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* AnimalsHateHim: The Gift [[note]] The potential for magical ability. All Hermetic magi have the Gift, but not all Gifted people can become Hermetic magi[[/note]], particularly the Hermetically-trainable type, tends to naturally disturb mundanes and animals. By default, all magi have this trope as an innate part of their magic, but it can be [[AvertedTrope averted]] with the Gentle Gift virtue or [[UpToEleven amplified]] with the Blatant Gift flaw.

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* AnimalsHateHim: The Gift [[note]] The potential for magical ability. All Hermetic magi have the Gift, but not all Gifted people can become Hermetic magi[[/note]], particularly the Hermetically-trainable type, tends to naturally disturb mundanes and animals. By default, all magi have this trope as an innate part of their magic, but it can be [[AvertedTrope averted]] with the Gentle Gift virtue or Inoffensive to Animals virtues or [[UpToEleven amplified]] with the Blatant Gift flaw.



* CameBackWrong:
** The ''best'' result of trying to being someone back to life with hermetic magic is a [[SoullessShell person with a will, but no personality]], with the other results covering the rest of the spectrum or resulting in the destruction of the body.
** Bring brought back by Divine means results in severe Warping that gets worse the longer you were dead before being resurrected and the longer you continue to live. Some subjects also end up with virtuous impulses they can't explain.



* CreatingLifeIsAwesome: The awakening mystery of house Merinita's nature magic and the research of the maga Ierimyra (in Broken Covenant of Calebais). Also, golems in Realms of Power: Divine

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* CreatingLifeIsAwesome: The awakening mystery of house Merinita's nature magic and the research of the maga Ierimyra (in Broken Covenant of Calebais). Also, golems in Realms of Power: DivineDivine.


* CleanPrettyChildbirth: ''TabletopGame/ArsMagica'' takes this to [[AWizardDidIt wizard-did-it]] extremes:

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* CleanPrettyChildbirth: ''TabletopGame/ArsMagica'' takes allows wizards to do this. Childbirth ''without'' wizardly assistance averts this [[DeathByChildbirth to [[AWizardDidIt wizard-did-it]] extremes: often fatal extremes]].


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** Solomonic Medicine allows for a guaranteed trouble-free birth if a Solomonic physician is in attendance.


** The ''Literature/ArsGoetia'' is a distinctly forceful and often brutal method of summoning, which makes sense, as it was meant to control and force ''demons'' into behaving helpfully. Unlike most Infernal magic, [[DarkIsNotEvil Goetic summoners aren't inherently evil]] (except [[PowerParasite Ablution]]), and in fact the example given is an honorable IntrepidMerchant who mostly uses it to make mystical artifacts (and he actually hates using it to summon the Infernal itself, mostly keeping his stuff restricted to Faerie and Magic).

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** The ''Literature/ArsGoetia'' is a distinctly forceful and often brutal method of summoning, which makes sense, as it was meant to control and force ''demons'' into behaving helpfully. Unlike most Infernal magic, [[DarkIsNotEvil Goetic summoners aren't inherently evil]] (except [[PowerParasite Ablution]]), (though other Goetic Arts ''are''), and in fact the example given is an honorable IntrepidMerchant who mostly uses it to make mystical artifacts (and he actually hates using it to summon the Infernal itself, mostly keeping his stuff restricted to Faerie and Magic).


* DarkIsNotEvil: [[EverybodyHatesHades Chthonic magic]] is inherently sinister-seeming, but having it immunizes you against TheCorruption, meaning you become ideal for DemonSlaying as Hell cannot actually turn you into a wicked person against your will.



%%%* PointBuildSystem

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%%%* PointBuildSystem* PointBuildSystem: With everything, up to and including virtues; there can even be ''negative'' virtues, for those you don't have (which can be a sign of good or bad behavior; negative ratings in Charity mean you're TheScrooge, but negative ratings in Sloth mean you're highly energetic and refuse to consider something SomebodyElsesProblem).


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** The ''Literature/ArsGoetia'' is a distinctly forceful and often brutal method of summoning, which makes sense, as it was meant to control and force ''demons'' into behaving helpfully. Unlike most Infernal magic, [[DarkIsNotEvil Goetic summoners aren't inherently evil]] (except [[PowerParasite Ablution]]), and in fact the example given is an honorable IntrepidMerchant who mostly uses it to make mystical artifacts (and he actually hates using it to summon the Infernal itself, mostly keeping his stuff restricted to Faerie and Magic).


* MySpeciesDothProtestTooMuch: The 5e ''Magi of Hermes'' supplement offers examples of mages who subvert the expected stereotypes for their Houses.



* TestedOnHumans: One image in ''Magi of Hermes'' switching the heads of a doe and a human female. Probably a corpse. Possibly. Hopefully.

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* TestedOnHumans: One image in ''Magi of Hermes'' has Marcus of Criamon switching the heads of a doe and a human female. Probably a corpse. Possibly. Hopefully.

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* MakeSomeNoise: The ''Imaginem'' magical form manipulates the five senses, including sound. Practitioners can create, control, or suppress sound in an area or around specific targets; this can be as blatant as trapping someone's voice in a sack, or as subtle as modifying the voice to sound especially noble and authoritative.


** Even within the Order, some Houses' magic is seen as inferior to others'. Verditius gets a bad rap because they require tools to use their magic, Merinita is distrusted because their magic is linked to TheFairFolk, and having Diedne magic in your legacy is ''still'' grounds for having a Wizard's March called against you. Part of the reason for the Schism War was that House Diedne descended from a Celtic druidess, while nearly all of the other Houses descended from Latin traditions - unsurprisingly, the Germanic Bjornaer have been keeping a low profile ever since.

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** Even within the Order, some Houses' magic is seen as inferior to others'. Verditius gets a bad rap because they require tools to use their magic, Merinita is distrusted because their magic is linked to TheFairFolk, and having Diedne magic in your legacy is ''still'' grounds for having a Wizard's March called against you. Part of the reason for the Schism War was that House Diedne descended from a Celtic druidess, while nearly all of the other Houses descended from Latin traditions - traditions; unsurprisingly, the Germanic Bjornaer have been keeping a low profile ever since.


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* UtilityMagic: It’s a fair sign of an old, powerful covenant (wizard community) that they have a lot of this around the place. Magic is difficult and time-consuming enough that low-end wizards tend to feel they have better things to do with their time; they can always recruit grogs (mortal servants), and flaunting too much magic invites suspicion and persecution from the mundane world. Their elders, though, can toss off spells with relative ease, and may have accumulated quite a few utility items over the years through trade or as exercises in enchantment — and are generally either too powerful or too out of it to worry about persecution. So their homes tend to be full of weird and trivial wonders.


** Conscentia of Bonisagus was once commissioned to make an small kitchen knife that could penetrate the Parma Magica, and temporarily disable a mage's ability to cast it. She[[AbsentMindedProfessor got halfway through it]] before she realized that she'd been eagerly designing a weapon meant specifically for the purpose of assassinating mages. Whoops. She claims to have destroyed all her notes.

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** Conscentia of Bonisagus was once commissioned to make an small kitchen knife that could both penetrate the Parma Magica, and Magica ''and'' temporarily disable a mage's ability to cast it. She[[AbsentMindedProfessor it again. She [[AbsentMindedProfessor got halfway through it]] before she realized that she'd been eagerly designing a weapon meant specifically for the purpose of assassinating mages. Whoops. She claims to have destroyed all her notes.



* GreenEyedMonster: One aspect of the negative effects of the Gift makes the affected person feel about the Gifted individual as though they had some sort of greater privilege the affected person would ''love'', but obtained in some underhanded way.



* MasterApprenticeChain: One of the core pillars of Hermetic society is the teaching link, and second only to Code and Covenant in importance. Every magus is nominally descended, parens to fidelius, from the Founder of one of the Twelve (or Thirteen) Houses, although adoption is common from outside the Order; only four Houses require direct descent. This is part of the basis for Hermetic social structure - if your master is revealed to have betrayed his oath, you have a legal problem. Further, if you go bad, your master has already sworn to hunt you down and slay you.

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* MasterApprenticeChain: One of the core pillars of Hermetic society is the teaching link, and second only to Code and Covenant in importance. Every magus is nominally descended, parens to fidelius, from the Founder of one of the Twelve (or Thirteen) Houses, although adoption is common from outside the Order; only four Houses (Bonisagus, Guernicus, Mercere, Tremere) require direct descent. This is part of the basis for Hermetic social structure - if your master is revealed to have betrayed his oath, you have a legal problem. Further, if you go bad, your master has already sworn to hunt you down and slay you.



* PeoplePuppets:
** Rego Corpus spells allow one to force the movements of others, with the movement becoming more fine as the spell levels grow higher.
** Rego Mentem allows actual mind control.



** Averted with the Gift, which in most cases appears randomly. Sometimes a family bloodline might ''seem'' to pop up, but it's just luck or extenuating circumstances.

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** Averted with the Gift, which in most cases the default setting of the game appears completely randomly. Sometimes a family bloodline might ''seem'' to pop up, but it's just luck or extenuating circumstances. If a troupe wishes, this may be more common, however.


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** The Blood of Heroes Virtue is a version of Mythic Blood for non-Gifted characters, allowing them to gain Heroic Virtues as well as Heroic Flaws.


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* TestedOnHumans: One image in ''Magi of Hermes'' switching the heads of a doe and a human female. Probably a corpse. Possibly. Hopefully.


** At least one mage (Aurulentus of Jerbiton) created a Longevity Ritual which preserved the fertility of himself and his wife. This proved necessary because he was a MagicalSeventhSon who needed to sire seven more sons to continue his Gifted lineage.

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** At least one mage (Aurulentus of Jerbiton) created a Longevity Ritual which preserved the fertility of himself and his wife. This proved was necessary because he was a MagicalSeventhSon who needed to sire seven more sons himself to continue his Gifted lineage.



** Since the negative effects of the Gift can also affect a child's parents, a lot of the apprentices

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** Since the negative effects of the Gift can also affect a child's parents, a lot number of the apprentices come from untenable home situations.


* TheKindnapper:
** Since the negative effects of the Gift can also affect a child's parents, a lot of the apprentices
** House Bonisagus has the right to "head-hunt" promising apprentices, sniping them away from their erstwhile parens. Some take this chance to get a good kid away from a cruel or neglectful master.



* SuperpowerfulGenetics: The Mythic Blood Virtue makes you the descendant of either a famous wizard or some manner or supernatural creature (including those who claim to be "gods"). It makes casting spells slightly easier, grants a free minor magical focus based around your ancestor's powers, and gives you a power that you may invoke or cancel at will. The downside is that you also get a hereditary personality flaw.

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* SuperpowerfulGenetics: SuperpowerfulGenetics:
** Averted with the Gift, which in most cases appears randomly. Sometimes a family bloodline might ''seem'' to pop up, but it's just luck or extenuating circumstances.
**
The Mythic Blood Virtue makes you the descendant of either a famous wizard wizard, hero, or some manner or supernatural creature (including those who claim to be "gods"). It makes casting spells slightly easier, grants a free minor magical focus based around your ancestor's powers, and gives you a power that you may invoke or cancel at will. The downside is that you also get a hereditary personality flaw.


** Aurulentus of Jerbiton devised a spell that widened a woman's pelvis, making childbirth considerably easier and safer. It seems to have worked out pretty well, as she agreed to keep crankin' out kids until he had the seventh son he was looking for.

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** Aurulentus of Jerbiton devised a spell that widened a woman's pelvis, making childbirth considerably easier and safer.safer for his wife. It seems to have worked out pretty well, as she agreed to keep crankin' out kids until he had the seventh son he was looking for.

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* CleanPrettyChildbirth: ''TabletopGame/ArsMagica'' takes this to [[AWizardDidIt wizard-did-it]] extremes:
** One spell instantly ''teleports'' the baby out of the womb. [[JustifiedTrope Justified]] in that the game is set in medieval Europe, where childbirth was a dangerous process for both the mother and child. One feels compelled to note that the rules allow an entrepreneurial mage to imbue the spell into a top hat...
** Aurulentus of Jerbiton devised a spell that widened a woman's pelvis, making childbirth considerably easier and safer. It seems to have worked out pretty well, as she agreed to keep crankin' out kids until he had the seventh son he was looking for.


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* CuteButCacophonic: Finding himself babysitting ten screaming babies, Aurulentus of Jerbiton devised a spell that reduced the noise of a group of people to the level of a normal human conversation.


** Conscentia of Bonisagus was once commissioned to make an small kitchen knife that could penetrate the Parma Magica, and temporarily disable a mage's abilityto cast it. She[[AbsentMindedProfessor got halfway through it]] before she realized that she'd been eagerly designing a weapon meant specifically for the purpose of assassinating mages. Whoops. She claims to have destroyed all her notes.

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** Conscentia of Bonisagus was once commissioned to make an small kitchen knife that could penetrate the Parma Magica, and temporarily disable a mage's abilityto ability to cast it. She[[AbsentMindedProfessor got halfway through it]] before she realized that she'd been eagerly designing a weapon meant specifically for the purpose of assassinating mages. Whoops. She claims to have destroyed all her notes.


** Conscentia of Bonisagus was once commissioned to make an small kitchen knife that could dispel the Parma Magica, and [[AbsentMindedProfessor got halfway through it]] before she realized that she'd been eagerly designing a weapon meant specifically for the purpose of assassinating mages. Whoops. She claims to have destroyed all her notes.

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** Conscentia of Bonisagus was once commissioned to make an small kitchen knife that could dispel penetrate the Parma Magica, and [[AbsentMindedProfessor temporarily disable a mage's abilityto cast it. She[[AbsentMindedProfessor got halfway through it]] before she realized that she'd been eagerly designing a weapon meant specifically for the purpose of assassinating mages. Whoops. She claims to have destroyed all her notes.


* SuperpowerfulGenetics: The Mythic Blood Virtue makes you the descendant of either a famous wizard or some manner or supernatural creature. It makes casting spells slightly easier, grants a free minor magical focus based around your ancestor's powers, and gives you a power that you may invoke or cancel at will. The downside is that you also get a hereditary personality flaw.

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* SuperpowerfulGenetics: The Mythic Blood Virtue makes you the descendant of either a famous wizard or some manner or supernatural creature.creature (including those who claim to be "gods"). It makes casting spells slightly easier, grants a free minor magical focus based around your ancestor's powers, and gives you a power that you may invoke or cancel at will. The downside is that you also get a hereditary personality flaw.

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