Follow TV Tropes

Following

History SurprisinglyRealisticOutcome / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Sly2BandOfThieves'': Sly and the gang's attempts to win Jean Bison's Lumberjack Games by sabotaging him are all for naught since the judges are in Jean's employ and he just threatens them into giving him a good score. [[spoiler:[[PaperThinDisguise Then when they incapacitate and disguise themselves]] as the judges in a last desperate attempt to win, Jean almost immediately realizes they're not the real judges (all of his judges are ducks, and they all suddenly change both height and fur/skin color) and knocks them all out.]]
Is there an issue? Send a MessageReason:
Character reactions don't count as Surprisingly Realistic Outcome. The second one isn't an outcome since it happened before the game


* ''VideoGame/AlanWake'': Agent Robert Nightingale is a RabidCop who pursues Alan relentlessly for initally unclear reasons. He's abrasive, callous, and totally reckless. At numerous points during the game, he fires his gun at Alan with total disregard for any civillians who may be near by and potentially in the line of fire, and he responds to any and all criticisms of his actions by telling them not to interfere in "federal business." As a result, he's disliked by just about everyone in town, and spends tons of time clashing with the local sheriff, who is much more willing to give Alan the benefit of the doubt. This is taken even further in The Alan Wake Files, a novel that reveals that Nightingale was actually a RogueAgent who was fired ''before'' he went to Bright Falls to try and apprehend Alan. While the reasons behind him being fired are unclear, it's strongly implied that it was due to his deteriorating mental state.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AlanWake'': Agent Robert Nightingale is a RabidCop who pursues Alan relentlessly for initally unclear reasons. He's abrasive, callous, and totally reckless. At numerous points during the game, he fires his gun at Alan with total disregard for any civillians who may be near by and potentially in the line of fire, and he responds to any and all criticisms of his actions by telling them not to interfere in "federal business." As a result, he's disliked by just about everyone in town, and spends tons of time clashing with the local sheriff, who is much more willing to give Alan the benefit of the doubt. This is taken even further in The Alan Wake Files, a novel that reveals that Nightingale was actually a RogueAgent who was fired ''before'' he went to Bright Falls to try and apprehend Alan. While the reasons behind him being fired are unclear, it's strongly implied that it was due to his deteriorating mental state.

Changed: 491

Removed: 1561

Is there an issue? Send a MessageReason:
Character reactions don't count as Surprisingly Realistic Outcome, and the other example relies on sci-fi technology, which isn't realistic.


* ''VideoGame/IWasATeenageExocolonist'':
** The game usually lets Sol get away with anything that saves someone who would have died if they had done nothing. An attempt at using InstantSedation to keep a character from going on the outing on which they can get killed almost kills them in itself. On top of this, as Sol has to visit the person's quarters to put the sleeping pills in their drink, everyone figures out that Sol is the one who did it and several authority figures now want to know why they apparently randomly poisoned someone.
** The romantic relationship in which Sol is at the end of the game is absolutely not guaranteed to last, in part because their partner is their own person and may have a personality traits that are incompatible with long-term relationships themselves or spending their life with someone who has made Sol's choices. Considering that the ages of Sol's peers range from 18 to 23 when the game ends, it's completely believable for the partner themself to not be entirely aware of those personality traits at that point in time.
** The existence of a few characters and plotlines is entirely reliant on the OrganicTechnology from Vertumna's native sentient species still being up and running after a ''very'' long time. However, if Sol [[spoiler:finds Dys after he disappears during the ninth Glow, it turns out that his assimilation into the Gardener Array has been indefinitely postponed]]. The reason for that? The device necessary to do so hasn't been used in thousands of years, so some essential parts have fallen into disrepair and need fresher replacements.

to:

* ''VideoGame/IWasATeenageExocolonist'':
** The game
''VideoGame/IWasATeenageExocolonist'' usually lets Sol get away with anything that saves someone who would have died if they had done nothing. An attempt at using InstantSedation to keep a character from going on the outing on which they can get killed almost kills them in itself. On top of this, as Sol has to visit the person's quarters to put the sleeping pills in their drink, everyone figures out that Sol is the one who did it and several authority figures now want to know why they apparently randomly poisoned someone.
** The romantic relationship in which Sol is at the end of the game is absolutely not guaranteed to last, in part because their partner is their own person and may have a personality traits that are incompatible with long-term relationships themselves or spending their life with someone who has made Sol's choices. Considering that the ages of Sol's peers range from 18 to 23 when the game ends, it's completely believable for the partner themself to not be entirely aware of those personality traits at that point in time.
** The existence of a few characters and plotlines is entirely reliant on the OrganicTechnology from Vertumna's native sentient species still being up and running after a ''very'' long time. However, if Sol [[spoiler:finds Dys after he disappears during the ninth Glow, it turns out that his assimilation into the Gardener Array has been indefinitely postponed]]. The reason for that? The device necessary to do so hasn't been used in thousands of years, so some essential parts have fallen into disrepair and need fresher replacements.
someone.

Added: 10

Changed: 17

Removed: 104

Is there an issue? Send a MessageReason:
None


[[/index]]



!!Other examples:
* SurprisinglyRealisticOutcome/VideoGamesAToM
* SurprisinglyRealisticOutcome/VideoGamesNToZ
[[/index]]
----

to:

!!Other examples:
* SurprisinglyRealisticOutcome/VideoGamesAToM
* SurprisinglyRealisticOutcome/VideoGamesNToZ
[[/index]]
----

Added: 35202

Changed: 631

Is there an issue? Send a MessageReason:
Enough examples have been cut that splitting them into two pages isn't necessary.


Moments in video games in which certain elements of the storyline (or even gameplay) have some unexpectedly realistic consequences.

Due to this being JustForFun/TropeOverdosed, several properties have their own pages for this trope, as shown below. Those not quite that loaded down with examples are split alphabetically into two pages.

to:

Moments in More than other media, video games in which certain elements of often depend on RuleOfFun and AcceptableBreaksFromReality to make things more entertaining for players. Sometimes, it can be fun to remind players that if someone tried to copy the storyline (or even gameplay) have some unexpectedly average video game hero's actions in real life, [[SurprisinglyRealisticOutcome they'd get very different results]].

Examples here should be about scripted or story events. Examples game mechanics that are more
realistic consequences.

Due
than expected should be added to this being JustForFun/TropeOverdosed, several properties have their own pages for this trope, as shown below. Those not quite that loaded down with examples are split alphabetically into two pages.UnexpectedlyRealisticGameplay.


Added DiffLines:

----

[[foldercontrol]]

[[folder:A-M]]
* ''VideoGame/ApexLegends'': In ''VideoGame/Titanfall2'', players have used [[RocketJumping Grenade Jumping]] to pull off [[https://www.youtube.com/watch?v=G0ElNQVYDsA record-breaking Gauntlet runs]]. When Octane tried it, he blew his legs off.
* ''VideoGame/AssassinsCreedBrotherhood'': Ezio's love interest, Caterina Sforza, rides off with the intent of reclaiming her home. After getting pulled out of the Animus, Desmond and the audience are abruptly told that she later died of pneumonia without success in her mission or ever seeing Ezio again. No matter how important or famous a person is, it's not uncommon to hear that they quietly died of something mundane.
* ''VideoGame/BlasterMasterZeroIII'': Jason has a habit of running his vehicles ragged, as was known from SOPHIA Zero wearing down before the previous game; likewise, Lucia is dead, leaving Leibniz to do all the maintenance himself, a subject where he probably was inferior to her. [[spoiler:Put the two in the same Metal Attacker without [[TheEngineer Eve]], and G-SOPHIA SV's breakdown becomes a matter of ''when''.]]
* ''VideoGame/BugFables'': In Metal Island's Spy Cards tournament area, there is a crack in the wall that can be dug through, not unlike cracks in other areas. [[spoiler:All it does is tear a hole into Carmina's room and have Team Snakemouth crash in there. Not every crack in a wall is going to lead to some hidden spot with treasure; this is just a regular tear in a building that leads to the next room.]]
* ''VideoGame/BugsBunnyAndTazTimeBusters'': When Gashouse is defeated, his ship sinks into the Moon Valley with him in it and he freezes in a block of ice. When it's shattered, he does not leap out of the water complaining about the cold as commonly depicted in the ''Looney Tunes'' franchise. Instead, his dead body floats away and sinks into the ocean, the extreme temperature having killed him.
* ''VideoGame/CallOfDutyModernWarfare3'', during the tank gunner section in "Goalpost". While the M1 Abrams Ia is a badass CoolTank, it's not a good idea to drive it and all 57 tons of its weight into a parking garage only rated for 30 tons. The crew [[OhCrap realizes]] this about half a second before their tank falls through two stories into the basement. They survive, thankfully, but the fall - and several of the other cars falling on it through the massive hole it made - messed up the systems of the tank enough that they're forced to continue on foot.
* ''VideoGame/ChronoTrigger'': In the starting area, Millennial Fair, you can pick up someone's lunch to replenish your HP. Just a classic bit of [[KleptomaniacHero video game kleptomania]] which will have no further consequences? Not so, as later you're put on trial and the person in question testifies against you, lamenting that you ate their lunch right off the table.
* ''VideoGame/DarkSouls'' has the well at Firelink Shrine. Due to video game logic, you might believe there's some secret down there... but it is, in fact, just a well. Jumping down it gets you killed. Surprise.
* ''VideoGame/DesperadosIII'': During the siege on O'Hara Ranch, Kate's uncle learns the hard way [[spoiler:why any injury, especially in a time where modern medicine doesn't exist in its current form, should be taken seriously. When he takes a bullet from a Gatling gun to the shoulder, and goes on to leave it untreated and still bleeding, up to an hour later, he perishes from blood loss. Doc [=McCoy=], a trained doctor himself, can only examine the dying man and decry him as a fool for letting his wounds languish too long.]]
* ''VideoGame/DeusExHumanRevolution'':
** In ''The Missing Link'' {{DLC}}, a [[PrivateMilitaryContractors Belltower]] commander makes mention that a number of their people that Jensen "peacefully" knocked unconscious by bashing them in the face with a metal fist are in comas.
** While infiltrating the Police station, Adam can convince an old colleague to give him security clearance so he can move around in the open. However, doing so will get the man fired for giving an unauthorized individual permission to enter restricted areas without consulting his superiors.
* ''VideoGame/DragonAgeInquisition'': One side quest has the Inquisitor collect pieces of an ancient sword and ask Dagna to reforge it, only for her to explain that you cannot remake a sword from its shards. She instead makes a new one using the collected pieces as inspiration.
* One of the many endings available in ''VideoGame/DuckSeason'' revolves entirely around this trope. Upon discovering that he's being stalked by a menacing figure who knows where he lives - in a neighborhood recently struck by a spate of serial killings - the player character can respond by simply calling the police and telling them what they just saw. PoliceAreUseless is ''completely'' averted in this case, and they deal with the situation [[NoKillLikeOverkill decisively]].
* ''VideoGame/EternalDamnation'': When escaping the police and burglars in Lorie's apartment, John [[TrashLanding jumps out of the window and into a dumpster]]... and then ends up in the hospital due to the injuries from the fall. Trash bags are better to land on than asphalt, but they aren't soft enough to let you just walk off a big fall.
* ''VideoGame/{{Fallout}}'': The first two games are two of a vanishingly small group of pieces of media that acknowledges that women are just as susceptible to {{Groin Attack}}s as men. A critical targeted attack at a female antagonist's groin get descriptions like "She takes it like a man. That is to say, it hurts like a motherfucker."
* ''VideoGame/FalloutNewVegas'':
** The GloryHound trope is given this through the NCR. General Oliver wants a [[HollywoodTactics dramatic]] FinalBattle to conclusively end the Legion threat so as to increase his fame. The problems with this are the following: a final battle situation requires the enemy group's entire forces to commit to it and usually are the result of an event like a prolonged siege. Instead, due to the vast majority of the NCR's troops assigned to defend the Dam, the Legion's troops and spies have free rein to travel the Mojave without NCR checkpoints or patrols to catch them, with meager NCR forces defending other locations of interest. Indeed, if the Courier doesn't do anything to stop the Legion's actions beyond the Dam, the Legion will catch the NCR off-guard with a massive attack by the Fiends on Camp [=McCarran=], while the Great Khans pick off random NCR troops elsewhere in the region, the Strip will be hit by a terrorist attack arranged by the Legion, and while the Dam might face the Legion's heaviest troops, the lesser ones will simultaneously attack lightly or undefended targets like Camp Golf or Novac. The Second Battle of Hoover Dam is ultimately a {{Deconstruction}} of the "final, decisive battle" trope. It's just Hollywood-style bad tactics at its finest.
** Killing the leader of a faction in game often causes a DecapitatedArmy, such as with the Fiends or Kings, a tactic that is suggested by some characters for handling some of the factions such as them. The game defies this with the Legion though: You can walk up and kill Caesar, which various characters comment on and state that the Legion is doomed in the long term without his leadership. However, his death doesn't mean the Legion is over ''right now'', because the Legion is still too big of a force to simply keel over right away without him. Just killing the leader doesn't mean the army will automatically give up and surrender; if anything, it drives them to war more because now they have a personal reason to fight. The same is true for the NCR as well; killing the major leaders of the NCR is just killing the major players of the Mojave section of the NCR, meaning they'll simply pull back to California, where they have still a large army and people to rely on. If siding with Mr. House, he'll even mention that killing Caesar or Kimball isn't a good idea if the player suggests doing so, because they'll both simply become martyrs to their faction, especially President Kimball.
* ''VideoGame/Fallout4'': If the player sides with the Institute, they can become its new Director, and still have only minimal control over its operations. After all, Father gave you the position without consulting the other department heads, and you're some unknown actor who walked out of the wasteland, not a fellow scientist who worked their way through the ranks normally.
* ''VideoGame/FarCry4'': At the start of the game, Pagan Min asks you to wait for a bit as he takes care of some business. The game expects you to leave the table, discover De Pleur torturing the other guy captured with you, and ultimately start the plot, and someone used to normal video game logic would expect the game to [[ButThouMust pause forever until the player leaves]]. If you ''do'' wait for a bit (around fifteen minutes)... Min comes back and resolves the business he invited you for, which actually leads to an alternate ending of the game where everything is explained and you accomplish Ajay's goal in under an hour.
* ''VideoGame/FarCry5'': The game begins with the police approaching a cult to arrest its leader, Joseph Seed, for suspicious activities. The marshal wants to arrest Joseph, while the sheriff thinks they should leave so they can get the national guard to handle Joseph and the cult. The group detains Joseph, but the cult causes the helicopter to crash as it's taking off, and this convinces the cult to start their mission and start capturing civilians. [[spoiler:The only good ending is when the player refuses to arrest Joseph Seed; after hearing Joseph repeat a phrase from the helicopter ride, the sheriff wisely chooses to retreat because Joseph has a spy and obviously has a plan against them. In real life, the authorities have been told to never underestimate a criminal and have had it drilled into their heads that trying to use [[AppealToForce brute force]] is the dumbest decision you can make when you are outmatched and outnumbered.]]
* ''VideoGame/FiveNightsAtFreddys'':
** In [[VideoGame/FiveNightsAtFreddys1 the original game]], the Custom Night allows you to set the difficulty of the separate animatronics, from a number between 0 to 20. Surely beating this (potentially) extra-hard challenge after the main campaign will give you a nice reward, right? Nope - you just get fired for tampering with the pizzeria's animatronics, which you really shouldn't be doing since your job is just a security guard.
** ''VideoGame/UltimateCustomNight'' makes use of the AirVentPassageway trope, as did many of the other games in the series. But while [[VideoGame/FiveNightsAtFreddys2 Mangle]], [[VideoGame/FiveNightsAtFreddys3 Springtrap]], [[VideoGame/FiveNightsAtFreddysSisterLocation Ennard]], and [[VideoGame/FreddyFazbearsPizzeriaSimulator Molten Freddy]] have no problems with climbing through the ventilation shaft in front of the player, Withered Chica (who is a BigEater) will get stuck in the vent as she tries to get out (which if this happens, will also keep every animatronic in the same vent except Mangle from getting out as well), though she will [[YouAreAlreadyDead eventually wiggle free]] a short while after she gets stuck.
* ''VideoGame/ForHonor'' subverts the RuleOfCool you'd expect during a few of the heroes' optional multiplayer executions. Such as Lawbringer preparing to give his opponent the coup de grace, only for them to die of their injuries before he can. Or Warlord ramming his sword through someone's chest and having trouble getting it out afterwards.
* ''VideoGame/{{Grandia 1}}'': The first party member, Sue, is [[TagAlongKid a spunky eight-year-old who insists on adventuring alongside protagonist Justin]]. Though she is remarkably intelligent, mature and capable for her age, it turns out that traveling halfway around the world, hiking through remote wilderness and constantly fighting monsters is just too much for her; around the game's halfway point, she becomes very ill from the stress and overexertion, and she is forced to go home, leaving Justin to continue adventuring without her. She also has a much slower skill growth rate than any other recruitable character in the game, reflecting that she's just a kid whereas the rest of the party are adults.
* ''VideoGame/HotlineMiami'': At the end of the first game, Jacket has torn apart the Russian mob in Miami, doing in a few days what the police couldn't do in years... And gets promptly dragged in court and thrown in prison. Murdering criminals is still murder, after all.
* ''VideoGame/{{Infernax}}'': As a ShoutOut to ''VideoGame/{{Castlevania}}'', there's [[InexplicablyPreservedDungeonMeat a piece of meat hidden inside a breakable wall in one of the locations that Alcedor must clear to progress]]. Should Alcedor eat that meat, instead of being healed like a ''Castlevania'' player might expect, they are treated to a special cutscene where he immediately proceeds to vomit as a result, even lampshading how ridiculously dumb it was to eat that meat.
* ''VideoGame/IWasATeenageExocolonist'':
** The game usually lets Sol get away with anything that saves someone who would have died if they had done nothing. An attempt at using InstantSedation to keep a character from going on the outing on which they can get killed almost kills them in itself. On top of this, as Sol has to visit the person's quarters to put the sleeping pills in their drink, everyone figures out that Sol is the one who did it and several authority figures now want to know why they apparently randomly poisoned someone.
** The romantic relationship in which Sol is at the end of the game is absolutely not guaranteed to last, in part because their partner is their own person and may have a personality traits that are incompatible with long-term relationships themselves or spending their life with someone who has made Sol's choices. Considering that the ages of Sol's peers range from 18 to 23 when the game ends, it's completely believable for the partner themself to not be entirely aware of those personality traits at that point in time.
** The existence of a few characters and plotlines is entirely reliant on the OrganicTechnology from Vertumna's native sentient species still being up and running after a ''very'' long time. However, if Sol [[spoiler:finds Dys after he disappears during the ninth Glow, it turns out that his assimilation into the Gardener Array has been indefinitely postponed]]. The reason for that? The device necessary to do so hasn't been used in thousands of years, so some essential parts have fallen into disrepair and need fresher replacements.
* ''VideoGame/TheKingOfFightersXV'': Q: What would happen if you [[VideoGame/TheKingOfFightersXIV oversaw a martial arts tournament]] which culminated in the stadium getting trashed and many spectators being put at risk? A: 75 lawsuits, losing practically all of your fortune settling them, and your reputation getting dragged through the mud. Ain't that a shame, Antonov?
* In ''VideoGame/LittleNightmaresII'', Six and Mono take down the Hunter by blasting him with one of his shotguns. The noise made by the shotgun is extremely loud and Mono isn't wearing any sort of noise canceller, so he is temporarily deafened by the extremely loud noise, unlike most games (and media in general) where SteelEardrums would be in play. [[GameplayAndStoryIntegration (This is represented by the game not playing any audio for a few seconds.)]]
* The Flash game ''Luis Launch'' tasks the player with slingshotting the titular protagonist into outer space to celebrate his birthday. Once they actually do so, he runs out of oxygen and suffocates within seconds, unlike most launching games where [[BatmanCanBreatheInSpace the character can survive being launched into space]].
* ''VideoGame/MarySkelterNightmares'':Jack's blood is able to purify the built-up Corruption of [[HalfHumanHybrid Blood Maidens]] and also pull them out of [[TheBerserker Blood Skelter]]; even before he joined the Blood Team, he would frequently cut himself and allow his best friend Alice to calm herself with his blood. The first time he receives medical attention, he is diagnosed as a chronic anemic and is portrayed as being physically frail and prone to falling unconscious.
* ''VideoGame/MaxPayne'' spends most of the first two games popping painkillers in his mouth like M&Ms in order to restore his health. But these are actual medicine, and not just normal video game power-ups, so come ''VideoGame/MaxPayne3'', he's addicted.
* In ''VideoGame/MegadimensionNeptuniaVII'', the protagonists discover the villains have an airborne battleship and wonder [[OffscreenVillainDarkMatter how they were able to procure one]]. Cut to the villains having a SeinfeldianConversation about having bought the thing on finance and its effect on their budget overheads.
* ''VideoGame/MegaManX5'''s plot revolves around the Maverick Hunters attempting to prevent [[ColonyDrop the Eurasia Colony from crashing into the Earth]] by destroying it. Since that's the goal, you'd assume that destroying the Colony will save the day. However, even if the player succeeds in destroying it, pieces of the colony still make it through the atmosphere and crash into Earth anyway. It's not the near-extinction-level event that it's implied the entire intact colony colliding with Earth would be, but ''VideoGame/MegaManX6'' makes it clear that even in the good ending the aftermath is still devastating.
* The ''VideoGame/MentalSeries'' has the three protagonists kill their way through four games to get to where they need to be. This is all glossed over until the fifth and final game (befittingly entitled ''Murder Most Foul''), where the three are now the most wanted criminals in the country after all the murders that they have committed.
* ''Mindshadow'' (an adventure game released in 1984) - At one point fairly early in the game, you tie a vine around some rocks near a cliff to climb down. If you're carrying too many items (which, given the genre's "take anything that's not nailed down" mentality, is fairly likely), the vine will snap under the load, resulting in a game over, unlike most adventure games where the protagonist has a HyperspaceArsenal.
[[/folder]]

[[folder:N-Z]]
* ''VideoGame/NEOTheWorldEndsWithYou'': Susukichi has thick fingers. Just an art style quirk? Nope. It actually affects his ability to type text messages.
* ''VideoGame/NoMoreHeroes'':
** While most of the assassins in the first game match Travis in fighting ability, endurance, and ability to move around or adapt to how he comes at them, the third-ranked assassin, Speed Buster, is a frail old lady whose sole weapon is a WaveMotionGun. The entire point of the stage is simply getting close enough to take it out of commission - once that's done, [[CutsceneBoss she has no way to take on the much younger and better-armed Travis]].
** The entire plot of ''VideoGame/NoMoreHeroes2DesperateStruggle'' kicks off because Travis [[spoiler:killed most of [[BigBad Jasper Batt]]'s [[EvenEvilHasLovedOnes relatives]]]]. This was something that happened in the first game in a bunch of copy-pasted side missions with almost no fanfare, and neither Travis nor the player expected it to come up again or have any real consequences.
* In ''VideoGame/OctopathTravelerII'', Alrond's father attempted to revive Wellgrove's economy by tossing money at its residents, hoping they'd spend it to help out the various merchants and other shops. Instead, most people simply retired or used the money to move elsewhere, since they were basically set for life.
* ''VideoGame/{{Paladins}}'': PlayedForLaughs with Maeve, who has a seemingly bottomless supply of throwing knives. Since [[EverythingFades they disappear after hitting a target or missing]], the player will just forget about them and assume they stop existing. However, if she loses a match, she'll complain about having to retrieve all of the knives she's thrown.
* ''VideoGame/PathfinderWrathOfTheRighteous'': Played for laughs in one optional interaction in the Wintersun area. If Daeran is in the active party and is in a RomanceSidequest with the PlayerCharacter, he'll suggest to them they fulfill one of his sexual fantasies by [[MakingLoveInAllTheWrongPlaces making love under a waterfall]]. The PC can choose to shove him into the pool, whereupon he emerges dripping wet and complaining that [[WrongGenreSavvy those romance novel authors should be flogged]] because that water was ''way'' colder than he expected--being water from a mountain stream in winter.
* ''VideoGame/APlagueTaleInnocence'': Killing [[spoiler:Vitalis]] is a big one for the protagonists. Yes, [[spoiler:Vitalis]] was a corrupt sadistic power-hungry monster who no one in the audience would miss, especially since he was ''excommunicated''. The townsfolk don't immediately run off or try to capture Hugo and Amicia and may or may not know much about the witch-boy with rat-powers who killed a psychotic witch-tyrant with worse rat-powers and saved them. But regardless of whether or not he was evil, the fact the protagonists killed such a high figure in the hierarchy of the Catholic Church means that the Church will never stop hunting them and the local townsfolk ''do'' know the two are wanted, and so they have to leave the region.
* ''VideoGame/PoliceQuest'' has multiple events that will catch players off guard if they try to play as a typical CowboyCop or AdventureGame hero:
** As police lieutenant Sonny Bonds, you have to follow police procedure by the book to avoid [[TheManyDeathsOfYou the myriad ways]] you can get a game over. While some decisions are obvious (such as [[TooDumbToLive not shooting someone who has a gun drawn at you]]), some are not. Shoot someone who only ''might'' be reaching for a gun in his glove box? Turns out he was an unarmed FBI agent, and you're fired. Forget to frisk the raving lunatic? He'll draw a knife and kill you. Need to open a door with a battering ram? You have to get permission from a judge to use it first.
** There are also non-fatal ways this shows up, too. In the third ''Police Quest'', you can miss points if you fail to follow proper procedure when writing someone up for a ticket. You can also question witnesses, some of whom lie or are [[BeAsUnhelpfulAsPossible uncooperative with the cops]]. Many of them aren't even hiding anything, and have no real reason to lie; they just don't want to talk to the cops, simple as that.
** ''Police Quest II'' ends with a shoot-out in which Sonny shoots a suspect; as a result, the suspect dies. Sonny is immediately put on administrative leave for three days as the Internal Affairs division of the Lynton Police Department reviews if his actions were justifiable homicide. Thankfully it's deemed to be so, and they award Sonny by giving him a two week vacation with pay for taking down the bad guys... ''unless'' Sonny pulled the trigger first in the shootout. In that case, his actions were not in self-defense, and Sonny instead gets arrested for murder.
** ''Police Quest III'' has Sonny notice that his wife isn't getting proper medical care on one of the machines in the hospital. Rather than fiddle with the dials himself, like many an adventure game would expect you to do, the correct solution is to bring it to the attention of the hospital staff who know how the machines work, and let ''them'' fix it.
** In ''SWAT 1'', using a flashbang on an elderly woman with a bad heart has her die immediately, instead of doing no damage like most other games. There's a reason flashbangs and the like are emphatically '''less'''-lethal weapons and not "non-lethal" ones - because there simply is no such thing as a non-lethal weapon.
** ''SWAT 2'' would suspend an officer for shooting a suspect as well, even if it was justified.
* ''VideoGame/PunchOut'', in the several of the [[https://boboomba.weebly.com/puch-out-wii-players-guide.html promotional comic strips]] feature the boxers' quirks getting the better of them, including:
** Aran Ryan stuffs horseshoes in his boxing gloves. In the game, this just [[WeightedGloves gives his punches extra power]]. In the comic, the extra weight leaves him unable to use his arms, and as such he gets completely clobbered.
** Soda Popinski feeling sick from one soda bottle too many. Unlike the game where he keeps chugging on them with no ill effect.
* ''VideoGame/RedDeadRedemption'': No matter how much of a badass you are, taking on the army in a standup fight won't end well. [[spoiler:And that's how John Marston dies, when Edgar Ross decides that YouHaveOutlivedYourUsefulness.]]
* ''VideoGame/RedDeadRedemption2'':
** [[spoiler: Killing the man financing the Pinkertons isn't going to stop them. Considering Leviticus Cornwall was ''extremely'' powerful and wealthy, the Federal government can't ignore such a high-profile murder, resulting in even more people being deployed to find the gang.]]
** [[spoiler: Molly O'Shea]] drunkenly confessed to being the one who [[spoiler: ratted the gang out]] and everyone believed them as alcohol makes them less likely to lie, right? Wrong, as [[spoiler: Molly's confession]] was just a drunken cry for attention and only ended up [[spoiler: helping out the real traitor.]]
* ''Franchise/ResidentEvil'':
** ''VideoGame/ResidentEvil2'': As opposed to being crushed by debris or attacked by G-Birkin like in the original game, Annette gets slammed against a concrete wall. Claire tags in to finish off her husband in her scenario, and Annette survives long enough to get back to Sherry and cure her of the G-Virus, but dies from her injuries moments later.
** ''VideoGame/ResidentEvil4'': Apparently, Salazar believes TalkingIsAFreeAction. Too bad for him that Leon does not. Both times that Salazar tries EvilGloating, Leon makes him pay for it, first by damaging his hearing with a bullet to a listening horn, and second by pinning Salazar's hand to a wall with a thrown knife.
** ''VideoGame/ResidentEvil4Remake'': The first time Ashley has to jump down from a high spot into Leon’s arms, she doesn’t simply jump down directly into a BridalCarry, she has a mild ''panic attack'' at the very idea of it and has to be coached into it by Leon. And his knees realistically buckle a little bit when he catches her because even though Leon is in excellent shape, it’s still upwards of 120ish pounds landing on him from fifteen feet up. Of course, [[GameplayAndStorySegregation they accomplish this feat repeatedly over the course of the rest of the game with no issues after the first time]].
* ''VideoGame/TheSecretWorld'':
** The Tokyo story arc ends with the players leading an all-out attack on the [[MegaCorp Orochi Group's]] headquarters and attempting to kill the apparent BigBad. As you progress through the penthouse, CEO Samuel Chandra flat out warns you that he is going to make your life a living hell if you continue; naturally, you ignore him - after all, even with Orochi's vast resources, Chandra can't very well declare war on a secret society like the Illuminati or the Templars, can he? Well, it turns out he doesn't need to: after all, Orochi's a legitimate corporation, and [[VillainWithGoodPublicity actually has even more pull than the secret societies because it doesn't need to conceal its existence]]. [[spoiler: You arrive home to find that Chandra has sent the security footage of your break-in to the media, successfully framing you as an international terrorist. From then on, ''you are a fugitive'' - in both the legitimate world and the secret world - and the only way to avoid ending up being subjected to random assassination attempts is to have your face surgically altered.]]
** As demonstrated in both ''The Secret World'' and ''VideoGame/ThePark,'' Nathaniel Winter spent a fortune building Atlantic Island Park on a relatively obscure island off the coast of Maine, using his [[ScrewTheRulesIHaveMoney immense wealth]] and [[ScrewTheRulesIHaveConnections government connections]] to ensure that the construction continued despite the numerous fatal accidents. Once the park was actually opened, the "accidents" continued, this time killing several guests - some of them children. End result? The Park was closed within two years, and Nathaniel Winter's continued attempt at bribery left his reputation in tatters and his finances ruined. Because construction is a dangerous business, corruption can sweep a few worker deaths under the rug, but once paying guests and children start turning up dead, nobody's going to look the other way.
* ''Franchise/StarCraft'': The Protoss campaign in the first game ended with [[TheHero Tassadar]] committing a HeroicSacrifice to kill the [[HiveMind Overmind]], leaving the [[HordeOfAlienLocusts Zerg Swarm]] [[DecapitatedArmy without a leader]] and putting an end to their invasion of Aiur, the Protoss homeworld. Right at the beginning of ''Brood War'', it's revealed that, even without a leader, the Zerg are ''still'' rampaging everywhere on Aiur, just in a more disorganized way, and the Protoss are forced to leave anyway to ensure their survival.
* ''VideoGame/SuperEpicTheEntertainmentWar'': When you defeat the evil [=RegnantCorp=] CEO at the end of the game, the mega-corp doesn't suddenly cease to exist. He's just another cog in the corporate machine, as he himself says, and will be soon replaced by someone else. Unless you can get the GoldenEnding, that is...
* ''VideoGame/SuperMetroid'' features Crocomire, who is defeated by being backed onto an unstable bridge and having its skin gruesomely melted off in acid. After it vanishes off-screen, the ominous pre-boss room theme starts playing. After Samus runs over to the spiked wall, the boss theme starts playing again, which seems to indicate that [[NotQuiteDead Crocomire is still alive and ready for a second phase]]. The skeleton of Crocomire breaks through the wall to leap at Samus... only to comically collapse and die before it can do anything else.
* ''VideoGame/TalesOfXillia'': Alvin tries to shake Jude out of his HeroicBSOD while on the cusp of one of his own by trying to egg him on into getting angry. During this event, he accidentally shoots Leia and almost kills her. Despite being a trained marksman, Alvin was emotionally distraught at the moment and waving a loaded pistol around. [[IJustShotMarvinInTheFace It was only a matter of time before someone took a bullet.]]
* ''VideoGame/ThanksKillingDay'': In the latter half of the game, [[PlayerCharacter the kid]] can attempt to escape from the pilgrim killer by driving away om the farm's tractor. However, since he's a kid who's probably too young to be able to drive, he ends up swerving the tractor all over the cornfield and crashing it into a fence.
* ''VideoGame/TrialsOfMana'':
** Angela's prologue has her thrown into the aptly named Frostbite Fields wearing nothing but a highly {{Stripperiffic}} leotard. Less than ten minutes later, she starts coming down with hypothermia.
** Riesz is an ActionGirl, but she's not a OneManArmy. When raiders invade her kingdom, kill her people and kidnap her brother, she has to run in order to find help. She also never gets a chance to go on a RoaringRampageOfRevenge, instead having to find ways to stop the plans of the BigBad while putting her kingdom's reconstruction on hold.
* ''VideoGame/Uncharted4AThiefsEnd'':
** The typical ''Uncharted'' puzzle has Nate figuring he has to ring a series of bells in a tower in sequence. When Nate tries, he finds too late that a mechanism constructed centuries ago is not in the best of condition. It takes one ring for the bell to collapse downward and smash the passage open. What were you expecting? [[RagnarokProofing For an ancient mechanism to still work perfectly]]?
** Sam finds an old sword on Libertalia and decides to show it to Nate, only for the sword to fall apart in his hands with one swing. A weapon that has been exposed to the elements for hundreds of years with no maintenance isn't going to be in usable condition.
* ''VideoGame/{{Undertale}}'' has a "[[WeBuyAnything Sell]]" option in shops, but unlike most [=RPGs=], most shopkeepers will not take your stuff. The first shop you visit even lampshades the absurdity of buying random junk from people who walk in. You can sell items at one specific shop, but it's said outright that it's because that shopkeeper belongs to a race of {{Cloud Cuckoolander}}s, and they're also really bad with money and desperate for patronage.
* The ''VideoGame/UnrealTournament'' games play this in regards to NoOSHACompliance. A lot of the "real world" (for the [[TwentyMinutesIntoTheFuture games' time period]]) venues the player can battle in are workplaces which would be incredibly unsafe to work in, including being able to easily wander into something that smashes you to bits, tendrils of flesh-searing energy easily jumped into, no guardrails along walkways that you could fall a long way off of or into something dangerous, etc. They're available as arenas for the Tournament thanks to the Liandri corporation confiscating them from their original owners ''because'' of these dangerously-unsafe working conditions - the only reason they remain as such afterwards is that people dying in them [[BloodSport is the point now]], and it adds to the challenge of fighting for your life in them.
* Early on in ''VideoGame/TheWalkingDead: Season Two'', you meet and befriend a PostApocalypticDog. [[spoiler:Unlike most examples of this trope, it's a starving animal that has been living in the wilds with no human contact, and it has absolutely no sense of loyalty to its new-found human friend. When Clementine attempts to share a can of beans with it, the dog snatches the whole can and then attempts to maul Clementine when she picks it up. This is TruthInTelevision, as [[BerserkButton taking food away from a dog is a really good way to get bitten]], even in the case that the dog in question is not particularly hungry and thoroughly domesticated and friendly with most people.]]
* ''VideoGame/XenobladeChronicles3'': During a Chapter 6 sidequest, after the City has relocated from its original location high atop Swordsmarch to below sea level, several people get sick due to the sudden elevation change without time to acclimate.
* ''VideoGame/{{Yakuza}}'':
** In one scene in ''VideoGame/Yakuza4'', a panty thief leaps from buildings to get away from his target and slips off the railing. Beginning to fall, he flings one of the bras he had stolen onto a nearby fire escape like a GrapplingHookPistol. It slides around it and stops his fall... for half a second since it had nothing to clip onto (and would have just ripped if it did), sending him crashing into the street below.
** In ''VideoGame/YakuzaLikeADragon'', when Ichiban is released from prison near the beginning of the game, the first thing he does is try to get his old punch perm back. Unfortunately, said perm is a highly complicated hairstyle that has been out of style for over 20 years, meaning most hairstylists have no idea how to do it. This includes the young hairstylist Ichiban visits, who completely botches the cut and gives Ichiban his now trademark wild hair.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* ''SurprisinglyRealisticOutcome/TheLegendOfZelda''
Is there an issue? Send a MessageReason:
Henry Stickmin's subpage was cut, due to the sheer commonality of the game's bait-n-switches


* ''SurprisinglyRealisticOutcome/HenryStickminSeries''
Is there an issue? Send a MessageReason:
None


* ''SurprisinglyRealisticOutcome/SuperMarioBros''
Is there an issue? Send a MessageReason:
None


* ''SurprisinglyRealisticOutcome/{{Batman}}''
Is there an issue? Send a MessageReason:
None


* ''SurprisinglyRealisticOutcome/SpiderMan''
Is there an issue? Send a MessageReason:
None


* ''SurprisinglyRealisticOutcome/DeadRising''



* ''SurprisinglyRealisticOutcome/KingdomHearts''



* ''SurprisinglyRealisticOutcome/MafiaII''

Added: 42

Removed: 42

Is there an issue? Send a MessageReason:
re-sorted


* ''SurprisinglyRealisticOutcome/MafiaII''



* ''SurprisinglyRealisticOutcome/MafiaII''
Is there an issue? Send a MessageReason:
Per thread.


* ''SurprisinglyRealisticOutcome/{{Pokemon}}''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''SurprisinglyRealisticOutcome/{{Batman}}''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''SurprisinglyRealisticOutcome/{{Persona}}''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''SurprisinglyRealisticOutcome/KingdomHearts''
Is there an issue? Send a MessageReason:
Removing redlinks


* ''SurprisinglyRealisticOutcome/MafiaIII''
Is there an issue? Send a MessageReason:
Namespace migration


* ''RealityEnsues/MafiaII''
* ''RealityEnsues/MafiaIII''

to:

* ''RealityEnsues/MafiaII''
''SurprisinglyRealisticOutcome/MafiaII''
* ''RealityEnsues/MafiaIII''''SurprisinglyRealisticOutcome/MafiaIII''
Is there an issue? Send a MessageReason:
None


Due to TropeOverload, several properties have their own pages for this trope, as shown below. Those not quite that loaded down with examples are split alphabetically into two pages.

to:

Due to TropeOverload, this being JustForFun/TropeOverdosed, several properties have their own pages for this trope, as shown below. Those not quite that loaded down with examples are split alphabetically into two pages.

Added: 55

Changed: 8

Is there an issue? Send a MessageReason:
None


* ''{{SurprisinglyRealisticOutcome/Pokemon}}''

to:

* ''{{SurprisinglyRealisticOutcome/Pokemon}}''''SurprisinglyRealisticOutcome/{{Pokemon}}''
* ''RealityEnsues/MafiaII''
* ''RealityEnsues/MafiaIII''




to:

----
Is there an issue? Send a MessageReason:
pages don't exist


* ''SurprisinglyRealisticOutcome/MafiaII''
** ''SurprisinglyRealisticOutcome/MafiaIII''
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Due to TropeOverload, several properties have their own pages for this trope, as shown below. Those not quite that loaded down with examples are split alphabetically into two pages.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
This trope is not called Reality Ensues anymore.


* ''RealityEnsues/DeadRising''
* ''RealityEnsues/FinalFantasy''
* ''RealityEnsues/HenryStickminSeries''
* ''RealityEnsues/TheLegendOfZelda''
* ''RealityEnsues/MafiaII''
** ''RealityEnsues/MafiaIII''

to:

* ''RealityEnsues/DeadRising''
''SurprisinglyRealisticOutcome/DeadRising''
* ''RealityEnsues/FinalFantasy''
''SurprisinglyRealisticOutcome/FinalFantasy''
* ''RealityEnsues/HenryStickminSeries''
''SurprisinglyRealisticOutcome/HenryStickminSeries''
* ''RealityEnsues/TheLegendOfZelda''
''SurprisinglyRealisticOutcome/TheLegendOfZelda''
* ''RealityEnsues/MafiaII''
''SurprisinglyRealisticOutcome/MafiaII''
** ''RealityEnsues/MafiaIII''''SurprisinglyRealisticOutcome/MafiaIII''



* ''RealityEnsues/SuperMarioBros''

to:

* ''RealityEnsues/SuperMarioBros''
''SurprisinglyRealisticOutcome/SuperMarioBros''



* RealityEnsues/VideoGamesAToM
* RealityEnsues/VideoGamesNToZ

to:

* RealityEnsues/VideoGamesAToM
SurprisinglyRealisticOutcome/VideoGamesAToM
* RealityEnsues/VideoGamesNToZSurprisinglyRealisticOutcome/VideoGamesNToZ
Is there an issue? Send a MessageReason:
None


* ''RealityEnsues/SpiderMan''

to:

* ''RealityEnsues/SpiderMan''''SurprisinglyRealisticOutcome/SpiderMan''
Is there an issue? Send a MessageReason:
None


* ''{{RealityEnsues/Pokemon}}''

to:

* ''{{RealityEnsues/Pokemon}}''''{{SurprisinglyRealisticOutcome/Pokemon}}''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''RealityEnsues/SpiderMan''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Moments in video games in which certain elements of the storyline (or even gameplay) have some unexpectedly realistic consequences.
----
[[index]]
!!Games with their own pages:
* ''RealityEnsues/DeadRising''
* ''RealityEnsues/FinalFantasy''
* ''RealityEnsues/HenryStickminSeries''
* ''RealityEnsues/TheLegendOfZelda''
* ''RealityEnsues/MafiaII''
** ''RealityEnsues/MafiaIII''
* ''{{RealityEnsues/Pokemon}}''
* ''RealityEnsues/SuperMarioBros''

!!Other examples:
* RealityEnsues/VideoGamesAToM
* RealityEnsues/VideoGamesNToZ
[[/index]]
----

Top