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[[folder:Tyrants]]


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!!T-00 / Mr. X Old
One of the main antagonists of ''Resident Evil 2'', the T-00 (more commonly known as Mr. X) is a T-103 that along with five others, was sent into Raccoon City as part of Umbrella's attempts to cover up the disaster. However, unlike his brethren, who were tasked with combating the US [=SpecOps=], Mr. X was sent to succeed where HUNK had seemingly failed and recover the G-Virus, as well as silence any witnesses he found, especially any police officers.
\\\
'''Disclaimer:''' Since his inception, T-00 has been given a variety of nicknames in official media, though none are canon. One of the nicknames used in the licensed material is "Mr. X", a name never used in Resident Evil 2 itself. It is possible this name was the result of a mistake on Capcom USA's part, as on multiple occasions it gave out early concept art of T-00 to licensees, which included one known as "Tyrant X" in Japan. In ''Resident Evil: Resistance'', a non-canonical Capcom-produced multiplayer game, Daniel Fabron jokingly refers to T-00 as "Mr. X", cementing the nickname as AscendedFanon.

!!T-00 / Mr. X New
One of the main antagonists of ''Resident Evil 2'', the T-00 (more commonly known by fans as Mr. X) is a T-103 that, along with five others, was sent into Raccoon City as part of Umbrella's attempts to cover up the disaster. However, unlike his brethren, who were tasked with combating the US [=SpecOps=], Mr. X was sent to succeed where HUNK had seemingly failed and recover the G-Virus, as well as silence any witnesses he found, especially any police officers.



* LightningBruiser: The reason for their infamy. They can almost always run faster than the player can, bounce around behind and beside the player to avoid shots and attack from different angles, latch onto the player and pin them while doing a great deal of damage, and can sometimes take even more damage than the Zombies (up to two shotgun blasts, not to mention nigh impossible to hit with the grenade launcher) and only a little less than the Hunters. '''[[red:Misuse. Trope is a comparative and canines don't outclass other, similar enemies.]]'''



* LightningBruiser: Despite their size, they're even faster than the Hunter Alpha in reflexes! '''[[red:Misuse. Trope is a comparative and they fail to completely outclass the Alphas.]]'''



* AwesomeButImpractical: [[blue:Zigzagged, but ultimately subverted]]. Tyrants are extremely difficult to create, as only one in about ten million people has the genetic compatibility with the t-Virus to become Tyrants upon infection. However, they are extremely powerful creatures, and once Umbrella develops cloning technology, they really become viable B.O.W.s. Even then, Tyrants are only implacable against infantry and are just as vulnerable as anything else made of meat to tanks and other big guns. As a final note, even the most successful model, the T-103, is prone to freaking out and attacking everybody on sight if it’s damaged too much and at least one of them has gone rogue or attempted to on its own. For all their faults, however, they have seen widespread use on the battlefield from both terror groups and government militaries long after Umbrella's downfall. '''[[red:Trim word cruft.]]'''

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* AwesomeButImpractical: [[blue:Zigzagged, Zigzagged, but ultimately subverted]].subverted. Tyrants are extremely difficult to create, as only one in about ten million people has the genetic compatibility with the t-Virus to become Tyrants upon infection. However, they are extremely powerful creatures, and once Umbrella develops cloning technology, they really become viable B.O.W.s. Even then, Tyrants are only implacable against infantry and are just as vulnerable as anything else made of meat to tanks and other big guns. As a final note, even the most successful model, the T-103, is prone to freaking out and attacking everybody on sight if it’s it's damaged too much and at least one of them has gone rogue or attempted to on its own. For all their faults, however, they have seen widespread use on the battlefield from both terror groups and government militaries long after Umbrella's downfall. '''[[red:Trim word cruft.'''[[red:Cut per [[https://tvtropes.org/pmwiki/posts.php?discussion=13543987200A54420100&page=915#22857 ITAE Thread]].]]'''



* HarmfulToMinors: [[blue:While the Tyrants produced from genetically compatible humans are not this,]] The mass-produced Tyrants are cultivated from the [[blue:most brutal]] torture and murder of children [[blue:imaginable. This makes them literal walking embodiments of terror, befitting their purpose and title]]. '''[[red:Trim word cruft (blue). Delete quote for not showing example.]]'''

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* HarmfulToMinors: [[blue:While the Tyrants produced from genetically compatible humans are not this,]] The mass-produced Tyrants are cultivated from the [[blue:most brutal]] torture and murder of children [[blue:imaginable. This makes them literal walking embodiments of terror, befitting their purpose and title]]. '''[[red:Trim word cruft (blue). Delete quote for not showing example.being non-illustrative.]]'''



* AwesomeButImpractical: Zigzagged, but ultimately subverted. Tyrants are extremely difficult to create, as only one in about ten million people has the genetic compatibility with the t-Virus to become Tyrants upon infection. However, they are extremely powerful creatures, and once Umbrella develops cloning technology, they really become viable B.O.W.s. Even then, Tyrants are only implacable against infantry and are just as vulnerable as anything else made of meat to tanks and other big guns. As a final note, even the most successful model, the T-103, is prone to freaking out and attacking everybody on sight if it's damaged too much and at least one of them has gone rogue or attempted to on its own. For all their faults, however, they have seen widespread use on the battlefield from both terror groups and government militaries long after Umbrella's downfall. '''[[red:Cut per [[https://tvtropes.org/pmwiki/posts.php?discussion=13543987200A54420100&page=915#22857 ITAE Thread]].]]'''

!!T-103 Folder


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* AwesomeButImpractical: Zigzagged, but ultimately subverted. Tyrants are extremely difficult to create, as only one in about ten million people has the genetic compatibility with the t-Virus to become Tyrants upon infection. However, they are extremely powerful creatures, and once Umbrella develops cloning technology, they really become viable B.O.W.s. Even then, Tyrants are only implacable against infantry and are just as vulnerable as anything else made of meat to tanks and other big guns. As a final note, even the most successful model, the T-103, is prone to freaking out and attacking everybody on sight if it's damaged too much and at least one of them has gone rogue or attempted to on its own. For all their faults, however, they have seen widespread use on the battlefield from both terror groups and government militaries long after Umbrella's downfall. '''[[red:Cut per [[https://tvtropes.org/pmwiki/posts.php?discussion=13543987200A54420100&page=915#22857 ITAE Thread]].]]'''

!!T-103 Folder






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\n* AttackItsWeakPoint: PlayedStraight. Attacking its exposed heart or spine deals massive damage to the creature. '''[[red:Not a characterization trope.]]'''
* BodyHorror: T-001 is inarguably the most conventionally ''scary'' looking Tyrant of them all, looking more like an oversized zombie than an uncanny human. It permanently twitches, has a skull-like face with lip- and cheek-less jaws, a twisted claw for a hand, lesions all over its skin, a huge, exposed heart beating on the outside of its chest, and its spine is exposed through its back. [[blue:Although fans had long speculated that the heart had been forced out of the chest by the mutation process, it was eventually stated by]] WordOfGod [[stated]] that the heart was actually an external graft; it actually has ''three'' hearts to cope with the demands of its body. '''[[red:Trim word cruft (blue).]]'''

* FlawedPrototype: It is the first model of Tyrant developed and suffers several design flaws not seen in later models. [[blue:While it has many of the benefits, such as increased musculature, a claw-like arm, and the ability to regenerate severe battle damage, it also has more exposed weak points.]] Its grafted heart is more exposed to gunfire, and a flaw in its nervous system has left its spine exposed (creating an additional weakness) and causes it to twitch erratically. Also, unlike most other Tyrants in the series, you ultimately defeat it simply by shooting it a lot instead of having to resort to some form of special super weapon. [[blue:At the least, ''Umbrella Chronicles'' reveals it did recover after your last fight with it, in typical Tyrant fashion, and you simply didn't encounter it afterward as Wesker was the one to end it for good.]] '''[[red:Trim natter (blue).]]'''
* FlippingTheBird: Its middle finger on its right arm has mutated into the largest claw it has, making it appear to be constantly flipping you off. '''[[red:Shoehorn.]]'''
* MightyGlacier: It's slow and lumbering, but it's incredibly tough and hard-hitting regardless. [[blue:However, it is nowhere near as tough as any of its successors.]] '''[[red:Trim natter (blue).]]'''
* WorfHadTheFlu: After being beaten by Rebecca one-on-one, it feebly makes a return later to fight her and Billy again, whereupon it is taken down again. During Wesker's leave of the Training Facility, it makes yet another appearance to fight him; this time, Wesker kills it for good. '''[[red:Misuse. No mention of illness or other handicap.]]'''
* YouHaveOutlivedYourUsefulness: Wesker states similar when the Proto-Tyrant attacks him, amusingly stating "What do we have here? You were supposed to be disposed of." '''[[red:Not a characterization trope.]]'''





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\n* AttackItsWeakPoint: Averted. That exposed heart offers no particular vulnerability in-game. '''[[red:Not a characterization trope. Also, not a notable aversion.]]'''
* BlownAcrossTheRoom: When it makes a charging claw-swipe attack in its second phase, if it hits, you will be ''thrown'' across the arena, taking massive damage in the process. '''[[red:Not a characterization trope.]]'''
* FinalBoss: Of the first game and its remake. '''[[red:Not a characterization trope.]]'''
* NoSell: In [=REmake=], there's a chance it will actually ''deflect'' a rocket with a swipe of its claw. '''[[red:Not a characterization trope.]]'''




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* LightningBruiser: He drops all pretenses and charges at you head-on once his PowerLimiter is disabled. '''[[red:Fix indentation and comment out as ZCE.]]'''
** This is his role in ''Resistance'' (at least until Nemesis was added) oddly enough. He can chase down players with Stalker activated, throws out flurries of fast but low damage punches, and even has an (incredibly awkward looking) bull rush attack.
* OneDimensionalThinking: The remake actually inverts this. Mr. X is actually a very systematic chaser, and if he loses sight of you he'll begin to slowly search every room within the immediate vicinity so hiding in a nearby room is a poor option, unless it's one of the two save rooms or the S.T.A.R.S. office. The only way to successfully lose him for breathing space is to run as far away from him as possible, preferably to the other side of the police station, or hide in one of the safe rooms until he moves on, though this option only buys you a head start at best. '''[[red:Misuse. Trope is about character not dodging danger by moving to the side.]]'''
* AdaptationalUgliness: While he was never pretty, to begin with in the original, his face in the remake now resembles melted wax, with an utterly, ''inhumanly'' blank expression and DeathGlare to provide more FacialHorror. '''[[red:Misuse. Trope is about conventionally attractive characters being ugly in adaptation.]]'''

* AlwaysABiggerFish: In the remake, Mr. X has Claire and Sherry trapped in an elevator and about to move in for the kill. Cue William Birkin/G appearing and running him through with his clawed arm from behind before nearly bisecting him, killing him with one strike. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
* BarrierBustingBlow: Pulls this in the remake to give Ben Bertolucci a FacePalmOfDoom from ''behind'' a concrete wall. [[blue:This is actually a variant of the trope; rather than charging through completely,]] Mr. X simply punches one arm through the wall, grabs his victim by the head, and then crushes it to a pulp. '''[[red:Trim word cruft (blue).]]'''
* BerserkButton: He starts to move faster and attacks much more aggressively when the player shoots at him. '''[[red:Misuse. Not a minor trigger.]]'''
* CallForward: Alongside his significant durability upgrade, his design in the remake takes a few more touches from Nemesis, such as wearing buckles on his right arm, and his coat's buttons being roughly where Nemesis's coat connects on the pectoral area. [[red:His Super Tyrant form, with only his coat burned away, one normal arm, and one heavily weaponized one, also is reminiscent of Nemesis's coatless form in ''3'' and Jack Krauser's boss battle in ''4'']]. '''[[red:Delete Misuse (red).]]'''
* DiscOneFinalBoss: For Claire's story in the 2019 remake. He gets gruesomely impaled by G while going after both Claire and Sherry, after which point he stops appearing altogether. Given that he doesn't crash the party after Claire collects the Level 3 ID chip from the Plant 43 chamber, unlike when playing as Leon, it's quite evident that the run-in with Birkin was the last we see of him. '''[[green:Keep]]'''
** However, there is also evidence to suggest that there is only one Tyrant, albeit presented rather poorly due to the [[AlternateTimeline way the remake handles the story paths]]. The biggest proponent to this theory is Mr. X's presence or absence after Leon or Claire successfully retrieves the ID chip from the Plant 43 chamber. As his death was never definitively confirmed during Leon's route up until the boss fight, it would make sense if he were to return to stalk Ada in the sewers and subsequently ambush Leon in the labs. He never does during Claire's story, and will stop appearing after being killed by G. '''[[red:Speculative troping.]]'''
* FacePalmOfDoom: He gains this additional attack in the remake, which is a OneHitKill unless defensive items are used. '''[[red:Not a characterization trope.]]'''
* FinishingMove: Used as an AntiFrustrationFeature. He throws out his punches pretty fast in the original game, so if gunning him down isn’t an option it’s relatively difficult to get by him without taking damage. To compensate, if the player is in Caution or Danger he’ll exclusively use a huge overhead swing that takes about a year to charge up, ensuring that the player has ample time to escape. He has the same move [[https://youtu.be/gTzYZPL0mC8?t=339 in the remake as well]], only not as an execution, but as an added finisher to his haymaker punches. '''[[red:Not a characterization trope.]]'''
* HalfTheManHeUsedToBe: ''Almost'', anyhow, courtesy of G-Birkin, who slashes off out most of his torso midway through Claire's campaign. Played straighter at the end of Leon's campaign, who blows the top half of him up using the rocket launcher, leaving behind only his lower body. '''[[red:Not a characterization trope.]]'''
* HellIsThatNoise: The thumping sound of Mr. X's boots in the remake alone is enough to put players on edge. Worse still, it can be heard from rooms away and always seems to get closer with every passing second. Which it will, eventually. '''[[red:Not a characterization trope.]]'''
* HoldTheLine: His Super Tyrant form is a timed boss fight in the remake. Shooting him will slightly reduce the time it takes for Ada to drop you the rocket launcher, but it'll happen within three minutes even if you never hurt him. Can be inverted into a TimeLimitBoss if you somehow managed to get to the boss arena with less than three minutes on the self-destruct timer. '''[[red:Not a characterization trope.]]'''
* ImpaledWithExtremePrejudice: His Super Tyrant form will finish the player character by running them through his claws. '''[[red:Not a characterization trope.]]'''
* ImpossibleItemDrop: ''Resident Evil 2'' has Mr. X drop ammo on his person should you defeat him in an encounter. It is never explained why the mutant that doesn't carry a gun still carries bullets. He doesn't drop anything in the remake when downed. '''[[red:Not a characterization trope.]]'''




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* LightningBruiser: Don't let its bulk fool you, this is the fastest and strongest Tyrant of them all. '''[[red:Comment out as PCE.]]'''
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\n* AwesomeButImpractical: Zigzagged, but ultimately subverted. Tyrants are extremely difficult to create, as only one in about ten million people has the genetic compatibility with the t-Virus to become Tyrants upon infection. However, they are extremely powerful creatures, and once Umbrella develops cloning technology, they really become viable B.O.W.s. Even then, Tyrants are only implacable against infantry and are just as vulnerable as anything else made of meat to tanks and other big guns. As a final note, even the most successful model, the T-103, is prone to freaking out and attacking everybody on sight if it's damaged too much and at least one of them has gone rogue or attempted to on its own. For all their faults, however, they have seen widespread use on the battlefield from both terror groups and government militaries long after Umbrella's downfall. '''[[red:Cut per [[https://tvtropes.org/pmwiki/posts.php?discussion=13543987200A54420100&page=915#22857 ITAE Thread]].]]'''

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* MadeOfIron: Despite being shambling corpses, zombies are remarkably tough, being able to tank waves of heavy firepower before going down. [[blue:Best illustrated in the opening cinematic of ''Resident Evil 3,'' where the zombies ultimately prevail over the U.B.C.S. and R.P.D.'s last stand. And]] If zombies do go down, they may return as even more resilient Crimson Heads. For all these reasons, Leon suggests that complete destruction of their heads is the most efficient way to take them down. '''[[red:Trim natter (blue).]]'''

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* MadeOfIron: Despite being shambling corpses, zombies are remarkably tough, being able to tank waves of heavy firepower before going down. [[blue:Best illustrated in the opening cinematic of ''Resident Evil 3,'' where the zombies ultimately prevail over the U.B.C.S. and R.P.D.'s last stand. And]] If zombies do go down, they may return as even more resilient Crimson Heads. For all these reasons, Leon suggests that complete destruction of their heads is the most efficient way to take them down. '''[[red:Trim natter word cruft (blue).]]'''



* PersonalSpaceInvader: Because their sole instinct is to feed, zombies attack only by grabbing onto their victims [[blue:(aka, your player character)]] and proceeding to chew on them until either they are pushed off or they kill their victim. '''[[red:Remove natter (blue).]]'''

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* PersonalSpaceInvader: Because their sole instinct is to feed, zombies attack only by grabbing onto their victims [[blue:(aka, your player character)]] and proceeding to chew on them until either they are pushed off or they kill their victim. '''[[red:Remove natter '''[[red:Trim word cruft (blue).]]'''



* EstablishingCharacterMoment: '''[[red:Trim natter (blue).]]'''

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* EstablishingCharacterMoment: '''[[red:Trim natter word cruft (blue).]]'''



* HumanoidAbomination: [[blue:These horrific, ugly things]] Lickers are the result of a zombie [[blue:being]] undergoing [[blue:a horrific]] metamorphosis that contorts and twists them into quadrupedal monstrosities that resemble their human selves only in their vague body structure but are otherwise [[blue:an utterly inhuman crime against nature]] monsters hostile to all life except other instances of itself. '''[[red:Fixing grammar and natter (blue).]]'''

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* HumanoidAbomination: [[blue:These horrific, ugly things]] Lickers are the result of a zombie [[blue:being]] undergoing [[blue:a horrific]] metamorphosis that contorts and twists them into quadrupedal monstrosities that resemble their human selves only in their vague body structure but are otherwise [[blue:an utterly inhuman crime against nature]] monsters hostile to all life except other instances of itself. '''[[red:Fixing grammar and natter word cruft (blue).]]'''



* Move Suspended to Outbreak Characters since it is only encountered once in that game.

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* Move Suspended to [[Characters/ResidentEvilOutbreak Outbreak Characters Characters]] since it is only encountered once in that game.



* BodyHorror: [[blue:It varies, but as zombified dogs, this is a given:]] most of [[blue:them]] dogs appear rotting with protruding bones, whitened eyes, etc. The Plagas-based dogs, Colmillos and Adjules, look relatively "normal" until provoked, at which point they mutate into much more monstrous forms. '''[[red:Trim natter (blue).]]'''
* FacialHorror: Zombie dogs tend to have part of their faces ripped off or mutilated, albeit with no effect on their durability. [[blue:The undisputed king of this is the]] Orthrus' [[blue:however, their]] now-skeletal face [[blue:having]] seemingly merged with a test tube forced into their skull during torturous T-Phobos-based experiments. '''[[red:Trim natter (blue).]]'''

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* BodyHorror: [[blue:It varies, but as zombified dogs, this is a given:]] most of [[blue:them]] dogs appear rotting with protruding bones, whitened eyes, etc. The Plagas-based dogs, Colmillos and Adjules, look relatively "normal" until provoked, at which point they mutate into much more monstrous forms. '''[[red:Trim natter word cruft (blue).]]'''
* FacialHorror: Zombie dogs tend to have part of their faces ripped off or mutilated, albeit with no effect on their durability. [[blue:The undisputed king of this is the]] Orthrus' [[blue:however, their]] now-skeletal face [[blue:having]] seemingly merged with a test tube forced into their skull during torturous T-Phobos-based experiments. '''[[red:Trim natter word cruft (blue).]]'''



* UndergroundMonkey: [[blue:Giant Spiders get this particularly hard.]] Apart from different names and varying sizes, giant spiders [[blue:they]] almost always function exactly the same. '''[[red:Trim natter (blue).]]'''

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* UndergroundMonkey: [[blue:Giant Spiders get this particularly hard.]] Apart from different names and varying sizes, giant spiders [[blue:they]] almost always function exactly the same. '''[[red:Trim natter word cruft (blue).]]'''



* EliteMooks: They are among the deadliest non-boss creatures you'll face in any game they appear in, [[blue:hitting the awful trifecta of]] being very fast, very tough ''and'' very aggressive. The ones in ''Dead Aim'' are even flat-out designated the "Hunter Elite" model. '''[[red:Trim natter (blue).]]'''

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* EliteMooks: They are among the deadliest non-boss creatures you'll face in any game they appear in, [[blue:hitting the awful trifecta of]] being very fast, very tough ''and'' very aggressive. The ones in ''Dead Aim'' are even flat-out designated the "Hunter Elite" model. '''[[red:Trim natter word cruft (blue).]]'''





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\n* AdaptationalBadass: In the original game, they didn't do much to distinguish themselves from the Alpha series. In 3's remake, however, they're tougher in every way. They're so badass, in fact, the lore describing them as disappointing doesn't make much sense anymore. '''[[red:Misuse. This is just an enemy becoming more difficult.]]'''
* AttackItsWeakPoint: In the [=RE3make=], sufficient damage to their head will cause their ''skull to burst'', revealing a pulsing crimson mass that is seemingly their ''brain''; naturally, they take a lot more damage if this is hit. With good aim and a little luck, Jill can easily down an [=RE3make=] Hunter Beta with as little as two shotgun blasts to the head. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil3Remake''.]]'''
* BlessedWithSuck: In the original game lore, the Beta model is said to be a failure. The cancerous growths on its hide make it even tougher than the Alpha model, but they also [[affect]] its head, resulting in diminished vision if not total blindness. [[blue:In the remake, they don't have said tumors, and the note describing them as failures is omitted.]] '''[red:Fixed gramma and trim natter.]]'''
* OffWithHisHead: The Hunter Beta is introduced in ''3'' by leaping in from offscreen to decapitate a zombie shuffling into the room when you enter the hospital as Carlos. However, certain versions of the game are censored to remove the zombie's head bouncing onto the floor. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil3Nemesis''.]]'''
* TheRightHandOfDoom: The Hunter Beta has a much larger, more developed left hand than its right. This trait is maintained, if toned down, in the 2020 remake. '''[[red:Looking at the photos, shoehorned trope.]]'''
* SuperSpeed: In the [[VideoGame/ResidentEvil3Remake 2020 remake]] of ''VideoGame/ResidentEvil3Nemesis'', Hunters Beta can "jink" backward, forwards, and to the side at incredible speed, making them very hard to get a bead on for accurate fire.[[blue:..which is extra painful because of their OneHitKill attack.]] '''[[red:Trim natter (blue).]]'''





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\n* AdaptationalEarlyAppearance: In the original game, the Hunter Gammas only appeared after the hospital sequence. In the remake, they appear in the sewers, before Jill boards the train. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil3Remake''.]]'''
* AdaptationalUgliness: In the original game, the Hunter Gammas looked like blue-skinned humanoid frogs. In the remake, they are far more repulsive, with pale, sickly-looking skin. '''[[red:Misuse. Trope is about conventionally attractive characters being made ugly in adaptations.]]'''
* AdvancingWallOfDoom: The Hunter Gammas serve this role; if Jill doesn't keep her distance from them, they will swallow her instantly. In the sewers, it's possible to encounter two Gammas from opposite sides, sandwiching the player if they're not careful. Another encounter is in NEST 2 when Nicholai opens two containers on either side of the walkway Jill is in, with one container containing a swarm of zombies and the other containing a Gamma.
* AttackItsWeakPoint: In [=RE3make=], their flailing tongues are also vulnerable targets, causing them to take extra damage when shot there.
* BlessedWithSuck: In the original game lore, the Gamma model (and the Beta model) is described as a failure because despite being amphibious, it needs to regularly submerge itself or die from dehydration, like a real frog. [[blue:In [=RE3make=], the Gamma model is still considered a failed design, but there's no such mention of the Beta model.]] '''[[red:Trim natter (blue).]]'''
* KillItWithFire: In the 2020 [=RE3make=], the Hunter Gamma's weakness to dehydration is taken to its logical conclusion by making them much more vulnerable to fire-based weaponry. Hand grenades and flame rounds for the grenade launcher are basically one-hit kills against them.
* MythologyGag: The NestedMouths of the Hunter Gamma in the [=RE3make=] bear more than a passing resemblance to the maw of the Grave Digger from the original ''3'', which ended up being cut during the development of the remake.
* NestedMouths: Overlapping with CombatTentacles; the Hunter Gamma from the [=RE3make=] possesses four massive prehensile tongues, all bristling with teeth, which extend from its gaping jaws when it wants to attack, in a manner similar to the "taunt" for Majini in ''VideoGame/ResidentEvil5''. If Jill or Carlos falls in reach of these tongues, they snare the victim and crush them so hard their spine breaks, allowing the Hunter Gamma to swallow them whole whilst they're still alive. '''[red:Misuse. Move to FlowerMouth.]]'''
* SwallowedWhole: The Gamma Hunters do this to their prey if they overpower them.




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* Move Glimmer to [[Characters/ResidentEvilGunSurvivor Dead Aim Characters]] since it is only encountered in that game.
* HollywoodAcid: Their primary means of attack is spewing acid from their mouth. '''[[red:Move to AcidAttack.]]'''





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\n* AttackItsWeakPoint: Tyrants will usually have their (massive) hearts exposed either as design flaws or as a result of going OneWingedAngel. In the case of failed models like the Proto Tyrant, a visible spine is also targettable for massive damage. '''[[red:Not a characterization trope.]]'''
* AwesomeButImpractical: [[blue:Zigzagged, but ultimately subverted]]. Tyrants are extremely difficult to create, as only one in about ten million people has the genetic compatibility with the t-Virus to become Tyrants upon infection. However, they are extremely powerful creatures, and once Umbrella develops cloning technology, they really become viable B.O.W.s. Even then, Tyrants are only implacable against infantry and are just as vulnerable as anything else made of meat to tanks and other big guns. As a final note, even the most successful model, the T-103, is prone to freaking out and attacking everybody on sight if it’s damaged too much and at least one of them has gone rogue or attempted to on its own. For all their faults, however, they have seen widespread use on the battlefield from both terror groups and government militaries long after Umbrella's downfall. '''[[red:Trim word cruft.]]'''
* BaldOfEvil: None of them are produced with hair. '''[[red:Comment out as PCE.]]'''
* HarmfulToMinors: [[blue:While the Tyrants produced from genetically compatible humans are not this,]] The mass-produced Tyrants are cultivated from the [[blue:most brutal]] torture and murder of children [[blue:imaginable. This makes them literal walking embodiments of terror, befitting their purpose and title]]. '''[[red:Trim word cruft (blue). Delete quote for not showing example.]]'''
-->'''Vincent Goldman:''' To establish a system of mass-producing Tyrants, it is absolutely necessary that during the process of gene cultivation, a large amount of pure Beta Hetero Nonserotonin must be injected. This material is one of the human brain's elements. It has been revealed that the material is mainly produced by the pituitary of people at the latter period of developing their secondary sex characteristics. Also, medical data shows that this cerebral material is produced in response to the excessive secretion of noradrenalin that is produced from the locus ceruleus in the brain stem. Noradrenalin is the cerebral material secreted when people are in a state of extreme tension or fear. As the Beta Hetero Nonserotonin only exists in active cells, you can't extract it from a dead brain. Thus, the best way to extract the material is to cut open the subject's skull without using anesthesia. This will cause the excessive secretion of noradrenaline. The pituitary is then ripe for immediate extraction.

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!!Crimson Head Folder


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\n\n!!Crimson Head Folder\n\n* ChuckCunninghamSyndrome:
** The Ticks were poorly received palette swaps of the Alpha models only seen in an obscure release of the first game. While they were retroactively handwaved into canon through WordOfGod, they have never made an appearance in the series since.
** The Delta Hunters in ''Umbrella Chronicles'', retroactively named in the prequel manga ''Prelude to the Fall'' did not distinguish themselves from the Alpha Hunters in any way other than name. Thus, since their debut there, they have never been seen again.
* EasterEgg: Fulfilling certain conditions in the remake of the first game will net an encounter with a red-colored Hunter. It is not any tougher than the average Hunter, nor should it be mistaken for the Sweeper. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil''.]]'''
* EliteMooks: They are among the deadliest non-boss creatures you'll face in any game they appear in, [[blue:hitting the awful trifecta of]] being very fast, very tough ''and'' very aggressive. The ones in ''Dead Aim'' are even flat-out designated the "Hunter Elite" model. '''[[red:Trim natter (blue).]]'''
* {{Expy}}: Intelligent, fast, and savage pack-hunting reptilian monsters who are introduced by their ability to open doors in pursuit of the player, the Hunters are a likely ShoutOut to the velociraptors of ''Film/JurassicPark''. '''[[red:Misuse. Fails expy criteria.]]'''
* HalfHumanHybrid: Hunters were originally fertilized human embryos until the t-Virus was used to splice reptile DNA. The Gamma model is a reverse, being a fertilized amphibian's egg that had human DNA spliced in via the T-Virus. '''[[red:Misuse. Trope is about half-human, half-other offspring.]]'''
* InASingleBound: All hunters are capable of making spectacular leaps, which allows them to cover ground fast and make very deadly strikes, as well as making them highly mobile. '''[[red:Not a characterization trope.]]'''
* OffWithHisHead: Except for the Gammas, Hunters generally have the ability to cut victims apart with their claws. They traditionally have a special instant death throat-slice/decapitation attack for players with low health. '''[[red:Not a characterization trope.]]'''
* OneHitKill: Technically, you need to be at low health already for it to trigger. But, once your character's health is sufficiently low, Hunters have a unique instant kill attack that they can use -- OffWithHisHead for most, SwallowedWhole for Gammas.
** This is tweaked in the [=RE3make=] for both Hunter models: Gammas ''only'' attack by trying to swallow the player whole, whilst Betas can randomly make a sweeping uppercut with their [[TheRightHandOfDoom oversized left claw]] to instantly decapitate the player, regardless of how much health they have. '''[[red:Not a characterization trope. Also wrongly indented.]]'''
* {{Sadist}}: A file in the first game called "The Keeper's Diary" describes a B.O.W that "looks like a skinned gorilla" being given a live pig to eat, whereupon it rips off the pig's limbs and disembowels it, playing with the still-living animal's organs before finally eating it. Most fans presume this file is referring to the Hunter Alpha. '''[[red:Misuse. Hunters are monsters, human morality cannot be applied.]]'''
* SpikesOfVillainy: The Farfarello and Hunter R have noticeable spikes on their hides. '''[[red:Comment out as PCE.]]'''
* UndergroundMonkey: The different models of Hunter may look visually different, but functionally, their abilities tend to be identical, with some minor tweaks - for example, Gamma Hunters can leap much further than Beta Hunters can. Justified because, after all, they're different experiments in altering the same basic creature. Sweepers are the laziest version; they just look like Hunters that are red/purple colored.
** The Sega Saturn port of ''1'' replaced the Hunters with Ticks; bipedal, scythe-armed bug-men monsters that are mechanically identical. Some later games have thrown this reskin a nod by claiming they were an arthropod-based branch of the Hunter project. '''[[red:Unnecessary information, delete.]]'''
** Averted in the remake of ''3''. Hunter Gammas and Betas appear, as they did in the original, but are vastly different in how they function. Gammas are ''huge'', and can soak up an impressive amount of firepower, but are somewhat slow and limited to only swallowing victims whole. Betas also can take a lot of punishment, but are lightning quick as well and have a range of claw attacks. '''[[red:Non-notable aversion.]]'''
* WasOnceAMan: An extremely preemptive example but this is the case for the Hunters that were created by altering human embryos. It's more than a little unnerving to consider that, if they had been allowed to fully develop without alteration, they would have been human but are instead mutilated on the genetic level before they even have the chance to be people. '''[[red:Shoehorn.]]'''

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!!Zombie Dog Old
One of Resident Evil's mainstay monsters is the zombie dog, most commonly represented as a Doberman since their debut as the Cerberus, a denoted B.O.W. from the Arklay research facility; most of these monsters are unintended creations. Since then, many variations have come and gone under different breeds and viral strains, but zombie dogs are generally the same universally barring their deformations: they yip around as nimble beasts and try to gnaw their victims to death with few tricks or gimmicks.

!!Zombie Dog New
Although, most commonly represented as a Doberman, many variations of the zombie dog have come and gone under different breeds and viral strains. They are generally the same universally barring their deformations: they yip around as nimble beasts and try to gnaw their victims to death with few tricks or gimmicks.

!!Giant Spider Old
"Giant Spider" is a blanket term for a spider infected by a virus and gigantified along with the usual zombification per series norm; only in ''0'' were they officially referred to as Giant Spider. Contrary to popular belief, most spiders seen sans the Black Tiger, Web Spinner, and Jumping Maneater are irregular mutants than B.O.W.s.
\\\
Though often understated compared to the more exotic monsters, the Giant Spider is extremely popular. Many unrelated monsters in their likeliness also serve as bosses or enemies, thus making mutated arachnids one of the most recurring enemies in the series.

!!Giant Spider New
"Giant Spider" is a blanket term for the irregular mutant resulting from a spider infected by a virus and gigantified along with undergoing zombification. Only in ''0'' were they officially referred to as Giant Spider.

!!Crow Old
Crows that have succumbed to the t-Virus. An interesting fact about Crows is that despite their already impressive amount of appearances, non-infected Crows have made appearances in almost every game infected birds haven't. This means Crows have made more appearances as interactive creatures than any other monster/enemy in the series.

!!Crow New
Crows that have succumbed to the t-Virus. Non-infected Crows have also made appearances where infected birds aren't present. This means Crows have made more appearances as interactive creatures than any other monster/enemy in the series.



* AdaptationalBadass: In the original continuity of ''Resident Evil'' games, zombies are hardly threatening or difficult to put down and more of a nuisance compared to later enemies; the main issue is usually a scarcity of ammo or their sheer numbers. In the 2019 remake of the second game, however, zombies are much tougher than they ever were, being capable of both taking considerable amounts of damage and of randomly reviving from the "dead" at seemingly full health.[[note]][=RE6=] first introduced zombies with the ability to withstand multiple headshots as compensation for the over-the-shoulder aiming style, but those zombies would generally only withstand an average of 3 to 4 shots; [=RE2R=] zombies average about 6 to 12 shots.[[/note]]

to:

* AdaptationalBadass: In the original continuity of ''Resident Evil'' games, zombies are hardly threatening or difficult to put down and more of a nuisance compared to later enemies; the main issue is usually a scarcity of ammo or their sheer numbers. In the 2019 remake of the second game, however, zombies are much tougher than they ever were, being capable of both taking considerable amounts of damage and of randomly reviving from the "dead" at seemingly full health.[[note]][=RE6=] first introduced zombies with the ability to withstand multiple headshots as compensation for the over-the-shoulder aiming style, but those zombies would generally only withstand an average of 3 to 4 shots; [=RE2R=] zombies average about 6 to 12 shots.[[/note]][[/note]] '''[[green:Keep]]'''






* FromBadToWorse: Anyone infected by the t-Virus will develop fever-like symptoms with inflammation of the skin following. The fever eventually passes, but this is merely [[HopeSpot a brief reprieve]]. The immune system has been compromised at this point. Multiple organ failure, necrosis, and severe brain damage soon occur. After several days to a week passing the person is now a [[BodyHorror shambling mindless cannibal]], consuming other zombies, infected corpses, or more preferably, ''live prey''.

to:

* FromBadToWorse: Anyone infected by the t-Virus will develop fever-like symptoms with inflammation of the skin following. The fever eventually passes, but this is merely [[HopeSpot a brief reprieve]]. The immune system has been compromised at this point. Multiple organ failure, necrosis, and severe brain damage soon occur. After several days to a week passing the person is now a [[BodyHorror shambling mindless cannibal]], consuming other zombies, infected corpses, or more preferably, ''live prey''.
prey''. '''[[red:Not a characterization trope.]]'''
* MadeOfIron: Despite being shambling corpses, zombies are remarkably tough, being able to tank waves of heavy firepower before going down. [[blue:Best illustrated in the opening cinematic of ''Resident Evil 3,'' where the zombies ultimately prevail over the U.B.C.S. and R.P.D.'s last stand. And]] If zombies do go down, they may return as even more resilient Crimson Heads. For all these reasons, Leon suggests that complete destruction of their heads is the most efficient way to take them down. '''[[red:Trim natter (blue).]]'''
* ManBitesMan: Zombies mostly attack by biting [[blue:although, in some games, it's possible to trigger a ZombiePukeAttack from them]] uninfected humans. '''[[red:Misuse. Trope only allows exanples of species that are not expected to bite.]]'''




to:

* PersonalSpaceInvader: Because their sole instinct is to feed, zombies attack only by grabbing onto their victims [[blue:(aka, your player character)]] and proceeding to chew on them until either they are pushed off or they kill their victim. '''[[red:Remove natter (blue).]]'''
* PhlebotinumBreakdown: Zombies are the undesired end result of B.O.W experimentation. The t-Virus strain is failing to bond with its host. This is due to the fact "t" is nothing more than a mutation of the Progenitor virus, which itself has critical fusion flaws. Only 1 in 10 million infected subjects will successfully become a Tyrant. '''[[red:Misuse. Trope is about equipment breaking down.]]'''
* RemovingTheHeadOrDestroyingTheBrain: Shooting a zombie in the head is the quickest, easiest way to kill it, and a headshot (confirmed as such by the head messily exploding) is guaranteed death, preventing a zombie from playing possum in any game, or becoming a Crimson Head in [=REmake=]. '''[[red:Not a characterization trope.]]'''



* ChuckCunninghamSyndrome: Though this could be said for most of their absences, they most notably don't appear in ''0''. The game was not only built on the same engine as the first game's remake but released not long after. When fans pressed the developers for an answer, they handwaved it with Billy and Rebecca canonically not being in the same rooms long enough to warrant seeing them. [[GameplayAndStorySegregation This makes absolutely no sense from 0's puzzle-based backtracking gameplay, though]].
* FromBadToWorse: Should the zombie be incapacitated, but not destroyed, the t-Virus will cause their decaying bodies to mutate further into a Crimson Head zombie. Further necrosis happens, but now muscle tissue regenerates making them stronger, ''and faster''. They'll grow claws. Terrible blood seepage starts, giving the zombie its crimson-like skin. When they awaken they're more aggressive hunters than ever before. If allowed to mutate again, they'll [[OhCrap become Lickers.]]


to:

* ChuckCunninghamSyndrome: Though this could be said for most of their absences, they most notably don't appear in ''0''. The game was not only built on the same engine as the first game's remake but released not long after. When fans pressed the developers for an answer, they handwaved it with Billy and Rebecca canonically not being in the same rooms long enough to warrant seeing them. [[GameplayAndStorySegregation This makes absolutely no sense from 0's puzzle-based backtracking gameplay, though]].
though]]. '''[[red:Misuse. There is an explanation present.]]'''
* FromBadToWorse: Should the zombie be incapacitated, but not destroyed, the t-Virus will cause their decaying bodies to mutate further into a Crimson Head zombie. Further necrosis happens, but now muscle tissue regenerates making them stronger, ''and faster''. They'll grow claws. Terrible blood seepage starts, giving the zombie its crimson-like skin. When they awaken they're more aggressive hunters than ever before. If allowed to mutate again, they'll [[OhCrap become Lickers.]]

]] '''[[red:Not a characterization trope.]]'''
* TechnicallyLivingZombie: Part of the V-ACT mutation process involves the virus repairing any major musculature damage caused by necrosis along with restoring the functions of both the organs and the host’s cardiovascular system. As a result, these zombies can be counted as genuinely living, or at least closer to fitting the term than their previous state. '''[[red:Misuse. Trope is about non-supernatural zombie-like humans.]]'''
* TurnsRed: Zombies that get up as Crimson Heads literally turn red, gaining increased speed and durability, as well as a vicious new claw slash attack to go with their traditional grab-and-bite move. '''[[red:Misuse. Trope is about enemies that get drastically more difficult on the verge of death.]]'''




* AdaptationalBadass: In the original, the Lickers [[GlassCannon can easily be taken out by two well-aimed shotgun blasts]], provided that the player times their shots just right. In the ''Remake'', however, [[LightningBruiser they barely flinch from a shotgun blast and take more shots to go down]]. '''[[red:Misuse. This is just an enemy becoming more difficult.]]'''



* BreakoutCharacter: The scene the Licker introduced in the second game is considered one of the most famous moments in the franchise. It's since been considered one of the most visually distinctive and recognizable of the series' monsters and has gone to make many recurring appearances in the series. '''[[red:Misuse. Lickers are not and haven't been considered main characters.]]'''
* DeadlyLunge: When in danger status in ''2'', Lickers can kill with a jumping claw attack. Licker Betas in ''5'' can pounce on the player, pinning them. If the player fails a button prompt to dodge and the partner character doesn't manage to knock the Licker off, they run the player through with their gigantic claws (originally featured as a kill in the "''1.5''" beta version of ''2'' but cut from the release). In the remake of ''2'', Lickers receive the Beta's kill from ''5'', although it can be interrupted by a sub-weapon. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2''[=/=]''VideoGame/ResidentEvil5''.]]'''
* EstablishingCharacterMoment: '''[[red:Trim natter (blue).]]'''
** The player walks into a bloody corpse-filled hallway and is caught by the sound of dripping blood and a raspy, wheezing hiss. They look up and a Licker slowly crawls along the ceiling, tongue flicking out before it drops to the floor, ready to kill. [[blue:No wonder they made such an impact.]]
** [[blue:This could have been worse:]] the original plan was for the player's attention to be caught by a ''severed head being dropped onto the floor'' before they looked up at the ceiling. This was canceled for being too graphic. '''[[red:merge into first bullet.]]'''
** The remake introduces the Licker in a more subdued manner that nonetheless emphasizes what sort of creature it is. From across the hallway, as soon as the player turns the corner, they will see something without eyes or skin blatantly hanging from the ceiling and shuddering. As they get closer [[blue:[[note]]the objective is to enter the STARS office which is in a doorway halfway between them and the Licker, so they can just sneak by without getting too close to the Licker's position[[/note]]]], the Licker will impale a nearby zombie through the head with its tongue from the ceiling, emitting a horrifying sound. When the player exits the office, the Licker may be ''gone'' from its ceiling position... and may creep slowly around the corner on the ground, tipping off that it's blind.
* HellIsThatNoise: The Licker's distinctive hissing and breathing, combining with the soft, wet sound of its footsteps as it slowly pads around whilst waiting for prey. '''[[red:Comment out as PCE.]]'''
* HumanoidAbomination: [[blue:These horrific, ugly things]] Lickers are the result of a zombie [[blue:being]] undergoing [[blue:a horrific]] metamorphosis that contorts and twists them into quadrupedal monstrosities that resemble their human selves only in their vague body structure but are otherwise [[blue:an utterly inhuman crime against nature]] monsters hostile to all life except other instances of itself. '''[[red:Fixing grammar and natter (blue).]]'''




to:

* LogicalWeakness: The Licker depends on hearing to track prey, due to the loss of its eyes. Consequently, if you walk instead of running whilst near one, it won't be able to detect you and won't attack[[note]]So long as you don't walk right into it, of course[[/note]]. Likewise, the bowgun is the perfect weapon for killing them; because it doesn't make the loud gunshots of other weapons, you can puncture a Licker to death without effort as it blindly flails around in an effort to vainly find who's killing it. '''[[red:Fix intendation, make into subbullet and move bowgun to its own subbullet.]]'''
** In the remake, flashbangs may seem like a stupid weapon to use against them, but flashbangs (as the name indicates) don't just flash, they ''bang''. They heavily disorient Lickers and you even get a Trophy/Achievement for using one in this way. '''[[red:Rewrite as follows below.]]'''
** In the remake, flashbangs make a loud sound that impacts the Lickers' hearing, heavily disorienting them and allowing escape.
* SensoryOverload: This is why Lickers are so vulnerable to flash grenades in the remake: the loud bang temporarily deafens them and cripples their ability to track prey, in a sense rendering them blinder than they already are. The downside to this is that stunned Lickers will thrash about wildly within their strike zones in a frenzied attempt to hit whoever did it to them. '''[[red:Not a characterization trope.]]'''
* TechnicallyLivingZombie: Lickers are an "evolved" form of the Crimson Head, and considering that part of a Crimson Head’s mutation involves their internal organs resuming function and their bodies repairing the worst of the damage caused by necrosis, it can be said that they are actually alive. Taken to horrific new levels with the Lickers Beta; they're actually capable of ''sexual reproduction''. '''[[red:Misuse. Trope is about non-supernatural zombie-like humans.]]'''
* WeaksauceWeakness: In the remake, Lickers are now [[LightningBruiser powerful and fast enemies, moving much faster than Leon and Claire, hits harder than zombies, and require multiple shots to take down.]] They are enemies that one should try to avoid fighting, unless one uses the humble Combat Knife, walk right up to one, and slash away. [[CycleOfHurting Every single slash of the Combat Knife will stagger the Licker on hit]] and with enough slashing, one can slash the Licker to death before the poor thing even got a chance to attack back. The player does have to decide though whether they want to use their knife's durability in that way though, unless they've unlocked the unbreakable knife in which case, slash away. '''[[red:Misuse. Not a "stupidly embarrassing" weakness.]]'''





to:

\n* Move Suspended to Outbreak Characters since it is only encountered once in that game.
* BodyHorror: Downplayed compared to the Lickers, as the Suspended is - for all intents and purposes - a non-deformed zombie with red skin and the Licker's tongue. '''[[red:Misuse? Not a comparative trope.]]'''
* WhipItGood: Its most dangerous attack, highlighted by a distinct sound of frustration, is to wildly lash its tongue out, dealing colossal damage and knocking the player off their feet if they're caught up in it. '''[[red:Misuse. Not a whip.]]'''






to:

\n* BadPeopleAbuseAnimals: The B.O.W. variants are obviously made intentionally. Special mention to the Orthrus, a product of literal torture and abuse. '''[[red:Misuse. Character trope applies to the person, not the animals.]]'''
* BodyHorror: [[blue:It varies, but as zombified dogs, this is a given:]] most of [[blue:them]] dogs appear rotting with protruding bones, whitened eyes, etc. The Plagas-based dogs, Colmillos and Adjules, look relatively "normal" until provoked, at which point they mutate into much more monstrous forms. '''[[red:Trim natter (blue).]]'''
* FacialHorror: Zombie dogs tend to have part of their faces ripped off or mutilated, albeit with no effect on their durability. [[blue:The undisputed king of this is the]] Orthrus' [[blue:however, their]] now-skeletal face [[blue:having]] seemingly merged with a test tube forced into their skull during torturous T-Phobos-based experiments. '''[[red:Trim natter (blue).]]'''
* OneHitKill: Zombie dogs universally have an instant death attack if they get an attack on a player in Danger status, typically involving them leaping at their victim and gnawing their throat out. '''[[red:Not a characterization trope.]]'''
* SurprisinglySuddenDeath: Can be the cause if you're at low health, the camera is obscuring the dog/you around a corner with one primed to attack, and you're particularly unobservant (their telltale growls and the padding of their feet are usually enough to tell they're there and about to attack). '''[[red:Not a characterization trope also, misuse.]]'''





to:

\n* AllWebbedUp: Averted. Though Giant Spiders produce webs that obstruct doors, they don't incorporate weaponizing silk. '''[[red:Not a characterization trope.]]'''
* DeadlyLunge: Their main attack besides biting and spitting poison is to throw their body upward at the player after a delay. '''[[red:Not a characterization trope.]]'''
* EvilIsNotWellLit: Appropriately, Giant Spiders are always encountered in damp and significantly dark passages. '''[[red:Not a characterization trope.]]'''
* GiantSpider: [[ExactlyWhatItSaysOnTheTin Um]]. '''[[red:Comment-out as ZCE.]]'''
* InformedAttribute: The ''Giant'' Whip Spiders. Compared to the enormous zombie spider on average, ironically, they're one of the smallest giant bug enemies to appear in the series, just barely beating out the hand-sized giant bees of the very first game. '''[[red:Misuse. Not a comparative trope. They're still giant spiders.]]'''
* UndergroundMonkey: [[blue:Giant Spiders get this particularly hard.]] Apart from different names and varying sizes, giant spiders [[blue:they]] almost always function exactly the same. '''[[red:Trim natter (blue).]]'''




to:

* AirborneMook: The first in the series. '''[[red:Comment out as ZCE.]]'''
* CreepyCrows: Zombie crows, nuff said. Averted after ''4''. '''[[red:Comment out as ZCE.]]'''
* NonMaliciousMonster: Since ''4'', there haven't been any Crows as enemies. They're just birds you can shoot for items or, rarely, achievements like in ''Village''. '''[[red:Misuse. Non-zombified crows do not count as monsters.]]'''

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[[folder:X]]
!!XXX Old


!!XXX New


[[/folder]]

!Trope Changes



!!Licker Old
Lickers are monsters that result from a second set of V-ACT mutations after the Crimson Heads. They are noted for their large, exposed brains, lack of skin and eyes, extreme sensitivity to sound, and their eponymous tongues. Initially discovered as an irregular mutant, they became one of the most sought-after B.O.W.S. in the black market after Raccoon City; a more marketable derivative, the Licker β, was created by TRICELL for this end. As a result, Lickers have made many appearances in the series since their debut in ''2''.

!!Licker New
Lickers are monsters that result from a second set of V-ACT mutations after the Crimson Heads. They are noted for their large, exposed brains, lack of skin and eyes, extreme sensitivity to sound, and their eponymous tongues. Initially discovered as an irregular mutant, they became one of the most sought-after B.O.W.S. in the black market after Raccoon City; a more marketable derivative, the Licker β, was created by TRICELL for this end.

[[/folder]]

!Trope Changes
[[folder:Common]]





to:

\n* AdaptationalBadass: In the original continuity of ''Resident Evil'' games, zombies are hardly threatening or difficult to put down and more of a nuisance compared to later enemies; the main issue is usually a scarcity of ammo or their sheer numbers. In the 2019 remake of the second game, however, zombies are much tougher than they ever were, being capable of both taking considerable amounts of damage and of randomly reviving from the "dead" at seemingly full health.[[note]][=RE6=] first introduced zombies with the ability to withstand multiple headshots as compensation for the over-the-shoulder aiming style, but those zombies would generally only withstand an average of 3 to 4 shots; [=RE2R=] zombies average about 6 to 12 shots.[[/note]]
** Zigzagged in the 2020 remake of ''3''; whilst zombies here are much tougher than their classic counterparts, they're also weaker than their counterparts in ''2 Remake'', having less health in general and reviving with a very small health pool instead of a seemingly full one. '''[[red:Misuse. 3 is not an adaptation of 2.]]'''

* BoomHeadshot: When you kill a zombie with a headshot in any of the traditional [=RE=] games (except ''Code Veronica''), their heads explode quite messily and with a wet, crunchy noise, just so that you can be sure they're dead. '''[[red:Not a characterization trope.]]'''
* FromBadToWorse: Anyone infected by the t-Virus will develop fever-like symptoms with inflammation of the skin following. The fever eventually passes, but this is merely [[HopeSpot a brief reprieve]]. The immune system has been compromised at this point. Multiple organ failure, necrosis, and severe brain damage soon occur. After several days to a week passing the person is now a [[BodyHorror shambling mindless cannibal]], consuming other zombies, infected corpses, or more preferably, ''live prey''.

* OutOfFocus: Despite their number of appearances, with the threat of the t-Virus canonically being neutralized since multiple vaccines were created and mass-produced, these zombies have significantly declined since ''4'', if not faded out of existence altogether. The closest representation the series has had to a traditional shambler since has been the Rotten from ''Revelations 2'', which are basically the same creatures from a different viral strain. '''[[red:Misuse.]]'''

* ZombiePukeAttack: In some games, zombies will, under specific circumstances, vomit short-range gouts of acidic bile at players. These are less damaging than their standard grab and bite attacks. '''[[red:Not a characterization trope.]]'''






to:

\n* ChuckCunninghamSyndrome: Though this could be said for most of their absences, they most notably don't appear in ''0''. The game was not only built on the same engine as the first game's remake but released not long after. When fans pressed the developers for an answer, they handwaved it with Billy and Rebecca canonically not being in the same rooms long enough to warrant seeing them. [[GameplayAndStorySegregation This makes absolutely no sense from 0's puzzle-based backtracking gameplay, though]].
* FromBadToWorse: Should the zombie be incapacitated, but not destroyed, the t-Virus will cause their decaying bodies to mutate further into a Crimson Head zombie. Further necrosis happens, but now muscle tissue regenerates making them stronger, ''and faster''. They'll grow claws. Terrible blood seepage starts, giving the zombie its crimson-like skin. When they awaken they're more aggressive hunters than ever before. If allowed to mutate again, they'll [[OhCrap become Lickers.]]






to:

\n* AdaptedOut: Evolved Lickers don't appear in the modern remakes of the second and third games. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''[=/=]''VideoGame/ResidentEvil3Remake''.]]'''
* KickTheDog: On the receiving end of this in ''Damnation''. The Super-Tyrant doesn't just efficiently kill the Lickers, it slowly crushing skulls and even rips one in half out of annoyance. '''[[red:Not a characterization trope. Move to ''Anime/ResidentEvilDamnation''.]]'''

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[[folder:C-Virus]]
!!C-Zombies Old
A C-Zombie (often just referred to as zombie) is a human mutated specifically to C-Virus exposure via inhalation. Chronologically, they were first independently identified during the 2011 [[Manga/ResidentEvilTheMarhawaDesire Marhawa Desire incident]] and emerged on mass [[VideoGame/ResidentEvil6 in 2013]].

!!C-Zombies New
A C-Zombie (often referred to as "zombie") is a human mutated from inhaling the C-Virus. Chronologically, they were first independently identified during the 2011 [[Manga/ResidentEvilTheMarhawaDesire Marhawa Desire incident]] and emerged en masse [[VideoGame/ResidentEvil6 in 2013]].

!!J'avo Old
Humans directly infected with the C-Virus, as opposed to those caught by the airborne variant and become mere zombies. J'avo do not lose their intelligence and gain increased durability and ferocity, but it is their ability to regenerate wounds by triggering selective cellular mutation, allowing them to transform into a variety of different forms, that truly makes them dangerous. In rare cases, they may enter cocoons and undergo a complete genetic transformation, becoming a monster called a Complete Mutation.
\\\
The Edonian Liberation Army used J'avo during the Edonian civil was, and Neo-Umbrella effectively has a private army of J'avo supersoldiers at their disposal.

!!J'avo New
Humans injected with the C-Virus. J'avo do not lose their intelligence and gain increased durability and ferocity, but it is their ability to regenerate wounds by triggering selective cellular mutation, allowing them to transform into a variety of different forms, that truly makes them dangerous. In rare cases, they may enter cocoons and undergo a complete genetic transformation, becoming a monster called a Complete Mutant.
\\\
The Edonian Liberation Army used J'avo during the Edonian civil war, and Neo-Umbrella effectively has a private army of J'avo supersoldiers at their disposal.

!!HAOS Old
The brainchild of Carla Radames as leader of Neo-Umbrella. HAOS is a B.O.W. created only to [[OmnicidalManiac end the world]]: when released upon the world, it would unleash the airborne variant of the C-Virus on a planetary scale. In the event of her premature death, there is a contingency plan to release it anyway.

!!HAOS New
The brainchild of Carla Radames as leader of Neo-Umbrella. HAOS is a B.O.W. created only to [[OmnicidalManiac end the world]]: when released upon the world, it would unleash the airborne variant of the C-Virus on a planetary scale. There is a contingency plan to release it in the event of Carla's death.

to:

[[folder:C-Virus]]
!!C-Zombies Old
A C-Zombie (often just referred to as zombie) is a human mutated specifically to C-Virus exposure via inhalation. Chronologically, they were first independently identified during the 2011 [[Manga/ResidentEvilTheMarhawaDesire Marhawa Desire incident]] and emerged on mass [[VideoGame/ResidentEvil6 in 2013]].

!!C-Zombies New
A C-Zombie (often referred to as "zombie") is a human mutated from inhaling the C-Virus. Chronologically, they were first independently identified during the 2011 [[Manga/ResidentEvilTheMarhawaDesire Marhawa Desire incident]] and emerged en masse [[VideoGame/ResidentEvil6 in 2013]].

!!J'avo Old
Humans directly infected with the C-Virus, as opposed to those caught by the airborne variant and become mere zombies. J'avo do not lose their intelligence and gain increased durability and ferocity, but it is their ability to regenerate wounds by triggering selective cellular mutation, allowing them to transform into a variety of different forms, that truly makes them dangerous. In rare cases, they may enter cocoons and undergo a complete genetic transformation, becoming a monster called a Complete Mutation.
\\\
The Edonian Liberation Army used J'avo during the Edonian civil was, and Neo-Umbrella effectively has a private army of J'avo supersoldiers at their disposal.

!!J'avo New
Humans injected with the C-Virus. J'avo do not lose their intelligence and gain increased durability and ferocity, but it is their ability to regenerate wounds by triggering selective cellular mutation, allowing them to transform into a variety of different forms, that truly makes them dangerous. In rare cases, they may enter cocoons and undergo a complete genetic transformation, becoming a monster called a Complete Mutant.
\\\
The Edonian Liberation Army used J'avo during the Edonian civil war, and Neo-Umbrella effectively has a private army of J'avo supersoldiers at their disposal.

!!HAOS Old
The brainchild of Carla Radames as leader of Neo-Umbrella. HAOS is a B.O.W. created only to [[OmnicidalManiac end the world]]: when released upon the world, it would unleash the airborne variant of the C-Virus on a planetary scale. In the event of her premature death, there is a contingency plan to release it anyway.

!!HAOS New
The brainchild of Carla Radames as leader of Neo-Umbrella. HAOS is a B.O.W. created only to [[OmnicidalManiac end the world]]: when released upon the world, it would unleash the airborne variant of the C-Virus on a planetary scale. There is a contingency plan to release it in the event of Carla's death.
[[folder:X]]
!!XXX Old


!!XXX New




[[folder:t-Abyss Virus]]
!!Wall Blister Old
t-Abyss infected...barnacles.

!!Wall Blister New
Barnacles infected with the t-Abyss virus.

to:

[[folder:t-Abyss Virus]]
!!Wall Blister Old
t-Abyss infected...barnacles.

!!Wall Blister New
Barnacles infected with the t-Abyss virus.
!Trope Changes
[[folder:Common]]
!!Zombies Folder


!!Crimson Head Folder


!!Lickers Folder


!!Suspended Folder


!!Canines Folder


!!Giant Spider Folder


!!Crow Folder



[[folder:Resident Evil 0]]
!!Stinger Old
Apparently, a B.O.W. Umbrella was transporting over the Ecliptic Express.

!!Stinger New
A scorpion-like B.O.W. Umbrella was transporting over the Ecliptic Express.

!!Giant Bat Old
You read that right. A giant zombie bat.

!!Giant Bat New
An oversized zombified bat infected with the t-Virus.

to:

[[folder:Resident Evil 0]]
!!Stinger Old
Apparently, a B.O.W. Umbrella was transporting over the Ecliptic Express.

!!Stinger New

[[folder:Hunters]]
!!As
A scorpion-like B.O.W. Umbrella was transporting over the Ecliptic Express.

!!Giant Bat Old
You read that right. A giant zombie bat.

!!Giant Bat New
An oversized zombified bat infected with the t-Virus.
Whole Folder


!!Crimson Head Folder


!!Hunter Beta Folder


!!Hunter Gamma Folder


!!Glimmer Folder



[[folder:Resident Evil 2]]
!!Plant 43 Old
An experiment in plant-based B.O.Ws, inspired by data on the mutant plant found at Point 42 in the Arklay laboratory. Results were...less than promising. Whilst voracious and resilient, the Plant 43s were sluggish and mindless creatures. Believed to have been destroyed with Raccoon City, the data on these monsters was recovered and a stronger derivative known as Ivy +YX ended up on the bioweapon black market.
\\\
In the 2019 remake of Resident Evil 2, Plant 43 is reimagined in a considerably different way. There, Plant 43 refers to a botanical abomination not dissimilar to its predecessor that was being experimented on in NEST. With the t-Virus outbreak and rampaging G-Birkin on the rise, Plant 43 subsequently went out of control and infested NEST with vines. From these vines, it would absorb the corpses and zombies scattered about and reanimate them as horrific monstrosities dubbed "Ivy Zombies".

!!Plant 43 New
An experiment in plant-based B.O.Ws, whilst voracious and resilient, the Plant 43s were sluggish and mindless creatures. Believed to have been destroyed with Raccoon City, the data on these monsters was recovered and a stronger derivative known as Ivy +YX ended up on the bioweapon black market.
\\\
In the 2019 remake of Resident Evil 2, Plant 43 refers to a botanical abomination not dissimilar to its predecessor that was being experimented on in NEST. With the t-Virus outbreak and rampaging G-Birkin on the rise, Plant 43 subsequently went out of control and infested NEST with vines. From these vines, it would absorb the corpses and zombies scattered about and reanimate them as monsters dubbed "Ivy Zombies".

!!G-Spawn Old
"G" is the name given to any mutant created through infection of the G-Virus, which can include the likes of healthy humans like Sherry Birkin. To avoid confusion, Birkin in his mutated form is often referred to as "G-Birkin" and the monster this folder pertains to is universally referred to as the "G-Spawn," an EldritchAbomination that resulted from Birkin impregnating unsuitable hosts. The larvae would burst open from said hosts and quickly grow into the G-Spawn, similarly seeking other human hosts to impregnate.

!!G-Spawn New
"G" is the name given to any mutant created through infection of the G-Virus, although these monsters are referred to as "G-Spawn", an EldritchAbomination that resulted from G-Birkin impregnating unsuitable hosts. Larvae would burst open from said hosts and quickly grow into the G-Spawn, similarly seeking other human hosts to impregnate.
[[/folder]]

[[folder:Resident Evil Outbreak]]
!!Leech Man Old
A mass of t-Virus-infected leeches that have taken control of a corpse. It's featured as the centerpiece of the "Hive" scenario in Outbreak File #1. This monster significantly differs from the preceding Mimicry Marcus in a number of ways: it only exists to feed on blood, is a corpse paraded around than being TheWormThatWalks contrary to its appearance, and it is NighInvulnerable to anything short of fire.

!!Leech Man New
A mass of t-Virus infected leeches that have taken control of a corpse. They're featured as the centerpiece of the "Hive" scenario in Outbreak File #1.

!!Hornbill Old
Zombie parrots. Arguably one of the most hated creatures in the series by players.

!!Hornbill New
Hornbills from the Racoon Zoo that are infected with the t-Virus.
[[/folder]]

!Trope Changes
[[folder: C-Virus]]
!!C-Zombies Folder
* AttackItsWeakPoint: Unsurprisingly, the massive glowing tumor visible on the Shriekers are their weak points. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* DeadlyLunge: A signature move of the average zombie and Bloodshot is to suddenly leap at the player. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* FinishingStomp: The Whopper will pull this off on a player in a dying state in ''6'' if given the chance. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* SuspiciouslySimilarSubstitute: Bloodshots are essentially C-Virus counterparts to the Crimson Heads. Just like them, Bloodshots are the result of C-Zombies taking excessive damage and undergoing a V-ACT mutation. They distinguish themselves from their brethren by being deemed worthwhile B.O.W.S. [[VideoGame/UmbrellaCorps and were manufactured]] after 2013. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!J'avo Folder
* AttackItsWeakPoint: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
** See that big glowing red tumor-thing in the hollow between a Glava-Smech J'avo's mandibles? ''Shoot it!''
** Napads have a huge chink in their armor under their shoulders; hitting them here, or making a new weakspot by blowing off their armor with a grenade, is the only way to efficiently hurt them.
** Shooting a Ruka-Bedem J'avo anywhere that's not being covered by its shield-arm is a waste of time and ammo.
* KillerGorilla: Napads look something like skinned, armor-plated gorillas. '''[[red: Misuse. Trope is about actual killer gorillas.]]'''
* MesACrowd: Gnezdo can pull this off to confuse their targets. '''[[red:Comment out as ZCE.]]'''
* MultiBoobage: Lepotica is covered in grotesquely breast-like gas sacks. '''[[red: Misuse. Trope is about breasts, not non-breasts.]]'''
* OneHitKill: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
** The Gava-Smech J'avo ''will'' bite you in half in a single shot if you let it get too close.
** Most of the Ubistvo's attacks will put a character into dying status (or skip it entirely and kill them) if they land.
* SissyVillain: Lepotica may, arguably, be female, but its effeminate giggling and squealing still convey this feel. '''[[red:Administrivia/ExamplesAreNotArguable.]]'''
* WallCrawling: The Noga-Trchanje J'avo are capable of doing this... but what would you expect when their lower body has been replaced by a GiantSpider? '''[[red:Comment out as ZCE and delete second half as natter.]]'''

!!Brzak Folder
* EyeScream: Over the course of the battle with Brzak, Leon and Helena will gouge out its eyes. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''

!!Ogroman Folder
* AttackItsWeakPoint: Killing Ogromen requires grabbing the mechanical pieces hanging of out its back to expose its beating heart, so you can then shoot it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* HoistByHisOwnPetard: In Jake's campaign, you can finish off the Ogroman by pulling a spike/rib out of his back and plunging it into his exposed heart. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''

!!Iluzija Folder
* AttackItsWeakPoint: You can ''only'' hurt Iluzija by shooting it in its mouth. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* EyeScream: It's unclear if the Iluzija eyes melted or were just grown over. Still, that's not natural. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* HighVoltageDeath: How Iluzija finally meets its end, as bullets alone proved inefficient. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* MythologyGag: You have to roam through Iluzija's lair, avoiding deadly ambushes, and kill it by shooting it in its open mouth. Very much like the fights against Yawn in ''VideoGame/ResidentEvilTheUmbrellaChronicles''. '''[[red:Not a characterization trope, move to ''MythologyGag/ResidentEvil6''.]]'''
* WasOnceAMan: Somehow, this thing was once a person. '''[[red:Comment out as ZCE.]]'''
[[/folder]]


[[folder:t-Abyss Virus]]
!!Ooze Folder
* AbnormalAmmo: Tricorne Oozes shoot bone projectiles from an organic crossbow made from their left arms. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Scagdead
* OneHitKill: Scagdeads has a one-hit-kill attack where it grabs the player and uses its bio-chainsaw to saw them to death. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Globster
* GracefulInTheirElement: On land, Globster are slow, sluggish and a sitting duck for anyone with a gun and a good aim. Underwater, Globsters are deadly and unstoppable. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Underwater Globsters can inflict an unblockable one-hit-kill attack. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Sea Creeper
* LogicalWeakness: They're normally invulnerable when submerged, but even in deep water they can still be hurt by explosive rounds. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Those encountered in underwater areas can kill the player if they're not shaken off in time. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* SmurfettePrinciple: Sea Creepers are all the end result of t-Abyss infection on human females with the sole exception of Rachael, who mutates into something else entirely. '''[[red: Misuse. Trope is one female in a cast of males.]]'''

!!Scarmiglione Folder
* KnightlySwordAndShield: Scarmigliones' arms end in growths that resemble swords and shields, and they attack with them like they were the real deal. '''[[red: Misuse. Trope is about swords and shields characterizing a Knight-like character.]]'''
* ShieldBash: Scarmiglione will often use their shields to club Jill. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* ShockAndAwe: Damaging Scarmiglione's upper body too much could end up revealing an electrified tentacle that whips around to damage the player. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Draghignazzo Folder
* AttackOfTheKillerWhatever: A B.O.W. based on shellfish, but is surprisingly tough and deadly. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* AttackItsWeakpoint: Being covered in shells, you have to wait for an opening and target its soft parts. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Malacoda Folder
* AttackOfTheFiftyFootWhatever: The Malacoda themselves are pretty huge compared to a human, but they grow even bigger by wearing the mutated carcass of a whale and using it to attack the ship. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* ClimaxBoss: The battle against the Malacoda-possessed whale is the penultimate boss and resolves part of the story. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* EarlyBirdBoss: At one point on a boat sequence, you're attacked by a swarm of Malacoda and have to gun them down with the boat's machine gun. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* FeedItABomb: How the Malacoda whale is finally put down for good, killing all the other parasites. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Wall Blister Folder
* AttackOfTheKillerWhatever: They are the result of the t-Abyss Virus accidentally infecting some barnacles. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Their ''only'' attack involves grabbing the player with their tentacle: if they succeed, they'll proceed to slam the unfortunate victim on the ground, grab them with another tentacle, and twist their spine until they break. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* VersionExclusiveContent: The Wall Blister is an enemy type exclusive to console versions. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
[[/folder]]

[[folder:Code Veronica]]
!!Gulp Worm Folder
* SwallowedWhole: It's large enough that it can devour a man in a single swallow, hence its name. It kills Rodrigo by devouring him in this way. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilCodeVeronica''.]]'''
[[/folder]]

[[folder:Uroboros]]
!!In General
* AttackItsWeakPoint: All Uroboros monsters have one or many orange bulbs somewhere on their being that is implied to be their brain and only sensory organs. Destroying it/them will almost always immediately put an end to an Uroboros creature. '''[[red:Not a characterization trope, move to ???]]'''
* KillItWithFire: Uroboros monsters are unbelievably vulnerable to being incinerated, as the flames can quickly spread to their core and incidentally destroy it as well. A flamethrower was specifically put into the vicinity of Uroboros Mkonos as a safety precaution during its development. '''[[red:Not a characterization trope, move to ???]]'''

!!Reaper Folder
* AttackItsWeakPoint: As they brace their OneHitKill, a large Uroboros core will expose itself on its gut sac. Shooting it there is the only reliable way to defeat a Reaper. '''[[red:Not a characterization trope, move to ???]]'''
* DeathOfAThousandCuts: It will take a ''lot'' of damage, but, if you continually blow off their head and arms, they will eventually die from the strain of growing them back. On the other hand, they can deliver this to you should they grab you. '''[[red:Not a characterization trope, move to ???]]'''
* {{Expy}}: Similar to Regeneradors, but this time they're cockroaches and can also now instantly kill you. '''[[red:Misuse. Fails Expy criteria.]]'''
* FromNobodyToNightmare: As said, these things used to be ''cockroaches''. You know, the creepy-crawly bugs that run away and hide when you flick the lights on? Now, they're some of the most lethal killing machines in the Resident Evil universe. '''[[red:Needs to be rewritten. Currently a PCE, comment out with note.]]'''
* GameplayAndStorySegregation: Despite not being controlled B.O.W.s or Plagas derived (to distinguish its brethren), Reapers will never attack other non-Reaper enemies in their vicinities. '''[[red:Not a characterization trope, move to ???]]'''
* OneHitKill: Their primary attack, if they have all four limbs, is to grab you and ''disembowel you''. '''[[red:Not a characterization trope, move to ???]]'''

!!B.O.W.s Folder
* AbnormalAmmo: Splashers throw huge, tumorous parasites full of acidic pus at their victims. '''[[red:Not a characterization trope, move to ???]]'''
* InterfaceScrew: The appropriately named Splashers and Slingers are capable of hurling or spewing globs of bile at the player, distorting their screen for a while. '''[[red:Not a characterization trope, move to ???]]'''
* OneHitKill: Let a Durga get up close and it will grab the player character, slamming them up and down to death in an inescapable death scene. '''[[red:Not a characterization trope, move to ???]]'''
[[/folder]]

[[folder:Resident Evil 0]]
!!Leeches Folder
* CutscenePowerToTheMax: When the story dictates it, they're seen effortlessly killing swathes of civilians and soldiers just by swarming over them. In-game, though, well see below. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* GameplayAndStorySegregation: In cutscenes, Marcus leeches are capable of overwhelming and killing people in seconds if they swarm them. In-game, the player has to deliberately let them kill them because [[JokeCharacter they do 1 point of damage per bite]]. Averted with the ''Outbreak'' leeches, as within the context of that game, they do decent damage if they latch on you. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''

!!Mimicry Marcus
* DefeatEqualsExplosion: They blow up when they're killed, dealing heavy damage to the player if they're caught up in it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* HollywoodAcid: It constantly drips and spews acidic bile in everything it does. '''[[red:Move to AcidAttack.]]'''
* KillItWithFire: For how powerful these things are, they are unbelievably vulnerable to fire. Molotov Cocktails and the Grenade Launcher's Flame Rounds are the best way to deal with them. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* TheWormThatWalks: Obviously. '''[[red:Comment out as ZCE.]]'''

!!Eliminators Folder
* BadPeopleAbuseAnimals: They're the product of Marcus experimenting on the t-Virus on apes. When that didn't turn out well, he locked them away in squalor until he felt like he wanted to use them further in dangerous experiments. He treated them so badly that the ones the heroes encountered were said to be severely weakened from malnourishment. '''[[red:Rewrite and move to Marcus' folder.]]'''
* EverythingIsBetterWithMonkeys: Given they're zombie apes that have gone mad from aggression, horribly averted. '''[[red:Delete. Non-notable aversion.]]'''
* SuspiciouslySimilarSubstitute: They're basically ''0''[='s=] equivalent of Hunters. Although some Hunters are encountered in the game itself, the Eliminators are the far more recurring EliteMook. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!Lurker Folder
* OneHitKill: If they're not shot at right away, they'll grab Rebecca or Billy with their tongue for an inescapable death if they don't have each other nearby. Unfortunately for the player, some of their scripted encounters have this as the case. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* SwallowedWhole: Their OneHitKill. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0'' and comment out ZCE.]]'''

!!Stinger Folder
* BewareMyStingerTail: Befitting its name, this is its main form of offense. '''[[red:Comment out as ZCE.]]'''
* BlownAcrossTheRoom: If the player tries to inappropriately attack it upclose, it will respond with this. It will also do this upon death if the player is close. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* CycleOfHurting: If the player only attacks it when it raises its claws to strike, it will always stagger back and resume the same attack pattern. It's considered one of, if not the easiest, bosses in the series for this reason. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* ImpaledWithExtremePrejudice: Its fatality on low player HP is to hoist them in place with its pincers and do this with its stinger. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* ScaryScorpions: Up to eleven. '''[[red:Comment out as ZCE.]]'''

!!Centurion Folder
* BigCreepyCrawlies: Centipedes are scary enough as small bugs. Now imagine one half the size of a {{Kaiju}}. '''[[red:Comment out as ZCE.]]'''
* CreepyCentipedes: Boy howdy. '''[[red:Comment out as ZCE.]]'''

!!Giant Bat Folder
* InterfaceScrew: Unintentionally. This monster is infamous for exploiting ''0's'' aiming system with its little bats that will cause the player character' aiming to go all over the place. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''

!!Queen Leech Folder
* BigBad: Of ''0''. '''[[red:Comment out as ZCE.]]'''
* EvilIsNotWellLit: Spends all its time in the darkness of the Training Facility, specifically its basements. This is due to the fact it will die to sunlight. '''[[red:Misuse. Trope is about evil locations being dark.]]'''
* GoneHorriblyRight: It wanted to see the world burn after taking care of Umbrella. While it didn't account for dying, its actions ensured both its goals were fulfilled. '''[[red:Misuse. No unintended positive consequences.]]'''
* OneWingedAngel: Two phases of this. '''[[red:Comment out as ZCE.]]'''
* VomitIndiscretionShot: Infamously, it violently pukes up a storm of leeches when undergoing its transformation for the final battle. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
[[/folder]]

[[folder:Resident Evil]]
!!Chimera Folder
* AwesomeButImpractical: The Arklay team saw it as this, but Sergei begged to differ as he produced them in the Caucasus Laboratory in 2003. Years later, it even found its way into the black market as a common tool of terror on civilian populaces. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''
* FacialHorror: [[blue:While most creatures in the series can fall under this,]] the remake version of the Chimera [[blue:takes the grand prize, as well as]] having (has) human/insect hybrid features such as mandibles and fly-like hair, the thing looks as though it is constantly screaming in agony due to having a human upper jaw with no corresponding lower jaw[[blue:; which, considering it is a hybrid of two species that should not exist together in one body, it probably is]]. '''[[red:Trim natter (blue).]]'''
* OffWithHisHead: They have a move where they hoist the player character up and decapitate them if not shaken off. Non-canonically, this is what they inflicted on Wesker in one of the original game's scenarios. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''

!!Neptune Folder
* ElectrifiedBathtub: While the Neptunes become harmless once you drain the lab they inhabit, you can finish off the mother by throwing a fuse box into the puddle beneath her and throwing a switch. This totally fries the box, meaning you won't have to worry about getting shocked when you climb back down. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''
* OneHitKill: Surprising no one, in all their appearances they have an attack to devour the player whole in one go. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''

!!Yawn Folder
* OptionalBoss: In the remake, scaring it off in the first encounter isn't necessary, as the player can just run out of the room after taking the Death Mask. [[blue:Note that doing this while Richard is helping you fight it will result in it immediately killing him and taking his otherwise obtainable assault shotgun from you]]. '''[[red:Remove natter (blue).]]'''
* SwallowedWhole: Yawn has a OneHitKill where it grabs the player character and devours them. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''

!!Plant 42
* HollywoodAcid: It's capable of spewing copious amounts of acid. '''[[red:Move to AcidAttack.]]'''
* KillItWithFire: Fire grenades are the best weapon against Plant 42. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''

!!Wasp Folder
* AttackOfTheFiftyFootWhatever: Unlockable concept art for ''Outbreak'' explored the possibility of mutant wasps bigger than humans as enemies. It didn't make the cut for probably being too disturbing, but the ones seen in-game are roughly the size of your player character. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* ArtisticLicenseGeography: These wasps are clearly [[https://en.wikipedia.org/wiki/Asian_giant_hornet Japanese giant hornets]], which aren't wasps, to begin with, but wouldn't be found as natives anywhere near the American Midwest. Concept art for ''Outbreak'' indicated the developers tried to rectify this by retconning them into yellow jacket wasps, but this didn't pass. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''
[[/folder]]

[[folder:Resident Evil 2]]
!!Plant 43 Folder
* AllThereInTheManual: The Biohazard 2 Official Guide Book contains a lot of information on Plant 43's biology, including that they use hydraulic systems to move (which is why they're so slow), they feed on ambient moisture, and they're hermaphroditic, with the flower-bud "arm" containing the pistil. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
* AttackItsWeakPoint: '''[[red:Not a characterization trope.]]'''
** In ''Umbrella Chronicles'' and ''The Darkside Chronicles'', they're the only enemy in the game other than zombies that can be killed instantly with a single shot to a precise point - the exact center of the leaves that make up their mouths, which is only revealed when they open their mouths. '''[[red:Move to ''VideoGame/ResidentEvilTheDarksideChronicles''/''VideoGame/ResidentEvilTheUmbrellaChronicles''.]]'''
** In the 2019 remake, Ivies possess pulsing yellow pods on their bodies and are paralyzed if these are specifically targeted. There's an unlockable acquired by downing one in such a manner. '''[[red:Move to ''VideoGame/ResidentEvil2Remake''.]]'''
* DarkerAndEdgier: One of the stated reasons the Ivy Zombies replaced the original Ivies in the 2019 remake of ''2'' is the latter were often cited as the least popular and scariest monsters in the franchise. Lo and behold, instead of being rather silly-looking plant things with legs, they're now reimagined as a zombie-plant hybrid with BodyHorror, NightmareFace, and nigh-invulnerability to emphasize them as a genuine threat compared to the lumbering Ivies of the original game. '''[[red:Misuse. Trope is about adaptations of light-hearted works being more serious.]]'''
* KillItWithFire: Ivies are particularly weak to fire attacks, so Leon's flamethrower and Claire's [[DepletedPhlebotinumShells fire grenades]] are the best weapons to use against them. In the 2019 game, this is the only way to actually kill them for good. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remake]]''.]]'''
* MythologyGag: The 2019 version of the Ivy is basically an adaptation of a little-known enemy called the "Green Zombie", a zombie infested by mutated plants, which only appeared in a single mission in ''VideoGame/ResidentEvilOutbreak''. Plant 43 itself also pays significant homage to Plant 42 from the original ''Resident Evil'' ''and'' the "Huge Plant" also from ''Outbreak'', a botanical abomination that controlled the Green Zombies. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remake]]''.]]'''
* OneHitKill: The Ivy Zombies are only capable of a OneHitKill if they're not repelled with a defensive item. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2Remake''.]]'''

!!G-Spawn Folder
* AttackItsWeakPoint: The 2019 G-Spawn is more vulnerable to shots in its shoulder-mounted eye. Some G-Spawn have a hardened mass covering their eye that needs to be shot off before it can be targeted. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2Remake''.]]'''
* TakingYouWithMe: They can do this in the 2019 remake. After a G-Spawn is killed, it will rear up and collapse on whatever happens to be in front of it. Should that happen to be the player, they will take some considerable damage, possibly even lethal if they're hurt to begin with or on Hardcore. Unless they dodge, however, which should be rather easy unless there are other enemies around. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2Remake''.]]'''

!!Alligator Folder
* OneHitKill: Of course, if the Alligators ever catch up to the player character, they're done for. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remake]]''.]]'''
* YouDontLookLikeYou: It's even bigger in the remake, and it's proportionally stockier, with a thicker body and shorter snout. Additionally, it is covered in moss and plant matter. '''[[red:Misuse. Trope is about characters being completely unrecognizable.]]'''
* YourHeadASplode: In the original ''2'', you can save a ton of ammo by tricking the alligator into eating a gas can, then shooting it. In the remake, this is the only way to beat it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remake]]''.]]'''

!!Giant Moth Folder
* AdaptedOut: Doesn't appear in the 2019 remake of ''2''. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2Remake''.]]'''
* AllWebbedUp: A negative condition met in the "Below Freezing Point" scenario of ''Outbreak'' will see the beast kidnap the player character and web them up. The player can break free but will be poisoned. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* KillItWithFire: Fire will burn off its wings and render it a flailing mess that's easy to finish off. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
* MiniBoss: In all its appearances, it serves as this. '''[[red:Comment out as ZCE.]]'''

!!Cockroaches Folder
* JumpScare: One of the furnaces in the morgue in the remake of ''2'' only contains these bugs, and it's where they're first seen. Leon/Claire's audible disgust and surprise indicate they'll attack...but they don't, and ''never'' do when passed by later. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2Remake''.]]'''
* OneHitKill: In the original game, if they're allowed to swarm up on the player without being shaken off, [[CruelAndUnusualDeath they'll eat you alive]]. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
[[/folder]]

[[folder:Resident Evil 3]]
!!Drain Deimos/Brain Suckers
* AllThereInTheManual: The Capcom-released {{sourcebook}} "Biohazard 3 Last Escape Official Guidebook" states that Drain Deimos and Brain Suckers are both irregular mutations, having spontaneously developed from fleas that fed on T-virus infected hosts. Drain Deimos specifically fed on zombies, whilst Brain Suckers fed on "something else", which is why they look so different. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''
* ContinuitySnarl: It's never made clear whether Drain Deimos and Brain Suckers are B.O.Ws like the Chimera they resemble, or if they are spontaneous mutants; sources have contradicted each other on the topic. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''
* InterfaceScrew: When implanted with Drain Deimos parasites in the remake, Jill suffers from a vision-blurring "throbbing veins" effect on the screen, as well as moving more slowly than normal. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''
* UndergroundMonkey: Not only is the Brain Sucker a recolored, two-headed, slightly tougher version of the Drain Deimos with a poisonous bite, but both creatures are based on the Chimera from ''VideoGame/ResidentEvil1'', which has fueled the debate on whether or not they're B.O.W.s. '''[[green:Keep.]]'''
** In the remake, the Brain Sucker was removed and the reworked Drain Deimos gained a new status effect to take over its role. '''[[red:Misuse.]]'''
* YouDontLookLikeYou: Downplayed; Drain Deimos in the remake still look largely the same as their past incarnations, but are green in color and smaller in size, having gone from towering over Jill to being just barely her height when they rear up on their hind legs. '''[[red:Misuse. Trope is about characters being completely unrecognizable.]]'''

!!Sliding Worms
* AdaptedOut: As a result of the Gravedigger itself being omitted, they don't appear in the 2020 remake. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Remake''.]]'''

!!Gravedigger
* AdaptedOut: Not present in the 2020 remake, something that was...very contentious with fans. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Remake''.]]'''
[[/folder]]

[[folder:Resident Evil Outbreak]]
!!Leech Man Folder
* AndThenJohnWasAZombie: If players are killed by this thing, they'll reanimate as more Leech Zombies. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* KillItWithFire: It's baited into a heating lab at the climax of the "Hive" scenario, cooking it and ending it for good. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* YouWillNotEvadeMe: It has an ability to stretch out its arm like a tentacle if the player is too far. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''

!!Giant Leech Folder
* ClimaxBoss: Of the "Hive" scenario. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''. Comment out as ZCE.]]'''
* KillItWithWater: Ironically, despite being fought in a sewer. Shooting certain pipes above it will hose it with boiling water, instantly killing it in all difficulties but Very Hard. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* SuspiciouslySimilarSubstitute: Visually and in terms of attacks, it's very similar to the second form of the Queen Leech of ''0''. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!Zombie Hyena Folder
* Delete folder as only trope is misuse.
* SuspiciouslySimilarSubstitute: They are pretty much Zombie Dogs, only their bites may inflict the Bleeding status ailment. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!Hornbill Folder
* SuspiciouslySimilarSubstitute: They are similar to the crows, only larger, more persistent, and dealing more damage. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!Lions Folder
* DeathFromAbove: Max (and the female lions accompanying him on Very Hard) has a move where he will leap to the top of the train station and jump on the player. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* FlunkyBoss: On Very Hard difficulty, Max is accompanied by two lionesses in his boss fight. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* OneHitKill: If a player is in caution status, they may growl, indicating their next leap attack is instant death. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''

!!Oscar the Elephant Folder
* ClimaxBoss: If he isn't killed or trapped in his pen beforehand, he is the final boss of the "wild things" scenario. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* OneHitKill: Oscar has an instant death attack where he raises his two front feet, graphically crushing any player unfortunate enough to be caught up in it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''

!!Giga/Mega Bites Folder
* ClimaxBoss: The Giga Bite is the final boss of the "underbelly" scenario. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* DamageOverTime: Mega Bites can inflict bleed ''and'' poison status ailments. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* RollingAttack: The Mega Bite's main attack is to roll itself upward against the player. Weaponized by the Giga Bite in its fight, who will summon a set of Mega Bites that only roll at the player in a sequence. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''

!!Nyx Folder
* AttackItsWeakPoint: Hitting with sufficient firepower will see its heart-like core exposed. Compared to how much damage it normally takes, a few strong hits to it will quickly kill Nyx. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* FinalBoss: One of two possible ones for the ''Outbreak'' series. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''. Comment out as ZCE.]]'''
* MeaningfulName: Named after the Greek goddess of death. '''[[red:Comment out as ZCE.]]'''
* OneHitKill: Nyx has the ability to slam its outstretched arm on the player, which will absorb them and put them in an inescapable state while their viral gauge rapidly fills. Should the player not have others to kill it (i.e, single player) before that happens, it's GameOver. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* RiddleForTheAges: Its purpose has never been explained since its inception. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
[[/folder]]

[[folder:Resident Evil: Dead Aim]]
!!Pluto Folder
* BearHug: Its FinishingMove is this if the player is in low health. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilDeadAim''.]]'''
* MeaningfulName: After the Roman god of the underworld. '''[[red:Comment out as ZCE]]'''
[[/folder]]

[[folder:Resident Evil: Revelations 2]]
!!The Afflicted Folder
* {{Expy}}: '''[[red:Misuse. Fails Expy criteria.]]'''
** The Afflicted are rather like the Haunted of ''VideoGame/TheEvilWithin'', being murderously insane, vicious humanoids mutilated by using nails, barbed wire, shards of metal and other detritus to rend, gouge, stab and impale themselves.
** Ironheads look rather a lot like [[VideoGame/SilentHill2 Pyramid Head]], being tall, nearly naked, and heavily muscled male humanoids with elongated, face-enclosing masks and carrying two-handed weapons.
* SuspiciouslySimilarSubstitute: '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''
** General Afflicted in their disposition and tactics bear a remarkable resemblance to the C-Zombies and infantry J'avo of ''VideoGame/ResidentEvil6''. This makes sense when one considers ''Revelations 2'' was directly built on assets from that game and had a very minimal development budget.
** The Ironhead is pretty much a stand-in for the Executioner Majini from ''5''.
* UnstoppableRage: The essence of their beings. '''[[red:Comment out as ZCE.]]'''
* WeakenedByTheLight: The Afflicted ''hate'' bright lights, allowing Moira to stun them and set them up for powerful melee attacks by using her flashlight. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations2''.]]'''

!!Glasp Folder
* GlassCannon: They go down with no effort if the player successfully sights and shoots them. '''[[red:Comment out as ZCE.]]'''
* InterfaceScrew: Their presence distorts the screen and audio, which gets worse and worse the closer they get. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations2''.]]'''
* OneHitKill: Their only move is this, grabbing their victim and breaking their spine. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations2''.]]'''
[[/folder]]

[[folder:Other Media]]
!! A-Zombies Folder
* TechnicallyLivingZombie: [[blue:An openly admitted example despite implications with the other kinds of zombies.]] A-Zombies that haven't been produced from corpses are still alive and curable. Rebecca manufactures a vaccine that can reverse their state, and it's hosed all over New York at the end. [[blue:As a result, plenty of FridgeHorror and InferredHolocaust implications about how Leon and Chris went out of their way to slaughter these zombies throughout the film before then.]] '''[[red:Trim natter (blue).]]'''

to:

[[folder:Resident Evil 2]]
!!Plant 43 Old
An experiment in plant-based B.

[[folder:Tyrants]]
!!As A Whole Folder


!!T-103 Folder


!!T-001 Folder


!!T-002 Folder


!!T-00 / "Mr. X" Folder


!!Nemesis-T02 Folder


!!Hypnos-T Type Folder


!!Bandersnatch/Jabberwock S3 Folder


!!T-078 Folder


!!Tyrant 091 Folder


!!Tyrant-R Folder


!!Thanatos Folder


!!Ivan Folder


!!T-A.L.
O.Ws, inspired by data on the mutant plant found at Point 42 in the Arklay laboratory. Results were...less than promising. Whilst voracious and resilient, the Plant 43s were sluggish and mindless creatures. Believed to have been destroyed with Raccoon City, the data on these monsters was recovered and a stronger derivative known as Ivy +YX ended up on the bioweapon black market.
\\\
In the 2019 remake of Resident Evil 2, Plant 43 is reimagined in a considerably different way. There, Plant 43 refers to a botanical abomination not dissimilar to its predecessor that was being experimented on in NEST. With the t-Virus outbreak and rampaging G-Birkin on the rise, Plant 43 subsequently went out of control and infested NEST with vines. From these vines, it would absorb the corpses and zombies scattered about and reanimate them as horrific monstrosities dubbed "Ivy Zombies".

!!Plant 43 New
An experiment in plant-based B.O.Ws, whilst voracious and resilient, the Plant 43s were sluggish and mindless creatures. Believed to have been destroyed with Raccoon City, the data on these monsters was recovered and a stronger derivative known as Ivy +YX ended up on the bioweapon black market.
\\\
In the 2019 remake of Resident Evil 2, Plant 43 refers to a botanical abomination not dissimilar to its predecessor that was being experimented on in NEST. With the t-Virus outbreak and rampaging G-Birkin on the rise, Plant 43 subsequently went out of control and infested NEST with vines. From these vines, it would absorb the corpses and zombies scattered about and reanimate them as monsters dubbed "Ivy Zombies".

!!G-Spawn Old
"G" is the name given to any mutant created through infection of the G-Virus, which can include the likes of healthy humans like Sherry Birkin. To avoid confusion, Birkin in his mutated form is often referred to as "G-Birkin" and the monster this folder pertains to is universally referred to as the "G-Spawn," an EldritchAbomination that resulted from Birkin impregnating unsuitable hosts. The larvae would burst open from said hosts and quickly grow into the G-Spawn, similarly seeking other human hosts to impregnate.

!!G-Spawn New
"G" is the name given to any mutant created through infection of the G-Virus, although these monsters are referred to as "G-Spawn", an EldritchAbomination that resulted from G-Birkin impregnating unsuitable hosts. Larvae would burst open from said hosts and quickly grow into the G-Spawn, similarly seeking other human hosts to impregnate.
[[/folder]]

[[folder:Resident Evil Outbreak]]
!!Leech Man Old
A mass of t-Virus-infected leeches that have taken control of a corpse. It's featured as the centerpiece of the "Hive" scenario in Outbreak File #1. This monster significantly differs from the preceding Mimicry Marcus in a number of ways: it only exists to feed on blood, is a corpse paraded around than being TheWormThatWalks contrary to its appearance, and it is NighInvulnerable to anything short of fire.

!!Leech Man New
A mass of t-Virus infected leeches that have taken control of a corpse. They're featured as the centerpiece of the "Hive" scenario in Outbreak File #1.

!!Hornbill Old
Zombie parrots. Arguably one of the most hated creatures in the series by players.

!!Hornbill New
Hornbills from the Racoon Zoo that are infected with the t-Virus.
[[/folder]]

!Trope Changes
[[folder: C-Virus]]
!!C-Zombies Folder
* AttackItsWeakPoint: Unsurprisingly, the massive glowing tumor visible on the Shriekers are their weak points. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* DeadlyLunge: A signature move of the average zombie and Bloodshot is to suddenly leap at the player. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* FinishingStomp: The Whopper will pull this off on a player in a dying state in ''6'' if given the chance. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* SuspiciouslySimilarSubstitute: Bloodshots are essentially C-Virus counterparts to the Crimson Heads. Just like them, Bloodshots are the result of C-Zombies taking excessive damage and undergoing a V-ACT mutation. They distinguish themselves from their brethren by being deemed worthwhile B.O.W.
S. [[VideoGame/UmbrellaCorps and were manufactured]] after 2013. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!J'avo
Folder
* AttackItsWeakPoint: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
** See that big glowing red tumor-thing in the hollow between a Glava-Smech J'avo's mandibles? ''Shoot it!''
** Napads have a huge chink in their armor under their shoulders; hitting them here, or making a new weakspot by blowing off their armor with a grenade, is the only way to efficiently hurt them.
** Shooting a Ruka-Bedem J'avo anywhere that's not being covered by its shield-arm is a waste of time and ammo.
* KillerGorilla: Napads look something like skinned, armor-plated gorillas. '''[[red: Misuse. Trope is about actual killer gorillas.]]'''
* MesACrowd: Gnezdo can pull this off to confuse their targets. '''[[red:Comment out as ZCE.]]'''
* MultiBoobage: Lepotica is covered in grotesquely breast-like gas sacks. '''[[red: Misuse. Trope is about breasts, not non-breasts.]]'''
* OneHitKill: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
** The Gava-Smech J'avo ''will'' bite you in half in a single shot if you let it get too close.
** Most of the Ubistvo's attacks will put a character into dying status (or skip it entirely and kill them) if they land.
* SissyVillain: Lepotica may, arguably, be female, but its effeminate giggling and squealing still convey this feel. '''[[red:Administrivia/ExamplesAreNotArguable.]]'''
* WallCrawling: The Noga-Trchanje J'avo are capable of doing this... but what would you expect when their lower body has been replaced by a GiantSpider? '''[[red:Comment out as ZCE and delete second half as natter.]]'''

!!Brzak Folder
* EyeScream: Over the course of the battle with Brzak, Leon and Helena will gouge out its eyes. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''

!!Ogroman Folder
* AttackItsWeakPoint: Killing Ogromen requires grabbing the mechanical pieces hanging of out its back to expose its beating heart, so you can then shoot it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* HoistByHisOwnPetard: In Jake's campaign, you can finish off the Ogroman by pulling a spike/rib out of his back and plunging it into his exposed heart. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''

!!Iluzija Folder
* AttackItsWeakPoint: You can ''only'' hurt Iluzija by shooting it in its mouth. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* EyeScream: It's unclear if the Iluzija eyes melted or were just grown over. Still, that's not natural. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* HighVoltageDeath: How Iluzija finally meets its end, as bullets alone proved inefficient. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* MythologyGag: You have to roam through Iluzija's lair, avoiding deadly ambushes, and kill it by shooting it in its open mouth. Very much like the fights against Yawn in ''VideoGame/ResidentEvilTheUmbrellaChronicles''. '''[[red:Not a characterization trope, move to ''MythologyGag/ResidentEvil6''.]]'''
* WasOnceAMan: Somehow, this thing was once a person. '''[[red:Comment out as ZCE.]]'''
[[/folder]]


[[folder:t-Abyss Virus]]
!!Ooze Folder
* AbnormalAmmo: Tricorne Oozes shoot bone projectiles from an organic crossbow made from their left arms. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Scagdead
* OneHitKill: Scagdeads has a one-hit-kill attack where it grabs the player and uses its bio-chainsaw to saw them to death. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Globster
* GracefulInTheirElement: On land, Globster are slow, sluggish and a sitting duck for anyone with a gun and a good aim. Underwater, Globsters are deadly and unstoppable. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Underwater Globsters can inflict an unblockable one-hit-kill attack. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Sea Creeper
* LogicalWeakness: They're normally invulnerable when submerged, but even in deep water they can still be hurt by explosive rounds. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Those encountered in underwater areas can kill the player if they're not shaken off in time. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* SmurfettePrinciple: Sea Creepers are all the end result of t-Abyss infection on human females with the sole exception of Rachael, who mutates into something else entirely. '''[[red: Misuse. Trope is one female in a cast of males.]]'''

!!Scarmiglione Folder
* KnightlySwordAndShield: Scarmigliones' arms end in growths that resemble swords and shields, and they attack with them like they were the real deal. '''[[red: Misuse. Trope is about swords and shields characterizing a Knight-like character.]]'''
* ShieldBash: Scarmiglione will often use their shields to club Jill. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* ShockAndAwe: Damaging Scarmiglione's upper body too much could end up revealing an electrified tentacle that whips around to damage the player. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Draghignazzo Folder
* AttackOfTheKillerWhatever: A B.O.W. based on shellfish, but is surprisingly tough and deadly. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* AttackItsWeakpoint: Being covered in shells, you have to wait for an opening and target its soft parts. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Malacoda Folder
* AttackOfTheFiftyFootWhatever: The Malacoda themselves are pretty huge compared to a human, but they grow even bigger by wearing the mutated carcass of a whale and using it to attack the ship. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* ClimaxBoss: The battle against the Malacoda-possessed whale is the penultimate boss and resolves part of the story. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* EarlyBirdBoss: At one point on a boat sequence, you're attacked by a swarm of Malacoda and have to gun them down with the boat's machine gun. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* FeedItABomb: How the Malacoda whale is finally put down for good, killing all the other parasites. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Wall Blister Folder
* AttackOfTheKillerWhatever: They are the result of the t-Abyss Virus accidentally infecting some barnacles. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Their ''only'' attack involves grabbing the player with their tentacle: if they succeed, they'll proceed to slam the unfortunate victim on the ground, grab them with another tentacle, and twist their spine until they break. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* VersionExclusiveContent: The Wall Blister is an enemy type exclusive to console versions. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
[[/folder]]

[[folder:Code Veronica]]
!!Gulp Worm Folder
* SwallowedWhole: It's large enough that it can devour a man in a single swallow, hence its name. It kills Rodrigo by devouring him in this way. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilCodeVeronica''.]]'''
[[/folder]]

[[folder:Uroboros]]
!!In General
* AttackItsWeakPoint: All Uroboros monsters have one or many orange bulbs somewhere on their being that is implied to be their brain and only sensory organs. Destroying it/them will almost always immediately put an end to an Uroboros creature. '''[[red:Not a characterization trope, move to ???]]'''
* KillItWithFire: Uroboros monsters are unbelievably vulnerable to being incinerated, as the flames can quickly spread to their core and incidentally destroy it as well. A flamethrower was specifically put into the vicinity of Uroboros Mkonos as a safety precaution during its development. '''[[red:Not a characterization trope, move to ???]]'''

!!Reaper Folder
* AttackItsWeakPoint: As they brace their OneHitKill, a large Uroboros core will expose itself on its gut sac. Shooting it there is the only reliable way to defeat a Reaper. '''[[red:Not a characterization trope, move to ???]]'''
* DeathOfAThousandCuts: It will take a ''lot'' of damage, but, if you continually blow off their head and arms, they will eventually die from the strain of growing them back. On the other hand, they can deliver this to you should they grab you. '''[[red:Not a characterization trope, move to ???]]'''
* {{Expy}}: Similar to Regeneradors, but this time they're cockroaches and can also now instantly kill you. '''[[red:Misuse. Fails Expy criteria.]]'''
* FromNobodyToNightmare: As said, these things used to be ''cockroaches''. You know, the creepy-crawly bugs that run away and hide when you flick the lights on? Now, they're some of the most lethal killing machines in the Resident Evil universe. '''[[red:Needs to be rewritten. Currently a PCE, comment out with note.]]'''
* GameplayAndStorySegregation: Despite not being controlled B.O.W.s or Plagas derived (to distinguish its brethren), Reapers will never attack other non-Reaper enemies in their vicinities. '''[[red:Not a characterization trope, move to ???]]'''
* OneHitKill: Their primary attack, if they have all four limbs, is to grab you and ''disembowel you''. '''[[red:Not a characterization trope, move to ???]]'''

!!B.O.W.s Folder
* AbnormalAmmo: Splashers throw huge, tumorous parasites full of acidic pus at their victims. '''[[red:Not a characterization trope, move to ???]]'''
* InterfaceScrew: The appropriately named Splashers and Slingers are capable of hurling or spewing globs of bile at the player, distorting their screen for a while. '''[[red:Not a characterization trope, move to ???]]'''
* OneHitKill: Let a Durga get up close and it will grab the player character, slamming them up and down to death in an inescapable death scene. '''[[red:Not a characterization trope, move to ???]]'''
[[/folder]]

[[folder:Resident Evil 0]]
!!Leeches Folder
* CutscenePowerToTheMax: When the story dictates it, they're seen effortlessly killing swathes of civilians and soldiers just by swarming over them. In-game, though, well see below. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* GameplayAndStorySegregation: In cutscenes, Marcus leeches are capable of overwhelming and killing people in seconds if they swarm them. In-game, the player has to deliberately let them kill them because [[JokeCharacter they do 1 point of damage per bite]]. Averted with the ''Outbreak'' leeches, as within the context of that game, they do decent damage if they latch on you. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''

!!Mimicry Marcus
* DefeatEqualsExplosion: They blow up when they're killed, dealing heavy damage to the player if they're caught up in it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* HollywoodAcid: It constantly drips and spews acidic bile in everything it does. '''[[red:Move to AcidAttack.]]'''
* KillItWithFire: For how powerful these things are, they are unbelievably vulnerable to fire. Molotov Cocktails and the Grenade Launcher's Flame Rounds are the best way to deal with them. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* TheWormThatWalks: Obviously. '''[[red:Comment out as ZCE.]]'''

!!Eliminators Folder
* BadPeopleAbuseAnimals: They're the product of Marcus experimenting on the t-Virus on apes. When that didn't turn out well, he locked them away in squalor until he felt like he wanted to use them further in dangerous experiments. He treated them so badly that the ones the heroes encountered were said to be severely weakened from malnourishment. '''[[red:Rewrite and move to Marcus' folder.]]'''
* EverythingIsBetterWithMonkeys: Given they're zombie apes that have gone mad from aggression, horribly averted. '''[[red:Delete. Non-notable aversion.]]'''
* SuspiciouslySimilarSubstitute: They're basically ''0''[='s=] equivalent of Hunters. Although some Hunters are encountered in the game itself, the Eliminators are the far more recurring EliteMook. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!Lurker Folder
* OneHitKill: If they're not shot at right away, they'll grab Rebecca or Billy with their tongue for an inescapable death if they don't have each other nearby. Unfortunately for the player, some of their scripted encounters have this as the case. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* SwallowedWhole: Their OneHitKill. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0'' and comment out ZCE.]]'''

!!Stinger Folder
* BewareMyStingerTail: Befitting its name, this is its main form of offense. '''[[red:Comment out as ZCE.]]'''
* BlownAcrossTheRoom: If the player tries to inappropriately attack it upclose, it will respond with this. It will also do this upon death if the player is close. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* CycleOfHurting: If the player only attacks it when it raises its claws to strike, it will always stagger back and resume the same attack pattern. It's considered one of, if not the easiest, bosses in the series for this reason. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* ImpaledWithExtremePrejudice: Its fatality on low player HP is to hoist them in place with its pincers and do this with its stinger. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* ScaryScorpions: Up to eleven. '''[[red:Comment out as ZCE.]]'''

!!Centurion Folder
* BigCreepyCrawlies: Centipedes are scary enough as small bugs. Now imagine one half the size of a {{Kaiju}}. '''[[red:Comment out as ZCE.]]'''
* CreepyCentipedes: Boy howdy. '''[[red:Comment out as ZCE.]]'''

!!Giant Bat Folder
* InterfaceScrew: Unintentionally. This monster is infamous for exploiting ''0's'' aiming system with its little bats that will cause the player character' aiming to go all over the place. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''

!!Queen Leech Folder
* BigBad: Of ''0''. '''[[red:Comment out as ZCE.]]'''
* EvilIsNotWellLit: Spends all its time in the darkness of the Training Facility, specifically its basements. This is due to the fact it will die to sunlight. '''[[red:Misuse. Trope is about evil locations being dark.]]'''
* GoneHorriblyRight: It wanted to see the world burn after taking care of Umbrella. While it didn't account for dying, its actions ensured both its goals were fulfilled. '''[[red:Misuse. No unintended positive consequences.]]'''
* OneWingedAngel: Two phases of this. '''[[red:Comment out as ZCE.]]'''
* VomitIndiscretionShot: Infamously, it violently pukes up a storm of leeches when undergoing its transformation for the final battle. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
[[/folder]]

[[folder:Resident Evil]]
!!Chimera Folder
* AwesomeButImpractical: The Arklay team saw it as this, but Sergei begged to differ as he produced them in the Caucasus Laboratory in 2003. Years later, it even found its way into the black market as a common tool of terror on civilian populaces. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''
* FacialHorror: [[blue:While most creatures in the series can fall under this,]] the remake version of the Chimera [[blue:takes the grand prize, as well as]] having (has) human/insect hybrid features such as mandibles and fly-like hair, the thing looks as though it is constantly screaming in agony due to having a human upper jaw with no corresponding lower jaw[[blue:; which, considering it is a hybrid of two species that should not exist together in one body, it probably is]]. '''[[red:Trim natter (blue).]]'''
* OffWithHisHead: They have a move where they hoist the player character up and decapitate them if not shaken off. Non-canonically, this is what they inflicted on Wesker in one of the original game's scenarios. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''

!!Neptune Folder
* ElectrifiedBathtub: While the Neptunes become harmless once you drain the lab they inhabit, you can finish off the mother by throwing a fuse box into the puddle beneath her and throwing a switch. This totally fries the box, meaning you won't have to worry about getting shocked when you climb back down. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''
* OneHitKill: Surprising no one, in all their appearances they have an attack to devour the player whole in one go. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''

!!Yawn Folder
* OptionalBoss: In the remake, scaring it off in the first encounter isn't necessary, as the player can just run out of the room after taking the Death Mask. [[blue:Note that doing this while Richard is helping you fight it will result in it immediately killing him and taking his otherwise obtainable assault shotgun from you]]. '''[[red:Remove natter (blue).]]'''
* SwallowedWhole: Yawn has a OneHitKill where it grabs the player character and devours them. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''

!!Plant 42
* HollywoodAcid: It's capable of spewing copious amounts of acid. '''[[red:Move to AcidAttack.]]'''
* KillItWithFire: Fire grenades are the best weapon against Plant 42. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''

!!Wasp Folder
* AttackOfTheFiftyFootWhatever: Unlockable concept art for ''Outbreak'' explored the possibility of mutant wasps bigger than humans as enemies. It didn't make the cut for probably being too disturbing, but the ones seen in-game are roughly the size of your player character. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* ArtisticLicenseGeography: These wasps are clearly [[https://en.wikipedia.org/wiki/Asian_giant_hornet Japanese giant hornets]], which aren't wasps, to begin with, but wouldn't be found as natives anywhere near the American Midwest. Concept art for ''Outbreak'' indicated the developers tried to rectify this by retconning them into yellow jacket wasps, but this didn't pass. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''
[[/folder]]

[[folder:Resident Evil 2]]
!!Plant 43 Folder
* AllThereInTheManual: The Biohazard 2 Official Guide Book contains a lot of information on Plant 43's biology, including that they use hydraulic systems to move (which is why they're so slow), they feed on ambient moisture, and they're hermaphroditic, with the flower-bud "arm" containing the pistil. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
* AttackItsWeakPoint: '''[[red:Not a characterization trope.]]'''
** In ''Umbrella Chronicles'' and ''The Darkside Chronicles'', they're the only enemy in the game other than zombies that can be killed instantly with a single shot to a precise point - the exact center of the leaves that make up their mouths, which is only revealed when they open their mouths. '''[[red:Move to ''VideoGame/ResidentEvilTheDarksideChronicles''/''VideoGame/ResidentEvilTheUmbrellaChronicles''.]]'''
** In the 2019 remake, Ivies possess pulsing yellow pods on their bodies and are paralyzed if these are specifically targeted. There's an unlockable acquired by downing one in such a manner. '''[[red:Move to ''VideoGame/ResidentEvil2Remake''.]]'''
* DarkerAndEdgier: One of the stated reasons the Ivy Zombies replaced the original Ivies in the 2019 remake of ''2'' is the latter were often cited as the least popular and scariest monsters in the franchise. Lo and behold, instead of being rather silly-looking plant things with legs, they're now reimagined as a zombie-plant hybrid with BodyHorror, NightmareFace, and nigh-invulnerability to emphasize them as a genuine threat compared to the lumbering Ivies of the original game. '''[[red:Misuse. Trope is about adaptations of light-hearted works being more serious.]]'''
* KillItWithFire: Ivies are particularly weak to fire attacks, so Leon's flamethrower and Claire's [[DepletedPhlebotinumShells fire grenades]] are the best weapons to use against them. In the 2019 game, this is the only way to actually kill them for good. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remake]]''.]]'''
* MythologyGag: The 2019 version of the Ivy is basically an adaptation of a little-known enemy called the "Green Zombie", a zombie infested by mutated plants, which only appeared in a single mission in ''VideoGame/ResidentEvilOutbreak''. Plant 43 itself also pays significant homage to Plant 42 from the original ''Resident Evil'' ''and'' the "Huge Plant" also from ''Outbreak'', a botanical abomination that controlled the Green Zombies. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remake]]''.]]'''
* OneHitKill: The Ivy Zombies are only capable of a OneHitKill if they're not repelled with a defensive item. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2Remake''.]]'''

!!G-Spawn Folder
* AttackItsWeakPoint: The 2019 G-Spawn is more vulnerable to shots in its shoulder-mounted eye. Some G-Spawn have a hardened mass covering their eye that needs to be shot off before it can be targeted. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2Remake''.]]'''
* TakingYouWithMe: They can do this in the 2019 remake. After a G-Spawn is killed, it will rear up and collapse on whatever happens to be in front of it. Should that happen to be the player, they will take some considerable damage, possibly even lethal if they're hurt to begin with or on Hardcore. Unless they dodge, however, which should be rather easy unless there are other enemies around. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2Remake''.]]'''

!!Alligator Folder
* OneHitKill: Of course, if the Alligators ever catch up to the player character, they're done for. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remake]]''.]]'''
* YouDontLookLikeYou: It's even bigger in the remake, and it's proportionally stockier, with a thicker body and shorter snout. Additionally, it is covered in moss and plant matter. '''[[red:Misuse. Trope is about characters being completely unrecognizable.]]'''
* YourHeadASplode: In the original ''2'', you can save a ton of ammo by tricking the alligator into eating a gas can, then shooting it. In the remake, this is the only way to beat it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remake]]''.]]'''

!!Giant Moth Folder
* AdaptedOut: Doesn't appear in the 2019 remake of ''2''. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2Remake''.]]'''
* AllWebbedUp: A negative condition met in the "Below Freezing Point" scenario of ''Outbreak'' will see the beast kidnap the player character and web them up. The player can break free but will be poisoned. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* KillItWithFire: Fire will burn off its wings and render it a flailing mess that's easy to finish off. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
* MiniBoss: In all its appearances, it serves as this. '''[[red:Comment out as ZCE.]]'''

!!Cockroaches Folder
* JumpScare: One of the furnaces in the morgue in the remake of ''2'' only contains these bugs, and it's where they're first seen. Leon/Claire's audible disgust and surprise indicate they'll attack...but they don't, and ''never'' do when passed by later. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2Remake''.]]'''
* OneHitKill: In the original game, if they're allowed to swarm up on the player without being shaken off, [[CruelAndUnusualDeath they'll eat you alive]]. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
[[/folder]]

[[folder:Resident Evil 3]]
!!Drain Deimos/Brain Suckers
* AllThereInTheManual: The Capcom-released {{sourcebook}} "Biohazard 3 Last Escape Official Guidebook" states that Drain Deimos and Brain Suckers are both irregular mutations, having spontaneously developed from fleas that fed on T-virus infected hosts. Drain Deimos specifically fed on zombies, whilst Brain Suckers fed on "something else", which is why they look so different. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''
* ContinuitySnarl: It's never made clear whether Drain Deimos and Brain Suckers are B.O.Ws like the Chimera they resemble, or if they are spontaneous mutants; sources have contradicted each other on the topic. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''
* InterfaceScrew: When implanted with Drain Deimos parasites in the remake, Jill suffers from a vision-blurring "throbbing veins" effect on the screen, as well as moving more slowly than normal. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''
* UndergroundMonkey: Not only is the Brain Sucker a recolored, two-headed, slightly tougher version of the Drain Deimos with a poisonous bite, but both creatures are based on the Chimera from ''VideoGame/ResidentEvil1'', which has fueled the debate on whether or not they're B.O.W.s. '''[[green:Keep.]]'''
** In the remake, the Brain Sucker was removed and the reworked Drain Deimos gained a new status effect to take over its role. '''[[red:Misuse.]]'''
* YouDontLookLikeYou: Downplayed; Drain Deimos in the remake still look largely the same as their past incarnations, but are green in color and smaller in size, having gone from towering over Jill to being just barely her height when they rear up on their hind legs. '''[[red:Misuse. Trope is about characters being completely unrecognizable.]]'''

!!Sliding Worms
* AdaptedOut: As a result of the Gravedigger itself being omitted, they don't appear in the 2020 remake. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Remake''.]]'''

!!Gravedigger
* AdaptedOut: Not present in the 2020 remake, something that was...very contentious with fans. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Remake''.]]'''
[[/folder]]

[[folder:Resident Evil Outbreak]]
!!Leech Man Folder
* AndThenJohnWasAZombie: If players are killed by this thing, they'll reanimate as more Leech Zombies. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* KillItWithFire: It's baited into a heating lab at the climax of the "Hive" scenario, cooking it and ending it for good. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* YouWillNotEvadeMe: It has an ability to stretch out its arm like a tentacle if the player is too far. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''

!!Giant Leech Folder
* ClimaxBoss: Of the "Hive" scenario. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''. Comment out as ZCE.]]'''
* KillItWithWater: Ironically, despite being fought in a sewer. Shooting certain pipes above it will hose it with boiling water, instantly killing it in all difficulties but Very Hard. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* SuspiciouslySimilarSubstitute: Visually and in terms of attacks, it's very similar to the second form of the Queen Leech of ''0''. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!Zombie Hyena Folder
* Delete folder as only trope is misuse.
* SuspiciouslySimilarSubstitute: They are pretty much Zombie Dogs, only their bites may inflict the Bleeding status ailment. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!Hornbill Folder
* SuspiciouslySimilarSubstitute: They are similar to the crows, only larger, more persistent, and dealing more damage. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!Lions Folder
* DeathFromAbove: Max (and the female lions accompanying him on Very Hard) has a move where he will leap to the top of the train station and jump on the player. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* FlunkyBoss: On Very Hard difficulty, Max is accompanied by two lionesses in his boss fight. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* OneHitKill: If a player is in caution status, they may growl, indicating their next leap attack is instant death. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''

!!Oscar the Elephant Folder
* ClimaxBoss: If he isn't killed or trapped in his pen beforehand, he is the final boss of the "wild things" scenario. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* OneHitKill: Oscar has an instant death attack where he raises his two front feet, graphically crushing any player unfortunate enough to be caught up in it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''

!!Giga/Mega Bites Folder
* ClimaxBoss: The Giga Bite is the final boss of the "underbelly" scenario. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* DamageOverTime: Mega Bites can inflict bleed ''and'' poison status ailments. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* RollingAttack: The Mega Bite's main attack is to roll itself upward against the player. Weaponized by the Giga Bite in its fight, who will summon a set of Mega Bites that only roll at the player in a sequence. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''

!!Nyx Folder
* AttackItsWeakPoint: Hitting with sufficient firepower will see its heart-like core exposed. Compared to how much damage it normally takes, a few strong hits to it will quickly kill Nyx. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* FinalBoss: One of two possible ones for the ''Outbreak'' series. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''. Comment out as ZCE.]]'''
* MeaningfulName: Named after the Greek goddess of death. '''[[red:Comment out as ZCE.]]'''
* OneHitKill: Nyx has the ability to slam its outstretched arm on the player, which will absorb them and put them in an inescapable state while their viral gauge rapidly fills. Should the player not have others to kill it (i.e, single player) before that happens, it's GameOver. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* RiddleForTheAges: Its purpose has never been explained since its inception. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
[[/folder]]

[[folder:Resident Evil: Dead Aim]]
!!Pluto Folder
* BearHug: Its FinishingMove is this if the player is in low health. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilDeadAim''.]]'''
* MeaningfulName: After the Roman god of the underworld. '''[[red:Comment out as ZCE]]'''
[[/folder]]

[[folder:Resident Evil: Revelations 2]]
!!The Afflicted Folder
* {{Expy}}: '''[[red:Misuse. Fails Expy criteria.]]'''
** The Afflicted are rather like the Haunted of ''VideoGame/TheEvilWithin'', being murderously insane, vicious humanoids mutilated by using nails, barbed wire, shards of metal and other detritus to rend, gouge, stab and impale themselves.
** Ironheads look rather a lot like [[VideoGame/SilentHill2 Pyramid Head]], being tall, nearly naked, and heavily muscled male humanoids with elongated, face-enclosing masks and carrying two-handed weapons.
* SuspiciouslySimilarSubstitute: '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''
** General Afflicted in their disposition and tactics bear a remarkable resemblance to the C-Zombies and infantry J'avo of ''VideoGame/ResidentEvil6''. This makes sense when one considers ''Revelations 2'' was directly built on assets from that game and had a very minimal development budget.
** The Ironhead is pretty much a stand-in for the Executioner Majini from ''5''.
* UnstoppableRage: The essence of their beings. '''[[red:Comment out as ZCE.]]'''
* WeakenedByTheLight: The Afflicted ''hate'' bright lights, allowing Moira to stun them and set them up for powerful melee attacks by using her flashlight. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations2''.]]'''

!!Glasp Folder
* GlassCannon: They go down with no effort if the player successfully sights and shoots them. '''[[red:Comment out as ZCE.]]'''
* InterfaceScrew: Their presence distorts the screen and audio, which gets worse and worse the closer they get. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations2''.]]'''
* OneHitKill: Their only move is this, grabbing their victim and breaking their spine. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations2''.]]'''
[[/folder]]

[[folder:Other Media]]
!! A-Zombies Folder
* TechnicallyLivingZombie: [[blue:An openly admitted example despite implications with the other kinds of zombies.]] A-Zombies that haven't been produced from corpses are still alive and curable. Rebecca manufactures a vaccine that can reverse their state, and it's hosed all over New York at the end. [[blue:As a result, plenty of FridgeHorror and InferredHolocaust implications about how Leon and Chris went out of their way to slaughter these zombies throughout the film before then.]] '''[[red:Trim natter (blue).]]'''
Is there an issue? Send a MessageReason:
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** In ''Umbrella Chronicles'' and ''The Darkside Chronicles'', they're the only enemy in the game other than zombies that can be killed instantly with a single shot to a precise point - the exact center of the leaves that make up their mouths, which is only revealed when they open their mouths. '''[[red:Move to ''VideoGame/ResidentEvil2''.]]'''
** In the 2019 remake, Ivies possess pulsing yellow pods on their bodies and are paralyzed if these are specifically targeted. There's an unlockable acquired by downing one in such a manner. '''[[red:Move to ''VideoGame/ResidentEvilTheDarksideChronicles''/''VideoGame/ResidentEvilTheUmbrellaChronicles''.]]'''

to:

** In ''Umbrella Chronicles'' and ''The Darkside Chronicles'', they're the only enemy in the game other than zombies that can be killed instantly with a single shot to a precise point - the exact center of the leaves that make up their mouths, which is only revealed when they open their mouths. '''[[red:Move to ''VideoGame/ResidentEvil2''.''VideoGame/ResidentEvilTheDarksideChronicles''/''VideoGame/ResidentEvilTheUmbrellaChronicles''.]]'''
** In the 2019 remake, Ivies possess pulsing yellow pods on their bodies and are paralyzed if these are specifically targeted. There's an unlockable acquired by downing one in such a manner. '''[[red:Move to ''VideoGame/ResidentEvilTheDarksideChronicles''/''VideoGame/ResidentEvilTheUmbrellaChronicles''.''VideoGame/ResidentEvil2Remake''.]]'''
Is there an issue? Send a MessageReason:
None


* AttackOfTheFiftyFootWhatever: Unlockable concept art for ''Outbreak'' explored the possibility of mutant wasps bigger than humans as enemies. It didn't make the cut for probably being too disturbing, but the ones seen in-game are roughly the size of your player character. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''

to:

* AttackOfTheFiftyFootWhatever: Unlockable concept art for ''Outbreak'' explored the possibility of mutant wasps bigger than humans as enemies. It didn't make the cut for probably being too disturbing, but the ones seen in-game are roughly the size of your player character. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.''VideoGame/ResidentEvilOutbreak''.]]'''



** In the 2019 remake, Ivies possess pulsing yellow pods on their bodies and are paralyzed if these are specifically targeted. There's an unlockable acquired by downing one in such a manner. '''[[red:Move to ''VideoGame/ResidentEvil2Remake''.]]'''

to:

** In the 2019 remake, Ivies possess pulsing yellow pods on their bodies and are paralyzed if these are specifically targeted. There's an unlockable acquired by downing one in such a manner. '''[[red:Move to ''VideoGame/ResidentEvil2Remake''.''VideoGame/ResidentEvilTheDarksideChronicles''/''VideoGame/ResidentEvilTheUmbrellaChronicles''.]]'''



* KillItWithFire: Ivies are particularly weak to fire attacks, so Leon's flamethrower and Claire's [[DepletedPhlebotinumShells fire grenades]] are the best weapons to use against them. In the 2019 game, this is the only way to actually kill them for good. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remale]]''.]]'''
* MythologyGag: The 2019 version of the Ivy is basically an adaptation of a little-known enemy called the "Green Zombie", a zombie infested by mutated plants, which only appeared in a single mission in ''VideoGame/ResidentEvilOutbreak''. Plant 43 itself also pays significant homage to Plant 42 from the original ''Resident Evil'' ''and'' the "Huge Plant" also from ''Outbreak'', a botanical abomination that controlled the Green Zombies. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''

to:

* KillItWithFire: Ivies are particularly weak to fire attacks, so Leon's flamethrower and Claire's [[DepletedPhlebotinumShells fire grenades]] are the best weapons to use against them. In the 2019 game, this is the only way to actually kill them for good. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remale]]''.Remake]]''.]]'''
* MythologyGag: The 2019 version of the Ivy is basically an adaptation of a little-known enemy called the "Green Zombie", a zombie infested by mutated plants, which only appeared in a single mission in ''VideoGame/ResidentEvilOutbreak''. Plant 43 itself also pays significant homage to Plant 42 from the original ''Resident Evil'' ''and'' the "Huge Plant" also from ''Outbreak'', a botanical abomination that controlled the Green Zombies. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remake]]''.]]'''



* OneHitKill: Of course, if the Alligators ever catch up to the player character, they're done for. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''

to:

* OneHitKill: Of course, if the Alligators ever catch up to the player character, they're done for. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remake]]''.]]'''



* YourHeadASplode: In the original ''2'', you can save a ton of ammo by tricking the alligator into eating a gas can, then shooting it. In the remake, this is the only way to beat it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remale]]''.]]'''

to:

* YourHeadASplode: In the original ''2'', you can save a ton of ammo by tricking the alligator into eating a gas can, then shooting it. In the remake, this is the only way to beat it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remale]]''.Remake]]''.]]'''



* AllWebbedUp: A negative condition met in the "Below Freezing Point" scenario of ''Outbreak'' will see the beast kidnap the player character and web them up. The player can break free but will be poisoned. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''

to:

* AllWebbedUp: A negative condition met in the "Below Freezing Point" scenario of ''Outbreak'' will see the beast kidnap the player character and web them up. The player can break free but will be poisoned. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.''VideoGame/ResidentEvilOutbreak''.]]'''
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!!Subject: Characters.ResidentEvilMonstersMold\\
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[[folder:Description Changes]]
!The Mold
!!Old Description
The Mold is a genus of fungus originating somewhere around the mountainy terrains of Eastern Europe. While much of their origins are currently shrouded in mystery, what is known is that Mold is produced by an EldritchAbomination known as the Fungal Root (dubbed "Megamycete" via localization), a monstrous alien organism that absorbs and stores the consciousness of other organisms that stumble across it. In 1919, a biologist named Miranda discovered the Fungal Root, linking her consciousness with the super colony. Hoping to revive her deceased daughter Eva after supposedly seeing her conscience in the Fungal Root — dubbed "Black God," Miranda derived the Cadou from the Mold, a parasitic microorganism intended to create a suitable host to implant her conscience into. This project failed with most of the victims becoming monsters known as Lycan.

to:

!!Subject: Characters.ResidentEvilMonstersMold\\
ResidentEvilMonstersIrregulars\\
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[[folder:Description Changes]]
!The Mold
!!Old Description
The Mold
up]]
%%Byte counts do not include the Plagas section as it's already been cleaned.
!Description Changes
[[folder:C-Virus]]
!!C-Zombies Old
A C-Zombie (often just referred to as zombie)
is a genus of fungus originating somewhere around human mutated specifically to C-Virus exposure via inhalation. Chronologically, they were first independently identified during the mountainy terrains of Eastern Europe. While much of their origins are currently shrouded 2011 [[Manga/ResidentEvilTheMarhawaDesire Marhawa Desire incident]] and emerged on mass [[VideoGame/ResidentEvil6 in mystery, what 2013]].

!!C-Zombies New
A C-Zombie (often referred to as "zombie")
is known is that Mold is produced by an EldritchAbomination known as a human mutated from inhaling the Fungal Root (dubbed "Megamycete" via localization), a monstrous alien organism that absorbs C-Virus. Chronologically, they were first independently identified during the 2011 [[Manga/ResidentEvilTheMarhawaDesire Marhawa Desire incident]] and stores the consciousness of other organisms that stumble across it. In 1919, a biologist named Miranda discovered the Fungal Root, linking her consciousness emerged en masse [[VideoGame/ResidentEvil6 in 2013]].

!!J'avo Old
Humans directly infected
with the super colony. Hoping C-Virus, as opposed to revive her deceased daughter Eva after supposedly seeing her conscience in those caught by the Fungal Root — dubbed "Black God," Miranda derived the Cadou from the Mold, a parasitic microorganism intended airborne variant and become mere zombies. J'avo do not lose their intelligence and gain increased durability and ferocity, but it is their ability to create a suitable host regenerate wounds by triggering selective cellular mutation, allowing them to implant her conscience into. This project failed with most transform into a variety of the victims different forms, that truly makes them dangerous. In rare cases, they may enter cocoons and undergo a complete genetic transformation, becoming monsters known as Lycan.a monster called a Complete Mutation.



In 2000, Miranda formed a mutually beneficial collaboration with The Connections, a crime syndicate formed by ex-Umbrella founder Brandon Bailey. The organization desired to produce B.O.W.s capable of mind control through the Mold's mutagenic properties. Through gene splicing Eve's DNA with the Mold, they created the B.O.W. E-001, naming it Eveline for its human cover. Eveline rampaged during a naval skirmish with the PMC Blue Umbrella in October 2014, inadvertently being set loose upon the world when the Baker family in Louisiana rescued her from the shipwreck. E-001 subsequently mind-controlled the family, producing a second Fungal Root and colony of twisted Molded monsters.

to:

In 2000, Miranda formed a mutually beneficial collaboration with The Connections, a crime syndicate formed by ex-Umbrella founder Brandon Bailey. The organization desired to produce B.O.W.s capable of mind control through Edonian Liberation Army used J'avo during the Mold's mutagenic properties. Through gene splicing Eve's DNA Edonian civil was, and Neo-Umbrella effectively has a private army of J'avo supersoldiers at their disposal.

!!J'avo New
Humans injected
with the Mold, C-Virus. J'avo do not lose their intelligence and gain increased durability and ferocity, but it is their ability to regenerate wounds by triggering selective cellular mutation, allowing them to transform into a variety of different forms, that truly makes them dangerous. In rare cases, they created the B.O.W. E-001, naming it Eveline for its human cover. Eveline rampaged during a naval skirmish with the PMC Blue Umbrella in October 2014, inadvertently being set loose upon the world when the Baker family in Louisiana rescued her from the shipwreck. E-001 subsequently mind-controlled the family, producing a second Fungal Root may enter cocoons and colony of twisted Molded monsters.undergo a complete genetic transformation, becoming a monster called a Complete Mutant.



Mold-derived monsters and mutants serve as the main enemies of ''VideoGame/ResidentEvil7'' and ''VideoGame/ResidentEvilVillage''. The implications of the Fungal Root also carry great repercussions for the future of the series, effectively making Mold-derived creatures the primary enemies of the third-generation of mainline '' Resident Evil'' games.

!!Revised Description
The Mold is a genus of fungus originating somewhere around the mountainy terrains of Eastern Europe. Mold is produced by an EldritchAbomination known as the Fungal Root (dubbed "Megamycete"), a monstrous alien organism that absorbs and stores the consciousness of other organisms that stumble across it.

!E-001
!!Old Description
E-001, properly named "Eveline", is the first Mold-derived B.O.W. and was created to subvert enemies without the need for combat through mind control. Appearing in hallucinations as a small girl, which was her actual physical form in the past, she has rapidly regressed to an elderly state without the aid of the Connections' resources after going rogue.

Under siege from anti-bioterror forces, Eveline was covertly transported on the natural gas tanker Annabelle by her caretakers Mia and Alan. She lost control and destroyed the ship, eventually drifting into the Louisiana bayou in the shipwreck, ultimately being rescued by the Baker family. She repaid their kindness by enslaving them to her will in her perverse idea of having a genuine family, driving the Bakers to madness and creating a super Mold colony within the region.

She serves as the main antagonist of ''VideoGame/ResidentEvil7''.

!!Revised Description
E-001, properly named "Eveline", is the first Mold-derived B.O.W. and was created to subvert enemies without the need for combat through mind control. Appearing in hallucinations as a small girl, she has rapidly regressed to an elderly state without the aid of the Connections' resources after going rogue. She went on to drive the Baker family to madness and created a super Mold colony within the region.

!The Baby
!!Old Description
An unspeakably horrific monster that Ethan encounters in the basement of Donna Beneviento's house. Due to Donna's hallucinogenic powers, it is deliberately left unanswered if the Baby [[YourMindMakesItReal is entirely a figment of Ethan's escalating insanity]] or a real creature that merely appears the way it does due to his inner fears warping the basement per imagination.

!!New Description
A horrific monster that Ethan encounters in the basement of Donna Beneviento's house.

!Sturm
!!Old Description
An experimental Soldat distinguished by the aircraft engine in place of a torso. Only one is known to exist. ''Intended'' to be the baddest Soldat of them all, it was simply deemed an EpicFail by Heisenberg for its uncontrollable aggression and ''massively'' reduced intelligence, accidentally having lost both its arms to its propellor blades. Nevertheless, he keeps it around, eventually siccing it on Ethan when he refuses his offer of an alliance.

!!New Description
An experimental Soldat distinguished by the aircraft engine in place of a torso. Only one is known to exist. Its uncontrollable aggression and propeller blade arms make it highly dangerous foe.

to:

Mold-derived monsters The Edonian Liberation Army used J'avo during the Edonian civil war, and mutants serve as the main enemies of ''VideoGame/ResidentEvil7'' and ''VideoGame/ResidentEvilVillage''. The implications of the Fungal Root also carry great repercussions for the future of the series, Neo-Umbrella effectively making Mold-derived creatures the primary enemies has a private army of the third-generation of mainline '' Resident Evil'' games.

!!Revised Description
J'avo supersoldiers at their disposal.

!!HAOS Old
The Mold brainchild of Carla Radames as leader of Neo-Umbrella. HAOS is a genus of fungus originating somewhere around the mountainy terrains of Eastern Europe. Mold is produced by an EldritchAbomination known as the Fungal Root (dubbed "Megamycete"), a monstrous alien organism that absorbs and stores the consciousness of other organisms that stumble across it.

!E-001
!!Old Description
E-001, properly named "Eveline", is the first Mold-derived
B.O.W. and was created only to subvert enemies without [[OmnicidalManiac end the need for combat through mind control. Appearing in hallucinations as a small girl, which was her actual physical form in world]]: when released upon the past, she has rapidly regressed to an elderly state without world, it would unleash the aid airborne variant of the Connections' resources after going rogue.

Under siege from anti-bioterror forces, Eveline was covertly transported
C-Virus on a planetary scale. In the natural gas tanker Annabelle by event of her caretakers Mia and Alan. She lost control and destroyed the ship, eventually drifting into the Louisiana bayou in the shipwreck, ultimately being rescued by the Baker family. She repaid their kindness by enslaving them premature death, there is a contingency plan to her will in her perverse idea release it anyway.

!!HAOS New
The brainchild
of having a genuine family, driving the Bakers to madness and creating a super Mold colony within the region.

She serves
Carla Radames as the main antagonist leader of ''VideoGame/ResidentEvil7''.

!!Revised Description
E-001, properly named "Eveline",
Neo-Umbrella. HAOS is the first Mold-derived a B.O.W. and was created only to subvert enemies without [[OmnicidalManiac end the need for combat through mind control. Appearing in hallucinations as a small girl, she has rapidly regressed to an elderly state without world]]: when released upon the aid world, it would unleash the airborne variant of the Connections' resources after going rogue. She went C-Virus on a planetary scale. There is a contingency plan to drive the Baker family to madness and created a super Mold colony within the region.

!The Baby
!!Old Description
An unspeakably horrific monster that Ethan encounters
release it in the basement event of Donna Beneviento's house. Due to Donna's hallucinogenic powers, it is deliberately left unanswered if the Baby [[YourMindMakesItReal is entirely a figment of Ethan's escalating insanity]] or a real creature that merely appears the way it does due to his inner fears warping the basement per imagination.

!!New Description
A horrific monster that Ethan encounters in the basement of Donna Beneviento's house.

!Sturm
!!Old Description
An experimental Soldat distinguished by the aircraft engine in place of a torso. Only one is known to exist. ''Intended'' to be the baddest Soldat of them all, it was simply deemed an EpicFail by Heisenberg for its uncontrollable aggression and ''massively'' reduced intelligence, accidentally having lost both its arms to its propellor blades. Nevertheless, he keeps it around, eventually siccing it on Ethan when he refuses his offer of an alliance.

!!New Description
An experimental Soldat distinguished by the aircraft engine in place of a torso. Only one is known to exist. Its uncontrollable aggression and propeller blade arms make it highly dangerous foe.
Carla's death.



[[folder:Trope Changes]]
!General Molded Folder
* AmbiguousSituation: The game is a little contradictory about whether they are, essentially, fungus-infested zombies created to be the "drones" of the {{Hive Queen}}'s family, or if they're actually a sort of fungal {{golem}}. In the guest house at the prologue, you can find a document with a list of names of people who've died or "turned" after exposure to the Mold. Likewise, before your first encounter with a Molded, you find a note on a whiteboard talking about successful and failed transformations, a topic repeated in the incinerator room. Finally, when you return with the D-Series Arm, you find Deputy Anderson's head, partially transformed into a Molded's head, in the trailer fridge. However, in the salt mine lab, you can find a part of a Research & Development Report that notes Eveline has the ability to form "organisms" by manipulating the mycelia (fungal filaments) she has extruded and allowed to grow across her environment, which are explicitly referred to as "the Molded". Files in the main game and the ''Not A Hero'' DLC confirms at least some of the Molded in the Baker mansion were once human transformed by Eveline once they don't satisfy her as members of her "family". '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* ArtificialZombie: Taken to up to eleven; it turns out that the Molded aren't even animated corpses, they're actually filaments of fungus that have been animated and directed by a HiveQueen figure. They can still use human corpses as "fuel", as proven by the way that the deputy's severed head is sprouting a Molded's mouth out of where his head was chopped open, but they can simply form from the mycelia that an E-Series can excrete from their own bodies. '''[[red:Misuse. Not a dead person brought back because of science.]]'''
* BoomHeadshot: The fastest way of disposing of the Molded, with the exception of the Fat Molded. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* BossInMookClothing: The Fat Molded, ceremonially christened as "[[ExactlyWhatItSaysOnTheTin Fat Man]]" by Lucas, are the toughest and worst non-boss enemies that Ethan can face. Especially when they come in ''[[ThisIsGonnaSuck pairs]]''. Fortunately, there are only about four of them in the whole game and the last two are easy to take out if you keep the remote bombs that Mia took from the wrecked ship. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* BlobMonster: Although they don't show these abilities much, they appear and retreat by oozing their way up from the ground as a thick slime. '''[[red:Delete first part of sentence for natter.]]'''
* ChuckCunninghamSyndrome: Not a single one of these monsters appear in ''Village'', possibly reinforcing the notion the Molded enemies seen in ''7'' are unique products of Eveline. '''[[gold:Second opinion needed. Misuse?]]'''
* DecapitatedArmy: Averted. Eveline's death does ''nothing'' to stop the Molded or the Mold from replenishing their numbers, evolving into new forms, or hindering its spreading into the surrounding areas. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* DefeatEqualsExplosion: To add insult to injury, once the Fat Molded finally goes down, they blow up, in a final ditch effort to take their killers down with them. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''. Delete "To add insult to injury" for natter.]]'''
* HollywoodAcid: The disgusting SignatureAttack of the Fat Molded is to puke out a stream of acidic bile. '''[[red:Move to AcidAttack.]]'''
* NotSoImaginaryFriend: The very origin of their existence, as the Molded are more akin to a lonely child's [[ImaginaryFriend imaginary friends]] in terms of function. Fitting, considering the [[TykeBomb true]] [[LonelyDollGirl nature]] of the Mold's HiveQueen. '''[[gold:Second opinion needed. Misuse?]]'''
* TheSneakyGuy: Crawler Molded are fairly inaudible when on the move; at one point in Lucas' barn, a particularly devious Crawler will sneak up on the player in such a way it's impossible to see coming unless the player walks backward in advance. '''[[red:Misuse. Not a part of a team and does not function as recon.]]'''
* SpellMyNameWithAnS: Teaser sources differed on whether they're supposed to be called the Molde'''d''' or the Molde'''r'''s, but it seems that the former is official. '''[[red:Misuse.]]'''
* SuspiciouslySimilarSubstitute: Visually, they look a lot like Regenerators from ''VideoGame/ResidentEvil4'' or the Bloodshot from ''VideoGame/ResidentEvil6'', with perhaps a dash of the Oozes from ''VideoGame/ResidentEvilRevelations''. One of the Molded variants resembles the lickers (sans the tongue), moving on all fours and leaping when attacking. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!Mama Mold Folder
* HopelessBossFight: It's encountered early on in Chris' campaign and will remain where it spawns, but it's scripted to be impossible to kill until the proper boss fight. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* HollywoodAcid: Just like the average Fat Molded, it vomits a stream of acidic bile as its primary attack. '''[[red:Move to AcidAttack.]]'''
* TimeLimitBoss: The Mama Mold intercepts Chris just before he can dunk the explosives on his wrist in nitrogen. The player has to quickly slay the beast before time runs out. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* UnwinnableByMistake: The durability of the Mama Mold and its boss fight being timed enforces a supply check on the player: if they inappropriately used their ammunition beforehand or don't have enough firepower, the fight is unwinnable and necessitates a game restart. '''[[red:Misuse. Not a mistake on the developers' part.]]'''

!!Moldy Gators Folder
* MythologyGag: To the SewerGator boss from ''VideoGame/ResidentEvil2''. Even their boils recall that boss's suppurating blemishes from the t-Virus. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''

!!Swamp Man Folder
* Remove spoiler tags from voice actors
* AttackItsWeakPoint: Unsurprisingly, given the number of closeups the game gives you of the Swamp Man's face, that's your focus. [[spoiler:Deal enough damage and you'll break off the mask, revealing all that's left of Jack Baker underneath.]] '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* BigBad: [[spoiler:After Lucas's death]], he became the major threat and FinalBoss. '''[[red:Misuse. Character is not the BB of this game (E-001 is).]]'''
* BoxingBattler: The Swamp Man is ''remarkably'' capable in a fist fight. '''[[red:Comment out as ZCE.]]'''
* DramaticUnmask: [[spoiler:Late into the DLC, Joe rips off its "face" to reveal it was actually a mask, with the mangled remnants of Jack Baker's face underneath]]. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* EmptyShell: [[spoiler:The Swamp Man possesses none of Jack's personality, only vague information that manifests in an obsession with Zoe and human-like intelligence. For all intents and purposes, it's a highly advanced Molded that grew from his body]].
** On the other hand, [[spoiler:the Swamp Man can actually speak, responding to Joe's taunting during their final fight by screaming "Shut up!" and "Die!" repeatedly in a horrible, gurgling voice. Also, rather than finish Joe when it had the chance, the Swamp Man puts him in a box of some kind and chucks him in the swamp.]] '''[[red:Delete as natter.]]'''
* {{Expy}}: Of ComicBook/SwampThing and/or ComicBook/ManThing. Like them, it's a swamp-dwelling once-human monstrosity seemingly made of animate muck, although it seems to be a little closer to Man-Thing in its physique and implied personality (or lack thereof). Its name is even a portmanteau of the prefixes of both their names. '''[[red:Misuse.]]'''
* OffscreenTeleportation: This giant, hefty, shambling, soaking wet monstrosity has a remarkable ability to sneak up right behind you, even if you're standing on a tiny platform normally accessible only by ladder. '''[[red:Comment out as ZCE.]]'''
* WoobieDestroyerOfWorlds: [[spoiler:After all the terrible, terrible, ''terrible'' shit Jack has went through, take all that and pile upon it the fact that the Mold has brought him back as a barely-human husk, almost everyone in his family bar Zoe is dead, and he’s pretty much all alone in the world. In fact, it’s not hard to interpret his desire to bring Zoe back to the house as an insane attempt to salvage what he has left. It’s all frankly downright depressing. It’s no wonder his sanity was completely destroyed. The only saving graces left for him are that Zoe survives the events of the game and goes back to living her life, and that [[MercyKill Jack finally receives the peace in death that he has craved for so long.]]]] '''[[red:Delete "In fact..." for YMMV and natter.]]'''

!!E-001 Folder
* AdvancingBossOfDoom: The second phase of the final battle sees Eveline's face lumbering toward Ethan in a small attic he can't navigate around. If she gets close, she'll eat him alive. Shooting her in the face will push her back, and enough damage will segue the phase to the outdoor battle. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* AmbiguousSituation: The ending of ''Village'' reveals that Rose Winters is her reincarnation as a result of the Mold transferring her consciousness and memories to her body, but how separate Eveline and Rose are and how much they are the same is currently debatable. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* AssimilationBackfire: Initiating Ethan into her "[[HiveMind family]]" backfired when she discovered that he didn't want to be her "daddy" at all and started to fight back. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* AttackItsWeakPoint: In the final battle, Evie's only apparent weak point is her face, and even then it can be difficult to tell if you're actually damaging her or just annoying her until you get the Albert-01. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* BackupFromOtherworld: In ''Village'', it's implied her memories live on in Rose through the inactive Mold that both Ethan and Mia are still infected with and passed on to their daughter. She shows up in the finale to goad Ethan into a HeroicSecondWind and seemingly starts screwing with Miranda's own control over the Mold before the final battle, giving Ethan a chance to actually kill her. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* BerserkButton: Do ''not'' refuse to be in her "family". Or insult her. '''[[red:Comment out as ZCE]]'''
* BlownAcrossTheRoom: The gimmick phase before the final boss fight sees Eveline suffering a VillainousBreakdown, blowing Ethan across the room with RazorWind to keep him from injecting her with a serum. Ethan has to successfully block during these intervals to get close to her. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* DisproportionateRetribution: She makes Alan, one of her {{Parental Substitute}}s, puke his guts out and die a horrible death after [[BerserkButton he calls her a bitch]]. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* TheDogBitesBack: From beyond the grave, no less! In ''Village'' it's revealed her "mother" Miranda created her and her siblings as nothing more than a potential vessel for Miranda's actual dead daughter Eva to be "reborn" through using the Mold's ability to hold memories from those it infects. And when they failed in this purpose, Miranda discarded them all to endless experimentation and torture. Well, Eveline's memories continued to live on through the Mold in the Winters family, and she screws Miranda over royally in the finale of ''Village'' by goading Ethan into a HeroicSecondWind after Miranda leaves him for dead, and then breaks part of Miranda's connection to the Mold through Rose, leading to Miranda finally getting offed by the heroes. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''. Needs trimming.]]'''
* DoingInTheWizard: Two keynotes that you can find reveal that the key to her psychic control involves infesting the brains of compatible hosts with fungus and broadcasting signals through pheromones that the fungus responds to. '''[[red:Not a characterization trope, already on ''VideoGame/ResidentEvil7Biohazard'' page.]]'''
* EeriePaleSkinnedBrunette: In her child form, she has this appearance in spades. '''[[red:Comment out as ZCE]]'''
* EvilIsNotWellLit: Eveline evidently finds comfort within the confines of darkness. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* EvilOverlooker: [[https://image.api.playstation.com/vulcan/ap/rnd/202206/0207/oGHhaQR5Y8ydAMUUBBPvylI7.png On the cover of Resident Evil 7 Gold Edition]], complete with YellowEyesOfSneakiness. '''[[red:Comment out as ZCE, Administrivia/WeblinksAreNotExamples]]'''
* {{Expy}}: Of Alma Wade from ''VideoGame/{{FEAR}}''. One of the developers of that game even worked on ''Resident Evil 7.'' '''[[red:Comment out as ZCE]]'''
* FailedASpotCheck: Despite hamming it up with psychopathy to avoid suspicion, Eveline ''completely'' failed to notice Lucas' blatantly suspicious acts of being above her control despite the degree of surveillance she casts over the Baker estate. Most egregiously, she didn't notice what he was up to in the Salt Mines, where he would meet Connections associates to disclose his findings. This went on for ''years''. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* FinalBoss: Of 7's base game. '''[[red:Comment out as ZCE.]]'''
* {{Foil}}: A very deliberate one to Umbrella's prized Tyrant B.O.W. super soldiers. Whereas the Tyrants are hulking, [[RatedMForManly musclebound]] brutes with [[DumbMuscle little cognitive thought]] that emphasize force above all else, the E-Type B.O.W.s Eveline descends from are designed to contrast this in every way by appearing as [[TheyLookLikeEveryoneElse unassuming little girls]] with high reasoning skills and the ability to subvert combat through MindControl. '''[[red:Misuse. Characters never interact.]]'''
* AFormYouAreComfortableWith: Her hallucinatory form takes the form of the 10-year-old girl she once was even though she is now an elderly woman. '''[[red:Misuse. Trope is about using a normal form to communicate when true form would be disturbing.]]'''
* GoneHorriblyRight: She was created by the [[FunWithAcronyms NEXBAS (Next-generation EXperimental BAttlefield Superiority)]] Initiative as the ultimate subversion agent; a B.O.W that could blend into the background with its human-like appearance, all whilst dispersing fungal spores that can be used to either generate expendable soldier-units or take control of the enemy's soldiers and civilian population. It worked wonders... a pity they couldn't control her. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* HoistByHisOwnPetard: Her RapidAging and PowerIncontinence are both the direct result of her killing her handlers, destroying the tanker, and enslaving the Baker family. These actions ended up cutting her off from the medication she needed to keep her powers and their side effects in check. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* JustEatHim: What she mainly tries to do to Ethan in the final battle. She'll do just this if the player somehow fucks up. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* KickTheDog: She's a really nasty little girl, after all. Let's count the most notable ways. '''[[red:Delete as natter]]'''
** Murdering the entire ''Annabelle'' ship crew, a lot of whom couldn't possibly be complicit in her personal torment. '''[[red:Misuse, advances the plot]]'''
** Taking control of the Bakers, turning them into murderous monsters [[UngratefulBitch mere moments after showing her kindness and saving her life]]. '''[[red:Misuse, advances the plot.]]'''
** Tormenting Zoey over the futility of her attempts at escaping or saving her family. '''[[green:Keep]]'''
** And last but not least, when she shows up to Ethan in the Black God's HiveMind, she vaguely taunts him over his inevitable impending death before reluctantly helping him defeat Miranda. '''[[green:Keep]]'''
* KubrickStare: A master of these in her child form, as one can see from her official art render to the right. '''[[red:Comment out as ZCE]]'''
* LonelyDollGirl: A horrifying yet tragic example: the homemade "[[MeatPuppet dolls]]" (Molded) she plays with aren't enough to give her what she [[IJustWantToBeLoved wants the most...]] '''[[red:Delete "A horrifying yet tragic example:" as natter]]'''
* MindRape: Her victims begin seeing hallucinations soon after infection. This breaks away at their mental resistance, allowing her to take control. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* MusicalSpoiler: There is occasionally a [[SongsInTheKeyOfPanic soft but shrill strain]] used to announce that you're BeingWatched by E-001. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* MythologyGag: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
** Her final form bears a remarkably uncanny resemblance to [[Videogame/ResidentEvil6 Carla Radame's]] C-Virus-induced mutation. Carla can even produce humanoid monsters like the Molded from her newfound biology just like Eveline.
** The first phase of the final battle against her hideously mutated form is a blatant CallBack to Morpheus' final battle in the rather obscure ''Resident Evil: Dead Aim''. Just like Bruce, Ethan's back is pushed directly into a wall as an eldritch-like mass of biomatter advances upon him, and only shooting the face will cause it to temporarily retreat backward.
* OutsideContextProblem: Downplayed; Eveline's powers apparently stem from infectious fungi, rather than the viruses [[note]]Progenitor, T, G, T+G, T-Veronica, T-Abyss, T-Phobos, Uroboros, C, A[[/note]] and macro-parasites [[note]]Nemesis-Alpha, Nemesis-Beta, Las Plagas[[/note]] seen in games up until now. Early speculation was about the problem being supernatural, but she's still a genetically-engineered bioweapon. '''[[red:Possible misuse? If not, not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* RuleOfSymbolism: [[http://i.imgur.com/TIrxzqA.jpg A late part of the story has the image of an enormous doll standing on top of a wooden chair at a family dinner, one chair kicked over, two standing subservient and one artificial.]] It represents Eveline's entire worldview in a nutshell. She's the doll, the ruler of the Baker family despite being an artificial addition to it, and has kicked over Zoe's chair to take her place as their daughter. The artificial chair represents Lucas, as he is not under her control but still pretends to be. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* VomitIndiscretionShot: Pukes up Mold irregularly due to her unstable nature, which we, unfortunately, see firsthand now and then. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* WoobieDestroyerOfWorlds: A more sympathetic interpretation of her. While clearly gloating in her evil and throwing sociopathic temper tantrums when she doesn't get her way, Eveline was an ArtificialHuman who was ruthlessly experimented on and turned into a living bioweapon, completely isolated from any kind of normal life except a caretaker who views watching her as just another job. When Ethan is on the verge of defeating her, she breaks down in tears, seemingly unable to understand why everyone wants her dead. '''[[gold:Second opinion needed. Seems to be YMMV for ACI in disguise.]]'''
* YouHaveOutlivedYourUsefulness: She says this nigh verbatim when Mia furiously denounces her as being “family” during her offer to "reconcile." Complete with EvilLaugh. '''[[red:Move to Mia's folder/page.]]'''

!!Lycan Folder
* AmbiguousSituation: It's unknown if Lycan are capable of infecting normal humans to increase their numbers ala t-Virus monsters. Though we witness people becoming Lycan after being injured, it's unclear if they were simply infected with Cadou eggs beforehand. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* ArrowsOnFire: On occasions, Ethan will encounter ones with bows and arrows, with the arrows always being on fire. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''

!!Uriaș Folder
* BaldOfEvil: In contrast to their hairy cousins, Uriaș Drac are completely bald. '''[[red:Comment out as ZCE]]'''
* BossArenaIdiocy: Owing to poor game design, the Uriaș Drac are subject to this despite being set up as the toughest optional encounters in ''Village.'' Both Dracs are fought in very open arenas catered to them - but scripted to deaggro should Ethan run a certain distance; there is ''nothing'' preventing a player from fleeing at any point should they desire, unlike major scripted fights. A player wishing to save precious ammunition can simply lead Uriaș Drac to the chokepoint of deaggroing and knife them to death with them as they ineffectually go back and forth with engaging and desisting combat. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* KingMook: To the common Lycan enemies. '''[[red:Comment out as ZCE.]]'''
* TheBattleDidntCount: During the initial Lycan ambush, Uriaș can be defeated for a vast amount of treasure. Unlike all other Lycans though, and unlike his mandatory boss fight, Uriaș just falls over and does not calcify, and is then back up and on his feet after Ethan is overwhelmed. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''

!!MoroaicĒŽ Folder
* AmbiguousSituation: The existence of the MoroaicĒŽ and Samcă casts an unanswered question on the Molded monsters that Eveline created in ''7''. Despite being corpses reanimated by Mold, it's unknown why these monsters turn up instead of the Molded, who make no appearances in ''Village.'' It possibly reinforces the theory the Molded are entirely unique products of Eveline's imagination and that the MoroaicĒŽ are actually the standard outcome of a corpse reanimated by the Mold. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* ItCanThink: Extremely downplayed. Though the MoroaicĒŽ can grasp and swing primitive weapons, they're textbook zombies otherwise. '''[[red:Misuse.]]'''
* SamusIsAGirl: They all have female frames upon closer inspection. Considering the Dimitrescu's tendencies to abduct young women and even some of them were turned into monsters against their will, it makes perfect sense. '''[[red:Misuse. Not an ActionGirl who is mistaken as male.]]'''

!!Baby Folder
* AdvancingWallOfDoom: Its method of attack. Thankfully, it's easy to dodge by running in the opposite direction. '''[[red:Possible misuse. Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* AmbiguousSituation: Whether this thing actually exists is hard to tell. Ethan is implied to be under mind control while in the house and can't rely on his senses there. For what it's worth, though, this thing indeed ''can'' kill you if you let it get too close, but it's deliberately unclear whether it's some kind of tangible creature that appears to Ethan as a demonic fetus, or if it's all in his head and he's trapped in a YourMindMakesItReal situation. '''[[red:Not a characterization trope, already on ''VideoGame/ResidentEvilVillage'' page.]]'''
* DoesThisRemindYouOfAnything: Most of the puzzles Ethan has to solve in the basement, using a pair of scissors to cut the bandages around the Mia mannequin's chest to retrieve an item and entering a well to retrieve another, symbolize Ethan entering a person's womb and the baby coming out from the mannequin. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* HopelessBossFight: You face this... ''thing'' in a NoGearLevel. Hurting it is ''impossible''. '''[[red:Misuse. Not forced to fight it, not forced to lose.]]'''
* MaybeMagicMaybeMundane: For a given value of "mundane", but there's no indication of whether or not it's actually a real monster or simply one of Lady Beneviento's illusions, with her preying on Ethan's fear and guilt over losing his wife and child. Given the nature of the ''Resident Evil'' universe, it's probably a bit of both. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* NonMaliciousMonster: There's no indication that it's actively malevolent. It goes after Ethan to eat him the same way any normal human baby would put anything it sees in their mouths. '''[[red:Misuse. Shoehorned comparison.]]'''
* NoGearLevel: Your equipment is temporarily gone throughout the segment. You're forced to flee from it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* OneHitKO: Its only method of attack. [[strike:See SwallowedWhole below.]] '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* OutsideGenreFoe: In a gameplay sense. You're forced to escape and hide from it, rather than the normal shoot your way out like the rest of the game. '''[[red:Shoehorned misuse.]]'''
* RuleOfSymbolism: Its grotesque face, toddler-like vocalizations, grasshopper body, and dogged pursuit of the player are likely a manifestation of Ethan learning that his daughter is a B.O.W. and that he failed her as a parent by letting her get captured and killed. '''[[red:YMMV in a non-YMMV trope. Not a characterization trope either.]]'''
* SamusIsAGirl: According to the concept art, the Baby is, technically, a girl. '''[[red:Misuse. Not an ActionGirl who is mistaken as male.]]'''
* ShoutOut: A giant baby-like creature that crawls at you, will kill you in one hit if caught, and is encountered only in a single area underneath the ground floor? [[VideoGame/ClockTower Dan Barrows, is that you?]] '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* SurrealHorror: This ''thing'' is by far the weirdest enemy faced in the game, and sticks out like a sore thumb among the other GothicHorror creatures you face. It feels more suited to a game like ''Silent Hill'' or ''Clock Tower''. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* SwallowedWhole: Like an actual baby, it also likes to shove whatever it can get its hands on down its gullet, in this case, Ethan, should he be caught. And you get to witness it swallowing you alive in first person. '''[[red:Not a characterization trope, already on ''VideoGame/ResidentEvilVillage'' page.]]'''
* YourMindMakesItReal: If this thing ''is'' just a hallucination, Ethan's death at the maw of the Baby could actually be a fear-induced heart attack. '''[[red:WMG in a trope.]]'''

!!Soldat Folder
* AttackItsWeakPoint: Ethan must shoot the Soldat in the red reactor exhausts they have on their bodies. Most will have it where the heart is but hide it with their drills, which forces Ethan to have good timing or stun them via explosives or other hazards. A couple have the exhaust at the back, which makes it even harder to shoot. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* DashAttack: The Soldat Jet has a jetpack at the back that they can use to propel themselves forward and try to impale Ethan at high speed with their drills. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* GoForTheEye: Shooting out the face coverings on the Soldat Eins and Zwei makes dealing with them significantly easier, as it causes them to lower their guard as they move much more erratically. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* LaserSight: The Soldat Jet's lethal DashAttack is announced via them targeting Ethan with a laser sight as they brace to slide towards him. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* SuspiciouslySimilarSubstitute: As entering Heisenberg's factory is a point of no return before the final heavily scripted segments of ''Village'', the Haulers fill in for TheGoomba MoroaicĒŽ, having absolutely nothing to distinguish themselves apart from gender and their headpieces giving them greater resistance to headshots. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''
* AttackAttackAttack: It only exists to ram at undesirable shit with its blades, having zero intellectual capacity for tactics or anything else really. '''[[red:Replace "ram at undesirable shit" with "attack anything in its sight"]]'''
* ShoutOut: Sturm, whose entire upper body has been replaced with an airplane engine, is extremely similar to the "propellerhead" monster from ''Film/FrankensteinsArmy'', complete with a bullet-deflecting propeller. '''[[red:Not a characterization trope, already on ''VideoGame/ResidentEvilVillage'' page.]]'''

to:

[[folder:Trope Changes]]
!General Molded Folder
* AmbiguousSituation: The game is a little contradictory about whether they are, essentially, fungus-infested zombies created to be the "drones" of the {{Hive Queen}}'s family, or if they're actually a sort of fungal {{golem}}. In the guest house at the prologue, you can find a document with a list of names of people who've died or "turned" after exposure to the Mold. Likewise, before your first encounter with a Molded, you find a note on a whiteboard talking about successful and failed transformations, a topic repeated in the incinerator room. Finally, when you return with the D-Series Arm, you find Deputy Anderson's head, partially transformed into a Molded's head, in the trailer fridge. However, in the salt mine lab, you can find a part of a Research & Development Report that notes Eveline has the ability to form "organisms" by manipulating the mycelia (fungal filaments) she has extruded and allowed to grow across her environment, which are explicitly referred to as "the Molded". Files in the main game and the ''Not A Hero'' DLC confirms at least some of the Molded in the Baker mansion were once human transformed by Eveline once they don't satisfy her as members of her "family". '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* ArtificialZombie: Taken to up to eleven; it turns out that the Molded aren't even animated corpses, they're actually filaments of fungus that have been animated and directed by a HiveQueen figure. They can still use human corpses as "fuel", as proven by the way that the deputy's severed head is sprouting a Molded's mouth out of where his head was chopped open, but they can simply form from the mycelia that an E-Series can excrete from their own bodies. '''[[red:Misuse. Not a dead person brought back because of science.]]'''
* BoomHeadshot: The fastest way of disposing of the Molded, with the exception of the Fat Molded. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* BossInMookClothing: The Fat Molded, ceremonially christened as "[[ExactlyWhatItSaysOnTheTin Fat Man]]" by Lucas, are the toughest and worst non-boss enemies that Ethan can face. Especially when they come in ''[[ThisIsGonnaSuck pairs]]''. Fortunately, there are only about four of them in the whole game and the last two are easy to take out if you keep the remote bombs that Mia took from the wrecked ship. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* BlobMonster: Although they don't show these abilities much, they appear and retreat by oozing their way up from the ground as a thick slime. '''[[red:Delete first part of sentence for natter.]]'''
* ChuckCunninghamSyndrome: Not a single one of these monsters appear in ''Village'', possibly reinforcing the notion the Molded enemies seen in ''7'' are unique products of Eveline. '''[[gold:Second opinion needed. Misuse?]]'''
* DecapitatedArmy: Averted. Eveline's death does ''nothing'' to stop the Molded or the Mold from replenishing their numbers, evolving into new forms, or hindering its spreading into the surrounding areas. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* DefeatEqualsExplosion: To add insult to injury, once the Fat Molded finally goes down, they blow up, in a final ditch effort to take their killers down with them. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''. Delete "To add insult to injury" for natter.]]'''
* HollywoodAcid: The disgusting SignatureAttack of the Fat Molded is to puke out a stream of acidic bile. '''[[red:Move to AcidAttack.]]'''
* NotSoImaginaryFriend: The very origin of their existence, as the Molded are more akin to a lonely child's [[ImaginaryFriend imaginary friends]] in terms of function. Fitting, considering the [[TykeBomb true]] [[LonelyDollGirl nature]] of the Mold's HiveQueen. '''[[gold:Second opinion needed. Misuse?]]'''
* TheSneakyGuy: Crawler Molded are fairly inaudible when on the move; at one point in Lucas' barn, a particularly devious Crawler will sneak up on the player in such a way it's impossible to see coming unless the player walks backward in advance. '''[[red:Misuse. Not a part of a team and does not function as recon.]]'''
* SpellMyNameWithAnS: Teaser sources differed on whether they're supposed to be called the Molde'''d''' or the Molde'''r'''s, but it seems that the former is official. '''[[red:Misuse.]]'''
* SuspiciouslySimilarSubstitute: Visually, they look a lot like Regenerators from ''VideoGame/ResidentEvil4'' or the Bloodshot from ''VideoGame/ResidentEvil6'', with perhaps a dash of the Oozes from ''VideoGame/ResidentEvilRevelations''. One of the Molded variants resembles the lickers (sans the tongue), moving on all fours and leaping when attacking. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!Mama Mold Folder
* HopelessBossFight: It's encountered early on in Chris' campaign and will remain where it spawns, but it's scripted to be impossible to kill until the proper boss fight. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* HollywoodAcid: Just like the average Fat Molded, it vomits a stream of acidic bile as its primary attack. '''[[red:Move to AcidAttack.]]'''
* TimeLimitBoss: The Mama Mold intercepts Chris just before he can dunk the explosives on his wrist in nitrogen. The player has to quickly slay the beast before time runs out. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* UnwinnableByMistake: The durability of the Mama Mold and its boss fight being timed enforces a supply check on the player: if they inappropriately used their ammunition beforehand or don't have enough firepower, the fight is unwinnable and necessitates a game restart. '''[[red:Misuse. Not a mistake on the developers' part.]]'''

!!Moldy Gators Folder
* MythologyGag: To the SewerGator boss from ''VideoGame/ResidentEvil2''. Even their boils recall that boss's suppurating blemishes from the t-Virus. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''

!!Swamp Man Folder
* Remove spoiler tags from voice actors
* AttackItsWeakPoint: Unsurprisingly, given the number of closeups the game gives you of the Swamp Man's face, that's your focus. [[spoiler:Deal enough damage and you'll break off the mask, revealing all that's left of Jack Baker underneath.]] '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* BigBad: [[spoiler:After Lucas's death]], he became the major threat and FinalBoss. '''[[red:Misuse. Character is not the BB of this game (E-001 is).]]'''
* BoxingBattler: The Swamp Man is ''remarkably'' capable in a fist fight. '''[[red:Comment out as ZCE.]]'''
* DramaticUnmask: [[spoiler:Late into the DLC, Joe rips off its "face" to reveal it was actually a mask, with the mangled remnants of Jack Baker's face underneath]]. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* EmptyShell: [[spoiler:The Swamp Man possesses none of Jack's personality, only vague information that manifests in an obsession with Zoe and human-like intelligence. For all intents and purposes, it's a highly advanced Molded that grew from his body]].
** On the other hand, [[spoiler:the Swamp Man can actually speak, responding to Joe's taunting during their final fight by screaming "Shut up!" and "Die!" repeatedly in a horrible, gurgling voice. Also, rather than finish Joe when it had the chance, the Swamp Man puts him in a box of some kind and chucks him in the swamp.]] '''[[red:Delete as natter.]]'''
* {{Expy}}: Of ComicBook/SwampThing and/or ComicBook/ManThing. Like them, it's a swamp-dwelling once-human monstrosity seemingly made of animate muck, although it seems to be a little closer to Man-Thing in its physique and implied personality (or lack thereof). Its name is even a portmanteau of the prefixes of both their names. '''[[red:Misuse.]]'''
* OffscreenTeleportation: This giant, hefty, shambling, soaking wet monstrosity has a remarkable ability to sneak up right behind you, even if you're standing on a tiny platform normally accessible only by ladder. '''[[red:Comment out as ZCE.]]'''
* WoobieDestroyerOfWorlds: [[spoiler:After all the terrible, terrible, ''terrible'' shit Jack has went through, take all that and pile upon it the fact that the Mold has brought him back as a barely-human husk, almost everyone in his family bar Zoe is dead, and he’s pretty much all alone in the world. In fact, it’s not hard to interpret his desire to bring Zoe back to the house as an insane attempt to salvage what he has left. It’s all frankly downright depressing. It’s no wonder his sanity was completely destroyed. The only saving graces left for him are that Zoe survives the events of the game and goes back to living her life, and that [[MercyKill Jack finally receives the peace in death that he has craved for so long.]]]] '''[[red:Delete "In fact..." for YMMV and natter.]]'''

!!E-001 Folder
* AdvancingBossOfDoom: The second phase of the final battle sees Eveline's face lumbering toward Ethan in a small attic he can't navigate around. If she gets close, she'll eat him alive. Shooting her in the face will push her back, and enough damage will segue the phase to the outdoor battle. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* AmbiguousSituation: The ending of ''Village'' reveals that Rose Winters is her reincarnation as a result of the Mold transferring her consciousness and memories to her body, but how separate Eveline and Rose are and how much they are the same is currently debatable. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* AssimilationBackfire: Initiating Ethan into her "[[HiveMind family]]" backfired when she discovered that he didn't want to be her "daddy" at all and started to fight back. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* AttackItsWeakPoint: In the final battle, Evie's only apparent weak point is her face, and even then it can be difficult to tell if you're actually damaging her or just annoying her until you get the Albert-01. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* BackupFromOtherworld: In ''Village'', it's implied her memories live on in Rose through the inactive Mold that both Ethan and Mia are still
[[folder:t-Abyss Virus]]
!!Wall Blister Old
t-Abyss infected...barnacles.

!!Wall Blister New
Barnacles
infected with and passed on to their daughter. She shows up in the finale to goad Ethan into a HeroicSecondWind and seemingly starts screwing with Miranda's own control over the Mold before the final battle, giving Ethan a chance to actually kill her. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* BerserkButton: Do ''not'' refuse to be in her "family". Or insult her. '''[[red:Comment out as ZCE]]'''
* BlownAcrossTheRoom: The gimmick phase before the final boss fight sees Eveline suffering a VillainousBreakdown, blowing Ethan across the room with RazorWind to keep him from injecting her with a serum. Ethan has to successfully block during these intervals to get close to her. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* DisproportionateRetribution: She makes Alan, one of her {{Parental Substitute}}s, puke his guts out and die a horrible death after [[BerserkButton he calls her a bitch]]. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* TheDogBitesBack: From beyond the grave, no less! In ''Village'' it's revealed her "mother" Miranda created her and her siblings as nothing more than a potential vessel for Miranda's actual dead daughter Eva to be "reborn" through using the Mold's ability to hold memories from those it infects. And when they failed in this purpose, Miranda discarded them all to endless experimentation and torture. Well, Eveline's memories continued to live on through the Mold in the Winters family, and she screws Miranda over royally in the finale of ''Village'' by goading Ethan into a HeroicSecondWind after Miranda leaves him for dead, and then breaks part of Miranda's connection to the Mold through Rose, leading to Miranda finally getting offed by the heroes. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''. Needs trimming.]]'''
* DoingInTheWizard: Two keynotes that you can find reveal that the key to her psychic control involves infesting the brains of compatible hosts with fungus and broadcasting signals through pheromones that the fungus responds to. '''[[red:Not a characterization trope, already on ''VideoGame/ResidentEvil7Biohazard'' page.]]'''
* EeriePaleSkinnedBrunette: In her child form, she has this appearance in spades. '''[[red:Comment out as ZCE]]'''
* EvilIsNotWellLit: Eveline evidently finds comfort within the confines of darkness. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* EvilOverlooker: [[https://image.api.playstation.com/vulcan/ap/rnd/202206/0207/oGHhaQR5Y8ydAMUUBBPvylI7.png On the cover of Resident Evil 7 Gold Edition]], complete with YellowEyesOfSneakiness. '''[[red:Comment out as ZCE, Administrivia/WeblinksAreNotExamples]]'''
* {{Expy}}: Of Alma Wade from ''VideoGame/{{FEAR}}''. One of the developers of that game even worked on ''Resident Evil 7.'' '''[[red:Comment out as ZCE]]'''
* FailedASpotCheck: Despite hamming it up with psychopathy to avoid suspicion, Eveline ''completely'' failed to notice Lucas' blatantly suspicious acts of being above her control despite the degree of surveillance she casts over the Baker estate. Most egregiously, she didn't notice what he was up to in the Salt Mines, where he would meet Connections associates to disclose his findings. This went on for ''years''. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* FinalBoss: Of 7's base game. '''[[red:Comment out as ZCE.]]'''
* {{Foil}}: A very deliberate one to Umbrella's prized Tyrant B.O.W. super soldiers. Whereas the Tyrants are hulking, [[RatedMForManly musclebound]] brutes with [[DumbMuscle little cognitive thought]] that emphasize force above all else, the E-Type B.O.W.s Eveline descends from are designed to contrast this in every way by appearing as [[TheyLookLikeEveryoneElse unassuming little girls]] with high reasoning skills and the ability to subvert combat through MindControl. '''[[red:Misuse. Characters never interact.]]'''
* AFormYouAreComfortableWith: Her hallucinatory form takes the form of the 10-year-old girl she once was even though she is now an elderly woman. '''[[red:Misuse. Trope is about using a normal form to communicate when true form would be disturbing.]]'''
* GoneHorriblyRight: She was created by the [[FunWithAcronyms NEXBAS (Next-generation EXperimental BAttlefield Superiority)]] Initiative as the ultimate subversion agent; a B.O.W that could blend into the background with its human-like appearance, all whilst dispersing fungal spores that can be used to either generate expendable soldier-units or take control of the enemy's soldiers and civilian population. It worked wonders... a pity they couldn't control her. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* HoistByHisOwnPetard: Her RapidAging and PowerIncontinence are both the direct result of her killing her handlers, destroying the tanker, and enslaving the Baker family. These actions ended up cutting her off from the medication she needed to keep her powers and their side effects in check. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* JustEatHim: What she mainly tries to do to Ethan in the final battle. She'll do just this if the player somehow fucks up. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* KickTheDog: She's a really nasty little girl, after all. Let's count the most notable ways. '''[[red:Delete as natter]]'''
** Murdering the entire ''Annabelle'' ship crew, a lot of whom couldn't possibly be complicit in her personal torment. '''[[red:Misuse, advances the plot]]'''
** Taking control of the Bakers, turning them into murderous monsters [[UngratefulBitch mere moments after showing her kindness and saving her life]]. '''[[red:Misuse, advances the plot.]]'''
** Tormenting Zoey over the futility of her attempts at escaping or saving her family. '''[[green:Keep]]'''
** And last but not least, when she shows up to Ethan in the Black God's HiveMind, she vaguely taunts him over his inevitable impending death before reluctantly helping him defeat Miranda. '''[[green:Keep]]'''
* KubrickStare: A master of these in her child form, as one can see from her official art render to the right. '''[[red:Comment out as ZCE]]'''
* LonelyDollGirl: A horrifying yet tragic example: the homemade "[[MeatPuppet dolls]]" (Molded) she plays with aren't enough to give her what she [[IJustWantToBeLoved wants the most...]] '''[[red:Delete "A horrifying yet tragic example:" as natter]]'''
* MindRape: Her victims begin seeing hallucinations soon after infection. This breaks away at their mental resistance, allowing her to take control. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* MusicalSpoiler: There is occasionally a [[SongsInTheKeyOfPanic soft but shrill strain]] used to announce that you're BeingWatched by E-001. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* MythologyGag: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
** Her final form bears a remarkably uncanny resemblance to [[Videogame/ResidentEvil6 Carla Radame's]] C-Virus-induced mutation. Carla can even produce humanoid monsters like the Molded from her newfound biology just like Eveline.
** The first phase of the final battle against her hideously mutated form is a blatant CallBack to Morpheus' final battle in the rather obscure ''Resident Evil: Dead Aim''. Just like Bruce, Ethan's back is pushed directly into a wall as an eldritch-like mass of biomatter advances upon him, and only shooting the face will cause it to temporarily retreat backward.
* OutsideContextProblem: Downplayed; Eveline's powers apparently stem from infectious fungi, rather than the viruses [[note]]Progenitor, T, G, T+G, T-Veronica, T-Abyss, T-Phobos, Uroboros, C, A[[/note]] and macro-parasites [[note]]Nemesis-Alpha, Nemesis-Beta, Las Plagas[[/note]] seen in games up until now. Early speculation was about the problem being supernatural, but she's still a genetically-engineered bioweapon. '''[[red:Possible misuse? If not, not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* RuleOfSymbolism: [[http://i.imgur.com/TIrxzqA.jpg A late part of the story has the image of an enormous doll standing on top of a wooden chair at a family dinner, one chair kicked over, two standing subservient and one artificial.]] It represents Eveline's entire worldview in a nutshell. She's the doll, the ruler of the Baker family despite being an artificial addition to it, and has kicked over Zoe's chair to take her place as their daughter. The artificial chair represents Lucas, as he is not under her control but still pretends to be. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* VomitIndiscretionShot: Pukes up Mold irregularly due to her unstable nature, which we, unfortunately, see firsthand now and then. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* WoobieDestroyerOfWorlds: A more sympathetic interpretation of her. While clearly gloating in her evil and throwing sociopathic temper tantrums when she doesn't get her way, Eveline was an ArtificialHuman who was ruthlessly experimented on and turned into a living bioweapon, completely isolated from any kind of normal life except a caretaker who views watching her as just another job. When Ethan is on the verge of defeating her, she breaks down in tears, seemingly unable to understand why everyone wants her dead. '''[[gold:Second opinion needed. Seems to be YMMV for ACI in disguise.]]'''
* YouHaveOutlivedYourUsefulness: She says this nigh verbatim when Mia furiously denounces her as being “family” during her offer to "reconcile." Complete with EvilLaugh. '''[[red:Move to Mia's folder/page.]]'''

!!Lycan Folder
* AmbiguousSituation: It's unknown if Lycan are capable of infecting normal humans to increase their numbers ala t-Virus monsters. Though we witness people becoming Lycan after being injured, it's unclear if they were simply infected with Cadou eggs beforehand. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* ArrowsOnFire: On occasions, Ethan will encounter ones with bows and arrows, with the arrows always being on fire. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''

!!Uriaș Folder
* BaldOfEvil: In contrast to their hairy cousins, Uriaș Drac are completely bald. '''[[red:Comment out as ZCE]]'''
* BossArenaIdiocy: Owing to poor game design, the Uriaș Drac are subject to this despite being set up as the toughest optional encounters in ''Village.'' Both Dracs are fought in very open arenas catered to them - but scripted to deaggro should Ethan run a certain distance; there is ''nothing'' preventing a player from fleeing at any point should they desire, unlike major scripted fights. A player wishing to save precious ammunition can simply lead Uriaș Drac to the chokepoint of deaggroing and knife them to death with them as they ineffectually go back and forth with engaging and desisting combat. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* KingMook: To the common Lycan enemies. '''[[red:Comment out as ZCE.]]'''
* TheBattleDidntCount: During the initial Lycan ambush, Uriaș can be defeated for a vast amount of treasure. Unlike all other Lycans though, and unlike his mandatory boss fight, Uriaș just falls over and does not calcify, and is then back up and on his feet after Ethan is overwhelmed. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''

!!MoroaicĒŽ Folder
* AmbiguousSituation: The existence of the MoroaicĒŽ and Samcă casts an unanswered question on the Molded monsters that Eveline created in ''7''. Despite being corpses reanimated by Mold, it's unknown why these monsters turn up instead of the Molded, who make no appearances in ''Village.'' It possibly reinforces the theory the Molded are entirely unique products of Eveline's imagination and that the MoroaicĒŽ are actually the standard outcome of a corpse reanimated by the Mold. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* ItCanThink: Extremely downplayed. Though the MoroaicĒŽ can grasp and swing primitive weapons, they're textbook zombies otherwise. '''[[red:Misuse.]]'''
* SamusIsAGirl: They all have female frames upon closer inspection. Considering the Dimitrescu's tendencies to abduct young women and even some of them were turned into monsters against their will, it makes perfect sense. '''[[red:Misuse. Not an ActionGirl who is mistaken as male.]]'''

!!Baby Folder
* AdvancingWallOfDoom: Its method of attack. Thankfully, it's easy to dodge by running in the opposite direction. '''[[red:Possible misuse. Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* AmbiguousSituation: Whether this thing actually exists is hard to tell. Ethan is implied to be under mind control while in the house and can't rely on his senses there. For what it's worth, though, this thing indeed ''can'' kill you if you let it get too close, but it's deliberately unclear whether it's some kind of tangible creature that appears to Ethan as a demonic fetus, or if it's all in his head and he's trapped in a YourMindMakesItReal situation. '''[[red:Not a characterization trope, already on ''VideoGame/ResidentEvilVillage'' page.]]'''
* DoesThisRemindYouOfAnything: Most of the puzzles Ethan has to solve in the basement, using a pair of scissors to cut the bandages around the Mia mannequin's chest to retrieve an item and entering a well to retrieve another, symbolize Ethan entering a person's womb and the baby coming out from the mannequin. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* HopelessBossFight: You face this... ''thing'' in a NoGearLevel. Hurting it is ''impossible''. '''[[red:Misuse. Not forced to fight it, not forced to lose.]]'''
* MaybeMagicMaybeMundane: For a given value of "mundane", but there's no indication of whether or not it's actually a real monster or simply one of Lady Beneviento's illusions, with her preying on Ethan's fear and guilt over losing his wife and child. Given the nature of the ''Resident Evil'' universe, it's probably a bit of both. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* NonMaliciousMonster: There's no indication that it's actively malevolent. It goes after Ethan to eat him the same way any normal human baby would put anything it sees in their mouths. '''[[red:Misuse. Shoehorned comparison.]]'''
* NoGearLevel: Your equipment is temporarily gone throughout the segment. You're forced to flee from it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* OneHitKO: Its only method of attack. [[strike:See SwallowedWhole below.]] '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* OutsideGenreFoe: In a gameplay sense. You're forced to escape and hide from it, rather than the normal shoot your way out like the rest of the game. '''[[red:Shoehorned misuse.]]'''
* RuleOfSymbolism: Its grotesque face, toddler-like vocalizations, grasshopper body, and dogged pursuit of the player are likely a manifestation of Ethan learning that his daughter is a B.O.W. and that he failed her as a parent by letting her get captured and killed. '''[[red:YMMV in a non-YMMV trope. Not a characterization trope either.]]'''
* SamusIsAGirl: According to the concept art, the Baby is, technically, a girl. '''[[red:Misuse. Not an ActionGirl who is mistaken as male.]]'''
* ShoutOut: A giant baby-like creature that crawls at you, will kill you in one hit if caught, and is encountered only in a single area underneath the ground floor? [[VideoGame/ClockTower Dan Barrows, is that you?]] '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* SurrealHorror: This ''thing'' is by far the weirdest enemy faced in the game, and sticks out like a sore thumb among the other GothicHorror creatures you face. It feels more suited to a game like ''Silent Hill'' or ''Clock Tower''. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* SwallowedWhole: Like an actual baby, it also likes to shove whatever it can get its hands on down its gullet, in this case, Ethan, should he be caught. And you get to witness it swallowing you alive in first person. '''[[red:Not a characterization trope, already on ''VideoGame/ResidentEvilVillage'' page.]]'''
* YourMindMakesItReal: If this thing ''is'' just a hallucination, Ethan's death at the maw of the Baby could actually be a fear-induced heart attack. '''[[red:WMG in a trope.]]'''

!!Soldat Folder
* AttackItsWeakPoint: Ethan must shoot the Soldat in the red reactor exhausts they have on their bodies. Most will have it where the heart is but hide it with their drills, which forces Ethan to have good timing or stun them via explosives or other hazards. A couple have the exhaust at the back, which makes it even harder to shoot. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* DashAttack: The Soldat Jet has a jetpack at the back that they can use to propel themselves forward and try to impale Ethan at high speed with their drills. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* GoForTheEye: Shooting out the face coverings on the Soldat Eins and Zwei makes dealing with them significantly easier, as it causes them to lower their guard as they move much more erratically. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* LaserSight: The Soldat Jet's lethal DashAttack is announced via them targeting Ethan with a laser sight as they brace to slide towards him. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* SuspiciouslySimilarSubstitute: As entering Heisenberg's factory is a point of no return before the final heavily scripted segments of ''Village'', the Haulers fill in for TheGoomba MoroaicĒŽ, having absolutely nothing to distinguish themselves apart from gender and their headpieces giving them greater resistance to headshots. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''
* AttackAttackAttack: It only exists to ram at undesirable shit with its blades, having zero intellectual capacity for tactics or anything else really. '''[[red:Replace "ram at undesirable shit" with "attack anything in its sight"]]'''
* ShoutOut: Sturm, whose entire upper body has been replaced with an airplane engine, is extremely similar to the "propellerhead" monster from ''Film/FrankensteinsArmy'', complete with a bullet-deflecting propeller. '''[[red:Not a characterization trope, already on ''VideoGame/ResidentEvilVillage'' page.]]'''
t-Abyss virus.




!!Subject: Characters.ResidentEvilMonstersIrregulars\\
[[center:Current Byte Count: 118,229 || Byte Count with changes: 93,890 || Action: Clean up]]
%%Byte counts do not include the Plagas section as it's already been cleaned.

[[folder: C-Virus]]
!!C-Zombies Folder
* AttackItsWeakPoint: Unsurprisingly, the massive glowing tumor visible on the Shriekers are their weak points. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* DeadlyLunge: A signature move of the average zombie and Bloodshot is to suddenly leap at the player. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* FinishingStomp: The Whopper will pull this off on a player in a dying state in ''6'' if given the chance. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* SuspiciouslySimilarSubstitute: Bloodshots are essentially C-Virus counterparts to the Crimson Heads. Just like them, Bloodshots are the result of C-Zombies taking excessive damage and undergoing a V-ACT mutation. They distinguish themselves from their brethren by being deemed worthwhile B.O.W.S. [[VideoGame/UmbrellaCorps and were manufactured]] after 2013. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!J'avo Folder
* AttackItsWeakPoint: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
** See that big glowing red tumor-thing in the hollow between a Glava-Smech J'avo's mandibles? ''Shoot it!''
** Napads have a huge chink in their armor under their shoulders; hitting them here, or making a new weakspot by blowing off their armor with a grenade, is the only way to efficiently hurt them.
** Shooting a Ruka-Bedem J'avo anywhere that's not being covered by its shield-arm is a waste of time and ammo.
* KillerGorilla: Napads look something like skinned, armor-plated gorillas. '''[[red: Misuse. Trope is about actual killer gorillas.]]'''
* MesACrowd: Gnezdo can pull this off to confuse their targets. '''[[red:Comment out as ZCE.]]'''
* MultiBoobage: Lepotica is covered in grotesquely breast-like gas sacks. '''[[red: Misuse. Trope is about breasts, not non-breasts.]]'''
* OneHitKill: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
** The Gava-Smech J'avo ''will'' bite you in half in a single shot if you let it get too close.
** Most of the Ubistvo's attacks will put a character into dying status (or skip it entirely and kill them) if they land.
* SissyVillain: Lepotica may, arguably, be female, but its effeminate giggling and squealing still convey this feel. '''[[red:Administrivia/ExamplesAreNotArguable.]]'''
* WallCrawling: The Noga-Trchanje J'avo are capable of doing this... but what would you expect when their lower body has been replaced by a GiantSpider? '''[[red:Comment out as ZCE and delete second half as natter.]]'''

!!Brzak Folder
* EyeScream: Over the course of the battle with Brzak, Leon and Helena will gouge out its eyes. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''

!!Ogroman Folder
* AttackItsWeakPoint: Killing Ogromen requires grabbing the mechanical pieces hanging of out its back to expose its beating heart, so you can then shoot it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* HoistByHisOwnPetard: In Jake's campaign, you can finish off the Ogroman by pulling a spike/rib out of his back and plunging it into his exposed heart. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''

!!Iluzija Folder
* AttackItsWeakPoint: You can ''only'' hurt Iluzija by shooting it in its mouth. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* EyeScream: It's unclear if the Iluzija eyes melted or were just grown over. Still, that's not natural. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* HighVoltageDeath: How Iluzija finally meets its end, as bullets alone proved inefficient. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* MythologyGag: You have to roam through Iluzija's lair, avoiding deadly ambushes, and kill it by shooting it in its open mouth. Very much like the fights against Yawn in ''VideoGame/ResidentEvilTheUmbrellaChronicles''. '''[[red:Not a characterization trope, move to ''MythologyGag/ResidentEvil6''.]]'''
* WasOnceAMan: Somehow, this thing was once a person. '''[[red:Comment out as ZCE.]]'''

to:

\n!!Subject: Characters.ResidentEvilMonstersIrregulars\\\n[[center:Current Byte Count: 118,229 || Byte Count with changes: 93,890 || Action: Clean up]]\n%%Byte counts do not include the Plagas section as it's already been cleaned.\n\n[[folder: C-Virus]]\n!!C-Zombies Folder\n* AttackItsWeakPoint: Unsurprisingly, the massive glowing tumor visible on the Shriekers are their weak points. '''[[red:Not [[folder:Resident Evil 0]]
!!Stinger Old
Apparently,
a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* DeadlyLunge: A signature move of the average zombie and Bloodshot is to suddenly leap at the player. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* FinishingStomp: The Whopper will pull this off on a player in a dying state in ''6'' if given the chance. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* SuspiciouslySimilarSubstitute: Bloodshots are essentially C-Virus counterparts to the Crimson Heads. Just like them, Bloodshots are the result of C-Zombies taking excessive damage and undergoing a V-ACT mutation. They distinguish themselves from their brethren by being deemed worthwhile
B.O.W.S. [[VideoGame/UmbrellaCorps and were manufactured]] after 2013. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within Umbrella was transporting over the same media.]]'''

!!J'avo Folder
* AttackItsWeakPoint: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
** See
Ecliptic Express.

!!Stinger New
A scorpion-like B.O.W. Umbrella was transporting over the Ecliptic Express.

!!Giant Bat Old
You read
that big glowing red tumor-thing in the hollow between a Glava-Smech J'avo's mandibles? ''Shoot it!''
** Napads have a huge chink in their armor under their shoulders; hitting them here, or making a new weakspot by blowing off their armor
right. A giant zombie bat.

!!Giant Bat New
An oversized zombified bat infected
with a grenade, is the only way to efficiently hurt them.
** Shooting a Ruka-Bedem J'avo anywhere that's not being covered by its shield-arm is a waste of time and ammo.
* KillerGorilla: Napads look something like skinned, armor-plated gorillas. '''[[red: Misuse. Trope is about actual killer gorillas.]]'''
* MesACrowd: Gnezdo can pull this off to confuse their targets. '''[[red:Comment out as ZCE.]]'''
* MultiBoobage: Lepotica is covered in grotesquely breast-like gas sacks. '''[[red: Misuse. Trope is about breasts, not non-breasts.]]'''
* OneHitKill: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
** The Gava-Smech J'avo ''will'' bite you in half in a single shot if you let it get too close.
** Most of the Ubistvo's attacks will put a character into dying status (or skip it entirely and kill them) if they land.
* SissyVillain: Lepotica may, arguably, be female, but its effeminate giggling and squealing still convey this feel. '''[[red:Administrivia/ExamplesAreNotArguable.]]'''
* WallCrawling: The Noga-Trchanje J'avo are capable of doing this... but what would you expect when their lower body has been replaced by a GiantSpider? '''[[red:Comment out as ZCE and delete second half as natter.]]'''

!!Brzak Folder
* EyeScream: Over the course of the battle with Brzak, Leon and Helena will gouge out its eyes. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''

!!Ogroman Folder
* AttackItsWeakPoint: Killing Ogromen requires grabbing the mechanical pieces hanging of out its back to expose its beating heart, so you can then shoot it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* HoistByHisOwnPetard: In Jake's campaign, you can finish off the Ogroman by pulling a spike/rib out of his back and plunging it into his exposed heart. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''

!!Iluzija Folder
* AttackItsWeakPoint: You can ''only'' hurt Iluzija by shooting it in its mouth. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* EyeScream: It's unclear if the Iluzija eyes melted or were just grown over. Still, that's not natural. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* HighVoltageDeath: How Iluzija finally meets its end, as bullets alone proved inefficient. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* MythologyGag: You have to roam through Iluzija's lair, avoiding deadly ambushes, and kill it by shooting it in its open mouth. Very much like the fights against Yawn in ''VideoGame/ResidentEvilTheUmbrellaChronicles''. '''[[red:Not a characterization trope, move to ''MythologyGag/ResidentEvil6''.]]'''
* WasOnceAMan: Somehow, this thing was once a person. '''[[red:Comment out as ZCE.]]'''
t-Virus.




[[folder:t-Abyss Virus]]
!!Ooze Folder
* AbnormalAmmo: Tricorne Oozes shoot bone projectiles from an organic crossbow made from their left arms. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Scagdead
* OneHitKill: Scagdeads has a one-hit-kill attack where it grabs the player and uses its bio-chainsaw to saw them to death. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Globster
* GracefulInTheirElement: On land, Globster are slow, sluggish and a sitting duck for anyone with a gun and a good aim. Underwater, Globsters are deadly and unstoppable. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Underwater Globsters can inflict an unblockable one-hit-kill attack. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Sea Creeper
* LogicalWeakness: They're normally invulnerable when submerged, but even in deep water they can still be hurt by explosive rounds. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Those encountered in underwater areas can kill the player if they're not shaken off in time. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* SmurfettePrinciple: Sea Creepers are all the end result of t-Abyss infection on human females with the sole exception of Rachael, who mutates into something else entirely. '''[[red: Misuse. Trope is one female in a cast of males.]]'''

!!Scarmiglione Folder
* KnightlySwordAndShield: Scarmigliones' arms end in growths that resemble swords and shields, and they attack with them like they were the real deal. '''[[red: Misuse. Trope is about swords and shields characterizing a Knight-like character.]]'''
* ShieldBash: Scarmiglione will often use their shields to club Jill. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* ShockAndAwe: Damaging Scarmiglione's upper body too much could end up revealing an electrified tentacle that whips around to damage the player. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Draghignazzo Folder
* AttackOfTheKillerWhatever: A B.O.W. based on shellfish, but is surprisingly tough and deadly. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* AttackItsWeakpoint: Being covered in shells, you have to wait for an opening and target its soft parts. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Malacoda Folder
* AttackOfTheFiftyFootWhatever: The Malacoda themselves are pretty huge compared to a human, but they grow even bigger by wearing the mutated carcass of a whale and using it to attack the ship. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* ClimaxBoss: The battle against the Malacoda-possessed whale is the penultimate boss and resolves part of the story. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* EarlyBirdBoss: At one point on a boat sequence, you're attacked by a swarm of Malacoda and have to gun them down with the boat's machine gun. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* FeedItABomb: How the Malacoda whale is finally put down for good, killing all the other parasites. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Wall Blister Folder
* AttackOfTheKillerWhatever: They are the result of the t-Abyss Virus accidentally infecting some barnacles. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Their ''only'' attack involves grabbing the player with their tentacle: if they succeed, they'll proceed to slam the unfortunate victim on the ground, grab them with another tentacle, and twist their spine until they break. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* VersionExclusiveContent: The Wall Blister is an enemy type exclusive to console versions. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

to:

\n[[folder:t-Abyss Virus]]\n!!Ooze Folder\n* AbnormalAmmo: Tricorne Oozes shoot bone projectiles from an organic crossbow made from their left arms. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''\n\n!!Scagdead\n* OneHitKill: Scagdeads has a one-hit-kill attack where it grabs the player and uses its bio-chainsaw to saw them to death. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''\n\n!!Globster\n* GracefulInTheirElement: On land, Globster are slow, sluggish and a sitting duck for anyone with a gun and a good aim. Underwater, Globsters are deadly and unstoppable. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''\n* OneHitKill: Underwater Globsters can inflict an unblockable one-hit-kill attack. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''\n\n!!Sea Creeper\n* LogicalWeakness: They're normally invulnerable when submerged, but even [[folder:Resident Evil 2]]
!!Plant 43 Old
An experiment
in deep water they can still be hurt by explosive rounds. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Those encountered in underwater areas can kill the player if they're not shaken off in time. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* SmurfettePrinciple: Sea Creepers are all the end result of t-Abyss infection on human females with the sole exception of Rachael, who mutates into something else entirely. '''[[red: Misuse. Trope is one female in a cast of males.]]'''

!!Scarmiglione Folder
* KnightlySwordAndShield: Scarmigliones' arms end in growths that resemble swords and shields, and they attack with them like they were the real deal. '''[[red: Misuse. Trope is about swords and shields characterizing a Knight-like character.]]'''
* ShieldBash: Scarmiglione will often use their shields to club Jill. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* ShockAndAwe: Damaging Scarmiglione's upper body too much could end up revealing an electrified tentacle that whips around to damage the player. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Draghignazzo Folder
* AttackOfTheKillerWhatever: A
plant-based B.O.W. based Ws, inspired by data on shellfish, but is surprisingly tough the mutant plant found at Point 42 in the Arklay laboratory. Results were...less than promising. Whilst voracious and deadly. '''[[red:Not a characterization trope, move resilient, the Plant 43s were sluggish and mindless creatures. Believed to ''VideoGame/ResidentEvilRevelations''.]]'''
* AttackItsWeakpoint: Being covered in shells, you
have to wait for an opening been destroyed with Raccoon City, the data on these monsters was recovered and target its soft parts. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Malacoda Folder
* AttackOfTheFiftyFootWhatever: The Malacoda themselves are pretty huge compared
stronger derivative known as Ivy +YX ended up on the bioweapon black market.
\\\
In the 2019 remake of Resident Evil 2, Plant 43 is reimagined in a considerably different way. There, Plant 43 refers
to a human, but they grow even bigger by wearing botanical abomination not dissimilar to its predecessor that was being experimented on in NEST. With the t-Virus outbreak and rampaging G-Birkin on the rise, Plant 43 subsequently went out of control and infested NEST with vines. From these vines, it would absorb the corpses and zombies scattered about and reanimate them as horrific monstrosities dubbed "Ivy Zombies".

!!Plant 43 New
An experiment in plant-based B.O.Ws, whilst voracious and resilient, the Plant 43s were sluggish and mindless creatures. Believed to have been destroyed with Raccoon City, the data on these monsters was recovered and a stronger derivative known as Ivy +YX ended up on the bioweapon black market.
\\\
In the 2019 remake of Resident Evil 2, Plant 43 refers to a botanical abomination not dissimilar to its predecessor that was being experimented on in NEST. With the t-Virus outbreak and rampaging G-Birkin on the rise, Plant 43 subsequently went out of control and infested NEST with vines. From these vines, it would absorb the corpses and zombies scattered about and reanimate them as monsters dubbed "Ivy Zombies".

!!G-Spawn Old
"G" is the name given to any mutant created through infection of the G-Virus, which can include the likes of healthy humans like Sherry Birkin. To avoid confusion, Birkin in his
mutated carcass of a whale form is often referred to as "G-Birkin" and using it to attack the ship. '''[[red:Not a characterization trope, move monster this folder pertains to ''VideoGame/ResidentEvilRevelations''.]]'''
* ClimaxBoss:
is universally referred to as the "G-Spawn," an EldritchAbomination that resulted from Birkin impregnating unsuitable hosts. The battle against larvae would burst open from said hosts and quickly grow into the Malacoda-possessed whale G-Spawn, similarly seeking other human hosts to impregnate.

!!G-Spawn New
"G"
is the penultimate boss and resolves part name given to any mutant created through infection of the story. '''[[red:Not a characterization trope, move G-Virus, although these monsters are referred to ''VideoGame/ResidentEvilRevelations''.]]'''
* EarlyBirdBoss: At one point on a boat sequence, you're attacked by a swarm of Malacoda
as "G-Spawn", an EldritchAbomination that resulted from G-Birkin impregnating unsuitable hosts. Larvae would burst open from said hosts and have to gun them down with quickly grow into the boat's machine gun. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* FeedItABomb: How the Malacoda whale is finally put down for good, killing all the
G-Spawn, similarly seeking other parasites. '''[[red:Not a characterization trope, move human hosts to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Wall Blister Folder
* AttackOfTheKillerWhatever: They are the result of the t-Abyss Virus accidentally infecting some barnacles. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Their ''only'' attack involves grabbing the player with their tentacle: if they succeed, they'll proceed to slam the unfortunate victim on the ground, grab them with another tentacle, and twist their spine until they break. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* VersionExclusiveContent: The Wall Blister is an enemy type exclusive to console versions. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
impregnate.



[[folder:Code Veronica]]
!!Gulp Worm Folder
* SwallowedWhole: It's large enough that it can devour a man in a single swallow, hence its name. It kills Rodrigo by devouring him in this way. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilCodeVeronica''.]]'''

to:

[[folder:Code Veronica]]
!!Gulp Worm Folder
* SwallowedWhole:
[[folder:Resident Evil Outbreak]]
!!Leech Man Old
A mass of t-Virus-infected leeches that have taken control of a corpse.
It's large enough featured as the centerpiece of the "Hive" scenario in Outbreak File #1. This monster significantly differs from the preceding Mimicry Marcus in a number of ways: it only exists to feed on blood, is a corpse paraded around than being TheWormThatWalks contrary to its appearance, and it is NighInvulnerable to anything short of fire.

!!Leech Man New
A mass of t-Virus infected leeches
that it can devour have taken control of a man corpse. They're featured as the centerpiece of the "Hive" scenario in a single swallow, hence its name. It kills Rodrigo Outbreak File #1.

!!Hornbill Old
Zombie parrots. Arguably one of the most hated creatures in the series
by devouring him in this way. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilCodeVeronica''.]]'''players.

!!Hornbill New
Hornbills from the Racoon Zoo that are infected with the t-Virus.



[[folder:Uroboros]]
!!In General
* AttackItsWeakPoint: All Uroboros monsters have one or many orange bulbs somewhere on their being that is implied to be their brain and only sensory organs. Destroying it/them will almost always immediately put an end to an Uroboros creature. '''[[red:Not a characterization trope, move to ???]]'''
* KillItWithFire: Uroboros monsters are unbelievably vulnerable to being incinerated, as the flames can quickly spread to their core and incidentally destroy it as well. A flamethrower was specifically put into the vicinity of Uroboros Mkonos as a safety precaution during its development. '''[[red:Not a characterization trope, move to ???]]'''

!!Reaper Folder
* AttackItsWeakPoint: As they brace their OneHitKill, a large Uroboros core will expose itself on its gut sac. Shooting it there is the only reliable way to defeat a Reaper. '''[[red:Not a characterization trope, move to ???]]'''
* DeathOfAThousandCuts: It will take a ''lot'' of damage, but, if you continually blow off their head and arms, they will eventually die from the strain of growing them back. On the other hand, they can deliver this to you should they grab you. '''[[red:Not a characterization trope, move to ???]]'''
* {{Expy}}: Similar to Regeneradors, but this time they're cockroaches and can also now instantly kill you. '''[[red:Misuse. Fails Expy criteria.]]'''
* FromNobodyToNightmare: As said, these things used to be ''cockroaches''. You know, the creepy-crawly bugs that run away and hide when you flick the lights on? Now, they're some of the most lethal killing machines in the Resident Evil universe. '''[[red:Needs to be rewritten. Currently a PCE, comment out with note.]]'''
* GameplayAndStorySegregation: Despite not being controlled B.O.W.s or Plagas derived (to distinguish its brethren), Reapers will never attack other non-Reaper enemies in their vicinities. '''[[red:Not a characterization trope, move to ???]]'''
* OneHitKill: Their primary attack, if they have all four limbs, is to grab you and ''disembowel you''. '''[[red:Not a characterization trope, move to ???]]'''

!!B.O.W.s Folder
* AbnormalAmmo: Splashers throw huge, tumorous parasites full of acidic pus at their victims. '''[[red:Not a characterization trope, move to ???]]'''
* InterfaceScrew: The appropriately named Splashers and Slingers are capable of hurling or spewing globs of bile at the player, distorting their screen for a while. '''[[red:Not a characterization trope, move to ???]]'''
* OneHitKill: Let a Durga get up close and it will grab the player character, slamming them up and down to death in an inescapable death scene. '''[[red:Not a characterization trope, move to ???]]'''

to:

[[folder:Uroboros]]
!!In General
!Trope Changes
[[folder: C-Virus]]
!!C-Zombies Folder
* AttackItsWeakPoint: All Uroboros monsters have one or many orange bulbs somewhere Unsurprisingly, the massive glowing tumor visible on the Shriekers are their being that is implied to be their brain and only sensory organs. Destroying it/them will almost always immediately put an end to an Uroboros creature. weak points. '''[[red:Not a characterization trope, move to ???]]'''
* KillItWithFire: Uroboros monsters are unbelievably vulnerable to being incinerated, as the flames can quickly spread to their core and incidentally destroy it as well. A flamethrower was specifically put into the vicinity of Uroboros Mkonos as a safety precaution during its development. '''[[red:Not a characterization trope, move to ???]]'''

!!Reaper Folder
* AttackItsWeakPoint: As they brace their OneHitKill, a large Uroboros core will expose itself on its gut sac. Shooting it there is the only reliable way to defeat a Reaper. '''[[red:Not a characterization trope, move to ???]]'''
* DeathOfAThousandCuts: It will take a ''lot'' of damage, but, if you continually blow off their head and arms, they will eventually die from the strain of growing them back. On the other hand, they can deliver this to you should they grab you. '''[[red:Not a characterization trope, move to ???]]'''
* {{Expy}}: Similar to Regeneradors, but this time they're cockroaches and can also now instantly kill you. '''[[red:Misuse. Fails Expy criteria.
''VideoGame/ResidentEvil6''.]]'''
* FromNobodyToNightmare: As said, these things used to be ''cockroaches''. You know, the creepy-crawly bugs that run away and hide when you flick the lights on? Now, they're some DeadlyLunge: A signature move of the most lethal killing machines in average zombie and Bloodshot is to suddenly leap at the Resident Evil universe. '''[[red:Needs player. '''[[red:Not a characterization trope, move to be rewritten. Currently a PCE, comment out with note.''VideoGame/ResidentEvil6''.]]'''
* GameplayAndStorySegregation: Despite not FinishingStomp: The Whopper will pull this off on a player in a dying state in ''6'' if given the chance. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* SuspiciouslySimilarSubstitute: Bloodshots are essentially C-Virus counterparts to the Crimson Heads. Just like them, Bloodshots are the result of C-Zombies taking excessive damage and undergoing a V-ACT mutation. They distinguish themselves from their brethren by
being controlled deemed worthwhile B.O.W.s or Plagas derived (to distinguish its brethren), Reapers will never attack other non-Reaper enemies in their vicinities. S. [[VideoGame/UmbrellaCorps and were manufactured]] after 2013. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!J'avo Folder
* AttackItsWeakPoint:
'''[[red:Not a characterization trope, move to ???]]'''
''VideoGame/ResidentEvil6''.]]'''
** See that big glowing red tumor-thing in the hollow between a Glava-Smech J'avo's mandibles? ''Shoot it!''
** Napads have a huge chink in their armor under their shoulders; hitting them here, or making a new weakspot by blowing off their armor with a grenade, is the only way to efficiently hurt them.
** Shooting a Ruka-Bedem J'avo anywhere that's not being covered by its shield-arm is a waste of time and ammo.
* KillerGorilla: Napads look something like skinned, armor-plated gorillas. '''[[red: Misuse. Trope is about actual killer gorillas.]]'''
* MesACrowd: Gnezdo can pull this off to confuse their targets. '''[[red:Comment out as ZCE.]]'''
* MultiBoobage: Lepotica is covered in grotesquely breast-like gas sacks. '''[[red: Misuse. Trope is about breasts, not non-breasts.]]'''
* OneHitKill: Their primary attack, if they have all four limbs, is to grab you and ''disembowel you''. '''[[red:Not a characterization trope, move to ???]]'''

!!B.O.W.s
''VideoGame/ResidentEvil6''.]]'''
** The Gava-Smech J'avo ''will'' bite you in half in a single shot if you let it get too close.
** Most of the Ubistvo's attacks will put a character into dying status (or skip it entirely and kill them) if they land.
* SissyVillain: Lepotica may, arguably, be female, but its effeminate giggling and squealing still convey this feel. '''[[red:Administrivia/ExamplesAreNotArguable.]]'''
* WallCrawling: The Noga-Trchanje J'avo are capable of doing this... but what would you expect when their lower body has been replaced by a GiantSpider? '''[[red:Comment out as ZCE and delete second half as natter.]]'''

!!Brzak
Folder
* AbnormalAmmo: Splashers throw huge, tumorous parasites full EyeScream: Over the course of acidic pus at their victims. the battle with Brzak, Leon and Helena will gouge out its eyes. '''[[red:Not a characterization trope, move to ???]]'''
''VideoGame/ResidentEvil6''.]]'''

!!Ogroman Folder
* InterfaceScrew: The appropriately named Splashers and Slingers are capable of hurling or spewing globs of bile at AttackItsWeakPoint: Killing Ogromen requires grabbing the player, distorting their screen for a while. mechanical pieces hanging of out its back to expose its beating heart, so you can then shoot it. '''[[red:Not a characterization trope, move to ???]]'''
''VideoGame/ResidentEvil6''.]]'''
* OneHitKill: Let HoistByHisOwnPetard: In Jake's campaign, you can finish off the Ogroman by pulling a Durga get up close spike/rib out of his back and plunging it will grab the player character, slamming them up and down to death in an inescapable death scene. into his exposed heart. '''[[red:Not a characterization trope, move to ???]]'''''VideoGame/ResidentEvil6''.]]'''

!!Iluzija Folder
* AttackItsWeakPoint: You can ''only'' hurt Iluzija by shooting it in its mouth. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* EyeScream: It's unclear if the Iluzija eyes melted or were just grown over. Still, that's not natural. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* HighVoltageDeath: How Iluzija finally meets its end, as bullets alone proved inefficient. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* MythologyGag: You have to roam through Iluzija's lair, avoiding deadly ambushes, and kill it by shooting it in its open mouth. Very much like the fights against Yawn in ''VideoGame/ResidentEvilTheUmbrellaChronicles''. '''[[red:Not a characterization trope, move to ''MythologyGag/ResidentEvil6''.]]'''
* WasOnceAMan: Somehow, this thing was once a person. '''[[red:Comment out as ZCE.]]'''


Added DiffLines:


[[folder:t-Abyss Virus]]
!!Ooze Folder
* AbnormalAmmo: Tricorne Oozes shoot bone projectiles from an organic crossbow made from their left arms. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Scagdead
* OneHitKill: Scagdeads has a one-hit-kill attack where it grabs the player and uses its bio-chainsaw to saw them to death. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Globster
* GracefulInTheirElement: On land, Globster are slow, sluggish and a sitting duck for anyone with a gun and a good aim. Underwater, Globsters are deadly and unstoppable. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Underwater Globsters can inflict an unblockable one-hit-kill attack. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Sea Creeper
* LogicalWeakness: They're normally invulnerable when submerged, but even in deep water they can still be hurt by explosive rounds. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Those encountered in underwater areas can kill the player if they're not shaken off in time. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* SmurfettePrinciple: Sea Creepers are all the end result of t-Abyss infection on human females with the sole exception of Rachael, who mutates into something else entirely. '''[[red: Misuse. Trope is one female in a cast of males.]]'''

!!Scarmiglione Folder
* KnightlySwordAndShield: Scarmigliones' arms end in growths that resemble swords and shields, and they attack with them like they were the real deal. '''[[red: Misuse. Trope is about swords and shields characterizing a Knight-like character.]]'''
* ShieldBash: Scarmiglione will often use their shields to club Jill. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* ShockAndAwe: Damaging Scarmiglione's upper body too much could end up revealing an electrified tentacle that whips around to damage the player. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Draghignazzo Folder
* AttackOfTheKillerWhatever: A B.O.W. based on shellfish, but is surprisingly tough and deadly. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* AttackItsWeakpoint: Being covered in shells, you have to wait for an opening and target its soft parts. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Malacoda Folder
* AttackOfTheFiftyFootWhatever: The Malacoda themselves are pretty huge compared to a human, but they grow even bigger by wearing the mutated carcass of a whale and using it to attack the ship. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* ClimaxBoss: The battle against the Malacoda-possessed whale is the penultimate boss and resolves part of the story. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* EarlyBirdBoss: At one point on a boat sequence, you're attacked by a swarm of Malacoda and have to gun them down with the boat's machine gun. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* FeedItABomb: How the Malacoda whale is finally put down for good, killing all the other parasites. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Wall Blister Folder
* AttackOfTheKillerWhatever: They are the result of the t-Abyss Virus accidentally infecting some barnacles. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Their ''only'' attack involves grabbing the player with their tentacle: if they succeed, they'll proceed to slam the unfortunate victim on the ground, grab them with another tentacle, and twist their spine until they break. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* VersionExclusiveContent: The Wall Blister is an enemy type exclusive to console versions. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
[[/folder]]

[[folder:Code Veronica]]
!!Gulp Worm Folder
* SwallowedWhole: It's large enough that it can devour a man in a single swallow, hence its name. It kills Rodrigo by devouring him in this way. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilCodeVeronica''.]]'''
[[/folder]]

[[folder:Uroboros]]
!!In General
* AttackItsWeakPoint: All Uroboros monsters have one or many orange bulbs somewhere on their being that is implied to be their brain and only sensory organs. Destroying it/them will almost always immediately put an end to an Uroboros creature. '''[[red:Not a characterization trope, move to ???]]'''
* KillItWithFire: Uroboros monsters are unbelievably vulnerable to being incinerated, as the flames can quickly spread to their core and incidentally destroy it as well. A flamethrower was specifically put into the vicinity of Uroboros Mkonos as a safety precaution during its development. '''[[red:Not a characterization trope, move to ???]]'''

!!Reaper Folder
* AttackItsWeakPoint: As they brace their OneHitKill, a large Uroboros core will expose itself on its gut sac. Shooting it there is the only reliable way to defeat a Reaper. '''[[red:Not a characterization trope, move to ???]]'''
* DeathOfAThousandCuts: It will take a ''lot'' of damage, but, if you continually blow off their head and arms, they will eventually die from the strain of growing them back. On the other hand, they can deliver this to you should they grab you. '''[[red:Not a characterization trope, move to ???]]'''
* {{Expy}}: Similar to Regeneradors, but this time they're cockroaches and can also now instantly kill you. '''[[red:Misuse. Fails Expy criteria.]]'''
* FromNobodyToNightmare: As said, these things used to be ''cockroaches''. You know, the creepy-crawly bugs that run away and hide when you flick the lights on? Now, they're some of the most lethal killing machines in the Resident Evil universe. '''[[red:Needs to be rewritten. Currently a PCE, comment out with note.]]'''
* GameplayAndStorySegregation: Despite not being controlled B.O.W.s or Plagas derived (to distinguish its brethren), Reapers will never attack other non-Reaper enemies in their vicinities. '''[[red:Not a characterization trope, move to ???]]'''
* OneHitKill: Their primary attack, if they have all four limbs, is to grab you and ''disembowel you''. '''[[red:Not a characterization trope, move to ???]]'''

!!B.O.W.s Folder
* AbnormalAmmo: Splashers throw huge, tumorous parasites full of acidic pus at their victims. '''[[red:Not a characterization trope, move to ???]]'''
* InterfaceScrew: The appropriately named Splashers and Slingers are capable of hurling or spewing globs of bile at the player, distorting their screen for a while. '''[[red:Not a characterization trope, move to ???]]'''
* OneHitKill: Let a Durga get up close and it will grab the player character, slamming them up and down to death in an inescapable death scene. '''[[red:Not a characterization trope, move to ???]]'''
[[/folder]]

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[[folder: C-Virus Trope Changes]]

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up]]
%%Byte counts do not include the Plagas section as it's already been cleaned.

[[folder: C-Virus Trope Changes]]C-Virus]]



[[folder:t-Abyss Virus Trope Changes]]

to:

[[folder:t-Abyss Virus Trope Changes]]Virus]]



!Code Veronica

to:

!Code Veronica[[folder:Code Veronica]]




to:

[[/folder]]


Added DiffLines:

[[/folder]]

[[folder:Resident Evil Outbreak]]
!!Leech Man Folder
* AndThenJohnWasAZombie: If players are killed by this thing, they'll reanimate as more Leech Zombies. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* KillItWithFire: It's baited into a heating lab at the climax of the "Hive" scenario, cooking it and ending it for good. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* YouWillNotEvadeMe: It has an ability to stretch out its arm like a tentacle if the player is too far. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''

!!Giant Leech Folder
* ClimaxBoss: Of the "Hive" scenario. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''. Comment out as ZCE.]]'''
* KillItWithWater: Ironically, despite being fought in a sewer. Shooting certain pipes above it will hose it with boiling water, instantly killing it in all difficulties but Very Hard. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* SuspiciouslySimilarSubstitute: Visually and in terms of attacks, it's very similar to the second form of the Queen Leech of ''0''. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!Zombie Hyena Folder
* Delete folder as only trope is misuse.
* SuspiciouslySimilarSubstitute: They are pretty much Zombie Dogs, only their bites may inflict the Bleeding status ailment. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!Hornbill Folder
* SuspiciouslySimilarSubstitute: They are similar to the crows, only larger, more persistent, and dealing more damage. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!Lions Folder
* DeathFromAbove: Max (and the female lions accompanying him on Very Hard) has a move where he will leap to the top of the train station and jump on the player. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* FlunkyBoss: On Very Hard difficulty, Max is accompanied by two lionesses in his boss fight. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* OneHitKill: If a player is in caution status, they may growl, indicating their next leap attack is instant death. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''

!!Oscar the Elephant Folder
* ClimaxBoss: If he isn't killed or trapped in his pen beforehand, he is the final boss of the "wild things" scenario. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* OneHitKill: Oscar has an instant death attack where he raises his two front feet, graphically crushing any player unfortunate enough to be caught up in it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''

!!Giga/Mega Bites Folder
* ClimaxBoss: The Giga Bite is the final boss of the "underbelly" scenario. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* DamageOverTime: Mega Bites can inflict bleed ''and'' poison status ailments. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* RollingAttack: The Mega Bite's main attack is to roll itself upward against the player. Weaponized by the Giga Bite in its fight, who will summon a set of Mega Bites that only roll at the player in a sequence. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''

!!Nyx Folder
* AttackItsWeakPoint: Hitting with sufficient firepower will see its heart-like core exposed. Compared to how much damage it normally takes, a few strong hits to it will quickly kill Nyx. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* FinalBoss: One of two possible ones for the ''Outbreak'' series. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''. Comment out as ZCE.]]'''
* MeaningfulName: Named after the Greek goddess of death. '''[[red:Comment out as ZCE.]]'''
* OneHitKill: Nyx has the ability to slam its outstretched arm on the player, which will absorb them and put them in an inescapable state while their viral gauge rapidly fills. Should the player not have others to kill it (i.e, single player) before that happens, it's GameOver. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
* RiddleForTheAges: Its purpose has never been explained since its inception. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilOutbreak''.]]'''
[[/folder]]

[[folder:Resident Evil: Dead Aim]]
!!Pluto Folder
* BearHug: Its FinishingMove is this if the player is in low health. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilDeadAim''.]]'''
* MeaningfulName: After the Roman god of the underworld. '''[[red:Comment out as ZCE]]'''
[[/folder]]

[[folder:Resident Evil: Revelations 2]]
!!The Afflicted Folder
* {{Expy}}: '''[[red:Misuse. Fails Expy criteria.]]'''
** The Afflicted are rather like the Haunted of ''VideoGame/TheEvilWithin'', being murderously insane, vicious humanoids mutilated by using nails, barbed wire, shards of metal and other detritus to rend, gouge, stab and impale themselves.
** Ironheads look rather a lot like [[VideoGame/SilentHill2 Pyramid Head]], being tall, nearly naked, and heavily muscled male humanoids with elongated, face-enclosing masks and carrying two-handed weapons.
* SuspiciouslySimilarSubstitute: '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''
** General Afflicted in their disposition and tactics bear a remarkable resemblance to the C-Zombies and infantry J'avo of ''VideoGame/ResidentEvil6''. This makes sense when one considers ''Revelations 2'' was directly built on assets from that game and had a very minimal development budget.
** The Ironhead is pretty much a stand-in for the Executioner Majini from ''5''.
* UnstoppableRage: The essence of their beings. '''[[red:Comment out as ZCE.]]'''
* WeakenedByTheLight: The Afflicted ''hate'' bright lights, allowing Moira to stun them and set them up for powerful melee attacks by using her flashlight. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations2''.]]'''

!!Glasp Folder
* GlassCannon: They go down with no effort if the player successfully sights and shoots them. '''[[red:Comment out as ZCE.]]'''
* InterfaceScrew: Their presence distorts the screen and audio, which gets worse and worse the closer they get. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations2''.]]'''
* OneHitKill: Their only move is this, grabbing their victim and breaking their spine. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations2''.]]'''
[[/folder]]

[[folder:Other Media]]
!! A-Zombies Folder
* TechnicallyLivingZombie: [[blue:An openly admitted example despite implications with the other kinds of zombies.]] A-Zombies that haven't been produced from corpses are still alive and curable. Rebecca manufactures a vaccine that can reverse their state, and it's hosed all over New York at the end. [[blue:As a result, plenty of FridgeHorror and InferredHolocaust implications about how Leon and Chris went out of their way to slaughter these zombies throughout the film before then.]] '''[[red:Trim natter (blue).]]'''
Is there an issue? Send a MessageReason:
None


* AttackItsWeakPoint: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
** In ''Umbrella Chronicles'' and ''The Darkside Chronicles'', they're the only enemy in the game other than zombies that can be killed instantly with a single shot to a precise point - the exact center of the leaves that make up their mouths, which is only revealed when they open their mouths.
** In the 2019 remake, Ivies possess pulsing yellow pods on their bodies and are paralyzed if these are specifically targeted. There's an unlockable acquired by downing one in such a manner.

to:

* AttackItsWeakPoint: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.trope.]]'''
** In ''Umbrella Chronicles'' and ''The Darkside Chronicles'', they're the only enemy in the game other than zombies that can be killed instantly with a single shot to a precise point - the exact center of the leaves that make up their mouths, which is only revealed when they open their mouths.
mouths. '''[[red:Move to ''VideoGame/ResidentEvil2''.]]'''
** In the 2019 remake, Ivies possess pulsing yellow pods on their bodies and are paralyzed if these are specifically targeted. There's an unlockable acquired by downing one in such a manner. '''[[red:Move to ''VideoGame/ResidentEvil2Remake''.]]'''



* KillItWithFire: Ivies are particularly weak to fire attacks, so Leon's flamethrower and Claire's [[DepletedPhlebotinumShells fire grenades]] are the best weapons to use against them. In the 2019 game, this is the only way to actually kill them for good. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''

to:

* KillItWithFire: Ivies are particularly weak to fire attacks, so Leon's flamethrower and Claire's [[DepletedPhlebotinumShells fire grenades]] are the best weapons to use against them. In the 2019 game, this is the only way to actually kill them for good. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remale]]''.]]'''



* OneHitKill: The Ivy Zombies are only capable of a OneHitKill if they're not repelled with a defensive item. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''

to:

* OneHitKill: The Ivy Zombies are only capable of a OneHitKill if they're not repelled with a defensive item. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.''VideoGame/ResidentEvil2Remake''.]]'''



* AttackItsWeakPoint: The 2019 G-Spawn is more vulnerable to shots in its shoulder-mounted eye. Some G-Spawn have a hardened mass covering their eye that needs to be shot off before it can be targeted. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
* TakingYouWithMe: They can do this in the 2019 remake. After a G-Spawn is killed, it will rear up and collapse on whatever happens to be in front of it. Should that happen to be the player, they will take some considerable damage, possibly even lethal if they're hurt to begin with or on Hardcore. Unless they dodge, however, which should be rather easy unless there are other enemies around. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''

to:

* AttackItsWeakPoint: The 2019 G-Spawn is more vulnerable to shots in its shoulder-mounted eye. Some G-Spawn have a hardened mass covering their eye that needs to be shot off before it can be targeted. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.''VideoGame/ResidentEvil2Remake''.]]'''
* TakingYouWithMe: They can do this in the 2019 remake. After a G-Spawn is killed, it will rear up and collapse on whatever happens to be in front of it. Should that happen to be the player, they will take some considerable damage, possibly even lethal if they're hurt to begin with or on Hardcore. Unless they dodge, however, which should be rather easy unless there are other enemies around. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.''VideoGame/ResidentEvil2Remake''.]]'''



* YourHeadASplode: In the original ''2'', you can save a ton of ammo by tricking the alligator into eating a gas can, then shooting it. In the remake, this is the only way to beat it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''

to:

* YourHeadASplode: In the original ''2'', you can save a ton of ammo by tricking the alligator into eating a gas can, then shooting it. In the remake, this is the only way to beat it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.''VideoGame/ResidentEvil2''/''[[VideoGame/ResidentEvil2Remake Remale]]''.]]'''



* AdaptedOut: Doesn't appear in the 2019 remake of ''2''. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''

to:

* AdaptedOut: Doesn't appear in the 2019 remake of ''2''. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.''VideoGame/ResidentEvil2Remake''.]]'''



* JumpScare: One of the furnaces in the morgue in the remake of ''2'' only contains these bugs, and it's where they're first seen. Leon/Claire's audible disgust and surprise indicate they'll attack...but they don't, and ''never'' do when passed by later. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''

to:

* JumpScare: One of the furnaces in the morgue in the remake of ''2'' only contains these bugs, and it's where they're first seen. Leon/Claire's audible disgust and surprise indicate they'll attack...but they don't, and ''never'' do when passed by later. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.''VideoGame/ResidentEvil2Remake''.]]'''



* AdaptedOut: As a result of the Gravedigger itself being omitted, they don't appear in the 2020 remake. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''

to:

* AdaptedOut: As a result of the Gravedigger itself being omitted, they don't appear in the 2020 remake. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.''VideoGame/ResidentEvil3Remake''.]]'''



* AdaptedOut: Not present in the 2020 remake, something that was...very contentious with fans. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''

to:

* AdaptedOut: Not present in the 2020 remake, something that was...very contentious with fans. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.''VideoGame/ResidentEvil3Remake''.]]'''
Is there an issue? Send a MessageReason:
need to figure out which games each one needs to be moved to


* AttackItsWeakPoint: All Uroboros monsters have one or many orange bulbs somewhere on their being that is implied to be their brain and only sensory organs. Destroying it/them will almost always immediately put an end to an Uroboros creature.
* KillItWithFire: Uroboros monsters are unbelievably vulnerable to being incinerated, as the flames can quickly spread to their core and incidentally destroy it as well. A flamethrower was specifically put into the vicinity of Uroboros Mkonos as a safety precaution during its development.

to:

* AttackItsWeakPoint: All Uroboros monsters have one or many orange bulbs somewhere on their being that is implied to be their brain and only sensory organs. Destroying it/them will almost always immediately put an end to an Uroboros creature.
creature. '''[[red:Not a characterization trope, move to ???]]'''
* KillItWithFire: Uroboros monsters are unbelievably vulnerable to being incinerated, as the flames can quickly spread to their core and incidentally destroy it as well. A flamethrower was specifically put into the vicinity of Uroboros Mkonos as a safety precaution during its development.
development. '''[[red:Not a characterization trope, move to ???]]'''



* AttackItsWeakPoint: As they brace their OneHitKill, a large Uroboros core will expose itself on its gut sac. Shooting it there is the only reliable way to defeat a Reaper.
* DeathOfAThousandCuts: It will take a ''lot'' of damage, but, if you continually blow off their head and arms, they will eventually die from the strain of growing them back. On the other hand, they can deliver this to you should they grab you.

to:

* AttackItsWeakPoint: As they brace their OneHitKill, a large Uroboros core will expose itself on its gut sac. Shooting it there is the only reliable way to defeat a Reaper.
Reaper. '''[[red:Not a characterization trope, move to ???]]'''
* DeathOfAThousandCuts: It will take a ''lot'' of damage, but, if you continually blow off their head and arms, they will eventually die from the strain of growing them back. On the other hand, they can deliver this to you should they grab you. '''[[red:Not a characterization trope, move to ???]]'''



* FromNobodyToNightmare: As said, these things used to be ''cockroaches''. You know, the creepy-crawly bugs that run away and hide when you flick the lights on? Now, they're some of the most lethal killing machines in the Resident Evil universe.
* GameplayAndStorySegregation: Despite not being controlled B.O.W.s or Plagas derived (to distinguish its brethren), Reapers will never attack other non-Reaper enemies in their vicinities.
* OneHitKill: Their primary attack, if they have all four limbs, is to grab you and ''disembowel you''.

to:

* FromNobodyToNightmare: As said, these things used to be ''cockroaches''. You know, the creepy-crawly bugs that run away and hide when you flick the lights on? Now, they're some of the most lethal killing machines in the Resident Evil universe.
universe. '''[[red:Needs to be rewritten. Currently a PCE, comment out with note.]]'''
* GameplayAndStorySegregation: Despite not being controlled B.O.W.s or Plagas derived (to distinguish its brethren), Reapers will never attack other non-Reaper enemies in their vicinities.
vicinities. '''[[red:Not a characterization trope, move to ???]]'''
* OneHitKill: Their primary attack, if they have all four limbs, is to grab you and ''disembowel you''.
you''. '''[[red:Not a characterization trope, move to ???]]'''



* AbnormalAmmo: Splashers throw huge, tumorous parasites full of acidic pus at their victims.
* InterfaceScrew: The appropriately named Splashers and Slingers are capable of hurling or spewing globs of bile at the player, distorting their screen for a while.
* OneHitKill: Let a Durga get up close and it will grab the player character, slamming them up and down to death in an inescapable death scene.

to:

* AbnormalAmmo: Splashers throw huge, tumorous parasites full of acidic pus at their victims.
victims. '''[[red:Not a characterization trope, move to ???]]'''
* InterfaceScrew: The appropriately named Splashers and Slingers are capable of hurling or spewing globs of bile at the player, distorting their screen for a while.
while. '''[[red:Not a characterization trope, move to ???]]'''
* OneHitKill: Let a Durga get up close and it will grab the player character, slamming them up and down to death in an inescapable death scene. '''[[red:Not a characterization trope, move to ???]]'''
Is there an issue? Send a MessageReason:
None


* SwallowedWhole: It's large enough that it can devour a man in a single swallow, hence its name. It kills Rodrigo by devouring him in this way.

to:

* SwallowedWhole: It's large enough that it can devour a man in a single swallow, hence its name. It kills Rodrigo by devouring him in this way.
way. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilCodeVeronica''.]]'''



* {{Expy}}: Similar to Regeneradors, but this time they're cockroaches and can also now instantly kill you.

to:

* {{Expy}}: Similar to Regeneradors, but this time they're cockroaches and can also now instantly kill you. '''[[red:Misuse. Fails Expy criteria.]]'''



* CutscenePowerToTheMax: When the story dictates it, they're seen effortlessly killing swathes of civilians and soldiers just by swarming over them. In-game, though, well see below.
* GameplayAndStorySegregation: In cutscenes, Marcus leeches are capable of overwhelming and killing people in seconds if they swarm them. In-game, the player has to deliberately let them kill them because [[JokeCharacter they do 1 point of damage per bite]]. Averted with the ''Outbreak'' leeches, as within the context of that game, they do decent damage if they latch on you.

to:

* CutscenePowerToTheMax: When the story dictates it, they're seen effortlessly killing swathes of civilians and soldiers just by swarming over them. In-game, though, well see below.
below. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* GameplayAndStorySegregation: In cutscenes, Marcus leeches are capable of overwhelming and killing people in seconds if they swarm them. In-game, the player has to deliberately let them kill them because [[JokeCharacter they do 1 point of damage per bite]]. Averted with the ''Outbreak'' leeches, as within the context of that game, they do decent damage if they latch on you.
you. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''



* DefeatEqualsExplosion: They blow up when they're killed, dealing heavy damage to the player if they're caught up in it.
* HollywoodAcid: It constantly drips and spews acidic bile in everything it does.
* KillItWithFire: For how powerful these things are, they are unbelievably vulnerable to fire. Molotov Cocktails and the Grenade Launcher's Flame Rounds are the best way to deal with them.
* TheWormThatWalks: Obviously.

to:

* DefeatEqualsExplosion: They blow up when they're killed, dealing heavy damage to the player if they're caught up in it.
it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* HollywoodAcid: It constantly drips and spews acidic bile in everything it does. \n '''[[red:Move to AcidAttack.]]'''
* KillItWithFire: For how powerful these things are, they are unbelievably vulnerable to fire. Molotov Cocktails and the Grenade Launcher's Flame Rounds are the best way to deal with them.
them. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* TheWormThatWalks: Obviously.
Obviously. '''[[red:Comment out as ZCE.]]'''



* BadPeopleAbuseAnimals: They're the product of Marcus experimenting on the t-Virus on apes. When that didn't turn out well, he locked them away in squalor until he felt like he wanted to use them further in dangerous experiments. He treated them so badly that the ones the heroes encountered were said to be severely weakened from malnourishment.
* EverythingIsBetterWithMonkeys: Given they're zombie apes that have gone mad from aggression, horribly averted.
* SuspiciouslySimilarSubstitute: They're basically ''0'''s equivalent of Hunters. Although some Hunters are encountered in the game itself, the Eliminators are the far more recurring EliteMook.

to:

* BadPeopleAbuseAnimals: They're the product of Marcus experimenting on the t-Virus on apes. When that didn't turn out well, he locked them away in squalor until he felt like he wanted to use them further in dangerous experiments. He treated them so badly that the ones the heroes encountered were said to be severely weakened from malnourishment.
malnourishment. '''[[red:Rewrite and move to Marcus' folder.]]'''
* EverythingIsBetterWithMonkeys: Given they're zombie apes that have gone mad from aggression, horribly averted.
averted. '''[[red:Delete. Non-notable aversion.]]'''
* SuspiciouslySimilarSubstitute: They're basically ''0'''s ''0''[='s=] equivalent of Hunters. Although some Hunters are encountered in the game itself, the Eliminators are the far more recurring EliteMook.
EliteMook. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''



* OneHitKill: If they're not shot at right away, they'll grab Rebecca or Billy with their tongue for an inescapable death if they don't have each other nearby. Unfortunately for the player, some of their scripted encounters have this as the case.
* SwallowedWhole: Their OneHitKill.

to:

* OneHitKill: If they're not shot at right away, they'll grab Rebecca or Billy with their tongue for an inescapable death if they don't have each other nearby. Unfortunately for the player, some of their scripted encounters have this as the case.
case. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* SwallowedWhole: Their OneHitKill.
OneHitKill. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0'' and comment out ZCE.]]'''



* BewareMyStingerTail: Befitting its name, this is its main form of offense.
* BlownAcrossTheRoom: If the player tries to inappropriately attack it upclose, it will respond with this. It will also do this upon death if the player is close.
* CycleOfHurting: If the player only attacks it when it raises its claws to strike, it will always stagger back and resume the same attack pattern. It's considered one of, if not the easiest, bosses in the series for this reason.
* ImpaledWithExtremePrejudice: Its fatality on low player HP is to hoist them in place with its pincers and do this with its stinger.
* ScaryScorpions: Up to eleven.

to:

* BewareMyStingerTail: Befitting its name, this is its main form of offense.
offense. '''[[red:Comment out as ZCE.]]'''
* BlownAcrossTheRoom: If the player tries to inappropriately attack it upclose, it will respond with this. It will also do this upon death if the player is close.
close. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* CycleOfHurting: If the player only attacks it when it raises its claws to strike, it will always stagger back and resume the same attack pattern. It's considered one of, if not the easiest, bosses in the series for this reason.
reason. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* ImpaledWithExtremePrejudice: Its fatality on low player HP is to hoist them in place with its pincers and do this with its stinger.
stinger. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''
* ScaryScorpions: Up to eleven.
eleven. '''[[red:Comment out as ZCE.]]'''



* BigCreepyCrawlies: Centipedes are scary enough as small bugs. Now imagine one half the size of a {{Kaiju}}.
* CreepyCentipedes: Boy howdy.

to:

* BigCreepyCrawlies: Centipedes are scary enough as small bugs. Now imagine one half the size of a {{Kaiju}}.
{{Kaiju}}. '''[[red:Comment out as ZCE.]]'''
* CreepyCentipedes: Boy howdy.
howdy. '''[[red:Comment out as ZCE.]]'''



* InterfaceScrew: Unintentionally. This monster is infamous for exploiting ''0's'' aiming system with its little bats that will cause the player character' aiming to go all over the place.

to:

* InterfaceScrew: Unintentionally. This monster is infamous for exploiting ''0's'' aiming system with its little bats that will cause the player character' aiming to go all over the place.
place. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''



* BigBad: Of ''0''.
* EvilIsNotWellLit: Spends all its time in the darkness of the Training Facility, specifically its basements. This is due to the fact it will die to sunlight.
* GoneHorriblyRight: It wanted to see the world burn after taking care of Umbrella. While it didn't account for dying, its actions ensured both its goals were fulfilled.
* OneWingedAngel: Two phases of this.
* VomitIndiscretionShot: Infamously, it violently pukes up a storm of leeches when undergoing its transformation for the final battle.

to:

* BigBad: Of ''0''.
''0''. '''[[red:Comment out as ZCE.]]'''
* EvilIsNotWellLit: Spends all its time in the darkness of the Training Facility, specifically its basements. This is due to the fact it will die to sunlight.
sunlight. '''[[red:Misuse. Trope is about evil locations being dark.]]'''
* GoneHorriblyRight: It wanted to see the world burn after taking care of Umbrella. While it didn't account for dying, its actions ensured both its goals were fulfilled.
fulfilled. '''[[red:Misuse. No unintended positive consequences.]]'''
* OneWingedAngel: Two phases of this.
this. '''[[red:Comment out as ZCE.]]'''
* VomitIndiscretionShot: Infamously, it violently pukes up a storm of leeches when undergoing its transformation for the final battle. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil0''.]]'''



* AwesomeButImpractical: The Arklay team saw it as this, but Sergei begged to differ as he produced them in the Caucasus Laboratory in 2003. Years later, it even found its way into the black market as a common tool of terror on civilian populaces.
* FacialHorror: While most creatures in the series can fall under this, the remake version of the Chimera takes the grand prize, as well as having human/insect hybrid features such as mandibles and fly-like hair, the thing looks as though it is constantly screaming in agony due to having a human upper jaw with no corresponding lower jaw; which, considering it is a hybrid of two species that should not exist together in one body, it probably is.
* OffWithHisHead: They have a move where they hoist the player character up and decapitate them if not shaken off. Non-canonically, this is what they inflicted on Wesker in one of the original game's scenarios.

to:

* AwesomeButImpractical: The Arklay team saw it as this, but Sergei begged to differ as he produced them in the Caucasus Laboratory in 2003. Years later, it even found its way into the black market as a common tool of terror on civilian populaces.
populaces. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''
* FacialHorror: While [[blue:While most creatures in the series can fall under this, this,]] the remake version of the Chimera takes [[blue:takes the grand prize, as well as as]] having (has) human/insect hybrid features such as mandibles and fly-like hair, the thing looks as though it is constantly screaming in agony due to having a human upper jaw with no corresponding lower jaw; jaw[[blue:; which, considering it is a hybrid of two species that should not exist together in one body, it probably is.
is]]. '''[[red:Trim natter (blue).]]'''
* OffWithHisHead: They have a move where they hoist the player character up and decapitate them if not shaken off. Non-canonically, this is what they inflicted on Wesker in one of the original game's scenarios.
scenarios. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''



* ElectrifiedBathtub: While the Neptunes become harmless once you drain the lab they inhabit, you can finish off the mother by throwing a fuse box into the puddle beneath her and throwing a switch. This totally fries the box, meaning you won't have to worry about getting shocked when you climb back down.
* OneHitKill: Surprising no one, in all their appearances they have an attack to devour the player whole in one go.

to:

* ElectrifiedBathtub: While the Neptunes become harmless once you drain the lab they inhabit, you can finish off the mother by throwing a fuse box into the puddle beneath her and throwing a switch. This totally fries the box, meaning you won't have to worry about getting shocked when you climb back down.
down. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''
* OneHitKill: Surprising no one, in all their appearances they have an attack to devour the player whole in one go.
go. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''



* OptionalBoss: In the remake, scaring it off in the first encounter isn't necessary, as the player can just run out of the room after taking the Death Mask. [[DirtyCoward Note that doing this while Richard is helping you]] fight it will result in it immediately killing him [[VideoGameCrueltyPunishment and taking his otherwise obtainable assault shotgun from you]].
* SwallowedWhole: Yawn has a OneHitKill where it grabs the player character and devours them.

to:

* OptionalBoss: In the remake, scaring it off in the first encounter isn't necessary, as the player can just run out of the room after taking the Death Mask. [[DirtyCoward Note [[blue:Note that doing this while Richard is helping you]] you fight it will result in it immediately killing him [[VideoGameCrueltyPunishment and taking his otherwise obtainable assault shotgun from you]].
you]]. '''[[red:Remove natter (blue).]]'''
* SwallowedWhole: Yawn has a OneHitKill where it grabs the player character and devours them.
them. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''



* HollywoodAcid: It's capable of spewing copious amounts of acid.
* KillItWithFire: Fire grenades are the best weapon against Plant 42.

to:

* HollywoodAcid: It's capable of spewing copious amounts of acid.
acid. '''[[red:Move to AcidAttack.]]'''
* KillItWithFire: Fire grenades are the best weapon against Plant 42.
42. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''



* AttackOfTheFiftyFootWhatever: Unlockable concept art for ''Outbreak'' explored the possibility of mutant wasps bigger than humans as enemies. It didn't make the cut for probably being too disturbing, but the ones seen in-game are roughly the size of your player character.
* ArtisticLicenseGeography: These wasps are clearly [[https://en.wikipedia.org/wiki/Asian_giant_hornet Japanese giant hornets]], which aren't wasps, to begin with, but wouldn't be found as natives anywhere near the American Midwest. Concept art for ''Outbreak'' indicated the developers tried to rectify this by retconning them into yellow jacket wasps, but this didn't pass.

to:

* AttackOfTheFiftyFootWhatever: Unlockable concept art for ''Outbreak'' explored the possibility of mutant wasps bigger than humans as enemies. It didn't make the cut for probably being too disturbing, but the ones seen in-game are roughly the size of your player character.
character. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''
* ArtisticLicenseGeography: These wasps are clearly [[https://en.wikipedia.org/wiki/Asian_giant_hornet Japanese giant hornets]], which aren't wasps, to begin with, but wouldn't be found as natives anywhere near the American Midwest. Concept art for ''Outbreak'' indicated the developers tried to rectify this by retconning them into yellow jacket wasps, but this didn't pass. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil''.]]'''



* AllThereInTheManual: The Biohazard 2 Official Guide Book contains a lot of information on Plant 43's biology, including that they use hydraulic systems to move (which is why they're so slow), they feed on ambient moisture, and they're hermaphroditic, with the flower-bud "arm" containing the pistil.
* AttackItsWeakPoint:

to:

* AllThereInTheManual: The Biohazard 2 Official Guide Book contains a lot of information on Plant 43's biology, including that they use hydraulic systems to move (which is why they're so slow), they feed on ambient moisture, and they're hermaphroditic, with the flower-bud "arm" containing the pistil.
pistil. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
* AttackItsWeakPoint:AttackItsWeakPoint: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''



* DarkerAndEdgier: One of the stated reasons the Ivy Zombies replaced the original Ivies in the 2019 remake of ''2'' is the latter were often cited as the least popular and scariest monsters in the franchise. Lo and behold, instead of being rather silly-looking plant things with legs, they're now reimagined as a zombie-plant hybrid with BodyHorror, NightmareFace, and nigh-invulnerability to emphasize them as a genuine threat compared to the lumbering Ivies of the original game.
* FireKeepsItDead: In the remake, unless an Ivy’s been burned, it will eventually regenerate and resume its attack.
* KillItWithFire: Ivies are particularly weak to fire attacks, so Leon's flamethrower and Claire's [[DepletedPhlebotinumShells fire grenades]] are the best weapons to use against them. In the 2019 game, this is the only way to actually kill them for good.
* MythologyGag: The 2019 version of the Ivy is basically an adaptation of a little-known enemy called the "Green Zombie", a zombie infested by mutated plants, which only appeared in a single mission in ''VideoGame/ResidentEvilOutbreak''. Plant 43 itself also pays significant homage to Plant 42 from the original ''Resident Evil'' ''and'' the "Huge Plant" also from ''Outbreak'', a botanical abomination that controlled the Green Zombies.
* OneHitKill: The Ivy Zombies are only capable of a OneHitKill if they're not repelled with a defensive item.

to:

* DarkerAndEdgier: One of the stated reasons the Ivy Zombies replaced the original Ivies in the 2019 remake of ''2'' is the latter were often cited as the least popular and scariest monsters in the franchise. Lo and behold, instead of being rather silly-looking plant things with legs, they're now reimagined as a zombie-plant hybrid with BodyHorror, NightmareFace, and nigh-invulnerability to emphasize them as a genuine threat compared to the lumbering Ivies of the original game.
* FireKeepsItDead: In the remake, unless an Ivy’s been burned, it will eventually regenerate and resume its attack.
game. '''[[red:Misuse. Trope is about adaptations of light-hearted works being more serious.]]'''
* KillItWithFire: Ivies are particularly weak to fire attacks, so Leon's flamethrower and Claire's [[DepletedPhlebotinumShells fire grenades]] are the best weapons to use against them. In the 2019 game, this is the only way to actually kill them for good.
good. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
* MythologyGag: The 2019 version of the Ivy is basically an adaptation of a little-known enemy called the "Green Zombie", a zombie infested by mutated plants, which only appeared in a single mission in ''VideoGame/ResidentEvilOutbreak''. Plant 43 itself also pays significant homage to Plant 42 from the original ''Resident Evil'' ''and'' the "Huge Plant" also from ''Outbreak'', a botanical abomination that controlled the Green Zombies.
Zombies. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
* OneHitKill: The Ivy Zombies are only capable of a OneHitKill if they're not repelled with a defensive item.
item. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''



* AttackItsWeakPoint: The 2019 G-Spawn is more vulnerable to shots in its shoulder-mounted eye. Some G-Spawn have a hardened mass covering their eye that needs to be shot off before it can be targeted.
* TakingYouWithMe: They can do this in the 2019 remake. After a G-Spawn is killed, it will rear up and collapse on whatever happens to be in front of it. Should that happen to be the player, they will take some considerable damage, possibly even lethal if they're hurt to begin with or on Hardcore. Unless they dodge, however, which should be rather easy unless there are other enemies around.

to:

* AttackItsWeakPoint: The 2019 G-Spawn is more vulnerable to shots in its shoulder-mounted eye. Some G-Spawn have a hardened mass covering their eye that needs to be shot off before it can be targeted.
targeted. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
* TakingYouWithMe: They can do this in the 2019 remake. After a G-Spawn is killed, it will rear up and collapse on whatever happens to be in front of it. Should that happen to be the player, they will take some considerable damage, possibly even lethal if they're hurt to begin with or on Hardcore. Unless they dodge, however, which should be rather easy unless there are other enemies around.
around. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''



* OneHitKill: Of course, if the Alligators ever catch up to the player character, they're done for.
* YouDontLookLikeYou: It's even bigger in the remake, and it's proportionally stockier, with a thicker body and shorter snout. Additionally, it is covered in moss and plant matter.
* YourHeadASplode: In the original ''2'', you can save a ton of ammo by tricking the alligator into eating a gas can, then shooting it. In the remake, this is the only way to beat it.

to:

* OneHitKill: Of course, if the Alligators ever catch up to the player character, they're done for.
for. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
* YouDontLookLikeYou: It's even bigger in the remake, and it's proportionally stockier, with a thicker body and shorter snout. Additionally, it is covered in moss and plant matter.
matter. '''[[red:Misuse. Trope is about characters being completely unrecognizable.]]'''
* YourHeadASplode: In the original ''2'', you can save a ton of ammo by tricking the alligator into eating a gas can, then shooting it. In the remake, this is the only way to beat it.
it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''



* AdaptedOut: Doesn't appear in the 2019 remake of ''2''.
* AllWebbedUp: A negative condition met in the "Below Freezing Point" scenario of ''Outbreak'' will see the beast kidnap the player character and web them up. The player can break free but will be poisoned.
* KillItWithFire: Fire will burn off its wings and render it a flailing mess that's easy to finish off.

to:

* AdaptedOut: Doesn't appear in the 2019 remake of ''2''.
''2''. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
* AllWebbedUp: A negative condition met in the "Below Freezing Point" scenario of ''Outbreak'' will see the beast kidnap the player character and web them up. The player can break free but will be poisoned.
poisoned. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
* KillItWithFire: Fire will burn off its wings and render it a flailing mess that's easy to finish off. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''



* JumpScare: One of the furnaces in the morgue in the remake of ''2'' only contains these bugs, and it's where they're first seen. Leon/Claire's audible disgust and surprise indicate they'll attack...but they don't, and ''never'' do when passed by later.
* OneHitKill: In the original game, if they're allowed to swarm up on the player without being shaken off, [[CruelAndUnusualDeath they'll eat you alive]].

to:

* JumpScare: One of the furnaces in the morgue in the remake of ''2'' only contains these bugs, and it's where they're first seen. Leon/Claire's audible disgust and surprise indicate they'll attack...but they don't, and ''never'' do when passed by later.
later. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''
* OneHitKill: In the original game, if they're allowed to swarm up on the player without being shaken off, [[CruelAndUnusualDeath they'll eat you alive]]. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil2''.]]'''



* AllThereInTheManual: The Capcom-released {{sourcebook}} "Biohazard 3 Last Escape Official Guidebook" states that Drain Deimos and Brain Suckers are both irregular mutations, having spontaneously developed from fleas that fed on T-virus infected hosts. Drain Deimos specifically fed on zombies, whilst Brain Suckers fed on "something else", which is why they look so different.
* ContinuitySnarl: It's never made clear whether Drain Deimos and Brain Suckers are B.O.Ws like the Chimera they resemble, or if they are spontaneous mutants; sources have contradicted each other on the topic.
* InterfaceScrew: When implanted with Drain Deimos parasites in the remake, Jill suffers from a vision-blurring "throbbing veins" effect on the screen, as well as moving more slowly than normal.
* UndergroundMonkey: Not only is the Brain Sucker a recolored, two-headed, slightly tougher version of the Drain Deimos with a poisonous bite, but both creatures are based on the Chimera from ''VideoGame/ResidentEvil1'', which has fueled the debate on whether or not they're B.O.W.s.
** In the remake, the Brain Sucker was removed and the reworked Drain Deimos gained a new status effect to take over its role.
* YouDontLookLikeYou: Downplayed; Drain Deimos in the remake still look largely the same as their past incarnations, but are green in color and smaller in size, having gone from towering over Jill to being just barely her height when they rear up on their hind legs.

to:

* AllThereInTheManual: The Capcom-released {{sourcebook}} "Biohazard 3 Last Escape Official Guidebook" states that Drain Deimos and Brain Suckers are both irregular mutations, having spontaneously developed from fleas that fed on T-virus infected hosts. Drain Deimos specifically fed on zombies, whilst Brain Suckers fed on "something else", which is why they look so different.
different. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''
* ContinuitySnarl: It's never made clear whether Drain Deimos and Brain Suckers are B.O.Ws like the Chimera they resemble, or if they are spontaneous mutants; sources have contradicted each other on the topic.
topic. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''
* InterfaceScrew: When implanted with Drain Deimos parasites in the remake, Jill suffers from a vision-blurring "throbbing veins" effect on the screen, as well as moving more slowly than normal.
normal. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''
* UndergroundMonkey: Not only is the Brain Sucker a recolored, two-headed, slightly tougher version of the Drain Deimos with a poisonous bite, but both creatures are based on the Chimera from ''VideoGame/ResidentEvil1'', which has fueled the debate on whether or not they're B.O.W.s.
s. '''[[green:Keep.]]'''
** In the remake, the Brain Sucker was removed and the reworked Drain Deimos gained a new status effect to take over its role.
role. '''[[red:Misuse.]]'''
* YouDontLookLikeYou: Downplayed; Drain Deimos in the remake still look largely the same as their past incarnations, but are green in color and smaller in size, having gone from towering over Jill to being just barely her height when they rear up on their hind legs.
legs. '''[[red:Misuse. Trope is about characters being completely unrecognizable.]]'''



* AdaptedOut: As a result of the Gravedigger itself being omitted, they don't appear in the 2020 remake.

to:

* AdaptedOut: As a result of the Gravedigger itself being omitted, they don't appear in the 2020 remake.
remake. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''



* AdaptedOut: Not present in the 2020 remake, something that was...very contentious with fans.

to:

* AdaptedOut: Not present in the 2020 remake, something that was...very contentious with fans. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''

Added: 8629

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%%[[folder:Resident Evil]]
%%!!Chimera Folder

to:

%%[[folder:Resident [[folder:Resident Evil]]
%%!!Chimera Folder!!Chimera Folder
* AwesomeButImpractical: The Arklay team saw it as this, but Sergei begged to differ as he produced them in the Caucasus Laboratory in 2003. Years later, it even found its way into the black market as a common tool of terror on civilian populaces.
* FacialHorror: While most creatures in the series can fall under this, the remake version of the Chimera takes the grand prize, as well as having human/insect hybrid features such as mandibles and fly-like hair, the thing looks as though it is constantly screaming in agony due to having a human upper jaw with no corresponding lower jaw; which, considering it is a hybrid of two species that should not exist together in one body, it probably is.
* OffWithHisHead: They have a move where they hoist the player character up and decapitate them if not shaken off. Non-canonically, this is what they inflicted on Wesker in one of the original game's scenarios.

!!Neptune Folder
* ElectrifiedBathtub: While the Neptunes become harmless once you drain the lab they inhabit, you can finish off the mother by throwing a fuse box into the puddle beneath her and throwing a switch. This totally fries the box, meaning you won't have to worry about getting shocked when you climb back down.
* OneHitKill: Surprising no one, in all their appearances they have an attack to devour the player whole in one go.

!!Yawn Folder
* OptionalBoss: In the remake, scaring it off in the first encounter isn't necessary, as the player can just run out of the room after taking the Death Mask. [[DirtyCoward Note that doing this while Richard is helping you]] fight it will result in it immediately killing him [[VideoGameCrueltyPunishment and taking his otherwise obtainable assault shotgun from you]].
* SwallowedWhole: Yawn has a OneHitKill where it grabs the player character and devours them.

!!Plant 42
* HollywoodAcid: It's capable of spewing copious amounts of acid.
* KillItWithFire: Fire grenades are the best weapon against Plant 42.

!!Wasp Folder
* AttackOfTheFiftyFootWhatever: Unlockable concept art for ''Outbreak'' explored the possibility of mutant wasps bigger than humans as enemies. It didn't make the cut for probably being too disturbing, but the ones seen in-game are roughly the size of your player character.
* ArtisticLicenseGeography: These wasps are clearly [[https://en.wikipedia.org/wiki/Asian_giant_hornet Japanese giant hornets]], which aren't wasps, to begin with, but wouldn't be found as natives anywhere near the American Midwest. Concept art for ''Outbreak'' indicated the developers tried to rectify this by retconning them into yellow jacket wasps, but this didn't pass.
[[/folder]]

[[folder:Resident Evil 2]]
!!Plant 43 Folder
* AllThereInTheManual: The Biohazard 2 Official Guide Book contains a lot of information on Plant 43's biology, including that they use hydraulic systems to move (which is why they're so slow), they feed on ambient moisture, and they're hermaphroditic, with the flower-bud "arm" containing the pistil.
* AttackItsWeakPoint:
** In ''Umbrella Chronicles'' and ''The Darkside Chronicles'', they're the only enemy in the game other than zombies that can be killed instantly with a single shot to a precise point - the exact center of the leaves that make up their mouths, which is only revealed when they open their mouths.
** In the 2019 remake, Ivies possess pulsing yellow pods on their bodies and are paralyzed if these are specifically targeted. There's an unlockable acquired by downing one in such a manner.
* DarkerAndEdgier: One of the stated reasons the Ivy Zombies replaced the original Ivies in the 2019 remake of ''2'' is the latter were often cited as the least popular and scariest monsters in the franchise. Lo and behold, instead of being rather silly-looking plant things with legs, they're now reimagined as a zombie-plant hybrid with BodyHorror, NightmareFace, and nigh-invulnerability to emphasize them as a genuine threat compared to the lumbering Ivies of the original game.
* FireKeepsItDead: In the remake, unless an Ivy’s been burned, it will eventually regenerate and resume its attack.
* KillItWithFire: Ivies are particularly weak to fire attacks, so Leon's flamethrower and Claire's [[DepletedPhlebotinumShells fire grenades]] are the best weapons to use against them. In the 2019 game, this is the only way to actually kill them for good.
* MythologyGag: The 2019 version of the Ivy is basically an adaptation of a little-known enemy called the "Green Zombie", a zombie infested by mutated plants, which only appeared in a single mission in ''VideoGame/ResidentEvilOutbreak''. Plant 43 itself also pays significant homage to Plant 42 from the original ''Resident Evil'' ''and'' the "Huge Plant" also from ''Outbreak'', a botanical abomination that controlled the Green Zombies.
* OneHitKill: The Ivy Zombies are only capable of a OneHitKill if they're not repelled with a defensive item.

!!G-Spawn Folder
* AttackItsWeakPoint: The 2019 G-Spawn is more vulnerable to shots in its shoulder-mounted eye. Some G-Spawn have a hardened mass covering their eye that needs to be shot off before it can be targeted.
* TakingYouWithMe: They can do this in the 2019 remake. After a G-Spawn is killed, it will rear up and collapse on whatever happens to be in front of it. Should that happen to be the player, they will take some considerable damage, possibly even lethal if they're hurt to begin with or on Hardcore. Unless they dodge, however, which should be rather easy unless there are other enemies around.

!!Alligator Folder
* OneHitKill: Of course, if the Alligators ever catch up to the player character, they're done for.
* YouDontLookLikeYou: It's even bigger in the remake, and it's proportionally stockier, with a thicker body and shorter snout. Additionally, it is covered in moss and plant matter.
* YourHeadASplode: In the original ''2'', you can save a ton of ammo by tricking the alligator into eating a gas can, then shooting it. In the remake, this is the only way to beat it.

!!Giant Moth Folder
* AdaptedOut: Doesn't appear in the 2019 remake of ''2''.
* AllWebbedUp: A negative condition met in the "Below Freezing Point" scenario of ''Outbreak'' will see the beast kidnap the player character and web them up. The player can break free but will be poisoned.
* KillItWithFire: Fire will burn off its wings and render it a flailing mess that's easy to finish off.
* MiniBoss: In all its appearances, it serves as this. '''[[red:Comment out as ZCE.]]'''

!!Cockroaches Folder
* JumpScare: One of the furnaces in the morgue in the remake of ''2'' only contains these bugs, and it's where they're first seen. Leon/Claire's audible disgust and surprise indicate they'll attack...but they don't, and ''never'' do when passed by later.
* OneHitKill: In the original game, if they're allowed to swarm up on the player without being shaken off, [[CruelAndUnusualDeath they'll eat you alive]].
[[/folder]]

[[folder:Resident Evil 3]]
!!Drain Deimos/Brain Suckers
* AllThereInTheManual: The Capcom-released {{sourcebook}} "Biohazard 3 Last Escape Official Guidebook" states that Drain Deimos and Brain Suckers are both irregular mutations, having spontaneously developed from fleas that fed on T-virus infected hosts. Drain Deimos specifically fed on zombies, whilst Brain Suckers fed on "something else", which is why they look so different.
* ContinuitySnarl: It's never made clear whether Drain Deimos and Brain Suckers are B.O.Ws like the Chimera they resemble, or if they are spontaneous mutants; sources have contradicted each other on the topic.
* InterfaceScrew: When implanted with Drain Deimos parasites in the remake, Jill suffers from a vision-blurring "throbbing veins" effect on the screen, as well as moving more slowly than normal.
* UndergroundMonkey: Not only is the Brain Sucker a recolored, two-headed, slightly tougher version of the Drain Deimos with a poisonous bite, but both creatures are based on the Chimera from ''VideoGame/ResidentEvil1'', which has fueled the debate on whether or not they're B.O.W.s.
** In the remake, the Brain Sucker was removed and the reworked Drain Deimos gained a new status effect to take over its role.
* YouDontLookLikeYou: Downplayed; Drain Deimos in the remake still look largely the same as their past incarnations, but are green in color and smaller in size, having gone from towering over Jill to being just barely her height when they rear up on their hind legs.

!!Sliding Worms
* AdaptedOut: As a result of the Gravedigger itself being omitted, they don't appear in the 2020 remake.

!!Gravedigger
* AdaptedOut: Not present in the 2020 remake, something that was...very contentious with fans.
[[/folder]]
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[[/folder]]

to:

[[/folder]][[/folder]]

!Code Veronica
!!Gulp Worm Folder
* SwallowedWhole: It's large enough that it can devour a man in a single swallow, hence its name. It kills Rodrigo by devouring him in this way.

[[folder:Uroboros]]
!!In General
* AttackItsWeakPoint: All Uroboros monsters have one or many orange bulbs somewhere on their being that is implied to be their brain and only sensory organs. Destroying it/them will almost always immediately put an end to an Uroboros creature.
* KillItWithFire: Uroboros monsters are unbelievably vulnerable to being incinerated, as the flames can quickly spread to their core and incidentally destroy it as well. A flamethrower was specifically put into the vicinity of Uroboros Mkonos as a safety precaution during its development.

!!Reaper Folder
* AttackItsWeakPoint: As they brace their OneHitKill, a large Uroboros core will expose itself on its gut sac. Shooting it there is the only reliable way to defeat a Reaper.
* DeathOfAThousandCuts: It will take a ''lot'' of damage, but, if you continually blow off their head and arms, they will eventually die from the strain of growing them back. On the other hand, they can deliver this to you should they grab you.
* {{Expy}}: Similar to Regeneradors, but this time they're cockroaches and can also now instantly kill you.
* FromNobodyToNightmare: As said, these things used to be ''cockroaches''. You know, the creepy-crawly bugs that run away and hide when you flick the lights on? Now, they're some of the most lethal killing machines in the Resident Evil universe.
* GameplayAndStorySegregation: Despite not being controlled B.O.W.s or Plagas derived (to distinguish its brethren), Reapers will never attack other non-Reaper enemies in their vicinities.
* OneHitKill: Their primary attack, if they have all four limbs, is to grab you and ''disembowel you''.

!!B.O.W.s Folder
* AbnormalAmmo: Splashers throw huge, tumorous parasites full of acidic pus at their victims.
* InterfaceScrew: The appropriately named Splashers and Slingers are capable of hurling or spewing globs of bile at the player, distorting their screen for a while.
* OneHitKill: Let a Durga get up close and it will grab the player character, slamming them up and down to death in an inescapable death scene.
[[/folder]]

[[folder:Resident Evil 0]]
!!Leeches Folder
* CutscenePowerToTheMax: When the story dictates it, they're seen effortlessly killing swathes of civilians and soldiers just by swarming over them. In-game, though, well see below.
* GameplayAndStorySegregation: In cutscenes, Marcus leeches are capable of overwhelming and killing people in seconds if they swarm them. In-game, the player has to deliberately let them kill them because [[JokeCharacter they do 1 point of damage per bite]]. Averted with the ''Outbreak'' leeches, as within the context of that game, they do decent damage if they latch on you.

!!Mimicry Marcus
* DefeatEqualsExplosion: They blow up when they're killed, dealing heavy damage to the player if they're caught up in it.
* HollywoodAcid: It constantly drips and spews acidic bile in everything it does.
* KillItWithFire: For how powerful these things are, they are unbelievably vulnerable to fire. Molotov Cocktails and the Grenade Launcher's Flame Rounds are the best way to deal with them.
* TheWormThatWalks: Obviously.

!!Eliminators Folder
* BadPeopleAbuseAnimals: They're the product of Marcus experimenting on the t-Virus on apes. When that didn't turn out well, he locked them away in squalor until he felt like he wanted to use them further in dangerous experiments. He treated them so badly that the ones the heroes encountered were said to be severely weakened from malnourishment.
* EverythingIsBetterWithMonkeys: Given they're zombie apes that have gone mad from aggression, horribly averted.
* SuspiciouslySimilarSubstitute: They're basically ''0'''s equivalent of Hunters. Although some Hunters are encountered in the game itself, the Eliminators are the far more recurring EliteMook.

!!Lurker Folder
* OneHitKill: If they're not shot at right away, they'll grab Rebecca or Billy with their tongue for an inescapable death if they don't have each other nearby. Unfortunately for the player, some of their scripted encounters have this as the case.
* SwallowedWhole: Their OneHitKill.

!!Stinger Folder
* BewareMyStingerTail: Befitting its name, this is its main form of offense.
* BlownAcrossTheRoom: If the player tries to inappropriately attack it upclose, it will respond with this. It will also do this upon death if the player is close.
* CycleOfHurting: If the player only attacks it when it raises its claws to strike, it will always stagger back and resume the same attack pattern. It's considered one of, if not the easiest, bosses in the series for this reason.
* ImpaledWithExtremePrejudice: Its fatality on low player HP is to hoist them in place with its pincers and do this with its stinger.
* ScaryScorpions: Up to eleven.

!!Centurion Folder
* BigCreepyCrawlies: Centipedes are scary enough as small bugs. Now imagine one half the size of a {{Kaiju}}.
* CreepyCentipedes: Boy howdy.

!!Giant Bat Folder
* InterfaceScrew: Unintentionally. This monster is infamous for exploiting ''0's'' aiming system with its little bats that will cause the player character' aiming to go all over the place.

!!Queen Leech Folder
* BigBad: Of ''0''.
* EvilIsNotWellLit: Spends all its time in the darkness of the Training Facility, specifically its basements. This is due to the fact it will die to sunlight.
* GoneHorriblyRight: It wanted to see the world burn after taking care of Umbrella. While it didn't account for dying, its actions ensured both its goals were fulfilled.
* OneWingedAngel: Two phases of this.
* VomitIndiscretionShot: Infamously, it violently pukes up a storm of leeches when undergoing its transformation for the final battle.
[[/folder]]

%%[[folder:Resident Evil]]
%%!!Chimera Folder

Added: 38

Changed: 83

Removed: 47

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[[folder:Description Changes]]
[[/folder]]

[[folder:Trope Changes]]
!!C-Virus Zombie Folder

to:

[[folder:Description
[[folder: C-Virus Trope
Changes]]
[[/folder]]

[[folder:Trope Changes]]
!!C-Virus Zombie
!!C-Zombies Folder




to:

[[/folder]]


[[folder:t-Abyss Virus Trope Changes]]

Added: 1664

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* AttackItsWeakPoint: Unsurprisingly, the massive glowing tumor visible on the Shriekers are their weak points.
* DeadlyLunge: A signature move of the average zombie and Bloodshot is to suddenly leap at the player.
* FinishingStomp: The Whopper will pull this off on a player in a dying state in ''6'' if given the chance.
* SuspiciouslySimilarSubstitute: Bloodshots are essentially C-Virus counterparts to the Crimson Heads. Just like them, Bloodshots are the result of C-Zombies taking excessive damage and undergoing a V-ACT mutation. They distinguish themselves from their brethren by being deemed worthwhile B.O.W.S. [[VideoGame/UmbrellaCorps and were manufactured]] after 2013.

to:

* AttackItsWeakPoint: Unsurprisingly, the massive glowing tumor visible on the Shriekers are their weak points.
points. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* DeadlyLunge: A signature move of the average zombie and Bloodshot is to suddenly leap at the player.
player. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* FinishingStomp: The Whopper will pull this off on a player in a dying state in ''6'' if given the chance.
chance. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* SuspiciouslySimilarSubstitute: Bloodshots are essentially C-Virus counterparts to the Crimson Heads. Just like them, Bloodshots are the result of C-Zombies taking excessive damage and undergoing a V-ACT mutation. They distinguish themselves from their brethren by being deemed worthwhile B.O.W.S. [[VideoGame/UmbrellaCorps and were manufactured]] after 2013. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''



* AttackItsWeakPoint:

to:

* AttackItsWeakPoint:AttackItsWeakPoint: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''



* KillerGorilla: Napads look something like skinned, armor-plated gorillas.

to:

* KillerGorilla: Napads look something like skinned, armor-plated gorillas. '''[[red: Misuse. Trope is about actual killer gorillas.]]'''



* MultiBoobage: Lepotica is covered in grotesquely breast-like gas sacks.
* OneHitKill:

to:

* MultiBoobage: Lepotica is covered in grotesquely breast-like gas sacks.
sacks. '''[[red: Misuse. Trope is about breasts, not non-breasts.]]'''
* OneHitKill: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''



* SissyVillain: Lepotica may, arguably, be female, but its effeminate giggling and squealing still convey this feel.

to:

* SissyVillain: Lepotica may, arguably, be female, but its effeminate giggling and squealing still convey this feel. '''[[red:Administrivia/ExamplesAreNotArguable.]]'''






* EyeScream: Over the course of the battle with Brzak, Leon and Helena will gouge out its eyes.

to:

* EyeScream: Over the course of the battle with Brzak, Leon and Helena will gouge out its eyes. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''



* AttackItsWeakPoint: Killing Ogromen requires grabbing the mechanical pieces hanging of out its back to expose its beating heart, so you can then shoot it.
* HoistByHisOwnPetard: In Jake's campaign, you can finish off the Ogroman by pulling a spike/rib out of his back and plunging it into his exposed heart.

to:

* AttackItsWeakPoint: Killing Ogromen requires grabbing the mechanical pieces hanging of out its back to expose its beating heart, so you can then shoot it.
it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* HoistByHisOwnPetard: In Jake's campaign, you can finish off the Ogroman by pulling a spike/rib out of his back and plunging it into his exposed heart. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''



* AttackItsWeakPoint: You can ''only'' hurt Iluzija by shooting it in its mouth.
* EyeScream: It's unclear if the Iluzija eyes melted or were just grown over. Still, that's not natural.
* HighVoltageDeath: How Iluzija finally meets its end, as bullets alone proved inefficient.
* MythologyGag: You have to roam through Iluzija's lair, avoiding deadly ambushes, and kill it by shooting it in its open mouth. Very much like the fights against Yawn in ''VideoGame/ResidentEvilTheUmbrellaChronicles''.

to:

* AttackItsWeakPoint: You can ''only'' hurt Iluzija by shooting it in its mouth.
mouth. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* EyeScream: It's unclear if the Iluzija eyes melted or were just grown over. Still, that's not natural.
natural. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* HighVoltageDeath: How Iluzija finally meets its end, as bullets alone proved inefficient.
inefficient. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil6''.]]'''
* MythologyGag: You have to roam through Iluzija's lair, avoiding deadly ambushes, and kill it by shooting it in its open mouth. Very much like the fights against Yawn in ''VideoGame/ResidentEvilTheUmbrellaChronicles''. '''[[red:Not a characterization trope, move to ''MythologyGag/ResidentEvil6''.]]'''






* AbnormalAmmo: Tricorne Oozes shoot bone projectiles from an organic crossbow made from their left arms.

to:

* AbnormalAmmo: Tricorne Oozes shoot bone projectiles from an organic crossbow made from their left arms. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''



* OneHitKill: Scagdeads has a one-hit-kill attack where it grabs the player and uses its bio-chainsaw to saw them to death.

to:

* OneHitKill: Scagdeads has a one-hit-kill attack where it grabs the player and uses its bio-chainsaw to saw them to death. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''



* GracefulInTheirElement: On land, Globster are slow, sluggish and a sitting duck for anyone with a gun and a good aim. Underwater, Globsters are deadly and unstoppable.
* OneHitKill: Underwater Globsters can inflict an unblockable one-hit-kill attack.

to:

* GracefulInTheirElement: On land, Globster are slow, sluggish and a sitting duck for anyone with a gun and a good aim. Underwater, Globsters are deadly and unstoppable.
unstoppable. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Underwater Globsters can inflict an unblockable one-hit-kill attack. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''



* LogicalWeakness: They're normally invulnerable when submerged, but even in deep water they can still be hurt by explosive rounds.
* OneHitKill: Those encountered in underwater areas can kill the player if they're not shaken off in time.
* SmurfettePrinciple: Sea Creepers are all the end result of t-Abyss infection on human females with the sole exception of Rachael, who mutates into something else entirely.

to:

* LogicalWeakness: They're normally invulnerable when submerged, but even in deep water they can still be hurt by explosive rounds.
rounds. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Those encountered in underwater areas can kill the player if they're not shaken off in time.
time. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* SmurfettePrinciple: Sea Creepers are all the end result of t-Abyss infection on human females with the sole exception of Rachael, who mutates into something else entirely. '''[[red: Misuse. Trope is one female in a cast of males.]]'''



* KnightlySwordAndShield: Scarmigliones' arms end in growths that resemble swords and shields, and they attack with them like they were the real deal.
* ShieldBash: Scarmiglione will often use their shields to club Jill.
* ShockAndAwe: Damaging Scarmiglione's upper body too much could end up revealing an electrified tentacle that whips around to damage the player.

to:

* KnightlySwordAndShield: Scarmigliones' arms end in growths that resemble swords and shields, and they attack with them like they were the real deal.
deal. '''[[red: Misuse. Trope is about swords and shields characterizing a Knight-like character.]]'''
* ShieldBash: Scarmiglione will often use their shields to club Jill. \n '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* ShockAndAwe: Damaging Scarmiglione's upper body too much could end up revealing an electrified tentacle that whips around to damage the player. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''



* AttackOfTheKillerWhatever: A B.O.W. based on shellfish, but is surprisingly tough and deadly.
* AttackItsWeakpoint: Being covered in shells, you have to wait for an opening and target its soft parts.

to:

* AttackOfTheKillerWhatever: A B.O.W. based on shellfish, but is surprisingly tough and deadly.
deadly. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* AttackItsWeakpoint: Being covered in shells, you have to wait for an opening and target its soft parts. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Malacoda Folder
* AttackOfTheFiftyFootWhatever: The Malacoda themselves are pretty huge compared to a human, but they grow even bigger by wearing the mutated carcass of a whale and using it to attack the ship. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* ClimaxBoss: The battle against the Malacoda-possessed whale is the penultimate boss and resolves part of the story. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* EarlyBirdBoss: At one point on a boat sequence, you're attacked by a swarm of Malacoda and have to gun them down with the boat's machine gun. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* FeedItABomb: How the Malacoda whale is finally put down for good, killing all the other parasites. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''

!!Wall Blister Folder
* AttackOfTheKillerWhatever: They are the result of the t-Abyss Virus accidentally infecting some barnacles. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* OneHitKill: Their ''only'' attack involves grabbing the player with their tentacle: if they succeed, they'll proceed to slam the unfortunate victim on the ground, grab them with another tentacle, and twist their spine until they break. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
* VersionExclusiveContent: The Wall Blister is an enemy type exclusive to console versions. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilRevelations''.]]'''
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Added DiffLines:

!!Ooze Folder
* AbnormalAmmo: Tricorne Oozes shoot bone projectiles from an organic crossbow made from their left arms.
!!Scagdead
* OneHitKill: Scagdeads has a one-hit-kill attack where it grabs the player and uses its bio-chainsaw to saw them to death.
!!Globster
* GracefulInTheirElement: On land, Globster are slow, sluggish and a sitting duck for anyone with a gun and a good aim. Underwater, Globsters are deadly and unstoppable.
* OneHitKill: Underwater Globsters can inflict an unblockable one-hit-kill attack.
!!Sea Creeper
* LogicalWeakness: They're normally invulnerable when submerged, but even in deep water they can still be hurt by explosive rounds.
* OneHitKill: Those encountered in underwater areas can kill the player if they're not shaken off in time.
* SmurfettePrinciple: Sea Creepers are all the end result of t-Abyss infection on human females with the sole exception of Rachael, who mutates into something else entirely.
!!Scarmiglione Folder
* KnightlySwordAndShield: Scarmigliones' arms end in growths that resemble swords and shields, and they attack with them like they were the real deal.
* ShieldBash: Scarmiglione will often use their shields to club Jill.
* ShockAndAwe: Damaging Scarmiglione's upper body too much could end up revealing an electrified tentacle that whips around to damage the player.
!!Draghignazzo Folder
* AttackOfTheKillerWhatever: A B.O.W. based on shellfish, but is surprisingly tough and deadly.
* AttackItsWeakpoint: Being covered in shells, you have to wait for an opening and target its soft parts.
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[[/folder]]


!!Subject: Characters.ResidentEvilMonstersIrregulars\\
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[[folder:Description Changes]]
[[/folder]]

[[folder:Trope Changes]]
!!C-Virus Zombie Folder
* AttackItsWeakPoint: Unsurprisingly, the massive glowing tumor visible on the Shriekers are their weak points.
* DeadlyLunge: A signature move of the average zombie and Bloodshot is to suddenly leap at the player.
* FinishingStomp: The Whopper will pull this off on a player in a dying state in ''6'' if given the chance.
* SuspiciouslySimilarSubstitute: Bloodshots are essentially C-Virus counterparts to the Crimson Heads. Just like them, Bloodshots are the result of C-Zombies taking excessive damage and undergoing a V-ACT mutation. They distinguish themselves from their brethren by being deemed worthwhile B.O.W.S. [[VideoGame/UmbrellaCorps and were manufactured]] after 2013.
!!J'avo Folder
* AttackItsWeakPoint:
** See that big glowing red tumor-thing in the hollow between a Glava-Smech J'avo's mandibles? ''Shoot it!''
** Napads have a huge chink in their armor under their shoulders; hitting them here, or making a new weakspot by blowing off their armor with a grenade, is the only way to efficiently hurt them.
** Shooting a Ruka-Bedem J'avo anywhere that's not being covered by its shield-arm is a waste of time and ammo.
* KillerGorilla: Napads look something like skinned, armor-plated gorillas.
* MesACrowd: Gnezdo can pull this off to confuse their targets. '''[[red:Comment out as ZCE.]]'''
* MultiBoobage: Lepotica is covered in grotesquely breast-like gas sacks.
* OneHitKill:
** The Gava-Smech J'avo ''will'' bite you in half in a single shot if you let it get too close.
** Most of the Ubistvo's attacks will put a character into dying status (or skip it entirely and kill them) if they land.
* SissyVillain: Lepotica may, arguably, be female, but its effeminate giggling and squealing still convey this feel.
* WallCrawling: The Noga-Trchanje J'avo are capable of doing this... but what would you expect when their lower body has been replaced by a GiantSpider? '''[[red:Comment out as ZCE and delete second half as natter.]]'''
!!Brzak Folder
* EyeScream: Over the course of the battle with Brzak, Leon and Helena will gouge out its eyes.
!!Ogroman Folder
* AttackItsWeakPoint: Killing Ogromen requires grabbing the mechanical pieces hanging of out its back to expose its beating heart, so you can then shoot it.
* HoistByHisOwnPetard: In Jake's campaign, you can finish off the Ogroman by pulling a spike/rib out of his back and plunging it into his exposed heart.
!!Iluzija Folder
* AttackItsWeakPoint: You can ''only'' hurt Iluzija by shooting it in its mouth.
* EyeScream: It's unclear if the Iluzija eyes melted or were just grown over. Still, that's not natural.
* HighVoltageDeath: How Iluzija finally meets its end, as bullets alone proved inefficient.
* MythologyGag: You have to roam through Iluzija's lair, avoiding deadly ambushes, and kill it by shooting it in its open mouth. Very much like the fights against Yawn in ''VideoGame/ResidentEvilTheUmbrellaChronicles''.
* WasOnceAMan: Somehow, this thing was once a person. '''[[red:Comment out as ZCE.]]'''

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!!Subject: Characters.ResidentEvilMonstersPart2 aka "Plaga" page\\
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!!Subject: Characters.ResidentEvilMonstersPart2 aka "Plaga" page\\
ResidentEvilMonstersMold\\
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Clean up]]



!The Parasites

to:

!The ParasitesMold



Plaga (Las Plagas) are behavior-altering macroparasitic organisms that infest other life forms and compel them to form hive-like social structures, existing only to spread and to defend the group, though they leave behind some human intelligence, unlike the t-Virus zombies. First unearthed centuries ago in a remote part of Europe, implicitly somewhere near Spain, they became the centerpiece of a mad cult, Los Illuminados, before being sealed away by the Castellan of the region. Generations later, Ramon Salazar, eighth of his line, unearthed them from the depths of his castle and revived the cult with megalomaniacal designs on taking over the world.

to:

Plaga (Las Plagas) The Mold is a genus of fungus originating somewhere around the mountainy terrains of Eastern Europe. While much of their origins are behavior-altering macroparasitic currently shrouded in mystery, what is known is that Mold is produced by an EldritchAbomination known as the Fungal Root (dubbed "Megamycete" via localization), a monstrous alien organism that absorbs and stores the consciousness of other organisms that infest other life forms and compel them to form hive-like social structures, existing only to spread and to defend stumble across it. In 1919, a biologist named Miranda discovered the group, though they leave behind some human intelligence, unlike Fungal Root, linking her consciousness with the t-Virus zombies. First unearthed centuries ago super colony. Hoping to revive her deceased daughter Eva after supposedly seeing her conscience in a remote part of Europe, implicitly somewhere near Spain, they became the centerpiece of a mad cult, Los Illuminados, before being sealed away by Fungal Root — dubbed "Black God," Miranda derived the Castellan of the region. Generations later, Ramon Salazar, eighth of his line, unearthed them Cadou from the depths of his castle and revived the cult Mold, a parasitic microorganism intended to create a suitable host to implant her conscience into. This project failed with megalomaniacal designs on taking over most of the world.victims becoming monsters known as Lycan.



Although Los Illuminados was thwarted by Leon S. Kennedy, samples of the Plaga were recovered and joined the t-Virus and its derivatives on the bioterror black market. TRICELL would later develop [[VideoGame/ResidentEvil5 and deploy genetically upgraded Type 2 and Type 3 Plagas in the African country of Kijuju]]. Derivatives of the Type 2 Plaga would also be used as bio-weapons in the [[Anime/ResidentEvilDamnation Eastern Slav Civil War incident]].

to:

Although Los Illuminados was thwarted In 2000, Miranda formed a mutually beneficial collaboration with The Connections, a crime syndicate formed by Leon S. Kennedy, samples ex-Umbrella founder Brandon Bailey. The organization desired to produce B.O.W.s capable of mind control through the Plaga were recovered Mold's mutagenic properties. Through gene splicing Eve's DNA with the Mold, they created the B.O.W. E-001, naming it Eveline for its human cover. Eveline rampaged during a naval skirmish with the PMC Blue Umbrella in October 2014, inadvertently being set loose upon the world when the Baker family in Louisiana rescued her from the shipwreck. E-001 subsequently mind-controlled the family, producing a second Fungal Root and joined the t-Virus and its derivatives on the bioterror black market. TRICELL would later develop [[VideoGame/ResidentEvil5 and deploy genetically upgraded Type 2 and Type 3 Plagas in the African country colony of Kijuju]]. Derivatives of the Type 2 Plaga would also be used as bio-weapons in the [[Anime/ResidentEvilDamnation Eastern Slav Civil War incident]].twisted Molded monsters.



Meta-wise, Plaga-based enemies and their derivatives defined the second generation of mainline Resident Evil games that started with ''4''. In terms of media presence, they would supersede zombies and other t-Virus mutants for years up until the release of ''VideoGame/ResidentEvil6''. Even then, despite no longer making such frequent appearances, their design laid the foundation for intelligent enemy AI since. As a result of their scope, influence, and many appearances, Plaga are the second largest and most recurring species of enemies not part of the core assembly introduced in the first game.

to:

Meta-wise, Plaga-based Mold-derived monsters and mutants serve as the main enemies of ''VideoGame/ResidentEvil7'' and their derivatives defined ''VideoGame/ResidentEvilVillage''. The implications of the second generation Fungal Root also carry great repercussions for the future of the series, effectively making Mold-derived creatures the primary enemies of the third-generation of mainline '' Resident Evil games that started with ''4''. In terms of media presence, they would supersede zombies and other t-Virus mutants for years up until the release of ''VideoGame/ResidentEvil6''. Even then, despite no longer making such frequent appearances, their design laid the foundation for intelligent enemy AI since. As a result of their scope, influence, and many appearances, Plaga are the second largest and most recurring species of enemies not part of the core assembly introduced in the first game.
Evil'' games.



Las Plagas are behavior-altering macroparasitic organisms that infest other life forms and compel them to form hive-like social structures, though they leave behind some human intelligence. First unearthed centuries ago in a remote part of Europe, they became the centerpiece of the Los Illuminados cult before being sealed away by the Castellan of the region. However, generations later, Ramon Salazar unearthed them from the depths of his castle once again.\\\

Samples of the Plaga were recovered and made their way to the bioterror black market. TRICELL would later develop and deploy genetically upgraded Type 2 and Type 3 Plagas in the [[VideoGame/ResidentEvil5 African country of Kijuju]]. Derivatives of the Type 2 Plaga would also be used as bio-weapons in the [[Anime/ResidentEvilDamnation Eastern Slav Civil War incident]].

!Chainsaw Man

to:

Las Plagas are behavior-altering macroparasitic The Mold is a genus of fungus originating somewhere around the mountainy terrains of Eastern Europe. Mold is produced by an EldritchAbomination known as the Fungal Root (dubbed "Megamycete"), a monstrous alien organism that absorbs and stores the consciousness of other organisms that infest other life forms and compel them to form hive-like social structures, though they leave behind some human intelligence. First unearthed centuries ago in a remote part of Europe, they became the centerpiece of the Los Illuminados cult before being sealed away by the Castellan of the region. However, generations later, Ramon Salazar unearthed them from the depths of his castle once again.\\\

Samples of the Plaga were recovered and made their way to the bioterror black market. TRICELL would later develop and deploy genetically upgraded Type 2 and Type 3 Plagas in the [[VideoGame/ResidentEvil5 African country of Kijuju]]. Derivatives of the Type 2 Plaga would also be used as bio-weapons in the [[Anime/ResidentEvilDamnation Eastern Slav Civil War incident]].

!Chainsaw Man
stumble across it.

!E-001



[[ExactlyWhatItSaysOnTheTin As the name implies]], the Chainsaw Man is a chainsaw-wielding Ganado wearing a distinct potato sack over his head. Introduced in ''4'' and dubbed "Dr. Salvador" via localization, the Chainsaw Man gained notoriety for introducing an unprecedented level of graphic violence in gaming at the time with his OneHitKill being a fully animated decapitation. In the same game, he has a DualBoss counterpart, the Chainsaw Sisters - dubbed Bella Sisters, and a non-canonical "Super Salvador" counterpart in the Mercenaries game mode.
\\\
The Chainsaw Man is considered one of the most iconic post-second generation Resident Evil enemies. In-series and out, he has inspired countless expies of a power saw brandishing enemy in his likeliness.

to:

[[ExactlyWhatItSaysOnTheTin As E-001, properly named "Eveline", is the name implies]], first Mold-derived B.O.W. and was created to subvert enemies without the Chainsaw Man is a chainsaw-wielding Ganado wearing a distinct potato sack over his head. Introduced in ''4'' and dubbed "Dr. Salvador" via localization, the Chainsaw Man gained notoriety need for introducing an unprecedented level of graphic violence combat through mind control. Appearing in gaming at the time with his OneHitKill being hallucinations as a fully animated decapitation. In the same game, he has a DualBoss counterpart, the Chainsaw Sisters - dubbed Bella Sisters, and a non-canonical "Super Salvador" counterpart small girl, which was her actual physical form in the Mercenaries game mode.
\\\
The Chainsaw Man is considered one
past, she has rapidly regressed to an elderly state without the aid of the most iconic post-second generation Resident Evil enemies. In-series Connections' resources after going rogue.

Under siege from anti-bioterror forces, Eveline was covertly transported on the natural gas tanker Annabelle by her caretakers Mia
and out, he has inspired countless expies Alan. She lost control and destroyed the ship, eventually drifting into the Louisiana bayou in the shipwreck, ultimately being rescued by the Baker family. She repaid their kindness by enslaving them to her will in her perverse idea of having a power saw brandishing enemy in his likeliness.
genuine family, driving the Bakers to madness and creating a super Mold colony within the region.

She serves as the main antagonist of ''VideoGame/ResidentEvil7''.



[[ExactlyWhatItSaysOnTheTin As the name implies]], the Chainsaw Man is a chainsaw-wielding Ganado wearing a distinct potato sack over his head. Introduced in ''4'' and dubbed "Dr. Salvador" via localization, he has a DualBoss counterpart, the Chainsaw Sisters -- dubbed "Bella Sisters" -- and a non-canonical "Super Salvador" counterpart in the Mercenaries game mode.

!Regenerador

to:

[[ExactlyWhatItSaysOnTheTin As E-001, properly named "Eveline", is the name implies]], first Mold-derived B.O.W. and was created to subvert enemies without the Chainsaw Man is a chainsaw-wielding Ganado wearing a distinct potato sack over his head. Introduced need for combat through mind control. Appearing in ''4'' hallucinations as a small girl, she has rapidly regressed to an elderly state without the aid of the Connections' resources after going rogue. She went on to drive the Baker family to madness and dubbed "Dr. Salvador" via localization, he has created a DualBoss counterpart, super Mold colony within the Chainsaw Sisters -- dubbed "Bella Sisters" -- and a non-canonical "Super Salvador" counterpart in the Mercenaries game mode.

!Regenerador
region.

!The Baby



As noted by Luis Sera: whereas the likes of the El Gigante and Novistador are failed byproducts of Plaga-based experimentation, the Regenerador and its derivative successor - Iron Maiden - are considered the Los Illuminado's first step into entering the B.O.W trade successfully...sort of. As we observe from the state of Saddler's labs, they are uncontrollable and went on killing sprees against the cult that produced them. Hasty measures were made to (unsuccessfully) seal them away.
\\\
As the name implies, these monsters are renowned for their regenerative capabilities, being nigh-invincible unless their Plaga cores are completely destroyed.

!!Revised Description
The Regenerador and Iron Maiden are considered Los Illuminados' first step into entering the B.O.W trade successfully. As the name implies, these monsters are renowned for their regenerative capabilities, being nigh-invincible unless their Plagas are completely destroyed.

to:

As noted by Luis Sera: whereas An unspeakably horrific monster that Ethan encounters in the likes basement of Donna Beneviento's house. Due to Donna's hallucinogenic powers, it is deliberately left unanswered if the El Gigante and Novistador are failed byproducts Baby [[YourMindMakesItReal is entirely a figment of Plaga-based experimentation, Ethan's escalating insanity]] or a real creature that merely appears the Regenerador and way it does due to his inner fears warping the basement per imagination.

!!New Description
A horrific monster that Ethan encounters in the basement of Donna Beneviento's house.

!Sturm
!!Old Description
An experimental Soldat distinguished by the aircraft engine in place of a torso. Only one is known to exist. ''Intended'' to be the baddest Soldat of them all, it was simply deemed an EpicFail by Heisenberg for
its derivative successor - Iron Maiden - are considered the Los Illuminado's first step into entering the B.O.W trade successfully...sort of. As we observe from the state of Saddler's labs, they are uncontrollable aggression and went ''massively'' reduced intelligence, accidentally having lost both its arms to its propellor blades. Nevertheless, he keeps it around, eventually siccing it on killing sprees against the cult that produced them. Hasty measures were made to (unsuccessfully) seal them away.
\\\
As the name implies, these monsters are renowned for their regenerative capabilities, being nigh-invincible unless their Plaga cores are completely destroyed.

!!Revised
Ethan when he refuses his offer of an alliance.

!!New
Description
The Regenerador An experimental Soldat distinguished by the aircraft engine in place of a torso. Only one is known to exist. Its uncontrollable aggression and Iron Maiden are considered Los Illuminados' first step into entering the B.O.W trade successfully. As the name implies, these monsters are renowned for their regenerative capabilities, being nigh-invincible unless their Plagas are completely destroyed.propeller blade arms make it highly dangerous foe.



[[folder:Trope changes]]
!!The Parasites Folder
* AttackItsWeakPoint: '''[[red:Not a characterization trope. Move to [=RE4/RE5=] pages.]]'''
** Exposed Plaga are generally the only way to quickly take down their hosts. Garradors cannot be killed any other way, due to being covered in thick armor.
** Duvalias can only be harmed by attacking the "tail" made from their host body's shredded upper torso that they drag behind them.
* FromBadToWorse: The Type 2 Plaga was literally designed to be this compared to its ancestor. It spreads much more quickly, can take control of a host in seconds, and is resistant to sunlight. '''[[red:Misuse. This trope is about situations, not characters.]]'''
* NoWomansLand: Zigzagged; there are female hosts, but these generally only appear in the first region and are far rarer than males, being replaced entirely by male hosts in later areas. Somewhat justified; there were plans for female Zealot Ganados, but these were scrapped, and the "Mercenary Ganados" are, well, based on mercenaries, so they wouldn't be likely to have any female members. Meanwhile, the Type 3 Plaga from the Kijuju incident are genetically incompatible with female and child hosts, killing them if they try to infect them. '''[[red:Misuse. Trope is about places where women are seen as inferior citizens.]]'''
* OneHitKill: The centipede-like "Type 1-B" Plaga in ''4'', and the Duvalia in ''5'' can all kill you with a single strike. '''[[red:Not a characterization trope, move to [=RE4/RE5=] pages.]]'''

!!Human Folder
* Delete the last 7 images, folder does not need that many and many are duplicates of images for other character folders elsewhere.
* BaldOfEvil: Varies, but the cultists all have this to make them creepier. '''[[red:Comment-out as ZCE. Possible misuse?]]'''
* BigBeautifulMan: Averted in that the Big Man Majini [[{{Gonk}} is ugly as sin.]] '''[[red:Delete as a not-notable aversion.]]'''
* DarkActionGirl: Pretty much any woman infected with the Plagas will arm herself with a weapon and do their damnedest to kill anyone not infected with the Plagas they see. '''[[red:Misuse.]]'''
* DeadWeight The aptly named "Big Man Majini", a hulking and stout-bodied Type 2 Plaga host with SuperToughness and super strength, sits somewhere between this and FatBastard. '''[[red:Misuse. Not fat enough to qualify for DeadWeight and does not fit any qualifications for FatBastard.]]'''
* EliteMooks: '''[[red:Delete first bullet, comment out third and fourth.]]'''
** Refer to the Chainsaw Man and Garradors in their respective folders for more on them.
** The cultists adorned in red garbs lead the black-robed mooks. They wear bullet-proof helmets and are smarter and tougher than villagers. As are the Militia Ganado and Base Majini.
** The Big Man Majini, a larger-than-average mook with super strength and super toughness.
** The Executioner Majini, a colossal Majini armed with a huge axe.
** J.J and his nameless Majini counterpart, "Gatling Gun Majini," are towering enemies armed with [[MoreDakka gatling guns]].
* MeaningfulName: As aforementioned in the description. '''[[red:comment-out as ZCE.]]'''
* MoreDakka: The Base Majini all wield AK-74s, having enough of their old minds to shoot and reload their guns, but not really enough to aim very well. Taken up to eleven with the Gatling Gun Majini (and their spiritual predecessor, J.J the unique Gando), who all wield [[GatlingGood massive gatling guns]]. '''[[red:Not a characterization trope, move to RE5 page.]]'''
* RockBeatsLaser: A vast majority of them (except for the Base Majini) are restricted to using primitive or improvised melee weapons, and when they are using a ranged weapon, it's usually a crossbow (or a longbow in the case of the wetlands Majini). This has no hindrance on how dangerous they can be especially considering their numbers, the ability to survive a gunshot that would normally incapacitate a normal human and the chance for them to mutate. '''[[red:Misuse.]]'''
* SuspiciouslySimilarSubstitute: Several of the Majini in ''5'' are clearly based on, and fulfill the same roles as some of the Ganados in ''4'': '''[[red: All misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''
** Chainsaw Majini is literally Dr. Salvador, only a little DarkerAndEdgier in appearance.
** The Town, Wetlands, and Base Majini are roughly equivalent to the Pueblo, Zealot, and Mercenary Ganados.
** Most blatantly is the Gatling Majini, which is more or less just the reused model of J.J. from ''4''.

!!Chainsaw Man Folder
* TheBerserker: When a Chainsaw Majini goes down for the first time, it will get up a minute later and start to wildly swing their chainsaw around them. Unlike before it will not kill a player instantly, but will simply put them in a position where a partner is required to help them up. '''[[red:Misuse. Does not follow the character type the trope is about.]]'''
* {{Bowdlerise}}: Japanese iterations of ''4'' omit the decapitation. In ''5'', the camera doesn't show the player getting decapitated altogether. '''[[red:Move portion to RE5, example already on RE4.]]'''
* BreakoutCharacter: As aforementioned, the original Chainsaw Man is considered one of the most iconic enemies in the franchise, to the point that most games after RE4 have their own chainsaw (or any kind of power tool) wielding enemy (Chainsaw Majini, Scagdead, Ubistvo, Mutated Pedro, Jack Baker, Mia Winters, and Soldat). Outside the series, the Chainsaw Man was a direct inspiration for the now-famous chainsaw bayonet-equipped Lancer Assault Rifle in the wildly successful ''VideoGame/GearsOfWar'' series. '''[[red:Delete "As aforementioned", list of chainsaw enemies, and "Outside the series...".]]'''
* ChainsawGood: And they put them to good use. '''[[red:Comment-out as ZCE.]]'''
* DarkActionGirl: The Chainsaw Sisters are insane and will try to slice Leon’s head off with their chainsaws. '''[[red:Misuse.]]'''
* DarkerAndEdgier: While never fluff and puff, Salvador looked relatively mundane, the Chainsaw Majini by contrast looks like an emaciated zombie that's been a victim of torture himself. He wears a creepier sack that appears to be tightened over his head with only one eyehole revealing a [[RedEyesTakeWarning crimson eye]], and he brandishes a chainsaw laced with teeth. '''[[red:Misuse. This trope is about a ToneShift in a light-toned work, not characters.]]'''
* FatBastard: Close inspection of the Dr. Salvador variant clearly shows he has a beer belly. '''[[red:Misuse. Doesn't gain weight, not fat enough, and never portrayed sympathetically.]]'''
* FromBadToWorse: The non-canonical Mercenaries only "Super Salvador" enemy is a 7 feet tall, LightningBruiser expy of Salvador brandishing a double-bladed chainsaw on fire. '''[[red:Misuse. This trope is about situations, not characters.]]'''
* OffWithHisHead: Salvadors and the Bella sisters only aim for the neck. '''[[red:Not a characterization trope. Delete, example already on RE4 page.]]'''
* OneHitKill: Their only move is to decapitate them... Unless you are at a distance. '''[[red:Not a characterization trope. Delete, example already on RE4 page.]]'''

!!Garrador Folder
* DeadlyLunge: Once they pinpoint the source of noise they'll charge with their claws ready to impale. '''[[red:Not a characterization trope. Move to RE4 page.]]'''
* HomefieldAdvantage: One is fought inside a metal cage, where Leon doesn't have much space to move around, while later two of them are fought inside a dark room, which doesn't inconvenience them. '''[[red:Not a characterization trope. Move to RE4.]]'''
* ImpaledWithExtremePrejudice: They can kill Leon by jamming the first set of claws into his head and another into his chest. '''[[red:Not a characterization trope. Delete, example already on RE4 page.]]'''

!!Novistador Folder
* ShakyPOVCam: We get to see their POV when one sweeps in to kidnap Ashley late in the story. '''[[red:Not a characterization trope. Move to RE4.]]'''
* WasOnceAMan: Yes, these things were once human. '''[[red:Comment out as ZCE.]]'''

!!Armadura Folder
* JumpScare: Inanimate ones within the dungeon Ashley explores for a puzzle will try to slice her in half by dropping their weapons on her. After that, they fall apart '''[[red:Not a characterization trope. Move to RE4 page.]]'''
* RunOrDie: They're first encountered in Ashley's level. Given she has no weapons and they can't be killed with the lanterns like the few cultists roaming the area, the player can only run. '''[[red:Not a characterization trope. Move to RE4 page.]]'''

!!Regenerador Folder
* AttackItsWeakPoint: This is the only way to dispatch Regeneradors, but there's a trick to it: you need an infrared scope to spot the hidden Plagas on its torso... and a steady aim. Alternatively, you can shoot all over its body and hope you get lucky, but this takes up a lot of ammo and by the time you acquire the infrared scope, these abominations have probably already scarred you for life. '''[[red:Not a characterization trope. Delete, example already on RE4 page.]]'''
* ImpaledWithExtremePrejudice: Iron Maidens can kill Leon by extending their spikes and fatally stabbing him. '''[[red:Not a characterization trope. Move to RE4 page.]]'''

!!Kipepeo Folder
* AirborneMook: A classic example. '''[[red:Comment out as ZCE.]]'''
* BatOutOfHell: Despite being insects, they have this theme going for them. '''[[red:Misuse. They're not bats.]]'''
* NeckSnap: Their FinishingMove is this. '''[[red:Not a characterization trope. Move to RE5 page and comment out.]]'''

!!Del Lago Folder
* [=(MOVE) AttackTheMouth -> Resident Evil 4=]
* [=(MOVE) KaizoTrap -> Resident Evil 4=]
* [=(MOVE) SwallowedWhole -> Resident Evil 4=]
* [=(MOVE) TakingYouWithMe -> Resident Evil 4=]
* [=(MOVE) WaterfrontBossBattle -> Resident Evil 4=]

!!El Gigante Folder
* AttackItsWeakPoint: The Gigante is nearly indestructible, but causing it significant injury forces the Plaga to expose itself as a reflex reaction to the pain. Destroying the Plaga kills the giant. '''[[red:Not a characterization trope. Move to [=RE4/RE5=] pages.]]'''
* BeardOfEvil: Ndesu does very little to distinguish itself from its predecessor besides having a thick beard. '''[[red:Comment out as ZCE.]]'''
* ColossusClimb: Upon exposing its Plaga, Leon can climb over his body and to his back to slash at it. '''[[red:Not a characterization trope. Move to RE4 page.]]'''
* {{Foreshadowing}}: Early on in the game, Leon can find the barred gate leading to the first El Gigante's cavern. '''[[red:Possible misuse? The gate being there isn't really foreshadowing and there's nothing to indicate anything is behind it or that its not just a piece of scenery...]]'''
* SkippableBoss: The first encounter and the DualBoss fight are inescapable, but the second fight can be avoided by taking the "Bella Sisters" route instead. '''[[red:Misuse. Not skipping a boss battle, more of a "pick your posion" situation.]]'''
* SuspiciouslySimilarSubstitute: Ndesu is literally El Gigante, only non-recurring. '''[[red:Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''
* TakingYouWithMe: If you drop one of the two Gigante in the lava, approaching the pool before the lid closes will result in the agonizing behemoth grabbing Leon and dragging him in the lava. '''[[red:Not a characterization trope. Move to RE4 page.]]'''

!!Verdugo Folder
* DevourTheDragon: Rather than fight him directly, the second Verdugo is assimilated by Salazar and the Queen Plaga to go OneWingedAngel. '''[[red:Not a characterization trope. Move to RE4 page.]]'''
* FingerWag: He does this if you shoot at him with a highly-damaging weapon, such as a Magnum or the Rocket Launcher, without using a nitrogen tank to severely weaken him first. '''[[red:Not a characterization trope. Move to RE4 page.]]'''
* FusionDance: The second Verdugo is absorbed by Salazar's Plaga form, with his head and torso becoming the tip of a giant... fleshy protrusion in the middle of the monster. '''[[red:Not a characterization trope. Move to RE4 page.]]'''
* ImpendingDoomPOV: Used when the Verdugo starts hunting Leon in the dungeons. '''[[red:Not a characterization trope. Move to RE4 page and comment out.]]'''

!!U3 Folder
* {{Foreshadowing}}: Aside from a cryptic warning from Saddler, you need to get a [[ClassicalChimera Chimera-based puzzle]] before meeting him. '''[[red:Not a characterization trope. Move to RE5 page and comment out.]]'''

!!Popokarimu Folder
* AttackItsWeakPoint: You can only kill this thing by shooting it in its head (less effective) or by going for the soft, fleshy underbelly of its insect-like abdomen. Bullets will just bounce off of its armored carapace otherwise. '''[[red:Not a characterization trope. Move to RE5 page.]]'''
* BodyHorror: LOOK at this abomination. '''[[red:Comment out as ZCE.]]'''

!!U-8 Folder
* AttackItsWeakPoint: Its mouth. Granted, due to its height and being smart enough to cover its weak spot, the player has to aim for the defects in its legs to incapacitate it so they can feed it explosives. '''[[red:Not a characterization trope. Move to RE5 page.]]'''
* FeedItABomb: How Chris and Sheva kill it. '''[[red:Not a characterization trope. Move to RE5 page and comment out.]]'''
[[/folder]]

!!Subject: Characters.ResidentEvilMonstersMold\\
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[[folder:Description Changes]]
!The Mold
!!Old Description
The Mold is a genus of fungus originating somewhere around the mountainy terrains of Eastern Europe. While much of their origins are currently shrouded in mystery, what is known is that Mold is produced by an EldritchAbomination known as the Fungal Root (dubbed "Megamycete" via localization), a monstrous alien organism that absorbs and stores the consciousness of other organisms that stumble across it. In 1919, a biologist named Miranda discovered the Fungal Root, linking her consciousness with the super colony. Hoping to revive her deceased daughter Eva after supposedly seeing her conscience in the Fungal Root — dubbed "Black God," Miranda derived the Cadou from the Mold, a parasitic microorganism intended to create a suitable host to implant her conscience into. This project failed with most of the victims becoming monsters known as Lycan.
\\\
In 2000, Miranda formed a mutually beneficial collaboration with The Connections, a crime syndicate formed by ex-Umbrella founder Brandon Bailey. The organization desired to produce B.O.W.s capable of mind control through the Mold's mutagenic properties. Through gene splicing Eve's DNA with the Mold, they created the B.O.W. E-001, naming it Eveline for its human cover. Eveline rampaged during a naval skirmish with the PMC Blue Umbrella in October 2014, inadvertently being set loose upon the world when the Baker family in Louisiana rescued her from the shipwreck. E-001 subsequently mind-controlled the family, producing a second Fungal Root and colony of twisted Molded monsters.
\\\
Mold-derived monsters and mutants serve as the main enemies of ''VideoGame/ResidentEvil7'' and ''VideoGame/ResidentEvilVillage''. The implications of the Fungal Root also carry great repercussions for the future of the series, effectively making Mold-derived creatures the primary enemies of the third-generation of mainline '' Resident Evil'' games.

!!Revised Description
The Mold is a genus of fungus originating somewhere around the mountainy terrains of Eastern Europe. Mold is produced by an EldritchAbomination known as the Fungal Root (dubbed "Megamycete"), a monstrous alien organism that absorbs and stores the consciousness of other organisms that stumble across it.

!E-001
!!Old Description
E-001, properly named "Eveline", is the first Mold-derived B.O.W. and was created to subvert enemies without the need for combat through mind control. Appearing in hallucinations as a small girl, which was her actual physical form in the past, she has rapidly regressed to an elderly state without the aid of the Connections' resources after going rogue.

Under siege from anti-bioterror forces, Eveline was covertly transported on the natural gas tanker Annabelle by her caretakers Mia and Alan. She lost control and destroyed the ship, eventually drifting into the Louisiana bayou in the shipwreck, ultimately being rescued by the Baker family. She repaid their kindness by enslaving them to her will in her perverse idea of having a genuine family, driving the Bakers to madness and creating a super Mold colony within the region.

She serves as the main antagonist of ''VideoGame/ResidentEvil7''.

!!Revised Description
E-001, properly named "Eveline", is the first Mold-derived B.O.W. and was created to subvert enemies without the need for combat through mind control. Appearing in hallucinations as a small girl, she has rapidly regressed to an elderly state without the aid of the Connections' resources after going rogue. She went on to drive the Baker family to madness and created a super Mold colony within the region.

!The Baby
!!Old Description
An unspeakably horrific monster that Ethan encounters in the basement of Donna Beneviento's house. Due to Donna's hallucinogenic powers, it is deliberately left unanswered if the Baby [[YourMindMakesItReal is entirely a figment of Ethan's escalating insanity]] or a real creature that merely appears the way it does due to his inner fears warping the basement per imagination.

!!New Description
A horrific monster that Ethan encounters in the basement of Donna Beneviento's house.

!Sturm
!!Old Description
An experimental Soldat distinguished by the aircraft engine in place of a torso. Only one is known to exist. ''Intended'' to be the baddest Soldat of them all, it was simply deemed an EpicFail by Heisenberg for its uncontrollable aggression and ''massively'' reduced intelligence, accidentally having lost both its arms to its propellor blades. Nevertheless, he keeps it around, eventually siccing it on Ethan when he refuses his offer of an alliance.

!!New Description
An experimental Soldat distinguished by the aircraft engine in place of a torso. Only one is known to exist. Its uncontrollable aggression and propeller blade arms make it highly dangerous foe.
[[/folder]]
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!!Subject: Characters.ResidentEvilMonstersPart4 aka "Mold" page\\

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!!Subject: Characters.ResidentEvilMonstersPart4 aka "Mold" page\\ResidentEvilMonstersMold\\

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!!Moldy Gators Folder
* MythologyGag: To the SewerGator boss from ''VideoGame/ResidentEvil2''. Even their boils recall that boss's suppurating blemishes from the t-Virus. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
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* ChuckCunninghamSyndrome: Not a single one of these monsters appear in ''Village'', possibly reinforcing the notion the Molded enemies seen in ''7'' are unique products of Eveline. '''[[red:Second opinion needed. Misuse?]]'''

to:

* ChuckCunninghamSyndrome: Not a single one of these monsters appear in ''Village'', possibly reinforcing the notion the Molded enemies seen in ''7'' are unique products of Eveline. '''[[red:Second '''[[gold:Second opinion needed. Misuse?]]'''



* NotSoImaginaryFriend: The very origin of their existence, as the Molded are more akin to a lonely child's [[ImaginaryFriend imaginary friends]] in terms of function. Fitting, considering the [[TykeBomb true]] [[LonelyDollGirl nature]] of the Mold's HiveQueen. '''[[red:Second opinion needed. Misuse?]]'''

to:

* NotSoImaginaryFriend: The very origin of their existence, as the Molded are more akin to a lonely child's [[ImaginaryFriend imaginary friends]] in terms of function. Fitting, considering the [[TykeBomb true]] [[LonelyDollGirl nature]] of the Mold's HiveQueen. '''[[red:Second '''[[gold:Second opinion needed. Misuse?]]'''



* WoobieDestroyerOfWorlds: A more sympathetic interpretation of her. While clearly gloating in her evil and throwing sociopathic temper tantrums when she doesn't get her way, Eveline was an ArtificialHuman who was ruthlessly experimented on and turned into a living bioweapon, completely isolated from any kind of normal life except a caretaker who views watching her as just another job. When Ethan is on the verge of defeating her, she breaks down in tears, seemingly unable to understand why everyone wants her dead. '''[[red:Second opinion needed. Seems to be YMMV in disguise.]]'''

to:

* WoobieDestroyerOfWorlds: A more sympathetic interpretation of her. While clearly gloating in her evil and throwing sociopathic temper tantrums when she doesn't get her way, Eveline was an ArtificialHuman who was ruthlessly experimented on and turned into a living bioweapon, completely isolated from any kind of normal life except a caretaker who views watching her as just another job. When Ethan is on the verge of defeating her, she breaks down in tears, seemingly unable to understand why everyone wants her dead. '''[[red:Second '''[[gold:Second opinion needed. Seems to be YMMV for ACI in disguise.]]'''

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!!Current Subject: Characters.ResidentEvilMonstersPart2 aka "Plaga" page\\

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!!Current Subject: !!Subject: Characters.ResidentEvilMonstersPart2 aka "Plaga" page\\


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[[/folder]]

!!Subject: Characters.ResidentEvilMonstersPart4 aka "Mold" page\\
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[[folder:Description Changes]]
!The Mold
!!Old Description
The Mold is a genus of fungus originating somewhere around the mountainy terrains of Eastern Europe. While much of their origins are currently shrouded in mystery, what is known is that Mold is produced by an EldritchAbomination known as the Fungal Root (dubbed "Megamycete" via localization), a monstrous alien organism that absorbs and stores the consciousness of other organisms that stumble across it. In 1919, a biologist named Miranda discovered the Fungal Root, linking her consciousness with the super colony. Hoping to revive her deceased daughter Eva after supposedly seeing her conscience in the Fungal Root — dubbed "Black God," Miranda derived the Cadou from the Mold, a parasitic microorganism intended to create a suitable host to implant her conscience into. This project failed with most of the victims becoming monsters known as Lycan.
\\\
In 2000, Miranda formed a mutually beneficial collaboration with The Connections, a crime syndicate formed by ex-Umbrella founder Brandon Bailey. The organization desired to produce B.O.W.s capable of mind control through the Mold's mutagenic properties. Through gene splicing Eve's DNA with the Mold, they created the B.O.W. E-001, naming it Eveline for its human cover. Eveline rampaged during a naval skirmish with the PMC Blue Umbrella in October 2014, inadvertently being set loose upon the world when the Baker family in Louisiana rescued her from the shipwreck. E-001 subsequently mind-controlled the family, producing a second Fungal Root and colony of twisted Molded monsters.
\\\
Mold-derived monsters and mutants serve as the main enemies of ''VideoGame/ResidentEvil7'' and ''VideoGame/ResidentEvilVillage''. The implications of the Fungal Root also carry great repercussions for the future of the series, effectively making Mold-derived creatures the primary enemies of the third-generation of mainline '' Resident Evil'' games.

!!Revised Description
The Mold is a genus of fungus originating somewhere around the mountainy terrains of Eastern Europe. Mold is produced by an EldritchAbomination known as the Fungal Root (dubbed "Megamycete"), a monstrous alien organism that absorbs and stores the consciousness of other organisms that stumble across it.

!E-001
!!Old Description
E-001, properly named "Eveline", is the first Mold-derived B.O.W. and was created to subvert enemies without the need for combat through mind control. Appearing in hallucinations as a small girl, which was her actual physical form in the past, she has rapidly regressed to an elderly state without the aid of the Connections' resources after going rogue.

Under siege from anti-bioterror forces, Eveline was covertly transported on the natural gas tanker Annabelle by her caretakers Mia and Alan. She lost control and destroyed the ship, eventually drifting into the Louisiana bayou in the shipwreck, ultimately being rescued by the Baker family. She repaid their kindness by enslaving them to her will in her perverse idea of having a genuine family, driving the Bakers to madness and creating a super Mold colony within the region.

She serves as the main antagonist of ''VideoGame/ResidentEvil7''.

!!Revised Description
E-001, properly named "Eveline", is the first Mold-derived B.O.W. and was created to subvert enemies without the need for combat through mind control. Appearing in hallucinations as a small girl, she has rapidly regressed to an elderly state without the aid of the Connections' resources after going rogue. She went on to drive the Baker family to madness and created a super Mold colony within the region.

!The Baby
!!Old Description
An unspeakably horrific monster that Ethan encounters in the basement of Donna Beneviento's house. Due to Donna's hallucinogenic powers, it is deliberately left unanswered if the Baby [[YourMindMakesItReal is entirely a figment of Ethan's escalating insanity]] or a real creature that merely appears the way it does due to his inner fears warping the basement per imagination.

!!New Description
A horrific monster that Ethan encounters in the basement of Donna Beneviento's house.

!Sturm
!!Old Description
An experimental Soldat distinguished by the aircraft engine in place of a torso. Only one is known to exist. ''Intended'' to be the baddest Soldat of them all, it was simply deemed an EpicFail by Heisenberg for its uncontrollable aggression and ''massively'' reduced intelligence, accidentally having lost both its arms to its propellor blades. Nevertheless, he keeps it around, eventually siccing it on Ethan when he refuses his offer of an alliance.

!!New Description
An experimental Soldat distinguished by the aircraft engine in place of a torso. Only one is known to exist. Its uncontrollable aggression and propeller blade arms make it highly dangerous foe.
[[/folder]]

[[folder:Trope Changes]]
!General Molded Folder
* AmbiguousSituation: The game is a little contradictory about whether they are, essentially, fungus-infested zombies created to be the "drones" of the {{Hive Queen}}'s family, or if they're actually a sort of fungal {{golem}}. In the guest house at the prologue, you can find a document with a list of names of people who've died or "turned" after exposure to the Mold. Likewise, before your first encounter with a Molded, you find a note on a whiteboard talking about successful and failed transformations, a topic repeated in the incinerator room. Finally, when you return with the D-Series Arm, you find Deputy Anderson's head, partially transformed into a Molded's head, in the trailer fridge. However, in the salt mine lab, you can find a part of a Research & Development Report that notes Eveline has the ability to form "organisms" by manipulating the mycelia (fungal filaments) she has extruded and allowed to grow across her environment, which are explicitly referred to as "the Molded". Files in the main game and the ''Not A Hero'' DLC confirms at least some of the Molded in the Baker mansion were once human transformed by Eveline once they don't satisfy her as members of her "family". '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* ArtificialZombie: Taken to up to eleven; it turns out that the Molded aren't even animated corpses, they're actually filaments of fungus that have been animated and directed by a HiveQueen figure. They can still use human corpses as "fuel", as proven by the way that the deputy's severed head is sprouting a Molded's mouth out of where his head was chopped open, but they can simply form from the mycelia that an E-Series can excrete from their own bodies. '''[[red:Misuse. Not a dead person brought back because of science.]]'''
* BoomHeadshot: The fastest way of disposing of the Molded, with the exception of the Fat Molded. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* BossInMookClothing: The Fat Molded, ceremonially christened as "[[ExactlyWhatItSaysOnTheTin Fat Man]]" by Lucas, are the toughest and worst non-boss enemies that Ethan can face. Especially when they come in ''[[ThisIsGonnaSuck pairs]]''. Fortunately, there are only about four of them in the whole game and the last two are easy to take out if you keep the remote bombs that Mia took from the wrecked ship. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* BlobMonster: Although they don't show these abilities much, they appear and retreat by oozing their way up from the ground as a thick slime. '''[[red:Delete first part of sentence for natter.]]'''
* ChuckCunninghamSyndrome: Not a single one of these monsters appear in ''Village'', possibly reinforcing the notion the Molded enemies seen in ''7'' are unique products of Eveline. '''[[red:Second opinion needed. Misuse?]]'''
* DecapitatedArmy: Averted. Eveline's death does ''nothing'' to stop the Molded or the Mold from replenishing their numbers, evolving into new forms, or hindering its spreading into the surrounding areas. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* DefeatEqualsExplosion: To add insult to injury, once the Fat Molded finally goes down, they blow up, in a final ditch effort to take their killers down with them. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''. Delete "To add insult to injury" for natter.]]'''
* HollywoodAcid: The disgusting SignatureAttack of the Fat Molded is to puke out a stream of acidic bile. '''[[red:Move to AcidAttack.]]'''
* NotSoImaginaryFriend: The very origin of their existence, as the Molded are more akin to a lonely child's [[ImaginaryFriend imaginary friends]] in terms of function. Fitting, considering the [[TykeBomb true]] [[LonelyDollGirl nature]] of the Mold's HiveQueen. '''[[red:Second opinion needed. Misuse?]]'''
* TheSneakyGuy: Crawler Molded are fairly inaudible when on the move; at one point in Lucas' barn, a particularly devious Crawler will sneak up on the player in such a way it's impossible to see coming unless the player walks backward in advance. '''[[red:Misuse. Not a part of a team and does not function as recon.]]'''
* SpellMyNameWithAnS: Teaser sources differed on whether they're supposed to be called the Molde'''d''' or the Molde'''r'''s, but it seems that the former is official. '''[[red:Misuse.]]'''
* SuspiciouslySimilarSubstitute: Visually, they look a lot like Regenerators from ''VideoGame/ResidentEvil4'' or the Bloodshot from ''VideoGame/ResidentEvil6'', with perhaps a dash of the Oozes from ''VideoGame/ResidentEvilRevelations''. One of the Molded variants resembles the lickers (sans the tongue), moving on all fours and leaping when attacking. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''

!!Mama Mold Folder
* HopelessBossFight: It's encountered early on in Chris' campaign and will remain where it spawns, but it's scripted to be impossible to kill until the proper boss fight. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* HollywoodAcid: Just like the average Fat Molded, it vomits a stream of acidic bile as its primary attack. '''[[red:Move to AcidAttack.]]'''
* TimeLimitBoss: The Mama Mold intercepts Chris just before he can dunk the explosives on his wrist in nitrogen. The player has to quickly slay the beast before time runs out. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* UnwinnableByMistake: The durability of the Mama Mold and its boss fight being timed enforces a supply check on the player: if they inappropriately used their ammunition beforehand or don't have enough firepower, the fight is unwinnable and necessitates a game restart. '''[[red:Misuse. Not a mistake on the developers' part.]]'''

!!Swamp Man Folder
* Remove spoiler tags from voice actors
* AttackItsWeakPoint: Unsurprisingly, given the number of closeups the game gives you of the Swamp Man's face, that's your focus. [[spoiler:Deal enough damage and you'll break off the mask, revealing all that's left of Jack Baker underneath.]] '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* BigBad: [[spoiler:After Lucas's death]], he became the major threat and FinalBoss. '''[[red:Misuse. Character is not the BB of this game (E-001 is).]]'''
* BoxingBattler: The Swamp Man is ''remarkably'' capable in a fist fight. '''[[red:Comment out as ZCE.]]'''
* DramaticUnmask: [[spoiler:Late into the DLC, Joe rips off its "face" to reveal it was actually a mask, with the mangled remnants of Jack Baker's face underneath]]. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* EmptyShell: [[spoiler:The Swamp Man possesses none of Jack's personality, only vague information that manifests in an obsession with Zoe and human-like intelligence. For all intents and purposes, it's a highly advanced Molded that grew from his body]].
** On the other hand, [[spoiler:the Swamp Man can actually speak, responding to Joe's taunting during their final fight by screaming "Shut up!" and "Die!" repeatedly in a horrible, gurgling voice. Also, rather than finish Joe when it had the chance, the Swamp Man puts him in a box of some kind and chucks him in the swamp.]] '''[[red:Delete as natter.]]'''
* {{Expy}}: Of ComicBook/SwampThing and/or ComicBook/ManThing. Like them, it's a swamp-dwelling once-human monstrosity seemingly made of animate muck, although it seems to be a little closer to Man-Thing in its physique and implied personality (or lack thereof). Its name is even a portmanteau of the prefixes of both their names. '''[[red:Misuse.]]'''
* OffscreenTeleportation: This giant, hefty, shambling, soaking wet monstrosity has a remarkable ability to sneak up right behind you, even if you're standing on a tiny platform normally accessible only by ladder. '''[[red:Comment out as ZCE.]]'''
* WoobieDestroyerOfWorlds: [[spoiler:After all the terrible, terrible, ''terrible'' shit Jack has went through, take all that and pile upon it the fact that the Mold has brought him back as a barely-human husk, almost everyone in his family bar Zoe is dead, and he’s pretty much all alone in the world. In fact, it’s not hard to interpret his desire to bring Zoe back to the house as an insane attempt to salvage what he has left. It’s all frankly downright depressing. It’s no wonder his sanity was completely destroyed. The only saving graces left for him are that Zoe survives the events of the game and goes back to living her life, and that [[MercyKill Jack finally receives the peace in death that he has craved for so long.]]]] '''[[red:Delete "In fact..." for YMMV and natter.]]'''

!!E-001 Folder
* AdvancingBossOfDoom: The second phase of the final battle sees Eveline's face lumbering toward Ethan in a small attic he can't navigate around. If she gets close, she'll eat him alive. Shooting her in the face will push her back, and enough damage will segue the phase to the outdoor battle. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* AmbiguousSituation: The ending of ''Village'' reveals that Rose Winters is her reincarnation as a result of the Mold transferring her consciousness and memories to her body, but how separate Eveline and Rose are and how much they are the same is currently debatable. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* AssimilationBackfire: Initiating Ethan into her "[[HiveMind family]]" backfired when she discovered that he didn't want to be her "daddy" at all and started to fight back. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* AttackItsWeakPoint: In the final battle, Evie's only apparent weak point is her face, and even then it can be difficult to tell if you're actually damaging her or just annoying her until you get the Albert-01. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* BackupFromOtherworld: In ''Village'', it's implied her memories live on in Rose through the inactive Mold that both Ethan and Mia are still infected with and passed on to their daughter. She shows up in the finale to goad Ethan into a HeroicSecondWind and seemingly starts screwing with Miranda's own control over the Mold before the final battle, giving Ethan a chance to actually kill her. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* BerserkButton: Do ''not'' refuse to be in her "family". Or insult her. '''[[red:Comment out as ZCE]]'''
* BlownAcrossTheRoom: The gimmick phase before the final boss fight sees Eveline suffering a VillainousBreakdown, blowing Ethan across the room with RazorWind to keep him from injecting her with a serum. Ethan has to successfully block during these intervals to get close to her. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* DisproportionateRetribution: She makes Alan, one of her {{Parental Substitute}}s, puke his guts out and die a horrible death after [[BerserkButton he calls her a bitch]]. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* TheDogBitesBack: From beyond the grave, no less! In ''Village'' it's revealed her "mother" Miranda created her and her siblings as nothing more than a potential vessel for Miranda's actual dead daughter Eva to be "reborn" through using the Mold's ability to hold memories from those it infects. And when they failed in this purpose, Miranda discarded them all to endless experimentation and torture. Well, Eveline's memories continued to live on through the Mold in the Winters family, and she screws Miranda over royally in the finale of ''Village'' by goading Ethan into a HeroicSecondWind after Miranda leaves him for dead, and then breaks part of Miranda's connection to the Mold through Rose, leading to Miranda finally getting offed by the heroes. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''. Needs trimming.]]'''
* DoingInTheWizard: Two keynotes that you can find reveal that the key to her psychic control involves infesting the brains of compatible hosts with fungus and broadcasting signals through pheromones that the fungus responds to. '''[[red:Not a characterization trope, already on ''VideoGame/ResidentEvil7Biohazard'' page.]]'''
* EeriePaleSkinnedBrunette: In her child form, she has this appearance in spades. '''[[red:Comment out as ZCE]]'''
* EvilIsNotWellLit: Eveline evidently finds comfort within the confines of darkness. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* EvilOverlooker: [[https://image.api.playstation.com/vulcan/ap/rnd/202206/0207/oGHhaQR5Y8ydAMUUBBPvylI7.png On the cover of Resident Evil 7 Gold Edition]], complete with YellowEyesOfSneakiness. '''[[red:Comment out as ZCE, Administrivia/WeblinksAreNotExamples]]'''
* {{Expy}}: Of Alma Wade from ''VideoGame/{{FEAR}}''. One of the developers of that game even worked on ''Resident Evil 7.'' '''[[red:Comment out as ZCE]]'''
* FailedASpotCheck: Despite hamming it up with psychopathy to avoid suspicion, Eveline ''completely'' failed to notice Lucas' blatantly suspicious acts of being above her control despite the degree of surveillance she casts over the Baker estate. Most egregiously, she didn't notice what he was up to in the Salt Mines, where he would meet Connections associates to disclose his findings. This went on for ''years''. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* FinalBoss: Of 7's base game. '''[[red:Comment out as ZCE.]]'''
* {{Foil}}: A very deliberate one to Umbrella's prized Tyrant B.O.W. super soldiers. Whereas the Tyrants are hulking, [[RatedMForManly musclebound]] brutes with [[DumbMuscle little cognitive thought]] that emphasize force above all else, the E-Type B.O.W.s Eveline descends from are designed to contrast this in every way by appearing as [[TheyLookLikeEveryoneElse unassuming little girls]] with high reasoning skills and the ability to subvert combat through MindControl. '''[[red:Misuse. Characters never interact.]]'''
* AFormYouAreComfortableWith: Her hallucinatory form takes the form of the 10-year-old girl she once was even though she is now an elderly woman. '''[[red:Misuse. Trope is about using a normal form to communicate when true form would be disturbing.]]'''
* GoneHorriblyRight: She was created by the [[FunWithAcronyms NEXBAS (Next-generation EXperimental BAttlefield Superiority)]] Initiative as the ultimate subversion agent; a B.O.W that could blend into the background with its human-like appearance, all whilst dispersing fungal spores that can be used to either generate expendable soldier-units or take control of the enemy's soldiers and civilian population. It worked wonders... a pity they couldn't control her. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* HoistByHisOwnPetard: Her RapidAging and PowerIncontinence are both the direct result of her killing her handlers, destroying the tanker, and enslaving the Baker family. These actions ended up cutting her off from the medication she needed to keep her powers and their side effects in check. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* JustEatHim: What she mainly tries to do to Ethan in the final battle. She'll do just this if the player somehow fucks up. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* KickTheDog: She's a really nasty little girl, after all. Let's count the most notable ways. '''[[red:Delete as natter]]'''
** Murdering the entire ''Annabelle'' ship crew, a lot of whom couldn't possibly be complicit in her personal torment. '''[[red:Misuse, advances the plot]]'''
** Taking control of the Bakers, turning them into murderous monsters [[UngratefulBitch mere moments after showing her kindness and saving her life]]. '''[[red:Misuse, advances the plot.]]'''
** Tormenting Zoey over the futility of her attempts at escaping or saving her family. '''[[green:Keep]]'''
** And last but not least, when she shows up to Ethan in the Black God's HiveMind, she vaguely taunts him over his inevitable impending death before reluctantly helping him defeat Miranda. '''[[green:Keep]]'''
* KubrickStare: A master of these in her child form, as one can see from her official art render to the right. '''[[red:Comment out as ZCE]]'''
* LonelyDollGirl: A horrifying yet tragic example: the homemade "[[MeatPuppet dolls]]" (Molded) she plays with aren't enough to give her what she [[IJustWantToBeLoved wants the most...]] '''[[red:Delete "A horrifying yet tragic example:" as natter]]'''
* MindRape: Her victims begin seeing hallucinations soon after infection. This breaks away at their mental resistance, allowing her to take control. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* MusicalSpoiler: There is occasionally a [[SongsInTheKeyOfPanic soft but shrill strain]] used to announce that you're BeingWatched by E-001. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* MythologyGag: '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
** Her final form bears a remarkably uncanny resemblance to [[Videogame/ResidentEvil6 Carla Radame's]] C-Virus-induced mutation. Carla can even produce humanoid monsters like the Molded from her newfound biology just like Eveline.
** The first phase of the final battle against her hideously mutated form is a blatant CallBack to Morpheus' final battle in the rather obscure ''Resident Evil: Dead Aim''. Just like Bruce, Ethan's back is pushed directly into a wall as an eldritch-like mass of biomatter advances upon him, and only shooting the face will cause it to temporarily retreat backward.
* OutsideContextProblem: Downplayed; Eveline's powers apparently stem from infectious fungi, rather than the viruses [[note]]Progenitor, T, G, T+G, T-Veronica, T-Abyss, T-Phobos, Uroboros, C, A[[/note]] and macro-parasites [[note]]Nemesis-Alpha, Nemesis-Beta, Las Plagas[[/note]] seen in games up until now. Early speculation was about the problem being supernatural, but she's still a genetically-engineered bioweapon. '''[[red:Possible misuse? If not, not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* RuleOfSymbolism: [[http://i.imgur.com/TIrxzqA.jpg A late part of the story has the image of an enormous doll standing on top of a wooden chair at a family dinner, one chair kicked over, two standing subservient and one artificial.]] It represents Eveline's entire worldview in a nutshell. She's the doll, the ruler of the Baker family despite being an artificial addition to it, and has kicked over Zoe's chair to take her place as their daughter. The artificial chair represents Lucas, as he is not under her control but still pretends to be. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* VomitIndiscretionShot: Pukes up Mold irregularly due to her unstable nature, which we, unfortunately, see firsthand now and then. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil7Biohazard''.]]'''
* WoobieDestroyerOfWorlds: A more sympathetic interpretation of her. While clearly gloating in her evil and throwing sociopathic temper tantrums when she doesn't get her way, Eveline was an ArtificialHuman who was ruthlessly experimented on and turned into a living bioweapon, completely isolated from any kind of normal life except a caretaker who views watching her as just another job. When Ethan is on the verge of defeating her, she breaks down in tears, seemingly unable to understand why everyone wants her dead. '''[[red:Second opinion needed. Seems to be YMMV in disguise.]]'''
* YouHaveOutlivedYourUsefulness: She says this nigh verbatim when Mia furiously denounces her as being “family” during her offer to "reconcile." Complete with EvilLaugh. '''[[red:Move to Mia's folder/page.]]'''

!!Lycan Folder
* AmbiguousSituation: It's unknown if Lycan are capable of infecting normal humans to increase their numbers ala t-Virus monsters. Though we witness people becoming Lycan after being injured, it's unclear if they were simply infected with Cadou eggs beforehand. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* ArrowsOnFire: On occasions, Ethan will encounter ones with bows and arrows, with the arrows always being on fire. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''

!!Uriaș Folder
* BaldOfEvil: In contrast to their hairy cousins, Uriaș Drac are completely bald. '''[[red:Comment out as ZCE]]'''
* BossArenaIdiocy: Owing to poor game design, the Uriaș Drac are subject to this despite being set up as the toughest optional encounters in ''Village.'' Both Dracs are fought in very open arenas catered to them - but scripted to deaggro should Ethan run a certain distance; there is ''nothing'' preventing a player from fleeing at any point should they desire, unlike major scripted fights. A player wishing to save precious ammunition can simply lead Uriaș Drac to the chokepoint of deaggroing and knife them to death with them as they ineffectually go back and forth with engaging and desisting combat. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* KingMook: To the common Lycan enemies. '''[[red:Comment out as ZCE.]]'''
* TheBattleDidntCount: During the initial Lycan ambush, Uriaș can be defeated for a vast amount of treasure. Unlike all other Lycans though, and unlike his mandatory boss fight, Uriaș just falls over and does not calcify, and is then back up and on his feet after Ethan is overwhelmed. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''

!!MoroaicĒŽ Folder
* AmbiguousSituation: The existence of the MoroaicĒŽ and Samcă casts an unanswered question on the Molded monsters that Eveline created in ''7''. Despite being corpses reanimated by Mold, it's unknown why these monsters turn up instead of the Molded, who make no appearances in ''Village.'' It possibly reinforces the theory the Molded are entirely unique products of Eveline's imagination and that the MoroaicĒŽ are actually the standard outcome of a corpse reanimated by the Mold. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* ItCanThink: Extremely downplayed. Though the MoroaicĒŽ can grasp and swing primitive weapons, they're textbook zombies otherwise. '''[[red:Misuse.]]'''
* SamusIsAGirl: They all have female frames upon closer inspection. Considering the Dimitrescu's tendencies to abduct young women and even some of them were turned into monsters against their will, it makes perfect sense. '''[[red:Misuse. Not an ActionGirl who is mistaken as male.]]'''

!!Baby Folder
* AdvancingWallOfDoom: Its method of attack. Thankfully, it's easy to dodge by running in the opposite direction. '''[[red:Possible misuse. Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* AmbiguousSituation: Whether this thing actually exists is hard to tell. Ethan is implied to be under mind control while in the house and can't rely on his senses there. For what it's worth, though, this thing indeed ''can'' kill you if you let it get too close, but it's deliberately unclear whether it's some kind of tangible creature that appears to Ethan as a demonic fetus, or if it's all in his head and he's trapped in a YourMindMakesItReal situation. '''[[red:Not a characterization trope, already on ''VideoGame/ResidentEvilVillage'' page.]]'''
* DoesThisRemindYouOfAnything: Most of the puzzles Ethan has to solve in the basement, using a pair of scissors to cut the bandages around the Mia mannequin's chest to retrieve an item and entering a well to retrieve another, symbolize Ethan entering a person's womb and the baby coming out from the mannequin. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* HopelessBossFight: You face this... ''thing'' in a NoGearLevel. Hurting it is ''impossible''. '''[[red:Misuse. Not forced to fight it, not forced to lose.]]'''
* MaybeMagicMaybeMundane: For a given value of "mundane", but there's no indication of whether or not it's actually a real monster or simply one of Lady Beneviento's illusions, with her preying on Ethan's fear and guilt over losing his wife and child. Given the nature of the ''Resident Evil'' universe, it's probably a bit of both. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* NonMaliciousMonster: There's no indication that it's actively malevolent. It goes after Ethan to eat him the same way any normal human baby would put anything it sees in their mouths. '''[[red:Misuse. Shoehorned comparison.]]'''
* NoGearLevel: Your equipment is temporarily gone throughout the segment. You're forced to flee from it. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* OneHitKO: Its only method of attack. [[strike:See SwallowedWhole below.]] '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* OutsideGenreFoe: In a gameplay sense. You're forced to escape and hide from it, rather than the normal shoot your way out like the rest of the game. '''[[red:Shoehorned misuse.]]'''
* RuleOfSymbolism: Its grotesque face, toddler-like vocalizations, grasshopper body, and dogged pursuit of the player are likely a manifestation of Ethan learning that his daughter is a B.O.W. and that he failed her as a parent by letting her get captured and killed. '''[[red:YMMV in a non-YMMV trope. Not a characterization trope either.]]'''
* SamusIsAGirl: According to the concept art, the Baby is, technically, a girl. '''[[red:Misuse. Not an ActionGirl who is mistaken as male.]]'''
* ShoutOut: A giant baby-like creature that crawls at you, will kill you in one hit if caught, and is encountered only in a single area underneath the ground floor? [[VideoGame/ClockTower Dan Barrows, is that you?]] '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* SurrealHorror: This ''thing'' is by far the weirdest enemy faced in the game, and sticks out like a sore thumb among the other GothicHorror creatures you face. It feels more suited to a game like ''Silent Hill'' or ''Clock Tower''. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* SwallowedWhole: Like an actual baby, it also likes to shove whatever it can get its hands on down its gullet, in this case, Ethan, should he be caught. And you get to witness it swallowing you alive in first person. '''[[red:Not a characterization trope, already on ''VideoGame/ResidentEvilVillage'' page.]]'''
* YourMindMakesItReal: If this thing ''is'' just a hallucination, Ethan's death at the maw of the Baby could actually be a fear-induced heart attack. '''[[red:WMG in a trope.]]'''

!!Soldat Folder
* AttackItsWeakPoint: Ethan must shoot the Soldat in the red reactor exhausts they have on their bodies. Most will have it where the heart is but hide it with their drills, which forces Ethan to have good timing or stun them via explosives or other hazards. A couple have the exhaust at the back, which makes it even harder to shoot. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* DashAttack: The Soldat Jet has a jetpack at the back that they can use to propel themselves forward and try to impale Ethan at high speed with their drills. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* GoForTheEye: Shooting out the face coverings on the Soldat Eins and Zwei makes dealing with them significantly easier, as it causes them to lower their guard as they move much more erratically. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* LaserSight: The Soldat Jet's lethal DashAttack is announced via them targeting Ethan with a laser sight as they brace to slide towards him. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvilVillage''.]]'''
* SuspiciouslySimilarSubstitute: As entering Heisenberg's factory is a point of no return before the final heavily scripted segments of ''Village'', the Haulers fill in for TheGoomba MoroaicĒŽ, having absolutely nothing to distinguish themselves apart from gender and their headpieces giving them greater resistance to headshots. '''[[red: Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''
* AttackAttackAttack: It only exists to ram at undesirable shit with its blades, having zero intellectual capacity for tactics or anything else really. '''[[red:Replace "ram at undesirable shit" with "attack anything in its sight"]]'''
* ShoutOut: Sturm, whose entire upper body has been replaced with an airplane engine, is extremely similar to the "propellerhead" monster from ''Film/FrankensteinsArmy'', complete with a bullet-deflecting propeller. '''[[red:Not a characterization trope, already on ''VideoGame/ResidentEvilVillage'' page.]]'''
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Samples of the Plaga were recovered and made their way to the bioterror black market. TRICELL would later develop [[VideoGame/ResidentEvil5 and deploy genetically upgraded Type 2 and Type 3 Plagas in the African country of Kijuju]]. Derivatives of the Type 2 Plaga would also be used as bio-weapons in the [[Anime/ResidentEvilDamnation Eastern Slav Civil War incident]].

to:

Samples of the Plaga were recovered and made their way to the bioterror black market. TRICELL would later develop [[VideoGame/ResidentEvil5 and deploy genetically upgraded Type 2 and Type 3 Plagas in the [[VideoGame/ResidentEvil5 African country of Kijuju]]. Derivatives of the Type 2 Plaga would also be used as bio-weapons in the [[Anime/ResidentEvilDamnation Eastern Slav Civil War incident]].



!!Regenerador

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!!Regenerador!Regenerador
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[[ExactlyWhatItSaysOnTheTin As the name implies]], the Chainsaw Man is a chainsaw-wielding Ganado wearing a distinct potato sack over his head. Introduced in ''4'' and dubbed "Dr. Salvador" via localization, the Chainsaw Man gained notoriety for introducing an unprecedented level of graphic violence in gaming at the time with his OneHitKill being a fully animated decapitation. In the same game, he has a DualBoss counterpart, the Chainsaw Sisters - dubbed "Bella Sisters", and a non-canonical "Super Salvador" counterpart in the Mercenaries game mode.

to:

[[ExactlyWhatItSaysOnTheTin As the name implies]], the Chainsaw Man is a chainsaw-wielding Ganado wearing a distinct potato sack over his head. Introduced in ''4'' and dubbed "Dr. Salvador" via localization, the Chainsaw Man gained notoriety for introducing an unprecedented level of graphic violence in gaming at the time with his OneHitKill being a fully animated decapitation. In the same game, he has a DualBoss counterpart, the Chainsaw Sisters - dubbed "Bella Sisters", Bella Sisters, and a non-canonical "Super Salvador" counterpart in the Mercenaries game mode.



[[ExactlyWhatItSaysOnTheTin As the name implies]], the Chainsaw Man is a chainsaw-wielding Ganado wearing a distinct potato sack over his head. Introduced in ''4'' and dubbed "Dr. Salvador" via localization, he has a DualBoss counterpart, the Chainsaw Sisters -- dubbed Bella Sisters -- and a non-canonical "Super Salvador" counterpart in the Mercenaries game mode.

to:

[[ExactlyWhatItSaysOnTheTin As the name implies]], the Chainsaw Man is a chainsaw-wielding Ganado wearing a distinct potato sack over his head. Introduced in ''4'' and dubbed "Dr. Salvador" via localization, he has a DualBoss counterpart, the Chainsaw Sisters -- dubbed Bella Sisters "Bella Sisters" -- and a non-canonical "Super Salvador" counterpart in the Mercenaries game mode.
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!'''[[center:[[green:NOTE: Permission is granted to edit this page with contributions to the current subject matter.]]]]'''
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!!Current Subject: Characters.ResidentEvilMonstersPart2 aka "Plaga" page\\
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[[folder:Description Changes]]
!The Parasites
!!Old Description
Plaga (Las Plagas) are behavior-altering macroparasitic organisms that infest other life forms and compel them to form hive-like social structures, existing only to spread and to defend the group, though they leave behind some human intelligence, unlike the t-Virus zombies. First unearthed centuries ago in a remote part of Europe, implicitly somewhere near Spain, they became the centerpiece of a mad cult, Los Illuminados, before being sealed away by the Castellan of the region. Generations later, Ramon Salazar, eighth of his line, unearthed them from the depths of his castle and revived the cult with megalomaniacal designs on taking over the world.
\\\
Although Los Illuminados was thwarted by Leon S. Kennedy, samples of the Plaga were recovered and joined the t-Virus and its derivatives on the bioterror black market. TRICELL would later develop [[VideoGame/ResidentEvil5 and deploy genetically upgraded Type 2 and Type 3 Plagas in the African country of Kijuju]]. Derivatives of the Type 2 Plaga would also be used as bio-weapons in the [[Anime/ResidentEvilDamnation Eastern Slav Civil War incident]].
\\\
Meta-wise, Plaga-based enemies and their derivatives defined the second generation of mainline Resident Evil games that started with ''4''. In terms of media presence, they would supersede zombies and other t-Virus mutants for years up until the release of ''VideoGame/ResidentEvil6''. Even then, despite no longer making such frequent appearances, their design laid the foundation for intelligent enemy AI since. As a result of their scope, influence, and many appearances, Plaga are the second largest and most recurring species of enemies not part of the core assembly introduced in the first game.

!!Revised Description
Las Plagas are behavior-altering macroparasitic organisms that infest other life forms and compel them to form hive-like social structures, though they leave behind some human intelligence. First unearthed centuries ago in a remote part of Europe, they became the centerpiece of the Los Illuminados cult before being sealed away by the Castellan of the region. However, generations later, Ramon Salazar unearthed them from the depths of his castle once again.\\\

Samples of the Plaga were recovered and made their way to the bioterror black market. TRICELL would later develop [[VideoGame/ResidentEvil5 and deploy genetically upgraded Type 2 and Type 3 Plagas in the African country of Kijuju]]. Derivatives of the Type 2 Plaga would also be used as bio-weapons in the [[Anime/ResidentEvilDamnation Eastern Slav Civil War incident]].

!Chainsaw Man
!!Old Description
[[ExactlyWhatItSaysOnTheTin As the name implies]], the Chainsaw Man is a chainsaw-wielding Ganado wearing a distinct potato sack over his head. Introduced in ''4'' and dubbed "Dr. Salvador" via localization, the Chainsaw Man gained notoriety for introducing an unprecedented level of graphic violence in gaming at the time with his OneHitKill being a fully animated decapitation. In the same game, he has a DualBoss counterpart, the Chainsaw Sisters - dubbed "Bella Sisters", and a non-canonical "Super Salvador" counterpart in the Mercenaries game mode.
\\\
The Chainsaw Man is considered one of the most iconic post-second generation Resident Evil enemies. In-series and out, he has inspired countless expies of a power saw brandishing enemy in his likeliness.

!!Revised Description
[[ExactlyWhatItSaysOnTheTin As the name implies]], the Chainsaw Man is a chainsaw-wielding Ganado wearing a distinct potato sack over his head. Introduced in ''4'' and dubbed "Dr. Salvador" via localization, he has a DualBoss counterpart, the Chainsaw Sisters -- dubbed Bella Sisters -- and a non-canonical "Super Salvador" counterpart in the Mercenaries game mode.

!!Regenerador
!!Old Description
As noted by Luis Sera: whereas the likes of the El Gigante and Novistador are failed byproducts of Plaga-based experimentation, the Regenerador and its derivative successor - Iron Maiden - are considered the Los Illuminado's first step into entering the B.O.W trade successfully...sort of. As we observe from the state of Saddler's labs, they are uncontrollable and went on killing sprees against the cult that produced them. Hasty measures were made to (unsuccessfully) seal them away.
\\\
As the name implies, these monsters are renowned for their regenerative capabilities, being nigh-invincible unless their Plaga cores are completely destroyed.

!!Revised Description
The Regenerador and Iron Maiden are considered Los Illuminados' first step into entering the B.O.W trade successfully. As the name implies, these monsters are renowned for their regenerative capabilities, being nigh-invincible unless their Plagas are completely destroyed.
[[/folder]]

[[folder:Trope changes]]
!!The Parasites Folder
* AttackItsWeakPoint: '''[[red:Not a characterization trope. Move to [=RE4/RE5=] pages.]]'''
** Exposed Plaga are generally the only way to quickly take down their hosts. Garradors cannot be killed any other way, due to being covered in thick armor.
** Duvalias can only be harmed by attacking the "tail" made from their host body's shredded upper torso that they drag behind them.
* FromBadToWorse: The Type 2 Plaga was literally designed to be this compared to its ancestor. It spreads much more quickly, can take control of a host in seconds, and is resistant to sunlight. '''[[red:Misuse. This trope is about situations, not characters.]]'''
* NoWomansLand: Zigzagged; there are female hosts, but these generally only appear in the first region and are far rarer than males, being replaced entirely by male hosts in later areas. Somewhat justified; there were plans for female Zealot Ganados, but these were scrapped, and the "Mercenary Ganados" are, well, based on mercenaries, so they wouldn't be likely to have any female members. Meanwhile, the Type 3 Plaga from the Kijuju incident are genetically incompatible with female and child hosts, killing them if they try to infect them. '''[[red:Misuse. Trope is about places where women are seen as inferior citizens.]]'''
* OneHitKill: The centipede-like "Type 1-B" Plaga in ''4'', and the Duvalia in ''5'' can all kill you with a single strike. '''[[red:Not a characterization trope, move to [=RE4/RE5=] pages.]]'''

!!Human Folder
* Delete the last 7 images, folder does not need that many and many are duplicates of images for other character folders elsewhere.
* BaldOfEvil: Varies, but the cultists all have this to make them creepier. '''[[red:Comment-out as ZCE. Possible misuse?]]'''
* BigBeautifulMan: Averted in that the Big Man Majini [[{{Gonk}} is ugly as sin.]] '''[[red:Delete as a not-notable aversion.]]'''
* DarkActionGirl: Pretty much any woman infected with the Plagas will arm herself with a weapon and do their damnedest to kill anyone not infected with the Plagas they see. '''[[red:Misuse.]]'''
* DeadWeight The aptly named "Big Man Majini", a hulking and stout-bodied Type 2 Plaga host with SuperToughness and super strength, sits somewhere between this and FatBastard. '''[[red:Misuse. Not fat enough to qualify for DeadWeight and does not fit any qualifications for FatBastard.]]'''
* EliteMooks: '''[[red:Delete first bullet, comment out third and fourth.]]'''
** Refer to the Chainsaw Man and Garradors in their respective folders for more on them.
** The cultists adorned in red garbs lead the black-robed mooks. They wear bullet-proof helmets and are smarter and tougher than villagers. As are the Militia Ganado and Base Majini.
** The Big Man Majini, a larger-than-average mook with super strength and super toughness.
** The Executioner Majini, a colossal Majini armed with a huge axe.
** J.J and his nameless Majini counterpart, "Gatling Gun Majini," are towering enemies armed with [[MoreDakka gatling guns]].
* MeaningfulName: As aforementioned in the description. '''[[red:comment-out as ZCE.]]'''
* MoreDakka: The Base Majini all wield AK-74s, having enough of their old minds to shoot and reload their guns, but not really enough to aim very well. Taken up to eleven with the Gatling Gun Majini (and their spiritual predecessor, J.J the unique Gando), who all wield [[GatlingGood massive gatling guns]]. '''[[red:Not a characterization trope, move to RE5 page.]]'''
* RockBeatsLaser: A vast majority of them (except for the Base Majini) are restricted to using primitive or improvised melee weapons, and when they are using a ranged weapon, it's usually a crossbow (or a longbow in the case of the wetlands Majini). This has no hindrance on how dangerous they can be especially considering their numbers, the ability to survive a gunshot that would normally incapacitate a normal human and the chance for them to mutate. '''[[red:Misuse.]]'''
* SuspiciouslySimilarSubstitute: Several of the Majini in ''5'' are clearly based on, and fulfill the same roles as some of the Ganados in ''4'': '''[[red: All misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''
** Chainsaw Majini is literally Dr. Salvador, only a little DarkerAndEdgier in appearance.
** The Town, Wetlands, and Base Majini are roughly equivalent to the Pueblo, Zealot, and Mercenary Ganados.
** Most blatantly is the Gatling Majini, which is more or less just the reused model of J.J. from ''4''.

!!Chainsaw Man Folder
* TheBerserker: When a Chainsaw Majini goes down for the first time, it will get up a minute later and start to wildly swing their chainsaw around them. Unlike before it will not kill a player instantly, but will simply put them in a position where a partner is required to help them up. '''[[red:Misuse. Does not follow the character type the trope is about.]]'''
* {{Bowdlerise}}: Japanese iterations of ''4'' omit the decapitation. In ''5'', the camera doesn't show the player getting decapitated altogether. '''[[red:Move portion to RE5, example already on RE4.]]'''
* BreakoutCharacter: As aforementioned, the original Chainsaw Man is considered one of the most iconic enemies in the franchise, to the point that most games after RE4 have their own chainsaw (or any kind of power tool) wielding enemy (Chainsaw Majini, Scagdead, Ubistvo, Mutated Pedro, Jack Baker, Mia Winters, and Soldat). Outside the series, the Chainsaw Man was a direct inspiration for the now-famous chainsaw bayonet-equipped Lancer Assault Rifle in the wildly successful ''VideoGame/GearsOfWar'' series. '''[[red:Delete "As aforementioned", list of chainsaw enemies, and "Outside the series...".]]'''
* ChainsawGood: And they put them to good use. '''[[red:Comment-out as ZCE.]]'''
* DarkActionGirl: The Chainsaw Sisters are insane and will try to slice Leon’s head off with their chainsaws. '''[[red:Misuse.]]'''
* DarkerAndEdgier: While never fluff and puff, Salvador looked relatively mundane, the Chainsaw Majini by contrast looks like an emaciated zombie that's been a victim of torture himself. He wears a creepier sack that appears to be tightened over his head with only one eyehole revealing a [[RedEyesTakeWarning crimson eye]], and he brandishes a chainsaw laced with teeth. '''[[red:Misuse. This trope is about a ToneShift in a light-toned work, not characters.]]'''
* FatBastard: Close inspection of the Dr. Salvador variant clearly shows he has a beer belly. '''[[red:Misuse. Doesn't gain weight, not fat enough, and never portrayed sympathetically.]]'''
* FromBadToWorse: The non-canonical Mercenaries only "Super Salvador" enemy is a 7 feet tall, LightningBruiser expy of Salvador brandishing a double-bladed chainsaw on fire. '''[[red:Misuse. This trope is about situations, not characters.]]'''
* OffWithHisHead: Salvadors and the Bella sisters only aim for the neck. '''[[red:Not a characterization trope. Delete, example already on RE4 page.]]'''
* OneHitKill: Their only move is to decapitate them... Unless you are at a distance. '''[[red:Not a characterization trope. Delete, example already on RE4 page.]]'''

!!Garrador Folder
* DeadlyLunge: Once they pinpoint the source of noise they'll charge with their claws ready to impale. '''[[red:Not a characterization trope. Move to RE4 page.]]'''
* HomefieldAdvantage: One is fought inside a metal cage, where Leon doesn't have much space to move around, while later two of them are fought inside a dark room, which doesn't inconvenience them. '''[[red:Not a characterization trope. Move to RE4.]]'''
* ImpaledWithExtremePrejudice: They can kill Leon by jamming the first set of claws into his head and another into his chest. '''[[red:Not a characterization trope. Delete, example already on RE4 page.]]'''

!!Novistador Folder
* ShakyPOVCam: We get to see their POV when one sweeps in to kidnap Ashley late in the story. '''[[red:Not a characterization trope. Move to RE4.]]'''
* WasOnceAMan: Yes, these things were once human. '''[[red:Comment out as ZCE.]]'''

!!Armadura Folder
* JumpScare: Inanimate ones within the dungeon Ashley explores for a puzzle will try to slice her in half by dropping their weapons on her. After that, they fall apart '''[[red:Not a characterization trope. Move to RE4 page.]]'''
* RunOrDie: They're first encountered in Ashley's level. Given she has no weapons and they can't be killed with the lanterns like the few cultists roaming the area, the player can only run. '''[[red:Not a characterization trope. Move to RE4 page.]]'''

!!Regenerador Folder
* AttackItsWeakPoint: This is the only way to dispatch Regeneradors, but there's a trick to it: you need an infrared scope to spot the hidden Plagas on its torso... and a steady aim. Alternatively, you can shoot all over its body and hope you get lucky, but this takes up a lot of ammo and by the time you acquire the infrared scope, these abominations have probably already scarred you for life. '''[[red:Not a characterization trope. Delete, example already on RE4 page.]]'''
* ImpaledWithExtremePrejudice: Iron Maidens can kill Leon by extending their spikes and fatally stabbing him. '''[[red:Not a characterization trope. Move to RE4 page.]]'''

!!Kipepeo Folder
* AirborneMook: A classic example. '''[[red:Comment out as ZCE.]]'''
* BatOutOfHell: Despite being insects, they have this theme going for them. '''[[red:Misuse. They're not bats.]]'''
* NeckSnap: Their FinishingMove is this. '''[[red:Not a characterization trope. Move to RE5 page and comment out.]]'''

!!Del Lago Folder
* [=(MOVE) AttackTheMouth -> Resident Evil 4=]
* [=(MOVE) KaizoTrap -> Resident Evil 4=]
* [=(MOVE) SwallowedWhole -> Resident Evil 4=]
* [=(MOVE) TakingYouWithMe -> Resident Evil 4=]
* [=(MOVE) WaterfrontBossBattle -> Resident Evil 4=]

!!El Gigante Folder
* AttackItsWeakPoint: The Gigante is nearly indestructible, but causing it significant injury forces the Plaga to expose itself as a reflex reaction to the pain. Destroying the Plaga kills the giant. '''[[red:Not a characterization trope. Move to [=RE4/RE5=] pages.]]'''
* BeardOfEvil: Ndesu does very little to distinguish itself from its predecessor besides having a thick beard. '''[[red:Comment out as ZCE.]]'''
* ColossusClimb: Upon exposing its Plaga, Leon can climb over his body and to his back to slash at it. '''[[red:Not a characterization trope. Move to RE4 page.]]'''
* {{Foreshadowing}}: Early on in the game, Leon can find the barred gate leading to the first El Gigante's cavern. '''[[red:Possible misuse? The gate being there isn't really foreshadowing and there's nothing to indicate anything is behind it or that its not just a piece of scenery...]]'''
* SkippableBoss: The first encounter and the DualBoss fight are inescapable, but the second fight can be avoided by taking the "Bella Sisters" route instead. '''[[red:Misuse. Not skipping a boss battle, more of a "pick your posion" situation.]]'''
* SuspiciouslySimilarSubstitute: Ndesu is literally El Gigante, only non-recurring. '''[[red:Misuse. Trope is about main characters being replaced by similar lookalikes within the same media.]]'''
* TakingYouWithMe: If you drop one of the two Gigante in the lava, approaching the pool before the lid closes will result in the agonizing behemoth grabbing Leon and dragging him in the lava. '''[[red:Not a characterization trope. Move to RE4 page.]]'''

!!Verdugo Folder
* DevourTheDragon: Rather than fight him directly, the second Verdugo is assimilated by Salazar and the Queen Plaga to go OneWingedAngel. '''[[red:Not a characterization trope. Move to RE4 page.]]'''
* FingerWag: He does this if you shoot at him with a highly-damaging weapon, such as a Magnum or the Rocket Launcher, without using a nitrogen tank to severely weaken him first. '''[[red:Not a characterization trope. Move to RE4 page.]]'''
* FusionDance: The second Verdugo is absorbed by Salazar's Plaga form, with his head and torso becoming the tip of a giant... fleshy protrusion in the middle of the monster. '''[[red:Not a characterization trope. Move to RE4 page.]]'''
* ImpendingDoomPOV: Used when the Verdugo starts hunting Leon in the dungeons. '''[[red:Not a characterization trope. Move to RE4 page and comment out.]]'''

!!U3 Folder
* {{Foreshadowing}}: Aside from a cryptic warning from Saddler, you need to get a [[ClassicalChimera Chimera-based puzzle]] before meeting him. '''[[red:Not a characterization trope. Move to RE5 page and comment out.]]'''

!!Popokarimu Folder
* AttackItsWeakPoint: You can only kill this thing by shooting it in its head (less effective) or by going for the soft, fleshy underbelly of its insect-like abdomen. Bullets will just bounce off of its armored carapace otherwise. '''[[red:Not a characterization trope. Move to RE5 page.]]'''
* BodyHorror: LOOK at this abomination. '''[[red:Comment out as ZCE.]]'''

!!U-8 Folder
* AttackItsWeakPoint: Its mouth. Granted, due to its height and being smart enough to cover its weak spot, the player has to aim for the defects in its legs to incapacitate it so they can feed it explosives. '''[[red:Not a characterization trope. Move to RE5 page.]]'''
* FeedItABomb: How Chris and Sheva kill it. '''[[red:Not a characterization trope. Move to RE5 page and comment out.]]'''
[[/folder]]

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