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* ''VideoGame/AloneInTheDark2024'' [[{{Invoked|Trope}} invokes]] this trope with its "Derceto 1992" cosmetic DLC, which lets you change the main characters' appearances to ''exactly'' as they were in the [[VideoGame/AloneInTheDark original game]]: tens of polygons, static, abstract faces, and rendered at a massively-pixelated 320x240. Curiously, once the introductory cutscene is over and you've selected your character, the one you didn't choose will revert back to their modern appearance.
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* ''[[VideoGame/PoleNoDaibouken Chindōchū!! Pole no Daibōken]]''[[note]]which roughly translates to 'On a Weird Way!! Pole's Big Adventure'[[/note]], an exclusive UsefulNotes/WiiWare game only released in Japan, jumps on the nostalgia wagon started by games such as ''VideoGame/MegaMan 9''... but instead of celebrating the good ol' games of the past, it turns into a (not always) AffectionateParody of them. Nothing is spared, from graphical glitches to [[GoodBadBugs bugs]], from [[ExcusePlot inane plots]] to the meaninglessness of ScoringPoints. [[http://www.hardcoregaming101.net/pole/pole.htm This article]] at Website/HardcoreGaming101 notes that the weird sense of humour of the game is based on the BokeAndTsukkomiRoutine: the ''game'' plays the role of the dim-witted ''boke'', and the unseen narrator is the ''tsukkomi'', the straight man baffled by all the nonsense provided by the stupid companion.

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* ''[[VideoGame/PoleNoDaibouken Chindōchū!! Pole no Daibōken]]''[[note]]which roughly translates to 'On a Weird Way!! Pole's Big Adventure'[[/note]], an exclusive UsefulNotes/WiiWare Platform/WiiWare game only released in Japan, jumps on the nostalgia wagon started by games such as ''VideoGame/MegaMan 9''... but instead of celebrating the good ol' games of the past, it turns into a (not always) AffectionateParody of them. Nothing is spared, from graphical glitches to [[GoodBadBugs bugs]], from [[ExcusePlot inane plots]] to the meaninglessness of ScoringPoints. [[http://www.hardcoregaming101.net/pole/pole.htm This article]] at Website/HardcoreGaming101 notes that the weird sense of humour of the game is based on the BokeAndTsukkomiRoutine: the ''game'' plays the role of the dim-witted ''boke'', and the unseen narrator is the ''tsukkomi'', the straight man baffled by all the nonsense provided by the stupid companion.



* ''VideoGame/Progressbar95'', being a parody of the UsefulNotes/MicrosoftWindows line, starts you off with a limited color palette and simulated resolution as well as considerable loading times when the game tallies up your end-of-level points. As you earn points to upgrade your simulated PC's hardware, these load times decrease, you get a fuller color palette, and your screen resolution improves, and you also start to unlock operating systems that simulate newer versions of Windows, until eventually the game looks like the desktop of a modern-day PC.

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* ''VideoGame/Progressbar95'', being a parody of the UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows line, starts you off with a limited color palette and simulated resolution as well as considerable loading times when the game tallies up your end-of-level points. As you earn points to upgrade your simulated PC's hardware, these load times decrease, you get a fuller color palette, and your screen resolution improves, and you also start to unlock operating systems that simulate newer versions of Windows, until eventually the game looks like the desktop of a modern-day PC.
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* ''Videogame/ArzetteTheJewelOfFaramore'' was made to be a SpiritualSuccessor to the Zelda CD-i games. As such, the cutscenes largely emulate the DerangedAnimation (complete with characters going constantly OffModel) and even have two of the original voice actors as well as the original background artist.

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* ''Videogame/ArzetteTheJewelOfFaramore'' was made to be a SpiritualSuccessor to the Zelda CD-i games. As such, the cutscenes largely emulate the DerangedAnimation (complete with characters going constantly OffModel) and even have OffModel), hammy voice acting (with two of the original voice actors from the CD-i games) as well as the original background artist.artist. The gameplay at least is entirely functional
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* ''Videogame/ArzetteTheJewelOfFaramore'' was made to be a SpiritualSuccessor to the Zelda CD-i games. As such, the cutscenes largely emulate the DerangedAnimation (complete with characters going constantly OffModel) and even have two of the original voice actors as well as the original background artist.

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* The save-the-baby MiniGame in ''VideoGame/TheStanleyParable'' is an uninspired ObviousBeta that few players would tolerate playing for four hours as demanded by the narrator (who claims it delivers a deep message about family life). Its gameplay features little more than a photo cutout of a TooDumbToLive, constantly crying baby on a stick moving inexorably against a generic backdrop towards a deadly fire. The one (on-screen) button that affects this in any way instantly returns the baby to its starting position with a loud unpleasant noise.

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* ''VideoGame/TheStanleyParable'':
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The save-the-baby MiniGame in ''VideoGame/TheStanleyParable'' is an uninspired ObviousBeta that few players would tolerate playing for four hours as demanded by the narrator TheNarrator (who claims it delivers a deep message about family life). Its gameplay features little more than a photo cutout of a TooDumbToLive, constantly crying baby on a stick moving inexorably against a generic backdrop towards a deadly fire. The one (on-screen) button that affects this in any way instantly returns the baby to its starting position with a loud unpleasant noise.noise.
** In the CollectionSidequest route of the ''Ultra Deluxe'' version, TheNarrator shows you a brief video recap of you collecting one of the figurines, which appears to have been produced with minimal effort using stock Windows Movie Maker templates.

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* ''VideoGame/{{Control}}'' has ''Threshold Kids'', an extremely low-budget edutainment puppet show put together by members of the Federal Bureau of Control in order to teach [[spoiler:the children that they've taken away (specifically Dylan)]] about the paranormal. None of these people had any experience in writing, puppetry, or creating anything that wasn't inadvertently nightmare-inducing or weirdly sexual. If it was meant to put anybody's minds at ease about all the horrors that the FBC faces on a daily basis, ''[[SubvertedKidsShow it failed]]''.

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* ''VideoGame/{{Control}}'' has ''VideoGame/{{Control}}''
**
''Threshold Kids'', Kids'' is an extremely low-budget edutainment puppet show put together by members of the Federal Bureau of Control in order to teach [[spoiler:the children that they've taken away (specifically Dylan)]] about the paranormal. None of these people had any experience in writing, puppetry, or creating anything that wasn't inadvertently nightmare-inducing or weirdly sexual. If it was meant to put anybody's minds at ease about all the horrors that the FBC faces on a daily basis, ''[[SubvertedKidsShow it failed]]''.failed]]''.
** You can find a voiceover explaining how an obstacle course work and its objective, but the actor sounds incredibly bored reading his lines and even trip over words a couple of times. Once you finish the course, you can find a note by the actor complaining that the Bureau used one of his rehearsal takes.

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* Though it's less blatant about it, the SpiritualSuccessor to ''Sexy Hiking'', ''VideoGame/GettingOverItWithBennettFoddy'', has many of the same characteristics. The graphics are better, but consist of an assortment of random generic objects jokingly described by the creator as [[PublicDomain "asset-core."]] The gameplay, perhaps moreso than its predecessor, consists almost entirely of FakeDifficulty (mainly due to the deliberately unintuitive and inconsistent mouse-controlled movement) and has no save points, because the entire goal of the game is to make players frustrated by forcing them to start over every time they screw up. Basically what you'd expect from the creator of ''VideoGame/{{QWOP}}''.



* Though it's less blatant about it, the SpiritualSuccessor to ''Sexy Hiking'', ''VideoGame/GettingOverItWithBennettFoddy'', has many of the same characteristics. The graphics are better, but consist of an assortment of random generic objects jokingly described by the creator as [[PublicDomain "asset-core."]] The gameplay, perhaps moreso than its predecessor, consists almost entirely of FakeDifficulty (mainly due to the deliberately unintuitive and inconsistent mouse-controlled movement) and has no save points, because the entire goal of the game is to make players frustrated by forcing them to start over every time they screw up. Basically what you'd expect from the creator of ''VideoGame/{{QWOP}}''.

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* Though it's less blatant about it, All the SpiritualSuccessor songs in ''VideoGame/GoodbyeVolcanoHigh'' have a deliberate slight "unfinished" quality to ''Sexy Hiking'', ''VideoGame/GettingOverItWithBennettFoddy'', has many of them; some lack proper beginnings or endings, sometimes the same characteristics. The graphics are better, but consist of an assortment of random generic objects jokingly described by the creator as [[PublicDomain "asset-core."]] The gameplay, perhaps moreso than its predecessor, consists almost entirely of FakeDifficulty (mainly due to the deliberately unintuitive mixing isn't perfect, and inconsistent mouse-controlled movement) some have gibberish filler lyrics. This was done to illustrate how Fang is still a young musician and has no save points, because the entire goal of the game is learning to make players frustrated by forcing them to start over every time they screw up. Basically what you'd expect from the creator of ''VideoGame/{{QWOP}}''.perfect their craft.
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* ''VideoGame/Progressbar95'', being a parody of the UsefulNotes/MicrosoftWindows line, starts you off with a limited color palette and simulated resolution as well as considerable loading times when the game tallies up your end-of-level points. As you earn points to upgrade your simulated PC's hardware, these load times decrease, you get a fuller color palette, and your screen resolution improves, and you also start to unlock operating systems that simulate newer versions of Windows, until eventually the game looks like a modern-day PC.

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* ''VideoGame/Progressbar95'', being a parody of the UsefulNotes/MicrosoftWindows line, starts you off with a limited color palette and simulated resolution as well as considerable loading times when the game tallies up your end-of-level points. As you earn points to upgrade your simulated PC's hardware, these load times decrease, you get a fuller color palette, and your screen resolution improves, and you also start to unlock operating systems that simulate newer versions of Windows, until eventually the game looks like the desktop of a modern-day PC.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Progressbar95'', being a parody of the UsefulNotes/MicrosoftWindows line, starts you off with a limited color palette and simulated resolution as well as considerable loading times when the game tallies up your end-of-level points. As you earn points to upgrade your simulated PC's hardware, these load times decrease, you get a fuller color palette, and your screen resolution improves, and you also start to unlock operating systems that simulate newer versions of Windows, until eventually the game looks like a modern-day PC.
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* In the last level of the First Year in ''[[VideoGame/LEGOAdaptationGame LEGO Harry Potter Years 1-4]]'', Ron tries to put Fluffy back to sleep by whipping out a trumpet and playing Harry Potter's theme terribly off-key.

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* In the last level of the First Year in ''[[VideoGame/LEGOAdaptationGame LEGO Harry Potter Years 1-4]]'', Ron tries to put Fluffy back to sleep by whipping out a trumpet and playing Harry Potter's theme terribly "Hedwig's Theme" horribly off-key.
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* ''{{Squishcraft}}'' deliberately features graphics that has no coherent style. Most tiles are simple but functional but normal blocks are poorly-drawn catgirl faces and controllable blocks are pictures of developer's face. In adition, the front in this game is also incoherent.

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* ''{{Squishcraft}}'' deliberately features graphics that has no coherent style. Most tiles are simple but functional but functional. However, normal blocks are poorly-drawn catgirl faces faces, and controllable blocks are pictures of developer's face. In adition, addition, the front in this game is also incoherent.
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renamed to Clone Angst


* ''VideoGame/OxygenNotIncluded'': When a Dupe with a low art skill draws on a canvas, the resulting pictures look like small child's scribblings. To be fair, Dupes are [[CloningBlues literally days old.]]

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* ''VideoGame/OxygenNotIncluded'': When a Dupe with a low art skill draws on a canvas, the resulting pictures look like small child's scribblings. To be fair, Dupes are [[CloningBlues literally days old.]]
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


** ''Super Weasel Kid '09: Super Redux'' is a parody of ''VideoGame/SonicTheHedgehog2006'', and thus is an ObviousBeta with flickering textures and buggy enemies. Even the music is bad, having only a vague sense sense of melody and rhythm.

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** ''Super Weasel Kid '09: Super Redux'' is a parody of ''VideoGame/SonicTheHedgehog2006'', and thus is an [[invoked]] ObviousBeta with flickering textures and buggy enemies. Even the music is bad, having only a vague sense sense of melody and rhythm.

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