Follow TV Tropes

Following

History Series / TheLostRoom

Go To

OR

Is there an issue? Send a MessageReason:
I have no idea what duct tape has to do with anything.


* BlackAndGrayMorality: The series operates on this trope with many players in the object conflict being [[WellIntentionedExtremist well intentioned extremists]], at least from [[ACertainPointOfView their own point of view]]. Joe wants to [[PapaWolf bring his daughter back from the Room]], the legion wants to rid humanity of the Objects and the [[ArtifactsOfDoom evil they've indirectly caused]], and The Order of Reunification believes collecting the Objects is the only way to contact God. Others are in it for their own personal gain: Karl Kreutzfeld wants to use the objects to [[spoiler: resurrect his dead son]] and the Weasel is just a ChaoticNeutral.
* BlessedWithSuck: Most Objects do absolutely random things, that would only be interesting at parties. And even the genuinely useful ones seem to bring more misery than anything else to their owners, so there's two distinct subtypes of this trope present.
** The Bus Pass drops any one who touches it just outside Gallup, New Mexico. Wally uses it to banish people he doesn't like but it took him a long time to get the duct tape on.

to:

* BlackAndGrayMorality: The series operates on this trope with many trope. Many players in the object conflict being are [[WellIntentionedExtremist well intentioned extremists]], at least from [[ACertainPointOfView their own point of view]]. Joe wants to [[PapaWolf bring his daughter back from the Room]], the legion Legion wants to rid humanity of the Objects and the [[ArtifactsOfDoom evil they've indirectly caused]], and The Order of Reunification believes collecting the Objects is the only way to contact God. Others are in it for their own personal gain: use: Joe wants to [[PapaWolf bring his daughter back from the Room]], Karl Kreutzfeld wants to use the objects to [[spoiler: resurrect his dead son]] and the Weasel is just a ChaoticNeutral.
* BlessedWithSuck: Most Objects do absolutely random things, things that would only be interesting at parties. And even Even the genuinely useful ones seem to bring more misery than anything else to their owners, so there's two distinct subtypes of this trope present.
** The Bus Pass drops any one anyone who touches it just outside Gallup, New Mexico. Wally uses it to banish people he doesn't like but it took him a long time to get the duct tape on.like.
Is there an issue? Send a MessageReason:
None


* BlackAndGrayMorality: The series operates on this trope with the players in the object conflict ranging from being [[WellIntentionedExtremist well intentioned extremists]] at least from [[ACertainPointOfView their own point of view]], Joe wants to [[PapaWolf bring his daughter back from the room]], the legion wants to rid humanity of the objects and the [[ArtifactsOfDoom evil they've indirectly caused]], and The Order of Reunification believes collecting the objects is the only way to contact God, to being in the conflict for their own personal gain: Karl Kreutzfeld wants to use the objects to [[spoiler: resurrect his dead son]] and the Weasel is just a ChaoticNeutral.

to:

* BlackAndGrayMorality: The series operates on this trope with the many players in the object conflict ranging from being [[WellIntentionedExtremist well intentioned extremists]] extremists]], at least from [[ACertainPointOfView their own point of view]], view]]. Joe wants to [[PapaWolf bring his daughter back from the room]], Room]], the legion wants to rid humanity of the objects Objects and the [[ArtifactsOfDoom evil they've indirectly caused]], and The Order of Reunification believes collecting the objects Objects is the only way to contact God, to being God. Others are in the conflict it for their own personal gain: Karl Kreutzfeld wants to use the objects to [[spoiler: resurrect his dead son]] and the Weasel is just a ChaoticNeutral.
Is there an issue? Send a MessageReason:
None


* HeartIsAnAwesomePower: The Scissors "rotates things." Joe [[WhatKindOfLamePowerIsHeartAnyway isn't concerned]] when confronting the owner... until she sends him tumbling through the air with a twist of her wrist.

to:

* HeartIsAnAwesomePower: The Scissors "rotates things." Joe [[WhatKindOfLamePowerIsHeartAnyway isn't concerned]] when confronting the owner... until she sends him tumbling through the air with a twist of her wrist. No one said the center of rotation had to be inside the object.
Is there an issue? Send a MessageReason:
Corrected incomplete spoiler text tag.


* CatapultNightmare: The [[spoiler:opening]] of Episode 5. [spoiler:Lee watches Joe]] trying to open the door of one of the motel rooms, with Anna trapped and pleading through the window for help.

to:

* CatapultNightmare: The [[spoiler:opening]] of Episode 5. [spoiler:Lee [[spoiler:Lee watches Joe]] trying to open the door of one of the motel rooms, with Anna trapped and pleading through the window for help.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MysticalItemTM: Many Objects look like everyday items that can be bought in a shop. They include a bus ticket with the power of teleportation and a hair comb that allows to freeze time for 10 seconds.
Is there an issue? Send a MessageReason:
None


* ShoutOut: Sort of hard to see, but when Joe [[spoiler:discovers proof of the Occupant, he talks to a librarian who says he appeared out of nowhere, claiming to be her husband, and he presented her with a photo of their wedding as proof. Similar to the sequence from ItsAWonderfulLife when George runs up to Mary in Pottersville, screaming that they're married.]] Shout Out? Maybe...

to:

* ShoutOut: Sort of hard to see, but when Joe [[spoiler:discovers proof of the Occupant, he talks to a librarian who says he appeared out of nowhere, claiming to be her husband, and he presented her with a photo of their wedding as proof. Similar to the sequence from ItsAWonderfulLife ''Film/ItsAWonderfulLife'' when George runs up to Mary in Pottersville, screaming that they're married.]] Shout Out? Maybe...

Changed: 26

Is there an issue? Send a MessageReason:
None


''The Lost Room'' was a miniseries that aired on SciFiChannel late 2006, with a continuation comic in development hell.

to:

''The Lost Room'' was a miniseries that aired on SciFiChannel [[Creator/{{Syfy}} Sci Fi Channel]] in late 2006, with a continuation comic in development hell.
Is there an issue? Send a MessageReason:
None


* EnhanceButton: Enhancing a digitized copy of a copy of a film reel from around 40 years ago, turning a blurry woman's face, into a clear face and showing [[spoiler: the occupant's]] face beside that woman's face, half-covered by a doorframe, in episode 5.

to:

* EnhanceButton: Enhancing Jennifer Bloom is looking at footage of the Conroy Experiment, where she zooms in and enhances on a digitized copy scan of a copy of a film reel from around 40 years ago, turning a blurry woman's face, into a clear face and showing [[spoiler: fifty-year-old film, only to find [[spoiler:the Occupant's face]] in the occupant's]] face beside midst of the chaos. Not only does this not make any sense ([[spoiler:the Occupant was miles away in a sanitarium at the time]]), but that woman's face, half-covered by a doorframe, piece of information ultimately affects nothing. And to make it even more annoying? That sequence wasn't in episode 5.the original script. They added it in while filming.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnhanceButton: Enhancing a digitized copy of a copy of a film reel from around 40 years ago, turning a blurry woman's face, into a clear face and showing [[spoiler: the occupant's]] face beside that woman's face, half-covered by a doorframe, in episode 5.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CatapultNightmare: The [[spoiler:opening]] of Episode 5. [spoiler:Lee watches Joe]] trying to open the door of one of the motel rooms, with Anna trapped and pleading through the window for help.
Is there an issue? Send a MessageReason:
Has nothing to do with familiarity with in-universe fiction.


* DangerouslyGenreSavvy: Both Kreutzfeld AND Montague. Kreutzfeld has nothing but sliding doors because he knows the Key can't access them. Montague has his lackeys burn every door in the rail station before Joe arrives with the Key. (Well, almost all of them.)



* GenreSavvy: A few characters throughout the series are well aware of the Objects and the effect they have on people. Kang and the Sood don't even touch the Objects themselves - they know they'd just attract the wrong sorts. Kreutzfeld makes all his doors slide, instead of swivel, so that the Key can't be used to get in. [[spoiler: And Joe anticipates Kreutzfeld's betrayal, since after all, Ruber, one of his best friends, betrayed him for the Key as well.]]

Added: 435

Changed: 6

Is there an issue? Send a MessageReason:
None


* NotWhatItLooksLike: Ruber asks Miller to see the key; when Miller won't give it up, Ruber shoots his partner and threatens to kill Miller for it. Miller knocks him out with the nail file and goes to take his gun from his prone body, which is when Ruber's wife walks into the room. All she sees is Miller standing over the corpse of Destefano and (possibly) her husband, forcing Miller to flee.

to:

* NotWhatItLooksLike: Ruber asks Miller to see the key; Key; when Miller won't give it up, Ruber shoots his partner and threatens to kill Miller for it. Miller knocks him out with the nail file Nail File and goes to take his gun from his prone body, which is when Ruber's wife walks into the room. All she sees is Miller standing over the corpse of Destefano and (possibly) her husband, forcing Miller to flee.


Added DiffLines:

** In an interesting if [[FridgeLogic questionable]] fashion, this is something of an EnforcedTrope. [[spoiler:The Occupant has no desire to be found, and he willfully repelled anybody in possession of an Object, and only the Sood had tracked the Objects' movements long enough for any kind of pattern to be detected. The Wedding Photo and the Polaroid never being shown to anybody else before Joe asked about them definitely helped.]]

Changed: 92

Removed: 95

Is there an issue? Send a MessageReason:
None


* YourMindMakesItReal: [[spoiler: With the help of The Quarter.]]
** But only if you swallow it. [[spoiler: And only for the time it's in your digestive tract.]]

to:

* YourMindMakesItReal: [[spoiler: With the help of The Quarter.]]
**
]] But only if you swallow it. [[spoiler: And only for the time it's in your digestive tract.]]

Added: 243

Changed: 67

Is there an issue? Send a MessageReason:
None


* TimeStandsStill: ... for about ten seconds when you run the comb through your hair.

to:

* TimeStandsStill: ... for about ten seconds when TimeStandsStill:
** The Comb has this power -- if
you run the comb it through your hair.hair, it stops time for roughly ten seconds.
** Inside of the Room itself, time appears to be stopped, with the window always showing what is probably 1:20 PM, the time the Event occured.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NotWhatItLooksLike: Ruber asks Miller to see the key; when Miller won't give it up, Ruber shoots his partner and threatens to kill Miller for it. Miller knocks him out with the nail file and goes to take his gun from his prone body, which is when Ruber's wife walks into the room. All she sees is Miller standing over the corpse of Destefano and (possibly) her husband, forcing Miller to flee.
Is there an issue? Send a MessageReason:
Mac Guffin Girl is no longer a trope.


* {{Synchronization}}: The objects are presumed to affect probability ''itself'' just to get closer to one another. The one exception being [[spoiler: [[MacGuffinGirl the Occupant]], who happens to have a will of his own, and chooses to]] repel other objects away.

to:

* {{Synchronization}}: The objects are presumed to affect probability ''itself'' just to get closer to one another. The one exception being [[spoiler: [[MacGuffinGirl [[LivingMacGuffin the Occupant]], who happens to have a will of his own, and chooses to]] repel other objects away.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArcWords: "It's all I have left"
Is there an issue? Send a MessageReason:
None


* {{Unperson}}: [[spoiler: The Occupant, formerly Eddie [=McCleister=].]]

to:

* {{Unperson}}: UnPerson: [[spoiler: The Occupant, formerly Eddie [=McCleister=].]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayingAgainstType: Comedian Kevin Pollak plays a character who is at best stark and humorless [[spoiler: and at worst, willing to risk the destruction of the world to achieve his own selfish goals]]
Is there an issue? Send a MessageReason:
None


* NoodleIncident: The Event. Nobody can explain what happened, because technically, it never did -- the effects of it were removed from the time stream, but somehow they still linger as the titular Lost Room and the Objects.

to:

* NoodleIncident: The Event. Nobody can explain what happened, because technically, it never did -- the did. The motel never had a room 10. The effects of it the Event were removed from the time stream, but somehow they still linger as the titular Lost Room and the Objects.
Is there an issue? Send a MessageReason:
None


** Mostly. Kang and the Sood explicitly state that they don't collect the Objects. Though the Sood does collect signs of the Objects, so he might count anyway.

to:

** Mostly. Kang and the Sood explicitly state that they don't collect are scrupulous about collecting information, not the Objects.Objects themselves, because having an object could get them killed. Though the Sood does collect signs of the Objects, so he might count anyway.

Added: 216

Changed: 1

Is there an issue? Send a MessageReason:
None


* EldritchLocation:
** The rift that the Conroy Objects open.
** Room 10 to a lesser extent.



* RealityWarper: The right set of Objects are capable of opening a rift in reality, which only the current Occupant can close.



* ShoutOut: Sort of hard to see, but when Joe [[spoiler:discovers proof of the Occupant, he talks to a librarian who says he appeared out of nowhere, claiming to be her husband, and he presented her with a photo of their wedding as proof. Similar to the sequence from ItsAWonderfulLife when George runs up to Mary in Pottersville, screaming that they're married.]] ShoutOut? Maybe...

to:

* ShoutOut: Sort of hard to see, but when Joe [[spoiler:discovers proof of the Occupant, he talks to a librarian who says he appeared out of nowhere, claiming to be her husband, and he presented her with a photo of their wedding as proof. Similar to the sequence from ItsAWonderfulLife when George runs up to Mary in Pottersville, screaming that they're married.]] ShoutOut? Shout Out? Maybe...

Added: 61

Changed: 188

Is there an issue? Send a MessageReason:


--> '''Joe:''' What is this [key]?
--> '''Wally:''' It's an Object.
--> *{{beat}}*
--> '''Joe:''' [[CaptainObvious Yeah]]?

to:

--> '''Joe:''' What is this [key]?
-->
[key]?\\
'''Wally:''' It's an Object.
--> *{{beat}}*
-->
Object.\\
''[{{beat}}]''\\
'''Joe:''' [[CaptainObvious Yeah]]?



* MrSmith: Joe's not very amused with the pseudonym Jennifer gives him.
--> ''Joe:'' "[[IncrediblyLamePun Joe Doorman]]." Hilarious.

to:

* MrSmith: MrSmith:
**
Joe's not very amused with the pseudonym Jennifer gives him.
--> ---> ''Joe:'' "[[IncrediblyLamePun Joe Doorman]]." Hilarious.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AskAStupidQuestion: Played with; the question is just fine, but the answer is unintentionally vague.
--> '''Joe:''' What is this [key]?
--> '''Wally:''' It's an Object.
--> *{{beat}}*
--> '''Joe:''' [[CaptainObvious Yeah]]?
Is there an issue? Send a MessageReason:
Added page image.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/thelostroom_781.jpg]]
Is there an issue? Send a MessageReason:
None


** So, you can stop time, ''but only for ten seconds'', huh? So, all the owners of these superpowered Objects are destined to meet each other, huh? [[JoJosBizarreAdventure What does that remind me of?]]

to:

** So, you can stop time, ''but only for ten seconds'', huh? So, all the owners of these superpowered Objects are destined to meet each other, huh? [[JoJosBizarreAdventure [[Manga/JoJosBizarreAdventure What does that remind me of?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequelHook: [[spoiler: At the end of the miniseries, Joe throws the key into the room to keep it out of everyone's reach then drives away with Anna and Jennifer. Only for the camera to pan back to the door to room 8 (the door Joe used to access the room) and for the door to open revealing the room and the key inside]]. Almost makes you wish the miniseries went to full series just to see what happens next.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlackAndGrayMorality: The series operates on this trope with the players in the object conflict ranging from being [[WellIntentionedExtremist well intentioned extremists]] at least from [[ACertainPointOfView their own point of view]], Joe wants to [[PapaWolf bring his daughter back from the room]], the legion wants to rid humanity of the objects and the [[ArtifactsOfDoom evil they've indirectly caused]], and The Order of Reunification believes collecting the objects is the only way to contact God, to being in the conflict for their own personal gain: Karl Kreutzfeld wants to use the objects to [[spoiler: resurrect his dead son]] and the Weasel is just a ChaoticNeutral.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DisintegratorRay: The eye can be used for this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''The Lost Room'' was a miniseries that aired on SciFiChannel late 2006, with a continuation comic in development hell.

It involved the entanglement of Detective Joe Miller with [[ArtifactsOfDoom the Objects,]] a collective of over 100 items, all with separate powers, and all being vied over by separate groups.

----
!!Examples of tropes include:

* AllYourPowersCombined: Knife + Watch = Telepathy
** Key + Comb + Watchbox = Access to "Alternate Room 9."
** Nail Clippers + Pack of Cigarettes + Ashtray + Clock + Key + Toothbrush + Watchbox = Something Very Bad.
* AndIMustScream: [[spoiler: The Occupant reveals that the Objects all sense one another, a sensation he likens to pain, electricity, and noise. While the Objects are inanimate and feel nothing, the Occupant ''does''... and to him, it's unbelievable torture.]]
* ArsonMurderAndJaywalking: While Wally's not usually judicious about using his ticket, he does seem to use it at least once to stop a bunch of guys from fighting. He then [[CrowningMomentOfFunny sends a teenage girl to just outside Gallup because she was mocking his bowling game.]]
* ArtifactCollectionAgency: Several examples.
* [[ArtifactOfAttraction Artifacts of Attraction]]: The Objects have a... knack... for making people covet them. ''[[GoldFever Murderously]]'' so.
* ArtifactsOfDoom: The Objects. Some people see them as PiecesOfGod, "quantum hiccups," or merely their way of making a living.
* AteHisGun: Averted, but not how you'd think. [[spoiler: The Occupant ''tries'' to off himself with Joe's handgun. However, he ends up just spitting out the unharmed bullet, thanks to his invincibility.]]
* AwesomeYetImpractical[[AwesomeYetPractical /Practical]]: A lot of the objects run along this spectrum, from hard boiling eggs, to getting ''anywhere in the world'' with an on site tumble-lock door. Even the Room itself has reality bending uses.
* BigNo: Joe when Anna disappears in the Room.
* BlessedWithSuck: Most Objects do absolutely random things, that would only be interesting at parties. And even the genuinely useful ones seem to bring more misery than anything else to their owners, so there's two distinct subtypes of this trope present.
** The Bus Pass drops any one who touches it just outside Gallup, New Mexico. Wally uses it to banish people he doesn't like but it took him a long time to get the duct tape on.
** The Comb allows you to stop time for up to 10 seconds, allowing for you to dodge bullets or find a hiding place. It also freezes everything else in place, making it so that you can't physically have any effect on anything around you during those 10 seconds (no opening doors, taking things out of people's hands, etc.) and causes motion sickness with each use (this is said by its primary holder to be lessened if you remember to stop and stand still right before time resumes).
** There are also Objects with unknown or forgotten uses. They can only be useful in the fact that they're indestructible. The Coat, for example, doesn't seem to do anything, but can be used as a bullet-proof vest. Getting shot in the area covered by the coat will hurt, but won't kill you.
** The Pencil makes pennies when you tap it, which could lead you to become rich. However, in order to get a large amount of money out of it, you would have to tap it so many times it would probably drive you mad (which happened to at least one of its owners, who eventually killed himself).
** The Eye is a highly powerful weapon, capable of flinging/disintegrating people and healing wounds. But to use it, you have to replace one of your own eyes with it.
** [[spoiler:The Occupant no longer ages and is invincible outside the Room, but he gets headaches from being near other Objects, his wife no longer remembers him, and he no longer legally exists, so he ends up in a mental hospital, presumably for life. All of the Objects have minds, but only the Occupant is sentient. So the Occupant can be driven insane and have severe headaches from the mental static caused by the Objects]].
* BlownAcrossTheRoom: The pen seems to hit people with the force of a cannon, even though it's supposed to be microwaving them.
** This could be a similar misrepresentation to how the scissors "rotate things".
* BreakTheFake: All of the Objects are indestructible, and therefore attempting to break, burn or tear something suspected of being an Object was a common way of identifying fakes.
* BrownNote: The umbrella, nail file and deck of cards all have a BrownNote effect on whoever sees them.
* CameBackWrong: Averted. [[spoiler: Kreutzfeld's son can be brought back to life as a memory with the Quarter, but it's always as a boy with leukemia.]]
* ChekhovsArmory: Sort of the entire point, but [[spoiler: the bus ticket]] is notably far more useful than one would first have thought.
** ChekhovsGun:
*** Kreutzfeld has sliding doors in every single part of his house, preventing infiltration via The Key. But then Joe sees he bought his son a play-house for his birthday... Also counts as NiceJobFixingItVillain.
*** Wally mentions in the very first episode that there's always a price to be paid when using the Objects. Early on it seems that it's just being put in danger for simply having a powerful Object, and Anna being taken by the Room. The whole "price" detail is ignored from that point onwards [[spoiler: until it's picked up by the Occupant himself, at the tail end of the final episode, and [[MeaningfulEcho it's a lot more dire]].]]
* CollectorOfTheStrange: Anyone who associates with the Objects.
** Mostly. Kang and the Sood explicitly state that they don't collect the Objects. Though the Sood does collect signs of the Objects, so he might count anyway.
* CoolKey: The Key can get you into the Room from any door that meets certain lenient qualifications (see CoolGate).
* CoolGate: The door of the Room (the Door?) can open to any door that doesn't slide (regardless of it having a tumble lock, it just needs one to be opened). It can even [[AlienGeometries adjust itself]] when the destination door is tiny, or isn't framed in a door.
* CrazyPrepared: When Joe and the Weasel head to Kreutzfeld's home to acquire the Clock, Joe assumes that the door missing from the blueprints upstairs was merely walled over. Not only is he correct, but he ''also'' assumes that its knob will have been removed; he brought a power drill and a new doorknob with him to install in the door itself.
** Didn't think to buy a drill that was cordless though.
* {{Cult}}: The Order of the Reunification, who believe the Objects are "pieces of God".
* CursedWithAwesome: The Weaponized Objects however, are much more valuable. Merely possessing an Object will mess up your life. Besides people fighting over the Objects, many of them have terrible side effects, and the possessors tend to become increasingly paranoid and dysfunctional the longer they own one.
** The Objects attract or "call out to each other", tending to bring people who possess them into the lives of each other. This can be used by one person to track other objects. Knowing that person with the pen and/or the eye could just walk up to you, kill you, and take your Object is a very disconcerting thought to have to live with.
* DangerouslyGenreSavvy: Both Kreutzfeld AND Montague. Kreutzfeld has nothing but sliding doors because he knows the Key can't access them. Montague has his lackeys burn every door in the rail station before Joe arrives with the Key. (Well, almost all of them.)
* DeadpanSnarker: Joe's fairly sarcastic to everyone he meets, though being impatient he usually only snarks once before getting mad. Jennifer gets a bit of this as well.
* DeFictionalized: [[http://forums.scifi.com/index.php?s=&showtopic=2257173&view=findpost&p=2484633 The Sunshine Motel]]
* TheEndOrIsIt: [[spoiler: At the end of the last episode, Joe tosses the key in the room and closes it from outside, hoping the reset would put the key out of anyone's reach. At first it appears to work, but then the camera pans back to the hotel and the door opens on its own, revealing the key.]]
* EyeScream: The Glass Eye is a powerful weapon, but only if you stick it in one of your eye sockets. For someone with a full complement of eyes, that leaves just one option...
* AGodAmI: [[spoiler: Ruber, in a hallucination, sees himself in the place of the Occupant... and promptly declares himself Prophet of the Objects and that collecting them all would make him God.]]
* GenreSavvy: A few characters throughout the series are well aware of the Objects and the effect they have on people. Kang and the Sood don't even touch the Objects themselves - they know they'd just attract the wrong sorts. Kreutzfeld makes all his doors slide, instead of swivel, so that the Key can't be used to get in. [[spoiler: And Joe anticipates Kreutzfeld's betrayal, since after all, Ruber, one of his best friends, betrayed him for the Key as well.]]
* GodIsDead: It's suggested at one point that the Event that created the Objects was the death of God.
* GoldFever: Dr. Ruber's character to a T, just substitute "Magical Key" for "Gold".
** Pretty much everyone wants the key, but usually in some sort of scheme to get another object. [[spoiler: Kreutzfeld]] seems to be obsessed with the eye more than of the objects needed [[spoiler: [[{{ASimplePlan}} to bring his son back from the dead]]]]. Montague seems equally obsessed with the pen, but he [[{{AxCrazy}} probably just enjoys what it does to people.]]
* GottaCatchThemAll: If you put all of them back into the room from whence they came, no one really knows what would happen. But it would probably be cool.
** Or horribly lethal. Or both.
** Or, upon being put in their proper places, the objects may just lose their powers, and reality ensues. This makes sense if you think about it.
** When an Object enters the Room, it loses its powers and invulnerability. If they were all returned to the Room, the most likely outcome would be that nothing happens, besides the various collectors and trackers having to get new jobs.
* HairOfGoldHeartOfGold: Anna, paired with InnocentBlueEyes.
* HeartIsAnAwesomePower: The Scissors "rotates things." Joe [[WhatKindOfLamePowerIsHeartAnyway isn't concerned]] when confronting the owner... until she sends him tumbling through the air with a twist of her wrist.
** So many Objects fall into this category, it's mind-boggling. The Pencil spawns pennies when you tap the eraser against a solid object, best "get rich" plan ever. The Bus Ticket drops you out of the sky outside of Gallup, NM from ''anywhere in the world'', no tumble lock door required, think about that. The Glasses stop combustion, The Flask lets you Vader Choke people, [[ArsonMurderAndJaywalking and the Watch hardboils eggs.]] Any one of these can be twisted around ala Manga/DeathNote to achieve some pretty crazy things, even more so when {{synchronization}} is in play.
* HeroicNeutral: Joe doesn't care so much about the fate of the objects so long as he gets his daughter back.
* InverseLawOfUtilityAndLethality: On one hand, you have the Key, which can get you anywhere in the world with a tumble-lock door. And then there's the Pen, which ''[[ManOnFire microwaves whatever the tip comes in contact with.]]''
* JumpingOffTheSlipperySlope: Ruber.
* LeftHanging: The miniseries was intended to serve as a pilot for a show that never made it into production. [[spoiler: Joe gets his daughter back,]] but apart from that pretty much ''every'' plot thread is left dangling. [[spoiler: Is Joe now an Object? Does he clear his name? What happens to Kreutzfeld, Ruber, Weasel, and the cabals?]] The promised comic continuation may answer these questions, if it ever materializes.
* MadeOfIndestructium: Objects cannot be damaged, ''at all'', unless you take them back into the Room. Even then, another Object from outside the Room will take on the power of a destroyed Object (in strict accordance with the Conservation of Objects). For example, if the Pen were to be destroyed while in the Room, some other pen somewhere in the world would become the new Pen.
* MeaningfulEcho: "There's always a price to pay for using the Objects." Wally says this early on, and while its context is different, [[spoiler: the Occupant echoes this to Joe at the very end.]]
* MercyKill: [[spoiler: Twice, sort of. The collector trapped in Room 9 was "living", well, more like ''trapped'' in horrifying agony. When Joe pulled her out and stabilized her with the Comb, she promptly [[FinalSpeech keels over after telling him his daughter is alive]].]] Later, [[spoiler: The Occupant begs Joe to kill him, since life outside is hell for him since he can constantly hear / sense every other object, like a constant drowning noise. Plus, doing so would make Joe an Object and allow him to rescue his daughter. The really scary part? The Occupant [[WhatMeasureIsANonHuman doesn't consider himself a person]], just [[EmpathicWeapon an Object with Will.]]]]
* MindRape: Don't look into the Deck Of Cards. It's bad for your health.
* MisappliedPhlebotinum: Yes, the Key can sneak you into football games, doesn't mean it should.
** Or Women's locker rooms, for that matter...
* ModestyBedsheet: Joe and Jennifer post-sexual encounter. Inside of the Room, no less.
* TheMole: The Legion has a mole [[spoiler: in Kreutzfeld's security team, ready to strike... but it turns out Kreutzfeld has a mole in the Legion.]]
* MrSmith: Joe's not very amused with the pseudonym Jennifer gives him.
--> ''Joe:'' "[[IncrediblyLamePun Joe Doorman]]." Hilarious.
** Also, [[spoiler: The Occupant has the name "John Doe" when in the asylum.]]
* MuggingTheMonster: The Mechanic with the Glasses decides to threaten an increasingly unstable Ruber, who responds by setting him on ''fire''.
* MundaneUtility: The Watch hard boils eggs.
** The cufflink lowers blood pressure...maybe.
* NecessarilyEvil: The Legion collects Objects via the quickest means necessary - generally theft and making under-the-table deals - to keep them away from the general public and criminal worlds.
** It's worth mentioning that their code forbids killing. Then again, there are times when they were forced to kill out of self defense or desperation.
* NeedleInAStackOfNeedles: Jennifer is seen taking a sledgehammer to a series of nearly-identical radios, because the one she can't destroy is the Object she's looking for.
** This is also how Joe manages to stop the owner of the Comb long enough to capture him and bring him into the Room: he throws a bunch of similar combs to him.
* NighInvulnerability: [[spoiler: The Occupant is a living Object, and like all other Objects he [[MadeOfIndestructium can't be damaged.]]]]
* NoodleIncident: The Event. Nobody can explain what happened, because technically, it never did -- the effects of it were removed from the time stream, but somehow they still linger as the titular Lost Room and the Objects.
* OccultDetective: The Sood studies the Objects and their history.
* PapaWolf: The Weasel and his mooks learned this one the hard way when they tried kidnapping Joe's daughter.
* PermaStubble: Joe.
* PhysicalGod: Ruber believes he can become one if he brings all the Objects together.
* PiecesOfGod: Maybe.
* PlotSensitiveSnoopingSkills: Much is made of the Objects' potential significance, what might happen if they're destroyed or reunited with the Room, and what happened in the Room. [[spoiler: Despite the Photo and especially the Eye, it's comparatively late in the story before anyone stops and considers whose Room it was.]]
* PlotTailoredToTheParty: Unsurprisingly, this happens a few times. The most notable example was [[spoiler: Joe and Kreutzfeld's trip to the Collector's vault. The vault's "combination" was actually three Objects (Key, Scissors and Clock). Each of these were used to remove or circumvent obstacles '''specifically''' designed with those Objects in mind.]]
* PortalDoor: The key can create these.
* RealitySubtext: The Googie / Streamline 1961 design of the objects, plus it's convenient (and affordable) location in the New Mexico desert, evoke associations with both the Atomic Age and golden age of space exploration. However, there is nothing to confirm or deny that [[NoodleIncident the creation of The Room]] had anything to do with SufficientlyAdvancedAliens, NegativeSpaceWedgie, or ILoveNuclearPower.
* ResetButton: How the Room behaves when accessed with the Key. Whenever a tumbler lock is opened with the Key, whatever changes were made to the Room are reset in the following ways: Objects are returned to where and how they were at the time of the Event, and non-Objects are seemingly deleted ([[spoiler: actually moved into another iteration of the Room, of which there's countless combinations]]). This is a big plot point, as Joe's daughter is left inside the Room during one of its resets, and the rest of the miniseries is Joe's attempts to learn how to get her back.
** The reset also acts as a ChekhovsBoomerang: while the reset is usually used to [[spoiler: get an Object out of a safe, or separate it from a group of non-Objects, it's also used to get the fingerprint of one of the Collectors.]]
* RetGone: Room 10 of the Sunshine Motel was brought out of time and space [[spoiler: along with the person inside.]]
* SecretWar: Members of rival cabals have been known to fight over Objects, and according to [[OccultDetective the Sood]] there have been full-out cabal ''wars'' in the past.
* SetBonus: The point of the series. Even just a few objects can have powerful combined abilities.
* ShoutOut: Sort of hard to see, but when Joe [[spoiler:discovers proof of the Occupant, he talks to a librarian who says he appeared out of nowhere, claiming to be her husband, and he presented her with a photo of their wedding as proof. Similar to the sequence from ItsAWonderfulLife when George runs up to Mary in Pottersville, screaming that they're married.]] ShoutOut? Maybe...
** The NoodleIncident behind the entire premise of the series bears a close resemblance to TheTwilightZone episode "And When the Sky Was Opened."
** ''TheHoldersSeries'' may be inspired in part by this series.
** So, you can stop time, ''but only for ten seconds'', huh? So, all the owners of these superpowered Objects are destined to meet each other, huh? [[JoJosBizarreAdventure What does that remind me of?]]
* SpoilerOpening: Nearly all of the most important Objects are shown in the credits, with the only non-Objects shown being the mugshot of the Weasel and the black and white photograph of Joe and Anna. [[spoiler:Of course, Joe himself is an Object by the conclusion of the miniseries, so that one's not entirely a lie. Also, the Occupant's (wife-signed) wedding photo is shown.]]
* {{Synchronization}}: The objects are presumed to affect probability ''itself'' just to get closer to one another. The one exception being [[spoiler: [[MacGuffinGirl the Occupant]], who happens to have a will of his own, and chooses to]] repel other objects away.
* TragicDream: Poor Kreutzfeld, he just wants to [[spoiler: bring his son back to life by ripping a hole in reality...]]
* TimeStandsStill: ... for about ten seconds when you run the comb through your hair.
* {{Uncanceled}}: After five years, the Lost Room is coming back in the form of a comic continuation. Sadly, the product has since been placed on the backburner indefinitely.
* {{Unperson}}: [[spoiler: The Occupant, formerly Eddie [=McCleister=].]]
* WellIntentionedExtremist: [[spoiler: Kreutzfeld, who wants to recreate the Room 9 experiment to bring his son back to life.]]
* WhatKindOfLamePowerIsHeartAnyway: When the watch isn't with the knife, it can hard boil eggs.
** Although that particular object might actually be a ridiculous [[StealthPun stealth]] [[VisualPun visual pun]]. Consider that a watched kettle never boils...does a watched clock?
*** Surely it's actually a watch-kettle? And it never has to boil...
** Joe has this reaction to the Scissors (they rotate things) when he first hears about them. [[HeartIsAnAwesomePower He learns otherwise.]]
** This could actually be useful if you like hard boiled eggs, but don't want to carry around a portable range and a pot of water. You just need a cooler with eggs in it and the watch.
*** It could also be useful if you happen to be a magician.
* WhoWantsToLiveForever: [[spoiler: It's implied the Occupant is immortal, and he's not [[MostAnnoyingSound very fond of this.]]]]
* WeirdnessCensor: Despite having been around for forty years, having caused countless deaths, and having several organizations dedicated to tracking / collecting them, the media, the authorities, and the general public seem completely oblivious to their existence. Very little is said as to whether an actual {{Masquerade}} is in effect; in fact, Wally seems ''outright annoyed'' that Joe doesn't know about the other objects yet. Joe, Ruber, and Det. Bridgewater all work for the police department, but never get their higher-ups involved for various reasons. All that being said, it's no small wonder the government hasn't swooped down and locked everything up for scientific (or military) research.
* WrongGenreSavvy: Joe just walks [[spoiler: into an encounter with the holder the Scissors, thinking their ability to rotate is another useless power. He's nearly killed as a result.]] There's also a funny moment early on where one of Montague's cronies (who is well aware of the Objects' powers) wonders what Joe's gun does.
-->''Joe:'' [[ShapedLikeItself It shoots bullets really fast.]]
* YourMindMakesItReal: [[spoiler: With the help of The Quarter.]]
** But only if you swallow it. [[spoiler: And only for the time it's in your digestive tract.]]
----

Top