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** For that matter, Shippooh himself arguably counts too, mostly because of the fact that he has two different forms when fought in the single player mode. His first form has increased damage and is able to passively gain meter, but other than that isn't much to write home about. Defeat him once however, and he'll go into his second form. Now he's a gigantic BackgroundBoss[[note]]which is really saying something, considering how the rest of the roster consists of giant robots[[/note]] packing some very damaging moves, such as a gun whose projectiles track your location, sweeping the arena with said gun, slamming the ground with his fist and ramming a drill up through the floor (helpfully, you can tell where the latter two attacks will strike by the flashing segments on the floor, letting you know where to avoid them).

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** For that matter, Shippooh himself arguably counts too, mostly because of the fact that he has two different forms when fought in the single player mode. His first form has increased damage and is able to passively gain meter, but other than that isn't much to write home about. Defeat him once however, and he'll go into his second form. Now he's a gigantic BackgroundBoss[[note]]which is really saying something, considering how the rest of the roster consists of giant robots[[/note]] packing some very damaging moves, such as a gun whose projectiles track your location, sweeping location,an attack that sweeps the arena with said gun, slamming the ground with his fist and ramming a drill up through the floor (helpfully, you can tell where the latter two attacks will strike by the flashing segments on the floor, letting giving you know where a chance to avoid them).
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** For that matter, Shippooh himself arguably counts too, mostly because of the fact that he has two different forms. His first form has increased damage and is able to passively gain meter, but other than that isn't much to write home about. Defeat him once however, and he'll go into his second form. Now he's a gigantic BackgroundBoss[[note]]which is really saying something, considering how the rest of the roster consists of giant robots[[/note]] packing some very damaging moves, such as a gun whose projectiles track your location, sweeping the arena with said gun, slamming the ground with his fist and ramming a drill up through the floor (helpfully, you can tell where the latter two attacks will strike by the flashing segments on the floor, letting you know where to avoid them).

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** For that matter, Shippooh himself arguably counts too, mostly because of the fact that he has two different forms.forms when fought in the single player mode. His first form has increased damage and is able to passively gain meter, but other than that isn't much to write home about. Defeat him once however, and he'll go into his second form. Now he's a gigantic BackgroundBoss[[note]]which is really saying something, considering how the rest of the roster consists of giant robots[[/note]] packing some very damaging moves, such as a gun whose projectiles track your location, sweeping the arena with said gun, slamming the ground with his fist and ramming a drill up through the floor (helpfully, you can tell where the latter two attacks will strike by the flashing segments on the floor, letting you know where to avoid them).
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** For that matter, Shippooh arguably counts too, mostly because of the fact that he has two different forms. His first form has increased damage and is able to passively gain meter, but other than that isn't much to write home about. Defeat him once however, and he'll go into his second form. Now he's a gigantic BackgroundBoss[[note]]which is really saying something, considering how the rest of the roster consists of giant robots[[/note]] packing some very damaging moves, such as a gun whose projectiles track your location, sweeping the arena with said gun, slamming the ground with his fist and ramming a drill up through the floor (helpfully, you can tell where the latter two attacks will strike by the flashing segments on the floor, letting you know where to avoid them).

to:

** For that matter, Shippooh himself arguably counts too, mostly because of the fact that he has two different forms. His first form has increased damage and is able to passively gain meter, but other than that isn't much to write home about. Defeat him once however, and he'll go into his second form. Now he's a gigantic BackgroundBoss[[note]]which is really saying something, considering how the rest of the roster consists of giant robots[[/note]] packing some very damaging moves, such as a gun whose projectiles track your location, sweeping the arena with said gun, slamming the ground with his fist and ramming a drill up through the floor (helpfully, you can tell where the latter two attacks will strike by the flashing segments on the floor, letting you know where to avoid them).
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** For that matter, Shippooh arguably counts too, mostly because of the fact that he has two different forms. His first form has increased damage and is able to passively gain meter, but other than that isn't much to write home about. Defeat him once however, and he'll go into his second form. Now he's a gigantic BackgroundBoss packing some very damaging moves, such as a gun whose projectiles track your location, sweeping the arena with said gun, slamming the ground with his fist and ramming a drill up through the floor (helpfully, you can tell where the latter two attacks will strike by the flashing segments on the floor, letting you know where to avoid them).

to:

** For that matter, Shippooh arguably counts too, mostly because of the fact that he has two different forms. His first form has increased damage and is able to passively gain meter, but other than that isn't much to write home about. Defeat him once however, and he'll go into his second form. Now he's a gigantic BackgroundBoss BackgroundBoss[[note]]which is really saying something, considering how the rest of the roster consists of giant robots[[/note]] packing some very damaging moves, such as a gun whose projectiles track your location, sweeping the arena with said gun, slamming the ground with his fist and ramming a drill up through the floor (helpfully, you can tell where the latter two attacks will strike by the flashing segments on the floor, letting you know where to avoid them).
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** For that matter, Shippooh arguably counts too, mostly because of the fact that he has two different forms. His first form has increased damage and is able to passively gain meter, but other than that isn't much to write home about. Defeat him once however, and he'll go into his second form. Now he's a gigantic BackgroundBoss packing some very damaging moves, such as a gun whose projectiles track your location, sweeping the arena with said gun, slamming the ground with his fist and ramming a drill up through the floor (helpfully, you can tell where the latter two attacks will go by the flashing segments on the floor, letting you know where to avoid them).

to:

** For that matter, Shippooh arguably counts too, mostly because of the fact that he has two different forms. His first form has increased damage and is able to passively gain meter, but other than that isn't much to write home about. Defeat him once however, and he'll go into his second form. Now he's a gigantic BackgroundBoss packing some very damaging moves, such as a gun whose projectiles track your location, sweeping the arena with said gun, slamming the ground with his fist and ramming a drill up through the floor (helpfully, you can tell where the latter two attacks will go strike by the flashing segments on the floor, letting you know where to avoid them).
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** For that matter, Shippooh arguably counts too, mostly because of the fact that he has two different forms. His first form has increased damage and is able to passively gain meter, but other than that isn't much to write home about. Defeat him once however, and he'll go into his second form. Now he's a gigantic BackgroundBoss packing some very damaging moves, such as a gun whose projectiles track your location, sweeping the arena with said gun, slamming the ground with his fist and ramming a drill up through the floor (helpfully, you can tell where the latter two attacks will go by the flashing segments on the floor, letting you know where to avoid them).
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** As of the ''Next Fes'' update, ERROR Sora has since been removed from Virtual Frontier and is now only fought in arcade mode. However, three new bosses have since replaced her as the potential last boss of the Virtual Frontier mode, each with their own cheap gimmicks. Each one also has more HP than ERROR Sora had[[note]]specifically, Flayon has 5000 HP, while Kronii has 4000. Kurokami is the exception, having a meager 2500, although considering that you have to fight a {{Kaiju}} alongside her, that's not exactly very comforting. What's more, doing certain milestones will ''buff their HP up even more''[[/note]]. To wit:

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** As of the ''Next Fes'' update, ERROR Sora has since been removed from Virtual Frontier and is now only fought in arcade mode. However, three new bosses have since replaced her as the potential last boss of the Virtual Frontier mode, each with their own cheap gimmicks. Each one also has more HP than ERROR Sora had[[note]]specifically, Flayon has 5000 HP, while Kronii has 4000. Kurokami is the exception, having a meager 2500, although considering this is mitigated somewhat by the fact that you have to fight a {{Kaiju}} alongside her, that's not exactly which isn't very comforting. What's more, doing certain milestones will ''buff their HP up even more''[[/note]]. To wit:
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* ''VideoGame/RoboOh'' has Dimcyber, a powered-up version of Maxcyber, who can only be fought by refusing every upgrade he offers you. He possesses great range, a wide projectile that can be shot twice when powered up, a command normal that hits three times while draining the opponent's meter and a buttload of HP when fought as the TrueFinalBoss. Oh, and if you lose to him, you'll have to fight through Shippooh's two forms again just to reach him.
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* The eponymous Eternal Champion from the [[UsefulNotes/SegaGenesis Genesis]] fighter game ''VideoGame/EternalChampions''. Not only is he as strong as him being on this list would imply, you have to beat him five times in one round, and each time he uses a different (but equally painful) move set.

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* The eponymous Eternal Champion from the [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Genesis]] fighter game ''VideoGame/EternalChampions''. Not only is he as strong as him being on this list would imply, you have to beat him five times in one round, and each time he uses a different (but equally painful) move set.
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** Making it through Arcade Mode on Normal or higher will make you fight Boss Sylvan Blackjack. While he spends the first round not using some of his moves (and suffering from occasional bouts of ArtificialStupidity), during the second round he'll permanently enter [[SuperMode Full House Mode]], turning him into a MasterOfAll and giving him infinite use of his devastating Deck Slicer move, which normally drains the Full House gauge with each use. In addition, this also makes it so his "All In" super is always at full power, taking half your health off if it hits you.

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** Making it through Arcade Mode on Normal or higher will make you fight Boss Sylvan Blackjack. While he spends the first round not using some of his moves (and suffering from occasional bouts of ArtificialStupidity), during the second round he'll permanently enter [[SuperMode Full House Mode]], turning him into a MasterOfAll and giving him infinite use of his devastating Deck Slicer move, which normally drains the Full House gauge with each use. In addition, this also makes it so his "All In" super is always at full power, taking half your health off if it hits you. Another thing to note is that once he's brought down to red, he'll vanish from the arena and start dropping explosive slot machines on top of you which you must avoid until he returns, with the Full House Mode version in particular increasing in intensity.



** As of Version 0.3.0, going through Arcade Mode on Hard with a GuestFighter from ''VideoGame/{{Schwarzerblitz}}''[[note]]either Mystery Johnson or as someone else in a ''Schwarzerblitz''-themed costume[[/note]], you'll fight that game's arcade boss Donner Misterkay instead of Sylvan. While he's thankfully nowhere near as tough as he is in his home game, he still excels at both rushdown and zoning, and he can spend his whole meter on a OneHitKill move.

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** As of Version 0.3.0, going through Arcade Mode on Hard with a GuestFighter from ''VideoGame/{{Schwarzerblitz}}''[[note]]either Mystery Johnson or as someone else in a ''Schwarzerblitz''-themed costume[[/note]], you'll fight that game's arcade boss Donner Misterkay instead of Sylvan. While he's thankfully nowhere near as tough as he is in his home game, he still excels at both rushdown and zoning, and he can spend his whole meter on a OneHitKill move. Also like with Boss Sylvan, bringing him down to red will have Donner leave the arena and start firing laser blasts at you from above which you have to avoid until he comes back, with it increasing in intensity in the second round.



*** First off is Machina X Flayon, who fights in a scaled-down version of his R-TRUS mech. Even when scaled down, said mech is still twice as large as the rest of the cast, giving his attacks a bigger reach. He's also ImmuneToFlinching[[note]]makes sense, given that he's in a mecha[[/note]], letting him tank your attacks while he either starts pelting you with missiles or smack you with his missile launcher. He can also call in explosive drones to support him as well as a super where he tackles you up into the air before slamming down on you to deal considerable damage, and can follow up it with a beam explosion to really put the hurt on you. That said, he can be staggered out of his armour state if hit enough times, giving you a chance to combo him.

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*** First off is Machina X Flayon, who fights in a scaled-down version of his R-TRUS mech. Even when scaled down, said mech is still twice as large as the rest of the cast, giving his attacks a bigger reach. He's also ImmuneToFlinching[[note]]makes sense, given that he's in a mecha[[/note]], letting him tank your attacks while he either starts pelting you with missiles or smack you with his missile launcher. He can also call in explosive drones to support him as well as a super where he tackles you up into the air before slamming down on you to deal considerable damage, and can follow up it with a beam explosion to really put the hurt on you. Oh, and [[MyRulesAreNotYourRules he can't be grabbed, whereas he can and will do the same to you]]. That said, he can be staggered out of his armour state if hit enough times, giving you a chance to combo him.



*** Lastly is Ouro Kronii, who more than lives up to her title of Warden of Time. Like with Flayon, she too is ImmuneToFlinching, letting her tank your attacks while she does her own (although she too can be staggered out of them if hit enough times, though good luck with that when she's straight up blocking your attacks most of the time). Many of her attacks consist of projectile spam, such as firing clock hands at you or tossing out TNT packs that explode after a while, as well as a trap that slows you down like with Amelia's Off-Collab. Her normals also have a longer reach thanks to her clock hands, as does her attack where she spins a clock hand around herself, which can in turn be followed up with more clock hands that home in on you. She also loves to TeleportSpam, warping away from you to attack you elsewhere while leaving behind some TNT to screw you over. What's more, she can freely float around the arena, keeping herself just out of reach from you while she pelts you with projectiles. Another thing to note is that unlike previous bosses, [[MyRulesAreNotYourRules she can't be grabbed whatsoever, whereas she can and will gladly do it to you]] if given the chance. Lastly, if she fully charges her spinning clock attack, then she'll temporarily freeze time and fire several clock hands at you. Fighting Kronii is almost like fighting [[VideoGame/MortalKombat11 Kronika]] or [[VideoGame/XMenChildrenOfTheAtom CotA Magneto]].

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*** Lastly is Ouro Kronii, who more than lives up to her title of Warden of Time. Like with Flayon, she too is ImmuneToFlinching, letting her tank your attacks while she does her own (although she too can be staggered out of them if hit enough times, though good luck with that when she's straight up blocking your attacks most of the time). Many of her attacks consist of projectile spam, such as firing clock hands at you or tossing out TNT packs that explode after a while, as well as a trap that slows you down like with Amelia's Off-Collab. Her normals also have a longer reach thanks to her clock hands, as does her attack where she spins a clock hand around herself, which can in turn be followed up with more clock hands that home in on you. She also loves to TeleportSpam, warping away from you to attack you elsewhere while leaving behind some TNT to screw you over. What's more, she can freely float around the arena, keeping herself just out of reach from you while she pelts you with projectiles. Another thing to note is that unlike previous bosses, like with Flayon, [[MyRulesAreNotYourRules she can't be grabbed whatsoever, whereas she can and will gladly do it to you]] if given the chance. Lastly, if she fully charges her spinning clock attack, then she'll temporarily freeze time and fire several clock hands at you. Fighting Kronii is almost like fighting [[VideoGame/MortalKombat11 Kronika]] or [[VideoGame/XMenChildrenOfTheAtom CotA Magneto]].
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*** Lastly is Ouro Kronii, who more than lives up to her title of Warden of Time. Like with Flayon, she too is ImmuneToFlinching, letting her tank your attacks while she does her own (although she too can be staggered out of them if hit enough times). Many of her attacks consist of projectile spam, such as firing clock hands at you or tossing out TNT packs that explode after a while, as well as a trap that slows you down like with Amelia's Off-Collab. Her normals also have a longer reach thanks to her clock hands, as does her attack where she spins a clock hand around herself, which can in turn be followed up with more clock hands that home in on you. She also loves to TeleportSpam, warping away from you to attack you elsewhere while leaving behind some TNT to screw you over. What's more, she can freely float around the arena, keeping herself just out of reach from you while she pelts you with projectiles. Lastly, if she fully charges her spinning clock attack, then she'll temporarily freeze time and fire several clock hands at you. Fighting Kronii is almost like fighting [[VideoGame/MortalKombat11 Kronika]] or [[VideoGame/XMenChildrenOfTheAtom CotA Magneto]].

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*** Lastly is Ouro Kronii, who more than lives up to her title of Warden of Time. Like with Flayon, she too is ImmuneToFlinching, letting her tank your attacks while she does her own (although she too can be staggered out of them if hit enough times).times, though good luck with that when she's straight up blocking your attacks most of the time). Many of her attacks consist of projectile spam, such as firing clock hands at you or tossing out TNT packs that explode after a while, as well as a trap that slows you down like with Amelia's Off-Collab. Her normals also have a longer reach thanks to her clock hands, as does her attack where she spins a clock hand around herself, which can in turn be followed up with more clock hands that home in on you. She also loves to TeleportSpam, warping away from you to attack you elsewhere while leaving behind some TNT to screw you over. What's more, she can freely float around the arena, keeping herself just out of reach from you while she pelts you with projectiles. Another thing to note is that unlike previous bosses, [[MyRulesAreNotYourRules she can't be grabbed whatsoever, whereas she can and will gladly do it to you]] if given the chance. Lastly, if she fully charges her spinning clock attack, then she'll temporarily freeze time and fire several clock hands at you. Fighting Kronii is almost like fighting [[VideoGame/MortalKombat11 Kronika]] or [[VideoGame/XMenChildrenOfTheAtom CotA Magneto]].
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*** Lastly is Ouro Kronii, who more than lives up to her title of Warden of Time. Like with Flayon, she too is ImmuneToFlinching, letting her tank your attacks while she does her own (although she too can be staggered out of them if hit enough times). Many of her attacks consist of projectile spam, such as firing clock hands at you or tossing out TNT packs that explode after a while, as well as a trap that slows you down like with Amelia' s Off-Collab. Her normals also have a longer reach thanks to her clock hands, as does her attack where she spins a clock hand around herself, which can in turn be followed up with more clock hands that home in on you. She also loves to TeleportSpam, warping away from you to attack you elsewhere while leaving behind some TNT to screw you over. What's more, she can freely float around the arena, keeping herself just out of reach from you while she pelts you with projectiles. Lastly, if she fully charges her spinning clock attack, then she'll temporarily freeze time and fire several clock hands at you. Fighting Kronii is almost like fighting [[VideoGame/MortalKombat11 Kronika]] or [[VideoGame/XMenChildrenOfTheAtom CotA Magneto]].

to:

*** Lastly is Ouro Kronii, who more than lives up to her title of Warden of Time. Like with Flayon, she too is ImmuneToFlinching, letting her tank your attacks while she does her own (although she too can be staggered out of them if hit enough times). Many of her attacks consist of projectile spam, such as firing clock hands at you or tossing out TNT packs that explode after a while, as well as a trap that slows you down like with Amelia' s Amelia's Off-Collab. Her normals also have a longer reach thanks to her clock hands, as does her attack where she spins a clock hand around herself, which can in turn be followed up with more clock hands that home in on you. She also loves to TeleportSpam, warping away from you to attack you elsewhere while leaving behind some TNT to screw you over. What's more, she can freely float around the arena, keeping herself just out of reach from you while she pelts you with projectiles. Lastly, if she fully charges her spinning clock attack, then she'll temporarily freeze time and fire several clock hands at you. Fighting Kronii is almost like fighting [[VideoGame/MortalKombat11 Kronika]] or [[VideoGame/XMenChildrenOfTheAtom CotA Magneto]].

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