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''Star Wars Armada'' is a miniatures game by Creator/FantasyFlightGames based on ''Franchise/StarWars'' and the capital ship battles therein, as well as the sister game to ''TabletopGame/XWingMiniatures''. Focused on the Galactic Civil War from the Original Trilogy, the player takes command of either the Star Destroyers of the Galactic Empire or the ragtag fleet of the Rebel Alliance and does battle to claim command of space. The game was released in March of 2015. Since then, it has received 6 "waves" of upgrades, each adding additional imperial and rebel ships and squadrons from the movies and the ''Franchise/StarWarsExpandedUniverse''.
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''Star Wars Armada'' is a miniatures game {{Wargam|ing}}e by Creator/FantasyFlightGames based on ''Franchise/StarWars'' and the capital ship battles therein, as well as the sister game to ''TabletopGame/XWingMiniatures''. Focused on the Galactic Civil War from the Original Trilogy, the player takes command of either the Star Destroyers of the Galactic Empire or the ragtag fleet of the Rebel Alliance and does battle to claim command of space. The game was released in March of 2015. Since then, it has received 6 "waves" of upgrades, each adding additional imperial and rebel ships and squadrons from the movies and the ''Franchise/StarWarsExpandedUniverse''.
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None
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* RammingAlwaysWorks: Ships can (purposely) fly into another ship. Dealing minor damage to the other ship and themselves. As seen in ''Film/RogueOne'', the Hammerhead Corvette introduced in Wave 6 specializes in this. It is more durable than a standard corvette and can be upgraded to deal additional ramming damage.
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* RammingAlwaysWorks: Ships can (purposely) fly into another ship. Dealing ships, dealing minor damage to the other ship and themselves. As seen in ''Film/RogueOne'', the Hammerhead Corvette introduced in Wave 6 specializes in this. It is more durable than a standard corvette and can be upgraded to deal additional ramming damage.
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* TwoDSpace: As a tabletop game, this is obviously required.
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* AsteroidThicket: One type of obstacle for the game. Fighter Squadron can move in and out without any difficulty, while large ships take collision damage.
* TheBattlestar: The Galactic Empire's Star Destroyers fit, as do the Mon Calamari Cruisers of the Rebel Alliance.
* CriticalExistenceFailure: Ships and Squadrons fully function until they lose their last hitpoint. Critical damage effects, however, can impede navigation, combat, or repairs.
** If a ship is destroyed, it simply stops existing, even if it had not yet fired this turn or was about to ram another ship. Rebel commander Admiral Rieekaan can avert this, keeping destroyed ships on the table until the end of the turn.
* TheBattlestar: The Galactic Empire's Star Destroyers fit, as do the Mon Calamari Cruisers of the Rebel Alliance.
* CriticalExistenceFailure: Ships and Squadrons fully function until they lose their last hitpoint. Critical damage effects, however, can impede navigation, combat, or repairs.
** If a ship is destroyed, it simply stops existing, even if it had not yet fired this turn or was about to ram another ship. Rebel commander Admiral Rieekaan can avert this, keeping destroyed ships on the table until the end of the turn.
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* AsteroidThicket: One Improbably dense swarms of space rocks are a type of obstacle for the game. Fighter Squadron Squadrons can move in and out without any difficulty, while large ships take collision damage.
* %%* TheBattlestar: The Galactic Empire's Star Destroyers fit, as do the Mon Calamari Cruisers of the Rebel Alliance.
Alliance.%%How?
* CriticalExistenceFailure: Ships and Squadrons fully function until they lose their lasthitpoint. hitpoint, at which point they simply stop existing. Critical damage effects, however, can impede navigation, combat, or repairs.
** If a ship is destroyed, it simply stops existing, even if it had not yet fired this turn or was about to ram another ship.repairs. The Rebel commander Admiral Rieekaan can avert this, keeping destroyed ships on the table until the end of the turn.
* CriticalExistenceFailure: Ships and Squadrons fully function until they lose their last
** If a ship is destroyed, it simply stops existing, even if it had not yet fired this turn or was about to ram another ship.
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* GameplayAndStorySegregation: ''Quasar Fire'' Carriers are an exclusively Imperial vessel, even though both examples from canon were Rebel ships.
* OldSchoolDogfight: Small swarms of fighters can engage in this.
* RammingAlwaysWorks: Ships can (purposely) fly into another ship. Dealing minor damage to the other ship and themselves.
** As seen in ''Film/RogueOne'', the Hammerhead Corvette introduced in Wave 6 specializes in this. It is more durable than a standard corvette and can be upgraded to deal additional ramming damage.
* OldSchoolDogfight: Small swarms of fighters can engage in this.
* RammingAlwaysWorks: Ships can (purposely) fly into another ship. Dealing minor damage to the other ship and themselves.
** As seen in ''Film/RogueOne'', the Hammerhead Corvette introduced in Wave 6 specializes in this. It is more durable than a standard corvette and can be upgraded to deal additional ramming damage.
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* GameplayAndStorySegregation: ''Quasar Fire'' Carriers are an exclusively Imperial vessel, even though both examples from canon were are Rebel ships.
* %%* OldSchoolDogfight: Small swarms of fighters can engage in this.
this.%%In what?
* RammingAlwaysWorks: Ships can (purposely) fly into another ship. Dealing minor damage to the other ship andthemselves.
**themselves. As seen in ''Film/RogueOne'', the Hammerhead Corvette introduced in Wave 6 specializes in this. It is more durable than a standard corvette and can be upgraded to deal additional ramming damage.
* RammingAlwaysWorks: Ships can (purposely) fly into another ship. Dealing minor damage to the other ship and
**
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* ShortRangeLongRangeWeapon: There are three weapon categories - turbolasers are long range (red dice), ion cannons are medium range (blue dice), and torpedoes are short range (black dice). Logic and the diffraction effect would ordinarily dictate that autonomous projectiles have a longer range than lasers.
* StandardScifiFleet: Two of them, at present.
* StandardScifiFleet: Two of them, at present.
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* ShortRangeLongRangeWeapon: There are three weapon categories - -- turbolasers are long range (red dice), ion cannons are medium range (blue dice), and torpedoes are short range (black dice). Logic and the diffraction effect would ordinarily dictate that autonomous projectiles have a longer range than lasers.
* %%* StandardScifiFleet: Two of them, at present.
present.
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YMMV
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* FanNickname: Many of the ones from the Franchise/StarWars universe carry over.
** "Jerkjerrod": [[Film/ReturnOfTheJedi Moff]] [[SmugSnake Jerjerrod]] from the Imperial Light Cruiser expansion pack in Wave 5, for his special ability of allowing friendly ships to maneuver more quickly... at the cost of damage. Jerk.
** "Jerkjerrod": [[Film/ReturnOfTheJedi Moff]] [[SmugSnake Jerjerrod]] from the Imperial Light Cruiser expansion pack in Wave 5, for his special ability of allowing friendly ships to maneuver more quickly... at the cost of damage. Jerk.
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* {{Crossover}}: The game mixes characters and ships from both ''Legends'' and the Disney continuity.
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* GameplayAndStorySegregation: ''Quasar Fire'' Carriers are an exclusively Imperial vessel, even though both examples from canon were Rebel ships.
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* SciFiWritersHaveNoSenseOfScale: Par for the course in ''Franchise/StarWars'', but also played straight by the game itself. For gameplay reasons, Armada uses a sliding scale to represent ships. If it didn't, the Victory Star Destroyer Model would have to be six times the length of the Corellian Corvette instead of twice as long.
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* SciFiWritersHaveNoSenseOfScale: Par for the course in ''Franchise/StarWars'', but also played straight by the game itself. For gameplay reasons, Armada uses a sliding scale to represent ships. If it didn't, the Victory Star Destroyer Model would have to be six times the length of the Corellian Corvette instead of twice as long. The board is also small enough that accidental collisions are a serious problem for new players.
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Added Ace Pilot
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* AsteroidThicket: One type of obstacle for the game.
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* AcePilot: There is at least one named pilot for every type of squadron. These Aces, such as Luke Skywalker, Han Solo, Boba Fett, or Soontir Fel, have unique abilities and defense tokens.
* AsteroidThicket: One type of obstacle for the game. Fighter Squadron can move in and out without any difficulty, while large ships take collision damage.
* AsteroidThicket: One type of obstacle for the game. Fighter Squadron can move in and out without any difficulty, while large ships take collision damage.
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Added release date
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''Star Wars Armada'' is a miniatures game by Creator/FantasyFlightGames based on ''Franchise/StarWars'' and the capital ship battles therein, as well as the sister game to ''TabletopGame/XWingMiniatures''. Focused on the Galactic Civil War from the Original Trilogy, the player takes command of either the Star Destroyers of the Galactic Empire or the ragtag fleet of the Rebel Alliance and does battle to claim command of space. Though the game was only recently released, several ships from the ''Franchise/StarWarsExpandedUniverse'' are due to make appearances.
to:
''Star Wars Armada'' is a miniatures game by Creator/FantasyFlightGames based on ''Franchise/StarWars'' and the capital ship battles therein, as well as the sister game to ''TabletopGame/XWingMiniatures''. Focused on the Galactic Civil War from the Original Trilogy, the player takes command of either the Star Destroyers of the Galactic Empire or the ragtag fleet of the Rebel Alliance and does battle to claim command of space. Though the The game was only recently released, several released in March of 2015. Since then, it has received 6 "waves" of upgrades, each adding additional imperial and rebel ships and squadrons from the ''Franchise/StarWarsExpandedUniverse'' are due to make appearances.
movies and the ''Franchise/StarWarsExpandedUniverse''.
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Fixed the scale example.
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* SciFiWritersHaveNoSenseOfScale: Par for the course in ''Franchise/StarWars'', but also played straight by the game itself. For gameplay reasons, Armada uses a sliding scale to represent ships. If it didn't, the Imperial Star Destroyer Model would have to be more than ten times the length of the Corellian Corvette.
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* SciFiWritersHaveNoSenseOfScale: Par for the course in ''Franchise/StarWars'', but also played straight by the game itself. For gameplay reasons, Armada uses a sliding scale to represent ships. If it didn't, the Imperial Victory Star Destroyer Model would have to be more than ten six times the length of the Corellian Corvette.Corvette instead of twice as long.
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Corrected sliding scale.
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* SciFiWritersHaveNoSenseOfScale: Par for the course in ''Franchise/StarWars'', but also played straight by the game itself. For gameplay reasons, Armada uses a sliding scale between 1/4221 and 1/7000 to represent ships. If it didn't, the Imperial Star Destroyer Model would have to be more than ten times the length of the Corellian Corvette.
to:
* SciFiWritersHaveNoSenseOfScale: Par for the course in ''Franchise/StarWars'', but also played straight by the game itself. For gameplay reasons, Armada uses a sliding scale between 1/4221 and 1/7000 to represent ships. If it didn't, the Imperial Star Destroyer Model would have to be more than ten times the length of the Corellian Corvette.
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Added Short Range Long Range
Added DiffLines:
* ShortRangeLongRangeWeapon: There are three weapon categories - turbolasers are long range (red dice), ion cannons are medium range (blue dice), and torpedoes are short range (black dice). Logic and the diffraction effect would ordinarily dictate that autonomous projectiles have a longer range than lasers.
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Added Critical Existence Failure and Rieekaan
Added DiffLines:
* CriticalExistenceFailure: Ships and Squadrons fully function until they lose their last hitpoint. Critical damage effects, however, can impede navigation, combat, or repairs.
** If a ship is destroyed, it simply stops existing, even if it had not yet fired this turn or was about to ram another ship. Rebel commander Admiral Rieekaan can avert this, keeping destroyed ships on the table until the end of the turn.
** If a ship is destroyed, it simply stops existing, even if it had not yet fired this turn or was about to ram another ship. Rebel commander Admiral Rieekaan can avert this, keeping destroyed ships on the table until the end of the turn.
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Added Sci Fi Writersetc
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** As seen in [[Film/RogueOne Rogue]] [[Film/RogueOne One]], the Hammerhead Corvette introduced in Wave 6 specializes in this. It is more durable than a standard corvette and can be upgraded to deal additional ramming damage.
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** As seen in [[Film/RogueOne Rogue]] [[Film/RogueOne One]], ''Film/RogueOne'', the Hammerhead Corvette introduced in Wave 6 specializes in this. It is more durable than a standard corvette and can be upgraded to deal additional ramming damage.damage.
* SciFiWritersHaveNoSenseOfScale: Par for the course in ''Franchise/StarWars'', but also played straight by the game itself. For gameplay reasons, Armada uses a sliding scale between 1/4221 and 1/7000 to represent ships. If it didn't, the Imperial Star Destroyer Model would have to be more than ten times the length of the Corellian Corvette.
* SciFiWritersHaveNoSenseOfScale: Par for the course in ''Franchise/StarWars'', but also played straight by the game itself. For gameplay reasons, Armada uses a sliding scale between 1/4221 and 1/7000 to represent ships. If it didn't, the Imperial Star Destroyer Model would have to be more than ten times the length of the Corellian Corvette.
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Added Hammerhead Corvette.
Added DiffLines:
** As seen in [[Film/RogueOne Rogue]] [[Film/RogueOne One]], the Hammerhead Corvette introduced in Wave 6 specializes in this. It is more durable than a standard corvette and can be upgraded to deal additional ramming damage.
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added image, etc.
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[[https://www.fantasyflightgames.com/en/products/star-wars-armada/ Star Wars Armada]] is a miniatures game by FantasyFlightGames based on Franchise/StarWars and the capital ship battles therein, as well as the sister game to XWingMiniatures. Focused on the Galactic Civil War from the Original Trilogy, the player takes command of either the Star Destroyers of the Galactic Empire or the ragtag fleet of the Rebel Alliance and does battle to claim command of space. Though the game was only recently released, several ships from the StarWarsExpandedUniverse are due to make appearances.
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%%[[caption-width-right:350:some caption text]]
''Star Wars
Fantasy Flight Games has a [[http://www.fantasyflightgames.com/en/products/star-wars-armada/ website for the game.]]
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* StandardScifiFleet: Two of them, at present.
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* StandardScifiFleet: Two of them, at present.present.
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----
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** "Jerkjerrod": [[Film/ReturnOfTheJedi Moff]] [[SmugSnake/Jerjerrod]] from the Imperial Light Cruiser expansion pack in Wave 5, for his special ability of allowing friendly ships to maneuver more quickly... at the cost of damage. Jerk.
to:
** "Jerkjerrod": [[Film/ReturnOfTheJedi Moff]] [[SmugSnake/Jerjerrod]] [[SmugSnake Jerjerrod]] from the Imperial Light Cruiser expansion pack in Wave 5, for his special ability of allowing friendly ships to maneuver more quickly... at the cost of damage. Jerk.
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None
Added DiffLines:
* FanNickname: Many of the ones from the Franchise/StarWars universe carry over.
** "Jerkjerrod": [[Film/ReturnOfTheJedi Moff]] [[SmugSnake/Jerjerrod]] from the Imperial Light Cruiser expansion pack in Wave 5, for his special ability of allowing friendly ships to maneuver more quickly... at the cost of damage. Jerk.
** "Jerkjerrod": [[Film/ReturnOfTheJedi Moff]] [[SmugSnake/Jerjerrod]] from the Imperial Light Cruiser expansion pack in Wave 5, for his special ability of allowing friendly ships to maneuver more quickly... at the cost of damage. Jerk.
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None
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[[https://www.fantasyflightgames.com/en/products/star-wars-armada/ Star Wars Armada]] is a miniatures game by FantasyFlightGames based on Franchise/StarWars an the capital ship battles therein. Focused on the Galactic Civil War from the Original Trilogy, the player takes command of either the Star Destroyers of the Galactic Empire or the ragtag fleet of the Rebel Alliance and does battle to claim command of space. Though the game was only recently released, several ships from the StarWarsExpandedUniverse are due to make appearances.
to:
[[https://www.fantasyflightgames.com/en/products/star-wars-armada/ Star Wars Armada]] is a miniatures game by FantasyFlightGames based on Franchise/StarWars an and the capital ship battles therein.therein, as well as the sister game to XWingMiniatures. Focused on the Galactic Civil War from the Original Trilogy, the player takes command of either the Star Destroyers of the Galactic Empire or the ragtag fleet of the Rebel Alliance and does battle to claim command of space. Though the game was only recently released, several ships from the StarWarsExpandedUniverse are due to make appearances.
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added ramming trope
Added DiffLines:
* RammingAlwaysWorks: Ships can (purposely) fly into another ship. Dealing minor damage to the other ship and themselves.
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None
Added DiffLines:
[[https://www.fantasyflightgames.com/en/products/star-wars-armada/ Star Wars Armada]] is a miniatures game by FantasyFlightGames based on Franchise/StarWars an the capital ship battles therein. Focused on the Galactic Civil War from the Original Trilogy, the player takes command of either the Star Destroyers of the Galactic Empire or the ragtag fleet of the Rebel Alliance and does battle to claim command of space. Though the game was only recently released, several ships from the StarWarsExpandedUniverse are due to make appearances.
!!This game exhibits the following tropes:
*TwoDSpace: As a tabletop game, this is obviously required.
*AsteroidThicket: One type of obstacle for the game.
*TheBattlestar: The Galactic Empire's Star Destroyers fit, as do the Mon Calamari Cruisers of the Rebel Alliance.
*DeathOfAThousandCuts: Larger ships can be taken down by swarms of fighters, albeit with difficulty.
*OldSchoolDogfight: Small swarms of fighters can engage in this.
*StandardScifiFleet: Two of them, at present.
!!This game exhibits the following tropes:
*TwoDSpace: As a tabletop game, this is obviously required.
*AsteroidThicket: One type of obstacle for the game.
*TheBattlestar: The Galactic Empire's Star Destroyers fit, as do the Mon Calamari Cruisers of the Rebel Alliance.
*DeathOfAThousandCuts: Larger ships can be taken down by swarms of fighters, albeit with difficulty.
*OldSchoolDogfight: Small swarms of fighters can engage in this.
*StandardScifiFleet: Two of them, at present.