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1[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/aberrant_cover_3640.jpg]]
2
3''Aberrant'' is a role-playing game created by Creator/WhiteWolf in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater TabletopGame/TrinityUniverseWhiteWolf timeline, chronologically situated about 90 years after ''TabletopGame/{{Adventure}}!'', White Wolf's Pulp era game, and over a century before the psionic escapades of ''Trinity[=/=]TabletopGame/{{Aeon}}''.
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5The game deals with how the players' meta-human characters (called "novas") fit into a mundane world when they most definitely are not mundane, as well as how the mundane populace react to the sudden emergence of novas. The original ''Aberrant'' product line was discontinued in 2002, though a d20 System version was released in 2004.
6
7A new edition was announced in 2012 from Onyx Path Publishing, who'd bought the rights to the Trinity Universe games, eventually given the name ''Trinity Continuum: Aberrant''.
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9A successful Kickstarter ran in 2019, and has been released to the public as of June 2021.
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11----
12!!This role-playing game provides examples of:
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14* TheAce: Divis Mal, by far the most powerful nova in the world (''Adventure!'' and ''Trinity Continuum: Aberrant'' reveal this is in large part because he has several decades on other novas, having gained his powers in 1922). His partner Jeremiah Scripture is also in the top ten.
15* ActionHero: "Ironskin" Andy Vance and his husband Jake "the Dragon" Korelli are less powerful, but also qualify.
16* AdaptationalJobChange: In the first edition, Andre Corbin, Sophia Rousseau and several others were founding members of the Aberrants. In second edition, due to Slider not being assassinated, Corbin not being framed for it and the Aberrant name taken by a faction of the Teragen, they are members of Team Tonight, Team Tomorrow's black ops division.
17* AlternateContinuity: ''Trinity Continuum: Aberrant''. The Fireman dies saving Sao Paolo, Slider's alive, an extremist faction of Teragen takes the Aberrant name, [[spoiler:there's no nova sterilization conspiracy]]... It's [[LighterAndSofter brighter and more optimistic]] than the original, but the default path is still towards the Aberrant War.
18* AndADietCoke: A nova being interviewed about their increased metabolism mentions ordering fifty Whoppers and a small Diet Coke at Burger King.
19* AnimalWrongsGroup: Greenwar is the nightmarish result of answering the question "what happens if you let one of these groups have access to super-powered agents?". One of their most notorious signature "tricks" is using a telepathic member to MindRape a target of their ire by imprinting the mind of a tortured/dying animal over their own. Whether this leads to the victim undergoing a change of heart or a homicidal mental breakdown is no concern to them. That said, they're perfectly okay with just straight-up murdering "oppressors".
20* ApocalypseHow: The Aberrant War amounted to Planetary/Societal Disruption.
21* AscendToAHigherPlaneOfExistence: Exactly what happens to novas who reach Quantum 10 in TC: Aberrant is unknown - no nova has yet reached it in the game, and records from the later part of the era are lost or unclear - but what is known is that they enter another stage of being altogether: perhaps they become virtually omnipotent and create their own realities, or perhaps they transcend physical existence, becoming 'one with everything'.
22* AtrociousAlias: ''Aberrant'', being a deconstruction of superheroics, touches on this: the rise of superpowered Novas, many of whom think they're now required to don costumes and take up aliases, have spawned a budding fashion industry dedicated to not only making non-stupid costumes, but also to come up with fitting and stylish names a Nova can use without feeling silly. A few sucky names still crop up, though.
23* BewareTheSuperman: A strong element of the setting, one that the Church of Archangel Michael deliberately pushes, and canonically justified in 1e, with the Trinity/Aeon setting as the canonical future.
24* BigEater: As implied above, Novas tend to become this due to the amount of energy their powers take.
25* BlessedWithSuck: Some eruptions do ''not'' turn out well for the nova. Teragen member "Sloppy Joe" basically had his eruption ''dissolve his entire body'', reducing him to [[BodyHorror a soup of acidic sludge and free-floating organs bobbing around inside a vaguely human-shaped forcefield]].
26* BloodKnight: Totentanz, or any other Elite.
27* BlueAndOrangeMorality: Teras, the philosophy of the Teragen, is about the nova's Taint-driven development away from humanity and into an [[EldritchAbomination alien god]]. A Terat is not a human, instead interacting with humans as a [[PhysicalGod Marvel]], [[BewareTheSuperman Monster]], or [[EnlightenmentSuperpowers Portent]]. Doing so is how they channel Taint into Chrysalis, as any Taint gained when following Teras can be turned into Chrysalis, which can be used as a form of evolution when a Nova accumulates enough Chrysalis.
28* BodyHorror: There is a power set that lets you permanently grow a extra arm or 3, just for starters. The Teragen take this further, developing physical aberrations as a part of their transhumanist philosophy.
29* BondageIsBad: A minor team from the Player's Guide, the Queer Nova Alliance, includes a member with PsychicPowers of some nature called "The Master", whose presence in the team's attendant fluff portrays him as the TokenEvilTeammate. He's a homosexual dominant who refers to basically [[MindRape brainwashing a former homophobe into his helplessly loyal submissive gay sex slave]], and from the disgusted reactions of his fellows, this isn't the first time he's done this. They especially loathe him doing this because it only hurts their efforts to non-violently champion GLBT rights.
30* BoomerangBigot: In the sourcebook dealing with the Church of Archangel Michael, two fluff-pieces involve Reverend Gordon Fleischmann, who goes onto a talk show to talk about his Church's motivations, reveals he himself has suffered a minor eruption and developed a circle of eyes on his chest, and commits suicide rather than live as a nova.
31* BulletCatch: Sufficently high levels of [=MegaDexterity=] will allow a character to [[DodgeTheBullet dodge]] or catch bullets. (For a simple bullet dodge, "sufficiently high" is defined as "any [=MegaDexterity=] at all".)
32* CallAHumanAMeatbag: The Nova term for people without nova powers is 'baseline', and many humans also use this term. There is societal debate about whether the term is insulting or not, but those who distrust Novas hold it up as a sign of the contempt in which Novas hold humanity. It started as a scientific term, with humans being the 'baseline' from which Novas deviated.
33* ChestBurster: Novas with the 3-point variant of the Parasitic Gestation alteration are capable of victimizing people with their offspring in this manner.
34* CocaPepsiInc: 1e's [=ViaSoft=], a megacorporation formed by a merger between Viacom and Microsoft.
35* {{Cult}}: They're all over the place InUniverse, due to the fact novas are naturally adept at forming personality cults around themselves, especially those with social mega-attributes.
36** The sourcebook [=ReignOfEvil.Com=] is about a particularly nasty cult born from a quintet of deranged nova satanists.
37** The Storyteller's Screen includes a fluff piece about a mega-social nova woman, Kelly "Calliope" Pierson, who has formed a cult about herself and who performs HumanSacrifice by [[ImAHumanitarian physically absorbing baseline cultists into her body]], claiming that this allows them to "transcend to a higher place".
38* DarkAndTroubledPast: Divis Mal, as revealed in ''Adventure!'' and TC: Aberrant.
39* {{Deconstruction}}: ''Aberrant'' deconstructs the superhero genre, often abandoning or defying many of its standard tropes.
40* DieOrFly: The most common way novas erupt.
41* EcoTerrorist: Greenwar is the nightmarish result of answering the question "what happens if you let one of these groups have access to super-powered agents?". One of their most notorious signature "tricks" is using a telepathic member to MindRape a target of their ire by imprinting the mind of a tortured/dying animal over their own. Whether this leads to the victim undergoing a change of heart or a homicidal mental breakdown is no concern to them. That said, they're perfectly okay with just straight-up murdering "oppressors".
42* EldritchAbomination: Any nova who reaches Transcendence 10 changes into something completely alien and usually inimical to humanity. ''Usually'' a transcendent nova remains a HumanoidAbomination, but they can look like just about anything.
43* ElementalPowers: Since humans can't fully grasp how quantum energy works, this is how quantum powers usually work, with the exact form the nova's powers take usually depending on the circumstances of the nova's eruption. However, said form can be anything, from traditional elements to more exotic variants to even outright full on BizarroElements.
44* EmergencyTransformation: One of the most common causes of eruption is a future nova being in mortal danger for their life.
45* EmotionSuppression: Totentanz's eruption brought many wonders, one of which (in first edition) was complete elimination of all positive emotions; that was because he erupted after his "[[BitchInSheepsClothing lover]]" revealed her infidelity in [[MoralEventHorizon the worst manner possible]].
46* EvilBrit: Geryon, a SuperSupremacist who physically looks like [[Manga/YuYuHakusho 100% Younger Toguro]] on steroids, has managed to conceal most of his background... save for one aspect: his London accent.
47* ExplosiveBreeder: In 1e, Proteus was afraid of "breeders" (fertile novas) in general, but they reserved their greatest fears for "hatchers" -- tainted breeders whose mutations transformed them into r-type (large numbers of progeny with little parental care invested) reproducers. A hypothetical "perfect storm" hatcher, one who produces 10 identically tainted offspring (of which 5 survive) per month, which grow to reproduction age in six months, could produce '''forty-five thousand''' offspring in as little as two years.
48* TheExtremistWasRight: On both sides of the racial division. [[spoiler: In first edition, the baseliners fearing novas as potentially deadly to human existence were right, since the canon of the metaplot is that they nearly destroy the world, leading to the Aeon setting. The novas fearing baseliners were right as well, as novas who sign up with Project Utopia are sterilised as part of it, and [[SelfFulfillingProphecy the discovery of this is part of what sets off the Aberrant War in the first place]].]] Averted in second edition, where the Aberrant War wasn't a result of anyone's actions in particular, just violence and terror feeding on each other for decades.
49* FantasticTerrorists: The Teragen (Greek > "Monster / Marvel race"), a diverse group of Novas who share a common philosophy called Teras (Greek > "Monster"). A direct result of this philosophy is that the group willingly embraces its evolved status, and therefore claim biological superiority to humans. While the outside world view the Teragen as a single group, it is actually a coalition of different interests united by philosophy and their enigmatic inspiration, Divis Mal. In his ''Null Manifesto'', he declared, essentially, that novas could only be governed by their peers, freeing its members from the obligations of human law. The more extreme members actually undertake terrorist attacks on baselines and novas working against Divas Mal's goals.
50* FictionalCounterpart: The ''N!'' network in 1e, which is for Novas what ''E!'' is for celebrities in entertainment. Its TC: Aberrant counterpart, N!Sight, is an outright media giant.
51* FigureItOutYourself: After founding the Teragen, Divis Mal and his senior apostles take a very hands-off attitude toward the Teragen, teaching them the philosophy of Teras and the technique of Chrysalis but largely leaving them to do what they will with it, instead of providing a guiding direction for the Teragen. In first edition, he eventually gets fed up with this and purges the Teragen of dissenters to his new direction; in second edition, his refusal to get involved potentially leads to his more extreme disciples launching ThePurge themselves.
52* FlyingCar: Flying cars exist, but their use is restricted to police, emergency services and the military.
53* ForegoneConclusion: The Aberrant War is waiting to happen in the future, at least canonically.
54** In the reboot, however, it's zig-zagged, becoming SchizoContinuity. For Aeon, the Aberrant War is established history. For Aberrant, however, the War is in the potential future, and how things turn out is in the characters' hands. This change was mostly due to the fact that the vast majority of original Aberrant players houseruled in a similar assumption.
55* FromBadToWorse: Taint/Transcendence doesn't seem that bad to begin with ...how bad can neon pink armpit hair be?
56* GenderBender: It can happen when one Erupts.
57* AGodAmI: This belief is pretty normal among novas, especially Teragen, who have an entire subfaction dedicated to setting up cults to themselves. The foremost example is Divis Mal; his very name is "wicked god," and another subfaction of the Teragen is dedicated to worshipping ''[[GodOfGods him]]''.
58* GoneHorriblyWrong: Canonically, one of the two primary seeds of the Aberrant War. [[spoiler: Divis Mal screwed up. He triggered a mass awakening of novas with the intention of leading humanity to enlightenment, but most novas did ''not'' adopt his philosophy of Teras or even employ their powers with any kind of moderation, leading to out-of-control Taint/Transcendence, mad gods fighting over the Earth and humanity counterattacking.]]
59* GovernmentDrugEnforcement: [[spoiler:In 1e, most newly erupted novas are secretly fed sterility drugs along with the drugs given to help them control their powers in order to prevent the breeding of a superpowered race. The reboot eliminates this.]]
60* TheGroup: The Directive.
61* IdealIllnessImmunity: Novas are immune to all baseline (i.e. normal human) diseases. However, some Nova specific diseases have begun to evolve (or been created).
62* IJustWantToBeSpecial: ''Aberrant'' is set in a world where the main way of getting superpowers is by surviving a near-death experience that triggers a change within you. Needless to say, between the sheer joy of having powers and the celebrity-like status that comes with some supers, there are a lot of... unhappy accidents.
63* ImmuneToDrugs: A side effect of nova powers, including NeverGetsDrunk.
64* InternetIncorporated: The [=OpNet=] is the system that esentially replaced the internet (due to better AppliedPhlebotinum) and requires its users to be licensed. In the reboot, it becomes a public utility instead.
65* JackOfAllStats: "Dark star" novas are a phenomenon where, instead of focusing on an area of immense superpowers, a nova develops multiple low-level Mega-Attributes, allowing them to be superhumanly good at everything they try to do. As a beneficial side effect, dark stars don't need to develop their [[PowerLevels Quantum]] much, which means they're less likely to suffer from uncontrolled [[LovecraftianSuperpower Transcendence]].
66* KnightTemplar: Project Proteus. Many of the Teragen. Let's just say there are a fair few.
67* LateArrivalSpoiler: The 1e {{metaplot}} is very clear from the beginning; there will be an Aberrant War that destroys everything that humanity and novas built together and drives the novas away from Earth (however, this is no longer an issue in 2e).
68* LighterAndSofter: 1e was, with its metaplot, pointed directly at the Aberrant War with no way for players to stop it. 2e, on the other hand, scraps several of the more depressing aspects (key characters being murdered, [[spoiler:the sterilization plot]], the inevitability of the war) and creates a world balanced on a knife's edge but capable of being drawn back from destruction.
69* LivingClothes: Eufiber is a special fibre created by a particular nova. Its special qualities make it highly desirable for top end clothing. However, it has additional powers that can only be used by novas, making it ''the'' choice for nova uniforms. One of these properties is the ability to reshape itself according to the nova's wishes, indicating that it possesses at least some level of understanding.
70* LonersAreFreaks: Played with by Mega-Charismatic novas with the Autonomy enhancement in 1e. These transhuman novas do not have the human need for social companionship, and yet do ''not'' have any kind of psychosis. This particular evolution is extremely worrying to baseline psychologists, who really don't get it - a few fringe ones assume that it ''is'' actual Psychotic Dissociation despite evidence to the contrary.
71* LordBritishPostulate: If player characters try to get involved in the Caestus Pax/Divis Mal punch-up in 1e, they'll just get knocked through a wall without affecting the outcome in the slightest. The outcome of the battle is decreed by the metaplot, it's not something that a bunch of scrappy [=PCs=] can affect.
72* LongLived: All Novas are this to some extend, with the lifespan of a Nova starting out at above 150 years. Mega-Stamina increases this, rising to 250 years with Mega-Stamina 5 and 8,000 years at Mega-Stamina 10.
73** The Adaptabality enhancement for Mega-Stamina increases the Nova's lifespan by centuries, although the D20 rules for Aberrant change this to aging one year a decade.
74* LovecraftianSuperpower: One of the many consequences of taking high levels of Taint/Transcendence.
75* MagicFeather: An actual disadvantage.
76* MagicallyRegeneratingClothing: Eufiber is a semi-sentient fabric whose properties include it being self-cleaning and self-repairing. Many novas have costumes made of eufiber.
77* MakingASplash: Splash is a well-respected member of Team Tomorrow with the ability to control water and transform her body into water.
78* MalfunctionMalady: The Yin/Yang enhancement in 1e enables a nova with Mega-Appearance to switch between male and female forms. If the nova gets pregnant (a rare event), this enhancement will [[ShapeshifterModeLock shut down at a certain point in the pregnancy, locking the nova in female form]].
79* {{Metaplot}}: Given that the game is a prequel, this is a necessity. The game ''was'' most certainly being written towards the Aberrant War and the loss of everything good that had come from novas.
80** The second edition, however, is not written towards that end. Partly this is because Aberrant no longer has an advancing timeline, and partly it's because one principle of the reboot is that games earlier in the timeline (in Aberrant's case, Aether, Adventure! and the new modern-day setting) are established history, while games later in the timeline (Anima and Aeon) are possible futures rather than foregone conclusions.
81* MindRape: There are superpowers for this, as expected.
82** Greenwar's M. O. when not straight up murdering their enemies basically consists of mind-raping them. This is made possible by the resident telepath, who can absorb the thoughts of a dying animal and transfer them to the one(s) responsible for the crime against nature. One poor Japanese guy ended up believing he was a whale whose family was slaughtered by whalers (who, naturally, were his employees).
83* MostCommonSuperPower: Explicitly lampshaded in 1e's graphic for the Mega-Appearance attribute.
84* MugglePower: Various groups and factions. The most hostile is the Church of Archangel Michael, a fundamentalist group who stalk and murder novas whilst publicly becrying their existence as agents of Satan. [[spoiler: 1e's Project Utopia is ultimately one of these, sterilising all of the novas it recruits to ensure that, in addition to being drafted for the good of baseline humanity, they won't breed even stronger novas.]]
85* MySuitIsAlsoSuper: Eufiber, a material produced by a particular Nova, is the material of choice for Novas who don't want to end up naked - it shifts to fit their form, and is nearly indestructible. The Aberrant Players' Guide even introduces the Weave skill, which allows a Nova to reshape their Eufiber suit with just their will.
86* NamesToRunAwayFromReallyFast:
87** A lot of them exist, but Totentanz comes to mind most readily. Translated from German, his alias means "''The Dance of Death''". Fitting, considering he's a Nova mercenary with absolutely ''monstrous'' fighting abilities.
88** Divis Mal means something along the lines of "Wicked God"
89** Geryon, the Nova who assassinated Mayor Frederick Rupert and cemented that some "aberrants" ''were'' in fact monsters, is named after a hideous giant of Greek myth.
90* NeverGetsDrunk: It's noted in an interview in the first ed that in order for Novas to even get Mildly Buzzed, they need alcohol that's basically near 100% alcohol. The nova in said interview points out that it sucks.
91* NGOSuperpower: Project Utopia is not a government, but has a seat on the UN Security Council and international regulatory authority over technology despite not answering to anybody at all.
92* NiceJobBreakingItHero: It turns out that the thing in first edition that causes the Aberrant War that leads to the ''Trinity'' setting? [[spoiler: It's the truth that Project Utopia ''sterilises'' all of its recruits immediately upon recruitment becoming public knowledge, leading to outraged novas and scared new novas rising up enmasse to defend and avenge themselves.]]
93* NoCelebritiesWereHarmed: Duke Rollo is basically Creator/HunterSThompson, the name riffing on Thompson's alter ego Raoul Duke. As a ShoutOut, the title of a supplement [[{{Defictionalization}} collecting some of Rollo's columns]] is ''Fear and Loathing''.
94* PostCyberpunk: During the early Aberrant period, nova powers are a good thing, and the technological advances built on their powers generally do lead to the world becoming a better place. The problem is, it all gets screwed up when humanity and the novas turn on each other.
95* PragmaticVillainy: In comparison to first ed, Project Proteus is this in second ed. They almost never stoop to assassination or even entertained the notion of a [[spoiler: mass-sterilization plot]] as the last thing they want is the Novas to find out and have a Casus Belli for waging war against Humanity.
96* PrequelInTheLostAge: To ''Trinity''/''Aeon''. While it's not more technologically advanced (generally speaking), life is usually much better for everyone and the mood is much more optimistic.
97* QuantumMechanicsCanDoAnything: The explanation for nova powers.
98* RealityWarper: Although all Novas bend reality a little, 1e's Level 6 power "Planck Scaling" is the purest example in the game. It allows the user to cause absolutely anything inside a certain area. These changes will last after the power is turned off, even if their existence contradicts the laws of physics. An interesting side-effect of the power is that in the absence of the user, anyone else can project their thoughts into the "bubble", with multiple participants leading to most bizarre results.
99* ReedRichardsIsUseless: Averted and played straight. Project Utopia is using nova-developed technology to improve the world (greening the Sahara and replacing the Internet with the [=OpNet=], for example), but they're also keeping a lid on the more socially-disruptive technology as best they can.
100* ScrewYourself: The player's handbook contains a chapter with various superhero teams and similar groups across the world. One is the Queer Nova Alliance, an informal group of Novas with "alternate lifestyles". One member is Tommy Orgy, whose selection of powers includes self-cloning. Or, as another nova observes, "Gorgeous, gay, and able to duplicate himself; it's a wonder Tommy Orgy ever leaves his house." When Tommy tells another nova to "Go fuck yourself", the other retorts, "I thought that was more your forte, Thomas." A listener adds, "Well, according to every other fanfic I read on the [=OpNet=], anyways..."
101* SettingUpdate: Second edition, which is set in 2028 and has the first novas appear about a decade before.
102* ShockwaveClap: The Mega-Strength enhancement 'Thunderclap' allows a character to do this.
103* SkeletonsInTheCoatCloset: The most notable feature of Totentanz's costume is the golden skull which covers his head.
104* SuperEmpowering: The drug Mite will give its user superpowers in the form of superhuman speed, strength, endurance and toughness. However, Mite is essentially a super-steroid that is hellishly addictive and causes severe rage issues in its users. Most Mite addicts work as either muscle for organized crime, or as {{Jobber}}s in the super-powered wrestling league the XWF (Extreme Wrestling Federation).
105* SuperHumanTrafficking: Some novas are hunted by criminal syndicates who kidnap them and harvest their organs to make superpowered drugs.
106* SuperRegistrationAct: A rather underhanded variety in first edition. While there is no official law requiring Novas to register, their powers tend to be hard to control without specialized training and medical care. Both are available only from Project Utopia, so most of them end up there, policing their "unenlightened" brethren. In the process they're also [[spoiler:'''''unknowingly sterilized.''''' It should be no surprise that the setting concludes with every Nova on Earth discovering this fact and going on a RoaringRampageOfRevenge that pretty much [[TheEndOfTheWorldAsWeKnowIt wrecks the entire world]] - after which the authorities [[WrittenByTheWinners destroy all records of their crimes]], claim that [[WithGreatPowerComesGreatInsanity all Novas inevitably go insane]], and systematically kill them from that point on.]]
107* SuperSupremacist: Divis Mal and the rest of the Teragen believe this to different degrees.
108** Divis Mal believes that Novas aren't human, and should follow their own laws and customs if there isn't a Nova governing body to do so for them.
109** Some members of the Teragen focus more on the Supremacist part, believing that baselines should be either ruled over or just wiped out.
110* TheSyndicate: The criminal underworld has consolidated into four organizations due to the threat of Project Utopia. All four groups are major players in the world, commanding legions of their own nova operators.
111* TeethClenchedTeamwork: A problem that started once Divis Mal introduced Chrysalis to the Teragen and the first Terats had undergone their first Chrysalis, with some members starting to get SuperSupremacist mindsets along with their {{Transhuman}} nature. As the Teragen grew, an increasing number of members focused less (or not at all) on evolution and more on anti-baseline sentiment/actions. This gets progressivly worse as time goes on, partly because an increasing number of novas joining care more for violence against baselines and Project Utopia and less about living separate from baseline society and transhumanism that Divis Mal hoped for, as well as Divis Mal sitting back and allowing the Teragen to become so divided, rather than culling any Novas who became too much of a risk to his vision.
112* {{Transhuman}}: Transcendence is about a nova progressively changing away from humanity into something alien and aberrant. The Teragen's Chrysalis technique is a method of developing one's aberrancy along a controlled path.
113* TranshumanTreachery:
114** Argued for by Divis Mal and the Teragen. The argument of the Null Manifesto is that novas are ''not'' human, and that human laws and customs shouldn't apply to them; in the absence of a governing body for novakind, each nova is called on to consider themselves a sovereign country and act as they please. While not inherently anti-human, becoming Teragen is at best a sign of overweening arrogance and adherence to BlueAndOrangeMorality, and most Teragen ''do'' take "different" to mean "[[SuperSupremacist better]]."
115** In second edition, a nova who undergoes Full Transformation at Transcendence 10 becomes an alien being completely beyond humanity, completely incapable of empathy or compassion. At best, such aberrants stop caring about humanity any more than the average human cares about a fly; at worst, they become monsters.
116* VestigialEmpire: The People's Republic of China is a dying titan in first edition, with much of its governance outsourced to [[TheTriadsAndTheTongs the Heaven Thunder Triad]]. [[spoiler: After the Three Gorges Dam breaks, the PRC collapses and reforms as the New Empire, which thoroughly gets its act together with the Triad gone.]]
117* VillainWithGoodPublicity: The [[{{Yakuza}} Nakato Gumi]] are actually wildly popular in Japan. There's [[ShowWithinAShow a very successful anime]] about a heroic yakuza nova who [[AHeroToHisHometown protects the common people against treacherous foreign interests.]]
118* WaveMotionGun: Although first edition ''Aberrant'' characters are generally played at a much lower level of power, akin to your average Creator/MarvelComics character, the game has Quantum powers at levels 4, 5, and 6 (which can only be acquired after a very long campaign if you play by the standard rules.) One of the ''least'' broken level 6 powers is Quantum Inferno which allows the character to fire a Quantum Bolt capable of punching a hole, hundreds of kilometers wide, clean through the planet (which needless to say is the immediate predecessor to the planet's destruction.)
119* WeirdScience: Nova-based Weird Science comes in three flavors in 2e, but they work somewhat differently from the TC corebook's three.
120** Core-tech is the counterpart to Advanced Science, though with a strong nova, it can be more powerful. It's nova-developed, but mundanes can replicate it without nova assistance. Hyperfusion (a safe and near-limitless source of nuclear energy) is the classic example - while exactly ''how'' it works is poorly understood, anyone with a blueprint can build a reactor.
121** Nova-tech is a peculiar nova counterpart to Inspired Science; technology that doesn't directly draw on a nova's quantum, but either requires a nova to be involved in making it (for example, computer circuitry that's partly made through quantum-based molecular manipulation) or requires some material byproduct of a nova to make (mite, which is a steroid synthesized from nova biology). Sometimes, humans can still understand nova-tech (unlike Inspired Science), they just can't replicate it. Also, with enough work by a nova, nova-tech can be developed into core-tech. This is referred to as "shifting the paradigm."
122** Quantum tech is the nova version of Powered Science. It relies on a nova to power it with Quantum. Like nova-tech, it can be shifted into nova-tech and then into core-tech with enough effort.
123* WellIntentionedExtremist: In first edition, Project Utopia, directed behind the scenes by Max Mercer, is trying so very hard to avoid the BadFuture by helping the novas who work with it make a better world... [[spoiler:while the black ops subdivision is secretly sterilizing them permanently with a tailored virus so they can't breed more and possibly stronger novas, and murdering those who find out about the program.]]
124* WhiteAndGrayMorality: In 2e, Project Utopia are the good guys out to save the world using nova powers; Utopian novas who are jerks in it just for the adoration and paychecks are few and far between, and even their black ops division are only employed when things are approaching the GodzillaThreshold. Meanwhile, the Teragen (their ideological opposition) are a mixed bag; they're novas angry at the world for often understandable reasons and tend to be {{Super Supremacist}}s, but they range from philosophers and civil rights activists to murderous terrorists who'll kill novas as happily as baselines.
125* YouCantFightFate: A mundane version. In ''TC: Aberrant'', [[spoiler: Max Mercer knows that everything's (canonically) going to go to Hell in a generation, and it's Divis Mal's fault. He doesn't interfere because he can foresee that his old friend isn't going to believe him; Mal has to see for himself that the mass awakening of novas is just going to tear the world apart rather than leading the One Race to transcendence.]]

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