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* RedemptionEarnsLife: In this setting, mercy towards one's enemies is a Good Thing, except for creatures that are [[AlwaysChaoticEvil irredeemably part of the Shadow]] (and even then, a case can be made for trying). Aldis has no death penalty, and the book instructs players not to kill when redemption is an option.
** Invoked in the Sourcebook ''Aldis: City of the Blue Rose''. One of the pillow-houses in Aldis is run by Julinn the Masqueless, a mysterious [[HighClassCallGirl High Class Call Person]] who works alongside a troupe of other prostitutes. Julinn has the uncanny ability to change body features, sex, and gender from day to day to meet the needs and wants of their clients. Their coworkers think Julinn is a master of flesh shaping arcana who uses it to ply the worlds oldest profession. Unfortunately, the truth is considerably darker: [[spoiler: Julinn is actually a ''whisperer'', a demon in the lore of Blue Rose, that has found redemption through being shown true love. Their lover died freeing Julinn from their summoner's hold and Julinn now spends their time trying to share the experience of healthy, kind, physical love with as many people as possible.]] Needless to say, were the truth to ever come out, it would generate considerable scandal, isolate Julinn from their coworkers, and potentially even create a TorchesAndPitchforks situation- in a realm where such a thing ''does not happen''.

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* RedemptionEarnsLife: In this setting, mercy towards one's enemies is a Good Thing, except for creatures that are [[AlwaysChaoticEvil irredeemably part of the Shadow]] (and even then, a case can be made for trying). Aldis has no death penalty, and the book instructs advises players not to kill when redemption is an option.
** Invoked in the Sourcebook ''Aldis: City of the Blue Rose''. One of the pillow-houses in Aldis is run by Julinn the Masqueless, a mysterious [[HighClassCallGirl High Class Call Person]] who works alongside a troupe of other prostitutes. Julinn has the uncanny ability to change body features, sex, and gender any minute detail of their appearance from day to day to meet the needs and wants of their clients. Their coworkers think Julinn is a master of flesh shaping arcana who uses using it to ply the worlds world's oldest profession. Unfortunately, the The truth is considerably darker: [[spoiler: Julinn is actually a ''whisperer'', ''Whisperer'', a demon in the lore of Blue Rose, lust, that has found redemption through being shown true love. Their lover died freeing Julinn from their summoner's hold and Julinn now spends their time trying to share the experience of healthy, kind, physical love with as many people as possible.]] Needless to say, were the truth to ever come out, it would generate considerable scandal, isolate Julinn from their coworkers, and potentially even create a TorchesAndPitchforks situation- situation in a realm where such a thing Torches and Pitchforks ''does not happen''.
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** ''Envoys to the Mount'', an upcoming splat expanding upon the lives of the psychic Rhydan.

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** ''Envoys to the Mount'', an upcoming splat expanding epic campaign book set in the Shadow Barrens of Jarzon and Mt. Oritaun (home of the last True Vata). It will also expand upon the lives of the psychic Rhydan.Rhydan and the Sovereign's Finest.
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In March 2015, Green Ronin announced plans to revive the setting with rules based on the AGE system, which was originally developed for the ''TabletopGame/DragonAge'' RPG. In June 2015, they ran [[https://www.kickstarter.com/projects/504269797/blue-rose-the-age-roleplaying-game-of-romantic-fan/description a Kickstarter for the new edition]].

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In March 2015, Green Ronin announced plans to revive the setting with rules based on the AGE system, which was originally developed for the ''TabletopGame/DragonAge'' RPG. In June 2015, they ran [[https://www.kickstarter.com/projects/504269797/blue-rose-the-age-roleplaying-game-of-romantic-fan/description a successful Kickstarter for the new edition]].
edition]], and in 2017 began publishing short fiction set in Aldea under their Nisaba Press fiction line.
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* ''Those Who Wait, Part 4'', by Rhiannon Louve

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* ''Those Who Wait, Part 4'', Wait'', by Rhiannon Louve
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* PantheraAwesome: Rhy-cats. (They don't correspond to any specific real-world big cat, but they're something like cougars, with coloration resembling domestic Siamese cats.)

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* PantheraAwesome: Rhy-cats. (They They don't correspond to any specific real-world big cat, but they're something like cougars, the size of cougars with coloration resembling domestic Siamese cats.)

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** ''Pit of Vipers'', a prequel novella to ''Shadowtide''

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** ''Pit of Vipers'', a prequel sequel novella to ''Shadowtide''



* ''Sovereigns of the Blue Rose'', a collection of 14 short stories by various authors, one about each of the 14 Sovereigns of Aldis

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* ''The Price of Mercy'', by Clio Yun-su Davis
* ''The Heart of Things'', by Rhiannon Louve
* ''Sovereigns of the Blue Rose'', a collection of 14 short stories by various authors, one about each of the 14 Sovereigns of AldisAldis.
* ''Nearly Perfect'', by F. Wesley Schneider
* ''Those Who Wait, Part 4'', by Rhiannon Louve
* ''The Rhy-Horse'', by A. B. Neilly


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* OutlawTown: The settlement of Serpent's Haven within the Veran Marsh is run primarily by smugglers and criminals moving goods and refugees between Jarzon and Aldis.
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[[folder: Game Books]]
* ''Blue Rose'' (2005)
** ''The Blue Rose Companion''
** ''The World of Aldea''
* ''Blue Rose: Second Edition'' (2017)
** ''Six of Swords'', a collection of adventures set in modern Aldea.
** ''Aldis: City of the Blue Rose'', a sourcebook about the metropolis and capital of the Kingdom of the Rose.
** ''A Guide to Shadowtide'', a free sourcebook providing game stats and plot hooks for the characters and establishments within the settlement of Serpent's Haven.
** ''Envoys to the Mount'', an upcoming splat expanding upon the lives of the psychic Rhydan.
[[/folder]]

[[folder: Nisaba Press Fiction]]
Launched in early 2017, Green Ronin's fiction line ''Nisaba Press'' began releasing short stories and long fiction set in and expanding upon the world of Blue Rose.


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* ''Heartsong'' by Lindsay Smith
* ''Of Shadow and Light'' by Rhiannon Louve
* ''The Cutpurse With His Trousers Down'' by Brandon O’Brien
* ''Quartet of Thieves'' by Clio Yun-su Davis
* ''Shadowtide: A Blue Rose Novel'' by Joseph D. Carriker, Jr.
** ''Pit of Vipers'', a prequel novella to ''Shadowtide''
** ''Shadowtide: Recipes From Aldea'', a short cookbook providing recipes from the novel.
* ''Sovereigns of the Blue Rose'', a collection of 14 short stories by various authors, one about each of the 14 Sovereigns of Aldis
[[/folder]]

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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Blue_rose_cover_2706.jpg]]

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[[quoteright:200:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Blue_rose_cover_2706.jpg]]
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[[caption-width-right:350:The RPG where you can play a cat with a ''human'' Familiar.]]

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* AfterTheEnd: Aldea only ''looks'' like a medieval fantasy world; it's actually very much post-apocalyptic. Aldis has spent three centuries rebuilding itself into a nation worth living in after the dystopia and tyranny of the past was overcome, but there is ''still'' work to be done. Which is where you come in...
* ApocalypseHow: Aldea fell victim to a Class 1 through Magical Civil War. The Sorcerer Kings helped Usurp the Old Kingdom, then divided it up and made war on each other to take the dead Empress' place. When they started running out of living warriors, they resorted to summoning undead and demonic soldiers. And when that didn't do the trick, more than one FantasticNuke was employed (see: the Veran Marsh). And when the remaining living people had had enough, the Great Rebellion added even more corpses to the world until all but [[BigBad one]] of the Kings was destroyed. Then the victorious rebels got to work building a better world rather than descending into a Medieval ''Film/MadMax'' society.
* AristocratsAreEvil: Generally averted in Aldis -- because despite government officials being ''called'' nobles, it's actually a meritocracy, not a hereditary aristocracy.
** Played straight in that, while nobles are able to pass the tests of the kingdom by holding the Scepter of the Blue Rose (a magical detect evil/corruption artifact), they can and do fall into corruption AFTER passing the test. There are also occasional aristocratic land owners, but they have no say in the lives of people who may be living on their lands.

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* AfterTheEnd: Aldea only ''looks'' like a medieval fantasy world; it's actually very much post-apocalyptic. world. Aldis has spent three centuries rebuilding itself into a nation worth living in after the dystopia and tyranny of the past was overcome, but there is ''still'' work to be done. Which is where you come in...
done.
* ApocalypseHow: Aldea fell victim to a Class 1 through Magical Civil War. The Sorcerer Kings helped Usurp the Empress usurp the Old Kingdom, then divided it up and made war on each other to take the dead Empress' place. When they when she died. The Sorcerer Kings started running out of living warriors, so they resorted to summoning undead and demonic soldiers. demons. And when that ''that'' didn't do break the trick, stalemate, more than one FantasticNuke was employed (see: the Veran Marsh). And Finally, when the remaining living people had had enough, the Great Rebellion added even more corpses to the world until all but [[BigBad one]] of the Sorcerer Kings was destroyed. Then the The victorious rebels got to work building a better world rather than descending into a Medieval ''Film/MadMax'' society.
* AristocratsAreEvil: Generally averted in Aldis -- because despite government officials being ''called'' nobles, it's Nobles, Aldis' government is actually a meritocracy, not ''not'' a hereditary aristocracy.
** Played straight in that, while nobles are able to pass the tests of the kingdom by holding the Scepter of the Blue Rose (a magical detect evil/corruption artifact), they can and do fall into corruption AFTER passing the test. There are also occasional aristocratic land owners, but they have no say in the lives of people who may be living on their lands.



* BandOfBrothels: A legal organization throughout Aldis. Called "The Guild of Intimates," the pillow-trade is regulated by the Kingdom, though said regulation usually boil down to "Are you doing this of your own free will?" and "Have you had your regular health checkups?"

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* BandOfBrothels: A legal organization throughout Aldis. Called "The Guild of Intimates," the pillow-trade is regulated by the Kingdom, though said regulation usually boil boils down to "Are you doing this of your own free will?" and "Have you had your regular health checkups?"



** WhiteAndGreyMorality: Aside from the Lich King and his agents, most antagonists are actually [[AntiVillain Anti-Villains]], [[WellIntentionedExtremist Well-Intentioned Extremists]] and similar misguided types.
* BlackKnight: Kern's elite, the Knights of the Skull. If your party encounters one, always remember that [[DontAskJustRun discretion is the better part of valour.]]

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** WhiteAndGreyMorality: Aside from the Lich King and his agents, most antagonists are actually [[AntiVillain Anti-Villains]], [[WellIntentionedExtremist Well-Intentioned Extremists]] and similar similarly misguided types.
* BlackKnight: Kern's elite, the Knights of the Skull. If your party encounters one, always remember that [[DontAskJustRun discretion is the better part of valour.valor.]]



* BondCreatures: Any rhydan -- intelligent, telepathic animals -- can form this kind of psychic bond with a compatible human. (It's not explained why this happens, or why it's only with humans.) As the rhydan species are playable races, you can also play a rhydan PC who has a ''[[InvertedTrope human]]'' Bond Creature.

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* BondCreatures: Any rhydan -- intelligent, telepathic animals -- can form this kind of psychic bond with a compatible human. (It's not explained why this happens, or why it's only with humans.) As the rhydan species are playable races, you can also play a rhydan PC who has a ''[[InvertedTrope human]]'' Bond Creature.



** As of second edition, Jarzon follows a more Aldin approach to this. Jarzoni Confessors only rearrange people's minds with their consent, though this can mean such things as religious unorthodoxy or [[CureYourGays being gay]].

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** As of second edition, Second Edition, Jarzon follows a more Aldin approach to this. Jarzoni Confessors only rearrange people's minds with their consent, though this can mean be for such things as violent crime, [[TheHeretic religious unorthodoxy unorthodoxy]], or [[CureYourGays being gay]].



* CharacterAlignment:[[invoked]] [[LightIsGood Light]], [[DarkIsEvil Shadow]], or Twilight.

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* CharacterAlignment:[[invoked]] [[LightIsGood Light]], [[DarkIsEvil Shadow]], or Twilight. Playing a Shadow alignment is a one-way ticket to Corruption and undeath.



* CityOfAdventure: Aldis- now with its own splatbook for creating urban adventures in the land of the Rose.

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* CityOfAdventure: Aldis- now with its own splatbook {{Sourcebook}} for creating urban adventures in the land City of the Rose.



** Lord Sayvin of Aldis, whom everyone expected to be chosen as the next king; he's not actually evil ''yet'', but he's increasingly put out about the whole thing.
** Played straight in Second Edition. [[spoiler:Sayvin lets the Lich King's forces into Aldis, then is forced to flee to Kern when his gambit for the crown fails]].

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** Lord Sayvin of Aldis, whom everyone expected to be chosen as the next king; he's not actually evil ''yet'', but he's he was increasingly put out about being very publicly passed over by the whole thing.
** Played straight in
Golden Hart. In Second Edition. [[spoiler:Sayvin lets the Lich King's forces into Aldis, then is forced to flee to Kern when his gambit for the crown fails]].



** The Lar'tyans are about a 50/50 blend of Indian and Polynesian culture, with a Matriarchy caste system thrown in.

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** The Lar'tyans are about a 50/50 blend of Indian and Polynesian culture, with a Matriarchy Matriarchal caste system thrown in.



** The Pirate Isles are a copy/paste of the Republic of Pirates found in the early Bahamas.

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** The Pirate Isles are a copy/paste of the Republic of Pirates found in the early Bahamas.Bahamas complete with swashbuckling, thievery, and no quarter.
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Most action is assumed to take place within the land of Aldis itself. While full of interesting takes on traditional fantasy races (Psychic Animals, Half Elves, Merfolk, Orcs, and Dark Elves), the setting also has a lack of certain ubiquitous tabletop fantasy creatures (Dwarves, Halflings, High Elves) with more emphasis instead placed on the numerous human nationalities that comprise Aldis' people and their neighbors.

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Most action is assumed to take place within the land of Aldis itself. While full of interesting non-traditional takes on traditional fantasy races (Psychic Animals, Half Elves, Half-Elf survivors of a genocide, androgynous Merfolk, Orcs, and Orcs and Dark Elves), Elves that abandon their warlike ways), the setting also has a lack of certain ubiquitous tabletop fantasy creatures (Dwarves, Halflings, High Elves) with more emphasis instead placed on the numerous human nationalities that comprise Aldis' people and their neighbors.
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''Blue Rose'' is a fantasy tabletop role-playing game published by Creator/GreenRonin in 2004. Its innovative mechanics, based on a revised version of the UsefulNotes/D20System, formed the basis of Green Ronin's generic True20 system.

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''Blue Rose'' is a fantasy tabletop role-playing game published by Creator/GreenRonin in 2004. Its innovative mechanics, based on a revised version of the UsefulNotes/D20System, formed the basis of Green Ronin's generic True20 [=True20=] system.
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Correcting a link's namespace.


''Blue Rose'' is a fantasy tabletop role-playing game published by Creator/GreenRonin in 2004. Its innovative mechanics, based on a revised version of the TabletopGame/D20System, formed the basis of Green Ronin's generic True20 system.

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''Blue Rose'' is a fantasy tabletop role-playing game published by Creator/GreenRonin in 2004. Its innovative mechanics, based on a revised version of the TabletopGame/D20System, UsefulNotes/D20System, formed the basis of Green Ronin's generic True20 system.
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* HaveYouSeenMyGod: Downplayed. The existence of the Light and Shadow, the [[ReligionIsMagic power of faith]], {{Reincarnation}}, and TheCorruption and [[TheLegionsOfHell Darkfriends]] are a thing. The existence of the ''gods'' is a fuzzier question, as is the truth of any human religion.
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* SoiledCityOnAHill: The original homeland of the Roamers, Faenaria, once rivaled the power of the Old Kingdom itself. As the Shadow Wars and the Great Rebellion raged and consumed the world, their politics became corrupted with shadow magic and covert assassinations, all to keep their nation's borders closed and secure. Their Empress used Shadowgates to summon armies of Darkfiends to hold on to her power and repel the other Sorcerer Kings. When the armies of the Great Rebellion arrived, she used the Shadowgates to try and create a barrier that would kill any living thing that entered her territory. [[ExactWords It went]] [[ReducedToDust as planned.]]

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* SoiledCityOnAHill: The original homeland of the Roamers, Roamer people, Faenaria, once rivaled the power of the Old Kingdom itself. As the Shadow Wars and the Great Rebellion raged and consumed the world, their politics became corrupted with shadow magic and covert assassinations, all to keep their nation's borders closed and secure. Their Some fled the bloodshed by foot, taking only what they could carry and became the first Roamers. The loyalists fell in line behind their Empress even as she used Shadowgates Shadowgate portals to summon armies of Darkfiends to hold on to her power and repel the other Sorcerer Kings. When the armies of the Great Rebellion arrived, arrived on Faenaria's doorstep, she used the Shadowgates to try and create a barrier that would kill any living thing that entered her territory. [[ExactWords It went]] [[ReducedToDust as planned.]]
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* BandOfBrothels: A legal organization throughout Aldis. Called "The Guild of Intimates," the pillow-trade is regulated by the Kingdom, though said regulation usually boil down to "Are you doing this of your own free will?" and "Have you had your regular health checkups?"
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A Boy And His X is a different sort of trope where the work revolves around the relationship between two individuals and they usually form a bond with the "X" that "changes them forever, usually starting them down the path to adulthood."


* ABoyAndHisX: Any rhy-bonded character.
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Most action is assumed to take place within the land of Aldis itself. While full of interesting takes on traditional fantasy races (Psychic Animals, Half Elves, Merfolk, Orcs, and Dark Elves), the setting also has a lack of certain ubiquitous tabletop fantasy creatures (Dwarves, Halflings, High Elves) with more emphasis instead placed on the numerous human nationalities that comprise Aldis' people and their neighbors.
Is there an issue? Send a MessageReason:
None


* SoiledCityOnAHill: The original homeland of the Roamers, Faenaria, once rivaled the power of the Old Kingdom itself. As the Shadow Wars and the Great Rebellion raged and consumed the world, their politics became corrupted with shadow magic and covert assassinations, all to keep their nation's borders closed and secure. Their Empress used Shadowgates to summon armies of Darkfiends to hold on to her power and repel the other Sorcerer Kings. When the armies of the Great Rebellion arrived, she used the Shadowgates to try and create a barrier that would kill any living thing that entered her territory. [[ExactWords It went]] [[EarthShatteringKaboom as planned.]]

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* SoiledCityOnAHill: The original homeland of the Roamers, Faenaria, once rivaled the power of the Old Kingdom itself. As the Shadow Wars and the Great Rebellion raged and consumed the world, their politics became corrupted with shadow magic and covert assassinations, all to keep their nation's borders closed and secure. Their Empress used Shadowgates to summon armies of Darkfiends to hold on to her power and repel the other Sorcerer Kings. When the armies of the Great Rebellion arrived, she used the Shadowgates to try and create a barrier that would kill any living thing that entered her territory. [[ExactWords It went]] [[EarthShatteringKaboom [[ReducedToDust as planned.]]
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* BanOnMagic: Jarzon forbids most magic from anyone except the priesthood. There's an exception for wandering healers, but they'd better stick to healing and not make waves or stay too long.

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* MindOverManners: Psychic ethics are a big deal in Aldis, where about one in ten people have some kind of psychic power. Reading emotions is okay, reading thoughts is very much not. Influencing thoughts is [[BadPowersBadPeople frowned upon]] unless used by Aldin Judges.

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* MindOverManners: MindOverManners:
**
Psychic ethics are a big deal in Aldis, where about one in ten people have some kind of psychic power. Reading emotions is okay, reading thoughts is very much not. Influencing thoughts is [[BadPowersBadPeople frowned upon]] unless used by Aldin Judges.Judges.
** Jarzoni psychic ethics, in principle, are the same as Aldin ones (as the rules are enforced by TheCorruption), but Jarzon employs their local social contract to create a loophole: People are expected to "freely" consent to Confessors' mind-reading and mind-shaping. This is (magically) valid consent, but sometimes Confessors ignore a refusal and end up on the road to the Shadow.
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** Invoked in the Sourcebook ''Aldis: City of the Blue Rose''. One of the pillow-houses in Aldis is run by Julinn the Masqueless, a mysterious [[HighClassCallGirl High Class Call Person]] who works alongside a troupe of other prostitutes. Julinn has the uncanny ability to change body features, sex, and gender from day to day to meet the needs and wants of their clients. Their coworkers think Julinn is a master of flesh shaping arcana who uses it to ply the worlds oldest profession. Unfortunately, the truth is considerably darker: [[Spoiler: Julinn is actually a ''whisperer'', a demon in the lore of Blue Rose, that has found redemption through being shown true love. Their lover died freeing Julinn from their summoner's hold and Julinn now spends their time trying to share the experience of healthy, kind, physical love with as many people as possible.]] Needless to say, were the truth to ever come out, it would generate considerable scandal, isolate Julinn from their coworkers, and potentially even create a TorchesAndPitchforks situation- in a realm where such a thing ''does not happen''.

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** Invoked in the Sourcebook ''Aldis: City of the Blue Rose''. One of the pillow-houses in Aldis is run by Julinn the Masqueless, a mysterious [[HighClassCallGirl High Class Call Person]] who works alongside a troupe of other prostitutes. Julinn has the uncanny ability to change body features, sex, and gender from day to day to meet the needs and wants of their clients. Their coworkers think Julinn is a master of flesh shaping arcana who uses it to ply the worlds oldest profession. Unfortunately, the truth is considerably darker: [[Spoiler: [[spoiler: Julinn is actually a ''whisperer'', a demon in the lore of Blue Rose, that has found redemption through being shown true love. Their lover died freeing Julinn from their summoner's hold and Julinn now spends their time trying to share the experience of healthy, kind, physical love with as many people as possible.]] Needless to say, were the truth to ever come out, it would generate considerable scandal, isolate Julinn from their coworkers, and potentially even create a TorchesAndPitchforks situation- in a realm where such a thing ''does not happen''.
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** Invoked in the Sourcebook ''Aldis: City of the Blue Rose''. One of the pillow-houses in Aldis is run by Julinn the Masqueless, a mysterious [[HighClassCallGirl High Class Call Person]] who works alongside a troupe of other prostitutes. Julinn has the uncanny ability to change body features, sex, and gender from day to day to meet the needs and wants of their clients. Their coworkers think Julinn is a master of flesh shaping arcana who uses it to ply the worlds oldest profession. Unfortunately, the truth is considerably darker: [[Spoiler: Julinn is actually a ''whisperer'', a demon in the lore of Blue Rose, that has found redemption through being shown true love. Their lover died freeing Julinn from their summoner's hold and Julinn now spends their time trying to share the experience of healthy, kind, physical love with as many people as possible.]] Needless to say, were the truth to ever come out, it would generate considerable scandal, isolate Julinn from their coworkers, and potentially even create a TorchesAndPitchforks situation- in a realm where such a thing ''does not happen''.
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* CityOfAdventure: Aldis- now with its own splatbook for creating urban adventures in the land of the Rose.
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* TheMagocracy:
** The Old Kingdom was ruled by Sorcerer-Kings in its later years, and Kern under Jarek was the last of these.
** Jarzon is a de facto magocracy. While its priesthood is not exclusively composed of adepts, the Keepers Council are almost entirely adepts of great power.


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* VowOfCelibacy: Jarzoni [[WhiteMagicianGirl Hospitaler matrons]] are required to be celibate. This is unique in the Jarzoni faith - Jarzoni are religiously expected to marry and have children, but their society [[NoWomansLand doesn't quite know how to handle women with arcane powers]].


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* WhiteMagicianGirl: The only women adepts tolerated in Jarzon are healers, normally matrons of the Hospitaler sect (as well as foreign wandering healers, who are tolerated to a point).
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Embracing corruption is not a Superpowered Evil Side, it's just a fall.


* SuperpoweredEvilSide: Embracing Corruption often leads to this in First Edition. In Second Edition, a character can access powerful magic and use it without fear, but if their Stamina drops to -5 from the constant Corruption, they are consumed by the evil magic.
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* ReligionIsMagic: While the specific existence of the Gods and Exarchs and the truth of any individual religion is up for debate, the existence of the Light is objective truth, and those with strong Faith have access to talents that draw on it. This is different from arcana, and can be used by non-adepts (and the Sacred Warrior specialization is restricted to warriors).
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Not anymore.


* FighterMageThief: The system divides characters into Warriors, Adepts, and Experts (although cross-classing is easy and encouraged).

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* FighterMageThief: The system divides characters into Warriors, Adepts, and Experts (although cross-classing is easy and encouraged).Experts.
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** 2nd Edition includes special stunts called [[ThePrincessBride "As You Wish"]] and "PrepareToDie".
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* TheEmpath: Heart Reading is another standard power used by Psychics in Aldis. (Heart ''[[CharmPerson Shaping]]'', on the other hand, is...widely frowned upon.)

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* TheEmpath: Heart Reading is another standard power used by Psychics in Aldis. (Heart ''[[CharmPerson Shaping]]'', on the other hand, is... widely frowned upon.)
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** The Kernish combine the bloodthirstiness of Viking Raiders with the horrid living conditions of the Spartan Helot slaves. Once you add in TheNecrocracy elements, their society is most likely to resemble the kind of LowFantasy world found in GameOfThrones or DungeonsAndDragons.

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** The Kernish combine the bloodthirstiness of Viking Raiders with the horrid living conditions of the Spartan Helot slaves. Once you add in TheNecrocracy elements, their society is most likely to resemble the kind of LowFantasy world found in GameOfThrones ''Series/GameOfThrones'' or DungeonsAndDragons.''TabletopGame/DungeonsAndDragons''.

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