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You've read the stories of the Literature/ArabianNights. In this somewhat unusual {{Adventure Board Game|s}}, you get the chance to experience them yourself. Essentially, this is a storytelling game--your character spends time WalkingTheEarth in a world where magic and mystery (and Islam) reigns. The game practically runs on RandomEncounters, and the way you choose to react to them, as well as your skills and abilities, will impact your destiny. The gameplay takes place on the board, but the story unfolds in the Book of Tales, a Literature/ChooseYourOwnAdventure style set of 2000 paragraphs.

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You've read the stories of the Literature/ArabianNights. In this somewhat unusual [[AmeritrashGames American-style]] {{Adventure Board Game|s}}, you get the chance to experience them yourself. Essentially, this is a storytelling game--your character spends time WalkingTheEarth in a world where magic and mystery (and Islam) reigns. The game practically runs on RandomEncounters, and the way you choose to react to them, as well as your skills and abilities, will impact your destiny. The gameplay takes place on the board, but the story unfolds in the Book of Tales, a Literature/ChooseYourOwnAdventure style set of 2000 paragraphs.
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* WeAllLiveInAmerica: The content of the encounters doesn't change based on your character's geographic location, meaning you can have very Arabian encounters anywhere on the continent, like meeting the sultan of Ireland.
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* BoringButPractical: The choice to "Avoid" in Reaction Matrixes where it appears. If you already have a bad status and don't want another one or don't think your skills will get you through the encounter, you might want to just Avoid it. There are a ''few'' things you can't successfully Avoid, and you certainly won't acquire points ''quickly'' or have a very interesting game if you Avoid constantly, but it can save your character's life in certain situations.
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* Intangibility: In certain encoutners, if you try to attack the Efreeta she will become intangible, let you wear yourself out, then lecture you on how foolish you're being. (granting you "Wisdom" and another skill of your choice.)

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* Intangibility: {{Intangibility}}: In certain encoutners, encounters, if you try to attack the Efreeta she will become intangible, let you wear yourself out, then lecture you on how foolish you're being. (granting you "Wisdom" and another skill of your choice.)
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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: You can get turned into a monkey if you piss off the wrong wizard or genie. While you keep your skills and intelligence, you still have some difficulty with encountering people.


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* ForcedTransformation: You can get turned into a monkey if you piss off the wrong wizard or genie. While you keep your skills and intelligence, you still have some difficulty with encountering people.
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* WhatTheHellPlayer: Encounter results often give meager or no rewards, or outright punishments (losing a Wealth level, becoming Insane or Lame, turming into an ape) for immoral actions like choosing to “Attack” or “Rob” a good or helpless person, or conversely to “Aid” an evil one.

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* CosmicPlaything: You earn Destiny Points when weird things happen to your character that are out of their control. Since you choose the ratio of points you need to win at the start of the game, you can actually ''bet'' on your character being a cosmic plaything by choosing a larger number of Destiny Points.



* PlaceOfPower: The board is littered with "Places of Power". You need to earn the right to visit them through encounters, but they can give you powerful advantages if you manage to reach them.



* RPGElements: Character skills, wealth levels, RandomEncounters, statuses, and {{Sidequest}}s

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* RPGElements: Character skills, wealth levels, RandomEncounters, statuses, and {{Sidequest}}s{{Sidequest}}s.


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* WeAllLiveInAmerica: The content of the encounters doesn't change based on your character's geographic location, meaning you can have very Arabian encounters anywhere on the continent, like meeting the sultan of Ireland.
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* FeeFiFauxPas: Encountering "Strange Customs" usually results in you doing this. Who knew it was illegal in this city to eat dates out of a leather bag?
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* ObviousRulePatch: There are some errata online because there are some gaps in the rules and card/book text that [[RulesLawyer people have argued over]]. One is that you can't use the Celestial Planisphere to destroy another player's current Origin or Destination, as it was easier to put that in than to actually write rules for what happens when you're a Vizier or Sultan and your city dies.
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* DrivenByEnvy: The Envious status turns you into this; you become so covetous that you attempt to "Rob" anyone you encounter. Including both people more powerful than you (like a Mad Captain or Cold Wizard) and people who shouldn't even ''have'' anything to rob (like a prisoner or a ''slave'').
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* BlessedWithSuck: Some statuses give you rewards up front, but also disadvantages; for one, the best Wealth level to be is actually Rich, rather than Princely or Fabulous, because at those levels your movement by land actually ''decreases'' ([[GameplayAndStoryIntegration to account for your entourage]]). For another, Viziers have to report back to their home city after having an encounter in another city, so trying to complete your Quest or even get back to Baghdad to win the game suddenly becomes an involved calculation of how you can avoid cities.
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* CardboardPrison: It's relatively easy to get thrown into jail, but not that hard to get back out. Especially if you have "Sneaking and Stealing" in which case you can just walk right out on your next turn.


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* Intangibility: In certain encoutners, if you try to attack the Efreeta she will become intangible, let you wear yourself out, then lecture you on how foolish you're being. (granting you "Wisdom" and another skill of your choice.)
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* EvilVizier: A random encounter name is "Wicked Vizier," and they seem to crop up in a few other encounter types as well. (Averted if any player becomes a Vizier; the level of evil the game lets you commit isn't high enough.)

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* EvilVizier: EvilChancellor: A random encounter name is "Wicked Vizier," and they seem to crop up in a few other encounter types as well. (Averted if any player becomes a Vizier; the level of evil the game lets you commit isn't high enough.)
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* ShownTheirWork: The developer gives several entries for further reading, including several versions of the ''Literature/ArabianNights'' and [[https://www.amazon.com/Historical-Atlas-Islam-Encyclopaedia-New/dp/9004122354 ''An Historical Atlas of Islam.'']]

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* ShownTheirWork: The developer gives several entries for further reading, including several versions of the ''Literature/ArabianNights'' and [[https://www.''[[https://www.amazon.com/Historical-Atlas-Islam-Encyclopaedia-New/dp/9004122354 ''An An Historical Atlas of Islam.'']]]]''
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* ShownTheirWork: The developer gives several entries for further reading, including several versions of the ''Literature/ArabianNights'' and [[https://www.amazon.com/Historical-Atlas-Islam-Encyclopaedia-New/dp/9004122354 ''An Historical Atlas of Islam.'']]
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* TalkativeLoon: The Barber. Heaven help you if you're stuck in his chair...[[spoiler: However, if you have certain skills (especially "Enduring Hardship"), he can prove to be one of the most helpful NPCs in the game.]]

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* TalkativeLoon: The Barber. Heaven help you if you're stuck in his chair...[[spoiler: However, if you have certain skills (especially "Enduring Hardship"), he can prove to be one of the most helpful NPCs {{Non Player Character}}s in the game.]]
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[[quoteright:500:http://static.tvtropes.org/pmwiki/pub/images/b3980ff59060ede9a0831bb217aaccea.jpg]]
[[caption-width-right:500:"Choose your actions carefully and the skills you possess will reward you."]]

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[[caption-width-right:350:"Choose
your actions carefully and the skills you possess will reward you."]]






!! This game provides examples of:

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!! This board game provides examples of:of:


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* {{Ambadassador}}: Your character can deal with several in the game, and having the "Courtly Graces" skill turns you into one.



* BeautyEqualsGoodness: Having the "Appearance", "Beguiling," or "Seduction" skills allow your character to [[GenreSavvy use this trope]] to his or her benefit.
* ChekhovsArmory: Several rare artifacts can figure into encounter paragraphs.
* ChekhovsSkill: The main determining factor of resolving an encounter paragraph is whether or not you possess certain skills. This can occasionally backfire.



* {{Determinator}}: Having the "Determined" status turns your character into this.



* {{Geas}}: Your character can gain the status "Under Geas", which prevents you from winning until you fulfill the terms of the geas.



* GuileHero: Strongly encouraged.

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* GuileHero: Strongly encouraged. Your character is strongly encouraged to be one -- many successful encounter paragraphs hinge on having "Storytelling", "Bargaining and Evaluation," [[IndyPloy "Quick Thinking,"]] [[MasterOfDisguise "Acting and Disguise",]] or [[BornLucky "Luck"]] as skills.
* HeroicBSOD: Your character has one if s/he gains the "Grief Stricken" status.



* OptionalSexualEncounter: Any encounter that includes "Seduce" or "Court" as a possible reaction can turn into this.

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* LovableRogue: If you have the "Stealth and Stealing", "Weapon Use", or "Bargaining and Evaluation" skills.
* OptionalSexualEncounter: Any encounter that includes "Seduce" or "Court" as a possible reaction can turn into this.



* RPGElements: Character skills, wealth levels, RandomEncounters, statuses, and [[{{Sidequest}} Sidequests.]]

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* RagsToRiches: Your character can have sudden gains or losses of fortune, depending upon your encounters.
* [[RealMenLoveJesus Real (Wo)Men Love Allah]]: Having the "Piety" skill and using it turns your hero into this, to the point that it can be played for DeliberateValuesDissonance.
* RPGElements: Character skills, wealth levels, RandomEncounters, statuses, and [[{{Sidequest}} Sidequests.]]{{Sidequest}}s
* TalkativeLoon: The Barber. Heaven help you if you're stuck in his chair...[[spoiler: However, if you have certain skills (especially "Enduring Hardship"), he can prove to be one of the most helpful NPCs in the game.]]
* WalkingTheEarth: Your Quest is basically an excuse for your character to wander over the Islamic world looking for adventure. Since SacredHospitality is a cultural force, however, this trope is more plausible than it sounds.
* TheXOfY: A frequent naming convention -- you can encounter the People of the Flame, the Cave of Wonders, the City of Brass, the Graveyard of the Elephants, the Lake of Colors, and the Valley of Diamonds, to name a few.

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* AndIMustScream: [[spoiler: Your fate, if you get turned into a gooleh.]]



* ArtisticLicenseHistory: Since it's based on mythical tales, of course it's going to be this.

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* ArtisticLicenseHistory: Since it's based on mythical tales, of course it's going to be this. The developer also mentions that he took some liberties with how women are portrayed in the game, since in ArabianNightsDays many heroines had "the distressing habit of [[TooGoodForThisSinfulEarth dying to prove their essential goodness]]." Fortunately, the original stories have more than enough strong heroines to accommodate this trope -- you can choose to play as [[ActionGirl Zumurrud]] or [[GuileHero Scheherazade.]]
* BalefulPolymorph: You can get turned into a monkey if you piss off the wrong wizard or genie. While you keep your skills and intelligence, you still have some difficulty with encountering people.



* DeliberateValuesDissonance: Despite the fact that it's based on ArtisticLicenseHistory, the stories of the Arabian Nights are rooted in ancient [[UsefulNotes/{{Islam}} Islamic culture and values]]. This is acknowledged in the developer's notes; he writes that the way our heroes would have treated unbelievers would be significantly different from modern attitudes. One of his hopes is that the game will help players better understand Islamic culture, and so he tries to avoid TheThemeParkVersion of the stories.



* JackassGenie

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* JackassGenieGuileHero: Strongly encouraged.
* JackassGenie: All over the place, sometimes hilariously combining with LiteralGenie.



* PurelyAestheticGender: [[AvertedTrope Averted.]] Romance options and reward paragraphs can change, depending upon whether your character is male or female. And if you're subjected to the GenderBender above, you can't win the game until you change back.

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* OurGhoulsAreCreepier: This setting has goolehs, somewhere between a ghoul and a zombie.
* PurelyAestheticGender: [[AvertedTrope Averted.]] Romance options and reward paragraphs can change, change depending upon whether your character is male or female. And if you're subjected to the GenderBender above, you can't win the game until you change back.

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You've read the stories of the Literature/ArabianNights. In this somewhat unusual board game, you get the chance to experience them yourself. Essentially, this is a storytelling game--your character spends time WalkingTheEarth in a world where magic and mystery (and Islam) reigns. The game practically runs on RandomEncounters, and the way you choose to react to them, as well as your skills and abilities, will impact your destiny. The gameplay takes place on the board, but the story unfolds in the Book of Tales, a Literature/ChooseYourOwnAdventure style set of 2000 paragraphs.

to:

You've read the stories of the Literature/ArabianNights. In this somewhat unusual board game, {{Adventure Board Game|s}}, you get the chance to experience them yourself. Essentially, this is a storytelling game--your character spends time WalkingTheEarth in a world where magic and mystery (and Islam) reigns. The game practically runs on RandomEncounters, and the way you choose to react to them, as well as your skills and abilities, will impact your destiny. The gameplay takes place on the board, but the story unfolds in the Book of Tales, a Literature/ChooseYourOwnAdventure style set of 2000 paragraphs.




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* RPGElements: Character skills, wealth levels, RandomEncounters, statuses, and [[{{Sidequest}} Sidequests.]]

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* RPGElements: Character skills, wealth levels, RandomEncounters, statuses, and [[{{Sidequest}} Sidequests.]]]]
----
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This game, released in 1989, got a Second Edition in 2008. You can find more about it [[hhttp://www.zmangames.com/store/p40/Tales_of_the_Arabians_Nights.html here.]]

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This game, released in 1989, got a Second Edition in 2008. You can find more about it [[hhttp://www.[[http://www.zmangames.com/store/p40/Tales_of_the_Arabians_Nights.html here.]]
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This game, released in 1989, got a Second Edition in 2008. You can find more about it [[http://zmangames.com/product-details.php?id=949 here.]]

to:

This game, released in 1989, got a Second Edition in 2008. You can find more about it [[http://zmangames.com/product-details.php?id=949 [[hhttp://www.zmangames.com/store/p40/Tales_of_the_Arabians_Nights.html here.]]
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* DeathIsCheap: You get to come back if you die and don't lose victory points or skills, although you ''do'' lose items and statuses. (The GameplayAndStoryIntegration explanation for this is that you're now playing as your character's sibling or cousin, who took up their quest when they failed.)
* EvilVizier: A random encounter name is "Wicked Vizier," and they seem to crop up in a few other encounter types as well. (Averted if any player becomes a Vizier; the level of evil the game lets you commit isn't high enough.)

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* ArtisticLicenseHistory: In the Second Edition, the developer [[LampshadeHanging lampshades]] this in the notes. The one liberty the game takes is in the portrayal of women; they chose the most [[ValuesResonance progressive heroines]], such as Scheherazade, to be the female playable characters. Also see DeliberateValuesDissonance, below.
* DeliberateValuesDissonance: The developer comments on this: the heroes in the Arabian Nights wouldn't have had any trouble killing someone if he or she was an infidel.

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* ArtisticLicenseHistory: In the Second Edition, the developer [[LampshadeHanging lampshades]] this in the notes. The one liberty the game takes is in the portrayal Since it's based on mythical tales, of women; they chose the most [[ValuesResonance progressive heroines]], such as Scheherazade, course it's going to be the female playable characters. Also see DeliberateValuesDissonance, below.
* DeliberateValuesDissonance: The developer comments on this: the heroes in the Arabian Nights wouldn't have had any trouble killing someone if he or she was an infidel.
this.

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* JackassGenie
* OptionalSexualEncounter: Any encounter that includes "Seduce" or "Court" as a possible reaction can turn into this.



* RPGElements: Character skills, wealth levels, RandomEncounters, statuses, and OptionalSideQuests.

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* RPGElements: Character skills, wealth levels, RandomEncounters, statuses, and OptionalSideQuests.[[{{Sidequest}} Sidequests.]]
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* GameplayAndStoryIntegration: Deliberate and seamless, so much that the game ''is'' a story.
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* PurelyAestheticGender: [[AvertedTrope Averted.]] Romance options and reward paragraphs can change, depending upon whether your character is male or female. And if you're subjected to the GenderBender above, you can't win the game until you change back.

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* PurelyAestheticGender: [[AvertedTrope Averted.]] Romance options and reward paragraphs can change, depending upon whether your character is male or female. And if you're subjected to the GenderBender above, you can't win the game until you change back.back.
* RPGElements: Character skills, wealth levels, RandomEncounters, statuses, and OptionalSideQuests.
Is there an issue? Send a MessageReason:
None


* GenderBender: The [[ExactlyWhatItSaysOnTheTin Sex-Change Spring.]] Sometimes, you don't find out what it is until it's too late.

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* GenderBender: The [[ExactlyWhatItSaysOnTheTin Sex-Change Spring.]] Sometimes, you don't find out what it is until it's too late.late.
* PurelyAestheticGender: [[AvertedTrope Averted.]] Romance options and reward paragraphs can change, depending upon whether your character is male or female. And if you're subjected to the GenderBender above, you can't win the game until you change back.
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None

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[[quoteright:500:http://static.tvtropes.org/pmwiki/pub/images/b3980ff59060ede9a0831bb217aaccea.jpg]]
[[caption-width-right:500:"Choose your actions carefully and the skills you possess will reward you."]]

You've read the stories of the Literature/ArabianNights. In this somewhat unusual board game, you get the chance to experience them yourself. Essentially, this is a storytelling game--your character spends time WalkingTheEarth in a world where magic and mystery (and Islam) reigns. The game practically runs on RandomEncounters, and the way you choose to react to them, as well as your skills and abilities, will impact your destiny. The gameplay takes place on the board, but the story unfolds in the Book of Tales, a Literature/ChooseYourOwnAdventure style set of 2000 paragraphs.

This game, released in 1989, got a Second Edition in 2008. You can find more about it [[http://zmangames.com/product-details.php?id=949 here.]]

!! This game provides examples of:
* ArabianNightsDays: [[TheMovie The Board Game.]]
* ArtisticLicenseHistory: In the Second Edition, the developer [[LampshadeHanging lampshades]] this in the notes. The one liberty the game takes is in the portrayal of women; they chose the most [[ValuesResonance progressive heroines]], such as Scheherazade, to be the female playable characters. Also see DeliberateValuesDissonance, below.
* DeliberateValuesDissonance: The developer comments on this: the heroes in the Arabian Nights wouldn't have had any trouble killing someone if he or she was an infidel.
* GenderBender: The [[ExactlyWhatItSaysOnTheTin Sex-Change Spring.]] Sometimes, you don't find out what it is until it's too late.

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