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* {{Rickroll}}: "Never Gonna Give You Up" is the topic of one question (specifically about what Rick Astley ''doesn't'' say he's never gonna do?), and of course, the video gets played to introduce it. Hardwick does joke about it afterward.

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* {{Rickroll}}: Invoked ''and'' mentioned by name when "Never Gonna Give You Up" is the topic of one question (specifically about what Rick Astley ''doesn't'' say he's never gonna do?), and of course, the video gets played to introduce it. Hardwick does joke about it afterward.it.
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* {{Rickroll}}: One question involved "Never Gonna Give You Up" (specifically an "In the chorus, what does Astley ''not'' say he's never gonna do?" question); Chris lampshades it after the video is played as part of the question, noting that he never thought the Wall would ever get Rickrolled.

to:

* {{Rickroll}}: One question involved "Never Gonna Give You Up" is the topic of one question (specifically an "In the chorus, about what does Rick Astley ''not'' ''doesn't'' say he's never gonna do?" question); Chris lampshades it after do?), and of course, the video is gets played as part of the question, noting that he never thought the Wall would ever get Rickrolled.to introduce it. Hardwick does joke about it afterward.

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* AllForNothing: Sometimes the final round ends with the player losing all the money they’ve earned, and unless their isolated teammate signs the contract...they’re sunk.

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* AllForNothing: Sometimes the final round ends with the player losing all the money they’ve earned, and unless their isolated teammate signs the contract...they’re sunk. This happened to much dismay on the January 22nd, 2018 show, which played up a "everything rests on one decision" trailer... and lead audiences on.


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* YankTheDogsChain: Any time production uses ManipulativeEditing to make you think the ball is going to bounce into the top prize slot and it turns out to splice separate drops and the one in question is a letdown.

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* AllForNothing: Sometimes the final round ends with the player losing all the money they’ve earned, and unless their isolated teammate signs the contract...they’re sunk.
* ButThouMust[=/=]FourIsDeath: The final round requires four red balls to be dropped no matter what, one from each slot chosen throughout the episode. [[LuckBasedMission Good luck hoping where they’ll end up]], as there’s a chance you’ll lose everything.



* LetsGetDangerous: The second and third questions on each round have "Double-Up" and "Triple-Up" options, where the outside contestant can elect to have two or three balls dropped respectively instead of one. The potential effect on the bank (and, in some cases, the possibility of having it completely wiped out) goes up considerably, especially in the third round.

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* LetsGetDangerous: The second and third questions on each round have "Double-Up" and "Triple-Up" options, where the outside contestant can elect to have two or three balls dropped respectively instead of one. The potential effect on the bank (and, in some cases, the possibility of having it completely wiped out) goes up considerably, especially in the third round. Taken UpToEleven in the final round where ''[[FourIsDeath four]]'' red balls are required to be dropped, and determine the fate of your winnings.



* {{Whammy}}: Incorrect answers could easily turn an entire bunch of balls into one, especially if they all land in high amounts

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* {{Whammy}}: Incorrect answers could easily turn an entire bunch of balls into one, especially if they all land in high amountsamounts.
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The first round is a qualifier round called Free Fall; a couple is asked five questions with two answers each. On each question, three balls are released, and the players have until any ball falls past the top edge of a slot to lock in. If they answer correctly, the balls turn green and the amounts they hit (arranged [[Series/ThePriceIsRight Plinko]] style, with higher amounts near the middle and a $25,000 maximum) are added to the bank. If they're wrong, the balls go red and the amounts they hit are deducted. The only requirement is that the contestants must end the round with a at least $1 in their bank in order to continue to the next round.

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The first round is a qualifier round called Free Fall; a couple is asked five questions with two answers each. On each question, three balls are released, and the players have until any ball falls past the top edge of a slot to lock in. If they answer correctly, the balls turn green and the amounts they hit (arranged [[Series/ThePriceIsRight Plinko]] style, with higher amounts near the middle and a $25,000 maximum) are added to the bank. If they're wrong, the balls go red and the amounts they hit are deducted. The only requirement is that the contestants must end the round with a at least $1 in their bank in order to continue to in the next round.
game.
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* {{Lifelines}}: The second and third questions on each round have "Double-Up" and "Triple-Up" options, where the outside contestant can elect to have 2 or 3 balls dropped respectively instead of one, presuming they are truly confident that their partner will answer correctly.

to:

* {{Lifelines}}: LetsGetDangerous: The second and third questions on each round have "Double-Up" and "Triple-Up" options, where the outside contestant can elect to have 2 two or 3 three balls dropped respectively instead of one, presuming they are truly confident that their partner will answer correctly.one. The potential effect on the bank (and, in some cases, the possibility of having it completely wiped out) goes up considerably, especially in the third round.
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The first round is a qualifier round called Free Fall; a couple is asked five questions with two answers each. On each question, three balls are released, and the players have until any ball falls past the top edge of a slot to lock in. If they answer correctly, the balls turn green and the amounts they hit (arranged [[Series/ThePriceIsRight Plinko]] style, with higher amounts near the middle) are added to the bank. If they're wrong, the balls go red and the amounts they hit are deducted. The only requirement is that the contestants must end the round with a at least $1 in their bank in order to continue to the next round.

to:

The first round is a qualifier round called Free Fall; a couple is asked five questions with two answers each. On each question, three balls are released, and the players have until any ball falls past the top edge of a slot to lock in. If they answer correctly, the balls turn green and the amounts they hit (arranged [[Series/ThePriceIsRight Plinko]] style, with higher amounts near the middle) middle and a $25,000 maximum) are added to the bank. If they're wrong, the balls go red and the amounts they hit are deducted. The only requirement is that the contestants must end the round with a at least $1 in their bank in order to continue to the next round.
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The first round is a qualifier round called Free Fall; a couple is asked five questions with two answers each. On each question, three balls are released, and the players have until all three balls land in slots to lock in. If they answer correctly, the contestants bank the amounts that the three balls landed in (arranged [[Series/ThePriceIsRight Plinko]] style, with higher amounts near the middle). If they're wrong, the amounts are deducted instead. The only requirement is that the contestants must end the round with a at least $1 in their bank in order to continue to the next round.

For the main game, half of the couple is put in a SoundProofBooth behind the Wall, and two "free" green balls are released to add money to the bank. Three more balls are dropped afterward, but whether they add or subtract from the pot is determined by whether the contestant in isolation correctly answers the corresponding multiple-choice question. Before each question, the player outside is shown the three possible answers, and can choose which of the seven tubes at the top of the board the balls are launched from. This time around, lower values are primarily near the left of the board, and higher values (including $250,000) are near the right -- so the contestant must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. The isolated contestant is not informed of whether they answered correctly, nor the status of their bank. On the second and third questions, the outside contestant can also choose to drop 2 and 3 balls respectively.

Regardless of performance, two red balls are played at the end of the round. This is followed by a second round played the same, except that there are four free green balls, four choices per-question, and increased dollar amounts on the board (topping out at $1,000,000), but also four red balls released after the final question. Near the end of the final round, the isolated player is given a choice between taking the bank (which could be a major payout, or even nothing), or a buyout of $20,000 for each question they answered correctly plus the money earned in Free Fall, by signing a contract sent into the booth via pneumatic tube.

to:

The first round is a qualifier round called Free Fall; a couple is asked five questions with two answers each. On each question, three balls are released, and the players have until all three balls land in slots any ball falls past the top edge of a slot to lock in. If they answer correctly, the contestants bank balls turn green and the amounts that the three balls landed in they hit (arranged [[Series/ThePriceIsRight Plinko]] style, with higher amounts near the middle). middle) are added to the bank. If they're wrong, the balls go red and the amounts they hit are deducted instead.deducted. The only requirement is that the contestants must end the round with a at least $1 in their bank in order to continue to the next round.

For At the main game, half start of the couple second round, one teammate is put in a SoundProofBooth behind the Wall, and two "free" green balls are released to add money to the bank. Three more balls questions are dropped afterward, but whether they add or subtract from the pot is determined by whether the contestant in isolation correctly answers the corresponding then played, each with three multiple-choice question. answers. Before each question, the onstage player outside is shown the three possible answers, and can choose which of the seven tubes at the top of the board the balls are launched from. This time around, to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (including (maximum $250,000) are near the right -- so the contestant player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. The isolated contestant is not informed of whether they answered correctly, nor the status of their bank. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the outside contestant onstage player can also choose to drop 2 and 3 balls respectively.

Regardless of performance,
"Double Up" (play two balls) or "Triple Up" (play three balls), respectively. Two red balls are played at dropped after the end of third question to reduce the round. This is followed by a second bank.

The third
round is played the same, same way, except that there are four free green balls, four choices per-question, and increased dollar amounts on the board (topping out at $1,000,000), but also four red balls released after at the final question. Near start and end, four choices per question, and a maximum slot value of $1 million. After the end of the final round, third question, the isolated player is given a choice between taking to accept a guaranteed payout (the Free Fall total, plus $20,000 per correct answer in the second and third rounds), or reject it in favor of the final bank total (which could be a major payout, higher, lower, or even nothing), or a buyout of $20,000 for each question they answered correctly plus the money earned in Free Fall, nothing). The decision is made by either signing or tearing up a contract sent into the booth via pneumatic tube.
tube. The isolated player then returns to the stage to reveal their decision and learn the number of correct answers, the payout, and the final bank total.
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* {{Rickroll}}: One question involved "Never Gonna Give You Up" (specifically a "which of these does Rick not say he's never gonna do?" question); Chris lampshades it after the video is played as part of the question, noting that he never thought the Wall would ever get Rickrolled.

to:

* {{Rickroll}}: One question involved "Never Gonna Give You Up" (specifically a "which of these an "In the chorus, what does Rick not Astley ''not'' say he's never gonna do?" question); Chris lampshades it after the video is played as part of the question, noting that he never thought the Wall would ever get Rickrolled.
Is there an issue? Send a MessageReason:
None


For the main game, half of the couple is put in a SoundProofBooth behind the Wall, and two "free" green balls are released to add money to the bank. Three more balls are dropped afterward, but whether they add or subtract from the pot is determined by whether the contestant in isolation correctly answers the corresponding multiple-choice question. Before each question, the player outside is shown the three possible answers, and can choose which of the seven tubes at the top of the board the balls are launched from. This time around, lower values are primarily near the left of the board, and higher values (including $250,000) are near the right -- so the contestant must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped (but of course, physics cam happen). The isolated contestant is not informed of whether they answered correctly, nor the status of their bank. On the second and third questions, the outside contestant can also choose to drop 2 and 3 balls respectively.

to:

For the main game, half of the couple is put in a SoundProofBooth behind the Wall, and two "free" green balls are released to add money to the bank. Three more balls are dropped afterward, but whether they add or subtract from the pot is determined by whether the contestant in isolation correctly answers the corresponding multiple-choice question. Before each question, the player outside is shown the three possible answers, and can choose which of the seven tubes at the top of the board the balls are launched from. This time around, lower values are primarily near the left of the board, and higher values (including $250,000) are near the right -- so the contestant must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped (but of course, physics cam happen).dropped. The isolated contestant is not informed of whether they answered correctly, nor the status of their bank. On the second and third questions, the outside contestant can also choose to drop 2 and 3 balls respectively.
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''The Wall'' premiered as a special preview on December 19, 2016, before its official premiere on January 3, 2017. TF1 in France has since premiered a daily version, which trims down almost all of the melodrama.

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''The Wall'' premiered as a special preview on December 19, 2016, before its official premiere on January 3, 2017. TF1 in France has since France's [=TF1=] later premiered a daily version, which trims down almost all of the melodrama.



!! This series contains examples of

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!! This series contains examples ofof:



* {{Zonk}}: If the partner doesn't take the bailout, they could unknowingly walk right into one...

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* {{Zonk}}: If the partner doesn't take the bailout, they could unknowingly walk right into one...one.
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* {{Rickroll}}: One question involved "Never Gonna Give You Up"; Chris lampshades it after the video is played as part of the question, noting that he never thought the Wall would ever get Rickrolled.

to:

* {{Rickroll}}: One question involved "Never Gonna Give You Up"; Up" (specifically a "which of these does Rick not say he's never gonna do?" question); Chris lampshades it after the video is played as part of the question, noting that he never thought the Wall would ever get Rickrolled.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Rickroll}}: One question involved "Never Gonna Give You Up"; Chris lampshades it after the video is played as part of the question, noting that he never thought the Wall would ever get Rickrolled.
Is there an issue? Send a MessageReason:
None


''The Wall'' premiered as a special preview on December 19, 2016, before its official premiere on January 3, 2017.

to:

''The Wall'' premiered as a special preview on December 19, 2016, before its official premiere on January 3, 2017.
2017. TF1 in France has since premiered a daily version, which trims down almost all of the melodrama.
Is there an issue? Send a MessageReason:
None


For the main game, half of the couple is put in a SoundProofBooth behind the Wall, and two "free" green balls are released to add money to the bank. Three more balls are dropped afterward, but whether they add or subtract from the pot is determined by whether the contestant in isolation correctly answers the corresponding multiple-choice question. Before each question, the player outside is shown the three possible answers, and can choose which of the seven tubes at the top of the board the balls are launched from. This time around, lower values are primarily near the left of the board, and higher values (including $250,000) are near the right -- so the contestant must choose a tube accordingly based on their confidence in the possible question. The isolated contestant is not informed of whether they answered correctly, nor the status of their bank. On the second and third questions, the outside contestant can also choose to drop 2 and 3 balls respectively.

to:

For the main game, half of the couple is put in a SoundProofBooth behind the Wall, and two "free" green balls are released to add money to the bank. Three more balls are dropped afterward, but whether they add or subtract from the pot is determined by whether the contestant in isolation correctly answers the corresponding multiple-choice question. Before each question, the player outside is shown the three possible answers, and can choose which of the seven tubes at the top of the board the balls are launched from. This time around, lower values are primarily near the left of the board, and higher values (including $250,000) are near the right -- so the contestant must choose a tube accordingly based on their confidence in the possible question.question under the presumption that the balls would likely fall into a slot near where it was dropped (but of course, physics cam happen). The isolated contestant is not informed of whether they answered correctly, nor the status of their bank. On the second and third questions, the outside contestant can also choose to drop 2 and 3 balls respectively.
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Added DiffLines:

* TutorialLevel: Free Fall serves as a rare game show example of one.
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Four balls drop in the end, not three.


Regardless of performance, two red balls are played at the end of the round. This is followed by a second round played the same, except that there are four free green balls, four choices per-question, and increased dollar amounts on the board (topping out at $1,000,000), but also three red balls released after the final question. Near the end of the final round, the isolated player is given a choice between taking the bank (which could be a major payout, or even nothing), or a buyout of $20,000 for each question they answered correctly plus the money earned in Free Fall, by signing a contract sent into the booth via pneumatic tube.

to:

Regardless of performance, two red balls are played at the end of the round. This is followed by a second round played the same, except that there are four free green balls, four choices per-question, and increased dollar amounts on the board (topping out at $1,000,000), but also three four red balls released after the final question. Near the end of the final round, the isolated player is given a choice between taking the bank (which could be a major payout, or even nothing), or a buyout of $20,000 for each question they answered correctly plus the money earned in Free Fall, by signing a contract sent into the booth via pneumatic tube.
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The first round is a qualifier round called Free Fall; a couple is asked five questions with two answers each. On each question, three balls are released, and the players have until all three balls land in slots to lock in. If they answer correctly, the contestants bank the amounts that the three balls landed in. If they're wrong, the amounts are deducted instead. The only requirement is that the contestants must end the round with a at least $1 in their bank in order to continue to the next round.

Then, one half of the couple is put in a SoundProofBooth behind the Wall, and two "free" green balls are released to add money to the bank; this time, the contestant outside can choose which of the seven tubes at the top of the board the balls are launched from. Higher values (including $250,000) are located near the right of the board, and lower near the left. Three multiple-choice questions are asked to the player in isolation to earn more drops, but wrong answers cause the balls to become red balls that deduct money instead. They do not know if they answered correctly, or how the game is going outside. The outside player, based on their confidence after being given just the three choices for each question, must decide where they want to drop the balls from, and whether they want to Double-up or Triple-up (which launches 2 or 3 balls on the second and third questions in each round). Regardless of performance, two red balls are played at the end of the round.

This is followed by a second round played the same, except that there are four free green balls, four choices per-question, and increased dollar amounts on the board (topping out at $1,000,000), but also three red balls released after the final question. Near the end of the final round, the isolated player is given a choice between taking the bank (which could be a major payout, or even nothing), or a buyout of $20,000 for each question they answered correctly plus the money earned in Free Fall, by signing a contract sent into the booth via pneumatic tube.

to:

The first round is a qualifier round called Free Fall; a couple is asked five questions with two answers each. On each question, three balls are released, and the players have until all three balls land in slots to lock in. If they answer correctly, the contestants bank the amounts that the three balls landed in.in (arranged [[Series/ThePriceIsRight Plinko]] style, with higher amounts near the middle). If they're wrong, the amounts are deducted instead. The only requirement is that the contestants must end the round with a at least $1 in their bank in order to continue to the next round.

Then, one For the main game, half of the couple is put in a SoundProofBooth behind the Wall, and two "free" green balls are released to add money to the bank; this time, bank. Three more balls are dropped afterward, but whether they add or subtract from the pot is determined by whether the contestant in isolation correctly answers the corresponding multiple-choice question. Before each question, the player outside is shown the three possible answers, and can choose which of the seven tubes at the top of the board the balls are launched from. Higher This time around, lower values are primarily near the left of the board, and higher values (including $250,000) are located near the right of -- so the board, and lower near the left. Three multiple-choice questions are asked to the player in isolation to earn more drops, but wrong answers cause the balls to become red balls that deduct money instead. They do not know if they answered correctly, or how the game is going outside. The outside player, contestant must choose a tube accordingly based on their confidence after being given just in the three choices for each question, must decide where they want to drop the balls from, and possible question. The isolated contestant is not informed of whether they want to Double-up or Triple-up (which launches 2 or 3 balls on answered correctly, nor the status of their bank. On the second and third questions in each round). questions, the outside contestant can also choose to drop 2 and 3 balls respectively.

Regardless of performance, two red balls are played at the end of the round.

round. This is followed by a second round played the same, except that there are four free green balls, four choices per-question, and increased dollar amounts on the board (topping out at $1,000,000), but also three red balls released after the final question. Near the end of the final round, the isolated player is given a choice between taking the bank (which could be a major payout, or even nothing), or a buyout of $20,000 for each question they answered correctly plus the money earned in Free Fall, by signing a contract sent into the booth via pneumatic tube.
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This is followed by a second round played the same, except that there are four free green balls, four choices per-question, and increased dollar amounts on the board (topping out at $1,000,000), but also three red balls released after the final question. After the round is complete, the isolated player is given a choice between taking the bank (which could be a major payout, or even nothing), or a buyout of $20,000 for each question they answered correctly plus the money earned in Free Fall, by signing a contract sent into the booth via pneumatic tube.

to:

This is followed by a second round played the same, except that there are four free green balls, four choices per-question, and increased dollar amounts on the board (topping out at $1,000,000), but also three red balls released after the final question. After Near the round is complete, end of the final round, the isolated player is given a choice between taking the bank (which could be a major payout, or even nothing), or a buyout of $20,000 for each question they answered correctly plus the money earned in Free Fall, by signing a contract sent into the booth via pneumatic tube.
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An Creator/{{NBC}} GameShow in which a couple play against a gigantic pachinko machine for a melodramatic chance at "life-changing" money. With [[Series/AtMidnight Chris Hardwick.]]

to:

An Creator/{{NBC}} GameShow in which a couple play against a gigantic pachinko machine for a melodramatic chance at "life-changing" money. With [[Series/AtMidnight Chris Hardwick.]]
Hardwick]], and [[UsefulNotes/NationalBasketballAssociation LeBron James]] producing for some reason.
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* SceneryPorn: The Wall itself, and how.

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* SceneryPorn: The Wall itself, which is massive and how.also a screen (video footage accompanies each question too, which is shown on the Wall).
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Added DiffLines:

* {{Lifelines}}: The second and third questions on each round have "Double-Up" and "Triple-Up" options, where the outside contestant can elect to have 2 or 3 balls dropped respectively instead of one, presuming they are truly confident that their partner will answer correctly.
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X Meets Y is a YMMV trope.


* XMeetsY: Besides the obvious lifting from ''Series/ThePriceIsRight'' (It's basically Plinko at a much larger scale), the mechanic of the endgame revisits the idea of ''Series/SetForLife''. However, in contrast, where the point of the isolated contestant in ''Set for Life'' was to prematurely stop the game in secret based on how their partner is playing the game, the point of the isolated contestant here is to secretly influence the game outside, and make a decision between the bailout and risking an unspecified amount of money -- without any knowledge of how they are actually doing.

Changed: 1169

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The first round is a qualifier round called Free Fall; a couple is asked five questions with two answers each. On each question, three balls are released, and the players have until all three balls land in slots to lock in. If they answer correctly, the money from the slots (as high as $25,000) the balls land in go into a pot. If they're wrong, it deducts that money instead. If the first round is completed with a positive score, the couple advances to the second round. One half of the couple is put in a SoundProofBooth behind the Wall where they do not know the progress of the game, and two "free" green balls are released to add money to the pot; this time, the contestant outside has a choice of the seven slots the balls are launched from -- higher values (including $250,000) are near the right of the board, and lower near the left.

Three multiple-choice questions are asked to the player in isolation to earn more drops, but as earlier, wrong answers cause the balls to become red balls that deduct money instead. They do not know if they answered correctly, or how the game is going outside. The outside player, based on their confidence after being given just the three choices for each question, must decide a slot to drop each ball from, and whether they want to Double-up or Triple-up (which launches 2 or 3 balls on the second and third questions in each round). However, two "free" red balls are also played at the end of the round.

This is followed by a second round played the same, except that there are four free balls at each end, four choices per-question, and increased prizes on the board (including $1,000,000). However, after the 4 red balls are released at the end of the game, the isolated player is given a choice between taking the bank (which could be a major payout, or even nothing), or a buyout of $20,000 for each question they answered correctly plus the money earned in Free Fall, by signing a contract sent into the booth via pneumatic tube.

to:

The first round is a qualifier round called Free Fall; a couple is asked five questions with two answers each. On each question, three balls are released, and the players have until all three balls land in slots to lock in. If they answer correctly, the money from contestants bank the slots (as high as $25,000) amounts that the three balls land in go into a pot. landed in. If they're wrong, it deducts that money the amounts are deducted instead. If The only requirement is that the first contestants must end the round is completed with a positive score, the couple advances at least $1 in their bank in order to continue to the second round. One next round.

Then, one
half of the couple is put in a SoundProofBooth behind the Wall where they do not know the progress of the game, Wall, and two "free" green balls are released to add money to the pot; bank; this time, the contestant outside has a choice can choose which of the seven slots tubes at the top of the board the balls are launched from -- higher from. Higher values (including $250,000) are located near the right of the board, and lower near the left.

left. Three multiple-choice questions are asked to the player in isolation to earn more drops, but as earlier, wrong answers cause the balls to become red balls that deduct money instead. They do not know if they answered correctly, or how the game is going outside. The outside player, based on their confidence after being given just the three choices for each question, must decide a slot where they want to drop each ball the balls from, and whether they want to Double-up or Triple-up (which launches 2 or 3 balls on the second and third questions in each round). However, Regardless of performance, two "free" red balls are also played at the end of the round.

This is followed by a second round played the same, except that there are four free balls at each end, green balls, four choices per-question, and increased prizes dollar amounts on the board (including $1,000,000). However, (topping out at $1,000,000), but also three red balls released after the 4 red balls are released at final question. After the end of the game, round is complete, the isolated player is given a choice between taking the bank (which could be a major payout, or even nothing), or a buyout of $20,000 for each question they answered correctly plus the money earned in Free Fall, by signing a contract sent into the booth via pneumatic tube.
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Added DiffLines:

Not to be confused with [[Music/TheWall anything]] [[Film/TheWall to do]] with Music/PinkFloyd.
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An Creator/{{NBC}} GameShow that is basically trying to turn [[Series/ThePriceIsRight Plinko]] into an entire show. With [[Series/AtMidnight Chris Hardwick too!]] The centerpiece of the show is a giant Pachinko-like board with fifteen slots, and seven slots that balls can be launched from at the top (no, you are not climbing up all the way.)

to:

An Creator/{{NBC}} GameShow that is basically trying to turn [[Series/ThePriceIsRight Plinko]] into an entire show. in which a couple play against a gigantic pachinko machine for a melodramatic chance at "life-changing" money. With [[Series/AtMidnight Chris Hardwick too!]] The centerpiece of the show is a giant Pachinko-like board with fifteen slots, and seven slots that balls can be launched from at the top (no, you are not climbing up all the way.)
Hardwick.]]



* XMeetsY: Besides the obvious lifting from ''Series/ThePriceIsRight'', the mechanic of the endgame revisits the idea of ''Series/SetForLife''. However, in contrast, where the point of the isolated contestant in ''Set for Life'' was to prematurely stop the game in secret based on how their partner is playing the game, the point of the isolated contestant here is to secretly influence the game outside, and make a decision between the bailout and risking an unspecified amount of money -- without any knowledge of how they are actually doing.

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* XMeetsY: Besides the obvious lifting from ''Series/ThePriceIsRight'', ''Series/ThePriceIsRight'' (It's basically Plinko at a much larger scale), the mechanic of the endgame revisits the idea of ''Series/SetForLife''. However, in contrast, where the point of the isolated contestant in ''Set for Life'' was to prematurely stop the game in secret based on how their partner is playing the game, the point of the isolated contestant here is to secretly influence the game outside, and make a decision between the bailout and risking an unspecified amount of money -- without any knowledge of how they are actually doing.
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* XMeetsY: Besides the obvious lifting from ''Series/ThePriceIsRight'', the mechanic of the endgame had shades of ''Series/SetForLife'', which similarly had a contestant's partner choose secretly between risking money or taking a bailout for safety. However, unlike ''Set for Life'', the partner in isolation had a direct bearing on the main game and was not simply a "Guardian Angel" who could prematurely stop the game in secret, and they had no idea how the contestant outside was doing, money-wise.

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* XMeetsY: Besides the obvious lifting from ''Series/ThePriceIsRight'', the mechanic of the endgame had shades revisits the idea of ''Series/SetForLife'', which similarly had a contestant's partner choose secretly between risking money or taking a bailout for safety. ''Series/SetForLife''. However, unlike in contrast, where the point of the isolated contestant in ''Set for Life'', the partner in isolation had a direct bearing on the main game and Life'' was not simply a "Guardian Angel" who could to prematurely stop the game in secret, and they had no idea secret based on how their partner is playing the game, the point of the isolated contestant outside was doing, money-wise.here is to secretly influence the game outside, and make a decision between the bailout and risking an unspecified amount of money -- without any knowledge of how they are actually doing.

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Removed: 24

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* GameShowHost: Hardwick

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* GameShowHost: Chris Hardwick
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An Creator/{{NBC}} GameShow that is basically trying to turn [[Series/ThePriceIsRight Plinko]] into an entire show. With [[Series/AtMidnight Chris Hardwick too!]] The centerpiece of the show is a giant Pachinko-like board with fifteen slots, and seven slots that balls can be launched from at the top (no, you are not climbing up all the way.)

The first round is a qualifier round called Free Fall; a couple is asked five questions with two answers each. On each question, three balls are released, and the players have until all three balls land in slots to lock in. If they answer correctly, the money from the slots (as high as $25,000) the balls land in go into a pot. If they're wrong, it deducts that money instead. If the first round is completed with a positive score, the couple advances to the second round. One half of the couple is put in a SoundProofBooth behind the Wall where they do not know the progress of the game, and two "free" green balls are released to add money to the pot; this time, the contestant outside has a choice of the seven slots the balls are launched from -- higher values (including $250,000) are near the right of the board, and lower near the left.

Three multiple-choice questions are asked to the player in isolation to earn more drops, but as earlier, wrong answers cause the balls to become red balls that deduct money instead. They do not know if they answered correctly, or how the game is going outside. The outside player, based on their confidence after being given just the three choices for each question, must decide a slot to drop each ball from, and whether they want to Double-up or Triple-up (which launches 2 or 3 balls on the second and third questions in each round). However, two "free" red balls are also played at the end of the round.

This is followed by a second round played the same, except that there are four free balls at each end, four choices per-question, and increased prizes on the board (including $1,000,000). However, after the 4 red balls are released at the end of the game, the isolated player is given a choice between taking the bank (which could be a major payout, or even nothing), or a buyout of $20,000 for each question they answered correctly plus the money earned in Free Fall, by signing a contract sent into the booth via pneumatic tube.

''The Wall'' premiered as a special preview on December 19, 2016, before its official premiere on January 3, 2017.

!! This series contains examples of
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* GameShowHost: Hardwick
* SceneryPorn: The Wall itself, and how.
* {{Whammy}}: Incorrect answers could easily turn an entire bunch of balls into one, especially if they all land in high amounts
** UndesirablePrize: This is also why the board is littered with smaller amounts (like $1 and $10). While they might not be good to land in with green balls, they are what you hope the red balls land into instead.
* WhoWantsToBeWhoWantsToBeAMillionaire: Much of the show qualifies, although Hardwick stays loose and energetic (still nowhere near how he is on ''Series/AtMidnight'' of course, but still)
* XMeetsY: Besides the obvious lifting from ''Series/ThePriceIsRight'', the mechanic of the endgame had shades of ''Series/SetForLife'', which similarly had a contestant's partner choose secretly between risking money or taking a bailout for safety. However, unlike ''Set for Life'', the partner in isolation had a direct bearing on the main game and was not simply a "Guardian Angel" who could prematurely stop the game in secret, and they had no idea how the contestant outside was doing, money-wise.
* {{Zonk}}: If the partner doesn't take the bailout, they could unknowingly walk right into one...

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