Follow TV Tropes

Following

History TabletopGame / Timemaster

Go To



* DelayedRippleEffect: Added to the game in the ''Timetricks'' book.



* GivingRadioToTheRomans: One renegade plot against the Time Corps consisted of dumping UsefulNotes/AlCapone in ancient Rome, on the (correct) assumption that he'd do ''something'' to seriously screw up the timeline. When one of his gambling rackets started printing betting tickets with Arabic numerals, the Temporal Disaster Wave began.

to:

* GivingRadioToTheRomans: One renegade plot against the Time Corps consisted of dumping UsefulNotes/AlCapone in ancient Rome, on the (correct) assumption that he'd do ''something'' to seriously screw up the timeline. When one of his gambling rackets started printing betting tickets with Arabic numerals, the [[DelayedRippleEffect Temporal Disaster Wave Wave]] began.


The game uses a combination of percentile dice and a chart to determine the results of an action, on the same line as the old Marvel [=FASERIP=] system. The same basic system was also used in Pacesetter's ''Star Ace'' (space opera) and ''Chill'' (horror/monster hunting) games.

to:

The game uses a combination of percentile dice and a chart to determine the results of an action, on the same line as the old [[TabletopGame/MarvelSuperHeroes Marvel [=FASERIP=] system.FASERIP system]]. The same basic system was also used in Pacesetter's ''Star Ace'' (space opera) and ''Chill'' (horror/monster hunting) games.


''Timemaster'' (sometimes written Time Master) is a time travel game originally published by Pacesetter Games in 1984. Goblinoid Games bought the rights to both the game and the rule system in 2011, and re-released the game in 2012.

to:

''Timemaster'' (sometimes written Time Master) is a time travel game {{tabletop RPG}} originally published by Pacesetter Games in 1984. Goblinoid Games bought the rights to both the game and the rule system in 2011, and re-released the game in 2012.



'''Tropes found in Timemaster include:'''

to:

'''Tropes found in Timemaster include:'''
!!This tabletop RPG provides examples of:



* YearInsideHourOutside / YearOutsideHourInside: On some Parallels, time flows at a different rate than it does on T-0 (the "home Parallel" of the Time Corps).

to:

* YearInsideHourOutside / YearOutsideHourInside: On some Parallels, time flows at a different rate than it does on T-0 (the "home Parallel" of the Time Corps).Corps).

----

Added DiffLines:

[[quoteright:218:http://static.tvtropes.org/pmwiki/pub/images/timemasterrpg.jpg]]

Added DiffLines:

* JustOneSecondOutOfSync: A chronoscooter's "vanish" mode sends the 'scooter backwards in time at the same rate as the current forward flow, effectively putting it on the edge of existence until it is recalled.

Added DiffLines:

* [[TakeOverTheWorld Take Over The Continuum]]: The Demorean objective.

Added DiffLines:

* CaptureAndReplicate: Demoreans can do a short-term shapeshift without capturing their model first, but for a shift that's expected to last any length of time the model needs to be stuffed in a sleep pod.

Added DiffLines:

* UniversalDriversLicense: A time traveler from 1920's Chicago who learned to drive on a Model T Ford would use the same skill (unmodified) to drive any other road vehicle -- late 20th century semi, 30th century hovercraft, 45th century mecha ....


* GivingRadioToTheRomans: One renegade plot against the Time Corps consisted of dumping AlCapone in ancient Rome, on the (correct) assumption that he'd do ''something'' to seriously screw up the timeline. When one of his gambling rackets started printing betting tickets with Arabic numerals, the Temporal Disaster Wave began.

to:

* GivingRadioToTheRomans: One renegade plot against the Time Corps consisted of dumping AlCapone UsefulNotes/AlCapone in ancient Rome, on the (correct) assumption that he'd do ''something'' to seriously screw up the timeline. When one of his gambling rackets started printing betting tickets with Arabic numerals, the Temporal Disaster Wave began.

Added DiffLines:

* DirectLineToTheAuthor: Several sections of the rulebook are written "by" high-ranking members of the Time Corps.

Added DiffLines:

* NeverRecycleYourSchemes: [[JustifiedTrope Justified]] for the Demoreans -- a failed plan is clearly imperfect, and ''shouldn't'' be repeated.


Added DiffLines:

* SpottingTheThread: A common way to identify a shapechanged Demorean. While technically a "perfect" duplicate would have the same scars and/or missing bits as the original, they just couldn't make themselves duplicate those "imperfections".

Added DiffLines:

* VoluntaryShapeshifting: All Demoreans have this ability.

Added DiffLines:

* AllDeathsFinal: One of the game's Laws of Time Travel. However, it only applies to time travelers; you can keep a historical figure from getting offed at the wrong time, but can't undo your partner's death.

Added DiffLines:

* RubberBandHistory: Time travelers ''can'' change the timestream, but the greater the change the greater the resistance from the timestream to the change. Blow away some random medieval peasant, and history will instantly change. [[HitlersTimeTravelExemptionAct Blow away Hitler?]] The resulting Significance Wave will move comparatively slowly through the timeline, changing events as it moves, like a tidal wave of history.

Added DiffLines:

* CrossOver: The game includes suggested rule tweaks so you can combine this game with ''Chill'' and/or ''Star Ace''.


Added DiffLines:

* WarGaming: For some reason, ''every'' Pacesetter-published adventure wrapped up with the players gaming out an important battle. If you bought the box set, it even came with a supply of generic cardboard counters for the Obligatory Battle Sequence.

Showing 15 edit(s) of 20

Top

Example of:

/
/

Feedback