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* LongLived: All Novas are this to some extend, with the lifespan of a Nova starting out at above 150 years. Mega-Stamia increases this, rising to 250 years with Mega-Stamina 5 and 8,000 years at Mega-Stamina 10.
** The Adaptabality enhancement for Mega-Stamina increases the Novas lifespan by centuries, although the D20 rules for Aberrant change this to ages one year a decade.
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Adding indentation so that an entry isn't orphaned from its parent trope.


* Quantum tech is the nova version of Powered Science. It relies on a nova to power it with Quantum. Like nova-tech, it can be shifted into nova-tech and then into core-tech with enough effort.

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* ** Quantum tech is the nova version of Powered Science. It relies on a nova to power it with Quantum. Like nova-tech, it can be shifted into nova-tech and then into core-tech with enough effort.
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* WeirdScience: Nova-based Weird Science comes in three flavors, but they work somewhat differently from the corebook's three.
** Core-tech is the counterpart to Advanced Science, though with a strong nova, it can be more powerful. It's nova-developed, but mundanes can replicate it without nova assistance. Hyperfusion (a safe and near-limitless source of nuclear energy) is the classic example - while exactly ''how'' it works is poorly understood, anyone with a blueprint can build a reactor.
** Nova-tech is a peculiar nova counterpart to Inspired Science; technology that doesn't directly draw on a nova's quantum, but either requires a nova to be involved in making it (for example, computer circuitry that's partly made through quantum-based molecular manipulation) or requires some material byproduct of a nova to make (mite, which is a steroid synthesized from nova biology). Sometimes, humans can still understand nova-tech (unlike Inspired Science), they just can't replicate it. Also, with enough work by a nova, nova-tech can be developed into core-tech. This is referred to as "shifting the paradigm."
* Quantum tech is the nova version of Powered Science. It relies on a nova to power it with Quantum. Like nova-tech, it can be shifted into nova-tech and then into core-tech with enough effort.
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ZCE and not really.


* MutantDraftBoard: Project Utopia.
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* PragmaticVilliany: In comparison to first ed, Project Proteus is this in second ed. They almost never stoop to assassination or even entertained the notion of a [[spoiler: mass-sterilization plot]] as the last thing they want is the Novas to find out and have a Casus Belli for waging war against Humanity.

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* PragmaticVilliany: PragmaticVillainy: In comparison to first ed, Project Proteus is this in second ed. They almost never stoop to assassination or even entertained the notion of a [[spoiler: mass-sterilization plot]] as the last thing they want is the Novas to find out and have a Casus Belli for waging war against Humanity.
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* AdaptionalJobChange: In the first edition, Andre Corbin, Sophia Rousseau and several others were founding members of the Aberrants. In second edition, due to Slider not being assassinated, Corbin not being framed for it and the Aberrant name taken by a faction of the Teragen, they are members of Team Tonight, Team Tomorrow's BlackOps division.


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* PragmaticVilliany: In comparison to first ed, Project Proteus is this in second ed. They almost never stoop to assassination or even entertained the notion of a [[spoiler: mass-sterilization plot]] as the last thing they want is the Novas to find out and have a Casus Belli for waging war against Humanity.
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* GoneHorriblyWrong: Canonically, one of the two primary seeds of the Aberrant War. [[spoiler: Divis Mal screwed up. He triggered a mass awakening of novas with the intention of leading humanity to enlightenment, but most novas did ''not'' adopt his philosophy of Teras or even employ their powers with any kind of moderation, leading to out-of-control Transcendence, mad gods fighting over the Earth and humanity counterattacking.]]
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''Aberrant'' is a role-playing game created by Creator/WhiteWolf in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater TabletopGame/TrinityUniverse timeline, chronologically situated about 90 years after ''TabletopGame/{{Adventure}}!'', White Wolf's Pulp era game, and over a century before the psionic escapades of ''Trinity[=/=]TabletopGame/{{Aeon}}''. The game deals with how the players' meta-human characters (called "novas") fit into a mundane world when they most definitely are not mundane, as well as how the mundane populace react to the sudden emergence of novas. The original ''Aberrant'' product line was discontinued in 2002, though a d20 System version was released in 2004. A new edition was announced in 2012 from Onyx Path Publishing, who'd bought the rights to the Trinity Universe games, eventually given the name ''Trinity Continuum: Aberrant''. A successful Kickstarter ran in 2019.

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''Aberrant'' is a role-playing game created by Creator/WhiteWolf in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater TabletopGame/TrinityUniverse timeline, chronologically situated about 90 years after ''TabletopGame/{{Adventure}}!'', White Wolf's Pulp era game, and over a century before the psionic escapades of ''Trinity[=/=]TabletopGame/{{Aeon}}''. The game deals with how the players' meta-human characters (called "novas") fit into a mundane world when they most definitely are not mundane, as well as how the mundane populace react to the sudden emergence of novas. The original ''Aberrant'' product line was discontinued in 2002, though a d20 System version was released in 2004. A new edition was announced in 2012 from Onyx Path Publishing, who'd bought the rights to the Trinity Universe games, eventually given the name ''Trinity Continuum: Aberrant''. A successful Kickstarter ran in 2019.
2019, and has been released to the public as of June 2021.
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* FantasticTerrorists: The Teragen (Greek > "Monster / Marvel race"), a diverse group of Novas who share a common philosophy called Teras (Greek > "Monster"). A direct result of this philosophy is that the group willingly embraces its evolved status, and therefore claim biological superiority to humans. While the outside world view the Teragen as a single group, it is actually a coalition of different interests united by philosophy and their enigmatic inspiration, Divis Mal. In his ''Null Manifesto'', he declared, essentially, that novas could only be governed by their peers, freeing its members from the obligations of human law. The more extreme members actually undertake terrorist attacks on baselines and novas workingagainst Divas Mal's goals.
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* EldritchAbomination: Any nova who reaches Transcendence 10 changes into something completely alien and usually inimical to humanity. ''Usually'' a transcendent nova remains a HumanoidAbomination, but they can look like just about anything.
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* JackOfAllStats: "Dark star" novas are a phenomenon where, instead of focusing on an area of immense superpowers, a nova develops multiple low-level Mega-Attributes, allowing them to be superhumanly good at everything they try to do. As a beneficial side effect, dark stars don't need to develop their [[PowerLevels Quantum]] much, which means they're less likely to suffer from uncontrolled [[LovecraftianSuperpower Transcendence]].

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* {{Transhuman}}: Transcendence is about a nova progressively changing away from humanity into something alien and aberrant. The Teragen's Chrysalis technique is a method of developing one's aberrancy along a controlled path.



** In secon edition, a nova who undergoes Full Transformation at Transcendence 10 becomes an alien being completely beyond humanity, completely incapable of empathy or compassion. At best, such aberrants stop caring about humanity any more than the average human cares about a fly; at worst, they become monsters.

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** In secon second edition, a nova who undergoes Full Transformation at Transcendence 10 becomes an alien being completely beyond humanity, completely incapable of empathy or compassion. At best, such aberrants stop caring about humanity any more than the average human cares about a fly; at worst, they become monsters.
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** In the reboot, however, it's zig-zagged, becoming SchizoContinuity. For Aeon, the Aberrant War is established history. For Aberrant, however, the War is in the potential future, and how things turn out is in the characters' hands.

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** In the reboot, however, it's zig-zagged, becoming SchizoContinuity. For Aeon, the Aberrant War is established history. For Aberrant, however, the War is in the potential future, and how things turn out is in the characters' hands. This change was mostly due to the fact that the vast majority of original Aberrant players houseruled in a similar assumption.
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* BlueAndOrangeMorality: Teras, the philosophy of the Teragen, is about the nova's Taint-driven development away from humanity and into an [[EldritchAbomination alien god]]. A Terat is not a human, instead interacting with humans as a [[AGodAmI Marvel]], [[BewareTheSuperman Monster]], or [[EnlightenmentSuperpowers Portent]].

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* BlueAndOrangeMorality: Teras, the philosophy of the Teragen, is about the nova's Taint-driven development away from humanity and into an [[EldritchAbomination alien god]]. A Terat is not a human, instead interacting with humans as a [[AGodAmI [[PhysicalGod Marvel]], [[BewareTheSuperman Monster]], or [[EnlightenmentSuperpowers Portent]].

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* AlternateContinuity: ''Trinity Continuum: Aberrant''. The Fireman dies saving Sao Paolo, Slider's alive, an extremist faction of Teragen takes the Aberrant name, [[spoiler:there's no nova sterilization conspiracy]]... It's [[LighterAndSofter brighter and more optimistic]] than the original, but the default path is still towards the Aberrant War.



* AlternateContinuity: ''Trinity Continuum: Aberrant''. The Fireman dies saving Sao Paolo, Slider's alive, an extremist faction of Teragen takes the Aberrant name, [[spoiler:there's no nova sterilization conspiracy]]... It's [[LighterAndSofter brighter and more optimistic]] than the original, but the default path is still towards the Aberrant War.



** A nova who undergoes Full Transformation at Transcendence 10 becomes an alien being completely beyond humanity, completely incapable of empathy or compassion. At best, such aberrants stop caring about humanity any more than the average human cares about a fly; at worst, they become monsters.

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** A In secon edition, a nova who undergoes Full Transformation at Transcendence 10 becomes an alien being completely beyond humanity, completely incapable of empathy or compassion. At best, such aberrants stop caring about humanity any more than the average human cares about a fly; at worst, they become monsters.
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* LordBritishPostulate: If player characters try to get involved in the Caestus Pax/Divis Mal punch-up in 1e, they'll just get knocked through a wall without affecting the outcome in the slightest. The outcome of the battle is decreed by the metaplot, it's not something that a bunch of scrappy [=PCs=] can affect.
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* SuperEmpowering: The drug Mite will give its user superpowers in the form of superhuman speed, strength, endurance and toughness. However, Mite is essentially a super-steroid that is hellishly addictive and causes severe rage issues in its users. Most Mite addicts work as either muscle for organized crime, or as {{Jobber}}s in the super-powered wrestling league the XWF (Extreme Wrestling Federation).
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* IdealIllnessImmunity: Novas are immune to all baseline (i.e. normal human) diseases. However, some Nova specific diseases have begun to evolve (or been created).
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* YouCantFightFate: A mundane version. In ''TC: Aberrant'', [[spoiler: Max Mercer knows that everything's (canonically) going to go to Hell in a generation, and it's Divis Mal's fault. He doesn't interfere because he can foresee that his old friend isn't going to believe him; Mal has to see for himself that the mass awakening of novas is just going to tear the world apart rather than leading the One Race to transcendence.]]

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* TranshumanTreachery: Argued for by Divis Mal and the Teragen. The argument of the Null Manifesto is that novas are ''not'' human, and that human laws and customs shouldn't apply to them; in the absence of a governing body for novakind, each nova is called on to consider themselves a sovereign country and act as they please. While not inherently anti-human, becoming Teragen is at best a sign of overweening arrogance and adherence to BlueAndOrangeMorality, and most Teragen ''do'' take "different" to mean "[[SuperSupremacist better]]."

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* TranshumanTreachery: TranshumanTreachery:
**
Argued for by Divis Mal and the Teragen. The argument of the Null Manifesto is that novas are ''not'' human, and that human laws and customs shouldn't apply to them; in the absence of a governing body for novakind, each nova is called on to consider themselves a sovereign country and act as they please. While not inherently anti-human, becoming Teragen is at best a sign of overweening arrogance and adherence to BlueAndOrangeMorality, and most Teragen ''do'' take "different" to mean "[[SuperSupremacist better]].""
** A nova who undergoes Full Transformation at Transcendence 10 becomes an alien being completely beyond humanity, completely incapable of empathy or compassion. At best, such aberrants stop caring about humanity any more than the average human cares about a fly; at worst, they become monsters.
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* BlueAndOrangeMorality: Teras, the philosophy of the Teragen, is about the nova's Taint-driven development away from humanity and into an [[EldritchAbomination alien god]]. A Terat is not a human, instead interacting with humans as a [[AGodAmI Marvel]], [[BewareTheSuperman Monster]], or [[EnlightenmentSuperpowers Portent]].

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''Aberrant'' is a role-playing game created by Creator/WhiteWolf in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater TabletopGame/TrinityUniverse timeline, chronologically situated about 90 years after ''TabletopGame/{{Adventure}}!'', White Wolf's Pulp era game, and over a century before the psionic escapades of ''Trinity[=/=]TabletopGame/{{Aeon}}''. The game deals with how the players' meta-human characters (called "novas") fit into a mundane world when they most definitely are not mundane, as well as how the mundane populace react to the sudden emergence of novas. The original ''Aberrant'' product line was discontinued in 2002, though a d20 System version was released in 2004. A new edition from Onyx Path Publishing, who'd bought the rights to the Trinity Universe games, was announced in 2012.

to:

''Aberrant'' is a role-playing game created by Creator/WhiteWolf in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater TabletopGame/TrinityUniverse timeline, chronologically situated about 90 years after ''TabletopGame/{{Adventure}}!'', White Wolf's Pulp era game, and over a century before the psionic escapades of ''Trinity[=/=]TabletopGame/{{Aeon}}''. The game deals with how the players' meta-human characters (called "novas") fit into a mundane world when they most definitely are not mundane, as well as how the mundane populace react to the sudden emergence of novas. The original ''Aberrant'' product line was discontinued in 2002, though a d20 System version was released in 2004. A new edition was announced in 2012 from Onyx Path Publishing, who'd bought the rights to the Trinity Universe games, was announced eventually given the name ''Trinity Continuum: Aberrant''. A successful Kickstarter ran in 2012.
2019.



* TheAce: Divis Mal, by far the most powerful nova in the world (''Adventure!'' reveals this is in large part because he has several decades on other novas, having gained his powers in 1922). His partner Jeremiah Scripture is also in the top ten.

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* TheAce: Divis Mal, by far the most powerful nova in the world (''Adventure!'' reveals and ''Trinity Continuum: Aberrant'' reveal this is in large part because he has several decades on other novas, having gained his powers in 1922). His partner Jeremiah Scripture is also in the top ten.



* AnimalWrongsGroup: Greenwar

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* AnimalWrongsGroup: GreenwarGreenwar.



* AlternateContinuity: ''Trinity Continuum: Aberrant''. The Fireman dies saving Sao Paolo, Slider's alive, an extremist faction of Teragen takes the Aberrant name, [[spoiler:there's no nova sterilization conspiracy]]... It's [[LighterAndSofter brighter and more optimistic]] than the original, but the default path is still towards the Aberrant War.
* AscendToAHigherPlaneOfExistence: Exactly what happens to novas who reach Quantum 10 in TC: Aberrant is unknown - no nova has yet reached it in the game, and records from the later part of the era are lost or unclear - but what is known is that they enter another stage of being altogether: perhaps they become virtually omnipotent and create their own realities, or perhaps they transcend physical existence, becoming 'one with everything'.



* BulletCatch / DodgeTheBullet: Sufficently high levels of [=MegaDexterity=] will allow a character to do this. (For a simple bullet dodge, "sufficiently high" is defined as "any [=MegaDexterity=] at all".)

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* BulletCatch / DodgeTheBullet: BulletCatch: Sufficently high levels of [=MegaDexterity=] will allow a character to do this.[[DodgeTheBullet dodge]] or catch bullets. (For a simple bullet dodge, "sufficiently high" is defined as "any [=MegaDexterity=] at all".)



* CocaPepsiInc: [=ViaSoft=], a megacorporation formed by a merger between Viacom and Microsoft.

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* CocaPepsiInc: 1e's [=ViaSoft=], a megacorporation formed by a merger between Viacom and Microsoft.



* DarkAndTroubledPast: Divis Mal, as revealed in ''Adventure!''.

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* DarkAndTroubledPast: Divis Mal, as revealed in ''Adventure!''.''Adventure!'' and TC: Aberrant.



* EmotionSuppression: Totentanz's eruption brought many wonders, one of which was complete elimination of all positive emotions; that's because he erupted after his "[[BitchInSheepsClothing lover]]" revealed her infidelity in [[MoralEventHorizon the worst manner possible]].
* ExplosiveBreeder: Proteus fears "breeders" (fertile novas) in general, but they reserve their greatest fears for "hatchers" -- tainted breeders whose mutations have transformed them into r-type (large numbers of progeny with little parental care invested) reproducers. A hypothetical "perfect storm" hatcher, one who produces 10 identically tainted offspring (of which 5 survive) per month, which grow to reproduction age in six months, could produce '''forty-five thousand''' offspring in as little as two years.
* TheExtremistWasRight: On both sides of the racial division. [[spoiler: The baseliners fearing novas as potentially deadly to human existence were right, since the canon of the metaplot is that they nearly destroy the world, leading to the Aeon setting. The novas fearing baseliners were right, as novas who sign up with Project Utopia are sterilised as part of it, and [[SelfFulfillingProphecy the discovery of this is part of what sets off the Aberrant War in the first place]].]]
* FictionalCounterpart: The ''N!'' network, which is for Novas what ''E!'' is for celebrities in entertainment.

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* EmotionSuppression: Totentanz's eruption brought many wonders, one of which (in first edition) was complete elimination of all positive emotions; that's that was because he erupted after his "[[BitchInSheepsClothing lover]]" revealed her infidelity in [[MoralEventHorizon the worst manner possible]].
* ExplosiveBreeder: In 1e, Proteus fears was afraid of "breeders" (fertile novas) in general, but they reserve reserved their greatest fears for "hatchers" -- tainted breeders whose mutations have transformed them into r-type (large numbers of progeny with little parental care invested) reproducers. A hypothetical "perfect storm" hatcher, one who produces 10 identically tainted offspring (of which 5 survive) per month, which grow to reproduction age in six months, could produce '''forty-five thousand''' offspring in as little as two years.
* TheExtremistWasRight: On both sides of the racial division. [[spoiler: The In first edition, the baseliners fearing novas as potentially deadly to human existence were right, since the canon of the metaplot is that they nearly destroy the world, leading to the Aeon setting. The novas fearing baseliners were right, right as well, as novas who sign up with Project Utopia are sterilised as part of it, and [[SelfFulfillingProphecy the discovery of this is part of what sets off the Aberrant War in the first place]].]]
]] In second edition, nova fear of baselines was justified with the discovery that baseline humanity had never really trusted novas.
* FictionalCounterpart: The ''N!'' network, network in 1e, which is for Novas what ''E!'' is for celebrities in entertainment.entertainment. Its TC: Aberrant counterpart, N!Sight, is an outright media giant.



* FromBadToWorse: Taint doesn't seem that bad to begin with ...how bad can neon pink armpit hair be?

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* FromBadToWorse: Taint Taint/Transcendence doesn't seem that bad to begin with ...how bad can neon pink armpit hair be?



* GovernmentDrugEnforcement: [[spoiler:Most newly erupted novas are secretly fed sterility drugs along with the drugs given to help them control their powers in order to prevent the breeding of a superpowered race.]]
* TheGroup: The Directive

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* GovernmentDrugEnforcement: [[spoiler:Most [[spoiler:In 1e, most newly erupted novas are secretly fed sterility drugs along with the drugs given to help them control their powers in order to prevent the breeding of a superpowered race.race. The reboot eliminates this.]]
* TheGroup: The DirectiveDirective.



* ImmuneToDrugs / NeverGetsDrunk: A side effect of nova powers.
* InternetIncorporated: The [=OpNet=] is the system that esentially replaced the internet (due to better AppliedPhlebotinum) and requires its users to be licensed.
* KnightTemplar: Project Proteus. Many of the Teragen. Let's just say there were a fair few.

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* ImmuneToDrugs / NeverGetsDrunk: ImmuneToDrugs: A side effect of nova powers.
powers, including NeverGetsDrunk.
* InternetIncorporated: The [=OpNet=] is the system that esentially replaced the internet (due to better AppliedPhlebotinum) and requires its users to be licensed.
licensed. In the reboot, it becomes a public utility instead.
* KnightTemplar: Project Proteus. Many of the Teragen. Let's just say there were are a fair few.



* LonersAreFreaks: Played with by Mega-Charismatic novas with the Autonomy enhancement. These transhuman novas do not have the human need for social companionship, and yet do ''not'' have any kind of psychosis. This particular evolution is extremely worrying to baseline psychologists, who really don't get it - a few fringe ones assume that it ''is'' actual Psychotic Dissociation despite evidence to the contrary.
* LovecraftianSuperpower: One of the many consequences of taking high levels of Taint.

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* LonersAreFreaks: Played with by Mega-Charismatic novas with the Autonomy enhancement.enhancement in 1e. These transhuman novas do not have the human need for social companionship, and yet do ''not'' have any kind of psychosis. This particular evolution is extremely worrying to baseline psychologists, who really don't get it - a few fringe ones assume that it ''is'' actual Psychotic Dissociation despite evidence to the contrary.
* LovecraftianSuperpower: One of the many consequences of taking high levels of Taint.Taint/Transcendence.



* MalfunctionMalady: The Yin/Yang enhancement enables a nova with Mega-Appearance to switch between male and female forms. If the nova gets pregnant (a rare event), this enhancement will [[ShapeshifterModeLock shut down at a certain point in the pregnancy, locking the nova in female form]].

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* MalfunctionMalady: The Yin/Yang enhancement in 1e enables a nova with Mega-Appearance to switch between male and female forms. If the nova gets pregnant (a rare event), this enhancement will [[ShapeshifterModeLock shut down at a certain point in the pregnancy, locking the nova in female form]].



* MostCommonSuperPower: Explicitly lampshaded in the graphic for the Mega-Appearance attribute.
* MugglePower: Various groups and factions. The most hostile is the Church of Archangel Michael, a fundamentalist group who stalk and murder novas whilst publicly becrying their existence as agents of Satan. [[spoiler: Project Utopia is ultimately one of these, sterilising all of the novas it recruits to ensure that, in addition to being drafted for the good of baseline humanity, they won't breed even stronger novas.]]

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* MostCommonSuperPower: Explicitly lampshaded in the 1e's graphic for the Mega-Appearance attribute.
* MugglePower: Various groups and factions. The most hostile is the Church of Archangel Michael, a fundamentalist group who stalk and murder novas whilst publicly becrying their existence as agents of Satan. [[spoiler: 1e's Project Utopia is ultimately one of these, sterilising all of the novas it recruits to ensure that, in addition to being drafted for the good of baseline humanity, they won't breed even stronger novas.]]



* NiceJobBreakingItHero: It turns out that the thing that causes the Aeon War that leads to the ''Trinity'' setting? [[spoiler: It's the truth that Project Utopia ''sterilises'' all of its recruits immediately upon recruitment becoming public knowledge, leading to outraged novas and scared new novas rising up enmasse to defend and avenge themselves.]]

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* NiceJobBreakingItHero: It turns out that the thing in first edition that causes the Aeon Aberrant War that leads to the ''Trinity'' setting? [[spoiler: It's the truth that Project Utopia ''sterilises'' all of its recruits immediately upon recruitment becoming public knowledge, leading to outraged novas and scared new novas rising up enmasse to defend and avenge themselves.]]



* PrequelInTheLostAge: To ''Trinity''. While it's not more technologically advanced (generally speaking), life is usually much better for everyone and the mood is much more optimistic.

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* PrequelInTheLostAge: To ''Trinity''.''Trinity''/''Aeon''. While it's not more technologically advanced (generally speaking), life is usually much better for everyone and the mood is much more optimistic.



* RealityWarper: Although all Novas bend reality a little, the Level 6 power "Planck Scaling" is the purest example in the game. It allows the user to cause absolutely anything inside a certain area. These changes will last after the power is turned off, even if their existence contradicts the laws of physics. An interesting side-effect of the power is that in the absence of the user, anyone else can project their thoughts into the "bubble", with multiple participants leading to most bizarre results.

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* RealityWarper: Although all Novas bend reality a little, the 1e's Level 6 power "Planck Scaling" is the purest example in the game. It allows the user to cause absolutely anything inside a certain area. These changes will last after the power is turned off, even if their existence contradicts the laws of physics. An interesting side-effect of the power is that in the absence of the user, anyone else can project their thoughts into the "bubble", with multiple participants leading to most bizarre results.



* SuperRegistrationAct: A rather underhanded variety. While there is no official law requiring Novas to register, their powers tend to be hard to control without specialized training and medical care. Both are available only from Project Utopia, so most of them end up there, policing their "unenlightened" brethren. In the process they're also [[spoiler:'''''unknowingly sterilized.''''' It should be no surprise that the setting concludes with every Nova on Earth discovering this fact and going on a RoaringRampageOfRevenge that pretty much [[TheEndOfTheWorldAsWeKnowIt wrecks the entire world]] - after which the authorities [[WrittenByTheWinners destroy all records of their crimes]], claim that [[WithGreatPowerComesGreatInsanity all Novas inevitably go insane]], and systematically kill them from that point on.]]

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* SuperRegistrationAct: A rather underhanded variety.variety in first edition. While there is no official law requiring Novas to register, their powers tend to be hard to control without specialized training and medical care. Both are available only from Project Utopia, so most of them end up there, policing their "unenlightened" brethren. In the process they're also [[spoiler:'''''unknowingly sterilized.''''' It should be no surprise that the setting concludes with every Nova on Earth discovering this fact and going on a RoaringRampageOfRevenge that pretty much [[TheEndOfTheWorldAsWeKnowIt wrecks the entire world]] - after which the authorities [[WrittenByTheWinners destroy all records of their crimes]], claim that [[WithGreatPowerComesGreatInsanity all Novas inevitably go insane]], and systematically kill them from that point on.]]



* VestigialEmpire: The People's Republic of China is a dying titan, with much of its governance outsourced to [[TheTriadsAndTheTongs the Heaven Thunder Triad]]. [[spoiler: After the Three Gorges Dam breaks, the PRC collapses and reforms as the New Empire, which thoroughly gets its act together with the Triad gone.]]
* WaveMotionGun: Although ''Aberrant'' characters are generally played at a much lower level of power, akin to your average Creator/MarvelComics character, the game has Quantum powers at levels 4, 5, and 6 (which could only be acquired after a very long campaign if you play by the standard rules.) One of the ''least'' broken level 6 powers is Quantum Inferno which allows the character to fire a Quantum Bolt capable of punching a hole, hundreds of kilometers wide, clean through the planet (which needless to say is the immediate predecessor to the planet's destruction.)
* WellIntentionedExtremist: Project Utopia, directed behind the scenes by Max Mercer, is trying so very hard to avoid the BadFuture by helping the novas who work with it make a better world... [[spoiler:while the black ops subdivision is secretly sterilizing them permanently with a tailored virus so they can't breed more and possibly stronger novas, and murdering those who find out about the program.]]

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* VestigialEmpire: The People's Republic of China is a dying titan, titan in first edition, with much of its governance outsourced to [[TheTriadsAndTheTongs the Heaven Thunder Triad]]. [[spoiler: After the Three Gorges Dam breaks, the PRC collapses and reforms as the New Empire, which thoroughly gets its act together with the Triad gone.]]
* WaveMotionGun: Although first edition ''Aberrant'' characters are generally played at a much lower level of power, akin to your average Creator/MarvelComics character, the game has Quantum powers at levels 4, 5, and 6 (which could can only be acquired after a very long campaign if you play by the standard rules.) One of the ''least'' broken level 6 powers is Quantum Inferno which allows the character to fire a Quantum Bolt capable of punching a hole, hundreds of kilometers wide, clean through the planet (which needless to say is the immediate predecessor to the planet's destruction.)
* WellIntentionedExtremist: In first edition, Project Utopia, directed behind the scenes by Max Mercer, is trying so very hard to avoid the BadFuture by helping the novas who work with it make a better world... [[spoiler:while the black ops subdivision is secretly sterilizing them permanently with a tailored virus so they can't breed more and possibly stronger novas, and murdering those who find out about the program.]]
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* MagicallyRegeneratingClothing: Eufiber is a semi-sentient fabric whose properties include it being self-cleaning and self-repairing. Many novas have costumes made of eufiber.
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* CallAHumanAMeatbag: The Nova term for people without nova powers is 'baseline', and many humans also use this term. There is societal debate about whether the term is insulting or not, but those who distrust Novas hold it up as a sign of the contempt in which Novas hold humanity. It started as a scientific term, with humans being the 'baseline' from which Novas deviated.
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* LivingClothes: Eufiber is a special fibre created by a particular nova. Its special qualities make it highly desirable for top end clothing. However, it has additional powers that can only be used by novas, making it ''the'' choice for nova uniforms. One of these properties is the ability to reshape itself according to the nova's wishes, indicating that it possesses at least some level of understanding.

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''Aberrant'' is a role-playing game created by WhiteWolf in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater TabletopGame/TrinityUniverse timeline, chronologically situated about 90 years after ''TabletopGame/{{Adventure}}!'', White Wolf's Pulp era game, and over a century before the psionic escapades of ''Trinity[=/=]TabletopGame/{{Aeon}}''. The game deals with how the players' meta-human characters (called "novas") fit into a mundane world when they most definitely are not mundane, as well as how the mundane populace react to the sudden emergence of novas. The original ''Aberrant'' product line was discontinued in 2002, though a d20 System version was released in 2004. A new edition was announced in 2012.

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''Aberrant'' is a role-playing game created by WhiteWolf Creator/WhiteWolf in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater TabletopGame/TrinityUniverse timeline, chronologically situated about 90 years after ''TabletopGame/{{Adventure}}!'', White Wolf's Pulp era game, and over a century before the psionic escapades of ''Trinity[=/=]TabletopGame/{{Aeon}}''. The game deals with how the players' meta-human characters (called "novas") fit into a mundane world when they most definitely are not mundane, as well as how the mundane populace react to the sudden emergence of novas. The original ''Aberrant'' product line was discontinued in 2002, though a d20 System version was released in 2004. A new edition from Onyx Path Publishing, who'd bought the rights to the Trinity Universe games, was announced in 2012.



* TheAce: Divis Mal, by far the most powerful nova in the world. His partner Jeremiah Scripture is also in the top ten.

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* TheAce: Divis Mal, by far the most powerful nova in the world.world (''Adventure!'' reveals this is in large part because he has several decades on other novas, having gained his powers in 1922). His partner Jeremiah Scripture is also in the top ten.



* BodyHorror: There is a power set that lets you permanently grow a extra arm or 3, just for starters. The Teragen take this further, developing physical aberrations as a part of their transhumanist philosophy.



* BodyHorror: There is a power set that lets you permanently grow a extra arm or 3, just for starters. The Teragen take this further, developing physical aberrations as a part of their transhumanist philosophy.



* DarkAndTroubledPast: Divis Mal, as revealed in ''Adventure!''.



* GovernmentDrugEnforcement: [[spoiler:All newly erupted novas are secretly fed sterility drugs along with the drugs given to help them control their powers in order to prevent the breeding of a superpowered race.]]

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* GovernmentDrugEnforcement: [[spoiler:All [[spoiler:Most newly erupted novas are secretly fed sterility drugs along with the drugs given to help them control their powers in order to prevent the breeding of a superpowered race.]]



* NamesToRunAwayFromReallyFast: A lot of them exist, but Totentanz comes to mind most readily. Translated from German, his alias means "''The Dance of Death''". Fitting, considerin he's a Nova mercenary with absolutely ''monstrous'' fighting abilities.

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* NamesToRunAwayFromReallyFast: A lot of them exist, but Totentanz comes to mind most readily. Translated from German, his alias means "''The Dance of Death''". Fitting, considerin considering he's a Nova mercenary with absolutely ''monstrous'' fighting abilities.


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* SettingUpdate: Second edition, which is set in 2028 and has the first novas appear about a decade before.

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* TheSyndicate: The criminal underworld has consolidated into four organizations due to the threat of Project Utopia. All four groups are major players in the world, commanding legions of their own nova operators.



* VestigialEmpire: The People's Republic of China is a dying titan, with much of its governance outsourced to the Heaven Thunder Triad. [[spoiler: After the Three Gorges Dam breaks, the PRC collapses and reforms as the New Empire, which thoroughly gets its act together with the Triad gone.]]

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* VestigialEmpire: The People's Republic of China is a dying titan, with much of its governance outsourced to [[TheTriadsAndTheTongs the Heaven Thunder Triad.Triad]]. [[spoiler: After the Three Gorges Dam breaks, the PRC collapses and reforms as the New Empire, which thoroughly gets its act together with the Triad gone.]]
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* VestigialEmpire: The People's Republic of China is a dying titan, with much of its governance outsourced to the Heaven Thunder Triad. [[spoiler: After the Three Gorges Dam breaks, the PRC collapses and reforms as the New Empire, which thoroughly gets its act together with the Triad gone.]]
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* LonersAreFreaks: Played with somehow by Mega-Charismatic novas with the Autonomy enhancement. These transhuman novas do not have the human need for social companionship, and yet do ''not'' have any kind of psychosis. This particular evolution is extremely worrying to baseline psychologists, who really don't get it - a few fringe ones assume that it ''is'' actual Psychotic Dissociation despite evidence to the contrary.

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* LonersAreFreaks: Played with somehow by Mega-Charismatic novas with the Autonomy enhancement. These transhuman novas do not have the human need for social companionship, and yet do ''not'' have any kind of psychosis. This particular evolution is extremely worrying to baseline psychologists, who really don't get it - a few fringe ones assume that it ''is'' actual Psychotic Dissociation despite evidence to the contrary.
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* LonersAreFreaks: Played with somehow by Mega-Charismatic novas with the Autonomy enhancement. These transhuman novas do not have the human need for social companionship, and yet do ''not'' have any kind of psychosis. This particular evolution is extremely worrying to baseline psychologists, who really don't get it - a few fringe ones assume that it ''is'' actual Psychotic Dissociation despite evidence to the contrary.

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