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The show opens with footage of MTV "Kidnapping" the victim a day in advance and placing him in a holding cell, which becomes an integral part of the game. The game itself is split up into four rounds, each of which is played for the chance to select one of four keys. One of the keys releases the hostage, while the other three do nothing. In each of the first three rounds, or "trials", the team must answer questions to reach a target; each correct answer earns them two points, while an incorrect answer deducts one. If the target is met at the end of the round, the team is allowed to select a key; if the team fails, the victim faces some sort of torture related to their worst fear (a contestant afraid of birds, for example, might be locked in a cage full of them, followed by being "tarred" and feathered, etc.)

to:

The show opens with footage of MTV "Kidnapping" "[[ExactlyWhatItSaysOnTheTin Kidnapping]]" the victim a day in advance and placing him in a holding cell, which becomes an integral part of the game. The game itself is split up into four rounds, each of which is played for the chance to select one of four keys. One of the keys releases the hostage, while the other three do nothing. In each of the first three rounds, or "trials", the team must answer questions to reach a target; each correct answer earns them two points, while an incorrect answer deducts one. If the target is met at the end of the round, the team is allowed to select a key; if the team fails, the victim faces some sort of torture related to their worst fear (a contestant afraid of birds, for example, might be locked in a cage full of them, followed by being "tarred" and feathered, etc.)



* "Tell Me What You Know": A two-minute SpeedRound in which the victim is given a category and chooses a teammate to answer the question. Points are added and subtracted the same way; however, in this trial the victim was subjected to a bit of torture (such as a live scorpion being placed on him or her) every time a teammate guessed incorrectly.

The fourth and final trial, the "Desperate Act", involved the victim being strapped to a wheel with the names of his teammates on it; to earn a key, the chosen friend was required to participate in his own torture (such as eating a snowcone in which a whole fish was ground up with the ice).

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* "Tell Me What You Know": A two-minute SpeedRound in which the victim is given a category and chooses a teammate to answer the question. Points are added and subtracted the same way; however, in this trial the victim was subjected to a bit of torture (such as a live scorpion being placed on him or her) every time a teammate guessed incorrectly.

incorrectly. Ten points scored key in this trial.

The fourth and final trial, the "Desperate Act", involved the victim being strapped to a wheel with the names of his teammates on it; to earn a key, the chosen friend was required to participate in his own torture (such as eating a snowcone snow cone in which a whole raw fish was ground up with the ice).


Short-lived 2002 GameShow on MTV in which three friends had to rescue a fourth friend from a barrage of game show torture. It was hosted by MTV personality Dave Holmes, with K.D. Aubert as his LovelyAssistant.

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Short-lived 2002 GameShow on MTV in which three friends had to rescue a fourth friend from a barrage of game show torture.torture not unlike that seen on ''Series/{{Trashed}}'' or ''Series/FearFactor''. It was hosted by MTV personality Dave Holmes, with K.D. Aubert as his LovelyAssistant.

Added DiffLines:

* ForcedToWatch: Played as straight as a game show could possibly play it.

Added DiffLines:

Short-lived 2002 GameShow on MTV in which three friends had to rescue a fourth friend from a barrage of game show torture. It was hosted by MTV personality Dave Holmes, with K.D. Aubert as his LovelyAssistant.

The show opens with footage of MTV "Kidnapping" the victim a day in advance and placing him in a holding cell, which becomes an integral part of the game. The game itself is split up into four rounds, each of which is played for the chance to select one of four keys. One of the keys releases the hostage, while the other three do nothing. In each of the first three rounds, or "trials", the team must answer questions to reach a target; each correct answer earns them two points, while an incorrect answer deducts one. If the target is met at the end of the round, the team is allowed to select a key; if the team fails, the victim faces some sort of torture related to their worst fear (a contestant afraid of birds, for example, might be locked in a cage full of them, followed by being "tarred" and feathered, etc.)

The three question rounds were as follows:
* "The Interrogation": Team members had to match the victim's answers, similar to ''Series/TheNewlywedGame''; the questions usually fell along the lines of "Which of you is more likely to...?" A team had to score ten points to earn a key here.
* "Solitary Acts": Given several choices, the team had to predict how the victim reacted or performed to several situations in pre-taped bits in his cell. Five points won this round; however, the final question was entitled "Screw Your Friends". This question involved predicting whether the victim would take an offered prize in exchange for a two-point deduction; a correct guess on this question allowed the team to break even.
* "Tell Me What You Know": A two-minute SpeedRound in which the victim is given a category and chooses a teammate to answer the question. Points are added and subtracted the same way; however, in this trial the victim was subjected to a bit of torture (such as a live scorpion being placed on him or her) every time a teammate guessed incorrectly.

The fourth and final trial, the "Desperate Act", involved the victim being strapped to a wheel with the names of his teammates on it; to earn a key, the chosen friend was required to participate in his own torture (such as eating a snowcone in which a whole fish was ground up with the ice).

After all four trials were played, the "Moment of Truth" was carried out, in which K.D. scanned each of the team's acquired keys in the lock. If the door unlocked, the victim was released and the entire team won a prize such as a trip; if none of the keys opened the lock, the entire team was punished (such as being made to wash Holmes's car).

Not to be confused with the [[Series/{{Kidnapped}} cop show]] on NBC or the [[Literature/{{Kidnapped}} adventure novel]] by Creator/RobertLouisStevenson.
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!!GameShowTropes in use include:
* CoveredInGunge: The tortures very frequently involve this.
* GameShowHost: Dave Holmes.
* LovelyAssistant: K.D. Aubert.

!!Other tropes in use include:
* EatThat: Some of the tortures, as well as some of the Desperate Acts.
* SpiritualSuccessor: To ''Series/{{Trashed}}'', in a sense; an entire game was made out of the former show's "contestant trashing" of one of the losing teammates.
* WhyDidItHaveToBeSnakes: The tortures are directly related to the kidnapped victim's worst fear.

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