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Bonus Boss is a disambiguation


May be a part of ATasteOfPower or a StoryBreakerPower. Can also be essential to beat the BonusBoss on the HarderThanHard bonus difficulty. {{Crutch Character}}s are often (temporarily) Purposely Overpowered. Compare with InfinityPlusOneSword and EleventhHourSuperpower. {{Bragging Rights Reward}}s often turn out this way. It's also common to find these in a NewGamePlus.

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May be a part of ATasteOfPower or a StoryBreakerPower. Can also be essential to beat the BonusBoss {{Superboss}} on the HarderThanHard bonus difficulty. {{Crutch Character}}s are often (temporarily) Purposely Overpowered. Compare with InfinityPlusOneSword and EleventhHourSuperpower. {{Bragging Rights Reward}}s often turn out this way. It's also common to find these in a NewGamePlus.



** ''Videogame/FinalFantasyXII'' has plenty of these. Zodiac Spear is the strongest weapon in the game, and can be obtained relatively easily and quite fast [[GuideDangIt if you did not open four specific, unmarked chests]]. The latter is not true for UpdatedRerelease, where the weapon must be found in the bowels of hardest dungeon in a chest that appears 1% of the time. Tournesol is slightly weaker double-handed sword that makes up for it with other bonuses, but that one requires a grinding [[RareRandomDrop Rare Random Drops]] to create the ingredients for the weapon. Wyrmhero Blade has the best overall bonuses and does not need a license to be used, but requires you to kill two [[BonusBoss Bonus Bosses]] that appear [[BraggingRightsReward at the end of game-spanning sidequest]] and completing a lengthy minigame to get it, though in UpdatedRerelease you can steal it (or multiple copies) in Trial Mode and actually put it to good use in the game itself.

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** ''Videogame/FinalFantasyXII'' has plenty of these. Zodiac Spear is the strongest weapon in the game, and can be obtained relatively easily and quite fast [[GuideDangIt if you did not open four specific, unmarked chests]]. The latter is not true for UpdatedRerelease, where the weapon must be found in the bowels of hardest dungeon in a chest that appears 1% of the time. Tournesol is slightly weaker double-handed sword that makes up for it with other bonuses, but that one requires a grinding [[RareRandomDrop Rare Random Drops]] to create the ingredients for the weapon. Wyrmhero Blade has the best overall bonuses and does not need a license to be used, but requires you to kill two [[BonusBoss Bonus Bosses]] bosses that appear [[BraggingRightsReward at the end of game-spanning sidequest]] and completing a lengthy minigame to get it, though in UpdatedRerelease you can steal it (or multiple copies) in Trial Mode and actually put it to good use in the game itself.
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* The final boss characters in ''VideoGame/AdvanceWars 2'' and ''Days of Ruin'', Sturm and Caulder/Stolos, are very challenging (The latter is in fact outright BANNED from Wi-Fi play, while peopled agree to use the former only in 2 vs 1 matches.) Sturm in the first game and Von Bolt from ''Dual Strike'', meanwhile, are not.
** It is actually a case of TheComputerIsACheatingBastard with Sturm in the first game. The Sturm you face as the final boss has 30% higher attack but 20% lower defense and a movement cost of 1 on any terrain. The Sturm you unlock, however, has 20% ''lower'' attack and 20% higher defense, making him a lot less powerful, which is a nasty kick to the balls for players who go through hell warmed over to unlock him ''thinking they are getting a wickedly powerful character to play with.'' That said, he's still considered to be very good, since he still has the movement-cost removal, making his units very fast and hard to take down (especially given the mechanics of defense boosts).
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->The Avatar gets all the advantages of every other class and none of the downsides. Powerful stats, all weapons and armor available more or less immediately, full spellcasting power, the works. Get used to it, you've earned it (well, '''I've''' earned it), now you're the Avatar and you're awesome.
-->--'''{{Lets Play}}er Nakar''', on ''VideoGame/UltimaV'' [[https://lparchive.org/Ultima-4-5-and-6/Update%2020/]]

Whoa! Check it out! That InfinityPlusOneSword is a true GameBreaker! Did the creators notice this?

Yes. It's Purposely Overpowered.

May be a part of ATasteOfPower or a StoryBreakerPower. Can also be essential to beat the BonusBoss on the HarderThanHard bonus difficulty. {{Crutch Character}}s are often (temporarily) Purposely Overpowered. Compare with InfinityPlusOneSword and EleventhHourSuperpower. {{Bragging Rights Reward}}s often turn out this way. It's also common to find these in a NewGamePlus.

Often these types of characters/weapons are banned from tournaments or other areas where they may prove unfair. If they are allowed, or there is a great number of such characters, then they may be included in their [[CharacterTiers own tier]] all to themselves. If tourney rules are flexible, then there may even be alternate rules allowing for tournaments [[TakesOneToKillOne consisting only of]] said "overpowered" characters. See also MasterOfAll, for a character who is good at everything.

Contrast with JokeCharacter and JokeItem, which are purposely underpowered.

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* The legendary set items from ''VideoGame/DiabloII'' and ''VideoGame/DiabloIII''. With how rarely legendary items drop anyways, the chances that you'll find every piece of a set are quite low. If you do manage to find them all, they provide an extreme power boost. The second game gives individual pieces of the set more bonuses depending on how many you have, and the third game grants new powers and radically changes abilities, generally turning one attack/ability into a GameBreaker, with the more pieces of a set that you find.
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* The RYNO (Rip Ya a New One) weapon series of ''Franchise/RatchetAndClank'' fame. It is extremely powerful? [[InfinityPlusOneSword Hell yeah!]] But they're far from conveniently cheap - and in the ''Future'' series, [[SideQuest you have to find the actual blueprints first]]. [[NamesToRunAwayFromReallyFast Omega RYNO 4-Ever]] even comes with a warning label stating that usage might [[VictoryIsBoring make the game no longer fun]].
-->''The RYNO 4-Ever had been declared a myth by the Galactic Society of Implausible Weapon Designs. Rumors had persisted on the Holo-Web that this upgrade to the R.Y.N.O IV was theoretically possible, but the subject was so controversial that merely mentioning it made a person become grounded for six months in an intergalactic penitentiary. If you heard any information about the RYNO 4-Ever, let alone encounter the actual weapon itself, you were advised to cover your eyes and ears and loudly hum show tunes of your choice. This weapon, should it even exist, was far too dangerous, illegal and downright gameplay destabilizing to ever be used. Ever. We mean it.''
** The RYNO V revels in the fact that it's basically MoreDakka, BeamSpam, and MacrossMissileMassacre all rolled into one and garnished with a light dusting of pure crack by playing ''[[https://www.youtube.com/watch?v=VbxgYlcNxE8&t=836s the finale of the 1812 Overture]]'' while you are firing it. [[https://www.youtube.com/watch?v=NG_b1eDB6T8&t=62s It's exactly as awesome as it sounds.]]
** Occasionally, there are weapons that are just as strong but don't belong to R.Y.N.O. line. In ''VideoGame/RatchetAndClankGoingCommando'' you can get the Zodiac, which is a SmartBomb that one-shots an entire screen of non-boss enemies, but it takes a moment to charge, holds only 4 shots, and 1 shot costs 10,000 bolts, though that hardly matters if you can buy the weapon, plus its ammo can be found in crates. In ''VideoGame/RatchetDeadlocked'' you have the Harbinger, a KillSat that is far stronger than anything in the game, but can hold at the start only 4 shots and its ammo must be bought.
* The final boss characters in ''VideoGame/AdvanceWars 2'' and ''Days of Ruin'', Sturm and Caulder/Stolos, are very challenging (The latter is in fact outright BANNED from Wi-Fi play, while peopled agree to use the former only in 2 vs 1 matches.) Sturm in the first game and Von Bolt from ''Dual Strike'', meanwhile, are not.
** It is actually a case of TheComputerIsACheatingBastard with Sturm in the first game. The Sturm you face as the final boss has 30% higher attack but 20% lower defense and a movement cost of 1 on any terrain. The Sturm you unlock, however, has 20% ''lower'' attack and 20% higher defense, making him a lot less powerful, which is a nasty kick to the balls for players who go through hell warmed over to unlock him ''thinking they are getting a wickedly powerful character to play with.'' That said, he's still considered to be very good, since he still has the movement-cost removal, making his units very fast and hard to take down (especially given the mechanics of defense boosts).
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* A few GuestStarPartyMember characters in various ''Franchise/FinalFantasy'' games. The others, [[OverratedAndUnderleveled not so much]].
** Leo in ''VideoGame/FinalFantasyVI'', the one time you get to use him.
** ''VideoGame/FinalFantasyVII'':
*** Sephiroth is deadly when he's in Cloud's party in a flashback. This is meant to show that Cloud is scared of him and doesn't truly expect to ever be able to beat him. Not to mention that Sephiroth is literally invincible for every battle.
*** Aerith is noticeably more powerful than any other party member, especially early in the game. She's the best mage by far, at a part in the game where magic is the best way to do damage, she's the best healer as well, you can find a staff that gives her seven Materia slots to jack up her stats even further and enable even more versatility, and you can obtain her fourth Limit Break (which heals the whole party, restores their MP, and makes them temporarily invincible) long before anyone else's. The developers have implied that this was done on purpose: what better way to [[PlotlineDeath make you miss a character when they're gone?]]
** Beatrix from ''VideoGame/FinalFantasyIX'' also counts. Sort of a Nerf from when she was an [[HopelessBossFight unbeatable boss]], though.
** Seymour from ''VideoGame/FinalFantasyX'', when he briefly joins your party for a boss battle. Though he's not as overpowering as most of the other examples on this page.
** Larsa from ''VideoGame/FinalFantasyXII'' comes equipped with limitless options, a good attack, and even subverts the 3-man limit rule for parties in the game. You meet him in Lhusu Mines, where he makes the entire operation a near cakewalk for as long as he's with the party. You even get him a second time (this time equipped with hi-potions) and the strategy guide even straight up suggests going off and tackling some of the trickier hunts before Larsa is scheduled to leave your company. Unfortunately, the Zodiac Edition nerfed him a bit by removing his infinite hi-potions.
* Same goes for some ''Franchise/FinalFantasy'' weapons:
** The ultimate weapon in ''VideoGame/FinalFantasyVIII'' for Squall, Lionheart, gives him an ability to perform the LimitBreak of the same name, which is a murder on anything but a DamageSpongeBoss. And with a bit of [[GuideDangIt know-how]], you can get it before the Disc 1 ends. Selphie's Strange Vision, on the other hand, is the only weapon besides Squall's that comes with perfect accuracy of 255, making dealing with those pesky cactuars easier.
** The fully upgraded Celestial Weapons in ''VideoGame/FinalFantasyX''. Each comes with 4 extremely rare and valuable abilities: Triple Overdrive (charges overdrive three times as fast), Break Damage Limit (allows to surpass a Damage {{Cap}} of 9,999, up to 99,999) and two other abilities that vary between the weapons (for example, the casters get One MP cost, ie. each spell costs 1 MP, be it Fire or Ultima). However, while you could make your own weapons with same abilities after a ton of ItemFarming, these weapons have two properties that make them superior to anything you can craft: their direct attacks [[ArmorPiercingAttack ignore enemy's defense]], and their damage scales up based on hidden parameters (for example if Auron is beaten with an inch of his life, him striking with Masamune, his celestial weapon, would deal twice as much damage). Of course, you cannot get them until you [[spoiler:kill Yunalesca]], and even then ''each'' of them is subject to GuideDangIt, requires a lot of time and many of them need ThatOneSidequest to be completed.
** ''Videogame/FinalFantasyXII'' has plenty of these. Zodiac Spear is the strongest weapon in the game, and can be obtained relatively easily and quite fast [[GuideDangIt if you did not open four specific, unmarked chests]]. The latter is not true for UpdatedRerelease, where the weapon must be found in the bowels of hardest dungeon in a chest that appears 1% of the time. Tournesol is slightly weaker double-handed sword that makes up for it with other bonuses, but that one requires a grinding [[RareRandomDrop Rare Random Drops]] to create the ingredients for the weapon. Wyrmhero Blade has the best overall bonuses and does not need a license to be used, but requires you to kill two [[BonusBoss Bonus Bosses]] that appear [[BraggingRightsReward at the end of game-spanning sidequest]] and completing a lengthy minigame to get it, though in UpdatedRerelease you can steal it (or multiple copies) in Trial Mode and actually put it to good use in the game itself.
* Once you get the Mascot Dressphere in ''VideoGame/FinalFantasyX2'', you'll never need to use a different one again. [[GuideDangIt Good luck getting it, though]].
** There's also the Special Dresspheres. One could play the game and avoid every single enemy encounter and still have an easy time of the bosses just by using them.
* ''VideoGame/FinalFantasyXV'' has the Ring of the Lucii, which you earn near the end of the game, but can bring with you into a NewGamePlus. It can kill many enemies and bosses fairly quickly (even the Marlboro, who is oft regarded as ThatOneBoss), and can even [[OneHitKill one-shot]] the Adamantoise, a ''Level 99 SuperBoss'' that takes many players ''hours'' to slay when fighting normally.

* ''Franchise/{{Pokemon}}'''s version mascots and event-only Pokémon tend to be designed this way and are consequentially forbidden to use in the Battle Institutes. Whether they actually succeed at this varies, though.
** Starting with the 5th generation, the third version legendary has been introduced with a weakened form (600 base Stat total compared to 680 for the others) that's good, but not really better than the best regular mons. Still banned, though.
** Mythicals (event-only Pokémon) almost always have a BST of 600, but usually have some gimmick intended to put them ahead of the curve.
** The event-exclusive Arceus is worth a mention, as it is fearsome, even when compared to other terrific Pokémon -- one of the only mons that can reasonably expect to come even close to matching it is Mewtwo. (Especially if Mewtwo has [[SuperMode Mega Evolved]].) It not only has [[LightningBruiser 120 in every base stat]], but can use Plate items to change its type to anything it wants. On top of the normal reason, the reason for Arceus' sheer power is because it is heavily implied to be the creator-deity of the Pokémon universe -- its signature move is even called Judgment.
** Mega Rayquaza, introduced in ''Omega Ruby''/''Alpha Sapphire'' deserves a special mention for its unusual effectiveness ''even in relation to'' other OlympusMons, including Arceus. It has a '''780''' base stat total[[labelnote:*]]shared only by the two Mega Mewtwos[[/labelnote]] with sky-high Attack and Special Attack, respectable defenses, the second best Speed of all Dragon-types, an ability that shuts down weather and removes all Flying-type weaknesses, ''and'' a 120BP Flying-type STAB attack with perfect accuracy (though this does lower its defenses). Oh, and this all comes without a Mega Stone, so it's able to hold any item. It wouldn't be hyperbolic to suggest that Mega Rayquaza is ''the'' most powerful Pokémon in the history of the series. In fact, Mega Rayquaza is so insanely overpowered that in the Website/{{Smogon}} competitive scene it was too strong even for the prestigious Ubers tier and they were forced to make a tier ''above that to accommodate Mega Rayquaza''. Fittingly, Rayquaza plays up the PhysicalGod aspect even heavier than Arceus, in that the populace of Hoenn literally worship it -- [[GodsNeedPrayerBadly the player character actually prays to Rayquaza to Mega Evolve it]].
** Taken to a level of downright absurdity with [[OneWingedAngel Eternamax]] [[EldritchAbomination Eternatus]]. Thought Mega Rayquaza's 780 BST was absurd? Eternamax Eternatus has an absurd '''''1125''''' BST. The catch is that, for the first time in the series, its the only form of a Pokémon that is completely unplayable, possibly because of this reason alone.
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* The final boss characters in ''VideoGame/AdvanceWars 2'' and ''Days of Ruin'', Sturm and Caulder/Stolos, are very challenging (The latter is in fact outright BANNED from Wi-Fi play, while peopled agree to use the former only in 2 vs 1 matches.) Sturm in the first game and Von Bolt from ''Dual Strike'', meanwhile, are not.
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