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* KrakenandLeviathan: The strongest monster in the 90 Proof Seas is a giant Kraken.
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* KrakenandLeviathan: KrakenAndLeviathan: The strongest monster in the 90 Proof Seas is a giant Kraken.
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* TalkLikeaPirate: An expansion card forces a player to do this.
* WorldofPun: Almost all the cards have some form of pun.
* WorldofPun: Almost all the cards have some form of pun.
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* TalkLikeaPirate: TalkLikeAPirate: An expansion card forces a player to do this.
*WorldofPun: WorldOfPun: Almost all the cards have some form of pun.
*
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Changed line(s) 19 (click to see context) from:
* CastfromHitPoints: Probably the only game that the player them self has to do this, drinking is often involved in using the special abilities your class and equipment grant you.
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* CastfromHitPoints: CastFromHitPoints: Probably the only game that the player them self themself has to do this, drinking is often involved in using the special abilities your class and equipment grant you.
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Changed line(s) 7,8 (click to see context) from:
After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the player that drew the monster, gets a turn to use an action, either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for them self) gets a chance to [[{{Talking The Monster to Death}} drink the monster to death]], afterward they are rewarded with treasures and a level. The next player draws a new monster and the a new turn is started. First player to ten levels wins!
to:
After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the player that drew the monster, gets a turn to use an action, either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for them self) themself) gets a chance to [[{{Talking The Monster to Death}} drink the monster to death]], afterward they are rewarded with treasures and a level. The next player draws a new monster and the a new turn is started. First player to ten levels wins!
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Changed line(s) 7,8 (click to see context) from:
After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the drawing player, gets a turn to use an action, either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for them self) gets a chance to [[{{Talking The Monster to Death}} drink the monster to death]], afterward they are rewarded with treasures and a level. First player to ten levels wins!
to:
After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the drawing player, player that drew the monster, gets a turn to use an action, either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for them self) gets a chance to [[{{Talking The Monster to Death}} drink the monster to death]], afterward they are rewarded with treasures and a level. The next player draws a new monster and the a new turn is started. First player to ten levels wins!
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Another wrinkle in the game is the [[{{Boss Battle}} boss monster]]. These monsters have particularly high drink levels and requires [[{{Rivals Team Up}} the entire party to drink to defeat it.]] No one gets a level, but everyone gets treasure.
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Another wrinkle in the game is the [[{{Boss Battle}} boss monster]]. These monsters have particularly high drink levels and requires require [[{{Rivals Team Up}} the entire party to drink to defeat it.]] No one gets a level, but everyone gets treasure.
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** [[{{Wizard Classic}} The Wizard]] who's theme is [[{{Tuxedo and Martini}} Martini's.]]\\
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** [[{{Wizard Classic}} The Wizard]] who's theme is [[{{Tuxedo and Martini}} Martini's.Martinis.]]\\
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* KrakenandLeviathan: The strongest monster in the 90 Proof Seas is a giant Kraken.
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* CaptianColorbeard: Blackbeard himself shows up as a boss in the 90 Proof Seas.
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* CaptianColorbeard: CaptainColorbeard: Blackbeard himself shows up as a boss in the 90 Proof Seas.
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* CaptianColorbeard: Blackbeard himself shows up as a boss in the 90 Proof Seas.
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* OurDragonsAreDifferent: The only dragon in the game is the boss monster The Drink Dragon, it has the highest base drink level of any monster.
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* OurDragonsAreDifferent: The only dragon in the game is the boss monster The Drink Dragon, it has the highest base drink level of any monster.monster (Twelve for the record).
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* OurDragonsAreDifferent: The only dragon in the game is the boss monster The Drink Dragon, it has the highest base drink level of any monster.
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The game starts with each player drawing a [[{{Common Character Classes}} character]] card and a realm card which grant special abilities. Treasure cards are then passed out, which allow players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they can have far greater abilities), interrupts, which can be played defensively to block or even reverse an action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values or a ring that allows one to take drinks to gain more cards.
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The game starts with each player drawing a [[{{Common Character Classes}} character]] card and a realm card which grant special abilities. Treasure cards are then passed out, which allow players to effect the outcome of the monster encounter.game in various ways. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they can have far greater abilities), interrupts, which can be played defensively to block or even reverse an action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values or a ring that allows one to take drinks to gain more cards.
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Changed line(s) 5,6 (click to see context) from:
The game starts with each player drawing a [[{{Common Character Classes}} character]] card and a realm card which grant special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they can have far greater abilities), interrupts, which can be played defensively to block or even reverse an action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values or a ring that allows one to take drinks to gain more cards.
to:
The game starts with each player drawing a [[{{Common Character Classes}} character]] card and a realm card which grant special abilities. Treasure cards are then passed out, allowing which allow players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they can have far greater abilities), interrupts, which can be played defensively to block or even reverse an action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values or a ring that allows one to take drinks to gain more cards.
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Changed line(s) 5,6 (click to see context) from:
The game starts with each player drawing a [[{{Common Character Classes}} character]] card and a realm card which grant special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes have far greater abilities), interrupts, which can be played defensively to block or even reverse an action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to a ring that allows one to take drinks to gain more cards.
to:
The game starts with each player drawing a [[{{Common Character Classes}} character]] card and a realm card which grant special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes can have far greater abilities), interrupts, which can be played defensively to block or even reverse an action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to or a ring that allows one to take drinks to gain more cards.
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* CommonCharacterClasses: The game has 8:
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* CommonCharacterClasses: The game has 8:8, each is visually themed on a form of alcohol:
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Another wrinkle in the game is the [[{{Boss Battle}} boss monster]]. These monsters have particularly high drink levels and requires [[{{Rivals Team Up}} the entire party to drink to defeat it.]] No one gets a level, but everyone gets treasure.
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* TalkLikeaPirate: An expansion card forces a player to do this.
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* TalkLikeaPirate: An expansion card forces a player to do this.this.
* WorldofPun: Almost all the cards have some form of pun.
* WorldofPun: Almost all the cards have some form of pun.
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* Cast fromHitPoints: Probably the only game that the player them self has to do this, drinking is often involved in using the special abilities your class and equipment grant you.
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* Cast fromHitPoints: CastfromHitPoints: Probably the only game that the player them self has to do this, drinking is often involved in using the special abilities your class and equipment grant you.
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Changed line(s) 16 (click to see context) from:
* CastfromHitPoints: Probably the only game that the player them self has to do this, drinking is often involved in using the special abilities your class and equipment grant you.
to:
* CastfromHitPoints: Cast fromHitPoints: Probably the only game that the player them self has to do this, drinking is often involved in using the special abilities your class and equipment grant you.
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Changed line(s) 33 (click to see context) from:
* Talklikeapirate: An expansion card forces a player to do this.
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* Talklikeapirate: TalkLikeaPirate: An expansion card forces a player to do this.
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* Talkinglikeapirate: An expansion card forces a player to do this.
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* Talkinglikeapirate: Talklikeapirate: An expansion card forces a player to do this.
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* HouseRules: Some rules may be altered to account for various things such as the level of tolerance of the players.
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* HouseRules: Some rules may be altered to account for various things such as the level of tolerance of the players.players.
* Talkinglikeapirate: An expansion card forces a player to do this.
* Talkinglikeapirate: An expansion card forces a player to do this.
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Changed line(s) 32 (click to see context) from:
* HouseRules: Some rules may be altered to account for various think such as the level of tolerance of the players.
to:
* HouseRules: Some rules may be altered to account for various think things such as the level of tolerance of the players.
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Changed line(s) 16 (click to see context) from:
* Castfromhitpoints: Probably the only game that the player them self has to do this, drinking is often involved in using the special abilities your class and equipment grant you.
to:
* Castfromhitpoints: CastfromHitPoints: Probably the only game that the player them self has to do this, drinking is often involved in using the special abilities your class and equipment grant you.
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* Castfromhitpoints: Probably the only game that the player them self has to do this, drinking is often involved in using the special abilities your class and equipment grant you.
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Changed line(s) 26 (click to see context) from:
** [[{{Pirate}} The Pirate]] who's theme is rum
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** [[{{Pirate}} The Pirate]] who's theme is rumrum.
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** [[{{Fanservice with a Smile}} The Siren]] who's theme is wheat beer.
** [[{{Witch Doctor}} The Witch Doctor]] who's theme is absinthe.
** [[{{Witch Doctor}} The Witch Doctor]] who's theme is absinthe.
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** [[{{Our Mermaids Are Different}} The Sea Queen who is not themed.
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** [[{{Our Mermaids Are Different}} The Sea Queen Queen]] who is not themed.
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** [[{{Pirate}} The Pirate]] who's theme is rum
** [[{{Our Mermaids Are Different}} The Sea Queen who is not themed.
** [[{{Our Mermaids Are Different}} The Sea Queen who is not themed.
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** [[{{Wizard Classic}} The Wizard]] who's theme is [[{{Tuxedo and Martini}} Martini's.]]
The expansion adds four more:
The expansion adds four more:
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** [[{{Wizard Classic}} The Wizard]] who's theme is [[{{Tuxedo and Martini}} Martini's.]]
]]\\
* The expansion adds four more:
* The expansion adds four more: