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* EasyLevelTrick: In its default setting the Crowbar doubles as a {{GrapplingHook|Pistol}}. In sigleplayer it basically lets you skip all jumping puzzles and makes navigating the Xen borderworld a child's play, rendering the Long-jump Module practically obsolete if not downright useless.


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* RecoilBoost: Now firing the shotgun any mode in the default setting[[labelnote:*]]buckshot[[/labelnote]] pushes you slightly in opposite direction. The rapid-firing secondary mode can actually launch you into great altitudes. It can also break your fall, hopefully saving your life. And it's much better controllable than the Tau Cannon.


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* SequenceBreaking:
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* GrapplingHookPistol: Not actually a pistol but in the default setting of the Crowbar, the SecondaryFire makes it work like a grappling hook. Unlimited range and latching onto any solid surface makes it a great help in reaching hard spots in multiplayer and a complete GameBreaker in singleplayer as it lets you skip various lenghthy jumping puzzles.


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* SentryGun: You can now spawn them yourself using the "sentry gun" Tripmine settings. There are mutliple types including ones that fire lasers, plasma and rockets. And all but the lowest-tier one can be [[PercussiveMaintenance repaired by simply whacking themwith your crowbar]].

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** Gravity Deflector Hivehand does to other players the same thing what the Gravity Gun of ''VideoGame/HalfLife2'' does to physical objects... and people when supercharged.

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** Gravity Deflector With its function and name the "Devastator" Hivehand mode greatly hints towards the eponymous gun in ''VideoGame/DukeNukem3D''.
** "Gravity Deflector" Hivehand mode
does to other players the same thing what the Gravity Gun of ''VideoGame/HalfLife2'' does to physical objects... and people when supercharged.
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* {{Expy}}: There are several:
** The RPG's TV-guided nuke mode is basically how Redeemer of ''VideoGame/UnrealTournament'' works.
** The Gluon Gun's ball mode immitates the notorious [=BFG9k=] of ''VideoGame/{{Doom}}''.
** Gravity Deflector Hivehand does to other players the same thing what the Gravity Gun of ''VideoGame/HalfLife2'' does to physical objects... and people when supercharged.
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* GravityMaster: Played with the Gravity Deflector weapon - one of the two settings of modified Hivehand. It can either attract other players towards you or push them away. By precisely timed alternating the fire modes, you can launch opponents into great distances and altitudes, prompting some peculiar [[NotTheFallThatKillsYou high-velocity collisions with environment]]. In a way it's an expy of ''VideoGame/HalfLife2'''s Gravity Gun.
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* QuadDamage: One of the [[TimedPowerUp timed powerups]] appearing randomly in deathmatch amplifies the damage output of any weapon fired. [[DepartmentOfRedundancyDepartment Like they aren't overpowered already]].


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* TimedPowerUp: In any deathmatch map four different power-ups in the form of transparent HEV-suit appear randomly. Picking them up grants the player additional boosts for a short period of time. If the player is killed before the time runs out, the power-up is dropped with the remaining timer waiting to be get by another player.
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* ShotgunsAreJustBetter: ...when they're capable of rapid-fire, hurling explosive buckshot or explosive slugs. They're also easier to use and less likely to [[HoistByHisOwnPetard kill the user themself]], unlike the bigger guns.
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* ThereIsNoKIllLikeOverkill: Basically the entire philosophy behind this mod is to have all weapons ''ludicrously'' overpowered.

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* ThereIsNoKIllLikeOverkill: ThereIsNoKillLikeOverkill: Basically the entire philosophy behind this mod is to have all weapons ''ludicrously'' overpowered.
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%% Gravity Deflector

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** The Gluon Gun's "ball" setting turns it into an {{Expy}} of the original ''ViedoGame/{{Doom}}'' BFG9k, spewing massive explosive plasma ball fith primary, or even more HyperdestructiveBouncingBall with the secondary fire. [[HoistByHisOwnPetard Exercising caution is necessary with this one.]]

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** The Gluon Gun's "ball" setting turns it into an {{Expy}} of the original ''ViedoGame/{{Doom}}'' BFG9k, ''VideoGame/{{Doom}}'' [=BFG9k=], spewing massive explosive plasma ball fith primary, or even more HyperdestructiveBouncingBall with the secondary fire. [[HoistByHisOwnPetard Exercising caution is necessary with this one.]]]]
* GameBreakingBug: Dead bodies in multiplayer are now tangible like in singleplayer, letting you commence LudicrousGibs. However if you kill somebody up close, you may end up stuck inside the corpse and unable to move.Fortunately a few crowbar whacks can remedy this. Unless some other player "liberates" you the deadlier way.



* IShallTauntYou: When killing somebody in multiplayer, your character now spews some snarky voice lines from the original game to add insult to injury.
-->'''Scientist:''' ''"I believe, something smells quite foul here."''



* MoreDakka: The handgun's SecondaryFire's rate is now comparable to generic submachinegun while the mp5's primary fire competes with a gattling gun. The hivehand got modified into an automatic mini-rocket launcher.

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* MoreDakka: The handgun's SecondaryFire's rate is now comparable to generic submachinegun while the mp5's primary fire competes with a gattling gun. The hivehand got modified into an [[MacrossMissileMassacre automatic mini-rocket launcher.launcher]].
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* {{BFG}}: This mod turns nearly all weapons into total overkills.
** The Gluon Gun's "ball" setting turns it into an {{Expy}} of the original ''ViedoGame/{{Doom}}'' BFG9k, spewing massive explosive plasma ball fith primary, or even more HyperdestructiveBouncingBall with the secondary fire. [[HoistByHisOwnPetard Exercising caution is necessary with this one.]]
* HoistByHisOwnPetard: You can meet your demise this way when using any explosive, as those are now ludicrously powerful, as well as some of the other {{BFG}}s with area-of-effect damage.
** Creating the [[UnrealisticBlackHole sucking vortex]] using Tau Cannon is almost guaranteed to end up in this, as most multiplayer maps are too cramped to let you put some distance between you and the vortex.
* LudicrousGibs: Courtesy of all weapons being ridiculously overpowered, meat chunks are flying left and right. Unlike the original game, in multiplayer even corpses are tangible and once an explosive goes off in their vincinity, this trope ensues.


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* RecursiveAmmo: Many explosives are capable of working in cluster mode, which spreads about 6 bomblets around. The effect is downright devastating.
* ThereIsNoKIllLikeOverkill: Basically the entire philosophy behind this mod is to have all weapons ''ludicrously'' overpowered.
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* MacrossMissileMassacre: The Devastator (one of the two modified Hivehand's settings) either fires small rockets in fast succession or bursts of four player-seeking missiles. Have enough players use this weapon and it turns into a straight embodiment of this trope.


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* UnrealisticBlackHole: If it's allowed in the game setting, the Tau Cannon lets you create a vortex, which pulls everyone towards it and insta-kills them. [[HoistByHisOwnPetard Including you.]]
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* PlayerGuidedMissile: One of the settings for the RPG is dubbed ''TV-guided Nuke'' and it enables you to fly the missile using on-head camera.
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MoreDakka: The handgun's SecondaryFire's rate is now comparable to generic submachinegun while the mp5's primary fire competes with a gattling gun. The hivehand got modified into an automatic mini-rocket launcher.
NukeEm: One setting of the rpg is a nuclear missile which eats up the entire ammo supply and [[PlayerGuidedMissile can be guided using onhead camera]], just like the [[VideoGame/UnrealTournament UT]] Redeemer. The satchel also has a stetting which turns it into a nuke.

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* MoreDakka: The handgun's SecondaryFire's rate is now comparable to generic submachinegun while the mp5's primary fire competes with a gattling gun. The hivehand got modified into an automatic mini-rocket launcher.
* NukeEm: One setting of the rpg is a nuclear missile which eats up the entire ammo supply and [[PlayerGuidedMissile can be guided using onhead camera]], just like the [[VideoGame/UnrealTournament UT]] Redeemer. The satchel also has a stetting which turns it into a nuke.
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Surprise is a ''VideoGame/HalfLife1'' mod.

It doesn't fature any new story or campaign. Instead it modifies many gameplay mechanic, particularly boosting and expanding the capabilities of all weapons.
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!!Examples:
MoreDakka: The handgun's SecondaryFire's rate is now comparable to generic submachinegun while the mp5's primary fire competes with a gattling gun. The hivehand got modified into an automatic mini-rocket launcher.
NukeEm: One setting of the rpg is a nuclear missile which eats up the entire ammo supply and [[PlayerGuidedMissile can be guided using onhead camera]], just like the [[VideoGame/UnrealTournament UT]] Redeemer. The satchel also has a stetting which turns it into a nuke.
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