Follow TV Tropes

Following

History TabletopGame / Atmosfear

Go To

OR

Is there an issue? Send a MessageReason:
None


* EmbarrassingMiddleName: One event in the 2004 version has the Gatekeeper make one of the players reveal their middle name, and promptly mock them about it like usual. He then orders them to roll a die, which each number corresponding to one of the first six letters of the Alphabet, and if that letter is in their name, they miss a turn, and if it isn't, they get a Fate card.

to:

* EmbarrassingMiddleName: One event in both the original and the 2004 version has the Gatekeeper make one of the players reveal their middle name, and promptly mock them about it like usual. He then orders them to roll a die, which each number corresponding to one of the first six letters of the Alphabet, and if that letter is in their name, they miss a turn, and if it isn't, they get a Fate card.
Is there an issue? Send a MessageReason:
None


* EmbarrassingMiddleName: One event in the 2004 version has the Gatekeeper make one of the players reveal their middle name, and promptly mock them about it like usual. He then orders them to roll a die, which each number corresponding to one of the first six letters of the Alphabet, and if that letter is in their name, they are banished.

to:

* EmbarrassingMiddleName: One event in the 2004 version has the Gatekeeper make one of the players reveal their middle name, and promptly mock them about it like usual. He then orders them to roll a die, which each number corresponding to one of the first six letters of the Alphabet, and if that letter is in their name, they are banished.miss a turn, and if it isn't, they get a Fate card.
Is there an issue? Send a MessageReason:
None


* EmbarrassingMiddleName: One event in ''The Harbingers'' has the Gatekeeper make one of the players reveal their middle name, and promptly mock them about it like usual. He then orders them to roll a die, which each number corresponding to one of the first six letters of the Alphabet, and if that letter is in their name, they are banished.

to:

* EmbarrassingMiddleName: One event in ''The Harbingers'' the 2004 version has the Gatekeeper make one of the players reveal their middle name, and promptly mock them about it like usual. He then orders them to roll a die, which each number corresponding to one of the first six letters of the Alphabet, and if that letter is in their name, they are banished.



* HeadsIWinTailsYouLose: Sometimes, the host will force you into a no win senario- such as one event in ''The Harbingers'' where the Gatekeeper orders you to roll a die and announcing that if you rolled a number from 1 to 6, you’re banished (as in any number at all).

to:

* HeadsIWinTailsYouLose: Sometimes, the host will force you into a no win senario- such as one event in ''The Harbingers'' the 2004 version where the Gatekeeper orders you to roll a die and announcing that if you rolled a number from 1 to 6, you’re banished (as in any number at all).

Added: 342

Changed: 43

Is there an issue? Send a MessageReason:
None


* EmbarrassingMiddleName: One event in ''The Harbingers'' has the Gatekeeper make one of the players reveal their middle name, and promptly mock them about it like usual. He then orders them to roll a die, which each number corresponding to one of the first six letters of the Alphabet, and if that letter is in their name, they are banished.



* HeadsIWinTailsYouLose: Sometimes, the host will force you into a no win senario- such as the Gatekeeper forcing you to roll a die and announcing that if you rolled a number from 1 to 6, you’re banished (as in any number at all).

to:

* HeadsIWinTailsYouLose: Sometimes, the host will force you into a no win senario- such as one event in ''The Harbingers'' where the Gatekeeper forcing orders you to roll a die and announcing that if you rolled a number from 1 to 6, you’re banished (as in any number at all).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeadsIWinTailsYouLose: Sometimes, the host will force you into a no win senario- such as the Gatekeeper forcing you to roll a die and announcing that if you rolled a number from 1 to 6, you’re banished (as in any number at all).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RollAndMove: You move depending on how much you roll with one or two dice, unless you're instructed otherwise.
Is there an issue? Send a MessageReason:
None


!!Stop! Whose turn is it? Answer! Read these tropes:

to:

!!Stop! !!STOP! Whose turn is it? Answer! (Yes, my Gatekeeper!) Read these tropes:
Is there an issue? Send a MessageReason:
None


!!Tropes found in the ''Atmosfear'' series:

to:

!!Tropes found in the ''Atmosfear'' series:
!!Stop! Whose turn is it? Answer! Read these tropes:
Is there an issue? Send a MessageReason:
None


* YourSizeMayVary: As detailed under EarlyInstallmentWierdness, the size of the Keys themselves varies between games.

to:

* YourSizeMayVary: As detailed under EarlyInstallmentWierdness, EarlyInstallmentWeirdness, the size of the Keys themselves varies between games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheBadGuyWins: Happens in any game where the tape reaches its end and the current host wins by default. [[NintendoHard Better get used to it.]]


Added DiffLines:

* HistoricalBadassUpgrade: In RealLife Anne was just an ordinary woman accused of witchcraft and Bathory was a crazy serial killer. Here, Anne is a real witch and Bathory is a real vampire.
* HistoricalDomainCharacter: Both Anne and Bathory were real people who actually existed, though they probably weren't evil monsters... well, not ''physically'' at least.


Added DiffLines:

* VampiresAreSexGods: Elizabeth Bathory starts out as a hot vampire woman. [[GameFace Key word being starts.]]
Is there an issue? Send a MessageReason:
None


** ''Atmosfear: The Third Dimension'' was an interactive tie-in PC game that replicated the experience of the board game for one player, and utilized multimedia, variable difficulty levels and voice work from the Gatekeeper to give players a similar challenge.

to:

** ''Atmosfear: ''[[VideoGame/AtmosfearTheThirdDimension Atmosfear: The Third Dimension'' Dimension]]'' was an interactive tie-in PC game that replicated the experience of the board game for one player, and utilized multimedia, variable difficulty levels and voice work from the Gatekeeper to give players a similar challenge.
Is there an issue? Send a MessageReason:
None


* SuspiciousVideoGameGenerosity: Anne noticeably gives away keys a bit more freely than the other hosts... of course, this is all just to lure the players into a false sense of security in the early game before they start to get torn apart in the second half. By the endgame she's just as devious and bloodthirsty as the other hosts with plenty of bad effects to screw the players over in the final minutes.

to:

* SuspiciousVideoGameGenerosity: Anne noticeably gives away keys a bit more freely than the other hosts... of course, this is all just to lure the players into a false sense of security in the early game before they start to get torn apart in the second half. By the endgame she's just as devious and bloodthirsty as the other hosts with plenty of bad effects to screw the players over in the final minutes.minutes (i.e. forcing a player to roll their number ''twice'' before they can play again if they don't have both halves of a spell by the 50-minute mark).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiHoarding: Holding onto too many cards (or worse, ''keys'') can quickly spell disaster if any other player or the host activates a particularly punishing effect to steal or remove them.


Added DiffLines:

* SuspiciousVideoGameGenerosity: Anne noticeably gives away keys a bit more freely than the other hosts... of course, this is all just to lure the players into a false sense of security in the early game before they start to get torn apart in the second half. By the endgame she's just as devious and bloodthirsty as the other hosts with plenty of bad effects to screw the players over in the final minutes.
* TakingYouWithMe: A ''huge'' amount of cards and effects seem to only exist to give losing players a chance to flip the bird at the winning players one final time before the host defeats all of them. Special mention should go to any heavily damaging ability that activates in the last 30 or so seconds of a game as by that point its likely far too late for the loser to catch up and only serves to prevent someone else from winning.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RecycledScript: Due to the 2020 release being a reissue, the accompanying app reuses most of the script from the 2004 game.
Is there an issue? Send a MessageReason:
None


** The app has its timer in a misty void while various stylised symbols based on those on the game board appeared. The screen color would periodically change to one of the Harbingers' colors to signify which Harbinger the Gatekeeper was speaking to. A button appeared beneath the timer to be touched when a player had won the game.

to:

** The app has its timer in a misty void while various stylised symbols based on those on the game board appeared. The screen color would periodically change to one of the Harbingers' colors to signify which Harbinger the Gatekeeper was speaking to. A button resembling the Well of Fears appeared beneath the timer to be touched when a player had won the game.
Is there an issue? Send a MessageReason:
None


** The app has its timer in a misty void while various rune-like symbols periodically appeared. A button appeared beneath this timer to be used when a player had won the game.

to:

** The app has its timer in a misty void while various rune-like stylised symbols based on those on the game board appeared. The screen color would periodically appeared. change to one of the Harbingers' colors to signify which Harbinger the Gatekeeper was speaking to. A button appeared beneath this the timer to be used touched when a player had won the game.
Is there an issue? Send a MessageReason:
None


** In the original game, it was a blue timer while the moon in the top left corner went through its phases every 10 minutes.

to:

** In the original game, it was a blue timer while whith the moon in the top left corner corner, which went through its phases -from crescent to full- every 10 minutes.



** In ''Nightmare III'', the timer was placed above a stream of flames which grew higher every 10 minutes. The flames would also erupt whenever Anne appeared during the last 10 minutes of the tape.

to:

** In ''Nightmare III'', the timer was placed above a stream of flames which grew higher every 10 minutes.as the game progressed. The flames would also erupt whenever Anne appeared during the last 10 minutes of the tape.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OddballInTheSeries: ''Khufu the Mummy'' is this not because of it being a direct sequel to the 2004 game, but due to it being not set within the Other Side and having a much different gameplay structure.
Is there an issue? Send a MessageReason:
None


* A ''30th Anniversary Edition'' was made available on Website/{{Kickstarter}} in 2021 that replicates the contents of the original ''Atmosfear'', with various bonuses available based on how much money users had pledged, including new Time, Fate and Chance cards.

to:

* A ''30th Anniversary Edition'' was made available on Website/{{Kickstarter}} in 2021 that replicates the contents of the original ''Atmosfear'', ''Nightmare'', with various bonuses available based on how much money users had pledged, including new Time, Fate and Chance cards.
Is there an issue? Send a MessageReason:
None


* CreepyCemetery: Players move around in one of these trying to collect keys while the Gatekeeper occasionally pops in to invoke effects based on what type of gravestone the players are currently standing on, giving out both penalties and rewards to players who landed on a specific type.

to:

* CreepyCemetery: Players move around in one of these in the original game trying to collect keys while the Gatekeeper occasionally pops in to invoke effects based on what type of gravestone space the players are currently standing on, giving out both penalties and rewards to players who landed on a specific type.
Is there an issue? Send a MessageReason:
None


* CreepyCemetary: Players move around in one of these trying to collect keys while the Gatekeeper occasionally pops in to invoke effects based on what type of gravestone the players are currently standing on, giving out both penalties and rewards to players who landed on a specific type.

to:

* CreepyCemetary: CreepyCemetery: Players move around in one of these trying to collect keys while the Gatekeeper occasionally pops in to invoke effects based on what type of gravestone the players are currently standing on, giving out both penalties and rewards to players who landed on a specific type.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Baron Samedi's coin flip in the last few minutes of Nightmare II is an especially brutal example of this. If the player wins the flip they double their keys (and likely get a decent shot at winning the game in the process) but if they lose the flip they have to return '''all''' of their keys, effectively sealing their fate.


Added DiffLines:

* BewareTheSillyOnes: Baron Samedi again. He's extremely affable compared to the various other hosts and talks like a JiveTurkey during most of his dialogue but come the last few minutes of the game [[GameFace he's suddenly a lot more intimidating and just as ruthless as any other host.]]


Added DiffLines:

* CreepyCemetary: Players move around in one of these trying to collect keys while the Gatekeeper occasionally pops in to invoke effects based on what type of gravestone the players are currently standing on, giving out both penalties and rewards to players who landed on a specific type.


Added DiffLines:

* XMarksTheSpot: The host will occasionally show up to activate special effects or events for players who have landed on spaces marked with an "X" to either reward or punish them. Some of the penalties that they hand out can get pretty brutal.
Is there an issue? Send a MessageReason:
None


* AbsurdlySpaciousSewer: The sewers beneath the Other Side in ''The Harbingers'' appear to be this as the one beneath Elizabeth Bathory's province at least is large enough that Ja and the Death Rattle band are able to tour venues in it.

to:

* AbsurdlySpaciousSewer: The sewers beneath the Other Side in ''The Harbingers'' Harbingers'', where the Soul Rangers reside, appear to be this as the one beneath Elizabeth Bathory's province at least is large enough that Ja and the Death Rattle band are able to tour venues in it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AndThenJohnWasAZombie: Becoming a Vampire or Soul Ranger removes the player from most of the game and turns them into an antagonistic servant of the host. Even worse, if they managed to collect certain cards before their transformation they can get some pretty deadly bonuses to harass the remaining players with.


Added DiffLines:

* GameFace: Players will know they're approaching the endgame when the host drops all pretense of affability and begins showing their true colors, complete with a monstrous makeover.


Added DiffLines:

* TotalPartyKill: If the players are ''really'' unlucky in Nightmare IV one of Elizabeth Bathory's vampiric servants can end the game immediately with one of these... and no, we're not kidding... [[NintendoHard there really is an instant kill card for the whole team.]]
-->'''GAME OVER Card:''' If you become a vampire, and your prey attempts to destroy you, this card immediately ends the game. Scream "In the name of Countess Elizabeth Bathory, I end this game!" Then press STOP.
Is there an issue? Send a MessageReason:
None


* SchmuckBait: In the 2004 game, the Gatekeeper may let you banish one of the players. If you select someone who's not in the game, he'll banish you.

to:

* SchmuckBait: In the 2004 game, the Gatekeeper may let you banish one of the players. If you select someone who's not in the game, or find a "booby trap", he'll banish you.you (or in the case of the latter, make you miss a turn or return a Key.
Is there an issue? Send a MessageReason:
None


''Atmosfear'' (also originally known as ''Nightmare'' in Australia, the game's country of origin, and America) was a [[HorrorTabletopGames horror-themed board game]] developed and released in 1991, and followed players as they attempted to confront their greatest fears while taking on challenging odds and a creepy host.

to:

''Atmosfear'' (also originally known as ''Nightmare'' in Australia, the game's country of origin, and America) was a [[HorrorTabletopGames horror-themed board game]] developed and released in 1991, 1991 by Australian-based A Couple 'A Cowboys, and followed players as they attempted to confront their greatest fears while taking on challenging odds and a creepy host.
Is there an issue? Send a MessageReason:
modifying a bit


** The "Hurt Me Plenty" Fate card from ''The Harbingers'' makes a player one, as every time they are persecuted the person who does so is given a free turn.

to:

** The "Hurt Me Plenty" Fate card from ''The Harbingers'' (and its ''Soul Rangers'' equivalent "Hurt Me Plenty Mr Twister") makes a player one, as every time they are persecuted the person who does so is given a free turn.



* CameraAbuse: In the introduction to ''The Harbingers'', a dice slams through a pane of glass, causing it to look like the screen is broken.

to:

* CameraAbuse: In the introduction to ''The Harbingers'', a dice die slams through a pane of glass, causing it to look like the screen is broken.

Added: 422

Changed: 264

Is there an issue? Send a MessageReason:
Added an example.


* ButtMonkey: In-universe, most of the expansion's hosts choose one player to be the butt of demeaning jokes and disadvantages, as well as give them a humiliating nickname. Baron Samedi refers to one player as "Dirtbag", while Anne identifies three as "Toad", "Wart" and "Rat".

to:

* ButtMonkey: ButtMonkey:
**
In-universe, most of the expansion's hosts choose one player to be the butt of demeaning jokes and disadvantages, as well as give them a humiliating nickname. Baron Samedi refers to one player as "Dirtbag", while Anne identifies three as "Toad", "Wart" and "Rat"."Rat".
** The "Hurt Me Plenty" Fate card from ''The Harbingers'' makes a player one, as every time they are persecuted the person who does so is given a free turn.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CapitalLettersAreMagic: The instructions draw attention to key names and words by using all capital letters.
Is there an issue? Send a MessageReason:
None


* AntiMagic: A "Protection" Fate card grants protection from the effects of any other spell a player may cast.

to:

* AntiMagic: A In ''Nightmare III'', a "Protection" Fate card grants protection from the effects of any other spell a player may cast.cast. In the case of Toad, Wart or Rat, their "Protection" cards also [[AttackReflector reflect any spell used againt them back at the caster.]]

Top