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The expansion adds four more:
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** [[{{Wizard Classic}} The Wizard]] who's theme is [[{{Tuxedo and Martini}} Martini's.]]
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** The Brewmaster who's theme is beer.

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** [[{{Steampunk Gadgeteers}} The Brewmaster Brewmaster]] who's theme is beer.
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** The Cleric who's theme is [[{{Wine Is Classy}} wine.]]

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** [[{{White Mage}} The Cleric Cleric]] who's theme is [[{{Wine Is Classy}} wine.]]
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** [[{{Proud Warrior Race Guy}} The Warrior]] who's theme is [[{{Vodka Drunkenski}} vodka.]]
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** [[{{The Gunslinger}} The Trick Shot]] who's theme is tequila.
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** [[{{Loveable Rouge}} The Thief]] who's theme is whiskey.

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** [[{{Loveable Rouge}} Rogue}} The Thief]] who's theme is whiskey.
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** [[{{Lovable Rouge}} The Thief]] who's theme is whiskey.

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** [[{{Lovable [[{{Loveable Rouge}} The Thief]] who's theme is whiskey.

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** The Brewmaster who's theme is [[{{Beergasam}} beer.]]

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** The Brewmaster who's theme is [[{{Beergasam}} beer.]]


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** [[{{Lovable Rouge}} The Thief]] who's theme is whiskey.
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** [[{Forest Ranger}} The Ranger]] who's theme is Jagermeister.

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** [[{Forest [[{{Forest Ranger}} The Ranger]] who's theme is Jagermeister.

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** The Brewmaster who is themed on beer.
** The Cleric who is themed on [[{{Wine Is Classy}} wine.]]
** ThePaladin who is themed on [[{{The Need for Mead}} mead.]]

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** The Brewmaster who who's theme is themed on beer.
** The Cleric who is themed on [[{{Wine Is Classy}} wine.
[[{{Beergasam}} beer.]]
** The Cleric who's theme is [[{{Wine Is Classy}} wine.]]
** ThePaladin who who's theme is themed on [[{{The Need for Mead}} mead.]]]]
** [[{Forest Ranger}} The Ranger]] who's theme is Jagermeister.
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** [[ThePaladin]] who is themed on [[{{The Need for Mead}} mead.]]

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** [[ThePaladin]] ThePaladin who is themed on [[{{The Need for Mead}} mead.]]
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** [[The Paladin]] who is themed on [[{{The Need for Mead}} mead.]]

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** [[The Paladin]] [[ThePaladin]] who is themed on [[{{The Need for Mead}} mead.]]
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** [[The Paladin]] who is themed on [[{{The Need for Mead}} mead.]]

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** The Brewmaster who is based on beer.

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** The Brewmaster who is based themed on beer.beer.
** The Cleric who is themed on [[{{Wine Is Classy}} wine.]]
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The Brewmaster who is based on beer.

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** The Brewmaster who is based on beer.
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* The Brewmaster who is based on beer.

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* The Brewmaster who is based on beer.
beer.

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* CommonCharacterClass: The game has 8:

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* CommonCharacterClass: CommonCharacterClasses: The game has 8:8:
* The Brewmaster who is based on beer.
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* CommonCharacterClass: The game has 8:

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!!The original game has examples of:

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!!The original !!This game has examples of:of:

* ExactlyWhatItSaysOnTheTin: A quest to get drunk.
* HouseRules: Some rules may be altered to account for various think such as the level of tolerance of the players.
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Play responsibly!

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Play responsibly!responsibly!

----
!!The original game has examples of:
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After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the drawing player, gets a turn to use an action, either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for them self) gets a chance to [[{{Talking The Monster to Death}} drink the monster to death]], afterward the are rewarded with treasures and a level. First player to ten levels wins!

to:

After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the drawing player, gets a turn to use an action, either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for them self) gets a chance to [[{{Talking The Monster to Death}} drink the monster to death]], afterward the they are rewarded with treasures and a level. First player to ten levels wins!
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After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the drawing player, gets a turn to use an action, either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for them self) gets a chance to {[[{{Talking The Monster to Death}} drink the monster to death]], afterward the are rewarded with treasures and a level. First player to ten levels wins!

to:

After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the drawing player, gets a turn to use an action, either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for them self) gets a chance to {[[{{Talking [[{{Talking The Monster to Death}} drink the monster to death]], afterward the are rewarded with treasures and a level. First player to ten levels wins!
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DrunkQuest is a table top card game with a twist, instead of using weapons or dice to defeat enemy monsters, you use your own gullet. Each monster has a drink value, and the only way to vanquish it is consume an equal amount of alcohol.

The game starts with each player drawing a [[{{Common Character Classes}} character]] card and a realm card which grant special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes have far greater abilities), interrupts, which can be played defensively to block or even reverse and action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to a ring that allows one to take drinks to gain more cards.

After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the drawing player, gets a turn to use a action, either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for them self) gets a chance to {[[{{Talking The Monster to Death}} drink the monster to death]], afterward the are rewarded with treasures and a level. First player to ten levels wins!

to:

DrunkQuest is a table top card game with a twist, instead of using weapons or dice to defeat enemy monsters, you use your own gullet. Each monster has a drink value, value and the only way to vanquish it is consume an equal amount of alcohol.

The game starts with each player drawing a [[{{Common Character Classes}} character]] card and a realm card which grant special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes have far greater abilities), interrupts, which can be played defensively to block or even reverse and an action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to a ring that allows one to take drinks to gain more cards.

After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the drawing player, gets a turn to use a an action, either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for them self) gets a chance to {[[{{Talking The Monster to Death}} drink the monster to death]], afterward the are rewarded with treasures and a level. First player to ten levels wins!

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Changed: 10

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The game starts with each player drawing a [[{{Common Character Classes}} class]] card and a realm card which grant special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes have far greater abilities), interrupts, which can be played defensively to block or even reverse and action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to a ring that allows one to take drinks to gain more cards.

to:

The game starts with each player drawing a [[{{Common Character Classes}} class]] character]] card and a realm card which grant special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes have far greater abilities), interrupts, which can be played defensively to block or even reverse and action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to a ring that allows one to take drinks to gain more cards.cards.

After all the set up, it's time to [[{{Random Encounters}} draw a monster]]. Each player, starting and ending with the drawing player, gets a turn to use a action, either playing an action card, using one of their character's abilities or simply drawing a new treasure. At the end of the circle, the drawing player (or the player that used a card to steal the monster for them self) gets a chance to {[[{{Talking The Monster to Death}} drink the monster to death]], afterward the are rewarded with treasures and a level. First player to ten levels wins!

An expansion called [[{{Ocean Punk}} The 90 Proof Seas]] was released in January, adding new classes, rare monsters that grant passive abilities and boats that replace the realm cards and allow the players to fire drinks at one another.

Play responsibly!
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The game starts with each player drawing a [[{{Common Character Classes}} class]] card and a realm card, granting special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes have far greater abilities), interrupts, which can be played defensively to block or even reverse and action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to a ring that allows one to take drinks to gain more cards.

to:

The game starts with each player drawing a [[{{Common Character Classes}} class]] card and a realm card, granting card which grant special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes have far greater abilities), interrupts, which can be played defensively to block or even reverse and action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to a ring that allows one to take drinks to gain more cards.
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None


The game starts with each player drawing a [[{{Common Character Class}} class]] card and a realm card, granting special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes have far greater abilities), interrupts, which can be played defensively to block or even reverse and action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to a ring that allows one to take drinks to gain more cards.

to:

The game starts with each player drawing a [[{{Common Character Class}} Classes}} class]] card and a realm card, granting special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes have far greater abilities), interrupts, which can be played defensively to block or even reverse and action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to a ring that allows one to take drinks to gain more cards.
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The game starts with each player drawing a [[{{Fantasy Character Class}} class]] card and a realm card, granting special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes have far greater abilities), interrupts, which can be played defensively to block or even reverse and action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to a ring that allows one to take drinks to gain more cards.

to:

The game starts with each player drawing a [[{{Fantasy [[{{Common Character Class}} class]] card and a realm card, granting special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes have far greater abilities), interrupts, which can be played defensively to block or even reverse and action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to a ring that allows one to take drinks to gain more cards.
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The game starts with each player drawing a [[{{Fantasy Character Class}} class.]] card and a realm card, granting special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes have far greater abilities), interrupts, which can be played defensively to block or even reverse and action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to a ring that allows one to take drinks to gain more cards.

to:

The game starts with each player drawing a [[{{Fantasy Character Class}} class.]] class]] card and a realm card, granting special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes have far greater abilities), interrupts, which can be played defensively to block or even reverse and action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to a ring that allows one to take drinks to gain more cards.
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->''A drinking game that's an actual game!''

DrunkQuest is a table top card game with a twist, instead of using weapons or dice to defeat enemy monsters, you use your own gullet. Each monster has a drink value, and the only way to vanquish it is consume an equal amount of alcohol.

The game starts with each player drawing a [[{{Fantasy Character Class}} class.]] card and a realm card, granting special abilities. Treasure cards are then passed out, allowing players to effect the outcome of the monster encounter. They're are four types of treasure cards: actions, which can only be played on your turn and usually effect the monster's drink or treasure value, instants, which can be played at any time and usually dole out drinks to other players (though they sometimes have far greater abilities), interrupts, which can be played defensively to block or even reverse and action or an instant, and permanents, which are equip cards that grant the user a variety of abilities such as a sword that lowers monster drink values to a ring that allows one to take drinks to gain more cards.

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