Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
13 Dead End Drive is a murder-themed board game from Milton Bradley. Released in 1993, it was followed in 2002 by a sequel, 1313 Dead End Drive.
to:
''13 Dead End
Changed line(s) 5,7 (click to see context) from:
!!13 Dead End Drive contains examples of
* ThirteenIsUnlucky: Natch, it's in the title.
** Also, it's very unlucky for all but one player when the detective takes all 13 steps.
* ThirteenIsUnlucky: Natch, it's in the title.
** Also, it's very unlucky for all but one player when the detective takes all 13 steps.
to:
----
!!13 Dead End Drive contains examplesof
of:
* ThirteenIsUnlucky:Natch, it's It's in the title.
**title. Also, it's very unlucky for all but one player when the detective takes all 13 steps.
!!13 Dead End Drive contains examples
* ThirteenIsUnlucky:
**
Changed line(s) 15 (click to see context) from:
* GossipyHens: Lulu's profile says that she and Agatha indulged in this during afternoon teas. She wants to parley the inheritence into her own tabloid, ''Dishing the Dirt''.
to:
* GossipyHens: Lulu's profile says that she and Agatha indulged in this during afternoon teas. She wants to parley the inheritence inheritance into her own tabloid, ''Dishing the Dirt''.
Changed line(s) 17 (click to see context) from:
* PoliceAreUseless: Averted, one way to win is the detective arriving at the door at the right moment. Played somewhat straight in that he takes '''forever''' to get there.
to:
* PoliceAreUseless: Averted, one way to win is the detective arriving at the door at the right moment. Played somewhat straight in that he takes '''forever''' to get there.there.
----
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
** The FallingChandelierOfDoom .
to:
** The FallingChandelierOfDoom .FallingChandelierOfDoom.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* ThirteenIsUnlucky: Natch, its in the title.
to:
* ThirteenIsUnlucky: Natch, its it's in the title.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GoldenSnitch: In ''1313'', the cat starts with the most money because it's at the top of the will. If whoever owns the cat can get it out of the mansion fast enough, the game is basically over. And since it takes a while (and luck) to get anyone into a trap...
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
The story behind the game involves the death of a wealthy old woman triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.
to:
The story behind the game involves the death of a wealthy old woman woman, Aunt Agatha, triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.
Added DiffLines:
* GossipyHens: Lulu's profile says that she and Agatha indulged in this during afternoon teas. She wants to parley the inheritence into her own tabloid, ''Dishing the Dirt''.
* PetHeir: One of the playable characters is Aunt Agatha's cat Poopsie. ''1313'' adds a dog named Pugsley.
* PetHeir: One of the playable characters is Aunt Agatha's cat Poopsie. ''1313'' adds a dog named Pugsley.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* 13IsUnlucky: Natch, its in the title.
to:
* 13IsUnlucky: ThirteenIsUnlucky: Natch, its in the title.
Changed line(s) 8 (click to see context) from:
* BoobyTrap: How you kill other players. There are 5. [[FridgeLogic How the traps reset themselves is anyone's guess.]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
* BoobyTrap: How you kill other players. There are 5. [[FridgeLogic: How the traps reset themselves is anyone's guess.]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
* BoobyTrap: How you kill other players. There are 5. [[FridgeLogic: How the traps reset themselves is anyone's guess.]]
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
13 Dead End Drive is a murder-themed board game from Milton Bradley. Released in 1993, it was followed in 2002 by a sequel, 1313 Dead End Drive.
The story behind the game involves the death of a wealthy old woman triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.
!!13 Dead End Drive contains examples of
* 13IsUnlucky: Natch, its in the title.
** Also, it's very unlucky for all but one player when the detective takes all 13 steps.
*BoobyTrap: How you kill other players. There are 5. [[FridgeLogic: How the traps reset themselves is anyone's guess.]]
** The FallingChandelierOfDoom .
** A Bizarre TrapDoor Fireplace, presumably leading to a LavaPit.
** A ToppledStatue.
** A StaircaseTumble, enforced with as spring.
** And a LadderTipping, also activated with a spring.
* PoliceAreUseless: Averted, one way to win is the detective arriving at the door at the right moment. Played somewhat straight in that he takes '''forever''' to get there.
The story behind the game involves the death of a wealthy old woman triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.
!!13 Dead End Drive contains examples of
* 13IsUnlucky: Natch, its in the title.
** Also, it's very unlucky for all but one player when the detective takes all 13 steps.
*BoobyTrap: How you kill other players. There are 5. [[FridgeLogic: How the traps reset themselves is anyone's guess.]]
** The FallingChandelierOfDoom .
** A Bizarre TrapDoor Fireplace, presumably leading to a LavaPit.
** A ToppledStatue.
** A StaircaseTumble, enforced with as spring.
** And a LadderTipping, also activated with a spring.
* PoliceAreUseless: Averted, one way to win is the detective arriving at the door at the right moment. Played somewhat straight in that he takes '''forever''' to get there.