Follow TV Tropes

Following

History Sandbox / FreecomArchived

Go To

OR

Is there an issue? Send a MessageReason:
None


'''''echochrome''''' is a PuzzleGame released for the UsefulNotes/PlayStation3 and UsefulNotes/PlayStationPortable in 2008. The game was produced by Jun Fujiki and was released as part of the PSP's ''Game Yarouze!'' lineup, which gave the spotlight to indie games.\\\

to:

'''''echochrome''''' is a PuzzleGame released for the UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/PlayStationPortable Platform/PlayStationPortable in 2008. The game was produced by Jun Fujiki and was released as part of the PSP's ''Game Yarouze!'' lineup, which gave the spotlight to indie games.\\\



'''''[[https://play.google.com/store/apps/details?id=com.minmaxia.heroism&hl=en_US&gl=US Heroism]]''''' is an ActionRPG-slash-IdleGame developed by [[http://minmaxia.com/ MINMAXIA]] for [[UsefulNotes/AndroidGames Android phones]].\\\

to:

'''''[[https://play.google.com/store/apps/details?id=com.minmaxia.heroism&hl=en_US&gl=US Heroism]]''''' is an ActionRPG-slash-IdleGame developed by [[http://minmaxia.com/ MINMAXIA]] for [[UsefulNotes/AndroidGames [[Platform/AndroidGames Android phones]].\\\

Added: 105

Changed: 2090

Removed: 3455

Is there an issue? Send a MessageReason:
None


!''VideoGame/TheDivisionHeartland''
%%%%%
%% Some personal notes:
%% Leaked alpha gameplay footage: https://www.youtube.com/watch?v=uX5KtOXDQwU (DMCA'd by Ubisoft)
%% TODO: Better homepage link
%% Don't launch this page until the game's actually out, it's against TOS (and also against Ubisoft's NDA as it's pre-alpha)
%%%%%

to:

!''VideoGame/TheDivisionHeartland''
%%%%%
%% Some personal notes:
%% Leaked alpha gameplay footage: https://www.youtube.com/watch?v=uX5KtOXDQwU (DMCA'd by Ubisoft)
%% TODO: Better homepage link
%% Don't launch this page until the game's actually out, it's against TOS (and also against Ubisoft's NDA as it's pre-alpha)
%%%%%
!Music/TheCrystalMethod



'''''[[https://news.ubisoft.com/en-us/article/2MaVWnNfnfQ128qCKaUE3w/an-update-on-the-tom-clancys-the-division-universe The Division: Heartland]]''''' is a free-to-play BattleRoyaleGame that pits 45 players against themselves and enemy [=NPCs=] in a large, sprawling map. Unlike most other battle royale games, ''Heartland'' takes gameplay cues from ''VideoGame/TheDivision''[='=]s Survival DLC - namely, the win condition isn't necessarily to be the last one standing, instead fighting to complete a contested objective and exfiltrate the map via helicopter safely.\\\

Taking place in the small, rural town of Silver Creek, Georgia, Agent Alani Kelso (from ''VideoGame/TheDivision2'') and a handful of other SHD agents are tasked to investigate the cause of an out-of-control contamination event in the area, as well as deal with the local hostile faction, the "Pilgrims".\\\

The game was released late 2021 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and PC.

to:

'''''[[https://news.ubisoft.com/en-us/article/2MaVWnNfnfQ128qCKaUE3w/an-update-on-the-tom-clancys-the-division-universe The Division: Heartland]]''''' '''The Crystal Method''' ([[https://thecrystalmethod.com/ website]], [[https://www.youtube.com/user/TheCrystalMethod YouTube]], [[https://soundcloud.com/the-crystal-method Soundcloud]]) is a free-to-play BattleRoyaleGame that pits 45 players against themselves and enemy [=NPCs=] in a large, sprawling map. Unlike most other battle royale games, ''Heartland'' takes gameplay cues from ''VideoGame/TheDivision''[='=]s Survival DLC - namely, an electronic music band, largely credited as one of the win condition isn't necessarily to be [[TropeCodifier pioneers]] of the last one standing, instead fighting to complete a contested objective and exfiltrate the map via helicopter safely.[[https://en.wikipedia.org/wiki/Big_beat "big beat"]] genre of electronica.\\\

Taking place in TCM originally started as the small, rural town of Silver Creek, Georgia, Agent Alani Kelso (from ''VideoGame/TheDivision2'') DJ duo Scott Kirkland and a handful of Ken Jordan, having met each other SHD agents are tasked in [[TheNineties 1993]] at a grocery store job in Las Vegas. Ken was already DJ-ing as a hobby at this time and taught Scott how to investigate the cause of an out-of-control contamination event in the area, as well as deal with the local hostile faction, the "Pilgrims".DJ himself, eventually moving to Los Angeles and starting music production at their house's underground shelter, which they affectionally nicknamed "The Bomb Shelter".\\\

Scott and Ken got their first big break sometime in 1995, when British DJ Justin King got a hold of their music and was interested in featuring them as part of a newly-formed record label, "City of Angels", revolving around American electronic music acts. After making their debut single "Now is the Time" under this label, they were eventually signed on with Outpost Records in 1996, debuting their first studio album ''Vegas''. Since then, The Crystal Method has been featured in a variety of video game was released late 2021 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and PC.movie soundtracks - songs from ''Vegas'' alone were [[https://en.wikipedia.org/wiki/Vegas_(The_Crystal_Method_album)#In_popular_culture featured]] in at least 14 different [=IPs=] by 2009.

TODO:
* write about ''Community Service'' radio show
* Ken Jordan's retirement in 2017
* list of discography



!!''The Division: Heartland'' provides examples of:
* ActionizedSequel: Unlike ''Heartland''[='=]s predecessors, attributes and talents are nowhere to be found on weapons and armor, with damage and health following an easy-to-comprehend linear growth based on their rarity. The result is less time spent number-crunching and contemplating builds and more time on the action itself.
* {{Antepiece}}: Expeditions are this to the Storm game mode, as they slowly introduce game mechanics and map elements players can expect to see in Storm in a strictly PlayerVersusEnvironment setting.
* GaidenGame: Unlike the previous two games in the series, ''Heartland'' is more of a straightforward battle royale with some elements of ''The Division'' rather than the other way around, as was the case with ''VideoGame/TheDivision''[='=]s Survival DLC.
* RewardsPass: Features a rather standard one, but with a twist - players choose a "path" on the Battle Pass that gives rewards of their preference.



![[YMMV/TheDivisionHeartland YMMV/The Division Heartland]]

to:

![[YMMV/TheDivisionHeartland YMMV/The Division Heartland]]!''VideoGame/HeroismMINMAXIA''



* ContinuityLockOut: Defied; Ubisoft stated that the setting change to the American Midwest was specifically to prevent this trope, so players don't feel the need to learn about the events of ''VideoGame/TheDivision'' and ''VideoGame/TheDivision2'' to understand the plot.
* TheyChangedItNowItSucks: The biggest departure from ''VideoGame/TheDivision'' is that weapons and gear are just linear stat upgrades as one goes up the rarity tiers, a change that wasn't received very well by the community when it was first revealed.
[[/folder]]

!Music/TheCrystalMethod
[[folder:draft]]
'''The Crystal Method''' ([[https://thecrystalmethod.com/ website]], [[https://www.youtube.com/user/TheCrystalMethod YouTube]], [[https://soundcloud.com/the-crystal-method Soundcloud]]) is an electronic music band, largely credited as one of the [[TropeCodifier pioneers]] of the [[https://en.wikipedia.org/wiki/Big_beat "big beat"]] genre of electronica.\\\

TCM originally started as the DJ duo Scott Kirkland and Ken Jordan, having met each other in [[TheNineties 1993]] at a grocery store job in Las Vegas. Ken was already DJ-ing as a hobby at this time and taught Scott how to DJ himself, eventually moving to Los Angeles and starting music production at their house's underground shelter, which they affectionally nicknamed "The Bomb Shelter".\\\

Scott and Ken got their first big break sometime in 1995, when British DJ Justin King got a hold of their music and was interested in featuring them as part of a newly-formed record label, "City of Angels", revolving around American electronic music acts. After making their debut single "Now is the Time" under this label, they were eventually signed on with Outpost Records in 1996, debuting their first studio album ''Vegas''. Since then, The Crystal Method has been featured in a variety of video game and movie soundtracks - songs from ''Vegas'' alone were [[https://en.wikipedia.org/wiki/Vegas_(The_Crystal_Method_album)#In_popular_culture featured]] in at least 14 different [=IPs=] by 2009.

TODO:
* write about ''Community Service'' radio show
* Ken Jordan's retirement in 2017
* list of discography
----
[[/folder]]

!''VideoGame/HeroismMINMAXIA''
[[folder:draft]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

![[VideoGame/GrandTheftAutoOnline VideoGame/GrandTheftAutoOnline]]
see [[Sandbox/GrandTheftAutoOnline Sandbox/GrandTheftAutoOnline]]
Is there an issue? Send a MessageReason:
moved most of the Freecom page to this one

Added DiffLines:

a dump for stuff i haven't edited in a while, or drafts that've been launched already

![[AC:Drafts]]
![[Funny/GirlsFrontlineNeuralCloud Funny/GirlsFrontlineNeuralCloud]]
[[folder:draft]]
!Per wiki policy, Administrivia/SpoilersOff applies here and all spoilers are unmarked. Administrivia/YouHaveBeenWarned.

With ''Neural Cloud'' being ''Girls' Frontline''[='=]s LighterAndSofter prequel, it stands to reason that it'd have a lot more funny moments.

----

!!Main campaign
* Several cutscenes in the game have a DialogueTree with at least one option that's quite obviously the "joke" option, painting the Professor as TheGadfly. The later in the main story one goes, the more likely these dialogue trees contain nothing ''but'' joke options, usually at the expense of the resident [[TheStoic stoic]]'s patience (usually [[DigitizedHacker Antonina]]).
* Chapter 2 (Cyclopes Sector):
** In the opening cutscene, Persicaria checks in on Croque, who's about ready to pass out due to working on the Oasis's defenses all day yesterday. Croque bemoans the argument happening between Riko and Sol, not only preventing her from going back to sleep, but also for the fact that they're both extroverts, causing Croque to mumble to herself at length about how tiring extrovers in general are.
--->'''Croque:''' [-Yes yes I know I'm a shut-in who's no good at socializing this sort of thing is a pain in the ass why do people even like it besides I don't even like all this in-the-moment stuff is it really my fault all this normie crap should go and discombobulate I just want to NEET it up in my own room in a world of my own with a bottle of-- -]\\
'''Persicaria:''' Ahem. We were talking about the reconstruction of the Oasis, weren't we?
* Chapter 6 (Copley Sector):
** During the opening cutscene, Sol, who was formerly an archaeological assistant before Project Neural Cloud, ends up breaking down into a cathartic tirade after seeing Copley's beach scenery, apparently having silently tolerated all the indoor areas from the previous five chapters. Persicaria couldn't do anything besides listen in exasperation, while Antonina is stuck having to figure out the BuffySpeak Sol uses to describe the previous sectors' GeoEffects and stage hazards.
** The Professor's master plan for getting reinforcements against Demiurge and her Entropics was simply to randomly call the Sanctifier HQ until they got into contact with anybody from the moderate Eosphorus faction. Antonina is quick to point out how stupid this is, even for a [[BatmanGambit risk taker]] like the Professor, and tells them to consider themselves lucky that Love was the first Intermediate Sanctifier they contacted.
** The chapter's [[TheStinger stinger]] introduces Malkira to the audience, who's largely implied to be the leader of the Entropics. She's also described as a carefree black goat randomly skipping around in an empty Null Sector within Magrasea, talking to an associate over her comms in a cutesy tone. Not exactly the sort of thing one would imagine from the leader of a faction that spreads around a trojan that's life-threatening to Dolls.

!!Events
* Livestreaming:
** Most of the event consists of Kuro making a complete and utter fool of the Intermediate Sanctifier Reverence, streaming the latter's ineffective pursuit of the former all throughout the Burbank Sector.
** At one point, Kuro challenges Reverence into seeing who can attain the most stream followers in a given time period. Reverence, [[DumbMuscle not exactly being the smartest tool in the Sanctifiers' shed]], decides to go along with this and predictably gets trounced by Kuro, who was literally built by Cyber Media for the sole purpose of capturing the livestreaming market. Reverence made almost zero effort to address her audience in anything other than a stiff and professional tone, only giving Kuro more reasons to make fun of her. Reverence eventually comes back to her senses, questioning why she even fell for Kuro's "tricks" to begin with, and immediately starts trying to smash Kuro with her hammer again.
** Kuro ropes an unfortunate bystander who calls herself Agent 7 into her escape attempt, eventually stopping in an abandoned performance stage to catch their breath. Agent 7 then reveals herself as none other than Nanaka, the lead singer in Cyber Media's all-Doll IdolSinger outfit "[=NotREAL?=]". Kuro, being an avid {{Fangirl}} of Nanaka's since long before Project Neural Cloud, ends up reduced to [[InelegantBlubbering a stammering mess]] for several seconds before attempting to get her autograph, even when [[SkewedPriorities Reverence starts smashing in the stage's doors]].
** In the event's farming stage, one of the Anomaly Node events shows Kuro miserably failing in her attempt to become an idol singer herself in one of her livestreams, opening her mouth [[NervousWreck only to freeze up from her nerves and run offstage in embarrassment]]. The event's FlavorText mostly consists of a chat log set in the aftermath of this livestream, with random people either making fun of Kuro or calling her embarrassment cute. The text on the button to exit the prompt is written from the Professor's perspective, who apparently [[StrangeMindsThinkAlike also had plans for Kuro to become an idol]] so she could at least contribute to the Oasis's operand income.
* Magrasea's Lang Syne:
** One of the first lines in the event is a callback to the Livestreaming event, where Kuro expresses her utter boredom in the Oasis because nobody's an interesting enough [[{{Troll}} trolling]] target as Reverence is.
** The Professor saddles Kuro with handling the Oasis's New Year's celebrations as she's been mostly a LazyBum the entire time she's been there. When Daiyan arrives at the Oasis, Kuro immediately starts thinking up excuses to pass the responsibility onto her (but not before another bout of InelegantBlubbering in front of another Cyber Media superstar). This ends up biting her in the ass when Daiyan predictably consults the Professor on what she's required to do, having arrived in the Oasis mere minutes ago. The player is presented with a dialogue prompt to give Kuro another task to do -- even if they pick the one that seems least likely to annoy Kuro (livestreaming the festivities), she'll immediately express dismay that the Professor's "bullying" her and chastize Daiyan for playing along so well with the Professor despite being a newcomer, thanks to her professionalism.
** While Kuro is showing Daiyan around the Oasis, she feigns exhaustion to get out of her duties. This ''also'' bites her in the ass as Daiyan, being the NiceGirl she is, immediately takes her to the Oasis's treatment ward... which is headed by MadScientist Florence. As Daiyan is walking away from the place, she hears Kuro's screaming in the distance, which she humorously misinterptets as Florence being an extremely competent doctor.
** The next day, Sockdolager is seen accompanying Daiyan as her replacement guide. When asked for a place in the Oasis where she can get to know as much of the staff as possible, Sockdolager's first thought isn't something reasonable like a lounge or cafeteria, but the Oasis's training area. Daiyan spends most of her time in bewilderment watching Python [[DrillSergeantNasty yelling at his trainees]] and trying to make sense of Simo, who [[StealthExpert accidentally spooks Daiyan in his introduction]]. When Daiyan asks Simo for info on the Oasis's residents to help her plan the New Year's party, he initially claims to have barely any knowledge of them before belting out [[OverlyLongGag an extremely long list]] of Dolls he knows and their quirks, with Daiyan lampshading the contradiction immediately afterwards. When Sockdolager and Daiyan take their leave, Aki tries to unwind with Simo after his intense training session with Python. When Simo tells Aki that he told Daiyan the wrong info for Aki's preferred food, Aki outs himself as a huge Daiyan fanboy and laments not getting her autograph at her last performance. Simo tries to reassure Aki, but instead gets a [[SeriousBusiness completely serious lesson on how to properly get an autograph]] from Aki for his troubles.
--->'''Simo:''' You can go after her. I'm sure she hasn't gone far.\\
'''Aki:''' It's not the same. There's a certain kind of formality which needs to be observed when getting an autograph. If there's no sense of formality, then the important thing is the surprise of an accidental meeting. The regret of missing an opportunity is beautiful in its own right.\\
'''Simo:''' Well, rather than discuss aesthetics, Instructor Python's looking over this way, so if you don't go...\\
'''Aki:''' [[OhCrap Aw, hell.]] See you tomorrow, [[ScrewThisImOuttaHere I'm off.]]
** While Sockdolager and Daiyan are on lunch break in the Oasis's cafeteria, Aki arrives on the scene with a blank piece of paper, asking Daiyan for her autograph (with Sockdolager promptly lampshading Aki's desperation). Before Daiyan could do so, however, Kuro runs into the room screaming her head off, asking Sockdolager and Aki to save her from Florence, who's wielding a set of mysterious syringes like they're WolverineClaws. Aki considers refusing as Kuro had stolen his last serving of ''unagi'' a few days ago, but realizes four ladies are currently behind him, [[HonorBeforeReason deciding to stay in place to defend them from Florence]]. The audience is then treated to [[https://i.imgur.com/YDMlqMW.png a CG]] of Aki [[DiedStandingUp "dying" standing up]] with Florence's syringes all over his upper body, quoting his death line as he passes out.
--->'''Aki:''' The loser scatters, like fallen cherry blossoms...
** Later that night, Persicaria is seen showing Daiyan around the cafeteria's cooking facilities after tending to Aki's wounds. Before Daiyan could start putting her meal plans into motion, Sol wanders into the cafeteria with [[https://i.imgur.com/LZ1ifgg.png her face completely covered in bandages]], apparently having pushed herself too far during one of Python's training sessions. Daiyan asks Sol if she has any preference for steamed buns, initially referring to them as "just convenient finger food" before Daiyan asks her if Sol bothers to use any dipping sauce with them, [[MundaneMadeAwesome blowing Sol's mind]]. When she starts rummaging through the fridge wondering aloud what type of sauce would go well with buns, the player is prompted with the choice of ketchup, mayo, or mustard. Regardless of the choice, Daiyan gets royally pissed [[BewareTheNiceOnes while still maintaining her gentle smile]], giving Sol a lengthy lesson on the relationship between dishes and spices, leaving Sol at a complete loss for words. Daiyan later teaches Sol how to make some traditional Chinese dipping sauces, with Sol getting annoyed at the process and asking Daiyan if there's a ready-made version of the sauce that's sold anywhere. Naturally, this pisses Daiyan off again.
--->'''Daiyan:''' ''Aiyah!'' You just don't understand! The Kitchen God would cry if he heard you say that!
** Oasis's New Year's Eve party kicks off in the cafeteria, with Daiyan presenting a [[OverlyLongGag comically long list]] of Chinese dishes she cooked up the night before, to everyone's increasing bewilderment. The narration stops bothering to keep track of this train of thought by the ''seventh'' course of meals -- by then, everyone present in the cafeteria was worried they'd be full partway through taking a single bite from every dish.
** The beginning of the epilogue shows everyone in the cafeteria absolutely wasted from "high-intensity operands" (read: alcohol), with the Professor stuck handling the cleanup. When they stumble upon Croque and Sol, they're both having an argument over a shared hallucination of a HumongousMecha from Croque's favorite anime, ''METAL SUIT'':
--->'''Croque:''' Pro... Professor! I'm telling you, there really are Metal Suits flying in the sky. Look at that (hic) that light... that light over your head!\\
'''Professor:''' ...Get a good rest, Croque.\\
'''Croque:''' No, look at the light over your head, it's a Metal Suit's headlight, if you don't run you'll be (hic) squashed!\\
'''Professor:''' ...Right, let's run first, and you run to your dorm from here.\\
'''Croque:''' But I can't move...\\
'''Sol:''' Prof, you take Croque and run... It's just a Metal Suit, watch me... I'm lifting it up!\\
'''Croque:''' Don't you dare... look down on Metal Suits! Have a punch from yours truly!\\
'''Professor:''' ...Why did I even try to reason with these drunkards...
[[/folder]]

[[folder:event cg]]
[[AC:note: incorporate raw images later as links into folder above]]

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20221122_203450.png

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20230202_022724.png

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20230202_023114.png
[[/folder]]

!''VideoGame/{{Echochrome}}''
[[folder:draft]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/20080306191927echochrome_logo.PNG]]
[[caption-width-right:250:[[{{Tagline}} Yes, in this world, what you see becomes the truth.]]]]

'''''echochrome''''' is a PuzzleGame released for the UsefulNotes/PlayStation3 and UsefulNotes/PlayStationPortable in 2008. The game was produced by Jun Fujiki and was released as part of the PSP's ''Game Yarouze!'' lineup, which gave the spotlight to indie games.\\\

Set in a minimalistic, monochrome void, the player is responsible for guiding a single animated artist's mannequin through checkpoints dotted around the level and back to the starting point. Players can alter the level's layout by tilting the camera such that two otherwise disjointed platforms can be navigated to and fro in normally impossible ways, ''a la'' the [[https://en.wikipedia.org/wiki/Penrose_stairs Penrose staircase]].\\\

''echoshift'', a spin-off game, was released solely for the PSP in 2009. Players directly control the mannequin this time and must navigate a series of 2D platforming levels to reach the exit. The catch is that time is rewound through a "Time Bounce" after a fixed amount of time, at which point the player controls a new mannequin and the previous timelines' mannequins continue to act on the level as they did before. Players must take advantage of this to create a path so that at least one of these mannequins reaches the exit, or risk getting a game over due to running out of Time Bounces.\\\

The series eventually saw a proper sequel, ''echochrome ii'', which was released in 2010 solely for the [=PS3=]. Instead of perspective trickery, the game revolves around light and shadow puzzles. The mannequin exists solely as a shadow, and the player is required to manipulate the shadow landscape projected by objects in the level by moving a light source around using a [=PlayStation=] Move controller.
----
* AllLowercaseLetters: All of the games in the series have their titles stylized like this.
* TemporalDuplication ''echoshift''[='=]s main gimmick.
* ClassicalMusic: The games' soundtracks are exclusively of this genre.
* ColorCodedForYourConvenience: In ''echochrome ii'', yellow blocks indicate points where a path can be formed, given the correct light source position.
* ForcedPerspective: Much like the "impossible object" art the game takes its inspiration from, levels in ''echochrome'' are always presented with a forced perspective to facilitate the game's gimmicks. In this case, it's the parallel isometric camera projection (that is, the same object appears the same regardless of its distance to the camera).
* MarketBasedTitle: ''echochrome''[='=]s original Japanese title is ''無限回廊'' (''mugen kairou'', lit. "infinite corridor"), possibly referencing the Penrose staircase. ''echoshift'', on the other hand, is named ''時限回廊'' (''jigen kairou'', lit. "time corridor"), which more obviously references the game's time manipulation gimmick.
* ObviousRulePatch: In ''echochrome'', players aren't allowed to tilt the camera completely above or below the level. The reason for this is made apparent through ''echochrome''[='=]s prototype, the [[https://web.archive.org/web/20080430140117/http://tserve01.aid.design.kyushu-u.ac.jp/~fujiki/ole_coordinate_system/index.html OLE Coordinate System]], in which tilting the camera all the way up or down results in several cases of odd, unintended pathfinding and the mannequin warping around the level in unexpected ways.
* RuleOfPerception: The entire gameplay loop in ''echochrome'' and ''echochrome ii'' revolves around five "laws" that employ this trope, treating the 3D levels as if they were 2D space. This is even lampshaded by the tutorial narrator in both games, who says that "what you see is the truth".
** Perspective Travelling: The mannequin can travel between two disjointed paths if they appear connected.
** Perspective Landing: When the mannequin falls through a hole in the floor, they'll fall onto whatever appears to below it.
** Perspective Existence: If a gap in a path is covered by a foreground object, the gap is filled in.
** Perspective Absence: If an obstacle such as a hole in the floor is covered by a foreground object, it ceases to exist.
** Perspective Jump: The inverse of Perspective Landing; when the mannequin walks onto a jump pad, they land on whatever appears to be directly above them.
[[/folder]]

!''WebAnimation/LegendOfPolka''
[[folder:draft]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/polden_logo.png]]
[[caption-width-right:350:[[{{Catchphrase}} "Got Polka!"]]]]

'''''Legend of Polka''''' (''ポルカの伝説'') is a comedic TalkShow series hosted by WebAnimation/{{hololive}}'s resident fennec jester, Polka Omaru. Each episode follows a fairly typical talk show formula: Itzutsu, Polka's assistant, comes to Polka with the random topic of the day, and they spend most of the episode talking about it, usually to the embarrassment of Polka herself. Every now and then, the duo will find something else to do, like play a featured video game, quizzing Polka on something, or heading off-set to explore somewhere.\\\

A playlist of the series, complete with English subs, can be found [[https://www.youtube.com/playlist?list=PLvBX8EgoqjikyLlWhu06pWoZIrB97JP8k here]].
----
* {{Corpsing}}: The show's script writer can often be heard in the background heartily laughing at some of the show's more absurd moments.[[AC: note: must be on a trivia page, as it's not in-universe (not that that term would apply to a talk show, regardless)]]
* CringeComedy: [[https://www.youtube.com/watch?v=Y6uaZUw_FNA "I Didn't Ask For That Info!"]] revolves around this, with Itzutsu prodding Polka about an amateur manga she drew while she was in 5th grade called ''Magical☆Tokki''.
* MediumShiftGag:
** In [[https://www.youtube.com/watch?v=XfnYCqW7-YY "We Went to the Beach!"]], Itzutsu offers Polka a trip to the beach as a reward for the [[https://www.youtube.com/watch?v=UR8rohqiWg4&list=PLWGY2acU-ZeQQOdp1rukMK8MW_DgkMhds&index=1 sneeze-guessing quiz]] she previously partook in. What she really meant was Itzutsu and a camera crew recording beachside scenery for Polka's viewing pleasure, much to the latter's dismay. Cue a GilliganCut to Polka watching live action footage of Itzutsu walking around with a paper cutout of Polka's official art, pretending it's actually her.
** To celebrate the release of the ''WebAnimation/HololiveERROR'' game, which takes place in an abandoned haunted high school, Polka explores [[AbandonedArea an actual abandoned high school]] in [[https://www.youtube.com/watch?v=KZ8LWT0QD20 "Dragged to School at Night!"]]. Polka's exploration log is a live action segment filmed from her perspective.
* OfficiallyShortenedTitle: The series is referred to as ''ポル伝'' (or ''[=PolLen=]'' in the English subs) during its TitleSequence.
* RecapEpisode: [[https://www.youtube.com/watch?v=iBaJ9aI5w9o "30 Minutes of Best PoLegend Moments!"]] is an episode-length recap of the show's funnier moments, spanning the series from April to September 2021.
* SpecialGuest:
** hololive GAMERS's Fubuki Shirakami showed up in [[https://www.youtube.com/watch?v=PmgI40QwvQ8 "Pro Streamer Shirakami Fubuki Clears Out the May Blues"]] to... well, [[ExactlyWhatItSaysOnTheTin help Polka out of the May Blues]].[[note]]April is the start of a new year for new Japanese hires and students alike. The stress of having to adapt often persists well into May, and the phenomenon is so common that it has its own term: ''gogatsubyo'' (五月病, lit. "May disease")[[/note]] They spend a good chunk of the episode discussing how to get motivated for streaming.
** Himawari Honma of WebAnimation/{{Nijisanji}} Gamers appeared on [[https://www.youtube.com/watch?v=7dGJ4BfRg2E "NIJISANJI & hololive Talks! ft. Honma Himawari [Unauthorized]"]]. Itzutsu puts some emphasis on the "special" in SpecialGuest, since Polka is a self-admitted Himawari {{Fangirl}}.
** YAGOO, hololive's CEO, makes an appearance in [[https://www.youtube.com/watch?v=QMjexEmkMIY "Today's Kids are INSANE"]]. The episode mostly consists of Polka answering mail-in questions from kids, but YAGOO comes along as the last "kid" in the lineup, introducing himself as a 47-year-old in the 41st grade, causing Polka to keel over in laughter.
[[/folder]]

!''VideoGame/TheDivisionHeartland''
%%%%%
%% Some personal notes:
%% Leaked alpha gameplay footage: https://www.youtube.com/watch?v=uX5KtOXDQwU (DMCA'd by Ubisoft)
%% TODO: Better homepage link
%% Don't launch this page until the game's actually out, it's against TOS (and also against Ubisoft's NDA as it's pre-alpha)
%%%%%
[[folder:draft]]
'''''[[https://news.ubisoft.com/en-us/article/2MaVWnNfnfQ128qCKaUE3w/an-update-on-the-tom-clancys-the-division-universe The Division: Heartland]]''''' is a free-to-play BattleRoyaleGame that pits 45 players against themselves and enemy [=NPCs=] in a large, sprawling map. Unlike most other battle royale games, ''Heartland'' takes gameplay cues from ''VideoGame/TheDivision''[='=]s Survival DLC - namely, the win condition isn't necessarily to be the last one standing, instead fighting to complete a contested objective and exfiltrate the map via helicopter safely.\\\

Taking place in the small, rural town of Silver Creek, Georgia, Agent Alani Kelso (from ''VideoGame/TheDivision2'') and a handful of other SHD agents are tasked to investigate the cause of an out-of-control contamination event in the area, as well as deal with the local hostile faction, the "Pilgrims".\\\

The game was released late 2021 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and PC.
----
!!''The Division: Heartland'' provides examples of:
* ActionizedSequel: Unlike ''Heartland''[='=]s predecessors, attributes and talents are nowhere to be found on weapons and armor, with damage and health following an easy-to-comprehend linear growth based on their rarity. The result is less time spent number-crunching and contemplating builds and more time on the action itself.
* {{Antepiece}}: Expeditions are this to the Storm game mode, as they slowly introduce game mechanics and map elements players can expect to see in Storm in a strictly PlayerVersusEnvironment setting.
* GaidenGame: Unlike the previous two games in the series, ''Heartland'' is more of a straightforward battle royale with some elements of ''The Division'' rather than the other way around, as was the case with ''VideoGame/TheDivision''[='=]s Survival DLC.
* RewardsPass: Features a rather standard one, but with a twist - players choose a "path" on the Battle Pass that gives rewards of their preference.
[[/folder]]

![[YMMV/TheDivisionHeartland YMMV/The Division Heartland]]
[[folder:draft]]
* ContinuityLockOut: Defied; Ubisoft stated that the setting change to the American Midwest was specifically to prevent this trope, so players don't feel the need to learn about the events of ''VideoGame/TheDivision'' and ''VideoGame/TheDivision2'' to understand the plot.
* TheyChangedItNowItSucks: The biggest departure from ''VideoGame/TheDivision'' is that weapons and gear are just linear stat upgrades as one goes up the rarity tiers, a change that wasn't received very well by the community when it was first revealed.
[[/folder]]

!Music/TheCrystalMethod
[[folder:draft]]
'''The Crystal Method''' ([[https://thecrystalmethod.com/ website]], [[https://www.youtube.com/user/TheCrystalMethod YouTube]], [[https://soundcloud.com/the-crystal-method Soundcloud]]) is an electronic music band, largely credited as one of the [[TropeCodifier pioneers]] of the [[https://en.wikipedia.org/wiki/Big_beat "big beat"]] genre of electronica.\\\

TCM originally started as the DJ duo Scott Kirkland and Ken Jordan, having met each other in [[TheNineties 1993]] at a grocery store job in Las Vegas. Ken was already DJ-ing as a hobby at this time and taught Scott how to DJ himself, eventually moving to Los Angeles and starting music production at their house's underground shelter, which they affectionally nicknamed "The Bomb Shelter".\\\

Scott and Ken got their first big break sometime in 1995, when British DJ Justin King got a hold of their music and was interested in featuring them as part of a newly-formed record label, "City of Angels", revolving around American electronic music acts. After making their debut single "Now is the Time" under this label, they were eventually signed on with Outpost Records in 1996, debuting their first studio album ''Vegas''. Since then, The Crystal Method has been featured in a variety of video game and movie soundtracks - songs from ''Vegas'' alone were [[https://en.wikipedia.org/wiki/Vegas_(The_Crystal_Method_album)#In_popular_culture featured]] in at least 14 different [=IPs=] by 2009.

TODO:
* write about ''Community Service'' radio show
* Ken Jordan's retirement in 2017
* list of discography
----
[[/folder]]

!''VideoGame/HeroismMINMAXIA''
[[folder:draft]]
'''''[[https://play.google.com/store/apps/details?id=com.minmaxia.heroism&hl=en_US&gl=US Heroism]]''''' is an ActionRPG-slash-IdleGame developed by [[http://minmaxia.com/ MINMAXIA]] for [[UsefulNotes/AndroidGames Android phones]].\\\

One fateful day, a lone adventurer finds themselves in a town trapped by four giant walls, beseiged by monsters. The town chieftain pleads with the adventurer to save them. Having no other options for escape, the adventurer complies and sets off on their long journey to liberate the town...
-----
!!''Heroism'' provides examples of:
* TwentyBearAsses: One type of recurring side quest.
* AbsurdlyHighLevelCap: Like its spiritual predecessor ''CLICKPOCALYPSE II'', there isn't a level cap. The game can be beaten at just about any level by simply not leveling up your party or the monsters themselves, and the only dungeon that enforces a level requirement is the "Impossible Dungeon", whose last floor contains level 1000 monsters.
* BetterThanABareBulb: NPC dialogue regularly lampshades the absurdity of RPGElements in general, and most quest [=NPCs=] don't even bother giving a reason for the quests they give, other than "because monsters". FetchQuest objectives are also similarly ridiculous, like repeatedly rescuing Fireman Pete or having to retrieve a Potion of Fun.
* ExcusePlot: The plot description at the top of the page might seem like a synopsis, but that's ''really'' all there is to the plot.
* FetchQuest: The other type of recurring side quest.
* FrankensteinsMonster: Unlocking party members involves taking monster organs to the town's resident {{Necromancer}}, which he uses to fashion one of these for the player. [[spoiler:The end of this questline always ends with the necromancer fondly remembering the day he made the PlayerCharacter.]]
* GiantMook: Every single boss in the game is this. [[spoiler:In castle dungeons, every {{Mook}} is a boss, and the boss is replaced by an even bigger Mook, called a "megaboss" by the town chieftain.]]
* IdleGame: The game can optionally be "played" like this (by default it's ManualLeaderAIParty). When the idle game elements are enabled, game progress is also simulated even while closed, up to a certain duration (whose length can be upgraded).
* LethalJokeCharacter: The Chicken King makes a return from ''CLICKPOCALYPSE II'', and his chickens are still [[KillerRabbit killer chickens]] that emulate existing classes in the game.
* {{Retraux}}: The low-resolution pixelated look and chiptune music are evocative of early [[TheNineties 90s]] games.
* SetBonus: Weapons and equipment with a light blue background have a set bonus that activates when all five pieces are equipped. The effects range from stat multipliers to unique minions. Each set piece also has one additional random attribute (unrelated to the set bonus itself) that also activates with the set.
* SpiritualSuccessor: To ''[[http://minmaxia.com/c2 CLICKPOCALYPSE II]]'', the last game MINMAXIA developed prior to ''Heroism''. The only big differences between the two is the camera angle (isometric vs. top-down), NPC dialogue, equipment with {{Set Bonus}}es, and the option to play ''Heroism'' manually.
* WhamLine: A comical variety happens once the last castle dungeon is toppled. [[spoiler:The chieftain explains that all those "heroism orbs" the party's been collecting is actually [[ToiletHumor monster poop]].]]
* ZergRush: Monster army encounters play out like this, involving monsters by the hundreds (sometimes thousands) bum-rushing the player's party from all sides. The unlockable endgame dungeons also work in this manner, especially the aptly-named "Infinite Dungeon".
[[/folder]]

![[AC:To-do list]]
!Characters/Nijisanji
fix zero context examples left behind by Tropers/YamadaMaya\\
currently at: Characters/Nijisanji2019

!Characters/DungeonFighterOnlinePlayers
replace portrait links at a later date (the ones below are higher-res)\\
portraits are linked in the order they appear on the actual character sheet

!!Core Characters
[[foldercontrol]]
[[folder:Slayer]]

!!Slayer (M)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/51_8.PNG]]
[[caption-width-right:350:some caption text]]

!!Weapon Master
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/228_7.PNG]]

[[caption-width-right:350:[[labelnote:Click for 2nd Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/494.PNG]][[/labelnote]]]]

[[caption-width-right:350:[[labelnote:Click for Neo Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/632.PNG]][[/labelnote]]]]

!!Soul Bender
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/229_9.PNG]]

[[caption-width-right:350:[[labelnote:Click for 2nd Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/495.PNG]][[/labelnote]]]]

[[caption-width-right:350:[[labelnote:Click for Neo Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/634.PNG]][[/labelnote]]]]

!!Berserker
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/230_3.PNG]]

[[caption-width-right:350:[[labelnote:Click for 2nd Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/496.PNG]][[/labelnote]]]]

[[caption-width-right:350:[[labelnote:Click for Neo Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/635.PNG]][[/labelnote]]]]

!!Asura
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/231_2.PNG]]

[[caption-width-right:350:[[labelnote:Click for 2nd Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/497.PNG]][[/labelnote]]]]

[[caption-width-right:350:[[labelnote:Click for Neo Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/633.PNG]][[/labelnote]]]]

!!Ghostblade
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/555_2.PNG]]

[[caption-width-right:350:[[labelnote:Click for 2nd Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/498.PNG]][[/labelnote]]]]

[[caption-width-right:350:[[labelnote:Click for Neo Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/638.PNG]][[/labelnote]]]]
[[/folder]]

[[folder:Fighter]]
!!Fighter (F)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/53.PNG]]

!!Striker (F)
https://static.tvtropes.org/pmwiki/pub/images/237.PNG
https://static.tvtropes.org/pmwiki/pub/images/504.PNG

!!Nen Master (F)
https://static.tvtropes.org/pmwiki/pub/images/236.PNG
https://static.tvtropes.org/pmwiki/pub/images/503.PNG

!!Brawler (F)
https://static.tvtropes.org/pmwiki/pub/images/238.PNG
https://static.tvtropes.org/pmwiki/pub/images/505.PNG

!!Grappler (F)
https://static.tvtropes.org/pmwiki/pub/images/239.PNG
https://static.tvtropes.org/pmwiki/pub/images/506.PNG
[[/folder]]

[[folder:Gunner]]

[[/folder]]

[[folder:Mage]]

[[/folder]]

[[folder:Priest]]

[[/folder]]

!![[DistaffCounterpart Distaff Counterparts]]
[[folder:Female Slayer]]

[[/folder]]

[[folder:Male Fighter]]

[[/folder]]

[[folder:Female Gunner]]

[[/folder]]

[[folder:Male Mage]]

[[/folder]]

[[folder:Female Priest]]

[[/folder]]

!!Other
[[folder:Thief]]

[[/folder]]

[[folder:Knight]]

[[/folder]]

[[folder:Demonic Lancer]]

[[/folder]]

[[folder:Agent]]

[[/folder]]

!!Supplemental Story Characters
[[folder:Dark Knight]]

[[/folder]]

[[folder:Creator]]

[[/folder]]

----
-->return to my main sandbox [[Sandbox/{{Freecom}} here]]

Top