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* WesternCharacters: Stats for non-player characters include most of the stock characters of Westerns. In addition, player characters can gain more building points by following a 'profession,' most of which you can find in the list of WesternCharacters.

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* WesternCharacters: Stats for non-player characters include most of the stock characters of Westerns. In addition, player characters can gain more building points by following a 'profession,' most of which you can find in the list of WesternCharacters.----


* DidTheResearch: There are a lot of little touches, particularly in the chapters on horses, firearms, and history, that show how much work went into the game.


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* ShownTheirWork: There are a lot of little touches, particularly in the chapters on horses, firearms, and history, that show how much work went into the game.


''Aces and Eights'' makes use of the following tropes:

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''Aces ----
!!''Aces
and Eights'' makes use of the following tropes:



* CriticalMiss: Fairly frequent, although the provided table means that only about one in five is actually an EpicFail.

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* CriticalMiss: CriticalFailure: Fairly frequent, although the provided table means that only about one in five is actually an EpicFail.


''Aces and Eights: Shattered Frontiers'' is an Old West-themed tabletop RPG released in 2007 by Kenzer and Company. The focus of the game, unlike earlier efforts like TSR's ''Boot Hill'' or the horror motif of ''Deadlands,'' is on WideOpenSandbox play: specialized rules are provided for gambling, prospecting, brawling, chases, cattle drives and so forth, but the game provides the tools to create virtually any nineteenth-century character concept and allow the game master to create almost any style of TheWestern. The hit-location system is particularly innovative and noteworthy; it uses target silhouettes and a bullseye transparency to allow the attacker to aim anywhere he likes: dice and playing cards then determine the amount, and direction, of deviation. The game also uses 'the Count' rather than initiative, a simultaneous-action system that takes quite a bit of bookkeeping but allows total player freedom during combat.

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''Aces and Eights: Shattered Frontiers'' is an Old West-themed tabletop RPG released in 2007 by Kenzer and Company. The focus of the game, unlike earlier efforts like TSR's ''Boot Hill'' Creator/{{TSR}}'s ''TabletopGame/BootHill'' or the horror motif of ''Deadlands,'' ''TabletopGame/{{Deadlands}},'' is on WideOpenSandbox play: specialized rules are provided for gambling, prospecting, brawling, chases, cattle drives and so forth, but the game provides the tools to create virtually any nineteenth-century character concept and allow the game master to create almost any style of TheWestern. The hit-location system is particularly innovative and noteworthy; it uses target silhouettes and a bullseye transparency to allow the attacker to aim anywhere he likes: dice and playing cards then determine the amount, and direction, of deviation. The game also uses 'the Count' rather than initiative, a simultaneous-action system that takes quite a bit of bookkeeping but allows total player freedom during combat.


* AlternateHistory: The official continuity begins to diverge slightly in the 1820s, but the major breaking-point was the failure of the Clay Compromise, leading to an earlier War between the States (1851-1855), French intervention, and a Western frontier that really is being squabbled over by four or five different nations.

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* AlternateHistory: The official continuity begins to diverge slightly in the 1820s, but the major breaking-point was the failure of the Clay Compromise, leading to an earlier War between the States (1851-1855), French intervention, and a Western frontier that really is being squabbled over by four or five different nations.with a completely unwritten future.


''Aces and Eights: Shattered Frontiers'' is an Old West-themed tabletop RPG released in 2007 by Kenzer and Company. The focus of the game, unlike earlier efforts like TSR's ''Boot Hill'' or the horror motif of ''Deadlands,'' is on WideOpenSandbox play: specialized rules are provided for gambling, prospecting, brawling, chases, cattle drives and so forth, but the game provides the tools to create virtually any nineteenth-century character concept and allow the game master to create almost any style of TheWestern. The hit-location system is particularly innovative and noteworthy; it uses target silhouettes and a bullseye transperancy to allow the attacker to aim anywhere he likes: dice and playing cards then determine the amount, and direction, of deviation. The game also uses 'the Count' rather than initiative, a simultaneous-action system that takes quite a bit of bookkeeping but allows total player freedom during combat.

to:

''Aces and Eights: Shattered Frontiers'' is an Old West-themed tabletop RPG released in 2007 by Kenzer and Company. The focus of the game, unlike earlier efforts like TSR's ''Boot Hill'' or the horror motif of ''Deadlands,'' is on WideOpenSandbox play: specialized rules are provided for gambling, prospecting, brawling, chases, cattle drives and so forth, but the game provides the tools to create virtually any nineteenth-century character concept and allow the game master to create almost any style of TheWestern. The hit-location system is particularly innovative and noteworthy; it uses target silhouettes and a bullseye transperancy transparency to allow the attacker to aim anywhere he likes: dice and playing cards then determine the amount, and direction, of deviation. The game also uses 'the Count' rather than initiative, a simultaneous-action system that takes quite a bit of bookkeeping but allows total player freedom during combat.


* GunsAreUseless: Subverted. Combat is very, very risky. Natural healing is quite slow. And wounded survivors are still at the mercy of nineteenth-century medicine.

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* GunsAreUseless: Subverted.Averted. Combat is very, very risky. Natural healing is quite slow. And wounded survivors are still at the mercy of nineteenth-century medicine.


''Aces and Eights: Shattered Frontiers'' is an Old West-themed tabletop RPG released in 2007 by KenzerCo. The focus of the game, unlike earlier efforts like TSR's ''Boot Hill'' or the horror motif of ''Deadlands,'' is on WideOpenSandbox play: specialized rules are provided for gambling, prospecting, brawling, chases, cattle drives and so forth, but the game provides the tools to create virtually any nineteenth-century character concept and allow the game master to create almost any style of TheWestern. The hit-location system is particularly innovative and noteworthy; it uses target silhouettes and a bullseye transperancy to allow the attacker to aim anywhere he likes: dice and playing cards then determine the amount, and direction, of deviation. The game also uses 'the Count' rather than initiative, a simultaneous-action system that takes quite a bit of bookkeeping but allows total player freedom during combat.

to:

''Aces and Eights: Shattered Frontiers'' is an Old West-themed tabletop RPG released in 2007 by KenzerCo.Kenzer and Company. The focus of the game, unlike earlier efforts like TSR's ''Boot Hill'' or the horror motif of ''Deadlands,'' is on WideOpenSandbox play: specialized rules are provided for gambling, prospecting, brawling, chases, cattle drives and so forth, but the game provides the tools to create virtually any nineteenth-century character concept and allow the game master to create almost any style of TheWestern. The hit-location system is particularly innovative and noteworthy; it uses target silhouettes and a bullseye transperancy to allow the attacker to aim anywhere he likes: dice and playing cards then determine the amount, and direction, of deviation. The game also uses 'the Count' rather than initiative, a simultaneous-action system that takes quite a bit of bookkeeping but allows total player freedom during combat.


* CriticalMiss: Frequent, although the provided table means that fewer than one in a hundred is actually an EpicFail.

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* CriticalMiss: Frequent, Fairly frequent, although the provided table means that fewer than only about one in a hundred five is actually an EpicFail.


* WesternCharacters: A variety of 'standard' NPCs of these types is provided. Characters can gain more building points by following a 'profession,' most of which you can find in the list of WesternCharacters.

to:

* WesternCharacters: A variety Stats for non-player characters include most of 'standard' NPCs the stock characters of these types is provided. Characters Westerns. In addition, player characters can gain more building points by following a 'profession,' most of which you can find in the list of WesternCharacters.


* AlternateHistory: The official continuity begins to diverge slightly in the 1820s, but the major breaking-point was the failure of the Clay Compromise, leading to an earlier War Between The States.

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* AlternateHistory: The official continuity begins to diverge slightly in the 1820s, but the major breaking-point was the failure of the Clay Compromise, leading to an earlier War Between The States.between the States (1851-1855), French intervention, and a Western frontier that really is being squabbled over by four or five different nations.


Obviously, heavy use of WesternTropes should be expected.

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Obviously, heavy use of WesternTropes western tropes should be expected.


* CriticalHits: Rolling the highest possible damage on a die allows you to roll another die of the same type (minus one) and add it to the damage. Since the system kills or mutilates starting in the 9+ hp range, one bullet can be fatal.

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* CriticalHits: Rolling the highest possible CriticalHit: In addition to hit point damage, almost any injury that does five or more points of damage on a die allows you to roll another die of the same type (minus one) and add it to the damage. Since the system kills or mutilates starting in the 9+ hp range, one bullet can be fatal.has side effects varying by location.



* GunsAreDeadly: Combat is very, very risky. Natural healing is quite slow. And wounded survivors are still at the mercy of nineteenth-century medicine.

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* GunsAreDeadly: GunsAreUseless: Subverted. Combat is very, very risky. Natural healing is quite slow. And wounded survivors are still at the mercy of nineteenth-century medicine.



* RandomNumberGod: One widely disparaged part of the system. Players get to spend points for talents and skills however they wish, but the six attributes they start with are randomly determined with a flat 3d6 roll - and bad rolls can be crippling.

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* RandomNumberGod: One widely disparaged part of the system. Players get to spend points for talents and skills however they wish, but the six attributes they start with are randomly determined with a flat 3d6 roll - and bad rolls can be crippling.



* TheWestern: Straightforward or 'deconstructed', whichever style you like.

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* TheWestern: Straightforward or 'deconstructed', whichever style you like.like.
* WesternCharacters: A variety of 'standard' NPCs of these types is provided. Characters can gain more building points by following a 'profession,' most of which you can find in the list of WesternCharacters.

Added DiffLines:

''Aces and Eights: Shattered Frontiers'' is an Old West-themed tabletop RPG released in 2007 by KenzerCo. The focus of the game, unlike earlier efforts like TSR's ''Boot Hill'' or the horror motif of ''Deadlands,'' is on WideOpenSandbox play: specialized rules are provided for gambling, prospecting, brawling, chases, cattle drives and so forth, but the game provides the tools to create virtually any nineteenth-century character concept and allow the game master to create almost any style of TheWestern. The hit-location system is particularly innovative and noteworthy; it uses target silhouettes and a bullseye transperancy to allow the attacker to aim anywhere he likes: dice and playing cards then determine the amount, and direction, of deviation. The game also uses 'the Count' rather than initiative, a simultaneous-action system that takes quite a bit of bookkeeping but allows total player freedom during combat.

Obviously, heavy use of WesternTropes should be expected.

''Aces and Eights'' makes use of the following tropes:
* AlternateHistory: The official continuity begins to diverge slightly in the 1820s, but the major breaking-point was the failure of the Clay Compromise, leading to an earlier War Between The States.
* CriticalHits: Rolling the highest possible damage on a die allows you to roll another die of the same type (minus one) and add it to the damage. Since the system kills or mutilates starting in the 9+ hp range, one bullet can be fatal.
* CriticalMiss: Frequent, although the provided table means that fewer than one in a hundred is actually an EpicFail.
* DidTheResearch: There are a lot of little touches, particularly in the chapters on horses, firearms, and history, that show how much work went into the game.
* GunsAreDeadly: Combat is very, very risky. Natural healing is quite slow. And wounded survivors are still at the mercy of nineteenth-century medicine.
* PoliticallyCorrectHistory: Averted. Slavery, prejudice and sexism are all present 'as is'. The game even suggests that a common motivation for player characters to move out to the Shattered Frontier is a desire to escape or at least reduce the social stigmas common to the period.
* RandomNumberGod: One widely disparaged part of the system. Players get to spend points for talents and skills however they wish, but the six attributes they start with are randomly determined with a flat 3d6 roll - and bad rolls can be crippling.
* SingleStrokeBattle: Not common... but a skilled and lucky combatant can do it.
* TheWestern: Straightforward or 'deconstructed', whichever style you like.

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