR platforms.
Is there an issue? Send a MessageReason:
None


* WorldWreckingWave: ''Six'' of them. Five of the Great Maelstroms were caused by historical events that thrust large numbers of the dead into the Underworld: the fall of Rome, the Black Plague, the Conquest of the Americas, World War I and the Spanish Flu, and World War II, the atom bombs, and the Holocaust. The relic of one of said atom bombs caused the Sixth and final Great Maelstrom when it was accidentally set off near the mouth of Oblivion.

to:

* WorldWreckingWave: ''Six'' of them. Five of the Great Maelstroms were caused by historical events that thrust large numbers of the dead into the Underworld: the fall of Rome, the Black Plague, the Conquest of the Americas, World War I and the Spanish Flu, UsefulNotes/TheSpanishFlu, and World War II, the atom bombs, and the Holocaust. The relic of one of said atom bombs caused the Sixth and final Great Maelstrom when it was accidentally set off near the mouth of Oblivion.
Is there an issue? Send a MessageReason:
None


* CelestialBeaurocracy: The Emerald Legion, who even pride themselves on customer service.

to:

* CelestialBeaurocracy: CelestialBureaucracy: The Emerald Legion, who even pride themselves on customer service.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CelestialBeaurocracy: The Emerald Legion, who even pride themselves on customer service.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Mnemoi have a similar mark from use of their Arcanos, which is why a number of them have hidden out in the Monitors.

Top