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-->''Kick ass, erase names.''

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-->''Kick ->''Kick ass, erase names.''



** Mythenders can usually choose to [[BackFromTheDead return from death,]] and even be [[CameBackStrong stronger]] (if [[CameBackWrong less human]]) for it. The exception is if a fight against a Greater Myth goes on for long enough that the Myth can bring its full power to bear; in that case, it kills all the Mythenders permanently.

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** Mythenders can usually choose to [[BackFromTheDead return from death,]] death]], and even be [[CameBackStrong stronger]] (if [[CameBackWrong less human]]) for it. The exception is if a fight against a Greater Myth goes on for long enough that the Myth can bring its full power to bear; in that case, it kills all the Mythenders permanently.



* DidYouJustPunchOutCthulhu: Hell yeah you did!

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* %%* DidYouJustPunchOutCthulhu: Hell yeah you did!



* KillTheGod: The point of the exercise, natch.

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* %%* KillTheGod: The point of the exercise, natch.exercise.



* TheTrickster: Loki, of course.

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* %%* TheTrickster: Loki, of course.Loki.
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The game is available digitally in its entirety for free via [[https://www.drivethrurpg.com/product/110779/Mythender-Roleplaying-Game DriveThruRPG]], with the paid version providing a softcover print copy.

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''Mythender'' is a high-action adventure game where you play amazing, Mythic heroes — called Mythenders — who travel the Mythic World to destroy its gods and monsters. Because, hey, why not? It's all about leaping off of mountains with your massive, [[FlamingSword flaming sword]] drawn and splitting open a giant's face.

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''Mythender'' is a high-action adventure game by Ryan Macklin where you play amazing, Mythic heroes — called Mythenders — who travel the Mythic World to destroy its gods and monsters. Because, hey, why not? It's all about leaping off of mountains with your massive, [[FlamingSword flaming sword]] drawn and splitting open a giant's face.



''Mythender'' is a tabletop roleplaying game by Ryan Macklin.



!! This game contains examples of the following tropes:

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!! This game !!''Mythender'' contains examples of the following tropes:of:
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''Mythender'' is high-action adventure game where you play amazing, Mythic heroes — called Mythenders — who travel the Mythic World to destroy its gods and monsters. Because, hey, why not? It's all about leaping off of mountains with your massive, [[FlamingSword flaming sword]] drawn and splitting open a giant's face.

to:

''Mythender'' is a high-action adventure game where you play amazing, Mythic heroes — called Mythenders — who travel the Mythic World to destroy its gods and monsters. Because, hey, why not? It's all about leaping off of mountains with your massive, [[FlamingSword flaming sword]] drawn and splitting open a giant's face.



* AllMythsAreTrue: Though not equally true everywhere. Each mythology occupies its own Mythic World where it rules supreme, e.g., Mythic Norden is the world of the norse gods and their giant enemies. It is possible for Myths and Mythenders from one world to cross over to another, though.

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* AllMythsAreTrue: Though not equally true everywhere. Each mythology occupies its own Mythic World where it rules supreme, e.g., Mythic Norden is the world of the norse Norse gods and their giant enemies. It is possible for Myths and Mythenders from one world to cross over to another, though.



* BlessedWithSuck: Mythenders are so powerful that they can fight the very gods and win, but it's all but impossible for them to interact with humans in a way that doesn't break their minds.

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* BlessedWithSuck: Mythenders are so powerful that they can fight the very gods and win, but it's all but impossible for them to interact with humans in a way that doesn't break their the humans' minds.



** True to his reputation, Thor loves a good fight and consider the Mythenders to be a worthy challenge.

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** True to his reputation, Thor loves a good fight and consider considers the Mythenders to be a worthy challenge.



* LegacyHero: Or Legacy ''Villain,'' in this case. Since Mythic Norden turns fallen Mythenders into new incarnations of Ended Myths, Odin is only the last in a long line of Odins.

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* LegacyHero: Or Legacy ''Villain,'' in this case. Since Mythic Norden turns fallen Mythenders into new incarnations of Ended Myths, Odin is only merely the last in a long line of Odins.



* LoyalPhlebotinum: A Mythender or Myth can not be permanently separated from its Weapons, nor can the Weapon be permanently destroyed by anyone but themselves.

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* LoyalPhlebotinum: A Mythender or Myth can not cannot be permanently separated from its Weapons, nor can the Weapon be permanently destroyed by anyone but themselves.



* NoSell: Part of the rules. Attacks never miss, the question is whether the target just shrugs it off or not.
* OneManArmy: Most Mythenders. [[note]]And only "most" because a lot of them ''command'' armies.[[/note]] In fact, there isn't even a mechanic for fighting mortal armies. When not faced with enemies of Mythic power, Mythenders just automatically win.

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* NoSell: Part of the rules. Attacks never miss, the question is whether the target just shrugs it them off or not.
* OneManArmy: Most Mythenders. [[note]]And only "most" because a lot of them ''command'' armies.[[/note]] In fact, there isn't even a mechanic for fighting mortal armies. When not faced with facing enemies of without Mythic power, Mythenders just automatically win.



* OurZombiesAreDifferent: Draugr, the vile dead, rise from their graves driven by greed. They are not mindless but looking to steal and enslave anything they can get their rotting hands on.

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* OurZombiesAreDifferent: Draugr, the vile dead, rise from their graves driven by greed. They are not mindless mindless, but looking to steal and enslave anything they can get their rotting hands on.



* PregnantBadass: Greta, the Drillmaster Matron of Thorberge is noted to be pregnant at the moment but to be no less deadly for it.

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* PregnantBadass: Greta, the Drillmaster Matron of Thorberge Thorberge, is noted to be pregnant at the moment but to be no less deadly for it.



* RolePlayingEndgame: The game isn't really meant for long campaigns, but an optional rule suggests that Mythic Norden starts out with a total of six Greater Myths (conveniently the same number as is statted out in the book). If the players can bring that number down to zero, then Mythic Norden itself has been Ended and is [[TheMagicGoesAway replaced with a mundane world ruled by humans.]] On the other hand, if over the course of the campaign enough Mythenders suffer apotheosis that the number rises to twelve, [[DownerEnding Mythic Norden has grown too powerful to oppose and will endure forever.]]
* RuleOfCool: The central guiding principle. If something is cool, then you can ''definitely'' do it. If it makes absolutely no sense it might just need you to put a bit more omph into it.

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* RolePlayingEndgame: The game isn't really meant for long campaigns, but an optional rule suggests that Mythic Norden starts out with a total of six Greater Myths (conveniently the same number as is that are statted out in the book). If the players can bring that number down to zero, then Mythic Norden itself has been Ended and is [[TheMagicGoesAway replaced with a mundane world ruled by humans.]] On the other hand, if over the course of the campaign enough Mythenders suffer apotheosis that the number rises to twelve, [[DownerEnding Mythic Norden has grown too powerful to oppose and will endure forever.]]
* RuleOfCool: The central guiding principle. If something is cool, then you can ''definitely'' do it. If it makes absolutely no sense sense, it might just need you to put a bit more omph oomph into it.



* TheSocialDarwinist: Mythic Norden believes in the need for the old to always be destroyed by the new and better. It's fared better against the Mythenders than most Mythic Worlds have as a result, since it uses them to prune out weak Myths and replace them with new and stronger ones.

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* TheSocialDarwinist: Mythic Norden believes in the need for the old to always be destroyed by the new and better. It's As a result, it's fared better against the Mythenders than most Mythic Worlds have as a result, have, since it uses them to prune out weak Myths and replace them with new and stronger ones.



* TeethclenchedTeamwork: Mythenders have Bonds to each other that express not so much why they are good friends as why they feel reluctant to kill each other just yet.

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* TeethclenchedTeamwork: Mythenders have Bonds to each other that express express, not so much why they are good friends as friends, but why they feel reluctant to kill each other just yet.



** If the Mythenders can't beat a Greater Myth within a certain number of rounds (usually five), the Myth automatically wins and kills them all DeaderThanDead.
** Conversely, Mythenders automatically defeat a Lesser Myth if they're still alive after five rounds. It's better if they can kill it before then, though, since the longer the Lesser Myth holds out the more it empowers the Greater Myth it serves.

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** If the Mythenders can't beat a Greater Myth within a certain number of rounds (usually five), the Myth automatically wins and kills them all DeaderThanDead.
DeaderThanDead by bringing its full power to bear.
** Conversely, Mythenders automatically defeat a Lesser Myth if they're still alive after five rounds. It's better if they can kill it before then, though, since the longer the Lesser Myth holds out out, the more it empowers the Greater Myth it serves.
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* CastFromHitpoints: Any Titanic Action. It lets you do just about [[RealityWarper anything you can imagine, no matter how insane,]] at the price of tearing yourself apart from channeling such immense energies.

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* ClingyMacGuffin: A Mythender or Myth can not be permanently separated from its Weapons, nor can the Weapon be permanently destroyed by anyone but themselves.



* LittleMissBadass: Mythenders with the Child Past are very much this.

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* LittleMissBadass: Female Mythenders with the Child Past are very much this.this.
* LoyalPhlebotinum: A Mythender or Myth can not be permanently separated from its Weapons, nor can the Weapon be permanently destroyed by anyone but themselves.
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* SavageWolf: Fenrir is a wolf-monster that [[HatesEveryoneEqually embodies the concept of hatred.]]
* ShoutOut: The [[CanisMajor giant wolf]] Fenrir sometimes [[VideoGame/DarkSoulsI fights with Tyr's sword held between his teeth.]]
* SnakesAreSinister: Jörmungandr, a giant venomous serpent and quite possibly the biggest and baddest Myth in Norden.

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At least, it was a face before you up to fix that.

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At least, it was a face before you showed up to fix that.



* BloodKnight: True to his reputation, Thor loves a good fight and consider the Mythenders to be a worthy challenge. The Einherjar are an entire celestial army of this.
* BreakThemByTalking: A perfectly valid attack in Mythic battle, since anything that hurts the opponent's spirit and morale damages them as much as physical wound.

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* BloodKnight: BloodKnight:
**
True to his reputation, Thor loves a good fight and consider the Mythenders to be a worthy challenge. challenge.
**
The Einherjar are an entire celestial army of this.
* BreakThemByTalking: A perfectly valid attack in Mythic battle, since anything that hurts the opponent's spirit and morale damages them as much as a physical wound.



* OrderVersusChaos: Mythic Norden suffers a ForeverWar between the gods, embodying Order, and the jötnar, embodying Chaos. Both sides are equally awful to humans, though the gods [[VillainWithGoodPublicity have better publicity.]]

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* OrderVersusChaos: Mythic Norden suffers a ForeverWar between the gods, embodying Order, and the jötnar, Jötnar, embodying Chaos. Both sides are equally awful to humans, though the gods [[VillainWithGoodPublicity have better publicity.]]

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* AllMythsAreTrue: Though not equally true everywhere. Each mythology occupies its own Mythic World where it rules supreme, e.g., Mythic Norden is the world of the norse gods and their giant enemies. It is possible for Myths and Mythenders from one world to cross over another, though.

to:

* AllMythsAreTrue: Though not equally true everywhere. Each mythology occupies its own Mythic World where it rules supreme, e.g., Mythic Norden is the world of the norse gods and their giant enemies. It is possible for Myths and Mythenders from one world to cross over to another, though.


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* NoSell: Part of the rules. Attacks never miss, the question is whether the target just shrugs it off or not.


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* RealityWarper: A Mythender performing a Titanic Action is effectively this.
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* KillTheGod: The point of the exercise, natch.
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* LegacyHero: Or Legacy ''Villain,'' in this case. Since Mythic Norden turns fallen Mythenders into new incarnations of fallen Myths, Odin is only the last in a long line of Odins.

to:

* LegacyHero: Or Legacy ''Villain,'' in this case. Since Mythic Norden turns fallen Mythenders into new incarnations of fallen Ended Myths, Odin is only the last in a long line of Odins.
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None


* RolePlayingEndgame: The game isn't really meant for long campaigns, but an optional rule suggests that Mythic Norden starts out with a total of six Greater Myths (conveniently the same number as is statted out in the book). If the players can kill off all of them, then Mythic Norden itself has been Ended and is replaced with a mundane world ruled by humans. On the other hand, if over the course of the campaign enough Mythenders suffer apotheosis that the number rises to twelve, [[DownerEnding Mythic Norden has grown too powerful to oppose and will endure forever.]]

to:

* RolePlayingEndgame: The game isn't really meant for long campaigns, but an optional rule suggests that Mythic Norden starts out with a total of six Greater Myths (conveniently the same number as is statted out in the book). If the players can kill off all of them, bring that number down to zero, then Mythic Norden itself has been Ended and is [[TheMagicGoesAway replaced with a mundane world ruled by humans. humans.]] On the other hand, if over the course of the campaign enough Mythenders suffer apotheosis that the number rises to twelve, [[DownerEnding Mythic Norden has grown too powerful to oppose and will endure forever.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RolePlayingEndgame: The game isn't really meant for long campaigns, but an optional rule suggests that Mythic Norden starts out with a total of six Greater Myths (conveniently the same number as is statted out in the book). If the players can kill off all of them, then Mythic Norden itself has been Ended and is replaced with a mundane world ruled by humans. On the other hand, if over the course of the campaign enough Mythenders suffer apotheosis that the number rises to twelve, [[DownerEnding Mythic Norden has grown too powerful to oppose and will endure forever.]]

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* ClingyMacGuffin: A Mythender or Myth can not be permanently separated from its Weapons, nor can the Weapon be permanently destroyed by anyone but themselves.
* CombatSadomasochist: The Bloodlust Gift lets you gain power from being injured.



** Mythenders can usually choose to [[BackFromTheDead return from death,]] and even be [[CameBackStrong stronger]] (if [[CameBackWrong less human]]) for it. The exception is if a fight against a Greater Myth goes on for long enough that the Myth can bring its full power to bare; in that case, it kills all the Mythenders permanently.

to:

** Mythenders can usually choose to [[BackFromTheDead return from death,]] and even be [[CameBackStrong stronger]] (if [[CameBackWrong less human]]) for it. The exception is if a fight against a Greater Myth goes on for long enough that the Myth can bring its full power to bare; bear; in that case, it kills all the Mythenders permanently.


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* HalfHumanHybrid: Mythenders of the Abomination Past are half human, half Myth.


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* {{Synchronization}}: Harming a Myth or Mythender's Weapon is the same as harming the Myth or Mythender themself.
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* FriendlyEnemy: Loki quite like Mythenders, since he admires anyone who breaks the rules, and Mythenders break the rules by their very existence.

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* FriendlyEnemy: Loki quite like likes Mythenders, since he admires anyone who breaks the rules, and Mythenders break the rules by their very existence.
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* OneManArmy: Most Mythenders. In fact, there isn't even a mechanic for fighting mortal armies. When not faced with enemies of Mythic power, Mythenders just automatically win.

to:

* OneManArmy: Most Mythenders. [[note]]And only "most" because a lot of them ''command'' armies.[[/note]] In fact, there isn't even a mechanic for fighting mortal armies. When not faced with enemies of Mythic power, Mythenders just automatically win.
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* PyrrhicVictory: All too possible. If you destroy a Greater Myth but one or more of your party members reach apotheosis from it, you have only made the Mythic World stronger through your efforts.

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[[caption-width-right:350:He had it coming!]]

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[[caption-width-right:350:He [[caption-width-right:350:Hey, the bastard had it coming!]]



''Mythender'' is high-action adventure game where you play amazing, Mythic heroes — called Mythenders — who travel the Mythic World to destroy its gods and monsters. Because, hey, why not? It's all about leaping off of mountains with your massive, flaming sword drawn and splitting open a giant’s face.

to:

''Mythender'' is high-action adventure game where you play amazing, Mythic heroes — called Mythenders — who travel the Mythic World to destroy its gods and monsters. Because, hey, why not? It's all about leaping off of mountains with your massive, [[FlamingSword flaming sword sword]] drawn and splitting open a giant’s giant's face.



* BackFromTheDead: At the cost of taking on permanent Corruption and Fate, a Mythender can return from certain death.

to:

* BackFromTheDead: At the cost of [[CameBackWrong taking on permanent Corruption and Fate, Fate,]] a Mythender can return from certain death.



* BloodKnight: True to his reputation, Thor loves a good fight and consider the Mythenders to be a worthy challenge.

to:

* BloodKnight: True to his reputation, Thor loves a good fight and consider the Mythenders to be a worthy challenge. The Einherjar are an entire celestial army of this.
* BreakThemByTalking: A perfectly valid attack in Mythic battle, since anything that hurts the opponent's spirit and morale damages them as much as physical wound.


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* DeaderThanDead:
** Mythenders can usually choose to [[BackFromTheDead return from death,]] and even be [[CameBackStrong stronger]] (if [[CameBackWrong less human]]) for it. The exception is if a fight against a Greater Myth goes on for long enough that the Myth can bring its full power to bare; in that case, it kills all the Mythenders permanently.
** Dead Myths can return to life in the form of a fallen Mythender. The only way to get rid of them for good is to have ''all'' of them dead simultaneously, ending Mythic reality altogether.


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* DyingAsYourself: A Mythender who has taken on too much Corruption can choose to die (either killed by a Myth or struck down by his own companions) rather than take the risk of becoming a Myth.


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* EvilSorcerer: A common form of minor enemy. Sorcerers are mortals who have been granted certain Mythic powers by the gods.


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* OurGiantsAreBigger: The Jötnar. They come in frost and fire form and function as a sort of EliteMooks, being a bit tougher than most Lesser Myths.
* OurZombiesAreDifferent: Draugr, the vile dead, rise from their graves driven by greed. They are not mindless but looking to steal and enslave anything they can get their rotting hands on.


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* TheTrickster: Loki, of course.
* {{Valkyries}}: They serve Odin and Freyja, bringing them the heroic dead to be turned into Einherjar.
* VictoryByEndurance:
** If the Mythenders can't beat a Greater Myth within a certain number of rounds (usually five), the Myth automatically wins and kills them all DeaderThanDead.
** Conversely, Mythenders automatically defeat a Lesser Myth if they're still alive after five rounds. It's better if they can kill it before then, though, since the longer the Lesser Myth holds out the more it empowers the Greater Myth it serves.
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[[caption-width-right:350:some caption text]]

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[[caption-width-right:350:some caption text]]
[[caption-width-right:350:He had it coming!]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mythender.png]]
[[caption-width-right:350:some caption text]]


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* AllMythsAreTrue: Though not equally true everywhere. Each mythology occupies its own Mythic World where it rules supreme, e.g., Mythic Norden is the world of the norse gods and their giant enemies. It is possible for Myths and Mythenders from one world to cross over another, though.
Is there an issue? Send a MessageReason:
None


''Mythender'' is high-action adventure game where you play amazing, Mythic heroes —- called Mythenders -— who travel the Mythic World to destroy its gods and monsters. Because, hey, why not? It's all about leaping off of mountains with your massive, flaming sword drawn and splitting open a giant’s face.

to:

''Mythender'' is high-action adventure game where you play amazing, Mythic heroes —- called Mythenders -— who travel the Mythic World to destroy its gods and monsters. Because, hey, why not? It's all about leaping off of mountains with your massive, flaming sword drawn and splitting open a giant’s face.
Is there an issue? Send a MessageReason:
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Added DiffLines:

-->''Kick ass, erase names.''

''Mythender'' is high-action adventure game where you play amazing, Mythic heroes —- called Mythenders -— who travel the Mythic World to destroy its gods and monsters. Because, hey, why not? It's all about leaping off of mountains with your massive, flaming sword drawn and splitting open a giant’s face.

At least, it was a face before you up to fix that.

[[PowerAtAPrice Badassery has its cost]], though. By drawing on the Mythic Heart that grants them their powers, Mythenders assemble [[TheCorruption Corruption]], making them increasingly monstrous and bringing closer the day when they lose their last shred of humanity and [[HeWhoFightsMonsters become Myths themselves.]] A longer campaign of ''Mythender'' will almost certainly involve the players being forced to hunt down and kill their previous characters.

But hey, you'll definitely look ''awesome'' doing it!

''Mythender'' is a tabletop roleplaying game by Ryan Macklin.

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!! This game contains examples of the following tropes:
* AllOfThem: Odin has every single Gift in the book.
* ArcWords: "... is my weapon."
* BackFromTheDead: At the cost of taking on permanent Corruption and Fate, a Mythender can return from certain death.
* BlessedWithSuck: Mythenders are so powerful that they can fight the very gods and win, but it's all but impossible for them to interact with humans in a way that doesn't break their minds.
* BloodKnight: True to his reputation, Thor loves a good fight and consider the Mythenders to be a worthy challenge.
* TheCorruption: A central mechanic. Using Mythic power turns you increasingly Mythic yourself, until you stop being human altogether.
* DareToBeBadass: The Mythmaster is actively told to mock overly-cautious players. If you don't want to be a badass, you're playing the wrong game!
* DidYouJustPunchOutCthulhu: Hell yeah you did!
* EldritchLocation: Most Greater Myths hang out in one, making for a spectacular battlefield.
* FallenHero: Plenty of them, but Fenrir stands out for never being anything else. The first Fenrir was a Mythender who Ended the god Tyr and transformed into a Myth after the battle.
* FriendlyEnemy: Loki quite like Mythenders, since he admires anyone who breaks the rules, and Mythenders break the rules by their very existence.
* HeavyMetalUmlaut: The Mythmaster is advised to make heavy use of them in naming locations.
* HeWhoFightsMonsters: The ultimate fate of any Mythender who doesn't die is to become a terrifying godlike Myth who in turn will need to be fought by future Mythenders.
* HornyVikings: The default setting, Mythic Norden, is full of them.
* JerkassGods: All Myths are assholes. Even the ones with seemingly benevolent domains like "love" or "wisdom" take them to a horrifying extreme.
* LegacyHero: Or Legacy ''Villain,'' in this case. Since Mythic Norden turns fallen Mythenders into new incarnations of fallen Myths, Odin is only the last in a long line of Odins.
* LittleMissBadass: Mythenders with the Child Past are very much this.
* TheMagicGoesAway: The ultimate goal of the Mythenders is to create a world where humanity is free of gods and monsters.
* OneManArmy: Most Mythenders. In fact, there isn't even a mechanic for fighting mortal armies. When not faced with enemies of Mythic power, Mythenders just automatically win.
* OneWingedAngel: A Mythender who has really over-indulged in Corruption assumes his Godlike Form. It's usually creepy as hell.
* OrderVersusChaos: Mythic Norden suffers a ForeverWar between the gods, embodying Order, and the jötnar, embodying Chaos. Both sides are equally awful to humans, though the gods [[VillainWithGoodPublicity have better publicity.]]
* PowerAtAPrice: Mythenders can gain powerful new Gifts by advancing their Fate, but the more they take, the greater the chance that they'll turn into a Myth.
* PregnantBadass: Greta, the Drillmaster Matron of Thorberge is noted to be pregnant at the moment but to be no less deadly for it.
* PureIsNotGood: Jörmungandr the world-serpent embodies purity. He's so pure that his blood is poison to regular, impure people.
* RuleOfCool: The central guiding principle. If something is cool, then you can ''definitely'' do it. If it makes absolutely no sense it might just need you to put a bit more omph into it.
* TheSocialDarwinist: Mythic Norden believes in the need for the old to always be destroyed by the new and better. It's fared better against the Mythenders than most Mythic Worlds have as a result, since it uses them to prune out weak Myths and replace them with new and stronger ones.
* TeethclenchedTeamwork: Mythenders have Bonds to each other that express not so much why they are good friends as why they feel reluctant to kill each other just yet.
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