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* AdoptingTheGenderBinary: ''Faces of Evil: The Fiends'' (1997) states that Yugoloths are hermaphroditic and any binary gender identity they adopt is a matter of personal choice. Retroactively explaining the typo in Shemeshka's stat block in the earlier ''Uncaged: Faces of Sigil.''

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Crosswicking Soapbox Square; removing links to Nightmare Fuel because it's a YMMV trope, and moving Viewer Pronunciation Confusion example to YMMV.Planescape.


** [[spoiler: The Lady has proven she can do as she wills outside of Sigil too. She killed the god of portals Aoskar in his home domain in the Astral Plane while at the same time demolishing his temples and killing or mazing nearly all of his followers across the multiverse. All in a matter of seconds in the middle of the night, with a mere thought. Aoskar's corpse was found in his domain [[NightmareFuel impaled and eviscerated from the inside out]] by a gazillion scythe blades that looked like The Lady's headdress. It is implied, however, that she could do this ''because'' his Portals domain intruded on the City; therefore, she had some kind of authority to deal with him as she wished once he got a bit too grabby with Sigil.]]

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** [[spoiler: The Lady has proven she can do as she wills outside of Sigil too. She killed the god of portals Aoskar in his home domain in the Astral Plane while at the same time demolishing his temples and killing or mazing nearly all of his followers across the multiverse. All in a matter of seconds in the middle of the night, with a mere thought. Aoskar's corpse was found in his domain [[NightmareFuel impaled and eviscerated from the inside out]] out by a gazillion scythe blades that looked like The Lady's headdress. It is implied, however, that she could do this ''because'' his Portals domain intruded on the City; therefore, she had some kind of authority to deal with him as she wished once he got a bit too grabby with Sigil.]]



** The Abyss, while only named after the Christian chasm leading to the gates of Hell is worse than the rest, [[NightmareFuel much much worse.]]

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** The Abyss, while only named after the Christian chasm leading to the gates of Hell is worse than the rest, [[NightmareFuel much much worse.]]



* SoapboxSquare: Sigil has The Hall of Speakers. Anyone may come, check in and speak whatever they want when the podium isn't occupied by usual factions' bickering or (very rarely) some sane attempt at law-making. Just don't be surprised if a boring speech summons [[ProducePelting a rain of rotten tomatoes]] from [[{{Hell}} the Abyss]].



** The Far Realm beyond the multiverse and their many tentacled creatures. Lovecraftian NightmareFuel incarnate.

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** The Far Realm beyond the multiverse and their many tentacled creatures. Lovecraftian NightmareFuel horror incarnate.



* ViewerPronunciationConfusion:
** Just how does one pronounce baatezu, tanar'ri, or Xaositect anyways? ''A Player's Primer to the Outlands'' and ''VideoGame/PlanescapeTorment'' helped a bit, but not enough to stop endless arguments at the game table.
** Creator/{{TSR}} briefly ''did'' have a recorded pronunciation guide on their website. Not that this had any effect except to intensify arguments over whether they were "right."
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''Planescape'' is a ''TabletopGame/DungeonsAndDragons'' setting, centered around its very own CityOfAdventure: Sigil, the City of Doors. If you want a quick concept of what what the setting is like, think "Avant-garde Fantasy" rather than HighFantasy.

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''Planescape'' is a ''TabletopGame/DungeonsAndDragons'' setting, centered around its very own CityOfAdventure: Sigil, the City of Doors. If you want a quick concept of what what the setting is like, think "Avant-garde Fantasy" rather than HighFantasy.
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* AlienKudzu: Razorvine, a fast-growing and hard to kill vine from the lower planes which also has [[ExactlyWhatItSaysOnTheTin razor-sharp]] stems. Some berks intentionally plant it as a security measure, even on Sigil, where the dabus are constantly trying to trim it back.
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* BizarreGamblingWinnings: In [[KingOfThieves Shemeshka's]] casino, The Fortune's Wheel, the slot machines dispense items corresponding to the symbols on the wheels, such as a copper gear, [[YourSoulIsMine larvae]], or a burst of fire in the face; three matching symbols yields a magic item. The star attraction has three nested wheels with progressively greater prizes; ranging from a tunic inscribed with "I played the Fortune's Wheel and all I got was this stupid tunic" to a gilded DungeonPunk car or a ([[OddJobGods very]]) minor godhood. [[spoiler:In one of the "platinum rooms" demons and devils wager the rights to invade planets in card games.]]
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* OddJobGods: One of the inner wheel prizes on the Fortune's Wheel at its' namesake casino (obtainable by rolling two 10s and a 3 in sequence on 3d10) turns the player into the god of something minor and barely consequential like dust mites, scheduling conflicts, gazebos, or three-toed sloths. The winner barely qualifies as a god, to the point that the Lady won't bother to banish them from Sigil, but it's still possible to play a deity at 5th level.

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* OddJobGods: One of the inner wheel prizes on the Fortune's Wheel at its' namesake casino (obtainable by rolling two 10s and a 3 in sequence on 3d10) turns the player into the god demigod of something minor and barely consequential like dust mites, scheduling conflicts, gazebos, or three-toed sloths. The winner barely qualifies as a god, to the point that the Lady won't bother to banish them from Sigil, but it's still possible to play a deity at 5th level.

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Honestly, this might be too much for the description? Some of this can be ported over to the Characters page and broken up into individual examples, but this could probably be pared down to just a line or two. I mostly just started with the idea of correcting capitalization (species/race names usually aren't capitalized in the sourcebooks).


* The '''Inner Planes''', each of which is based around a theme regarding matter and energy. For example, in the Plane of Fire, everything is on fire, on the Plane of Water everything is underwater, etc. There are 4 main Inner planes for the 4 classic elements, and 2 energy planes, one positive (life) and one negative (death). 4 Para-elemental planes (Mud/Ooze, Smoke, Ice and Magma) are formed between the four elemental planes (Magma between Earth and Fire...), and 8 Quasi-elemental planes where an elemental and energy plane meet, Lightning, Minerals, Radiance, Steam and Vacuum, Dust, Ash and Salt (which are where the Positive and Negative Energy Planes, respectively, meet the planes of Air, Earth, Fire and Water).
* The '''Outer Planes''', based on the in-universe {{Character Alignment}}s. Nine of the Outer Planes correspond precisely to an alignment; the other eight are in in-between spaces, called "Planes of Conflict". The Outer Planes are the literal afterlife where the gods live and their followers go when they die--it just turns out that with the right keys, you can walk there. As such these near infinite (sometimes truly infinite) worlds run on [[ClapYourHandsIfYouBelieve belief]] and can be changed by it.
** The '''Upper Planes''' of Good . The High Heavens, where all Aasimon (angelic celestials) come from. Aasimon are [[MadeOfGood representations of pure good]] divided into: Lawful honorable Archons, the balanced empatic Guardinals and Chaotic free-spirited Eladrin. From left to right on the Great Wheel cosmology:
*** '''The Peaceable Kingdoms of Arcadia''': A Lawful Neutral/Lawful Good realm of good and orderly perfection. Treelines are perfectly lined, mountains don't erode and are perfectly geometrical, day and night are exactly 50% of the day and society is in perfect harmony because the harvest is always incredibly bountiful. Arcadia is so overwhemlingly perfect it is considered a dull, uneventful, boring plane where nothing happens, sometimes described as even oppressive...
*** '''The Seven Heavens of Mount Celestia''': The LawfulGood plane, true Paladin Heaven. A seven level world-sized summit bathed by a glorious sunrise that reaches into the night sky and goes on to the heavens and far beyond. Full of titanic fortresses, monolithic temples, sprawling libraries and home to The Platinum Dragon Bahamut. The Archons, celestials of order and law, like Planetars and Solars hail from Mount Celestia. The Dwarven and Halfling pantheon reside at different points of the mountain. It is said something much more powerful than gods, the idea of "Good" itself in its purest form, resides at the very top.%%InUniverse

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* The '''Inner Planes''', each of which is based around a theme regarding matter and energy. For example, in the Plane of Fire, everything is on fire, on the Plane of Water everything is underwater, etc. There are 4 four main Inner planes planes, for each of the 4 four classic elements, and 2 two energy planes, one positive (life) Positive Energy (representing life) and one negative Negative Energy (death). 4 Four Para-elemental planes (Mud/Ooze, Smoke, Ice and Magma) are formed between the four elemental planes (Magma (Mud/Ooze between Water and Earth, Magma between Earth and Fire...), Fire, Smoke between Fire and 8 Air, and Ice between Air and Water), and eight Quasi-elemental planes where an elemental and energy plane meet, meet: Lightning, Minerals, Mineral, Radiance, and Steam (for Air, Earth, Fire, and Water, respectively) on the Positive side, and Vacuum, Dust, Ash and Salt (which are where bordering the Positive and Negative Energy Planes, respectively, meet the planes of Air, Earth, Fire and Water).
Plane.
* The '''Outer Planes''', based on the in-universe {{Character Alignment}}s. Nine of the Outer Planes correspond precisely to an alignment; the other eight are in in-between spaces, called "Planes of Conflict". The Outer Planes are the literal afterlife where the gods live and their followers go when they die--it die -- it just turns out that with the right keys, you can walk there. As such these near infinite near-infinite (sometimes truly infinite) worlds which run on [[ClapYourHandsIfYouBelieve belief]] belief]], and can be changed by it.
** The '''Upper Planes''' of Good . The High Heavens, where all Aasimon aasimon (angelic celestials) come from. Aasimon are [[MadeOfGood representations of pure good]] divided into: Lawful into Lawful, honorable Archons, the balanced empatic Guardinals archons; balanced, empathetic guardinals; and Chaotic Chaotic, free-spirited Eladrin.eladrin. From left to right on the Great Wheel cosmology:
*** '''The Peaceable Kingdoms of Arcadia''': A Lawful Neutral/Lawful Good realm of good and orderly perfection. Treelines are perfectly lined, Trees grown in perfect lines, mountains don't erode and are perfectly geometrical, day and night are each exactly 50% fifty percent of the day day, and society is in perfect harmony because the every harvest is always incredibly bountiful. Arcadia is so overwhemlingly overwhelmingly perfect it is considered a dull, uneventful, downright boring plane where nothing ever happens, sometimes described as even oppressive...
*** '''The Seven Heavens of Mount Celestia''': The LawfulGood plane, true Paladin Heaven. A seven level seven-level world-sized summit bathed by a glorious sunrise that reaches into the night sky and goes on to the heavens and far beyond. Full of titanic fortresses, monolithic temples, sprawling libraries and home to The Platinum Dragon Bahamut. The Archons, archons, celestials of order and law, like Planetars planetars and Solars solars hail from Mount Celestia. The Dwarven and Halfling pantheon reside at different points of the mountain. It is said something much more powerful than gods, the idea of "Good" itself in its purest form, resides at the very top.%%InUniverse



*** '''The Blessed Fields of Elysium''': The NeutralGood Plane, a prairie of peace and empathy. Elysium is so intoxicatingly peaceful it warms the heart and heals the soul. The sights are breathtaking, the colors are livelier than anywhere else and a soft breeze caresses the skin. It is said adventurers who visit Elysium make the resolve to retire here...if they can resist staying for good the first time, as the plane is known to be addictive to mortals. The Guardinals, like Ursinals or Leonals, anthropomorphic beast celestials, originate from the blessed fields.%%InUniverse
*** '''The Happy Hunting Grounds of the Beastlands''': A Neutral Good/Chaotic Good crepuscular realm of idealized nature and the splendorous circle of life. Ruled by Animal Lords, archetypal animals that can take human form, The Beastlands are essentially Druid Heaven. A perfect natural harmony of wildlife and the forest uncontrolled yet untarnished, with biomes for diurnal or nocturnal animals that forever stay at the same time of the day. This is where the spirits of fallen animal companions and pets go when they die.
*** '''The Olympian fields of Arborea''': The ChaoticGood plane of passion, freedom and untamed wilderness. Arborea is Elf Heaven and home to the Elven pantheon, who call the plane Arvandor. The Olympian Greek pantheon is here as well, with Mount Olympus reigning over the plane. The celestial Eladrin, like Bralani or Firre originate from here, fey-like elves that can take the form of elements of nature and beauty, like light, fire, water, lightning, snowflakes or a whirlwind of leaves. The Powers of Arborea value freedom so much that the Eladrin are not servants of the gods, but allies and trusted friends.%%InUniverse
*** '''The Heroic Domains of Ysgard''': The Chaotic Good/Chaotic Neutral land of heroes and battle, home to the Asgardian pantheon. The whole plane is an extreme and harsh, cold landscape of glorious sights of mountains, fjords and forests and even more glorious battles. Raging battlefields where heroes and warriors fight to the death with reckless abandon, only to revive and celebrate together with a feast each night, just to battle again the next day. Asgard is, truly, Barbarian Heaven.


** '''Planes of Balance''', The Neutral planes that exemplify Order, Balance and Chaos. Modrons and Inevitables embody absolute order, with Rilmani and Slaad being neutral, thoughtful balance and nonsensical chaos respectively. From Left to right on the Great Wheel cosmology:
*** '''The Clockwork Nirvana of Mechanus''': The LawfulNeutral clockwork universe of perfect mechanical order and law, where entire worlds lie on the sides of cogs working in unison at the pace of the Great Wheel of the multiverse's spin. Mechanus is home to the Modrons, robotic beings of pure mechanical order defined entirely by their role and function in a hierarchy which it in turn defines their complexity, shape and powers, all at the service of their god Primus, who in turn serves the multiverse. The Inevitables, like Maruts, were also created here, abstract contruct-like beings of unspeakable power that represent Axioms and the punishment for violating said constants of existence (law, nature, life and death, magic, time, space...).%%InUniverse
*** '''The Concordant Opposition of the Outlands''': The center of the great wheel, a TrueNeutral wasteland of mild, dry climate, small mountains, canyons and grasslands that starts to take the properties of all other 16 planes bordering it when you get closer to the theoretical edges. Near each plane resides a Gate Town, a small city that embodies the Outer Plane it allows passage to. Sometimes the border towns become so much like those planes they are engulfed by them and a new one has to be built in place. At the center is the Great Spire, an impossibly tall, pillar-shaped infinite mountain that holds the city of Sigil floating above the summit, unreachable to all beings unless by portals, as the mountain simply keeps going on forever if one tries to climb or fly. The closer one gets to the spire, the weaker magic gets, even godly powers. Powers and powerful beings reunite at the base of the spire mountain to negotiate in a place were no magic, mortal or divine can work. The perfect equalizer of ultimate power. Rilmani make their home here, a species of metal-based humanoids (lead, copper, iron, silver, gold...) that seek to [[BalanceBetweenGoodAndEvil preserve the power balance]] so that Evil does not get the upper hand nor Good gets too complacent. Many gods who care only about natural rules or neutral concepts as time, or the cycle of life and death, call the Outlands their home, like Chronepsis, the Dragon god of time, death and fate.%%InUniverse
*** '''The Ever-Changing Chaos of Limbo''': The ChaoticNeutral maelstrom of unstable matter and elements that can be shaped by Will and Belief. The few stable floating islands and cities exist thanks to the Githzerai who migrated here eons ago and learned to impose their iron will as a way to train their minds and make a haven no one but them could enter. Limbo is nonsensical, a blaze can come from a tree leaf falling and then turn mid-air into a rock that falls and splashes as water when it touches the soil to burn again and do the element cycle in a different way. At the same time one can only move by willpower and normal laws of physics do not apply here, as gravity only exists if you perceive it or will it and momentum is zero but lasts infinitely if exerted. Slaad originated here. A species of toadlike being of pure chaos whose childish capriciousness, weird biology and contradictory life cycles simply do not make sense, at all. Limbo is such a shifting mess that planar travelers consider the layers of the plane just where certain species live, like the Slaad layer, or the Githzerai layer where they build their communities.%%InUniverse

** '''Lower Planes''' of Evil, each one Hell a particular interpretation of {{Hell}}, home to the [[MadeOfEvil physical manifestations]] of it: the tyrannical and militaristic Baatezu (Devils), the anarchic raging Tanar'ri (Demons), and the selfish and backstabbing Yugoloths (Daemons), as well as other minor fiendish species like the Gehreleths (Demodands), or the Hordlings. From left to right on the Great Wheel Cosmology.
*** '''The Infinite Battlefield of Acheron''': A Lawful Neutral/Lawful Evil plane of constant strife, oppressing duties and twisted or pointless causes, [[WarisHell War is Hell]]. Acheron is a world of floating, clashing, continent sized metal cubes that get smaller and flater the deeper you into the plane until the place becomes a storm of sheets of metal cutting and shredding all life above a bedrock of shattered Black Ice. The inhabitants fight in constant civil wars and rebellions across the faces of the cubes to oppose tyrants, only to depose them and become the new tyrants themselves. Some armies are just blindly following the last orders given by masters that are forgotten even to them. Acheron is where all the good hopes for duty and devotion to a cause come to die and wither in a never ending senseless war. The Goblin and Orc Pantheon reside here as it embodies their expectations for their followers, fight for your people and gods, don't question, just fight. The plane is seen as Soldier Hell, men and women fighting and dying in pointless, never ending wars, and the few of them with hope trying to save what good and innocence still remains in helping refugees leaving the plane.
*** '''The Nine Hells of Baator''': The LawfulEvil plane. Based on [[CirclesofHell Dante's Inferno]], the [[FireAndBrimstoneHell Nine Hells]] are the epytome of Order, oppression, resentment and malice. A [[CityOfTheDamned militaristic society]] of Devils (Baatezu) and lawful fiends who make sure damned souls are [[CelestialBureaucracy punished and put to work]], serving in the [[EvilVersusEvil Blood War]] as new [[TheLegionsOfHell Devil cannon fodder]] to [[EvilVersusOblivion "save"]] the rest of the Multiverse from the unrelenting Chaos of the Demons. Each of the hells is a layer of misery, hopelessness and suffering ruled by an [[DemonLordsAndArchdevils Archdevil]] (or "Lords of the Nine"), with {{Asmodeus}} ruling over all from the deepest Hell like {{Satan}}. Some layers are not all fire and brimstone, with some being rocky wastelands, a frozen sea, a ruined city, a fetid swamp or a glaciar, all of them made to crush the soul and make you submit. Everyone in Baator wants to be the tyrant in the hierarchy, everyone knows the draconian rules (or else...), everyone wants to backstab or outdo their superiors and climb to become the next captain, general or ruler. Yet still, no matter how many schemes, revolts and coups come, everyone is a prisoner to Asmodeus, who is enslaved to the plane and duty itself. Unless you are, of course, a Power, like Tiamat, the Queen of Evil Dragons, who has her lair on the first Hell, Avernus. The first Devils were actually ancient [[FallenAngel Angels]], mostly Archons, who resolved to drag everyone they could with [[DealWithTheDevil oaths, contracts, pacts]] or just by deeds in life into their [[HeavensDevils fight against]] the [[PrimordialChaos Primordial Chaos]] of Demons, [[DemonofHumanOrigin transforming their mortal souls]] in the afterlife into new Devils or inviting other Celestials to fall and join their [[WellIntentionedExtremist heavy-handed approach to save The Multiverse]]. A fight that ended up completely corrupting their ideals and methods, but never their goal. It is said by their own inhabitants that Baator is a Hell for Tyrants and Despots, those who apply a law despite being cruel and unfair since no matter how hard you try and how much power you have, you will always be under someone else's boot.%%InUniverse
*** '''The Bleak Eternity of Gehenna''': A Lawful Evil/Neutral Evil plane. Gehenna is a desolate world of 4 theoretically infinite-sized volcanoes floating in the inmensity of a burning pit. The mounts are at different levels of activity,. One is awakening, covered in boiling toxic waterfalls, the second one is in [[FireandBrimstoneHell full eruption]], the third one is dying, leaving that layer an acidic snowland covered in smog, and the final one is completely dead, with the land and underground full of dried ice-cold magma. Gehehnna is a place without mercy or pity, place fot those who use trust in a selfish way, taking on causes by profit and not for ideals or those who just only care about themselves, and do not want to be found easily for the transgressions they committed. Daemons (Yugoloth), [[WarForFunAndProfit Mercenary Fiends]] residing with their enigmatic General in the [[MobileCity Crawling City]] migrated here from the Gray Waste, since Gehehnna is not as barren and despite being Neutral Evil, their affinity for contracts and pacts sways them a bit more to the Lawful side with the Devils. They [[PrivateMilitaryContractors offer their services]] and [[ConsummateProfessional military and espionage talents]] to both sides of the Blood War and sometimes mortals. But make no mistake, they will not honor their mercenary contracts [[OnlyinItfortheMoney if the counteroffer is better]]. If their payment in gold or souls can be bested [[ChronicBackstabbingDisorder they will tell your enemies how much it would cost for them to change sides]], back and forth until both sides run out of money, be it jink, souls or information. And the Loths are very open about it as it is featured in all of their contracts, the right to get counteroffers. They are only in it for themselves and [[ItsAllAboutMe no one else]]. Gehenna is a Hell for Backstabbers, Turncoats and Mercenaries, selfish people with no honor and no friends, those who are not trustworthy and therefore persecuted and shunned.
*** '''The Gray Waste of Hades''': The NeutralEvil plane. [[TheUnderworld Hades]] is a gray immensity of barren nothingness where all color, hope, love and empathy comes to die. This is where Daemons (Yugoloths) originate. Imagine how miserable of a place can be when the fiends born from it want to flee the [[GoMadFromTheIsolation sensory deprivation hell]] that is Hades. The plane is pure undiluted Evil and drains color and life from all that enters, turning everything into a gray dull tone, as well as draining all good of those mortals who enter here. Travelers will lose their color and despair, becoming more and more paranoid and selfish and finally [[DeathofPersonality apathetic shells]] who do not want to interact or care for anyone else but themselves, only to be left alone in complete solitude that worsens their affliction. To make things worse, it is also visually uninteresting, being an infinite gray plain with occassional chasms or sometimes even sharp, rocky hills with the only structure being Khin-Oin a Yugoloth fortified tower that goes on for miles both above and underground, where their other leader resides, the Oinoloth (a title for a plaguelord, not a species). Coincidentally this flat topography and its placement in the exact middle of the Lower Planes makes it the perfect battlefield for the Blood War and the clashing of Devils and Demons. The Power Hades from the Greek Pantheon resides here as well as the Night Hags, the most powerful hags in the multiverse, soul merchants who are said by some to have had a hand in creating the Yugoloth and other [[VideoGame/PlanescapeTorment unspeakable things]]. The Baernaloths are still here, the {{Precursors}} and original Yugoloths, decrepit, {{Baphomet}} looking, wingless [[GruesomeGoat Goat-like Fiends]] who weep black ichor from their yellow eyes with a sardonic grin on their face. Rumored to predate Devils and Demons, and maybe even creating them, they are philosophers, torturers and plaguemasters. Baernaloths are not interested in the Blood War, they just want to find the true meaning of Evil as an idea untainted by Order or Chaos. The Gray Waste is Hell for those who only care for themselves, not others, not Order, not Chaos, not ideals, not dreams, only themselves.%%InUniverse

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*** '''The Blessed Fields of Elysium''': The NeutralGood Plane, a prairie of peace and empathy. Elysium is so intoxicatingly peaceful it warms the heart and heals the soul. The sights are breathtaking, the colors are livelier than anywhere else and a soft breeze caresses the skin. It is said adventurers who visit Elysium make the resolve to retire here... if they can resist staying for good the first time, as the plane is known to be addictive to mortals. The Guardinals, like Ursinals or Leonals, anthropomorphic beast celestials, guardinals originate from the blessed fields.fields, taking the form of anthropomorphic beasts: leonine leonals, bear-like ursinals, and more.%%InUniverse
*** '''The Happy Hunting Grounds of the Beastlands''': A Neutral Good/Chaotic Good crepuscular realm of idealized nature and the splendorous circle of life. Ruled by Animal Lords, archetypal animals that can take human form, The Beastlands are essentially Druid Heaven. A Heaven: a perfect natural harmony of wildlife and the forest forest, uncontrolled yet untarnished, with biomes for diurnal or nocturnal animals that forever stay at the same time of the day. This is where the spirits of fallen animal companions and pets go when they die.
*** '''The Olympian fields of Arborea''': The ChaoticGood plane of passion, freedom and untamed wilderness. Arborea is Elf Heaven and home to the Elven pantheon, who call the plane Arvandor. Arvandor, and perfect afterlife for most elves. The [[Myth/GreekMythology Olympian Greek pantheon is pantheon]] dwells here as well, with Mount Olympus reigning over the plane. The celestial Eladrin, like Bralani or Firre eladrin originate from here, on Arborea, fey-like elves that can take the form of elements of nature and beauty, like fire (the firre), or sand, wind, and snow (the bralani), or light, fire, water, lightning, snowflakes or a whirlwind of leaves. The Powers powers of Arborea value freedom so much that the Eladrin eladrin are not servants of the gods, but allies and trusted friends.%%InUniverse
*** '''The Heroic Domains of Ysgard''': The Chaotic Good/Chaotic Neutral land of heroes and battle, home to the [[Myth/NorseMythology Asgardian pantheon.pantheon]]. The whole plane is an extreme and harsh, cold landscape of glorious sights of mountains, fjords and forests and even more glorious battles. Raging battlefields where heroes and warriors fight to the death with reckless abandon, only to revive and celebrate together with a feast each night, just to battle again the next day. Asgard is, truly, Barbarian Heaven.


Paradise for barbarians, naturally.


** '''Planes of Balance''', The Neutral planes that exemplify Order, Balance and Chaos. Modrons and Inevitables inevitables embody absolute order, with Rilmani and Slaad rilmani being neutral, thoughtful balance balance, and slaadi as nonsensical chaos respectively. chaos. From Left to right on across the center of the Great Wheel cosmology:
Wheel:
*** '''The Clockwork Nirvana of Mechanus''': The LawfulNeutral clockwork universe of perfect mechanical order and law, where entire worlds lie on the sides of cogs working in unison at the pace of the Great Wheel of the multiverse's spin. Mechanus is home to the Modrons, robotic modrons, semi-mechanical beings of pure mechanical order defined entirely by their role and function in a hierarchy which it in turn defines -- their rank determines their complexity, shape and powers, and geometric shape, all at the in service of their god Primus, who in turn serves the multiverse. The Inevitables, inevitables, like Maruts, maruts, were also created here, abstract contruct-like golem-like beings of unspeakable power that represent Axioms axioms and the punishment for violating said constants of existence (law, nature, life and death, magic, time, space...).%%InUniverse
*** '''The Concordant Opposition of the Outlands''': The center of the great wheel, Great Wheel, a TrueNeutral wasteland of mild, dry climate, small mountains, canyons and grasslands that starts to take the properties of all sixteen other 16 planes bordering it when as you get closer to the theoretical edges. Near Arranged in a loose ring around this supposed edge are border towns which spring up around a gateway to the sixteen other Planes, each plane resides a Gate Town, one a small city that embodies in some way emblematic of the Outer Plane it allows passage to. Sometimes the border towns these gate-towns become so much like those planes they are engulfed by them and a new one has to be built in place. its place; to this end, opposing elements sometimes spring up within a given gate-town and work to keep it anchored in the Outlands. At the center of the plane is the Great Spire, an impossibly tall, pillar-shaped pillar-shaped, purportedly infinite mountain that holds the city of Sigil floating above the summit, unreachable to all beings unless except by portals, powerful magic, as the mountain simply keeps going on forever if one tries to climb or fly. The closer one gets to the spire, Spire, the weaker magic gets, even godly powers. Powers and powerful beings reunite occasionally meet at the base of the spire mountain Spire to negotiate in a place were no magic, magic can work, be it mortal or divine can work. The divine: the perfect equalizer of ultimate power. Rilmani The rilmani make their home here, a species of metal-based humanoids (lead, copper, iron, silver, gold...) gold, and others) that seek seeks to [[BalanceBetweenGoodAndEvil preserve the power balance]] BalanceBetweenGoodAndEvil so that Evil does not get the upper hand hand, nor does Good gets get too complacent. Many gods who care only about natural rules or neutral concepts as time, or the cycle of life and death, call the Outlands their home, like Chronepsis, the Dragon god of time, death death, and fate.%%InUniverse
*** '''The Ever-Changing Chaos of Limbo''': The ChaoticNeutral maelstrom of unstable matter and elements that can be shaped by Will and Belief. The few stable floating islands and cities exist thanks to the Githzerai githzerai who migrated here eons ago and learned to impose their iron will as a way to train their minds and make a haven no one but them could enter. Limbo is nonsensical, a blaze can come from a tree leaf falling and then turn mid-air into a rock that falls and splashes as water when it touches the soil to burn again and do the element cycle in a different way. At the same time one can only move by willpower and normal laws of physics do not apply here, as gravity only exists if you perceive it or will it and momentum is zero but lasts infinitely if exerted. Slaad originated here. A Limbo is the domain of the slaadi, a species of toadlike being beings of pure chaos whose childish capriciousness, weird biology and contradictory life cycles simply do not make sense, at all. sense. Limbo is such a shifting mess that planar travelers consider the layers of the plane just where certain species live, like the Slaad slaad layer, or the Githzerai githzerai layer where they build their communities.%%InUniverse

** '''Lower Planes''' of Evil, each one Hell a particular interpretation of {{Hell}}, home to the [[MadeOfEvil physical manifestations]] of it: the tyrannical and militaristic Baatezu baatezu (Devils), the anarchic raging Tanar'ri tanar'ri (Demons), and the selfish and backstabbing Yugoloths yugoloths (Daemons), as well as other minor fiendish species like the Gehreleths gehreleths (Demodands), or the Hordlings. hordlings. From left to right on the Great Wheel Cosmology.
Cosmology:
*** '''The Infinite Battlefield of Acheron''': A Lawful Neutral/Lawful Evil plane of constant strife, oppressing duties and twisted or pointless causes, [[WarisHell War is Hell]]. Acheron is a world of floating, clashing, continent sized metal cubes that get smaller and flater flatter the deeper you into the plane until the place becomes a storm of sheets of metal cutting and shredding all life above a bedrock of shattered Black black Ice. The inhabitants fight in constant civil wars and rebellions across the faces of the cubes to oppose tyrants, only to depose them and become the new tyrants themselves. Some armies are just blindly following the last orders given by masters that are forgotten even to them. Acheron is where all the good hopes for duty and devotion to a cause come to die and wither in a never ending senseless war. The Goblin and Orc Pantheon Pantheons reside here as it embodies their expectations for their followers, fight for your people and gods, don't question, just fight. The plane is seen as Soldier Hell, a hell for soldiers, men and women fighting and dying in pointless, never ending wars, and the few of them with hope trying to save what good and innocence still remains in helping refugees leaving the plane.
*** '''The Nine Hells of Baator''': The LawfulEvil plane. Based on [[CirclesofHell Dante's Inferno]], the [[FireAndBrimstoneHell Nine Hells]] are the epytome epitome of Order, oppression, resentment and malice. A [[CityOfTheDamned militaristic society]] of Devils (Baatezu) and lawful fiends who make sure damned souls are [[CelestialBureaucracy punished and put to work]], serving in the [[EvilVersusEvil Blood War]] as new [[TheLegionsOfHell Devil cannon fodder]] to [[EvilVersusOblivion "save"]] the rest of the Multiverse multiverse from the unrelenting Chaos of the Demons. Abyss. Each of the hells is a layer of misery, hopelessness and suffering ruled by an [[DemonLordsAndArchdevils Archdevil]] (or "Lords archdevil]], the Lords of the Nine"), Nine, with {{Asmodeus}} ruling over all from the deepest Hell like {{Satan}}. Some layers are Hell. The Hells were not all fire {{fire and brimstone, with some being rocky wastelands, a brimstone|Hell}}, however: two had indeed frozen sea, a ruined city, a fetid swamp or a glaciar, over, two were vast cityscapes, and ruins, swamps, and rocky wastelands also featured, all of them made to crush the soul and make you encourage the damned to submit. Everyone in the hierarchy of Baator is enslaved, and everyone in Baator wants to be the become that tyrant in themselves, with the hierarchy, everyone knows the draconian rules (or else...), everyone wants to backstab or outdo their superiors and climb to become the next captain, general or ruler. Yet still, no matter how many schemes, revolts and coups come, everyone is exception of a prisoner to Asmodeus, few gods who is enslaved to the plane and duty itself. Unless you are, of course, a Power, like Tiamat, the Queen of Evil Dragons, who has her also lair on the first Hell, Avernus. The first Devils were actually ancient [[FallenAngel Angels]], mostly Archons, who resolved to drag everyone they could with [[DealWithTheDevil oaths, contracts, pacts]] or just by deeds in life into their [[HeavensDevils fight against]] the [[PrimordialChaos Primordial Chaos]] of Demons, [[DemonofHumanOrigin transforming their mortal souls]] in the afterlife into new Devils or inviting other Celestials to fall and join their [[WellIntentionedExtremist heavy-handed approach to save The Multiverse]]. A fight that ended up completely corrupting their ideals and methods, but never their goal. plane. It is said by their own inhabitants that Baator is a Hell hell for Tyrants tyrants and Despots, despots, those who apply a law despite being cruel and unfair since no matter how hard you try and how much power you have, you will always be under someone else's boot.%%InUniverse
*** '''The Bleak Eternity of Gehenna''': A Lawful Evil/Neutral Evil plane. Gehenna is a desolate world of 4 four theoretically infinite-sized volcanoes floating in the inmensity immensity of a burning pit. The mounts are at different levels of activity,. One The first is awakening, covered in boiling toxic waterfalls, the second one is in [[FireandBrimstoneHell full eruption]], the third one is dying, leaving that layer an acidic snowland snowfield covered in smog, and the final one is completely dead, with the land and underground full of dried ice-cold magma. Gehehnna Gehenna is a place without mercy or pity, place fot for those who use trust in a selfish way, taking on causes by profit and not for ideals or those who just only care about themselves, and do not want to be found easily for the transgressions they committed. Daemons (Yugoloth), Daemons, properly known as yugoloths, are known as [[WarForFunAndProfit Mercenary Fiends]] fiendish mercenaries]] residing with their enigmatic General in the [[MobileCity Crawling City]] migrated here from the Gray Waste, since Gehehnna Gehenna is not as barren and despite being Neutral Evil, their affinity for contracts and pacts sways them a bit more to the Lawful side with the Devils. toward law. They [[PrivateMilitaryContractors offer their services]] and [[ConsummateProfessional military and espionage talents]] to both sides of the Blood War War, and sometimes mortals. But make no mistake, they will not honor their mercenary contracts [[OnlyinItfortheMoney if the counteroffer is better]]. If their payment in gold or souls can be bested [[ChronicBackstabbingDisorder they will tell your enemies how much it would cost for them to change sides]], back and forth until both sides run out of money, be it jink, souls or information. And the Loths are very open about it as it is featured in all of their contracts, the right to get counteroffers. They are only in it for themselves and [[ItsAllAboutMe no one else]]. Gehenna is a Hell perdition for Backstabbers, Turncoats backstabbers, turncoats, and Mercenaries, dishonest mercenaries, selfish people with no honor and no friends, those who are not trustworthy and therefore persecuted and shunned.
friends.
*** '''The Gray Waste of Hades''': The NeutralEvil plane. [[TheUnderworld Hades]] is a gray immensity of vast, barren nothingness where all color, hope, love love, and empathy comes to die. This is where Daemons (Yugoloths) originate. Imagine how Home of the yugoloths, it was miserable of a place can be when the fiends born from it want enough that even they wanted to flee the leave its numbing [[GoMadFromTheIsolation sensory deprivation hell]] that is Hades. deprivation]] behind. The plane is pure undiluted Evil and evil of the plane drains color and life from all that enters, turning everything into a gray dull tone, as well as draining all good of those mortals who enter here. Travelers will lose their color and despair, becoming become more and more paranoid and selfish and finally [[DeathofPersonality apathetic shells]] who do not want to interact or care for anyone else but themselves, only to be left alone in complete solitude that worsens their affliction. To make things worse, it is also visually uninteresting, being an infinite gray plain with occassional occasional chasms or sometimes even sharp, rocky hills with the only structure being Khin-Oin Khin-Oin, a Yugoloth fortified tower that goes on for miles both above and underground, where their other leader resides, the Oinoloth (a title for a plaguelord, not a species). Coincidentally this flat topography and its placement in the exact middle of the Lower Planes makes it the perfect battlefield for the Blood War and the clashing of Devils eternal clash between devils and Demons. The Power demons. Hades from of the Greek Pantheon Olympian pantheon resides here as well as here, lending the Night Hags, plane his name, as do the night hags, oldest and most powerful hags in the multiverse, of their kind, soul merchants who are said by some to have had a hand in creating the Yugoloth yugoloths and other [[VideoGame/PlanescapeTorment unspeakable things]]. The Baernaloths are still here, the {{Precursors}} and original Yugoloths, decrepit, {{Baphomet}} looking, wingless [[GruesomeGoat Goat-like Fiends]] who weep black ichor from their yellow eyes with a sardonic grin on their face. Rumored to predate Devils and Demons, and maybe even creating them, they are philosophers, torturers and plaguemasters. Baernaloths are not interested in the Blood War, they just want to find the true meaning of Evil as an idea untainted by Order or Chaos. things. The Gray Waste is Hell for those who only care for themselves, not others, not Order, not Chaos, not ideals, not dreams, only themselves.%%InUniverse



* FallenAngel: The first devils were actually ancient [[FallenAngel angels]], mostly archons, who resolved to drag everyone they could with [[DealWithTheDevil oaths, contracts, pacts]] or just by deeds in life into their [[HeavensDevils fight against]] the [[PrimordialChaos primordial chaos]] of the demons, [[DemonofHumanOrigin transforming their mortal souls]] in the afterlife into new devils, or inviting other celestials to fall and join their [[WellIntentionedExtremist heavy-handed war to save the multiverse]]. The fight ended up completely corrupting their ideals and methods, but never, so they say, their goal.



* GruesomeGoat: Decrepit, wingless, and lanky, with goatlike heads, weeping black ichor from yellow eyes, the baernaloths resemble {{Baphomet}}, and claim to be the [[{{Precursors}} original yugoloths]]. Thought to be relatively few in number, they can be found haunting the lonely places of the multiverse. It is rumored that they predate both devils and demons, and maybe even had a hand in creating them both. Skilled in torture and the creation of new plagues, they are primarily philosophers; uninterested in the Blood War, the baernaloths want to find the true meaning of evil as an ideal, untainted by order or chaos.



* OffscreenMomentOfAwesome: It's not shown in any adventure, but it's mentioned in updated material, that the new Primus, in a rather unprecedented move, actually left Mechanus (something that was questionable if it was possible before as he spent all his time submerged waist down in the energy pool that all modrons spawn from), went down to the lower planes himself, and personally destroyed the Orcus tainted Secundus whose actions divided the species, (forcing the Secundus to respawn from the energy pool as a lowly Monodrone free of Orcus' taint), and reunited his kind.

to:

* OffscreenMomentOfAwesome: It's not shown in any adventure, but it's mentioned in updated material, that the new Primus, in a rather unprecedented move, actually left Mechanus (something that was questionable if it was possible before as he spent all his time submerged waist down in the energy pool that all modrons spawn from), went down to the lower planes himself, and personally destroyed the Orcus tainted Secundus whose actions divided the species, (forcing the Secundus to respawn from the energy pool as a lowly Monodrone monodrone free of Orcus' taint), and reunited his kind.kind.
* OnlyInItForTheMoney: Make no mistake, the yugoloths will only honor their mercenary contracts as long as the counteroffer isn't better. If their payment in gold or souls can be bettered,[[ChronicBackstabbingDisorder they are quick to tell their employers' enemies exactly how much it would cost for them to change sides]], in coin, souls, or information, back and forth until both sides run out of money. This clause, the right to receive counteroffers, is featured openly on their signing contracts.
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Added DiffLines:

* OddJobGods: One of the inner wheel prizes on the Fortune's Wheel at its' namesake casino (obtainable by rolling two 10s and a 3 in sequence on 3d10) turns the player into the god of something minor and barely consequential like dust mites, scheduling conflicts, gazebos, or three-toed sloths. The winner barely qualifies as a god, to the point that the Lady won't bother to banish them from Sigil, but it's still possible to play a deity at 5th level.
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* The '''Inner Planes''', each of which is based around a theme regarding matter and energy. For example, in the Plane of Fire, everything is on fire, on the Plane of Water everything is underwater, etc. There 4 main Inner planes for the 4 classic elements, and 2 energy planes, one positive (life) and one negative (death). 4 Para-elemental planes (Mud/Ooze, Smoke, Ice and Magma) are formed between the four elemental planes (Magma between Earth and Fire...), and 8 Quasi-elemental planes where an elemental and energy plane meet, Lightning, Minerals, Radiance, Steam and Vacuum, Dust, Ash and Salt (which are where the Positive and Negative Energy Planes, respectively, meet the planes of Air, Earth, Fire and Water).

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* The '''Inner Planes''', each of which is based around a theme regarding matter and energy. For example, in the Plane of Fire, everything is on fire, on the Plane of Water everything is underwater, etc. There are 4 main Inner planes for the 4 classic elements, and 2 energy planes, one positive (life) and one negative (death). 4 Para-elemental planes (Mud/Ooze, Smoke, Ice and Magma) are formed between the four elemental planes (Magma between Earth and Fire...), and 8 Quasi-elemental planes where an elemental and energy plane meet, Lightning, Minerals, Radiance, Steam and Vacuum, Dust, Ash and Salt (which are where the Positive and Negative Energy Planes, respectively, meet the planes of Air, Earth, Fire and Water).
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On August 2022, Creator/WizardsOfTheCoast announced that a [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] sourcebook adaptation of the Planescape setting is in the works, and is set to release around Fall 2023. The Campaign setting book will be accompanied by the bestiary ''[[Characters/PlanescapeTorment Morte's]] Planar Parade'', an unexpected reveal that makes ''VideoGame/PlanescapeTorment'' canon in universe as Morte finished the story of the Nameless One and is now helping new adventurers. A 5E adventure module based on the setting,''Turn of the Fortune's Wheel'', centered around Shemeshka the Marauder, is set to release with them.

to:

On August 2022, Creator/WizardsOfTheCoast announced that a [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] sourcebook adaptation of the Planescape setting is in the works, and is set to release around Fall 2023. The Campaign setting book will be accompanied by the bestiary ''[[Characters/PlanescapeTorment Morte's]] Planar Parade'', an unexpected reveal that makes ''VideoGame/PlanescapeTorment'' canon in universe as Morte finished the story of the Nameless One and is now helping new adventurers. A 5E adventure module based on the setting,''Turn setting, ''Turn of the Fortune's Wheel'', centered around Shemeshka the Marauder, is set to release with them.
Is there an issue? Send a MessageReason:
None


On August 2022, Creator/WizardsOfTheCoast announced that a [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] sourcebook adaptation of the Planescape setting is in the works, and is set to release around Fall 2023. The Campaign setting book will be accompanied by the bestiary ''[[Characters/PlanescapeTorment Morte's]] Planar Parade'', an unexpected reveal that makes [[VideoGame/PlanescapeTorment Planescape Torment]] canon in universe as Morte finished the story of the Nameless One and is now helping new adventurers. A 5E adventure module based on the setting,''Turn of the Fortune's Wheel'', centered around Shemeshka the Marauder, is set to release with them.

to:

On August 2022, Creator/WizardsOfTheCoast announced that a [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] sourcebook adaptation of the Planescape setting is in the works, and is set to release around Fall 2023. The Campaign setting book will be accompanied by the bestiary ''[[Characters/PlanescapeTorment Morte's]] Planar Parade'', an unexpected reveal that makes [[VideoGame/PlanescapeTorment Planescape Torment]] ''VideoGame/PlanescapeTorment'' canon in universe as Morte finished the story of the Nameless One and is now helping new adventurers. A 5E adventure module based on the setting,''Turn of the Fortune's Wheel'', centered around Shemeshka the Marauder, is set to release with them.
Is there an issue? Send a MessageReason:
None


On August 2022, Creator/WizardsOfTheCoast announced that a [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] sourcebook adaptation of the Planescape setting is in the works, and is set to release around Fall 2023. The Campaign setting book will be accompanied by the bestiary ''[[Characters/PlanescapeTorment Morte's]] Planar Parade'', an unexpected reveal that makes [[VideoGame/PlanescapeTorment Planescape Torment]] canon in universe as Morte finished the story of the Nameless One and is now helping new adventurers. A 5E adventure module based on the setting,''Turn of the Fortune's Wheel'', centered around [[Characters/Planescape Shemeshka the Marauder]], is set to release with them.

to:

On August 2022, Creator/WizardsOfTheCoast announced that a [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] sourcebook adaptation of the Planescape setting is in the works, and is set to release around Fall 2023. The Campaign setting book will be accompanied by the bestiary ''[[Characters/PlanescapeTorment Morte's]] Planar Parade'', an unexpected reveal that makes [[VideoGame/PlanescapeTorment Planescape Torment]] canon in universe as Morte finished the story of the Nameless One and is now helping new adventurers. A 5E adventure module based on the setting,''Turn of the Fortune's Wheel'', centered around [[Characters/Planescape Shemeshka the Marauder]], Marauder, is set to release with them.
Is there an issue? Send a MessageReason:
None


On August 2022, Creator/WizardsOfTheCoast announced that a [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] sourcebook adaptation of the Planescape setting is in the works, and is set to release around Fall 2023. A 5E adventure module based on the setting is set to release around the year 2024.

to:

On August 2022, Creator/WizardsOfTheCoast announced that a [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] sourcebook adaptation of the Planescape setting is in the works, and is set to release around Fall 2023. The Campaign setting book will be accompanied by the bestiary ''[[Characters/PlanescapeTorment Morte's]] Planar Parade'', an unexpected reveal that makes [[VideoGame/PlanescapeTorment Planescape Torment]] canon in universe as Morte finished the story of the Nameless One and is now helping new adventurers. A 5E adventure module based on the setting setting,''Turn of the Fortune's Wheel'', centered around [[Characters/Planescape Shemeshka the Marauder]], is set to release around the year 2024.
with them.
Is there an issue? Send a MessageReason:
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*** '''The Bleak Eternity of Gehenna''': A Lawful Evil/Neutral Evil plane. Gehenna is a desolate world of 4 theoretically infinite-sized volcanoes floating in the inmensity of a burning pit. The mounts are at different levels of activity,. One is awakening, covered in boiling toxic waterfalls, the second one is in [[FireandBrimstoneHell full eruption]], the third one is dying, leaving that layer an acidic snowland covered in smog, and the final one is completely dead, with the land and underground full of dried ice-cold magma. Gehehnna is a place without mercy or pity, place fot those who use trust in a selfish way, taking on causes by profit and not for ideals or those who just only care about themselves, and do not want to be found easily for the transgressions they committed. Daemons (Yugoloth), [[WarForFunAndProfit Mercenary Fiends]] residing with their enigmatic General in the [[MobileCity Crawling City]] migrated here from the Gray Waste, since Gehehnna is not as barren and despite being Neutral Evil, their affinity for contracts and pacts sways them a bit more to the Lawful side with the Devils. They [[PrivateMilitaryContractors offer their services]] and [[ConsummateProfessional military and espionage talents]] to both sides of the Blood War and sometimes mortals. But make no mistake, they will not honor their mercenary contracts [[OnlyinItfortheMoney if the counteroffer is better]]. If their payment in gold or souls can be bested [[ChronicBackstabbingDisorder they will tell your enemies how much it would cost for them to change sides]], back and forth until both sides run out of money. ANd the Loths are very open about it as it is featured in all of their contracts, the right to get counteroffers. They are only in it for themselves and [[ItsAllAboutMe no one else]]. Gehenna is a Hell for Backstabbers, Turncoats and Mercenaries, selfish people with no honor and no friends, those who are not trustworthy and therefore persecuted and shunned.
*** '''The Gray Waste of Hades''': The NeutralEvil plane. [[TheUnderworld Hades]] is a gray immensity of barren nothingness where all color, hope, love and empathy comes to die. This is where Daemons (Yugoloths) originate. Imagine how miserable of a place can be when the fiends born from it want to flee the [[GoMadFromTheIsolation sensory deprivation hell]] that is Hades. The plane is pure undiluted Evil and drains color and life from all that enters, turning everything into a gray dull tone, as well as draining all good of those mortals who enter here. Travelers will lose their color and despair, becoming more and more paranoid and selfish and finally [[DeathofPersonality apathetic shells]] who do not want to interact or care for anyone else but themselves, only to be left alone in complete solitude that worsens their affliction. To make things worse, it is also visually uninteresting, being an infinite gray plain with occassional chasms or sometimes even sharp, rocky hills with the only structure being Khin-Oin a Yugoloth fortified tower that goes on for miles both above and underground, where their other leader resides, the Oinoloth (a title for a plaguelord, not a species). Coincidentally this flat topography and its placement in the exact middle of the Lower Planes makes it the perfect battlefield for the Blood War and the clashing of Devils and Demons. The Power Hades from the Greek Pantheon resides here as well as the Night Hags, the most powerful hags in the multiverse, soul merchants who are said by some to have had a hand in creating the Yugoloth and other [[VideoGame/PlanescapeTorment unspeakable things]]. The Baernaloths are still here, the {{Precursors}} and original Yugoloths, decrepit, {{Baphomet}} looking wingless [[GruesomeGoat Goat-like Fiends]] who weep black ichor from their yellow eyes with a sardonic grin on their face. Rumored to predate Devils and Demons, and maybe even creating them, they are philosophers, torturers and plaguemasters. Baernaloths are not interested in the Blood War, they just want to find the true meaning of Evil as an idea untainted by Order or Chaos. The Gray Waste is Hell for those who only care for themselves, not others, not Order, not Chaos, not ideals, not dreams, only themselves.%%InUniverse

to:

*** '''The Bleak Eternity of Gehenna''': A Lawful Evil/Neutral Evil plane. Gehenna is a desolate world of 4 theoretically infinite-sized volcanoes floating in the inmensity of a burning pit. The mounts are at different levels of activity,. One is awakening, covered in boiling toxic waterfalls, the second one is in [[FireandBrimstoneHell full eruption]], the third one is dying, leaving that layer an acidic snowland covered in smog, and the final one is completely dead, with the land and underground full of dried ice-cold magma. Gehehnna is a place without mercy or pity, place fot those who use trust in a selfish way, taking on causes by profit and not for ideals or those who just only care about themselves, and do not want to be found easily for the transgressions they committed. Daemons (Yugoloth), [[WarForFunAndProfit Mercenary Fiends]] residing with their enigmatic General in the [[MobileCity Crawling City]] migrated here from the Gray Waste, since Gehehnna is not as barren and despite being Neutral Evil, their affinity for contracts and pacts sways them a bit more to the Lawful side with the Devils. They [[PrivateMilitaryContractors offer their services]] and [[ConsummateProfessional military and espionage talents]] to both sides of the Blood War and sometimes mortals. But make no mistake, they will not honor their mercenary contracts [[OnlyinItfortheMoney if the counteroffer is better]]. If their payment in gold or souls can be bested [[ChronicBackstabbingDisorder they will tell your enemies how much it would cost for them to change sides]], back and forth until both sides run out of money. ANd money, be it jink, souls or information. And the Loths are very open about it as it is featured in all of their contracts, the right to get counteroffers. They are only in it for themselves and [[ItsAllAboutMe no one else]]. Gehenna is a Hell for Backstabbers, Turncoats and Mercenaries, selfish people with no honor and no friends, those who are not trustworthy and therefore persecuted and shunned.
*** '''The Gray Waste of Hades''': The NeutralEvil plane. [[TheUnderworld Hades]] is a gray immensity of barren nothingness where all color, hope, love and empathy comes to die. This is where Daemons (Yugoloths) originate. Imagine how miserable of a place can be when the fiends born from it want to flee the [[GoMadFromTheIsolation sensory deprivation hell]] that is Hades. The plane is pure undiluted Evil and drains color and life from all that enters, turning everything into a gray dull tone, as well as draining all good of those mortals who enter here. Travelers will lose their color and despair, becoming more and more paranoid and selfish and finally [[DeathofPersonality apathetic shells]] who do not want to interact or care for anyone else but themselves, only to be left alone in complete solitude that worsens their affliction. To make things worse, it is also visually uninteresting, being an infinite gray plain with occassional chasms or sometimes even sharp, rocky hills with the only structure being Khin-Oin a Yugoloth fortified tower that goes on for miles both above and underground, where their other leader resides, the Oinoloth (a title for a plaguelord, not a species). Coincidentally this flat topography and its placement in the exact middle of the Lower Planes makes it the perfect battlefield for the Blood War and the clashing of Devils and Demons. The Power Hades from the Greek Pantheon resides here as well as the Night Hags, the most powerful hags in the multiverse, soul merchants who are said by some to have had a hand in creating the Yugoloth and other [[VideoGame/PlanescapeTorment unspeakable things]]. The Baernaloths are still here, the {{Precursors}} and original Yugoloths, decrepit, {{Baphomet}} looking looking, wingless [[GruesomeGoat Goat-like Fiends]] who weep black ichor from their yellow eyes with a sardonic grin on their face. Rumored to predate Devils and Demons, and maybe even creating them, they are philosophers, torturers and plaguemasters. Baernaloths are not interested in the Blood War, they just want to find the true meaning of Evil as an idea untainted by Order or Chaos. The Gray Waste is Hell for those who only care for themselves, not others, not Order, not Chaos, not ideals, not dreams, only themselves.%%InUniverse
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* ThePlan: Most factions run one. Except for the Xaositects, who think TheMultiverse is one big GambitRoulette [[ProbabilityPileup mess-up]] run by no one in particular and behave accordingly, the Ciphers, who live by DontThinkFeel, the Bleakers, who think that there's no inherent point to existence, and the Indeps, who just want to be left alone.

to:

* ThePlan: Most factions run one. Except for the Xaositects, who think TheMultiverse is one big GambitRoulette [[ProbabilityPileup mess-up]] mess-up run by no one in particular and behave accordingly, the Ciphers, who live by DontThinkFeel, the Bleakers, who think that there's no inherent point to existence, and the Indeps, who just want to be left alone.
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*** '''The Concordant Opposition of the Outlands''': The center of the great wheel, a TrueNeutral wasteland of mild, dry climate, small mountains, canyons and grasslands that starts to take the properties of all other 16 planes bordering it when you get closer to the theoretical edges. Near each plane resides a Gate Town, a small city that embodies the Outer Plane it allows passage to. Sometimes the border towns become so much like those planes they are engulfed by them and a new one has to be built in place. At the center is the Great Spire, an impossibly tall, pillar-shaped infinite mountain that holds the city of Sigil floating above the summit, unreachable to all beings unless by portals, as the mountain simply keeps going on forever if one tries to climb or fly. The closer one gets to the spire, the weaker magic gets, even godly powers. Powers and powerful beings reunite at the base of the spire mountain to negotiate in a place were no magic, mortal or divine can work. The perfect equalizer of ultimate power. Rilmani make their home here, a species of metal-based humanoids (lead, copper, iron, silver, gold...) that seek to [[BalanceBetweenGoodAndEvil preserve the power balance]] so that evil does not get the upper hand nor good gets too complacent. Many gods who care only about natural rules or neutral concepts as time, or the cycle of life and death, call the Outlands their home, like Chronepsis, the Dragon god of time, death and fate.%%InUniverse

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*** '''The Concordant Opposition of the Outlands''': The center of the great wheel, a TrueNeutral wasteland of mild, dry climate, small mountains, canyons and grasslands that starts to take the properties of all other 16 planes bordering it when you get closer to the theoretical edges. Near each plane resides a Gate Town, a small city that embodies the Outer Plane it allows passage to. Sometimes the border towns become so much like those planes they are engulfed by them and a new one has to be built in place. At the center is the Great Spire, an impossibly tall, pillar-shaped infinite mountain that holds the city of Sigil floating above the summit, unreachable to all beings unless by portals, as the mountain simply keeps going on forever if one tries to climb or fly. The closer one gets to the spire, the weaker magic gets, even godly powers. Powers and powerful beings reunite at the base of the spire mountain to negotiate in a place were no magic, mortal or divine can work. The perfect equalizer of ultimate power. Rilmani make their home here, a species of metal-based humanoids (lead, copper, iron, silver, gold...) that seek to [[BalanceBetweenGoodAndEvil preserve the power balance]] so that evil Evil does not get the upper hand nor good Good gets too complacent. Many gods who care only about natural rules or neutral concepts as time, or the cycle of life and death, call the Outlands their home, like Chronepsis, the Dragon god of time, death and fate.%%InUniverse



*** '''The Bleak Eternity of Gehenna''': A Lawful Evil/Neutral Evil plane. Gehenna is a desolate world of 4 theoretically infinite-sized volcanoes floating in the inmensity of a burning pit. The mounts are at different levels of activity,. One is awakening, covered in boiling toxic waterfalls, the second one is in [[FireandBrimstoneHell full eruption]], the third one is dying, leaving that layer an acidic snowland covered in smog, and the final one is completely dead, with the land and underground full of dried ice-cold magma. Gehehnna is a place without mercy or pity, place fot those who use trust in a selfish way, taking on causes by profit and not for ideals or those who just only care about themselves, and do not want to be found easily for the transgressions they committed. Daemons (Yugoloth), [[WarForFunAndProfit Mercenary Fiends]] residing with their enigmatic General in the [[MobileCity Crawling City]] migrated here from the Gray Waste, since Gehehnna is not as barren and despite being Neutral Evil, their affinity for contracts and pacts sways them a bit more to the Lawful side with the Devils. They [[PrivateMilitaryContractors offer their services]] and [[ConsummateProfessional military and espionage talents]] to both sides of the Blood War and sometimes mortals. But make no mistake, they will not honor their mercenary contracts [[OnlyinItfortheMoney if the counteroffer is better]]. If their payment in gold or souls can be bested [[ChronicBackstabbingDisorder they will tell your enemies how much it would cost for them to change sides]], back and forth until both sides run out of money. They are only in it for themselves and [[ItsAllAboutMe no one else]]. Gehenna is a Hell for Backstabbers, Turncoats and Mercenaries, selish people with no honor and no friends, those who are not trustworthy and therefore persecuted and shunned.

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*** '''The Bleak Eternity of Gehenna''': A Lawful Evil/Neutral Evil plane. Gehenna is a desolate world of 4 theoretically infinite-sized volcanoes floating in the inmensity of a burning pit. The mounts are at different levels of activity,. One is awakening, covered in boiling toxic waterfalls, the second one is in [[FireandBrimstoneHell full eruption]], the third one is dying, leaving that layer an acidic snowland covered in smog, and the final one is completely dead, with the land and underground full of dried ice-cold magma. Gehehnna is a place without mercy or pity, place fot those who use trust in a selfish way, taking on causes by profit and not for ideals or those who just only care about themselves, and do not want to be found easily for the transgressions they committed. Daemons (Yugoloth), [[WarForFunAndProfit Mercenary Fiends]] residing with their enigmatic General in the [[MobileCity Crawling City]] migrated here from the Gray Waste, since Gehehnna is not as barren and despite being Neutral Evil, their affinity for contracts and pacts sways them a bit more to the Lawful side with the Devils. They [[PrivateMilitaryContractors offer their services]] and [[ConsummateProfessional military and espionage talents]] to both sides of the Blood War and sometimes mortals. But make no mistake, they will not honor their mercenary contracts [[OnlyinItfortheMoney if the counteroffer is better]]. If their payment in gold or souls can be bested [[ChronicBackstabbingDisorder they will tell your enemies how much it would cost for them to change sides]], back and forth until both sides run out of money. ANd the Loths are very open about it as it is featured in all of their contracts, the right to get counteroffers. They are only in it for themselves and [[ItsAllAboutMe no one else]]. Gehenna is a Hell for Backstabbers, Turncoats and Mercenaries, selish selfish people with no honor and no friends, those who are not trustworthy and therefore persecuted and shunned.
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*** '''The Tarterian Depths of Carceri''': A Neutral Evil/Chaotic Evil prison plane for exiles and betrayers, each layer dedicated to one type of treason, be it a lie, abuse (animal or human), betraying your followers or a false friendship. An inhospitable place of extremes, acid lakes, scorching deserts, biting cold, poisonous jungles, sharp obsidian, volcanic grounds... This is the Greek Tartarus, where each step taken to leave and exact your vengeance is designed to make you suffer and crush your will to do so. As such, the Greek Titans who rebelled against Zeus are trapped here. The plane is made of [[MatryoshkaObject sphere worlds contained within sphere worlds]] as if the whole reality is trying to engulf you like quicksand and take you to the bottom. It is said only those prisoners who can overcome the plane with their resentment, hate and force of will could be able to leave to take vengeance on those who sent them here. Demodands (Gehreleths), a small and mostly brutish fiendish species "rules" the plane, or so they think, as they are both inmates and [[WardensAreEvil the abusive wardens]]. Demodands do not care about human souls, they just want to [[Sadist make anyone else suffer]] and feel miserable because they find it -fun-, especially the higher caste, the obese Shators, who are the only really intelligent ones above Farastus and Kelubars. Gehreleths make sure Yugoloth colonists cannot erect any proper buildings or fortresses here to keep Carceri completely savage and untamed as it is. Carceri is the Hell for Exiles, those deemed unworthy by their own deeds: oathbreakers, betrayers, deceivers and abusers.
*** '''The Infinite Layers of The Abyss''': The ChaoticEvil plane. The unrelenting, infinite layers of madness, chaos, savage brutality and destructive, warping horrors beyond comprehension. The abyss is made of infinite hells of all shapes and forms: volcanic wastelands, poisonous jungles, lightless caverns, sulfuric pits, toxic swamps, acid lakes, blood seas, [[ThisIsntHeaven out of place paradises]] and sometimes [[BloodyBowelsOfHell living matter]]. Some are catalogued up until the 1200th layer, others exist only theoretically. The most important is Pazunia, the 1st layer, named after Pazuzu and nicknamed the Plain of Infinite Portals, an ashen wasteland full of acid pits and dotted by iron fortresses under a crimson sky. The Drow goddess Lolth has her own layer too, the 66th, The Demonweb pits. The nature of the plane itself corrupts all life and nature as well as mortal souls into vicious, deadly abominations. When [[WalkingWasteland Demons]] invade a world the [[HellonEarth corruption spreads from the portals]] and unless stopped it will end up consuming that planet or plane and turn it into a new layer of The Abyss. The Demons (Tanar'ri) are creatures of pure violence and excess that only seek the destruction and consumption of all living things. They are led in warbands and armies by the many [[DemonLordsAndArchdevils Demon Lords]] and their [[EnemyCivilWar constant fight]] for absolute power, the most famous rivalry that of Demogorgon and [[OrcusOnHisThrone Orcus]]. Their only idea of a society is a self-centered [[AsskickingLeadstoLeadership darwinist nightmare]] where everyone is out to prove themselves and kill the others. The only thing that can assure loyalty is fear of being destroyed by a bigger bully. Apart from Demons and Loumarra ([[DemonicPossession incorporeal Demons]]) their ancestors, the [[EldritchAbomination Obyrith]], reside here as deposed rulers. Beings of [[GoMadFromTheRevelation absolute madness]] and [[BodyHorror horror]], with [[StarfishAliens shapes defying logic and biology]] the Obyrith aren't spawned [[DemonofHumanOrigin from mortal souls like Demons]], they were born from the [[PrimordialChaos Primordial Chaos]] at the same time the Abyss was created as a single layer plane at the dawn of creation. The Abyss is Hell for [[AlwaysChaoticEvil psychopaths]] and monsters]] but the kind of mortal souls that end up here would call it a second chance.%%InUniverse

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*** '''The Tarterian Depths of Carceri''': A Neutral Evil/Chaotic Evil prison plane for exiles and betrayers, each layer dedicated to one type of treason, be it a lie, abuse (animal or human), betraying your followers or a false friendship. An inhospitable place of extremes, acid lakes, scorching deserts, biting cold, poisonous jungles, sharp obsidian, volcanic grounds... This is the Greek Tartarus, where each step taken to leave and exact your vengeance is designed to make you suffer and crush your will to do so. As such, the Greek Titans who rebelled against Zeus are trapped here. The plane is made of [[MatryoshkaObject sphere worlds contained within sphere worlds]] as if the whole reality is trying to engulf you like quicksand and take you to the bottom. It is said only those prisoners who can overcome the plane with their resentment, hate and force of will could be able to leave to take vengeance on those who sent them here. Demodands (Gehreleths), a small and mostly brutish fiendish species "rules" the plane, or so they think, as they are both inmates and [[WardensAreEvil the abusive wardens]]. Demodands do not care about human souls, they just want to [[Sadist make anyone else suffer]] suffer and feel miserable miserable, because they find it -fun-, especially the higher caste, the obese Shators, who are the only really intelligent ones above Farastus and Kelubars. Gehreleths make sure Yugoloth colonists cannot erect any proper buildings or fortresses here to keep Carceri completely savage and untamed as it is. Carceri is the Hell for Exiles, those deemed unworthy by their own deeds: oathbreakers, betrayers, deceivers and abusers.
*** '''The Infinite Layers of The Abyss''': The ChaoticEvil plane. The unrelenting, infinite layers of madness, chaos, savage brutality and destructive, warping horrors beyond comprehension. The abyss is made of infinite hells of all shapes and forms: volcanic wastelands, poisonous jungles, lightless caverns, sulfuric pits, toxic swamps, acid lakes, blood seas, [[ThisIsntHeaven out of place paradises]] and sometimes [[BloodyBowelsOfHell living matter]]. Some are catalogued up until the 1200th layer, others exist only theoretically. The most important is Pazunia, the 1st layer, named after Pazuzu and nicknamed the Plain of Infinite Portals, an ashen wasteland full of acid pits and dotted by iron fortresses under a crimson sky. The Drow goddess Lolth has her own layer too, the 66th, The Demonweb pits. The nature of the plane itself corrupts all life and nature as well as mortal souls into vicious, deadly abominations. When [[WalkingWasteland Demons]] invade a world the [[HellonEarth corruption spreads from the portals]] and unless stopped it will end up consuming that planet or plane and turn it into a new layer of The Abyss. The Demons (Tanar'ri) are creatures of pure violence and excess that only seek the destruction and consumption of all living things. They are led in warbands and armies by the many [[DemonLordsAndArchdevils Demon Lords]] and their [[EnemyCivilWar constant fight]] for absolute power, the most famous rivalry that of Demogorgon and [[OrcusOnHisThrone Orcus]]. Their only idea of a society is a self-centered [[AsskickingLeadstoLeadership darwinist nightmare]] where everyone is out to prove themselves and kill the others. The only thing that can assure loyalty is fear of being destroyed by a bigger bully. Apart from Demons and Loumarra ([[DemonicPossession incorporeal Demons]]) their ancestors, the [[EldritchAbomination Obyrith]], reside here as deposed rulers. Beings of [[GoMadFromTheRevelation absolute madness]] and [[BodyHorror horror]], with [[StarfishAliens shapes defying logic and biology]] the Obyrith aren't spawned [[DemonofHumanOrigin from mortal souls like Demons]], they were born from the [[PrimordialChaos Primordial Chaos]] at the same time the Abyss was created as a single layer plane at the dawn of creation. The Abyss is Hell for [[AlwaysChaoticEvil psychopaths]] psychopaths and monsters]] but the kind of mortal souls that end up here would call it a second chance.%%InUniverse
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YMMV


*** '''The Infinite Layers of The Abyss''': The ChaoticEvil plane. The unrelenting, infinite layers of madness, chaos, savage brutality and destructive, warping horrors beyond comprehension. The abyss is made of infinite hells of all shapes and forms: volcanic wastelands, poisonous jungles, lightless caverns, sulfuric pits, toxic swamps, acid lakes, blood seas, [[ThisIsntHeaven out of place paradises]] and sometimes [[BloodyBowelsOfHell living matter]]. Some are catalogued up until the 1200th layer, others exist only theoretically. The most important is Pazunia, the 1st layer, named after Pazuzu and nicknamed the Plain of Infinite Portals, an ashen wasteland full of acid pits and dotted by iron fortresses under a crimson sky. The Drow goddess Lolth has her own layer too, the 66th, The Demonweb pits. The nature of the plane itself corrupts all life and nature as well as mortal souls into vicious, deadly abominations. When [[WalkingWasteland Demons]] invade a world the [[HellonEarth corruption spreads from the portals]] and unless stopped it will end up consuming that planet or plane and turn it into a new layer of The Abyss. The Demons (Tanar'ri) are creatures of pure violence and excess that only seek the destruction and consumption of all living things. They are led in warbands and armies by the many [[DemonLordsAndArchdevils Demon Lords]] and their [[EnemyCivilWar constant fight]] for absolute power, the most famous rivalry that of Demogorgon and [[OrcusOnHisThrone Orcus]]. Their only idea of a society is a self-centered [[AsskickingLeadstoLeadership darwinist nightmare]] where everyone is out to prove themselves and kill the others. The only thing that can assure loyalty is fear of being destroyed by a bigger bully. Apart from Demons and Loumarra ([[DemonicPossession incorporeal Demons]]) their ancestors, the [[EldritchAbomination Obyrith]], reside here as deposed rulers. Beings of [[GoMadFromTheRevelation absolute madness]] and [[BodyHorror horror]], with [[StarfishAliens shapes defying logic and biology]] the Obyrith aren't spawned [[DemonofHumanOrigin from mortal souls like Demons]], they were born from the [[PrimordialChaos Primordial Chaos]] at the same time the Abyss was created as a single layer plane at the dawn of creation. The Abyss is Hell for [[AlwaysChaoticEvil psychopaths]] and [[CompleteMonster monsters]] but the kind of mortal souls that end up here would call it a second chance.%%InUniverse

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*** '''The Infinite Layers of The Abyss''': The ChaoticEvil plane. The unrelenting, infinite layers of madness, chaos, savage brutality and destructive, warping horrors beyond comprehension. The abyss is made of infinite hells of all shapes and forms: volcanic wastelands, poisonous jungles, lightless caverns, sulfuric pits, toxic swamps, acid lakes, blood seas, [[ThisIsntHeaven out of place paradises]] and sometimes [[BloodyBowelsOfHell living matter]]. Some are catalogued up until the 1200th layer, others exist only theoretically. The most important is Pazunia, the 1st layer, named after Pazuzu and nicknamed the Plain of Infinite Portals, an ashen wasteland full of acid pits and dotted by iron fortresses under a crimson sky. The Drow goddess Lolth has her own layer too, the 66th, The Demonweb pits. The nature of the plane itself corrupts all life and nature as well as mortal souls into vicious, deadly abominations. When [[WalkingWasteland Demons]] invade a world the [[HellonEarth corruption spreads from the portals]] and unless stopped it will end up consuming that planet or plane and turn it into a new layer of The Abyss. The Demons (Tanar'ri) are creatures of pure violence and excess that only seek the destruction and consumption of all living things. They are led in warbands and armies by the many [[DemonLordsAndArchdevils Demon Lords]] and their [[EnemyCivilWar constant fight]] for absolute power, the most famous rivalry that of Demogorgon and [[OrcusOnHisThrone Orcus]]. Their only idea of a society is a self-centered [[AsskickingLeadstoLeadership darwinist nightmare]] where everyone is out to prove themselves and kill the others. The only thing that can assure loyalty is fear of being destroyed by a bigger bully. Apart from Demons and Loumarra ([[DemonicPossession incorporeal Demons]]) their ancestors, the [[EldritchAbomination Obyrith]], reside here as deposed rulers. Beings of [[GoMadFromTheRevelation absolute madness]] and [[BodyHorror horror]], with [[StarfishAliens shapes defying logic and biology]] the Obyrith aren't spawned [[DemonofHumanOrigin from mortal souls like Demons]], they were born from the [[PrimordialChaos Primordial Chaos]] at the same time the Abyss was created as a single layer plane at the dawn of creation. The Abyss is Hell for [[AlwaysChaoticEvil psychopaths]] and [[CompleteMonster monsters]] but the kind of mortal souls that end up here would call it a second chance.%%InUniverse
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*** '''The Nine Hells of Baator''': The LawfulEvil plane. Based on [[CirclesofHell Dante's Inferno]], the [[FireAndBrimstoneHell Nine Hells]] are the epytome of Order, oppression, resentment and malice. A [[CityOfTheDamned militaristic society]] of Devils (Baatezu) and lawful fiends who make sure damned souls are [[CelestialBureaucracy punished and put to work]], serving in the [[EvilVersusEvil Blood War]] as new [[TheLegionsOfHell Devil cannon fodder]] to [[EvilVersusOblivion "save"]] the rest of the Multiverse from the unrelenting Chaos of the Demons. Each of the hells is a layer of misery, hopelessness and suffering ruled by an [[DemonLordsAndArchdevils Archdevil]] (or "Lords of the Nine"), with {{Asmodeus}} ruling over all from the deepest Hell like {{Satan}}. Some layers are not all fire and brimstone, with some being rocky wastelands, a frozen sea, a ruined city, a fetid swamp or a glaciar, all of them made to crush the soul and make you submit. Everyone in Baator wants to be the tyrant in the hierarchy, everyone knows the draconian rules (or else...), everyone wants to backstab or outdo their superiors and climb to become the next captain, general or ruler. Yet still, no matter how many schemes, revolts and coups come, everyone is a prisoner to Asmodeus, who is enslaved to the plane and duty itself. Unless you are, of course, a Power, like Tiamat, the Queen of Evil Dragons, who has her lair on the first Hell, Avernus. The first Devils were actually ancient [[FallenAngel Angels]], mostly Archons, who resolved to drag everyone they could with [[DealWithTheDevil oaths, contracts, pacts]] or just by deeds in life into their [[HeavensDevils fight against]] the [[PrimordialChaos Primordial Chaos]] of Demons, [[DemonofHumanOrigin transforming their mortal souls]] in the afterlife into new Devils or inviting other Celestials to fall and join their [[Well-IntentionedExtremist heavy-handed approach]] to save The Multiverse. A fight that ended up completely corrupting their ideals and methods, but never their goal. It is said by their own inhabitants that Baator is a Hell for Tyrants and Despots, since no matter how hard you try and how much power you have, you will always be under someone else's boot.%%InUniverse

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*** '''The Nine Hells of Baator''': The LawfulEvil plane. Based on [[CirclesofHell Dante's Inferno]], the [[FireAndBrimstoneHell Nine Hells]] are the epytome of Order, oppression, resentment and malice. A [[CityOfTheDamned militaristic society]] of Devils (Baatezu) and lawful fiends who make sure damned souls are [[CelestialBureaucracy punished and put to work]], serving in the [[EvilVersusEvil Blood War]] as new [[TheLegionsOfHell Devil cannon fodder]] to [[EvilVersusOblivion "save"]] the rest of the Multiverse from the unrelenting Chaos of the Demons. Each of the hells is a layer of misery, hopelessness and suffering ruled by an [[DemonLordsAndArchdevils Archdevil]] (or "Lords of the Nine"), with {{Asmodeus}} ruling over all from the deepest Hell like {{Satan}}. Some layers are not all fire and brimstone, with some being rocky wastelands, a frozen sea, a ruined city, a fetid swamp or a glaciar, all of them made to crush the soul and make you submit. Everyone in Baator wants to be the tyrant in the hierarchy, everyone knows the draconian rules (or else...), everyone wants to backstab or outdo their superiors and climb to become the next captain, general or ruler. Yet still, no matter how many schemes, revolts and coups come, everyone is a prisoner to Asmodeus, who is enslaved to the plane and duty itself. Unless you are, of course, a Power, like Tiamat, the Queen of Evil Dragons, who has her lair on the first Hell, Avernus. The first Devils were actually ancient [[FallenAngel Angels]], mostly Archons, who resolved to drag everyone they could with [[DealWithTheDevil oaths, contracts, pacts]] or just by deeds in life into their [[HeavensDevils fight against]] the [[PrimordialChaos Primordial Chaos]] of Demons, [[DemonofHumanOrigin transforming their mortal souls]] in the afterlife into new Devils or inviting other Celestials to fall and join their [[Well-IntentionedExtremist [[WellIntentionedExtremist heavy-handed approach]] approach to save The Multiverse.Multiverse]]. A fight that ended up completely corrupting their ideals and methods, but never their goal. It is said by their own inhabitants that Baator is a Hell for Tyrants and Despots, those who apply a law despite being cruel and unfair since no matter how hard you try and how much power you have, you will always be under someone else's boot.%%InUniverse
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*** '''The Nine Hells of Baator''': The LawfulEvil plane. Based on [[CirclesofHell Dante's Inferno]], the [[FireAndBrimstoneHell Nine Hells]] are the epytome of Order, oppression, resentment and malice. A [[CityOfTheDamned militaristic society]] of Devils (Baatezu) and lawful fiends who make sure damned souls are [[CelestialBureaucracy punished and put to work]], serving in the [[EvilVersusEvil Blood War]] as new [[TheLegionsOfHell Devil cannon fodder]] to [[EvilVersusOblivion "save"]] the rest of the Multiverse from the unrelenting Chaos of the Demons. Each of the hells is a layer of misery, hopelessness and suffering ruled by an [[DemonLordsAndArchdevils Archdevil]] (or "Lords of the Nine"), with {{Asmodeus}} ruling over all from the deepest Hell like {{Satan}}. Some layers are not all fire and brimstone, with some being rocky wastelands, a frozen sea, a ruined city, a fetid swamp or a glaciar, all of them made to crush the soul and make you submit. Everyone in Baator wants to be the tyrant in the hierarchy, everyone knows the draconian rules (or else...), everyone wants to backstab or outdo their superiors and climb to become the next captain, general or ruler. Yet still, no matter how many schemes, revolts and coups come, everyone is a prisoner to Asmodeus, who is enslaved to the plane and duty itself. Unless you are, of course, a Power, like Tiamat, the Queen of Evil Dragons, who has her lair on the first Hell, Avernus. The first Devils were actually ancient [[FallenAngel Angels]], mostly Archons, who resolved to drag everyone they could with [[DealWithTheDevil oaths, contracts, pacts]] or just by deeds in life into their [[HeavensDevils fight against]] the [[PrimordialChaos Primordial Chaos]] of Demons, [[DemonofHumanOrigin transforming their mortal souls]] in the afterlife into new Devils or inviting other Celestials to fall and join their heavy-handed approach to save The Multiverse. A fight that ended up completely corrupting their ideals and methods, but never their goal. It is said by their own inhabitants that Baator is a Hell for Tyrants and Despots, since no matter how hard you try and how much power you have, you will always be under someone else's boot.%%InUniverse

to:

*** '''The Nine Hells of Baator''': The LawfulEvil plane. Based on [[CirclesofHell Dante's Inferno]], the [[FireAndBrimstoneHell Nine Hells]] are the epytome of Order, oppression, resentment and malice. A [[CityOfTheDamned militaristic society]] of Devils (Baatezu) and lawful fiends who make sure damned souls are [[CelestialBureaucracy punished and put to work]], serving in the [[EvilVersusEvil Blood War]] as new [[TheLegionsOfHell Devil cannon fodder]] to [[EvilVersusOblivion "save"]] the rest of the Multiverse from the unrelenting Chaos of the Demons. Each of the hells is a layer of misery, hopelessness and suffering ruled by an [[DemonLordsAndArchdevils Archdevil]] (or "Lords of the Nine"), with {{Asmodeus}} ruling over all from the deepest Hell like {{Satan}}. Some layers are not all fire and brimstone, with some being rocky wastelands, a frozen sea, a ruined city, a fetid swamp or a glaciar, all of them made to crush the soul and make you submit. Everyone in Baator wants to be the tyrant in the hierarchy, everyone knows the draconian rules (or else...), everyone wants to backstab or outdo their superiors and climb to become the next captain, general or ruler. Yet still, no matter how many schemes, revolts and coups come, everyone is a prisoner to Asmodeus, who is enslaved to the plane and duty itself. Unless you are, of course, a Power, like Tiamat, the Queen of Evil Dragons, who has her lair on the first Hell, Avernus. The first Devils were actually ancient [[FallenAngel Angels]], mostly Archons, who resolved to drag everyone they could with [[DealWithTheDevil oaths, contracts, pacts]] or just by deeds in life into their [[HeavensDevils fight against]] the [[PrimordialChaos Primordial Chaos]] of Demons, [[DemonofHumanOrigin transforming their mortal souls]] in the afterlife into new Devils or inviting other Celestials to fall and join their [[Well-IntentionedExtremist heavy-handed approach approach]] to save The Multiverse. A fight that ended up completely corrupting their ideals and methods, but never their goal. It is said by their own inhabitants that Baator is a Hell for Tyrants and Despots, since no matter how hard you try and how much power you have, you will always be under someone else's boot.%%InUniverse
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*** '''The Gray Waste of Hades''': The NeutralEvil plane. [[TheUnderworld Hades]] is a gray immensity of barren nothingness where all color, hope, love and empathy comes to die. This is where Daemons (Yugoloths) originate. Imagine how miserable of a place can be when the fiends born from it want to flee the [[GoMadFromTheIsolation sensory deprivation hell]] that is Hades. The plane is pure indiluted Evil and drains color from all that enters, turning everything into a gray dull tone, as well as draining all good of those mortals who enter here. Travelers will lose their color and despair, becoming more and more paranoid and selfish and finally [[DeathofPersonality apathetic shells]] who do not want to interact or care for anyone else but themselves, only to be left alone in complete solitude that worsens their affliction. To make things worse, it is also visually uninteresting, being an infinite gray plain with occassional chasms or sometimes even sharp, rocky hills with the only structure being Khin-Oin a Yugoloth fortified tower that goes on for miles both above and underground, where their other leader resides, the Oinoloth (a title for a plaguelord, not a species). Coincidentally this flat topography and its placement in the exact middle of the Lower Planes makes it the perfect battlefield for the Blood War and the clashing of Devils and Demons. The Power Hades from the Greek Pantheon resides here as well as the Night Hags, the most powerful hags in the multiverse, soul merchants who are said by some to have had a hand in creating the Yugoloth and other [[VideoGame/PlanescapeTorment unspeakable things]]. {{Precursors The Baernaloths}} are still here, the original Yugoloths, decrepit {{Baphomet wingless Goat-like Fiends}} who weep black ichor from their yellow eyes with a sardonic grin on their face. Rumored to predate Devils and Demons, and maybe even creating them, they are philosophers, torturers and plaguemasters not interested in the Blood War who just want to find the true meaning of Evil as an idea untainted by Order or Chaos. The Gray Waste is Hell for those who only care for themselves, not others, not Order, not Chaos, not ideals, not dreams, only themselves.%%InUniverse

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*** '''The Gray Waste of Hades''': The NeutralEvil plane. [[TheUnderworld Hades]] is a gray immensity of barren nothingness where all color, hope, love and empathy comes to die. This is where Daemons (Yugoloths) originate. Imagine how miserable of a place can be when the fiends born from it want to flee the [[GoMadFromTheIsolation sensory deprivation hell]] that is Hades. The plane is pure indiluted undiluted Evil and drains color and life from all that enters, turning everything into a gray dull tone, as well as draining all good of those mortals who enter here. Travelers will lose their color and despair, becoming more and more paranoid and selfish and finally [[DeathofPersonality apathetic shells]] who do not want to interact or care for anyone else but themselves, only to be left alone in complete solitude that worsens their affliction. To make things worse, it is also visually uninteresting, being an infinite gray plain with occassional chasms or sometimes even sharp, rocky hills with the only structure being Khin-Oin a Yugoloth fortified tower that goes on for miles both above and underground, where their other leader resides, the Oinoloth (a title for a plaguelord, not a species). Coincidentally this flat topography and its placement in the exact middle of the Lower Planes makes it the perfect battlefield for the Blood War and the clashing of Devils and Demons. The Power Hades from the Greek Pantheon resides here as well as the Night Hags, the most powerful hags in the multiverse, soul merchants who are said by some to have had a hand in creating the Yugoloth and other [[VideoGame/PlanescapeTorment unspeakable things]]. {{Precursors The Baernaloths}} Baernaloths are still here, the {{Precursors}} and original Yugoloths, decrepit {{Baphomet decrepit, {{Baphomet}} looking wingless [[GruesomeGoat Goat-like Fiends}} Fiends]] who weep black ichor from their yellow eyes with a sardonic grin on their face. Rumored to predate Devils and Demons, and maybe even creating them, they are philosophers, torturers and plaguemasters plaguemasters. Baernaloths are not interested in the Blood War who War, they just want to find the true meaning of Evil as an idea untainted by Order or Chaos. The Gray Waste is Hell for those who only care for themselves, not others, not Order, not Chaos, not ideals, not dreams, only themselves.%%InUniverse
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*** '''The Gray Waste of Hades''': The NeutralEvil plane. [[TheUnderworld Hades]] is a gray immensity of barren nothingness where all color, hope, love and empathy comes to die. This is where Daemons (Yugoloths) originate. Imagine how miserable of a place can be when the fiends born from it want to flee the [[GoMadFromTheIsolation sensory deprivation hell]] that is Hades. The plane is pure indiluted Evil and drains color from all that enters, turning everything into a gray dull tone, as well as draining all good of those mortals who enter here. Travelers will lose their color and despair, becoming more and more paranoid and selfish and finally [[DeathofPersonality apathetic shells]] who do not want to interact or care for anyone else but themselves, only to be left alone in complete solitude that worsens their affliction. To make things worse, it is also visually uninteresting, being an infinite gray plain with occassional chasms or sometimes even sharp, rocky hills with the only structure being Khin-Oin a Yugoloth fortified tower that goes on for miles both above and underground, where their other leader resides, the Oinoloth (a title for a plaguelord, not a species). Coincidentally this flat topography and its placement in the exact middle of the Lower Planes makes it the perfect battlefield for the Blood War and the clashing of Devils and Demons. The Power Hades from the Greek Pantheon resides here as well as the Night Hags, the most powerful hags in the multiverse, soul merchants who are said by some to have had a hand in creating the Yugoloth and other [[VideoGame/PlanescapeTorment unspeakable things]]. [[Precursors The Baernaloths]] are still here, the original Yugoloths, decrepit [[Baphomet wingless Goat-like Fiends]] who weep black ichor from their yellow eyes with a sardonic grin on their face. Rumored to predate Devils and Demons, and maybe even creating them, they are philosophers, torturers and plaguemasters not interested in the Blood War who just want to find the true meaning of Evil as an idea untainted by Order or Chaos. The Gray Waste is Hell for those who only care for themselves, not others, not Order, not Chaos, not ideals, not dreams, only themselves.%%InUniverse

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*** '''The Gray Waste of Hades''': The NeutralEvil plane. [[TheUnderworld Hades]] is a gray immensity of barren nothingness where all color, hope, love and empathy comes to die. This is where Daemons (Yugoloths) originate. Imagine how miserable of a place can be when the fiends born from it want to flee the [[GoMadFromTheIsolation sensory deprivation hell]] that is Hades. The plane is pure indiluted Evil and drains color from all that enters, turning everything into a gray dull tone, as well as draining all good of those mortals who enter here. Travelers will lose their color and despair, becoming more and more paranoid and selfish and finally [[DeathofPersonality apathetic shells]] who do not want to interact or care for anyone else but themselves, only to be left alone in complete solitude that worsens their affliction. To make things worse, it is also visually uninteresting, being an infinite gray plain with occassional chasms or sometimes even sharp, rocky hills with the only structure being Khin-Oin a Yugoloth fortified tower that goes on for miles both above and underground, where their other leader resides, the Oinoloth (a title for a plaguelord, not a species). Coincidentally this flat topography and its placement in the exact middle of the Lower Planes makes it the perfect battlefield for the Blood War and the clashing of Devils and Demons. The Power Hades from the Greek Pantheon resides here as well as the Night Hags, the most powerful hags in the multiverse, soul merchants who are said by some to have had a hand in creating the Yugoloth and other [[VideoGame/PlanescapeTorment unspeakable things]]. [[Precursors {{Precursors The Baernaloths]] Baernaloths}} are still here, the original Yugoloths, decrepit [[Baphomet {{Baphomet wingless Goat-like Fiends]] Fiends}} who weep black ichor from their yellow eyes with a sardonic grin on their face. Rumored to predate Devils and Demons, and maybe even creating them, they are philosophers, torturers and plaguemasters not interested in the Blood War who just want to find the true meaning of Evil as an idea untainted by Order or Chaos. The Gray Waste is Hell for those who only care for themselves, not others, not Order, not Chaos, not ideals, not dreams, only themselves.%%InUniverse
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** The '''Upper Planes''' of Good . The High Heavens, where all Aasimon (angelic celestials) come from. Aasimon are divided into lawful Archons, balanced Guardinals and chaotic Eladrin. From left to right on the Great Wheel cosmology:

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** The '''Upper Planes''' of Good . The High Heavens, where all Aasimon (angelic celestials) come from. Aasimon are [[MadeOfGood representations of pure good]] divided into lawful into: Lawful honorable Archons, the balanced empatic Guardinals and chaotic Chaotic free-spirited Eladrin. From left to right on the Great Wheel cosmology:



** '''Lower Planes''' of Evil, each one Hell a particular interpretation of {{Hell}}, home to the tyrannical and militaristic Baatezu (Devils), the anarchic raging Tanar'ri (Demons), and the selfish and backstabbing Yugoloths (Daemons), as well as other minor fiendish species like the Gehreleths (Demodands), or the Hordlings. From left to right on the Great Wheel Cosmology.

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** '''Lower Planes''' of Evil, each one Hell a particular interpretation of {{Hell}}, home to the [[MadeOfEvil physical manifestations]] of it: the tyrannical and militaristic Baatezu (Devils), the anarchic raging Tanar'ri (Demons), and the selfish and backstabbing Yugoloths (Daemons), as well as other minor fiendish species like the Gehreleths (Demodands), or the Hordlings. From left to right on the Great Wheel Cosmology.



*** '''The Nine Hells of Baator''': The LawfulEvil plane. Based on [[CirclesofHell Dante's Inferno]], the [[FireAndBrimstoneHell Nine Hells]] are the epytome of Order, oppression, resentment and malice. A [[CityOfTheDamned militaristic society]] of Devils (Baatezu) and lawful fiends who make sure damned souls are punished and put to work, serving in the [[EvilVersusEvil Blood War]] as new [[TheLegionsOfHell Devil cannon fodder]] to [[EvilVersusOblivion "save"]] the rest of the Multiverse from the unrelenting Chaos of the Demons. Each of the hells is a layer of misery, hopelessness and suffering ruled by an [[DemonLordsAndArchdevils Archdevil]] (or "Lords of the Nine"), with {{Asmodeus}} ruling over all from the deepest Hell like {{Satan}}. Some layers are not all fire and brimstone, with some being rocky wastelands, a frozen sea, a fetid swamp or a glaciar, all of them made to crush the soul. Everyone in Baator wants to be the tyrant in the hierarchy, everyone knows the draconian rules (or else...), everyone wants to backstab or outdo their superiors and climb to become the next captain, general or ruler. Yet still, no matter how many schemes, revolts and coups come, everyone is a prisoner to Asmodeus, who is enslaved to the plane and duty itself. Unless you are, of course, a Power, like Tiamat, the Queen of Evil Dragons, who has her lair on the first Hell, Avernus. The first Devils were actually ancient [[FallenAngel Angels]], mostly Archons, who resolved to drag everyone they could with [[DealWithTheDevil oaths, contracts, pacts]] or just by deeds in life into their fight against the primordial Chaos of Demons, transforming their mortal souls in the afterlife into new Devils or inviting other Celestials to fall and join their heavy-handed approach to save The Multiverse. A fight that ended up completely corrupting their ideals and methods, but never their goal. It is said by their own inhabitants that Baator is a Hell for Tyrants and Despots, since no matter how hard you try and how much power you have, you will always be under someone else's boot.%%InUniverse
*** '''The Bleak Eternity of Gehenna''': A Lawful Evil/Neutral Evil plane. Gehenna is a desolate world of 4 theoretically infinite-sized volcanoes floating in the inmensity of a burning pit. The mounts are at different levels of activity,. One is awakening, covered in boiling toxic waterfalls, the second one is in full eruption, the third one is dying, leaving that layer an acidic snowland covered in smog, and the final one is completely dead, with the land and underground full of dried ice-cold magma. Gehehnna is a place without mercy or pity, place fot those who use trust in a selfish way, taking on causes by profit and not for ideals or those who just only care about themselves, and do not want to be found easily for the transgressions they committed. Daemons (Yugoloth), [[WarForFunAndProfit Mercenary Fiends]] residing with their enigmatic General in the [[MobileCity Crawling City]] migrated here from the Gray Waste, since Gehehnna is not as barren and despite being Neutral Evil, their affinity for contracts and pacts sways them a bit more to the Lawful side with the Devils. They [[PrivateMilitaryContractors offer their services]] and [[ConsummateProfessional military and espionage talents]] to both sides of the Blood War and sometimes mortals. But make no mistake, they will not honor their mercenary contracts [[OnlyinItfortheMoney if the counteroffer is better]]. If their payment in gold or souls can be bested [[ChronicBackstabbingDisorder they will tell your enemies how much it would cost for them to change sides]], back and forth until both sides run out of money. They are only in it for themselves and [[ItsAllAboutMe no one else]]. Gehenna is a Hell for Backstabbers, Turncoats and Mercenaries, selish people with no honor and no friends, those who are not trustworthy and therefore persecuted and shunned.
*** '''The Gray Waste of Hades''': The NeutralEvil plane. [[TheUnderworld Hades]] is a gray immensity of barren nothingness where all color, hope, love and empathy comes to die. This is where Daemons (Yugoloths) originate. Imagine how miserable of a place can be when the fiends born from it want to flee the [[GoMadFromTheIsolation sensory deprivation hell]] that is Hades. The plane is pure indiluted Evil and drains color from all that enters, turning everything into a gray dull tone, as well as draining all good of those mortals who enter here. Travelers will lose their color and despair, becoming more and more paranoid and selfish and finally apathetic shells who do not want to interact or care for anyone else but themselves, only to be left alone in complete solitude that worsens their affliction. To make things worse, it is also visually uninteresting, being an infinite gray plain with occassional chasms or sometimes even sharp, rocky hills with the only structure being Khin-Oin a Yugoloth fortified tower that goes on for miles both above and underground, where their other leader resides, the Oinoloth (a title for a plaguelord, not a species). Coincidentally this flat topography and its placement in the exact middle of the Lower Planes makes it the perfect battlefield for the Blood War and the clashing of Devils and Demons. The Power Hades from the Greek Pantheon resides here as well as the Night Hags, the most powerful hags in the multiverse, soul merchants who are said by some to have had a hand in creating the Yugoloth and other [[VideoGame/PlanescapeTorment unspeakable things]]. The Baernaloths are still here, the original Yugoloths, decrepit Goat-like Fiends who weep black ichor with a smug grin on their face. Rumored to predate Devils and Demons, and maybe even creating them, they are philosophers and plaguemasters who just want to find the true meaning of Evil as an idea untainted by Order or Chaos. The Gray Waste is Hell for those who only care for themselves, not others, not Order, not Chaos, not ideals, not dreams, only themselves.%%InUniverse
*** '''The Tarterian Depths of Carceri''': A Neutral Evil/Chaotic Evil prison plane for exiles and betrayers, each layer dedicated to one type of treason, be it a lie, abuse (animal or human), betraying your followers or a false friendship. An inhospitable place of extremes, acid lakes, scorching deserts, biting cold, poisonous jungles, sharp obsidian, volcanic grounds... This is the Greek Tartarus, where each step taken to leave and exact your vengeance is designed to make you suffer and crush your will to do so. As such, the Greek Titans who rebelled against Zeus are trapped here. The plane is made of [[MatryoshkaObject sphere worlds contained within sphere worlds]] as if the whole reality is trying to engulf you like quicksand and take you to the bottom. It is said only those prisoners who can overcome the plane with their resentment, hate and force of will could be able to leave to take vengeance on those who sent them here. Demodands (Gehreleths), a small and brutish fiendish species "rules" the plane or so they think. They make sure Yugoloth colonists cannot erect any proper buildings or fortresses here to keep Carceri completely savage and untamed as it is. Carceri is the Hell for Exiles, those deemed unworthy by their own deeds: oathbreakers, betrayers, deceivers and abusers.
*** '''The Infinite Layers of The Abyss''': The ChaoticEvil plane. The unrelenting, infinite layers of madness, chaos, savage brutality and destructive, warping horrors beyond comprehension. The abyss is made of infinite hells of all shapes and forms: volcanic wastelands, poisonous jungles, lightless caves, sulfuric pits, acid lakes, blood seas, [[ThisIsntHeaven out of place paradises]] and sometimes [[BloodyBowelsOfHell living matter]]. Some are catalogued up until the 1200th layer, others exist only theoretically. The most important is Pazunia, the 1st layer, named after Pazuzu and nicknamed the Plain of Infinite Portals, an ashen wasteland dotted by iron fortresses under a crimson sky. The Drow goddess Lolth has her own layer too, the 66th, The Demonweb pits. The nature of the plane itself corrupts all life and nature as well as mortal souls into vicious, deadly abominations. When [[WalkingWasteland Demons]] invade a world the [[HellonEarth corruption spreads from the portals]] and unless stopped it will end up consuming that planet or plane and turn it into a new layer of The Abyss. The Demons (Tanar'ri) are creatures of pure violence and excess that only seek the destruction and subjugation of all living things. They are led in warbands and armies by the many [[DemonLordsAndArchdevils Demon Lords]] and their [[EnemyCivilWar constant fight]] for absolute power, the most famous rivalry that of Demogorgon and [[OrcusOnHisThrone Orcus]]. Their only idea of a society is a self-centered [[AsskickingLeadstoLeadership darwinist nightmare]] where everyone is out to prove themselves and kill the others. The only thing that can assure loyalty is fear of being destroyed by a bigger bully. Apart from Demons and Loumarra ([[DemonicPossession incorporeal Demons]]) their ancestors, the [[EldritchAbomination Obyrith]], reside here as deposed rulers. Beings of [[GoMadFromTheRevelation absolute madness]] and [[BodyHorror horror]], with [[StarfishAliens shapes defying logic and biology]] the Obyrith weren't spawned by the [[PrimordialChaos Primordial Chaos]] of the plane from mortal souls, they were born at the same time it was created as a single layer plane. The abyss is Hell for [[AlwaysChaoticEvil psychopaths]] and [[CompleteMonster monsters]] but the kind of mortal souls that end up here would call it a second chance.%%InUniverse

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*** '''The Nine Hells of Baator''': The LawfulEvil plane. Based on [[CirclesofHell Dante's Inferno]], the [[FireAndBrimstoneHell Nine Hells]] are the epytome of Order, oppression, resentment and malice. A [[CityOfTheDamned militaristic society]] of Devils (Baatezu) and lawful fiends who make sure damned souls are [[CelestialBureaucracy punished and put to work, work]], serving in the [[EvilVersusEvil Blood War]] as new [[TheLegionsOfHell Devil cannon fodder]] to [[EvilVersusOblivion "save"]] the rest of the Multiverse from the unrelenting Chaos of the Demons. Each of the hells is a layer of misery, hopelessness and suffering ruled by an [[DemonLordsAndArchdevils Archdevil]] (or "Lords of the Nine"), with {{Asmodeus}} ruling over all from the deepest Hell like {{Satan}}. Some layers are not all fire and brimstone, with some being rocky wastelands, a frozen sea, a ruined city, a fetid swamp or a glaciar, all of them made to crush the soul.soul and make you submit. Everyone in Baator wants to be the tyrant in the hierarchy, everyone knows the draconian rules (or else...), everyone wants to backstab or outdo their superiors and climb to become the next captain, general or ruler. Yet still, no matter how many schemes, revolts and coups come, everyone is a prisoner to Asmodeus, who is enslaved to the plane and duty itself. Unless you are, of course, a Power, like Tiamat, the Queen of Evil Dragons, who has her lair on the first Hell, Avernus. The first Devils were actually ancient [[FallenAngel Angels]], mostly Archons, who resolved to drag everyone they could with [[DealWithTheDevil oaths, contracts, pacts]] or just by deeds in life into their [[HeavensDevils fight against against]] the primordial Chaos [[PrimordialChaos Primordial Chaos]] of Demons, [[DemonofHumanOrigin transforming their mortal souls souls]] in the afterlife into new Devils or inviting other Celestials to fall and join their heavy-handed approach to save The Multiverse. A fight that ended up completely corrupting their ideals and methods, but never their goal. It is said by their own inhabitants that Baator is a Hell for Tyrants and Despots, since no matter how hard you try and how much power you have, you will always be under someone else's boot.%%InUniverse
*** '''The Bleak Eternity of Gehenna''': A Lawful Evil/Neutral Evil plane. Gehenna is a desolate world of 4 theoretically infinite-sized volcanoes floating in the inmensity of a burning pit. The mounts are at different levels of activity,. One is awakening, covered in boiling toxic waterfalls, the second one is in [[FireandBrimstoneHell full eruption, eruption]], the third one is dying, leaving that layer an acidic snowland covered in smog, and the final one is completely dead, with the land and underground full of dried ice-cold magma. Gehehnna is a place without mercy or pity, place fot those who use trust in a selfish way, taking on causes by profit and not for ideals or those who just only care about themselves, and do not want to be found easily for the transgressions they committed. Daemons (Yugoloth), [[WarForFunAndProfit Mercenary Fiends]] residing with their enigmatic General in the [[MobileCity Crawling City]] migrated here from the Gray Waste, since Gehehnna is not as barren and despite being Neutral Evil, their affinity for contracts and pacts sways them a bit more to the Lawful side with the Devils. They [[PrivateMilitaryContractors offer their services]] and [[ConsummateProfessional military and espionage talents]] to both sides of the Blood War and sometimes mortals. But make no mistake, they will not honor their mercenary contracts [[OnlyinItfortheMoney if the counteroffer is better]]. If their payment in gold or souls can be bested [[ChronicBackstabbingDisorder they will tell your enemies how much it would cost for them to change sides]], back and forth until both sides run out of money. They are only in it for themselves and [[ItsAllAboutMe no one else]]. Gehenna is a Hell for Backstabbers, Turncoats and Mercenaries, selish people with no honor and no friends, those who are not trustworthy and therefore persecuted and shunned.
*** '''The Gray Waste of Hades''': The NeutralEvil plane. [[TheUnderworld Hades]] is a gray immensity of barren nothingness where all color, hope, love and empathy comes to die. This is where Daemons (Yugoloths) originate. Imagine how miserable of a place can be when the fiends born from it want to flee the [[GoMadFromTheIsolation sensory deprivation hell]] that is Hades. The plane is pure indiluted Evil and drains color from all that enters, turning everything into a gray dull tone, as well as draining all good of those mortals who enter here. Travelers will lose their color and despair, becoming more and more paranoid and selfish and finally [[DeathofPersonality apathetic shells shells]] who do not want to interact or care for anyone else but themselves, only to be left alone in complete solitude that worsens their affliction. To make things worse, it is also visually uninteresting, being an infinite gray plain with occassional chasms or sometimes even sharp, rocky hills with the only structure being Khin-Oin a Yugoloth fortified tower that goes on for miles both above and underground, where their other leader resides, the Oinoloth (a title for a plaguelord, not a species). Coincidentally this flat topography and its placement in the exact middle of the Lower Planes makes it the perfect battlefield for the Blood War and the clashing of Devils and Demons. The Power Hades from the Greek Pantheon resides here as well as the Night Hags, the most powerful hags in the multiverse, soul merchants who are said by some to have had a hand in creating the Yugoloth and other [[VideoGame/PlanescapeTorment unspeakable things]]. [[Precursors The Baernaloths Baernaloths]] are still here, the original Yugoloths, decrepit [[Baphomet wingless Goat-like Fiends Fiends]] who weep black ichor from their yellow eyes with a smug sardonic grin on their face. Rumored to predate Devils and Demons, and maybe even creating them, they are philosophers philosophers, torturers and plaguemasters not interested in the Blood War who just want to find the true meaning of Evil as an idea untainted by Order or Chaos. The Gray Waste is Hell for those who only care for themselves, not others, not Order, not Chaos, not ideals, not dreams, only themselves.%%InUniverse
*** '''The Tarterian Depths of Carceri''': A Neutral Evil/Chaotic Evil prison plane for exiles and betrayers, each layer dedicated to one type of treason, be it a lie, abuse (animal or human), betraying your followers or a false friendship. An inhospitable place of extremes, acid lakes, scorching deserts, biting cold, poisonous jungles, sharp obsidian, volcanic grounds... This is the Greek Tartarus, where each step taken to leave and exact your vengeance is designed to make you suffer and crush your will to do so. As such, the Greek Titans who rebelled against Zeus are trapped here. The plane is made of [[MatryoshkaObject sphere worlds contained within sphere worlds]] as if the whole reality is trying to engulf you like quicksand and take you to the bottom. It is said only those prisoners who can overcome the plane with their resentment, hate and force of will could be able to leave to take vengeance on those who sent them here. Demodands (Gehreleths), a small and mostly brutish fiendish species "rules" the plane plane, or so they think. They think, as they are both inmates and [[WardensAreEvil the abusive wardens]]. Demodands do not care about human souls, they just want to [[Sadist make anyone else suffer]] and feel miserable because they find it -fun-, especially the higher caste, the obese Shators, who are the only really intelligent ones above Farastus and Kelubars. Gehreleths make sure Yugoloth colonists cannot erect any proper buildings or fortresses here to keep Carceri completely savage and untamed as it is. Carceri is the Hell for Exiles, those deemed unworthy by their own deeds: oathbreakers, betrayers, deceivers and abusers.
*** '''The Infinite Layers of The Abyss''': The ChaoticEvil plane. The unrelenting, infinite layers of madness, chaos, savage brutality and destructive, warping horrors beyond comprehension. The abyss is made of infinite hells of all shapes and forms: volcanic wastelands, poisonous jungles, lightless caves, caverns, sulfuric pits, toxic swamps, acid lakes, blood seas, [[ThisIsntHeaven out of place paradises]] and sometimes [[BloodyBowelsOfHell living matter]]. Some are catalogued up until the 1200th layer, others exist only theoretically. The most important is Pazunia, the 1st layer, named after Pazuzu and nicknamed the Plain of Infinite Portals, an ashen wasteland full of acid pits and dotted by iron fortresses under a crimson sky. The Drow goddess Lolth has her own layer too, the 66th, The Demonweb pits. The nature of the plane itself corrupts all life and nature as well as mortal souls into vicious, deadly abominations. When [[WalkingWasteland Demons]] invade a world the [[HellonEarth corruption spreads from the portals]] and unless stopped it will end up consuming that planet or plane and turn it into a new layer of The Abyss. The Demons (Tanar'ri) are creatures of pure violence and excess that only seek the destruction and subjugation consumption of all living things. They are led in warbands and armies by the many [[DemonLordsAndArchdevils Demon Lords]] and their [[EnemyCivilWar constant fight]] for absolute power, the most famous rivalry that of Demogorgon and [[OrcusOnHisThrone Orcus]]. Their only idea of a society is a self-centered [[AsskickingLeadstoLeadership darwinist nightmare]] where everyone is out to prove themselves and kill the others. The only thing that can assure loyalty is fear of being destroyed by a bigger bully. Apart from Demons and Loumarra ([[DemonicPossession incorporeal Demons]]) their ancestors, the [[EldritchAbomination Obyrith]], reside here as deposed rulers. Beings of [[GoMadFromTheRevelation absolute madness]] and [[BodyHorror horror]], with [[StarfishAliens shapes defying logic and biology]] the Obyrith weren't aren't spawned by [[DemonofHumanOrigin from mortal souls like Demons]], they were born from the [[PrimordialChaos Primordial Chaos]] of the plane from mortal souls, they were born at the same time it the Abyss was created as a single layer plane. plane at the dawn of creation. The abyss Abyss is Hell for [[AlwaysChaoticEvil psychopaths]] and [[CompleteMonster monsters]] but the kind of mortal souls that end up here would call it a second chance.%%InUniverse
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*** '''The Infinite Layers of The Abyss''': The ChaoticEvil plane. The unrelenting, infinite layers of madness, chaos, savage brutality and destructive, warping horrors beyond comprehension. The abyss is made of infinite hells of all shapes and forms: volcanic wastelands, poisonous jungles, lightless caves, sulfuric pits, acid lakes, blood seas, [[ThisIsntHeaven out of place paradises]] and sometimes [[BloodyBowelsOfHell living matter]]. Some are catalogued up until the 1200th layer, others exist only theoretically. The most important is Pazunia, the 1st layer, named after Pazuzu and nicknamed the Plain of Infinite Portals, an ashen wasteland dotted by iron fortresses under a crimson sky. The Drow goddess Lolth has her own layer too, the 66th, The Demonweb pits. The nature of the plane itself corrupts all life and nature as well as mortal souls into vicious, deadly abominations. When Demons invade a world the corruption spreads from the portals and unless stopped it will end up consuming that planet or plane and turn it into a new layer of The Abyss. The Demons (Tanar'ri) are creatures of pure violence and excess led in warbands and armies by the many Demon Lords and their constant fight for absolute power, the most famous rivalry that of Demogorgon and Orcus. Their only idea of a society is a self-centered darwinist nightmare where everyone is out to prove themselves and kill the others. The only thing that can assure loyalty is fear of being destroyed by a bigger bully. Apart from Demons their ancestors, the [[EldritchAbomination Obyrith]], reside here as deposed rulers. Beings of [[GoMadFromTheRevelation absolute madness]] and [[BodyHorror horror]], with [[StarfishAliens shapes defying logic and biology]] the Obyrith weren't spawned by the Primordial Chaos of the plane from mortal souls, they were born at the same time it was created as a single layer plane. The abyss is Hell for [[AlwaysChaoticEvil psychopaths]] and [[CompleteMonster monsters]] but the kind of mortal souls that end up here would call it a second chance.%%InUniverse
*** '''The Windswept Depths of Pandemonium''': A Chaotic Evil/Chaotic Neutral plane of madness and solitude where the howling winds chip at your sanity with every passing moment. A desolate plane, the most barren and unhabited of them all, even more so than the Gray Waste. Pandemonium is a network of titanic, lightless tunnels without surface to exit, with howling ever-blowing strong winds that chill the bone and rend the mind without pause. Sometimes an occasional hurricane blow lifts up the travelers and thrashes them against the walls for miles at a time. Even if you find refuge from the gale the sound of the wind evokes wails and cries of torment even in your sleep. It is a place so inhospitable and sterile not even Fiends want to spend time here. Deeper layers have vaults and intersections between the tunnels but the deepest part of the plane is just comprised of isolated spheric vaults, like bubbles within stone, that have to be tediously traveled through a combination of scrying and teleportation or using Earthwalk spells. Pandemonium is the dumpster plane for the Powers of the Multiverse. When you want someone or something not found or able to escape you teleport them to the deepest vaults in the depths to never be seen again. Or you build your lair there, like Asgardian Power Loki's Winter Hall. Pandemonium is Hell for those who deserve to [[DrivenToMadness suffer a slow, maddening isolation until death]] and then be forgotten to history.

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*** '''The Infinite Layers of The Abyss''': The ChaoticEvil plane. The unrelenting, infinite layers of madness, chaos, savage brutality and destructive, warping horrors beyond comprehension. The abyss is made of infinite hells of all shapes and forms: volcanic wastelands, poisonous jungles, lightless caves, sulfuric pits, acid lakes, blood seas, [[ThisIsntHeaven out of place paradises]] and sometimes [[BloodyBowelsOfHell living matter]]. Some are catalogued up until the 1200th layer, others exist only theoretically. The most important is Pazunia, the 1st layer, named after Pazuzu and nicknamed the Plain of Infinite Portals, an ashen wasteland dotted by iron fortresses under a crimson sky. The Drow goddess Lolth has her own layer too, the 66th, The Demonweb pits. The nature of the plane itself corrupts all life and nature as well as mortal souls into vicious, deadly abominations. When Demons [[WalkingWasteland Demons]] invade a world the [[HellonEarth corruption spreads from the portals portals]] and unless stopped it will end up consuming that planet or plane and turn it into a new layer of The Abyss. The Demons (Tanar'ri) are creatures of pure violence and excess that only seek the destruction and subjugation of all living things. They are led in warbands and armies by the many [[DemonLordsAndArchdevils Demon Lords Lords]] and their [[EnemyCivilWar constant fight fight]] for absolute power, the most famous rivalry that of Demogorgon and Orcus. [[OrcusOnHisThrone Orcus]]. Their only idea of a society is a self-centered [[AsskickingLeadstoLeadership darwinist nightmare nightmare]] where everyone is out to prove themselves and kill the others. The only thing that can assure loyalty is fear of being destroyed by a bigger bully. Apart from Demons and Loumarra ([[DemonicPossession incorporeal Demons]]) their ancestors, the [[EldritchAbomination Obyrith]], reside here as deposed rulers. Beings of [[GoMadFromTheRevelation absolute madness]] and [[BodyHorror horror]], with [[StarfishAliens shapes defying logic and biology]] the Obyrith weren't spawned by the [[PrimordialChaos Primordial Chaos Chaos]] of the plane from mortal souls, they were born at the same time it was created as a single layer plane. The abyss is Hell for [[AlwaysChaoticEvil psychopaths]] and [[CompleteMonster monsters]] but the kind of mortal souls that end up here would call it a second chance.%%InUniverse
*** '''The Windswept Depths of Pandemonium''': A Chaotic Evil/Chaotic Neutral plane of madness and solitude where the howling winds chip at your sanity with every passing moment. A desolate plane, the most barren and unhabited uninhabited of them all, even more so than the Gray Waste. Pandemonium is a network of titanic, lightless tunnels without surface to exit, with howling ever-blowing strong winds that chill the bone and rend the mind without pause. Sometimes an occasional hurricane blow lifts up the travelers and thrashes them against the walls for miles at a time. Even if you find refuge from the gale the sound of the wind evokes wails and cries of torment even in your sleep. It is a place so inhospitable and sterile not even Fiends want to spend time here. Deeper layers have vaults and intersections between the tunnels but the deepest part of the plane is just comprised of isolated spheric vaults, like bubbles within stone, that have to be tediously traveled through a combination of scrying and teleportation or using Earthwalk spells. Pandemonium is the dumpster plane for the Powers of the Multiverse. When you want someone or something not found or able to escape you teleport them to the deepest vaults in the depths to never be seen again. Or you build your lair there, like Asgardian Power Loki's Winter Hall. Pandemonium is Hell for those who deserve to [[DrivenToMadness suffer a slow, maddening isolation until death]] and then be forgotten to history.
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*** '''The Bleak Eternity of Gehenna''': A Lawful Evil/Neutral Evil plane. Gehenna is a desolate world of 4 theoretically infinite-sized volcanoes floating in the inmensity of a burning pit. The mounts are at different levels of activity,. One is awakening, covered in boiling waterfalls, the second one is in full eruption, the third one is dying, leaving that layer an acidic snowland covered in smog, and the final one is completely dead, with the land and underground full of dried ice-cold magma. Gehehnna is a place without mercy or pity, place fot those who use law and contracts in a selfish way, taking on causes by profit and not for ideals or those who just only care about themselves, and do not want to be found easily for the transgressions they committed. Daemons (Yugoloth), mercenary Fiends residing with their General in the [[MobileCity Crawling City]] migrated here from the Gray Waste, since Gehehnna is not as barren and despite being Neutral Evil their affinity for contracts and pacts sways them a bit more to the lawful side with the Devils. But make no mistake, they will not honor their mercenary contracts if the time is right, or if their payment in gold or souls, can be bested and they will tell your enemies how much it would cost to bribe them to change sides until both sides run dry with money. They are only in it for themselves and no one else. Gehenna is a Hell for Backstabbers and Mercenaries, people with no friends, those who are not trustworthy and therefore persecuted and shunned.

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*** '''The Bleak Eternity of Gehenna''': A Lawful Evil/Neutral Evil plane. Gehenna is a desolate world of 4 theoretically infinite-sized volcanoes floating in the inmensity of a burning pit. The mounts are at different levels of activity,. One is awakening, covered in boiling toxic waterfalls, the second one is in full eruption, the third one is dying, leaving that layer an acidic snowland covered in smog, and the final one is completely dead, with the land and underground full of dried ice-cold magma. Gehehnna is a place without mercy or pity, place fot those who use law and contracts trust in a selfish way, taking on causes by profit and not for ideals or those who just only care about themselves, and do not want to be found easily for the transgressions they committed. Daemons (Yugoloth), mercenary Fiends [[WarForFunAndProfit Mercenary Fiends]] residing with their enigmatic General in the [[MobileCity Crawling City]] migrated here from the Gray Waste, since Gehehnna is not as barren and despite being Neutral Evil Evil, their affinity for contracts and pacts sways them a bit more to the lawful Lawful side with the Devils. They [[PrivateMilitaryContractors offer their services]] and [[ConsummateProfessional military and espionage talents]] to both sides of the Blood War and sometimes mortals. But make no mistake, they will not honor their mercenary contracts [[OnlyinItfortheMoney if the time counteroffer is right, or if better]]. If their payment in gold or souls, souls can be bested and [[ChronicBackstabbingDisorder they will tell your enemies how much it would cost to bribe for them to change sides sides]], back and forth until both sides run dry with out of money. They are only in it for themselves and [[ItsAllAboutMe no one else. else]]. Gehenna is a Hell for Backstabbers Backstabbers, Turncoats and Mercenaries, selish people with no honor and no friends, those who are not trustworthy and therefore persecuted and shunned.
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*** '''The Bleak Eternity of Gehenna''': A Lawful Evil/Neutral Evil plane. Gehenna is a desolate world of 4 theoretically infinite-sized volcanoes floating in the inmensity of a burning pit. Some of the mounts are frozen, leaving that layer an acidic snowland, others are dormant, cloaking the place with a veil of burning ash that blocks the light but the atmosphere remains inhospitable, caustic and scorching in all of them. Gehehnna is a place without mercy or pity. A place fot those who use law and contracts in a selfish way, taking on causes by profit and not for ideals or those who just only care about themselves, and do not want to be found easily. Daemons (Yugoloth), mercenary fiends residing with their General in the [[MobileCity Crawling City]] migrated here from the Gray Waste, since Gehehnna is not as barren and despite being Neutral Evil their affinity for contracts and pacts sways them a bit more to the lawful side with the Devils. But make no mistake, they will not honor their mercenary contracts if the time is right, or if their payment in gold or souls, can be bested and they will tell your enemies how much it would cost to bribe them to change sides until both sides run dry with money. They are only in it for themselves and no one else. Gehenna is a Hell for Backstabbers, people with no friends, those who are not trustworthy and therefore persecuted and shunned.
*** '''The Gray Waste of Hades''': The NeutralEvil plane. [[TheUnderworld Hades]] is a gray immensity of barren nothingness where all color, hope, love and empathy comes to die. This is where Daemons (Yugoloths) originate. Imagine how miserable of a place can be when the fiends born from it want to flee the [[GoMadFromTheIsolation sensory deprivation hell]] that is Hades. The plane is pure indiluted Evil and drains color from all that enters, turning everything into a gray dull tone, as well as draining all good of those mortals who enter here. Travelers will lose their color and despair, becoming more and more paranoid and selfish and finally apathetic shells who do not want to interact or care for anyone else but themselves, only to be left alone in complete solitude that worsens their affliction. To make things worse, it is also visually uninteresting, being an infinite gray plain with occassional chasms or sometimes even sharp, rocky hills with the only structure beign Khin-Oin a Yugoloth fortified tower that goes on for miles both above and underground, where their other leader resides, the Oinoloth (a title for a plaguelord, not a species). Coincidentally this flat topography and its placement in the exact middle of the Lower Planes makes it the perfect battlefield for the Blood War and the clashing of Devils and Demons. The Power Hades from the Greek Pantheon resides here as well as the Night Hags, the most powerful hags in the multiverse, soul merchants who are said by some to have had a hand in creating the Yugoloth and other [[VideoGame/PlanescapeTorment unspeakable things]]. The Baernaloths are still here, the original Yugoloths, decrepit Goat-like Fiends who weep black ichor with a smug grin on their face. Rumored to predate Devils and Demons, and maybe even creating them, they are philosophers and plaguemasters who just want to find the true meaning of Evil as an idea untainted by Order or Chaos. The Gray Waste is Hell for those who only care for themselves, not others, not Order, not Chaos, not ideals, not dreams, only themselves.%%InUniverse

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*** '''The Bleak Eternity of Gehenna''': A Lawful Evil/Neutral Evil plane. Gehenna is a desolate world of 4 theoretically infinite-sized volcanoes floating in the inmensity of a burning pit. Some of the The mounts are frozen, at different levels of activity,. One is awakening, covered in boiling waterfalls, the second one is in full eruption, the third one is dying, leaving that layer an acidic snowland, others are dormant, cloaking snowland covered in smog, and the place final one is completely dead, with a veil of burning ash that blocks the light but the atmosphere remains inhospitable, caustic land and scorching in all underground full of them. dried ice-cold magma. Gehehnna is a place without mercy or pity. A pity, place fot those who use law and contracts in a selfish way, taking on causes by profit and not for ideals or those who just only care about themselves, and do not want to be found easily. easily for the transgressions they committed. Daemons (Yugoloth), mercenary fiends Fiends residing with their General in the [[MobileCity Crawling City]] migrated here from the Gray Waste, since Gehehnna is not as barren and despite being Neutral Evil their affinity for contracts and pacts sways them a bit more to the lawful side with the Devils. But make no mistake, they will not honor their mercenary contracts if the time is right, or if their payment in gold or souls, can be bested and they will tell your enemies how much it would cost to bribe them to change sides until both sides run dry with money. They are only in it for themselves and no one else. Gehenna is a Hell for Backstabbers, Backstabbers and Mercenaries, people with no friends, those who are not trustworthy and therefore persecuted and shunned.
*** '''The Gray Waste of Hades''': The NeutralEvil plane. [[TheUnderworld Hades]] is a gray immensity of barren nothingness where all color, hope, love and empathy comes to die. This is where Daemons (Yugoloths) originate. Imagine how miserable of a place can be when the fiends born from it want to flee the [[GoMadFromTheIsolation sensory deprivation hell]] that is Hades. The plane is pure indiluted Evil and drains color from all that enters, turning everything into a gray dull tone, as well as draining all good of those mortals who enter here. Travelers will lose their color and despair, becoming more and more paranoid and selfish and finally apathetic shells who do not want to interact or care for anyone else but themselves, only to be left alone in complete solitude that worsens their affliction. To make things worse, it is also visually uninteresting, being an infinite gray plain with occassional chasms or sometimes even sharp, rocky hills with the only structure beign being Khin-Oin a Yugoloth fortified tower that goes on for miles both above and underground, where their other leader resides, the Oinoloth (a title for a plaguelord, not a species). Coincidentally this flat topography and its placement in the exact middle of the Lower Planes makes it the perfect battlefield for the Blood War and the clashing of Devils and Demons. The Power Hades from the Greek Pantheon resides here as well as the Night Hags, the most powerful hags in the multiverse, soul merchants who are said by some to have had a hand in creating the Yugoloth and other [[VideoGame/PlanescapeTorment unspeakable things]]. The Baernaloths are still here, the original Yugoloths, decrepit Goat-like Fiends who weep black ichor with a smug grin on their face. Rumored to predate Devils and Demons, and maybe even creating them, they are philosophers and plaguemasters who just want to find the true meaning of Evil as an idea untainted by Order or Chaos. The Gray Waste is Hell for those who only care for themselves, not others, not Order, not Chaos, not ideals, not dreams, only themselves.%%InUniverse

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