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* ''VideoGame/XComEnemyUnknown'': Some of the new maps in Enemy Within are breathtakingly desolated. "Portent", the first map in the Operation Progeny storyline, stands out in particular.

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* ''VideoGame/XComEnemyUnknown'': ''VideoGame/XcomEnemyUnknown'': Some of the new maps in Enemy Within are breathtakingly desolated. "Portent", the first map in the Operation Progeny storyline, stands out in particular.



* While ''[[{{VideoGame/XenobladeChronicles2}} Xenoblade Chronicles 2]]'' does sport some [[SceneryPorn fantastic picturesque locales]], places like [[spoiler:Spirit Crucible Elpys and the Land of Morytha]] are pretty hard on the eyes. [[spoiler:It doesn't help that one is the corpse of a Titan that drains the ether of your Blades until they're dead for good and that the other is what's left of our world after Klaus engaged his experiment, creating the world of Alrest we know as of the events of the game.]] Needless to say, neither result is at all pretty.

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* While ''[[{{VideoGame/XenobladeChronicles2}} Xenoblade Chronicles 2]]'' ''VideoGame/XenobladeChronicles2'' does sport some [[SceneryPorn fantastic picturesque locales]], places like [[spoiler:Spirit Crucible Elpys and the Land of Morytha]] are pretty hard on the eyes. [[spoiler:It doesn't help that one is the corpse of a Titan that drains the ether of your Blades until they're dead for good and that the other is what's left of our world after Klaus engaged his experiment, creating the world of Alrest we know as of the events of the game.]] Needless to say, neither result is at all pretty.
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* A standout examples from ''Franchise/RatchetAndClank'' would be whole Blizar Prime and Cordelion research facility from ''VideoGam/RatchetAndClankRiftApart''. The former is essentially shaterred planet the remains of which you visit, the latter is an abandoned and visibly decaying research facility on platform in the ocean frozen solid by ongoing snowstorm. What sells it besides truly impressive artistic and graphic representation is that during the gamplay you switch between Gorn dimensions and the ones where everything was still intact, allowing you to directly compare how they looked like before everything went to hell.

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* A standout examples from ''Franchise/RatchetAndClank'' would be whole Blizar Prime and Cordelion research facility from ''VideoGam/RatchetAndClankRiftApart''.''VideoGame/RatchetAndClankRiftApart''. The former is essentially shaterred planet the remains of which you visit, the latter is an abandoned and visibly decaying research facility on platform in the ocean frozen solid by ongoing snowstorm. What sells it besides truly impressive artistic and graphic representation is that during the gamplay you switch between Gorn dimensions and the ones where everything was still intact, allowing you to directly compare how they looked like before everything went to hell.
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* A standout examples from ''Franchise/RatchetAndClank'' would be whole Blizar Prime and Cordelion research facility from ''VideoGam/RatchetAndClankRiftApart''. The former is essentially shaterred planet the remains of which you visit, the latter is an abandoned and visibly decaying research facility on platform in the ocean frozen solid by ongoing snowstorm. What sells it besides truly impressive artistic and graphic representation is that during the gamplay you switch between Gorn dimensions and the ones where everything was still intact, allowing you to directly compare how they looked like before everything went to hell.

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