Follow TV Tropes

Following

History TabletopGame / KeepOnTheBorderlands

Go To

OR

Is there an issue? Send a MessageReason:
None


* WhatMeasureIsAMook: One of the earliest examples of such. There are children among the various monsters who are also combatants. Gaming groups and flame wars have been fought over whether or not to slaughter them.

to:

* WhatMeasureIsAMook: One of the earliest examples of such. There are children children, called "young", among the various monsters who are also combatants. Gaming groups and flame wars have been fought over whether or not to slaughter them.
Is there an issue? Send a MessageReason:
None



to:

* WhereTheHellIsSpringfield: Although ostensibly set in Mystara, the module is pretty much devoid of any references to a specific setting. It can be comfortably set in Greyhawk, the Forgotten Realms or any other "default" D&D setting with minimal effort, as well as in almost any location within those settings.
Is there an issue? Send a MessageReason:
None


* AddedAlliterativeAppeal: The Caves of Chaos in where the majority of the adventuring takes place.

to:

* AddedAlliterativeAppeal: AlliterativeName: The Caves of Chaos in where the majority of the adventuring takes place.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UpdatedRerelease: Apart from the Hackmaster "parody" version and the D&D Encounters adventure, a 5th Edition conversion/expansion was released by Goodman Games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/keepontheborderlands.jpg]]
Is there an issue? Send a MessageReason:
None


The Circle of Eight modding community have written a complete version of the module that can be played using a modded version of the ''Videogame/TempleOfElementalEvil'' video game.

to:

The Circle of Eight modding community have written a complete version of the module that can be played using a their modded version of the ''Videogame/TempleOfElementalEvil'' video game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The Circle of Eight modding community have written a complete version of the module that can be played using a modded version of the ''Videogame/TempleOfElementalEvil'' video game.
Is there an issue? Send a MessageReason:
None


''Keep on the Borderlands'' was an introductory module for the Red Box (Basic) version of the non-Advanced ''TabletopGame/DungeonsAndDragons''. As the module packaged in with the majority of the Red Box sets, it became one of the most run-through modules in D&D and one of the most popular.

to:

''Keep on the Borderlands'' was an introductory module for the Red Box (Basic) version of the non-Advanced ''TabletopGame/DungeonsAndDragons''. As the module packaged in with the majority latter pressings of the Holmes Basic Set and the Red Box sets, Box, it became one of the most run-through modules in D&D and one of the most popular.
Is there an issue? Send a MessageReason:
None


* ChildSoldier: The various humanoids have children among their families in the Caverns of Chaos.

to:

* ChildSoldier: The various humanoids have children among their families in the Caverns of Chaos. They are, however, established in the module as being complete noncombattants, along with a larger number of the females in the caves.



* InvitedAsDinner: The entrance to the Hobgoblins' lair, which has a sign inviting passersby to enter and receive food and a place to sleep. If anyone does so the bugbears will attack them by surprise.

to:

* InvitedAsDinner: The entrance to the Hobgoblins' lair, which has a sign letting passerbys know they'd love to have them for dinner. Likewise the bugbear cave, which has a sign inviting passersby to enter and receive food and a place to sleep. If anyone does so the bugbears will attack them by surprise.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlwaysChaoticEvil: One of the earliest arguments about this broke out over this module due to the presence of children (see WhatMeasureIsAMook).
* ChildSoldier: The various humanoids have children among their families in the Caverns of Chaos.


Added DiffLines:

* WhatMeasureIsAMook: One of the earliest examples of such. There are children among the various monsters who are also combatants. Gaming groups and flame wars have been fought over whether or not to slaughter them.
* VanHelsingHateCrimes: Is it right or wrong to slaughter ''all'' of the humanoids inside?
Is there an issue? Send a MessageReason:
None


* EnemyCivilWar: In the region of the Caves of Chaos, an alliance of Goblins & Hobgoblins fight against the orcs of the region and their gnoll allies (occasionally). The kobolds in the region are a third party that hopes that the previous four forget about them completely in their warfare. The Bugbears in the region are completely neutral (or rather, [[AlwaysChaoticEvil completely chaotic]]): they attack anyone they see. The lone ogre fights as a mercenary for whichever force bribes him the most.

to:

* EnemyCivilWar: In the region of the Caves of Chaos, an alliance of Goblins goblins & Hobgoblins hobgoblins fight against the orcs of the region and their gnoll allies (occasionally). The kobolds in the region are a third party that hopes that the previous four forget about them completely in their warfare. The Bugbears bugbears in the region are completely neutral (or rather, [[AlwaysChaoticEvil completely chaotic]]): they attack anyone they see. The lone ogre fights as a mercenary for whichever force bribes him the most.
Is there an issue? Send a MessageReason:
None


* InvitedAsDinner: The entrance to the Hobgoblins' lair.

to:

* InvitedAsDinner: The entrance to the Hobgoblins' lair.lair, which has a sign inviting passersby to enter and receive food and a place to sleep. If anyone does so the bugbears will attack them by surprise.
Is there an issue? Send a MessageReason:
None





* TheMole.

to:

* TheMole.TheMole: The jovial Priest, who will cheerfully agree to go along with the {{PC}} party on their adventures and just as cheerfully betray them to their Chaotic enemies at the worst possible time.
Is there an issue? Send a MessageReason:
None


''Keep'' has been critically acclaimed in its time, named by players as one of their favorite modules and awarded by ''[[Magazine/{{Dungeon}} Dungeon Magazine]]'' as the 7th best [=D&D=] adventure of all time in a 2004 issue.

to:

''Keep'' has been critically acclaimed in its time, named by players as one of their favorite modules and awarded named by ''[[Magazine/{{Dungeon}} Dungeon Magazine]]'' as the 7th best [=D&D=] adventure of all time in a 2004 issue.
Is there an issue? Send a MessageReason:
None


The name was reused in 2010 as part of the [=D&D=] Encounters program, this time giving the Keep the proper name of Restwell Keep and locating it in the [[TabletopGame/NentirVale]].

to:

The name was reused in 2010 as part of the [=D&D=] Encounters program, this time giving the Keep the proper name of Restwell Keep and locating it in the [[TabletopGame/NentirVale]].
TabletopGame/NentirVale.
Is there an issue? Send a MessageReason:
None


The name was reused in 2010 as part of the [=D&D=] Encounters program, this time giving the Keep the proper name of Restwell Keep and locating it in [[TabletopGame/PointsOfLight the Nentir Vale]].

to:

The name was reused in 2010 as part of the [=D&D=] Encounters program, this time giving the Keep the proper name of Restwell Keep and locating it in [[TabletopGame/PointsOfLight the Nentir Vale]].
[[TabletopGame/NentirVale]].
Is there an issue? Send a MessageReason:
None


* EnemyCivilWar: In the region of the Caves of Chaos, an alliance of Goblins & Hobgoblins fight against the orcs of the region and their gnoll allies (occasionally). The kobolds in the region are a third party that hopes that the previous four forget about them completely in their warfare. The Bugbears in the region are completely neutral (or rather, [[AlwaysChaoticEvil completely chaotic]]): they attack anyone they see.
* EveryoneCallsHimBarkeep : none of the important figures of the eponymous keep were given a name (thus enabling the DM to name them according to his campaign mood). They were just named according to their function: the Castellan, the Vicar, the Priest, etc.

to:

* EnemyCivilWar: In the region of the Caves of Chaos, an alliance of Goblins & Hobgoblins fight against the orcs of the region and their gnoll allies (occasionally). The kobolds in the region are a third party that hopes that the previous four forget about them completely in their warfare. The Bugbears in the region are completely neutral (or rather, [[AlwaysChaoticEvil completely chaotic]]): they attack anyone they see.
see. The lone ogre fights as a mercenary for whichever force bribes him the most.
* EveryoneCallsHimBarkeep : none None of the important figures of the eponymous keep were given a name (thus enabling the DM to name them according to his campaign mood). They were just named according to their function: the Castellan, the Vicar, the Priest, etc.
Is there an issue? Send a MessageReason:
None


* EnemyCivilWar: In the region of the Caves of Chaos, an alliance of Goblins & Hobgoblins fight against the orcs of the region and their gnoll allies (occasionally). The kobolds in the region are a third party that hopes that the previous four forget about them completely in their warfare. The Bugbears in the region are completely neutral (or rather, [[AlwaysChaoticEvil completely chaotic): they attack anyone they see.

to:

* EnemyCivilWar: In the region of the Caves of Chaos, an alliance of Goblins & Hobgoblins fight against the orcs of the region and their gnoll allies (occasionally). The kobolds in the region are a third party that hopes that the previous four forget about them completely in their warfare. The Bugbears in the region are completely neutral (or rather, [[AlwaysChaoticEvil completely chaotic): chaotic]]): they attack anyone they see.
Is there an issue? Send a MessageReason:
None


Set in the Known World of TabletopGame/{{Mystara}} with the majority of the other [=BECMI=] rulebooks and adventures, the Keep was intended to provide a "home base" for beginning adventurers and provide them with numerous adventure hooks to take. The majority of the hooks involve the Caves of Chaos located not far from the Keep.

to:

Set in the Known World of TabletopGame/{{Mystara}} with the majority of the other [=BECMI=] rulebooks and adventures, the Keep was intended to provide a "home base" for beginning adventurers and provide them with numerous adventure hooks to take. The majority of the hooks involve the Caves of Chaos located not far from the Keep.
Keep. Unlike many of the other popular modules, ''Keep on the Borderlands'' did not have a strong central storyline or theme: it relied instead on providing a WideOpenSandbox feel, allowing the characters to wander in the wilderness or find trouble in the Keep itself if the multitude of options in the Caves were not enough to keep them entertained.
Is there an issue? Send a MessageReason:
None


* EnemyCivilWar: In the region of the Caves of Chaos, an alliance of Goblins & Hobgoblins fight against the orcs of the region and their gnoll allies (occasionally). The kobolds in the region are a third party that hopes that the previous four forget about them completely in their warfare. The Bugbears in the region are completely neutral: they attack anyone they see.
* EveryoneCallsHimBarkeep : none of the important figures of the eponymous keep were given a name (thus enabling the DM to name them according to his campaign mood). They were just names by their function: the Castellan, the Vicar, the Priest, etc.

to:

* EnemyCivilWar: In the region of the Caves of Chaos, an alliance of Goblins & Hobgoblins fight against the orcs of the region and their gnoll allies (occasionally). The kobolds in the region are a third party that hopes that the previous four forget about them completely in their warfare. The Bugbears in the region are completely neutral: neutral (or rather, [[AlwaysChaoticEvil completely chaotic): they attack anyone they see.
* EveryoneCallsHimBarkeep : none of the important figures of the eponymous keep were given a name (thus enabling the DM to name them according to his campaign mood). They were just names by named according to their function: the Castellan, the Vicar, the Priest, etc.
Is there an issue? Send a MessageReason:
None


A novel was released in 1999 along with other classic adventures. A sequel ''Return to the Keep on the Borderlands'' was released [[SequelGap 20 years]] later for 2nd Edition [=D&D=] and controversially relocated the Keep to TabletopGame/{{Greyhawk}}. ''Return'' took place [[TimeSkip two decades]] after the original. A version for TabletopGame/HackMaster, entitled ''Little Keep on the Borderlands'' was released in 2005, and served as a "parody" of the original.

to:

A novel was released in 1999 along with other classic adventures. A sequel sequel, ''Return to the Keep on the Borderlands'' Borderlands,'' was released [[SequelGap 20 years]] later for 2nd Edition [=D&D=] [=D&D=], given the name Kendall Keep, and controversially relocated the Keep to TabletopGame/{{Greyhawk}}. ''Return'' took place [[TimeSkip two decades]] after the original. A version for TabletopGame/HackMaster, entitled ''Little Keep on the Borderlands'' was released in 2005, and served as a "parody" of the original.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Keep on the Borderlands'' was an introductory module for the Red Box (Basic) version of the non-Advanced ''TabletopGame/DungeonsAndDragons''. As the module packaged in with the majority of the Red Box sets, it became one of the most run-through modules in D&D and one of the most popular.

Set in the Known World of TabletopGame/{{Mystara}} with the majority of the other [=BECMI=] rulebooks and adventures, the Keep was intended to provide a "home base" for beginning adventurers and provide them with numerous adventure hooks to take. The majority of the hooks involve the Caves of Chaos located not far from the Keep.

''Keep'' has been critically acclaimed in its time, named by players as one of their favorite modules and awarded by ''[[Magazine/{{Dungeon}} Dungeon Magazine]]'' as the 7th best [=D&D=] adventure of all time in a 2004 issue.

A novel was released in 1999 along with other classic adventures. A sequel ''Return to the Keep on the Borderlands'' was released [[SequelGap 20 years]] later for 2nd Edition [=D&D=] and controversially relocated the Keep to TabletopGame/{{Greyhawk}}. ''Return'' took place [[TimeSkip two decades]] after the original. A version for TabletopGame/HackMaster, entitled ''Little Keep on the Borderlands'' was released in 2005, and served as a "parody" of the original.

The name was reused in 2010 as part of the [=D&D=] Encounters program, this time giving the Keep the proper name of Restwell Keep and locating it in [[TabletopGame/PointsOfLight the Nentir Vale]].

----
!!'''Tropes in the Original Module'''

* AddedAlliterativeAppeal: The Caves of Chaos in where the majority of the adventuring takes place.
* EnemyCivilWar: In the region of the Caves of Chaos, an alliance of Goblins & Hobgoblins fight against the orcs of the region and their gnoll allies (occasionally). The kobolds in the region are a third party that hopes that the previous four forget about them completely in their warfare. The Bugbears in the region are completely neutral: they attack anyone they see.
* EveryoneCallsHimBarkeep : none of the important figures of the eponymous keep were given a name (thus enabling the DM to name them according to his campaign mood). They were just names by their function: the Castellan, the Vicar, the Priest, etc.
* TheHermit: The [[ExactlyWhatItSaysOnTheTin Mad Hermit]] that lives in an area of the forest around the Keep. He attacks the party not only by himself, but with his "pet" mountain lion.
* InvitedAsDinner: The entrance to the Hobgoblins' lair.
* TheMole.
----

Top