Follow TV Tropes

Following

History SoYouWantTo / WriteAnExcusePlot

Go To

OR

Added: 126

Removed: 14

Is there an issue? Send a MessageReason:
None


* BeachEpisode: A common and easy setup for a plot that allows as an excuse for some lighthearted fun and mild {{fanservice}}.



* BeachEpisode
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BeachEpisode


Added DiffLines:

* The infamous "Naked Beach Frenzy" episode of WesternAnimation/RenAndStimpyAdultPartyCartoon is a perfect example of how ''not'' to do a typical BeachEpisode excuse plot, as it ramps up what should be fun fanservice to [[FanDisservice downright tasteless and grotesque levels]] that come off as [[UnfortunateImplications shamelessly sexist if not downright]] ''[[UnfortunateImplications pedophiliac]]'' (especially when you know more about the real life history of the shows director and its female artists working under him).
Is there an issue? Send a MessageReason:
None


* Why use the excuse plot in favor of a richer, more involved narrative? In some cases, it's simply because a work doesn't warrant anything more than that, and in some cases, anything more elaborate [[TropesAreNotGood could actually be a detriment to the work.]]

to:

* Why use the excuse plot in favor of a richer, more involved narrative? In some cases, it's simply because a work doesn't warrant anything more than that, and in some cases, anything more elaborate [[TropesAreNotGood [[Administrivia/TropesAreTools could actually be a detriment to the work.]]
Is there an issue? Send a MessageReason:
None


-->''"I don't care much about story--plot, as they call it. If you have the neatest tailored plot in the world and yet haven't personalities, living characters, you've nothing."''

to:

-->''"I --->''"I don't care much about story--plot, as they call it. If you have the neatest tailored plot in the world and yet haven't personalities, living characters, you've nothing."''



-->''“Story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.”''

to:

-->''“Story --->''“Story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.”''



-->"If you like a cartoon, you might say: "I liked that, therefore it was a good story." Sometimes maybe it is, but story is not the main ingredient of entertainment. Sensations are. I've never heard anyone say, "Boy that was a great dance. I wonder who wrote it." or "Who wrote this ice cream?" These make about as much sense as "That cartoon made me laugh, therefore it was a good story." Most pleasures are not derived from story. In entertainment, story can certainly be an ingredient of the experience, but it isn't entirely necessary and it's only one of many possible things that are fun to watch, listen to and experience. I use drawing, acting, animation, sound effects, music, voice acting and every possible type of entertainment tool I have at my disposal to try to amuse the audience."

to:

-->"If --->"If you like a cartoon, you might say: "I liked that, therefore it was a good story." Sometimes maybe it is, but story is not the main ingredient of entertainment. Sensations are. I've never heard anyone say, "Boy that was a great dance. I wonder who wrote it." or "Who wrote this ice cream?" These make about as much sense as "That cartoon made me laugh, therefore it was a good story." Most pleasures are not derived from story. In entertainment, story can certainly be an ingredient of the experience, but it isn't entirely necessary and it's only one of many possible things that are fun to watch, listen to and experience. I use drawing, acting, animation, sound effects, music, voice acting and every possible type of entertainment tool I have at my disposal to try to amuse the audience."

Added: 633

Changed: 63

Is there an issue? Send a MessageReason:
None



to:

** Floyd Norman later elaborated on this in a 2016 Reddit chat.
-->''""Walt Disney taught me how important it is to connect with your audience. He taught me the importance of having characters you can like. Characters you fall in love with. If you don't connext with the character...the story doesnt matter. Walt often said, not to become overly focused on story. I know that sounds odd because today we hear that story is everything. Well, honestly story isn't everything. It's important, of course. But, as entertainers we should be focused on our storytelling. HOW you tell the story is whats important. The story could be very simple...however, you must tell that story in a compelling way."''
Is there an issue? Send a MessageReason:
None


* LampshadeHanging: If a work is comedic and self aware, it could [[SelfDeprecation outright mock how irrelevant its own plot is for a laugh.]] For example, the first ''VideoGame/DonkeyKongCountry1'' had [[FourthWallObserver Cranky Kong]] poke fun at the games very simplistic plot.

to:

* LampshadeHanging: If a work is comedic and self aware, it could [[SelfDeprecation outright mock how irrelevant its own plot is for a laugh.]] For example, the first ''VideoGame/DonkeyKongCountry1'' had [[FourthWallObserver Cranky Kong]] poke fun at the games game's very simplistic plot.



* ''VideoGame/DonkeyKongJungleBeat'''s minimal plot was poorly received by making DK, who had previously been characterized as a MartialPacifist, brutally violent for no apparent reason. Game director Yoshiaki Koizumi said in an interview that "The only thing Donkey Kong needs is to be the best, and to become the king of the jungle," which did not go over well with fans.

to:

* ''VideoGame/DonkeyKongJungleBeat'''s minimal plot was poorly received by for making DK, who had previously been characterized as a MartialPacifist, brutally violent for no apparent reason. Game director Yoshiaki Koizumi said in an interview that "The only thing Donkey Kong needs is to be the best, and to become the king of the jungle," which did not go over well with fans.
Is there an issue? Send a MessageReason:
None


* ''Film/SpaceJam'' is a film that has been strongly criticized for this. The plot itself (WesternAnimation/BugsBunny and co. are forced to [[MakesJustAsMuchSenseInContext team up with Michael Jordon to challenge aliens to a basketball game to save them from being enslaved in an alien amusement park]]) is an obvious vehicle for Jordan's comeback into basketball at the time, with the Looney Tunes sandwiched in for marque value--not to mention that the film itself was literally based on a series of sneaker commercials starring the Looney Tunes [[MerchandiseDriven shilling Air Jordan shoes]]. Creator/ChuckJones also criticized the film's plot, pointing out that Bugs could have [[IdiotPlot easily resolved the conflict in mere minutes]] [[BadassDecay if he had acted like he did in the original cartoons.]]

to:

* ''Film/SpaceJam'' is a film that has been strongly criticized for this. The plot itself (WesternAnimation/BugsBunny and co. are forced to [[MakesJustAsMuchSenseInContext team up with Michael Jordon to challenge aliens to a basketball game to save them from being enslaved in an alien amusement park]]) is an obvious vehicle for Jordan's comeback into basketball at the time, with the Looney Tunes sandwiched in for marque marquee value--not to mention that the film itself was literally based on a series of sneaker commercials starring the Looney Tunes [[MerchandiseDriven shilling Air Jordan shoes]]. Creator/ChuckJones also criticized the film's plot, pointing out that Bugs could have [[IdiotPlot easily resolved the conflict in mere minutes]] [[BadassDecay if he had acted like he did in the original cartoons.]]

Added: 373

Changed: 8

Is there an issue? Send a MessageReason:
None


* An excuse plot could possibly lead to a series work [[StrictlyFormula becoming formulaic.]] Even a critically acclaimed series like ''VideoGame/MegaManClassic'' (and its follow ups such as VideoGame/MegaManX) have been criticized for almost always falling back on the threat of Dr. Wily and his robots (substitute with Sigma and his Mavericks in the X series) as a plotline, only being compounded by the [[HijackedByGanon increasingly transparent villain twists]] as the series ran their course.

to:

* An excuse plot could possibly lead to a series work [[StrictlyFormula becoming formulaic.]] Even a critically acclaimed series like ''VideoGame/MegaManClassic'' (and its follow ups such as VideoGame/MegaManX) ''VideoGame/MegaManX'') have been criticized for almost always falling back on the threat of Dr. Wily and his robots (substitute with Sigma and his Mavericks in the X series) as a plotline, only being compounded by the [[HijackedByGanon increasingly transparent villain twists]] as the series ran their course.



* This trope is one of the (many) reasons why Soulstorm, the third VideoGame/DawnOfWar expansion, is so despised. While the previous three campaigns possessed fairly intricate stories with detailed characters (though Dark Crusade was pushing it), Soulstorm's campaign is "a NegativeSpaceWedgie attracts nearly every faction in the galaxy to a single system. They fight".

to:

* This trope is one of the (many) reasons why Soulstorm, the third VideoGame/DawnOfWar ''VideoGame/DawnOfWar'' expansion, is so despised. While the previous three campaigns possessed fairly intricate stories with detailed characters (though Dark Crusade was pushing it), Soulstorm's campaign is "a NegativeSpaceWedgie attracts nearly every faction in the galaxy to a single system. They fight".fight".
* ''VideoGame/DonkeyKongJungleBeat'''s minimal plot was poorly received by making DK, who had previously been characterized as a MartialPacifist, brutally violent for no apparent reason. Game director Yoshiaki Koizumi said in an interview that "The only thing Donkey Kong needs is to be the best, and to become the king of the jungle," which did not go over well with fans.
Is there an issue? Send a MessageReason:
None


* Despite his acclaim as a master storyteller and his legendary reputation for having anal-retentive attention to detail in his films, Creator/WaltDisney firmly believed in using the Excuse Plot in both his short cartoons and feature films, even as early as his WesternAnimation/OswaldTheLuckyRabbit cartoons. To him, gags based on character motivation and context were what really mattered. Two of his top animators, [[Creator/DisneysNineOldMen Frank Thomas and Ollie Johnston]], verify this early in their book "Too Funny For Words: Disney's Greatest Sight Gags";

to:

* Despite his acclaim as a master storyteller and his legendary reputation for having anal-retentive attention to detail in his films, Creator/WaltDisney firmly believed in using the Excuse Plot in both his short cartoons and feature films, even as early as his WesternAnimation/OswaldTheLuckyRabbit cartoons. To him, gags based on character motivation and context were what really mattered. Two of his top animators, [[Creator/DisneysNineOldMen Frank Thomas and Ollie Johnston]], verify this early in their book [[Literature/TooFunnyForWords "Too Funny For Words: Disney's Greatest Sight Gags";Gags"]];

Added: 105

Changed: 54

Is there an issue? Send a MessageReason:
None


* HarpoDoesSomethingFunny: The use of an Excuse Plot in a comedy often allows this kind of improvisation.



* WritingByTheSeatOfYourPants: The Excuse Plot can lend itself well to improvisating elements inside of a work, especially if it's a comedy.

to:

* WritingByTheSeatOfYourPants: The Excuse Plot can lend itself well to improvisating elements inside of a work, especially if it's a comedy.
improvisation in general.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/LooneyTunes'': With very few exceptions, Story is ''always'' a formality in the theatrical cartoons and amounts to little more than very basic set ups for each film, and some films, like Creator/TexAvery's spot gag pictures, didn't even bother with plots, instead relying on a string of gags based on a specific theme. The conflict in the series peak year shorts are always a result of either an individual characters actions or friction between the characters personalities and very rarely from an outside conflict or influence. Creator/ChuckJones stressed in his biography "Chuck Amuck" that the characters personalities were always given top priority over the stories;

to:

* ''WesternAnimation/LooneyTunes'': With very few exceptions, Story is ''always'' a formality in the theatrical cartoons and amounts to little more than very basic set ups for each film, and some films, like the early Creator/HarmanAndIsing Bosko shorts and Creator/TexAvery's spot gag pictures, didn't even bother with plots, instead relying on either lighthearted musical gag romps or a string of gags based on a specific theme. The conflict in the series peak year shorts are always a result of either an individual characters actions or friction between the characters personalities and very rarely from an outside conflict or influence. Creator/ChuckJones stressed in his biography "Chuck Amuck" that the characters personalities were always given top priority over the stories;
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/LooneyTunes'' never relied on anything more than very basic setups and conflicts for their stories, which went hand in hand with their fast paced slapstick comedy, which was the real meat of the cartoons entertainment. One of their directors, Creator/ChuckJones, even explained why they did this in his biography "Chuck Amuck";

to:

* ''WesternAnimation/LooneyTunes'' never relied on anything ''WesternAnimation/LooneyTunes'': With very few exceptions, Story is ''always'' a formality in the theatrical cartoons and amounts to little more than very basic setups set ups for each film, and conflicts for their stories, which went hand in hand some films, like Creator/TexAvery's spot gag pictures, didn't even bother with their fast paced slapstick comedy, which was plots, instead relying on a string of gags based on a specific theme. The conflict in the real meat series peak year shorts are always a result of either an individual characters actions or friction between the cartoons entertainment. One of their directors, Creator/ChuckJones, even explained why they did this characters personalities and very rarely from an outside conflict or influence. Creator/ChuckJones stressed in his biography "Chuck Amuck";Amuck" that the characters personalities were always given top priority over the stories;
Is there an issue? Send a MessageReason:
None


* SilenceIsGolden: The Excuse Plot does not preclude the use of dialogue, but often the irrelevant nature of the story or possible lack of it can warrant having little to no dialogue for the characters, possibly allowing other elements like atmosphere and pure visual presentation to take precedent instead.

to:

* SilenceIsGolden: The Excuse Plot does not preclude the use of dialogue, but often the irrelevant nature of the story or possible lack of it can warrant having little to no dialogue for the characters, possibly allowing other elements like atmosphere and [[ShowDontTell pure visual presentation presentation]] to take precedent instead.
Is there an issue? Send a MessageReason:
None


* NegativeContinuity: Because the excuse plot is basically irrevereant, continuity can be seen as having little to importance to the work or even a hinderance to the work.

to:

* NegativeContinuity: Because the excuse plot is basically irrevereant, continuity can be seen as having little to no importance to the work or even a hinderance to the work.
Is there an issue? Send a MessageReason:
None


* The Excuse Plot could leave little, or in worst case scenario, no room for strong characterization, character development or SubText if mishandled, or alternatively, the lack of attempting characterization of spite of it could keep the work from being engaging.

to:

* The Excuse Plot could leave little, or in worst case scenario, no room for strong characterization, character development or SubText if mishandled, or alternatively, the lack of attempting characterization of spite of it could keep the work from being engaging. Its ephemeral nature may likely (but not always) preclude attempts at WorldBuilding as well.
Is there an issue? Send a MessageReason:


* ComeForTheXStayForTheY
Is there an issue? Send a MessageReason:
None


* TheEveryman: Because a work using an ExcusePlot is sometimes (but not always) percieved as being something that leaves little room for characterization or has a format that precludes it, characters in some works using them tend to be either one note or simplistic in personality due to this.

to:

* TheEveryman: Because a work using an ExcusePlot is sometimes (but not always) percieved perceived as being something that leaves little room for characterization or has a format that precludes it, characters in some works using them tend to be either one note or simplistic in personality due to this.



** The WriteAWesternRPG guide mentions that most DungeonCrawler-type RPGs have excuse plots so the player can focus on looting and grinding.

to:

** The WriteAWesternRPG guide mentions that most DungeonCrawler-type RPGs {{Role Playing Game}}s have excuse plots so the player can focus on looting and grinding.
Is there an issue? Send a MessageReason:
None


* Many vintage cartoons in general aren't as much about narratives as they're variations on a comedic theme. ''WesternAnimation/TomAndJerry'' is a perfect example of this; the shorts rarely had anything resembling real stories, relying on wafer thin setups within the basic cat chases mouse formula (i.e. Jerry is protecting a friend or his ward from Tom, Jerry has Spike the Bulldog work as a bodyguard for him, Tom gets rich but isn't allowed to harm Jerry as a catch) which in turn lead into a series of vignettes, to accommodate the series fast paced slapstick and pantomime.

to:

* Many vintage cartoons like WesternAnimation/FelixTheCat and WesternAnimation/MickeyMouse in general aren't as much about narratives as they're variations on a comedic theme. ''WesternAnimation/TomAndJerry'' is a perfect example of this; the shorts rarely had anything resembling real stories, relying on wafer thin setups within the basic cat chases mouse formula (i.e. Jerry is protecting a friend or his ward from Tom, Jerry has Spike the Bulldog work as a bodyguard for him, Tom gets rich but isn't allowed to harm Jerry as a catch) which in turn lead into a series of vignettes, to accommodate the series fast paced slapstick and pantomime.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SlidingScaleOfPlotVersusCharacters: Naturally causes stories to land more on the "Less Plot Than Characters" end of it.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/TomAndJerry'' likewise rarely had anything resembling real stories, relying on wafer thin setups (i.e. Jerry is stealing a midnight snack, Jerry has Spike the Bulldog work as a bodyguard for him) and vignettes to accommodate the series fast paced slapstick and pantomime.

to:

* Many vintage cartoons in general aren't as much about narratives as they're variations on a comedic theme. ''WesternAnimation/TomAndJerry'' likewise is a perfect example of this; the shorts rarely had anything resembling real stories, relying on wafer thin setups within the basic cat chases mouse formula (i.e. Jerry is stealing protecting a midnight snack, friend or his ward from Tom, Jerry has Spike the Bulldog work as a bodyguard for him) and vignettes him, Tom gets rich but isn't allowed to harm Jerry as a catch) which in turn lead into a series of vignettes, to accommodate the series fast paced slapstick and pantomime.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: Often in older video games due to either memory or technical limitations, or as a preference in a more contemporary work, whatever plot the game has will usually be delegated to the manual, or in supplemental material like novels and comic book tie-ins. Fighting and racing video games, as well as most arcade games, frequently do this, even to this day, as the very nature of their gameplay or format frequently precludes having a strong narrative or characterization.

to:

* AllThereInTheManual: Often in older video games due to either memory or technical limitations, or as a preference in a more contemporary work, whatever plot the game has will usually be delegated to the manual, or in supplemental material like novels and comic book tie-ins. Fighting Fighting, sports and racing video games, as well as most arcade games, frequently do this, even to this day, as the very nature of their gameplay or format frequently precludes having a strong narrative or characterization.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: Often in older video games due to either memory or technical limitations, or as a preference in a more contemporary work, whatever plot the game has will usually be delegated to the manual, or in supplemental material like novels and comic book tie-ins. Fighting and racing video games frequently do this, even to this day, as the very nature of their gameplay frequently precludes having a strong narrative or characterization.

to:

* AllThereInTheManual: Often in older video games due to either memory or technical limitations, or as a preference in a more contemporary work, whatever plot the game has will usually be delegated to the manual, or in supplemental material like novels and comic book tie-ins. Fighting and racing video games games, as well as most arcade games, frequently do this, even to this day, as the very nature of their gameplay or format frequently precludes having a strong narrative or characterization.
Is there an issue? Send a MessageReason:
None


* The game or work could have an engaging, rich backstory that is relevant to the overall experience, [[PlayTheGameSkipTheStory but it can be overlooked or skipped]] in favor of the rest of the works content.

to:

* The game or work could have an [[SidenoteFullStory engaging, rich backstory backstory]] that is relevant to the overall experience, [[PlayTheGameSkipTheStory but it can be overlooked or skipped]] in favor of the rest of the works content.
Is there an issue? Send a MessageReason:
None


Are you tired of spending hours and hours wanting to write the next great American work? Do you just want to kick back and have the main idea set up as quickly as possible so you can get to the details, or use it to showcase the special effects or newest gimmick of the week?

to:

Are you tired of spending hours and hours wanting to write the next great American work? Do you just want to kick back and have the main idea set up as quickly as possible so you can get to the details, or use it to showcase the a new character, special effects or newest gimmick of the week?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NegativeContinuity: Because the excuse plot is basically irrevereant, continuity can be seen as having little to importance to the work or even a hinderance to the work.
Is there an issue? Send a MessageReason:
None


* TheEveryman: Because a work using an ExcusePlot is percieved as something that leaves little room for characterization or has a format that precludes it, characters in some works using them tend to be either one note or simplistic in personality due to this.

to:

* TheEveryman: Because a work using an ExcusePlot is sometimes (but not always) percieved as being something that leaves little room for characterization or has a format that precludes it, characters in some works using them tend to be either one note or simplistic in personality due to this.
Is there an issue? Send a MessageReason:
None


* Why use the excuse plot in favor of a richer, more involved narrative? In some cases, it's simply because a work doesn't warrant anything more than that, and in some cases, anything more elaborate could actually be a detriment to the work.
** Creator/CharlieChaplin, one of the most influential filmmakers and actors in history, who made whole movies by trial and error, only using some pre-planning on his features, said that he didn't worry about the story, knowing it would naturally grow out of the characters.

to:

* Why use the excuse plot in favor of a richer, more involved narrative? In some cases, it's simply because a work doesn't warrant anything more than that, and in some cases, anything more elaborate [[TropesAreNotGood could actually be a detriment to the work.
work.]]
** Creator/CharlieChaplin, one of the most influential filmmakers and actors in history, who made whole movies by trial and error, only using used some pre-planning on his features, features and never a full script, said that he didn't worry about the story, knowing it would naturally grow out of the characters.
Is there an issue? Send a MessageReason:
None


* TheEveryman: Because the ExcusePlot can potentially leave little room for characterization, characters in some works using them tend to be either one note or simplistic in personality due to this.

to:

* TheEveryman: Because the a work using an ExcusePlot can potentially leave is percieved as something that leaves little room for characterization, characterization or has a format that precludes it, characters in some works using them tend to be either one note or simplistic in personality due to this.
Is there an issue? Send a MessageReason:
None


* {{Characters}}: It goes without saying, but even if your plot is a formality, a work with an excuse plot still needs an interesting, or at least appealing, character to carry it out.

to:

* {{Characters}}: It goes without saying, but even if your plot is a formality, a work with an excuse plot still needs an interesting, or at least appealing, character to carry it out. out, unless your work is meaning to showcase something that doesn't have characterization in mind, as video games frequently do.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: Often in older video games due to either memory or technical limitations, or as a preference in a more contemporary work, whatever plot the game has will usually be delegated to the manual, or in supplemental material like novels and comic book tie-ins. Fighting and racing video games frequently do this, even to this day.

to:

* AllThereInTheManual: Often in older video games due to either memory or technical limitations, or as a preference in a more contemporary work, whatever plot the game has will usually be delegated to the manual, or in supplemental material like novels and comic book tie-ins. Fighting and racing video games frequently do this, even to this day.day, as the very nature of their gameplay frequently precludes having a strong narrative or characterization.

Top