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* MaybeMagicMaybeMundane: Could the Jedi Consular really be the Herald of the Scorekeeper like Qyzen Fess believes? It certainly would explain their powerful force abilities. Then again, they could just be a simple prodigy.
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** At the end of "Onslaught", Tau Idair reveals that both she and Arn were rescued. When the Outlander asks who rescued them, [[spoiler:Kira Carsen and Lord Scourge]] will reveal themselves. If the Outlander is a [[spoiler:Jedi Knight]] who romanced [[spoiler:Kira]], she will say answer the question with [[Film/ReturnOfTheJedi "Someone who loves you"]].

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** At the end of "Onslaught", Tau Idair reveals that both she and Arn were rescued. When the Outlander asks who rescued them, [[spoiler:Kira Carsen and Lord Scourge]] will reveal themselves. If the Outlander is a [[spoiler:Jedi Knight]] who romanced [[spoiler:Kira]], she will say answer the question with [[Film/ReturnOfTheJedi "Someone who loves you"]].
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** At the end of "Onslaught", Tau Idair reveals that both she and Arn were rescued. When the Outlander asks who, [[spoiler:Kira Carsen and Lord Scourge]] will reveal themselves. If the Outlander is a [[spoiler:Jedi Knight]] who romanced [[spoiler:Kira]], she will say answer the question with [[Film/ReturnOfTheJedi "Someone who loves you"]].

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** At the end of "Onslaught", Tau Idair reveals that both she and Arn were rescued. When the Outlander asks who, who rescued them, [[spoiler:Kira Carsen and Lord Scourge]] will reveal themselves. If the Outlander is a [[spoiler:Jedi Knight]] who romanced [[spoiler:Kira]], she will say answer the question with [[Film/ReturnOfTheJedi "Someone who loves you"]].
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** At the end of "Onslaught", Tau Idair reveals that both she and Arn were rescued. When the Outlander asks who, [[spoiler:Kira Carsen and Lord Scourge]] will reveal themselves. If the Outlander is a [[spoiler:Jedi Knight]] who romanced [[spoiler:Kira]], she will say answer the question with [[Film/ReturnOfTheJedi "Someone who loves you"]].
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* PiratesWhoDontDoAnything: Several examples
** Smugglers do very little actual smuggling in their storyline. They commit their crimes planetside and use their ship to get from one heist to the next.
** One of the Imperial Agent's sub-classes is the sniper. While this character is proficient with a sniper rifle they never actually do anything that can be considered sniping.

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* PiratesWhoDontDoAnything: Several examples
examples:
** Smugglers do very little actual smuggling in their storyline. They commit their crimes planetside and use their ship to get from one heist to the next.
next. They might smuggle things on-planet from one place to another, but this is functionally no different from any other class taking quest-necessary items to the place they need to go.
** One of the Imperial Agent's sub-classes is the sniper. While this character is proficient with a sniper rifle they never actually do anything that can be considered sniping. All ranged attacks [[ArbitraryMaximumRange max out at 35 meters]], which is long for a pistol, but [[ShortRangeLongRangeWeapon ridiculously close for a sniper rifle]].

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** The Eternal Empire of Zakuul is this even more so. Republic-Empire conflict has been going on for decades at this point, alternating between open hostilities, uneasy truce, a ColdWar, renewed conflict and another truce set up by a ReasonableAuthorityFigure on both sides. With ''no'' set-up or foreshadowing, either in this game or larger ExpandedUniverse, an entire new Empire emerges from Unknown Regions, secretly build by the Sith Emperor over past centuries. Their technology is superior to anything Republic and Empire have to offer, so they [[CurbStompBattle Curb-Stomp]] both sides, subjugating an entire galaxy within a year and leaving both Empire and the Republic with no further means or resources for open hostilities.

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** The Eternal Empire of Zakuul is this even more so. Republic-Empire conflict has been going on for decades at this point, alternating between open hostilities, uneasy truce, a ColdWar, renewed conflict and another truce set up by a ReasonableAuthorityFigure on both sides. With ''no'' set-up or foreshadowing, either in this game or larger ExpandedUniverse, an entire new Empire emerges from Unknown Regions, secretly build built by the Sith Emperor over past centuries. Their technology is superior to anything Republic and Empire have to offer, so they [[CurbStompBattle Curb-Stomp]] both sides, subjugating an entire galaxy within a year and leaving both Empire and the Republic with no further means or resources for open hostilities.



** Very noticeable with the Imperial Agent, who can advance a significant portion of their quests by sleeping with people.

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** Very noticeable with the Imperial Agent, who can advance a significant portion of their quests by sleeping with people. One of the first things on the first planet is the Agent getting confronted by someone who might be able to blow their cover ID, the female Agent can defuse the situation via a fade-to-black. A later quest on Nar Shaddaa advances the plot in a prolonged session of pillow-talk after a female Agent seduces her target (this one, in particular, is less "GettingCrapPastTheRadar" and more "Just Blowing Straight Through It"). By the end of the Agent's story, they can have a lover (or "conquest") on [[ReallyGetsAround every single planet they've been to]].
** {{Optional Sexual Encounter}}s are sprinkled liberally though the other class and planet quests, as well, with the Smuggler having the potential to get almost as much action as the Agent.

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** This trope is definitely in effect for Imperial Intelligence as immediately after being [[spoiler:disbanded in the Imperial agent storyline]] things take a serious turn for the worse. [[spoiler: The Empire gets extremely lucky as it turns out the only reason the Empire even knows about Isotope 5 being found on Makeb is from old files from Keeper before Intelligence was disbanded]] To wit, immediately following the end of the Imperial Agent storyline the Empire suffers a series of humiliating defeats because Imperial Intelligence was not there to keep the Sith in check and clean up their messes. Thus the lack of this trope for the Empire following Imperial Intelligence [[spoiler: being dibanded]] is the only reason the Empire even needs to go to Makeb at all. It's so bad that Darth Arkous tells the player character that he wishes they were still around. [[spoiler: Coming from a traitor working for Revan this is saying a lot as the biggest threat to his existence would be Imperial Intelligence finding out he is working for an allegedly dead Jedi master to destroy the Empire from within.]]
* OpeningScroll: ''Twenty-four of them'', one for each of the eight classes, each of whom have a trilogy.
* OOCIsSeriousBusiness: A meta-example: The legacy powers allow a player to use powers that their character normally does not have. Because it has a long cooldown period, these are usually reserved for takinfg on the most powerful enemies.
* OurZombiesAreDifferent: Rakghouls.
* OutlawTown: Raider's Cove, the primary settlement on the planet Rishi, is basically a SpacePirate haven. The native Rishii are more or less okay with the situation provided the pirates stay out of their way (not difficult; since the Rishii are bird-people, humans don't often want the parts of the planet they occupy anyway) and true authority rests with the [[LawfulEvil Nova Blade]] pirates. In addition to its assorted criminals, the planet is playing host to [[spoiler: a {{Cult}} with galaxy-wide ambitions, who are using the Nova Blades as their proxies.]]
* OutOfCharacterIsSeriousBusiness: Even [[spoiler: Valkorion is afraid of what lies on Nathema]]. It's a stark contrast to the usual talking-down sort of tone he uses on you.

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** This trope is definitely in effect for Imperial Intelligence Intelligence, as immediately after being [[spoiler:disbanded in the Imperial agent storyline]] things take a serious turn for the worse. [[spoiler: The [[spoiler:The Empire gets extremely lucky as it turns out the only reason the Empire even knows about Isotope 5 being found on Makeb is from old files from Keeper before Intelligence was disbanded]] disbanded]]. To wit, immediately following the end of the Imperial Agent storyline the Empire suffers a series of humiliating defeats because Imperial [[spoiler:Imperial Intelligence was not there to keep the Sith in check and clean up their messes. messes]]. Thus the lack of this trope for the Empire following Imperial Intelligence [[spoiler: being dibanded]] [[spoiler:being disbanded]] is the only reason the Empire even needs to go to Makeb at all. It's so bad that Darth Arkous tells the player character that he wishes they were still around. [[spoiler: Coming [[spoiler:Coming from a traitor working for Revan this is saying a lot as the biggest threat to his existence would be Imperial Intelligence finding out he is working for an allegedly dead Jedi master to destroy the Empire from within.]]
* OpeningScroll: ''Twenty-four of them'', one for each of the eight classes, each of whom have a trilogy.
trilogy. There's a mini-one each time you log in, reminding you of where this character is in which storyline, so you can still somewhat follow the plot if you've been away from a specific character for a prolonged period of time.
* OOCIsSeriousBusiness: OOCIsSeriousBusiness:
**
A meta-example: The Heroic Moment legacy powers allow power allows a player to use powers that their character normally does not have. Because it has a long cooldown period, these are usually reserved for takinfg taking on the most powerful enemies.
enemies. A Jedi could pop off with the Sith Warrior's or Inquisitor's [[DangerousForbiddenTechnique Force Choke or Force Lightning]], or the powerful and proud Sith could resort to the Smuggler's [[GroinAttack swift kick to the crotch]] in a sufficiently desperate battle.
** Even [[spoiler: Valkorion is afraid of what lies on Nathema]]. It's a stark contrast to the usual talking-down sort of tone he uses on you.
* OurZombiesAreDifferent: Rakghouls.
Rakghouls. They spread their infection via bites and have a mindless need to pursue and devour sentients, but aesthetically they're less "zombies" and more "mutated monsters." Certain "Infected" and "Plaguecarrier" mobs, found mostly during the occasional Rakghoul event, hew closer to the classic zombie.
* OutlawTown: Raider's Cove, the primary settlement on the planet Rishi, is basically a SpacePirate haven. The native Rishii are more or less okay with the situation provided the pirates stay out of their way (not difficult; since the Rishii are bird-people, humans don't often want the parts of the planet they occupy anyway) and true authority rests with the [[LawfulEvil Nova Blade]] Blade pirates. In addition to its assorted criminals, the planet is playing host to [[spoiler: a [[spoiler:a {{Cult}} with galaxy-wide ambitions, who are using the Nova Blades as their proxies.]]
* OutOfCharacterIsSeriousBusiness: Even [[spoiler: Valkorion is afraid of what lies on Nathema]]. It's a stark contrast to the usual talking-down sort of tone he uses on you.
]]

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Tropes Are Not Arguable.


** Arguably a case of holding the [[IdiotBall Idiot Ball]] as well. he could have recoverd those resource by using a shovel.


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** Quest loot from Rishi can include a Star-Wars-ified ''tricorner hat'', complete with cybernetic eyepatch. Because pirates and all.
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* HonorBeforeReason: A lot of light-sided choices for Republic players seem more [[WideEyedIdealist foolishly ideal]] compared to the more pragmatic, [[KickTheDog if more crueler]], dark-sided choices. One good example would be during the raid of the [[TheAlcatraz Gorinth Brig]] on Balmorra to rescue two scientists who designed a super weapon. After freeing the scientists, they use a nearby Imperial computer to retrieve their files on the weapon while noting that the computer will lock down immediately afterwards. One of the scientists protests this decision, asking you to instead use the computer to free all of the other prisoners (the light-sided choice). If you free the prisoners, Commander Madine tells you that you already eliminated most if not all of the prison staff and it was already a matter of time before the prisoners got rescued by Republic forces. In short, you basically sacrificed data that would have been crucial to your mission to instead do something that was going to happen regardless.

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* HonorBeforeReason: A lot of light-sided choices for Republic players seem more [[WideEyedIdealist foolishly ideal]] compared to the more pragmatic, [[KickTheDog if more crueler]], cruel]], dark-sided choices. One good example would be during the raid of the [[TheAlcatraz Gorinth Brig]] on Balmorra to rescue two scientists who designed a super weapon. After freeing the scientists, they use a nearby Imperial computer to retrieve their files on the weapon while noting that the computer will lock down immediately afterwards. One of the scientists protests this decision, asking you to instead use the computer to free all of the other prisoners (the light-sided choice). If you free the prisoners, Commander Madine tells you that you already eliminated most if not all of the prison staff and it was already a matter of time before the prisoners got rescued by Republic forces. In short, you basically sacrificed data that would have been crucial to your mission to instead do something that was going to happen regardless.
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** Justified in Belsavis's case: [[spoiler:the world's tropical climates aren't natural, they were artificially created by the Rakata.]] and in Hoth's case: The low surface temperature is due to its distance from the star, which has nothing to do with vulcanic activity.

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** Justified in Belsavis's case: [[spoiler:the world's tropical climates aren't natural, they were artificially created by the Rakata.]] and in Hoth's case: The low surface temperature is due to its distance from the star, which has nothing to do with vulcanic volcanic activity.
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* HailfirePeaks: Hoth is a frozen iceball with occasional magma vents. Belsavis puts snow-covered plains right next to jungles with pools of lava [[PatchworkMap right next to each other]].

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* HailfirePeaks: Hoth is a frozen iceball with occasional magma vents. Belsavis puts snow-covered plains right next to and jungles with pools of lava [[PatchworkMap right next to each other]].
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* NoEndorHolocaust: Averted early in the Imperial Agent storyline. The destruction of a major starship in orbit causes debris to fall causing casualties on the ground.

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* NoEndorHolocaust: Averted early in the Imperial Agent storyline. The destruction of a major starship in orbit causes debris to fall causing casualties on the ground. Not enough to merit a mention in the other class stories, but still.

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* IdiotBall: In Chapter 2 of the Inquisitor storyline, you're unwittingly sent to your death at the hands of a vengeful Sith spirit by Darth Thanaton because you killed your master. After being rescued by the spirit of your ancestor, Lord Kallig, he sends you to learn spirit walking, a Force technique to bind spirits and use their power, so that you'll be able to stand up against Thanaton. After learning the ritual and binding the spirit that taught it to you, you spend the entirety of Chapter 2 searching out spirits to bind, but never actually test the power you're acquiring until you return to face Thanaton... at which point the bound spirits escape your control, almost killing you as they argue with each other over what to do. One of the drawbacks to the force-walking ritual, which you didn't research beforehand, is that binding more than one spirit at a time is both debilitating and drags you into insanity before it kills you. The majority of Chapter 3 is spent trying to fix the problem, ultimately resulting in your having to find a way to rebuild yourself from the ground up.
* IdiotHero:
** It's possible to be [[VideoGame/UltimaIX like the Avatar]]. If one engages in a bit of SequenceBreaking, you can say, have your character ask "What's a rakghoul?" when you ''just'' finished a quest where you were briefed about what a rakghoul was.
** During the Foundry, [[spoiler: Revan]]'s EvilPlan will kill everyone with any bit of Sith DNA. Your characters can say "Well, guess I'm one of the lucky ones" when presented with this. What makes this somewhat laughable it is the fact that you can ''still'' say this when your character is a Sith Pureblood, since the option comes from class rather than race.
** While the game does on occasion react to your character's race, there's a rather notable example that players ''loved'' to do on Ord Mantell - if your character is a Cathar, you can have them ask, "What's a Cathar?". Shouldn't your character ''know'' what species they are? This one is due to changes after release; originally, Cathar were not available as a player race.



* IfYouDieICallYourStuff: When the Outlander's battle with Arcann takes its toll, Tora asks the Outlander if she can have his/her stuff.
* ImColdSoCold: The final boss in the Firefrost uprising says this after you defeat him. It makes sense because the uprising takes place on Hoth.
* ImperialStormtrooperMarksmanshipAcademy: On the Imperial Base on Belsavis, one soldier is seen trying to execute a prisoner by firing at him at point-blank range. All of his shots continue to miss the prisoner while another soldier laughs at the soldier's attempts.


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* IdiotBall: In Chapter 2 of the Inquisitor storyline, you're unwittingly sent to your death at the hands of a vengeful Sith spirit by Darth Thanaton because you killed your master. After being rescued by the spirit of your ancestor, Lord Kallig, he sends you to learn spirit walking, a Force technique to bind spirits and use their power, so that you'll be able to stand up against Thanaton. After learning the ritual and binding the spirit that taught it to you, you spend the entirety of Chapter 2 searching out spirits to bind, but never actually test the power you're acquiring until you return to face Thanaton... at which point the bound spirits escape your control, almost killing you as they argue with each other over what to do. One of the drawbacks to the force-walking ritual, which you didn't research beforehand, is that binding more than one spirit at a time is both debilitating and drags you into insanity before it kills you. The majority of Chapter 3 is spent trying to fix the problem, ultimately resulting in your having to find a way to rebuild yourself from the ground up.
* IdiotHero:
** It's possible to be [[VideoGame/UltimaIX like the Avatar]]. If one engages in a bit of SequenceBreaking, you can say, have your character ask "What's a rakghoul?" when you ''just'' finished a quest where you were briefed about what a rakghoul was.
** During the Foundry, [[spoiler: Revan]]'s EvilPlan will kill everyone with any bit of Sith DNA. Your characters can say "Well, guess I'm one of the lucky ones" when presented with this. What makes this somewhat laughable it is the fact that you can ''still'' say this when your character is a Sith Pureblood, since the option comes from class rather than race.
** While the game does on occasion react to your character's race, there's a rather notable example that players ''loved'' to do on Ord Mantell - if your character is a Cathar, you can have them ask, "What's a Cathar?". Shouldn't your character ''know'' what species they are? This one is due to changes after release; originally, Cathar were not available as a player race.
* IfYouDieICallYourStuff: When the Outlander's battle with Arcann takes its toll, Tora asks the Outlander if she can have his/her stuff.
* IfYouEverDoAnythingToHurtHer: After you recruit Blizz in ''Knights of the Fallen Empire'', Jreely (one of Blizz's friends) sends you a letter warning you not to hurt Blizz.
-->'''Jreely:''' Blizz very good to Jreely, even when Jreely mean to Blizz. Blizz very good to all friends. Sometimes Blizz too nice, trust wrong friend and get into trouble. So Big Boss better stay right kind of friend, or Jreely make holes in Big Boss.
* ImColdSoCold: The final boss in the Firefrost uprising says this after you defeat him. It makes sense because the uprising takes place on Hoth.
* ImperialStormtrooperMarksmanshipAcademy: On the Imperial Base on Belsavis, one soldier is seen trying to execute a prisoner by firing at him at point-blank range. All of his shots continue to miss the prisoner while another soldier laughs at the soldier's attempts.
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** Partially justified in that the Inquisitor is a former slave who never received a formal education in Force-related subjects. (S)he is basically making it up as they go.

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* HeelFaceTurn: Deconstructed in ''Jedi Under Siege''. Suppose your character has decided to defect from the Empire to the Republic. The Republic SIS agent tells you to remain with the Empire, but sabotage Imperial operations from within. That sabotage doesn't involve you letting Republic soldiers and civilians escape, or assassinating important Sith. No, it involves you making sure that ''common Imperial soldiers'' (who are shown to be good people) suffer greater losses.

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* HeelFaceTurn: HeelFaceTurn:
**
Deconstructed in ''Jedi Under Siege''.Siege'', the prelude to the ''Onslaught'' expansion. Suppose your character has decided to defect from the Empire to the Republic. The Republic SIS agent tells you to remain with the Empire, but sabotage Imperial operations from within. That sabotage doesn't involve you letting Republic soldiers and civilians escape, or assassinating important Sith. No, it involves you making sure that ''common Imperial soldiers'' (who are shown to be good people) suffer greater losses.losses.
** The ''Onslaught'' expansion proper plays this trope straighter, though you will still have to kill a large number of soldiers belonging to the faction you are supposed to support, and at the end of the saboteur storyline that came at the expansion's launch [[spoiler:Theron Shan is still disgusted at how the Commander's sabotage has done nothing to minimize the losses in the war]].
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Typo


** The Imperial Agent arrives on a Space Station that had surrendered to the Empire only to find most of the population dead. One option is to kill the survivors by sabotaging life support in order tocover up the massacre.

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** The Imperial Agent arrives on a Space Station that had surrendered to the Empire only to find most of the population dead. One option is to kill the survivors by sabotaging life support in order tocover to cover up the massacre.
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Typo


* IHaveNoSon: {{Inverted|Trope}} with [[spoiler: Arcann]] should [[spoiler: Senya survive]] Chapter I of ''Kights of the Eternal Throne''. [[spoiler:In Chapter VI, a redeemed Arcann will request to join the Eternal Alliance while Valkorion's spirit [[TheReasonYouSuckSpeech calls out his son for lowering himself and joining the enemy]]]].

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* IHaveNoSon: {{Inverted|Trope}} with [[spoiler: Arcann]] should [[spoiler: Senya survive]] Chapter I of ''Kights ''Knights of the Eternal Throne''. [[spoiler:In Chapter VI, a redeemed Arcann will request to join the Eternal Alliance while Valkorion's spirit [[TheReasonYouSuckSpeech calls out his son for lowering himself and joining the enemy]]]].
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Saresh


*** This was already foreshadowed in the Vanilla game. When running around on Taris, all that a Republic player (no matter what character) encounters is incompetence and corruption, with both civilians and common soldiers becoming the victims. Considering that Sharesh was in charge of this mess you have to wonder how much of it was her fault.

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*** This was already foreshadowed in the Vanilla game. When running around on Taris, all that a Republic player (no matter what character) encounters is incompetence and corruption, with both civilians and common soldiers becoming the victims. Considering that Sharesh Saresh was in charge of this mess you have to wonder how much of it was her fault.
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Phrasing (again)


** While Chancellor Saresh was mildly annoying in the Vanilla game, she becomes more unlikeable after the ''Shadow of Revan'' and Ziost storylines, as she's proven herself to be unreasonable, hot-headed, and blinded by her hatred of the Empire, to the point of being an ObstructiveBureaucrat. She gets even worse in ''Knights of the Eternal Throne''. [[spoiler:She attempts to have the Alliance Leader killed by hiring a band of elite mercenaries. [[TheUsurper She then tries to take the place as the new Alliance Commander.]] Luckily the real Alliance Leader arrives and stops her. The leader can punch her in the face, execute her, or have her stay in a prison for a very long time.]]

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** While Chancellor Saresh was already mildly annoying in the Vanilla game, but she becomes even more unlikeable after the ''Shadow of Revan'' and Ziost storylines, as she's proven herself to be unreasonable, hot-headed, and blinded by her hatred of the Empire, to the point of being an ObstructiveBureaucrat. She gets even worse in ''Knights of the Eternal Throne''. [[spoiler:She attempts to have the Alliance Leader killed by hiring a band of elite mercenaries. [[TheUsurper She then tries to take the place as the new Alliance Commander.]] Luckily the real Alliance Leader arrives and stops her. The leader can punch her in the face, execute her, or have her stay in a prison for a very long time.]]
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Phrasing


** While Chancellor Saresh was mildly annoying in the Vanilla game. She becomes more unlikeable after the ''Shadow of Revan'' and Ziost storylines, as she's proven herself to be unreasonable, hot-headed, and blinded by her hatred of the Empire, to the point of being an ObstructiveBureaucrat. She gets even worse in ''Knights of the Eternal Throne''. [[spoiler:She attempts to have the Alliance Leader killed by hiring a band of elite mercenaries. [[TheUsurper She then tries to take the place as the new Alliance Commander.]] Luckily the real Alliance Leader arrives and stops her. The leader can punch her in the face, execute her, or have her stay in a prison for a very long time.]]

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** While Chancellor Saresh was mildly annoying in the Vanilla game. She game, she becomes more unlikeable after the ''Shadow of Revan'' and Ziost storylines, as she's proven herself to be unreasonable, hot-headed, and blinded by her hatred of the Empire, to the point of being an ObstructiveBureaucrat. She gets even worse in ''Knights of the Eternal Throne''. [[spoiler:She attempts to have the Alliance Leader killed by hiring a band of elite mercenaries. [[TheUsurper She then tries to take the place as the new Alliance Commander.]] Luckily the real Alliance Leader arrives and stops her. The leader can punch her in the face, execute her, or have her stay in a prison for a very long time.]]
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*** In one of the most extreme cases, an early quest call upon teh BH to collect the head (literally) of an accountant. The man offers to sabotage his current employer as well as pay you off in exchange for his life. If you pursue a full dark side story, you can: let him do this, then kill him anyway, then present the severed head to the man's wife.
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* NotTheFallThatKillsYou: Averted. Knocking an opponent into a chasm is an automatic kill, even though Force adepts should be able to slow their fall and bounty hunters carry rocked packs that should allow them to fly out of it.
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moved to Trivia


* LimitedSpecialCollectorsUltimateEdition: Two different ones: First, ''The Collector's Edition'' includes in-game items, a statuette of Darth Malgus, and other items, and costs $150. Second, the ''Digital Deluxe Edition'' costs a more reasonable $80, and has just 5 in-game items. In addition, every player who pre-ordered, even those who just ordered the vanilla version of the game, received a special color stone to turn their weapon's effect yellow with a black core, and up to five days of early access to the game, depending on when they pre-ordered.
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* ImmediateSelfContradiction: Doc, on the topic of beautiful admirers.
-->'''Doc:''' Remember, it's quality not quantity-unless you have a lot.
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* NoFairCheating: During play-testing, many matches of [[PvP Huttball]] [[http://www.swtor.com/community/showthread.php?p=8648702#edit8648702 descended into]] hogging and turtling around the ball. So, the ball is [[ExplosiveStupidity made of uranium]], [[BloodSport and if the Hutt spectators]] [[ComedicSociopathy get too bored]]...

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* NoFairCheating: During play-testing, many matches of [[PvP [[PlayerVersusPlayer Huttball]] [[http://www.swtor.com/community/showthread.php?p=8648702#edit8648702 descended into]] hogging and turtling around the ball. So, the ball is [[ExplosiveStupidity made of uranium]], [[BloodSport and if the Hutt spectators]] [[ComedicSociopathy get too bored]]...
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* MrsRobinson: If a male Sith Warrior sides with Cellvanta Grathan and kills her husband so that her son can take up his identity, the Sith Warrior can request Cellvanta to show her "appreciation", which she will gladly deliver.
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-->[[spoiler:'''Valkorion:''']]] [[spoiler:I did not raise my son to serve]].
-->[[spoiler:'''Arcann:''']]] [[spoiler:You have no son]].

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-->[[spoiler:'''Valkorion:''']]] -->[[spoiler:'''Valkorion:''']] [[spoiler:I did not raise my son to serve]].
-->[[spoiler:'''Arcann:''']]] -->[[spoiler:'''Arcann:''']] [[spoiler:You have no son]].
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* IHaveNoSon: {{Inverted|Trope}} with [[spoiler: Arcann]] should [[spoiler: Senya survive]] Chapter I of ''Kights of the Eternal Throne''.[[spoiler: In Chapter VI, Arcann will approach The Outlander, thankful for them saving his mother, and wanting to join The Alliance. Valkorion's spirit will then confront Arcann.]]
-->[[spoiler: '''Valkorion:''' I did not raise my son to serve.]]
-->[[spoiler: '''Arcann:''' You have no son.]]

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* IHaveNoSon: {{Inverted|Trope}} with [[spoiler: Arcann]] should [[spoiler: Senya survive]] Chapter I of ''Kights of the Eternal Throne''.[[spoiler: In [[spoiler:In Chapter VI, a redeemed Arcann will approach The Outlander, thankful for them saving his mother, and wanting request to join The Alliance. the Eternal Alliance while Valkorion's spirit will then confront Arcann.]]
-->[[spoiler: '''Valkorion:''' I
[[TheReasonYouSuckSpeech calls out his son for lowering himself and joining the enemy]]]].
-->[[spoiler:'''Valkorion:''']]] [[spoiler:I
did not raise my son to serve.]]
-->[[spoiler: '''Arcann:''' You
serve]].
-->[[spoiler:'''Arcann:''']]] [[spoiler:You
have no son.]]son]].
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* MommasBoy: Beelzit Grathan was willing to go up against the Sith Warrior, someone leagues above him in terms of power, so that he could protect his mother.


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* MrsRobinson: If a male Sith Warrior sides with Cellvanta Grathan and kills her husband so that her son can take up his identity, the Sith Warrior can request Cellvanta to show her "appreciation", which she will gladly deliver.
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** PlayedForLaughs with Koth's [[RunningGag 3 minutes]].

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