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* Apparently someone at Capcom decided that Akuma wasn't powerful enough, and thus '''Shin Akuma''' from the ''VideoGame/StreetFighterAlpha'' series was born. He regains the double air fireballs from ''Super Turbo'', deals '''double damage''' with all of his moves, his [[TeleportSpam teleports]] are completely invincible, and his Raging Demon now goes ''all the way across the screen''.

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* ''VideoGame/StreetFighterAlpha'' had Akuma as a SecretCharacter in the first title, and he was a rumor on the playground sort of character that you either had to know the cheat for or get by frame-perfect luck in the random select. Lesser known was the OptionalBoss cheat code that let you fight Akuma in the same game, who becomes one of the cheapest bastards in all of Capcom history as he takes the character's GlassCannon balance and then adds perfect input reading on top to be nigh-untouchable. You fireball? He counters and punishes. You try to grab? He's already grabbed you first. You try to poke at his defense? He hits you before you can even so much as tap him, before following up for half your health bar. It showed that Capcom could pull a bit of SNK out of their depths when they ''really' wanted to be mean.
**
Apparently someone at Capcom decided that Akuma wasn't powerful enough, and thus '''Shin Akuma''' from the ''VideoGame/StreetFighterAlpha'' series was born. He regains the double air fireballs from ''Super Turbo'', deals '''double damage''' with all of his moves, his [[TeleportSpam teleports]] are completely invincible, and his Raging Demon now goes ''all the way across the screen''.
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* The original ''VideoGame/StreetFighterII'' (''The World Warrior'') had all four Devas as potential SNK Bosses, with Akuma joining them in ''Turbo''.

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* The original ''VideoGame/StreetFighterII'' (''The World Warrior'') had all four Devas as potential SNK Bosses, with Akuma joining them in ''Turbo''.''Super Turbo''.
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* ''VideoGame/XMenChildrenOfTheAtom'' had the ComicBook{{Juggernaut|MarvelComics}} and ComicBook/{{Magneto}}.

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* ''VideoGame/XMenChildrenOfTheAtom'' had the ComicBook{{Juggernaut|MarvelComics}} [[{{ComicBook/JuggernautMarvelComics}} Juggernaut]] and ComicBook/{{Magneto}}.
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* Apparently someone at Capcom decided that Akuma wasn't powerful enough, and thus Shin Akuma from the ''VideoGame/StreetFighterAlpha'' series was born. He regains the double air fireballs from ''Super Turbo'', deals '''double damage''' with all of his moves, his [[TeleportSpam teleports]] are completely invincible, and his Raging Demon now goes ''all the way across the screen''.

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* Apparently someone at Capcom decided that Akuma wasn't powerful enough, and thus Shin Akuma '''Shin Akuma''' from the ''VideoGame/StreetFighterAlpha'' series was born. He regains the double air fireballs from ''Super Turbo'', deals '''double damage''' with all of his moves, his [[TeleportSpam teleports]] are completely invincible, and his Raging Demon now goes ''all the way across the screen''.
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* ''VideoGame/XMenChildrenOfTheAtom'' had the [[TheJuggernaut Juggernaut]] and ComicBook/{{Magneto}}.

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* ''VideoGame/XMenChildrenOfTheAtom'' had the [[TheJuggernaut Juggernaut]] ComicBook{{Juggernaut|MarvelComics}} and ComicBook/{{Magneto}}.



** After they go down, you fight Galactus himself, who has extremely high health and defence, and does a ton of damage with his screen-filling attacks. When the fight starts he'll go easy on you with mildly telegraphed but deadly strong physical attacks, one of which is a finger flick that counts as a [[SwitchOutMove Snap Back]], wherein your current fighter is booted off the field and another one forced into play, a grab that must be super jumped or button mashed to avoid, and a vicious MegatonPunch. Once he's down to half health, depending on if you wailed on him hard enough, he'll stagger, signifying that he's not pulling his punches and starts using his Power Cosmic on you consisting of various beams. Hilariously, his eye laser can be avoided by getting right in front of him, but his other lasers aren't so easy, two of which (BeamSpam from each finger and an array of beams that cover the screen) have to be blocked if you're not using a character who can fly, and they still cause massive chip damage, pray for help you if you're using [[VideoGame/MegaManX Zero]], Akuma or [[Franchise/XMen Phoenix]] who have the lowest stamina in the game. Once you've hit him hard enough he's likely to use a Sphere of Destruction that can [[OneHitKill instantly kill you if you don't deal enough damage to stop him]]. Plus, if you lose against him, he [[TheEndOfTheWorldAsWeKnowIt destroys Earth]] ('''EARTH K.O.'''). To make his SNK Boss status even more apparent, the ''Ultimate'' re-release allows you to unlock a mode where ''you can play as him, with his entire moveset intact''. And before you ask, it's single-player only, obviously. Simply put, even a novice player has to explicitly ''try'' to lose in this mode, which is easier said than done, as [[SpitefulAI he wins if the timer hits 0]]. AS A PLAYABLE CHARACTER.

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** After they go down, you fight Galactus himself, who has extremely high health and defence, and does a ton of damage with his screen-filling attacks. When the fight starts he'll go easy on you with mildly telegraphed but deadly strong physical attacks, one of which is a finger flick that counts as a [[SwitchOutMove Snap Back]], wherein your current fighter is booted off the field and another one forced into play, a grab that must be super jumped or button mashed to avoid, and a vicious MegatonPunch. Once he's down to half health, depending on if you wailed on him hard enough, he'll stagger, signifying that he's not pulling his punches and starts using his Power Cosmic on you consisting of various beams. Hilariously, his eye laser can be avoided by getting right in front of him, but his other lasers aren't so easy, two of which (BeamSpam from each finger and an array of beams that cover the screen) have to be blocked if you're not using a character who can fly, and they still cause massive chip damage, pray for help you if you're using [[VideoGame/MegaManX Zero]], Akuma or [[Franchise/XMen [[ComicBook/XMen Phoenix]] who have the lowest stamina in the game. Once you've hit him hard enough he's likely to use a Sphere of Destruction that can [[OneHitKill instantly kill you if you don't deal enough damage to stop him]]. Plus, if you lose against him, he [[TheEndOfTheWorldAsWeKnowIt destroys Earth]] ('''EARTH K.O.'''). To make his SNK Boss status even more apparent, the ''Ultimate'' re-release allows you to unlock a mode where ''you can play as him, with his entire moveset intact''. And before you ask, it's single-player only, obviously. Simply put, even a novice player has to explicitly ''try'' to lose in this mode, which is easier said than done, as [[SpitefulAI he wins if the timer hits 0]]. AS A PLAYABLE CHARACTER.
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** Balrog/M. Bison (Boxer) loves his Dash Punch. ''A lot.'' So much so that if you beat him once he gets pissed in Round 2 and does a barrage of instantly charged Dash Punches and Uppers. '''26 times in a row.''' Afterward he waits and does other normals... for all of about 3 seconds. '''Then he resumes.''' If you get hit, your only option is to low block and die. Not "''or'' die." '''AND''' die. Because the frames of his Dash Punch never give you an opportunity to strike. If you have less than 25% life, [[YouAreAlreadyDead you are]] [[Manga/FistOfTheNorthStar already dead]]. End of discussion.

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** Balrog/M. Bison (Boxer) loves his Dash Punch. ''A lot.'' So much so that if you beat him once he gets pissed in Round 2 and does a barrage of instantly charged Dash Punches and Uppers. '''26 times in a row.''' Afterward he waits and does other normals... for all of about 3 seconds. '''Then he resumes.''' If you get hit, hit early in the string with low health, your only option is to low block and die. Not "''or'' die." '''AND''' die. Because the frames of his Dash Punch never give you an opportunity to strike. If you have less than 25% life, [[YouAreAlreadyDead you are]] [[Manga/FistOfTheNorthStar already dead]]. End of discussion.
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* ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]'' has ComicBook/{{Onslaught}}. He has Juggernaut's invincible bum-rush, can create missiles to prevent you from doing air attacks, has a larger version of Magneto's E.M. Disruptor along with his Magnetic Tempest, can instantly teleport, and to top it all off, he can summon random {{Brainwashed}} characters to do his bidding while he sits in the background ''healing himself''. As if all that isn't enough to infuriate you, [[ImmuneToFlinching he has a constant Super Armor effect]] (i.e. Hyper Armor), which means even when you nail him with a Hyper Combo, he can just counter out of it by using one of his own specials, or worse yet, teleporting to negate a good chunk of your damage! And just when you think you've beaten him, [[OneWingedAngel he grows to Apocalypse's size and takes off his helmet]]. Now he has Apocalypse's moveset as well as Magneto's Hypergrav stun move and a bigger, more powerful version of his Magnetic Shockwave Hyper Combo.

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* ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]'' has ComicBook/{{Onslaught}}. He has Juggernaut's invincible bum-rush, can create missiles to prevent you from doing air attacks, has a larger version of Magneto's E.M. Disruptor along with his Magnetic Tempest, can instantly teleport, and to top it all off, he can summon random {{Brainwashed}} characters to do his bidding while he sits floats in the background ''healing himself''. As if all that isn't enough to infuriate you, [[ImmuneToFlinching he has a constant Super Armor effect]] (i.e. Hyper Armor), which means even when you nail him with a Hyper Combo, he can just counter out of it by using one of his own specials, or worse yet, teleporting to negate a good chunk of your damage! And just when you think you've beaten him, [[OneWingedAngel he grows to Apocalypse's size and takes off his helmet]]. Now he has Apocalypse's moveset as well as Magneto's Hypergrav stun move and a bigger, more powerful version of his Magnetic Shockwave Hyper Combo.

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* The ''VideoGame/StreetFighterEX'' series brings us Bison/Vega II, the BonusBoss version of the Dictator. On top of the usual hyper-agressive A.I. and increased power, he also has a couple of new variations of his Psycho Cannon super move, the most annoying of which has him teleport, [[DoppelgangerAttack generate a double on the other side of you, and have them both throw the super fireball at you]], which can be charged to twice the size of the normal character's version. And to top it all off, he has infinite super meter, so he can (and does) spam the damn thing to high heaven. Then ''Street Fighter [=EX3=]'' went and gave us ''Shin Bison/Vega'', who pretty much makes Bison II look like a wuss by comparison, by having all of his traits as well as faster movements, attacks with less delay and recovery time and the ability to cancel between them as if he were in a permanent Excel state, as well as a beefier version of his Knee Press Nightmare Super.

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* The ''VideoGame/StreetFighterEX'' series brings us Bison/Vega II, the BonusBoss {{Superboss}} version of the Dictator. On top of the usual hyper-agressive hyper-aggressive A.I. and increased power, he also has a couple of new variations of his Psycho Cannon super move, the most annoying of which has him teleport, [[DoppelgangerAttack generate a double on the other side of you, and have them both throw the super fireball at you]], which can be charged to twice the size of the normal character's version. And to top it all off, he has an infinite super meter, Super Gauge, so he can (and does) spam the damn thing to high heaven. Then ''Street Fighter [=EX3=]'' went and gave us ''Shin Bison/Vega'', who [[FromBadToWorse pretty much makes Bison II look like a wuss by comparison, by having comparison]]. He has all of his aforementioned traits as well as faster movements, movement, attacks with less delay and recovery time -- and worse still, the ability to cancel between them as if he were in a permanent Excel state, state -- as well as a beefier an even stronger version of his Knee Press Nightmare Super.
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** M. Bison/Vega (Dictator) is this type of boss in the sense that there is absolutely no way you can predict what he will do. His A.I. pattern is completely randomized and will surprise you at every turn with a high-priority attack via command-reading. Thinking of doing a fireball? Head Stomp. Shoryuken? He'll Scissor Kick you right out of it. Hurricane Kick? Psycho Crusher.

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** M. Bison/Vega (Dictator) is this type of boss in the sense that there is absolutely no way you can predict what he will do. His A.I. pattern is completely randomized and will surprise you at every turn with a high-priority attack via command-reading. Thinking of doing a fireball? Head Stomp. Shoryuken? He'll Scissor Kick you right out of it. Hurricane Kick? Psycho Crusher. Said Psycho Crusher will also rip apart a third of your life ''blocking it.''



** Akuma/Gouki from ''Super Street Fighter II Turbo'' was this type of boss in his first appearance; he could teleport, was fast, did massive amounts of damage and could shoot two fireballs in midair. And ''woe betide you'' if you decide to take him on in the [[DifficultyByRegion American]] [[FakeDifficulty version]] which takes all of this [[ExaggeratedTrope Up To Eleven]]. Furthermore, the secret playable version of Akuma/Gouki was less powerful than the boss version, though still so [[GameBreaker broken]] that he's always been banned from TournamentPlay.

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** Akuma/Gouki from ''Super Street Fighter II Turbo'' was this type of boss in his first appearance; he could teleport, was fast, did massive amounts of damage and could shoot two fireballs in midair. And ''woe betide you'' if you decide to take him on in the [[DifficultyByRegion American]] [[FakeDifficulty version]] which takes all of this [[ExaggeratedTrope Up To Eleven]].Eleven]] due a bug locking the difficulty to max regardless of settings. Furthermore, the secret playable version of Akuma/Gouki was less powerful than the boss version, though still so [[GameBreaker broken]] that he's always been banned from TournamentPlay.
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** Balrog/M. Bison (Boxer) loves his Dash Punch. ''A lot.'' So much so that if you beat him once he gets pissed in Round 2 and does a barrage of instantly charged Dash Punches and Uppers. '''26 times in a row.''' Afterward he waits and does other normals... for all of about 3 seconds. '''Then he resumes.''' If you get hit, your option is to low block and die. Not "''or'' die." '''AND''' die. Because the frames of his Dash Punch never give you an opportunity to strike. If you have less than 25% life, [[YouAreAlreadyDead you are]] [[Manga/FistOfTheNorthStar already dead]]. End of discussion.

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** Balrog/M. Bison (Boxer) loves his Dash Punch. ''A lot.'' So much so that if you beat him once he gets pissed in Round 2 and does a barrage of instantly charged Dash Punches and Uppers. '''26 times in a row.''' Afterward he waits and does other normals... for all of about 3 seconds. '''Then he resumes.''' If you get hit, your only option is to low block and die. Not "''or'' die." '''AND''' die. Because the frames of his Dash Punch never give you an opportunity to strike. If you have less than 25% life, [[YouAreAlreadyDead you are]] [[Manga/FistOfTheNorthStar already dead]]. End of discussion.
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** Balrog/M. Bison (Boxer) loves his Dash Punch. ''A lot.'' So much so that if you beat him once he gets pissed in Round 2 and does a barrage of instantly charged Dash Punches and Uppers. '''26 times in a row.''' Afterward he waits and does other normals... for all of about 3 seconds. '''Then he resumes.''' Your only option here is to low block and die. Not "''or'' die." '''AND''' die. Because the frames of his Dash Punch never give you an opportunity to strike. If you have less than 25% life, [[YouAreAlreadyDead you are]] [[Manga/FistOfTheNorthStar already dead]]. End of discussion.

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** Balrog/M. Bison (Boxer) loves his Dash Punch. ''A lot.'' So much so that if you beat him once he gets pissed in Round 2 and does a barrage of instantly charged Dash Punches and Uppers. '''26 times in a row.''' Afterward he waits and does other normals... for all of about 3 seconds. '''Then he resumes.''' Your only If you get hit, your option here is to low block and die. Not "''or'' die." '''AND''' die. Because the frames of his Dash Punch never give you an opportunity to strike. If you have less than 25% life, [[YouAreAlreadyDead you are]] [[Manga/FistOfTheNorthStar already dead]]. End of discussion.
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Doesn't have anything to do with the trope.


** If you fulfill certain conditions after beating Seth (provided you actually get to fulfill them), a slash will suddenly appear through the victory screen and a silhouette appears. If you get 2 perfects and don't continue, you fight Akuma. If you do that while also getting 5 first attacks and 3 Ultra finishes, you fight Gouken. Both of them are cake compared to Seth, though.
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[[caption-width-right:350:[[ThatOneAttack Better get used to]] seeing [[BroughtToYouByTheLetterS this]] a lot.[[note]]This is a ''nerfed'' version of Akuma, by the way.[[/note]]]]

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[[caption-width-right:350:[[ThatOneAttack Better get used to]] seeing [[BroughtToYouByTheLetterS this]] a lot.[[note]]This is a ''nerfed'' version of Akuma, by the way. Thank us for sparing you of his true power later...[[/note]]]]
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* ''VideoGame/MarvelSuperHeroesVsStreetFighter'', on the other hand, had a TrueFinalBoss fight right after Apocalypse -- [[GiantSpaceFleaFromNowhere Cyber Akuma/Mech Gouki]]. Cyber Akuma is basically Akuma but with a more infuriating A.I., completely blown-out-of-proportion-overpowered moves, and a homing RocketPunch just to add more injury to injury. His fireball/spinning kick/rising punch struck you and you knocked back? His Rocket Punch will hit you just before landing. Because, you know, when you just survived his special attacks, thus, failed to die in a glorious and flashy way, you deserve to be ''cherry tapped at long range'', also he has the ability to [[Main/ThatOneAttack Shun Goku Satsu]] in mid air.

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* ''VideoGame/MarvelSuperHeroesVsStreetFighter'', on the other hand, had a TrueFinalBoss fight right after Apocalypse -- [[GiantSpaceFleaFromNowhere Cyber Akuma/Mech Gouki]]. Cyber Akuma is basically Akuma but with a more infuriating A.I., completely blown-out-of-proportion-overpowered moves, and a homing RocketPunch just to add more injury to injury. His fireball/spinning kick/rising punch struck you and you knocked back? His Rocket Punch will hit you just before landing. Because, you know, when you just survived his special attacks, thus, failed to die in a glorious and flashy way, you deserve to be ''cherry tapped at long range'', also range''. Also he has the ability to [[Main/ThatOneAttack Shun Goku Satsu]] in mid air.
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** And ''then'' someone thought even that wasn't enough, and gave the players something new to frustrate them in ''VideoGame/StreetFighterAlpha 3'': '''Shin M. Bison'''. His attacks are massively powered up, with bigger hitboxes and burn effects if they land, and have better frame data. His teleports are instant and have 0 recovery. He has a special boss-exclusive ISM, called Shadaloo-ISM or S-ISM, that gives him all the abilities of A-ISM with the damage output and meter of X-ISM. But those aren't the worst things about him. That honor goes to his new and improved Psycho Drive Crusher super, an upgraded version of the Psycho Crusher SC that not only teleports him off the screen and not only activates immediately (0 frame startup), but ''completely fills the screen'' and is almost completely impossible to avoid. You're gonna eat a lot of chip damage and have your Guard Meter potentially broken if you block it, but if you get hit by it? Say goodbye to '''70% of your lifebar'''. Also, in the original arcade version, [[GameOverMan you can't continue if you lose to him]].

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** And ''then'' someone thought even that wasn't enough, and gave the players something new to frustrate them in ''VideoGame/StreetFighterAlpha 3'': '''Shin '''Shin/Final M. Bison'''. His attacks are massively powered up, with bigger hitboxes and burn effects if they land, and have better frame data. His teleports are instant and have 0 recovery. He has a special boss-exclusive ISM, called Shadaloo-ISM or S-ISM, that gives him all the abilities of A-ISM with the damage output and meter of X-ISM. But those aren't the worst things about him. That honor goes to his new and improved Psycho Drive Crusher super, an upgraded version of the Psycho Crusher SC that not only teleports him off the screen and not only activates immediately (0 frame startup), but ''completely fills the screen'' and is almost completely impossible to avoid. You're gonna eat a lot of chip damage and have your Guard Meter potentially broken if you block it, but if you get hit by it? Say goodbye to '''70% of your lifebar'''. Also, in the original arcade version, [[GameOverMan you can't continue if you lose to him]].
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* ''VideoGame/MarvelVsCapcom2'' has Abyss, who surprisingly subverts this trope somewhat. His three forms can be easily beaten by following his pattern of easily telegraphed specials and supers. The second form is particularly easy to beat, except when you have an all-melee team... what with having nearly no hitstun at all and so able to use any of its attacks on you during your combos. Not to mention that if it decides to simply spam green-bubbles-of-death you can do little but get captured and receive its attacks in the ass. Also, the last form can be infuriating. Of the three he is the least predictable, does the most [[ScratchDamage chip damage]], disappears all the time and has a knack for completely vanishing from your screen and attacking from afar, where you can't see which attacks it is doing (and some of them can nearly kill an average character). Or, better yet, he may decide to just get out of the arena altogether and start spamming its ranged attacks from off-screen.

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* ''VideoGame/MarvelVsCapcom2'' has Abyss, who surprisingly subverts this trope somewhat.somewhat ([[FakeDifficulty unless you picked three characters without ranged attacks, in which case he plays this straight with his second and third forms]]). His three forms can be easily beaten by following his pattern of easily telegraphed specials and supers. The second form is particularly easy to beat, except when you have an all-melee team... what with having nearly no hitstun at all and so able to use any of its attacks on you during your combos. Not to mention that if it decides to simply spam green-bubbles-of-death you can do little but get captured and receive its attacks in the ass. Also, the last form can be infuriating. Of the three he is the least predictable, does the most [[ScratchDamage chip damage]], disappears all the time and has a knack for completely vanishing from your screen and attacking from afar, where you can't see which attacks it is doing (and some of them can nearly kill an average character). Or, better yet, he may decide to just get out of the arena altogether and start spamming its ranged attacks from off-screen.
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** Apparently the folks at Capcom thought that the above bosses weren't enough, because Season 4 adds '''Shadow Lady Chun-Li''' to the mix. Based on Shadow Lady from ''Marvel vs. Capcom'', this version of Chun-Li is an utter nightmare to fight against as she plays by Marvel style rules. She leaves behind afterimages as she moves around, which are very distracting. On the subject of her movement speed, it's been upped to unbelievable levels, turning her easily into the fastest character in the game. Her V-Skill has also been turned into an ''MVC''-style airdash that gives her access to instant overheads. Her Kikoken has been replaced by the Miracle Drill that deals insane chip damage. She has the Plasma Barrier move that hits on both sides of her body and prevents crossups. She can use her Rainbow Missile to get a free setup as those projectiles track in on her opponent while she can still move around. She can combo off her normal ground throw. Her standard combos are basically full air chain combos just like Shadow Nash that deal insane damage that either end with an air throw or her 2 EX bar air Critical Art, the Senkukyaku, where she performs a series of aerial kicks that pass through you at the end. Her main Critical Art is the Shichisei Ranka (aka Final Mission), which has been turned into her own version of Akuma's Raging Demon. The one mercy in this fight is that her attacks don't affect the player's stun gauge.

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** Apparently the folks at Capcom thought that the above bosses weren't enough, because Season 4 adds '''Shadow Lady Chun-Li''' to the mix. Based on Shadow Lady from ''Marvel vs. Capcom'', this cybernetically-enhanced version of Chun-Li is an utter nightmare to fight against as she plays by Marvel style rules. She leaves behind afterimages as she moves around, which are very distracting. On the subject of her movement speed, it's been upped to unbelievable levels, turning her easily into the fastest character in the game. Her V-Skill has also been turned into an ''MVC''-style airdash that gives her access to instant overheads. Her Kikoken has been replaced by the Miracle Drill that deals insane chip damage. She has the Plasma Barrier move that hits on both sides of her body and prevents crossups. She can use her Rainbow Missile to get a free setup as those projectiles track in on her opponent while she can still move around. She can combo off her normal ground throw. Her standard combos are basically full air chain combos just like Shadow Nash that deal insane damage that either end with an air throw or her 2 EX bar air Critical Art, the Senkukyaku, where she performs a series of aerial kicks that pass through you at the end. Her main Critical Art is the Shichisei Ranka (aka Final Mission), which has been turned into her own version of Akuma's Raging Demon. The one mercy in this fight is that her attacks don't affect the player's stun gauge.
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* ''VideoGame/TechRomancer'' has the FinalBoss Goldibus, who is an absolute shit. He loves to TeleportSpam, he can block most of your attacks quickly (and without an armor gauge, doesn't have to worry about having his guard broken), and worse still, he has a second form that kicks in after defeating him the first time, giving him full HP (while your health does not recover, and any round losses you suffered before still count against you) and stronger attacks, including a super attack that can melt half of your health bar. Good luck!

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*** Fortunately, his AI [[ArtificialStupidity suffers from one simple flaw]], he can't [[AIBreaker handle crouching kicks]] very well, thus making the fight a little more manageable.
*** Characters with long range fierce punches, like Chun Li or Guile, can simply run up and punch him in the face, and he will take the hit.

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*** Fortunately, his AI [[ArtificialStupidity his A.I. suffers from one simple flaw]], flaw]]: he can't [[AIBreaker handle crouching kicks]] very well, thus making the fight a little more manageable.
*** Characters with long range long-range fierce (heavy) punches, like Chun Li Chun-Li or Guile, can simply run up and punch him in the face, and he will take the hit.



** Sagat returns from ''VideoGame/StreetFighter'', with some new moves under his belt. Not that it matters because all he does is spam Tiger Shots all day. And if you jump at him he will do a psychic Tiger Uppercut. The A.I. in ''Champion Edition'', strangely, never uses the Tiger Knee. ''Hyper Fighting'' fixed this, so now he will occasionally do a Tiger Knee up close... then tick throw you for the win. He also has one of the largest hit boxes of the original characters, besides Dhalsim of course. His kicks and Tiger Uppercut are difficult to evade.

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** Sagat returns from ''VideoGame/StreetFighter'', ''VideoGame/StreetFighterI'', with some new moves under his belt. Not that it matters because all he does is spam Tiger Shots all day. And if you jump at him he will do a psychic Tiger Uppercut. The A.I. in ''Champion Edition'', strangely, never uses the Tiger Knee. ''Hyper Fighting'' fixed this, so now he will occasionally do a Tiger Knee up close... then tick throw you for the win. He also has one of the largest hit boxes of the original characters, besides Dhalsim of course. His kicks and Tiger Uppercut are difficult to evade.



*** And it only [[FromBadToWorse gets]] [[UpToEleven worse]] if you're playing the [[PortingDisaster J2me port]] of Champion Edition. Take the port's problems, [[note]] Only one kind of punch and kick, HitBoxDissonance taken UpToEleven, wonky physics [[/note]] add a boss that can (and '''WILL''') spam the scissors kick like there's no tomorrow, have him throw you when he inevitably locks you in the corner with his kicks, can grab you from several feet away, and can head stomp you despite being [[HitBoxDissonance nowhere near you]]. What do you get? Mobile Bison, quite possibly the WORST incarnation of Bison ever (yes, even worse than [[VideoGame/StreetFighterAlpha Final Bison]]) due to nigh-incomprehensible amounts of FakeDifficulty!
** Akuma/Gouki from ''Super Street Fighter II Turbo'' was this type of boss in his first appearance; he could teleport, was fast, did massive amounts of damage and could shoot two fireballs in midair. And ''woe betide you'' if you decide to take him on in the [[DifficultyByRegion American]] [[FakeDifficulty version]] which takes all of this UpToEleven. Furthermore, the secret playable version of Akuma/Gouki was less powerful than the boss version, though still so [[GameBreaker broken]] that he's always been banned from TournamentPlay.

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*** And it only [[FromBadToWorse gets]] [[UpToEleven gets worse]] if you're playing the [[PortingDisaster J2me port]] of Champion Edition. Take the port's problems, [[note]] Only one kind of punch and kick, HitBoxDissonance HitboxDissonance [[ExaggeratedTrope taken UpToEleven, Up To Eleven]], wonky physics [[/note]] add a boss that can (and '''WILL''') spam the scissors kick like there's no tomorrow, have him throw you when he inevitably locks you in the corner with his kicks, can grab you from several feet away, and can head stomp you despite being [[HitBoxDissonance nowhere near you]]. What do you get? Mobile Bison, quite possibly the WORST incarnation of Bison ever (yes, even worse than [[VideoGame/StreetFighterAlpha Final Bison]]) due to nigh-incomprehensible amounts of FakeDifficulty!
** Akuma/Gouki from ''Super Street Fighter II Turbo'' was this type of boss in his first appearance; he could teleport, was fast, did massive amounts of damage and could shoot two fireballs in midair. And ''woe betide you'' if you decide to take him on in the [[DifficultyByRegion American]] [[FakeDifficulty version]] which takes all of this UpToEleven.[[ExaggeratedTrope Up To Eleven]]. Furthermore, the secret playable version of Akuma/Gouki was less powerful than the boss version, though still so [[GameBreaker broken]] that he's always been banned from TournamentPlay.



* The ''VideoGame/StreetFighterEX'' series brings us Bison/Vega II, the BonusBoss version of the Dictator. On top of the usual hyper-agressive A.I. and increased power, he also has a couple of new variations of his Psycho Cannon super move, the most annoying of which has him teleport, [[DoppelgangerAttack generate a double on the other side of you, and have them both throw the super fireball at you]], which can be charged to twice the size of the normal character's version. And to top it all off, he has infinite super meter, so he can (and does) spam the damn thing to high heaven. Then ''Street Fighter [=EX3=]'' went and gave us ''[[UpToEleven Shin Bison/Vega]]'', who pretty much makes Bison II look like a wuss by comparison, by having all of his traits as well as faster movements, attacks with less delay and recovery time and the ability to cancel between them as if he were in a permanent Excel state, as well as a beefier version of his Knee Press Nightmare Super.
* Gill from ''VideoGame/StreetFighterIII'' is incredibly hard to beat in one sitting. Projectile attacks that are much stronger than any of the main characters, a pair of special attacks that ate up screen real estate (and most characters' life bars, even when blocking), and the ability to ''fully revive himself after being knocked down'' make him a particularly controller throw-worthy boss. On top of that, while you only have access to one of your [[LimitBreak Super Arts]] at a time, Gill can use all three of his. Just about the only upside is that during Resurrection, Gill is wide open, and a single hit stops the attack (although he also has a force field, so getting to him isn't easy) -- so it's pretty likely he won't get back ''all'' his health. In addition, Resurrection shuts off Gill's Super Meter, so it can only happen once a round, for what it's worth. It should also be said, however, that if you happen to knock Gill out of Seraphic Wing or Meteor Strike (the former is more likely), he will ''keep'' his entire super bar. Thus, if he doesn't whip out another Super (which has a very slim chance of happening), defeating him will initiate his usage of Resurrection. Luckily, [[AntiFrustrationFeatures if you continue a set amount of times in]] ''3rd Strike'' [[AntiFrustrationFeatures the CPU's difficulty will be bumped down a level]], which eases a bit of the pain of fighting Gill. You can tell whether or not the difficulty has been lowered if [[https://www.youtube.com/watch?v=06oR0R9e-9s Gill starts using his taunt]] (read: [[EasyModeMockery "laughing his ass off at you"]]), which is [[TheComputerShallTauntYou something]] he ''never'' does regularly.

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* The ''VideoGame/StreetFighterEX'' series brings us Bison/Vega II, the BonusBoss version of the Dictator. On top of the usual hyper-agressive A.I. and increased power, he also has a couple of new variations of his Psycho Cannon super move, the most annoying of which has him teleport, [[DoppelgangerAttack generate a double on the other side of you, and have them both throw the super fireball at you]], which can be charged to twice the size of the normal character's version. And to top it all off, he has infinite super meter, so he can (and does) spam the damn thing to high heaven. Then ''Street Fighter [=EX3=]'' went and gave us ''[[UpToEleven Shin Bison/Vega]]'', ''Shin Bison/Vega'', who pretty much makes Bison II look like a wuss by comparison, by having all of his traits as well as faster movements, attacks with less delay and recovery time and the ability to cancel between them as if he were in a permanent Excel state, as well as a beefier version of his Knee Press Nightmare Super.
* Gill from ''VideoGame/StreetFighterIII'' is incredibly hard to beat in one sitting. Projectile attacks that are much stronger than any of the main characters, a pair of special attacks that ate up screen real estate (and most characters' life bars, even when blocking), and the ability to ''fully revive himself after being knocked down'' make him a particularly controller throw-worthy boss. On top of that, while you only have access to one of your [[LimitBreak Super Arts]] at a time, Gill can use all three of his. Just about the only upside is that during Resurrection, Gill is wide open, and a single hit stops the attack (although he also has a force field, so getting to him isn't easy) -- so it's pretty likely he won't get back ''all'' his health. In addition, Resurrection shuts off Gill's Super Meter, so it can only happen once a round, for what it's worth. It should also be said, however, that if you happen to knock Gill out of Seraphic Wing or Meteor Strike (the former is more likely), he will ''keep'' his entire super bar. Thus, if he doesn't whip out another Super (which has a very slim chance of happening), defeating him will initiate his usage of Resurrection. Luckily, [[AntiFrustrationFeatures if you continue a set amount of times in]] ''3rd Strike'' ''[[AntiFrustrationFeatures 3rd Strike]]'' [[AntiFrustrationFeatures the CPU's difficulty will be bumped down a level]], which eases a bit of the pain of fighting Gill. You can tell whether or not the difficulty has been lowered if [[https://www.youtube.com/watch?v=06oR0R9e-9s Gill starts using his taunt]] (read: "[[EvilLaugh laughing his ass off]] [[EasyModeMockery "laughing his ass off at you"]]), you]]"), which is [[TheComputerShallTauntYou something]] he ''never'' does regularly.



** But wait, there's more! ''Champion Edition'' brings back Gill as a playable character, but when fought as the boss of the [=SF3=] Arcade route, he becomes '''Omega Gill'''. Yep, Gill has a special boss form, and it's just as cheap as you may remember from ''3rd Strike''. Omega Gill uses a special version of his default costume where his skin glows with a metallic sheen effect, as if light were reflecting and refracting off of it. His V-Skill and V-Trigger are listed as "???", but he has access to his Blocking V-Skill (the parry), as well as BOTH of his V-Triggers at once. He has a new Critical Art: his old Meteor Strike, which has been converted into him using his V-Skill 1 repeatedly. And last but not least, '''he has Resurrection again'''. And unlike in ''3rd Strike'', '''you can't knock him out of it'''.

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** But wait, there's more! ''Champion Edition'' brings back Gill as a playable character, but when fought as the boss of the [=SF3=] ''SFIII'' Arcade route, he becomes '''Omega Gill'''. Yep, Gill has a special boss form, and it's just as cheap as you may remember from ''3rd Strike''. Omega Gill uses a special version of his default costume where his skin glows with a metallic sheen effect, as if light were reflecting and refracting off of it. His V-Skill and V-Trigger are listed as "???", but he has access to his Blocking V-Skill (the parry), as well as BOTH of his V-Triggers at once. He has a new Critical Art: his old Meteor Strike, which has been converted into him using his V-Skill 1 repeatedly. And last but not least, '''he has Resurrection again'''. And unlike in ''3rd Strike'', '''you can't knock him out of it'''.



* ''VideoGame/MarvelVsCapcom2'' has Abyss, who surprisingly subverts this trope somewhat. His 3 forms can be easily beaten by following his pattern of easily telegraphed specials and supers. The second form was particularly easy to beat, except when you have an all-melee team... what with having nearly no hit-stun at all and so able to use any of its attacks at you during your combos. Not to mention that if it decided to simply spam green-bubbles-of-death you can do little but get captured and receive its attacks in the ass. Also, the last form can be infuriating. Of the three he is the least predictable, does the most chip-damage, disappears all the time and has a knack for completely vanishing from your screen and attacking from afar, where you can't see which attacks it is doing (and some of them can nearly kill an average character). Or, better yet, he may decide to just get out of the arena altogether and start spamming its ranged attacks from off-screen.

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* ''VideoGame/MarvelVsCapcom2'' has Abyss, who surprisingly subverts this trope somewhat. His 3 three forms can be easily beaten by following his pattern of easily telegraphed specials and supers. The second form was is particularly easy to beat, except when you have an all-melee team... what with having nearly no hit-stun hitstun at all and so able to use any of its attacks at on you during your combos. Not to mention that if it decided decides to simply spam green-bubbles-of-death you can do little but get captured and receive its attacks in the ass. Also, the last form can be infuriating. Of the three he is the least predictable, does the most chip-damage, [[ScratchDamage chip damage]], disappears all the time and has a knack for completely vanishing from your screen and attacking from afar, where you can't see which attacks it is doing (and some of them can nearly kill an average character). Or, better yet, he may decide to just get out of the arena altogether and start spamming its ranged attacks from off-screen.



** First, you fight against Galactus' heralds [[note]]any two of Akuma, Wesker, Dr. Doom, and Dormammu[[/note]] at the same time, while you can only have one character on at a time, and they have infinite-use supers. However, they share a lifebar.
** After they go down, you fight Galactus himself, who has extremely high health and defence, and does a ton of damage with his screen-filling attacks. When the fight starts he'll go easy on you with mildly telegraphed but deadly strong physical attacks, one of which is a finger flick that counts as a Snap Back, wherein your current fighter is booted off the field and another one forced into play, a grab that must be super jumped or button mashed to avoid, and a vicious MegatonPunch. Once he's down to half health, depending on if you wailed on him hard enough, he'll stagger, signifying that he's not pulling his punches and starts using his Power Cosmic on you consisting of various beams. Hilariously his eye laser can be avoided by getting right in front of him, but his other lasers aren't so easy, two of which (A BeamSpam from each finger and an array of beams that cover the screen) have to be blocked if you're not using a character who can fly, and they still cause massive chip damage, pray for help you if you're using [[VideoGame/MegaManX Zero]], Akuma or [[Franchise/XMen Phoenix]] who have the lowest stamina in the game. Once you've hit him hard enough he's likely to use a Sphere of Destruction that can [[OneHitKill instantly kill you if you don't deal enough damage to stop him]]. Plus, if you lose against him, he [[TheEndOfTheWorldAsWeKnowIt destroys Earth]] ('''EARTH K.O.'''). To make his SNK Boss status even more apparent, the ''Ultimate'' re-release allows you to unlock a mode where ''you can play as him, with his entire moveset intact''. And before you ask, it's single-player only, obviously. Simply put, even a novice player has to explicitly ''try'' to lose in this mode, which is easier said than done, as [[SpitefulAI he wins if the timer hits 0]]. AS A PLAYABLE CHARACTER.
* ''VideoGame/MarvelVsCapcomInfinite'': While [[FusionDance Ultron-Sigma]] actually averts this trope--he's no pushover but lacks the overwhelming offense, defense, and rule-breaking that defines an SNK Boss, with even his 2 Infinity Stones being more a bending of the rules--[[OneWingedAngel Ultron-Omega]] plays it very straight. He's a StationaryBoss with a huge health pool, and has attacks that shred your health to little bits even when he's not using his Hypers (and as for his Hypers, yeah, don't get hit by his Hypers). Much like Onslaught, he can leave the field, forcing you to face between one and two Ultron Drones. Unlike Onslaught, he can attack you directly during this time. His usage of the Space Stone summons 5 shots instead of one, and then there's his block. When Ultron-Omega blocks, he negates ALL damage. And he can still attack from this stance, and often goes right from it to an Ultron-Drone switch out. You ''can'' knock him out of it to open him up for some attacks, but it takes a lot do do so. Oddly, though, he still has to use Hyper Meter and Stone Meter, just like any character.

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** First, you fight against Galactus' heralds [[note]]any two of Akuma, Wesker, Dr. Doom, and Dormammu[[/note]] at the same time, while you can only have one character on at a time, and they have infinite-use supers.Hyper Combos. However, they share a lifebar.
** After they go down, you fight Galactus himself, who has extremely high health and defence, and does a ton of damage with his screen-filling attacks. When the fight starts he'll go easy on you with mildly telegraphed but deadly strong physical attacks, one of which is a finger flick that counts as a [[SwitchOutMove Snap Back, Back]], wherein your current fighter is booted off the field and another one forced into play, a grab that must be super jumped or button mashed to avoid, and a vicious MegatonPunch. Once he's down to half health, depending on if you wailed on him hard enough, he'll stagger, signifying that he's not pulling his punches and starts using his Power Cosmic on you consisting of various beams. Hilariously Hilariously, his eye laser can be avoided by getting right in front of him, but his other lasers aren't so easy, two of which (A BeamSpam (BeamSpam from each finger and an array of beams that cover the screen) have to be blocked if you're not using a character who can fly, and they still cause massive chip damage, pray for help you if you're using [[VideoGame/MegaManX Zero]], Akuma or [[Franchise/XMen Phoenix]] who have the lowest stamina in the game. Once you've hit him hard enough he's likely to use a Sphere of Destruction that can [[OneHitKill instantly kill you if you don't deal enough damage to stop him]]. Plus, if you lose against him, he [[TheEndOfTheWorldAsWeKnowIt destroys Earth]] ('''EARTH K.O.'''). To make his SNK Boss status even more apparent, the ''Ultimate'' re-release allows you to unlock a mode where ''you can play as him, with his entire moveset intact''. And before you ask, it's single-player only, obviously. Simply put, even a novice player has to explicitly ''try'' to lose in this mode, which is easier said than done, as [[SpitefulAI he wins if the timer hits 0]]. AS A PLAYABLE CHARACTER.
* ''VideoGame/MarvelVsCapcomInfinite'': While [[FusionDance Ultron-Sigma]] actually averts this trope--he's no pushover but lacks the overwhelming offense, defense, and rule-breaking that defines an SNK Boss, with even his 2 two Infinity Stones being more a bending of the rules--[[OneWingedAngel Ultron-Omega]] plays it very straight. He's a StationaryBoss with a huge health pool, and has attacks that shred your health to little bits even when he's not using his Hypers (and as for his Hypers, yeah, don't get hit by his Hypers). Much like Onslaught, he can leave the field, forcing you to face between one and two Ultron Drones. Unlike Onslaught, he can attack you directly during this time. His usage of the Space Stone summons 5 shots instead of one, and then there's his block. When Ultron-Omega blocks, he negates ALL damage. And he can still attack from this stance, and often goes right from it to an Ultron-Drone switch out. You ''can'' knock him out of it to open him up for some attacks, but it takes a lot do do so. Oddly, though, he still has to use Hyper Meter and Stone Meter, just like any character.



* ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' has both Shin Akuma and God/Ultimate Rugal, both of them the result of one absorbing the other's powers. Like any other SNK Boss, they're extremely difficult to beat and have overpowered super moves, but they actually follow the same rules that the player is bound by. They're playable and balanced for human vs. human combat because they [[GlassCannon take significantly more damage when hit]]. Their difficulty comes primarily from the fact that the A.I. will use [[PerfectPlayAI every dirty trick in the book]] regardless of what difficulty setting is chosen. That being said, you know that a boss is going to be a nightmare when each one's opening involves absorbing the other. Shin Akuma's opening involves him absorbing the last of [[VideoGame/TheKingOfFighters the Orochi power]] from Rugal's death, while God Rugal has Akuma ''over his head'' at the start of the match, then tosses him away like so much garbage. Note that both of these characters are SNK bosses in their own game.

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* ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' has both Shin Akuma and God/Ultimate Rugal, both of them the result of one absorbing the other's powers. Like any other SNK Boss, they're extremely difficult to beat and have overpowered super moves, but they actually follow the same rules that the player is bound by. They're playable and balanced for human vs. human combat because they [[GlassCannon take significantly more damage when hit]]. Their difficulty comes primarily from the fact that the A.I. will use [[PerfectPlayAI every dirty trick in the book]] regardless of what difficulty setting is chosen. That being said, you know that a boss is going to be a nightmare when each one's opening involves absorbing the other. Shin Akuma's opening involves him absorbing the last of [[VideoGame/TheKingOfFighters [[Franchise/TheKingOfFighters the Orochi power]] from Rugal's death, while God Rugal has Akuma ''over his head'' at the start of the match, then tosses him away like so much garbage. Note that both of these characters are SNK bosses in their own game.



** [[Anime/TurnAGundam WaDom]] also earns the SNK boss award. Constant melee involving its legs, a counter grab, and you gotta kill two of them. Then there's the boss stage with all three incarnations of Char: [[Anime/MobileSuitGundam Red Comet!Char]] carves you a new one with his speedy melee, [[Anime/MobileSuitZetaGundam Quattro]] does you in by means of WaveMotionGun, and [[Anime/MobileSuitGundamCharsCounterattack Char in his Sazabi]] spams [[AttackDrone funnels]] and the beam shotgun.

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** [[Anime/TurnAGundam WaDom]] also earns the SNK boss Boss award. Constant melee involving its legs, a counter grab, and you gotta kill two of them. Then there's the boss stage with all three incarnations of Char: [[Anime/MobileSuitGundam Red Comet!Char]] carves you a new one with his speedy melee, [[Anime/MobileSuitZetaGundam Quattro]] does you in by means of WaveMotionGun, and [[Anime/MobileSuitGundamCharsCounterattack Char in his Sazabi]] spams [[AttackDrone funnels]] and the beam shotgun.



* Dr. Wily in ''[[VideoGame/MegaManClassic Mega Man]]: Battle & Chase'', due to a trio of factors. First, the track you face him on, with nearly every kind of trap in the game, and very difficult to navigate. Second, he has this course absolutely memorized. Third, his car is absurdly tricked out, shielded from behind, one of the best engines in the game, able to traverse almost all terrains without a hitch, and an incredibly powerful mine attack to keep you from passing him. At least he's unlockable and his parts are stealable.

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* Dr. Wily in ''[[VideoGame/MegaManClassic ''[[VideoGame/MegaManBattleAndChase Mega Man]]: Man: Battle & Chase'', Chase]]'', due to a trio of factors. First, the track you face him on, with which features nearly every kind of trap in the game, game and is very difficult to navigate. Second, he has this course absolutely memorized. Third, his car is absurdly tricked out, out -- it's shielded from behind, has one of the best engines in the game, is able to traverse almost all terrains without a hitch, and possesses an incredibly powerful mine attack to keep you from passing him. At least he's unlockable and his parts are stealable.
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[[caption-width-right:350:[[ThatOneAttack Better get used to]] seeing [[BroughtToYouByTheLetterS this]] a lot.]]

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[[caption-width-right:350:[[ThatOneAttack Better get used to]] seeing [[BroughtToYouByTheLetterS this]] a lot.]]
[[note]]This is a ''nerfed'' version of Akuma, by the way.[[/note]]]]
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*** On the final level of Dreamcast's version of World Tour you have to run a gauntlet of handicap matches against every SNK boss in the game. The first match is against Evil Ryu and Akuma, the second against Shin Akuma and M. Bison, and the third match pits you against '''TWO''' Shin M. Bisons.

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*** On the final level of Dreamcast's Dreamcast and PSP's version of World Tour you have to run a gauntlet of handicap matches against every SNK boss in the game. The first match is against Evil Ryu and Akuma, the second is a Dramatic Survival against Shin Akuma and M. Bison, and the third match pits you against '''TWO''' Shin M. Bisons.Bisons '''''[[ThisIsGonnaSuck with an infinite Super gauge]]'''''.
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*** On the final level of Dreamcast's version of World Tour you have to run a gauntlet of handicap matches against every SNK boss in the game. The first match is against Evil Ryu and Akuma, the second against Shin Akuma and M. Bison, and the third match pits you against '''TWO''' Shin M. Bisons.
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*** Characters with long range fierce punches, like Chun Li or Guile, can simply run up and punch him in the face, and he will take the hit.
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** Balrog/M. Bison (Boxer) loves his Dash Punch. ''A lot.'' So much so that if you beat him once he gets pissed in Round 2 and does a barrage of instantly charged Dash Punches and Uppers. '''26 times in a row.''' Afterward he waits and does other normals... for all of about 3 seconds. '''Then he resumes.''' Your only option here is to low block and die. Not "''or'' die." '''AND''' die. Because the frames of his Dash Punch never give you an opportunity to strike. If you have less than 25% life, [[VideoGame/TotalDistortion you are so, so dead]]. End of discussion.

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** Balrog/M. Bison (Boxer) loves his Dash Punch. ''A lot.'' So much so that if you beat him once he gets pissed in Round 2 and does a barrage of instantly charged Dash Punches and Uppers. '''26 times in a row.''' Afterward he waits and does other normals... for all of about 3 seconds. '''Then he resumes.''' Your only option here is to low block and die. Not "''or'' die." '''AND''' die. Because the frames of his Dash Punch never give you an opportunity to strike. If you have less than 25% life, [[VideoGame/TotalDistortion [[YouAreAlreadyDead you are so, so are]] [[Manga/FistOfTheNorthStar already dead]]. End of discussion.
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* The ''VideoGame/StreetFighterEX'' series brings us Bison/Vega II, the BonusBoss version of the Dictator. On top of the usual hyper-agressive A.I. and increased power, he also has a couple of new variations of his Psycho Cannon super move, the most annoying of which has him teleport, [[DoppelgangerAttack generate a double on the other side of you, and have them both throw the super fireball at you]], which can be charged to twice the size of the normal character's version. And to top it all off, he has infinite super meter, so he can (and does) spam the damn thing to high heaven. Then ''Street Fighter [=EX3=]'' went and gave us ''[[UpToEleven Shin Bison/Vega]]'', who pretty much makes Bison II look like a wuss by comparison. How so? If having all of Bison II's traits as well as faster movements, attacks with less delay and recovery time and the ability to cancel between them as if he were in a permanent Excel state as well as a beefier version of his Knee Press Nightmare Super don't count, then we don't know what does.

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* The ''VideoGame/StreetFighterEX'' series brings us Bison/Vega II, the BonusBoss version of the Dictator. On top of the usual hyper-agressive A.I. and increased power, he also has a couple of new variations of his Psycho Cannon super move, the most annoying of which has him teleport, [[DoppelgangerAttack generate a double on the other side of you, and have them both throw the super fireball at you]], which can be charged to twice the size of the normal character's version. And to top it all off, he has infinite super meter, so he can (and does) spam the damn thing to high heaven. Then ''Street Fighter [=EX3=]'' went and gave us ''[[UpToEleven Shin Bison/Vega]]'', who pretty much makes Bison II look like a wuss by comparison. How so? If comparison, by having all of Bison II's his traits as well as faster movements, attacks with less delay and recovery time and the ability to cancel between them as if he were in a permanent Excel state state, as well as a beefier version of his Knee Press Nightmare Super don't count, then we don't know what does.Super.
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* ''VideoGame/StreetFighterV'' did not have one initially, but ''Arcade Edition'' rectified that "oversight."

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* ''VideoGame/StreetFighterV'' did not have one initially, initially (as it initially didn't even ''have'' a traditional Arcade Mode and Bison at the end of "A Shadow Falls" is rather tame for a FinalBoss), but ''Arcade Edition'' rectified that "oversight."

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