Follow TV Tropes

Following

History TabletopGame / ThirteenDeadEndDrive

Go To



** The FallingChandelierOfDoom .

to:

** The FallingChandelierOfDoom .FallingChandelierOfDoom.


* ThirteenIsUnlucky: Natch, its in the title.

to:

* ThirteenIsUnlucky: Natch, its it's in the title.

Added DiffLines:

* GoldenSnitch: In ''1313'', the cat starts with the most money because it's at the top of the will. If whoever owns the cat can get it out of the mansion fast enough, the game is basically over. And since it takes a while (and luck) to get anyone into a trap...


The story behind the game involves the death of a wealthy old woman triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.

to:

The story behind the game involves the death of a wealthy old woman woman, Aunt Agatha, triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.


Added DiffLines:

* GossipyHens: Lulu's profile says that she and Agatha indulged in this during afternoon teas. She wants to parley the inheritence into her own tabloid, ''Dishing the Dirt''.
* PetHeir: One of the playable characters is Aunt Agatha's cat Poopsie. ''1313'' adds a dog named Pugsley.


* 13IsUnlucky: Natch, its in the title.

to:

* 13IsUnlucky: ThirteenIsUnlucky: Natch, its in the title.



* BoobyTrap: How you kill other players. There are 5. [[FridgeLogic How the traps reset themselves is anyone's guess.]]

to:

* BoobyTrap: *BoobyTrap: How you kill other players. There are 5. [[FridgeLogic How the traps reset themselves is anyone's guess.]]


* BoobyTrap: How you kill other players. There are 5. [[FridgeLogic: How the traps reset themselves is anyone's guess.]]

to:

* BoobyTrap: *BoobyTrap: How you kill other players. There are 5. [[FridgeLogic: [[FridgeLogic How the traps reset themselves is anyone's guess.]]


* BoobyTrap: How you kill other players. There are 5. [[FridgeLogic: How the traps reset themselves is anyone's guess.]]

to:

* BoobyTrap: *BoobyTrap: How you kill other players. There are 5. [[FridgeLogic: How the traps reset themselves is anyone's guess.]]

Added DiffLines:

13 Dead End Drive is a murder-themed board game from Milton Bradley. Released in 1993, it was followed in 2002 by a sequel, 1313 Dead End Drive.

The story behind the game involves the death of a wealthy old woman triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.

!!13 Dead End Drive contains examples of
* 13IsUnlucky: Natch, its in the title.
** Also, it's very unlucky for all but one player when the detective takes all 13 steps.
*BoobyTrap: How you kill other players. There are 5. [[FridgeLogic: How the traps reset themselves is anyone's guess.]]
** The FallingChandelierOfDoom .
** A Bizarre TrapDoor Fireplace, presumably leading to a LavaPit.
** A ToppledStatue.
** A StaircaseTumble, enforced with as spring.
** And a LadderTipping, also activated with a spring.
* PoliceAreUseless: Averted, one way to win is the detective arriving at the door at the right moment. Played somewhat straight in that he takes '''forever''' to get there.

Showing 8 edit(s) of 8

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report