Follow TV Tropes

Following

History Roleplay / TalesOfMadness

Go To

OR

Is there an issue? Send a MessageReason:
None


The forum can be found [[http://z7.invisionfree.com/TalesOfMadness/index.php here]].

to:

The forum can be found [[http://z7.invisionfree.com/TalesOfMadness/index.php [[https://www.tapatalk.com/groups/talesofmadness/ here]].
Is there an issue? Send a MessageReason:
TRS has renamed Our Elves Are Better to Our Elves Are Different. Link changed accordingly.


* OurElvesAreBetter: Known as Aelfe in the Tales of Madness setting. Uber hedonistic immortal near unkillable warrior kings, good thing they're unplayable.

to:

* OurElvesAreBetter: OurElvesAreDifferent: Known as Aelfe in the Tales of Madness setting. Uber hedonistic immortal near unkillable warrior kings, good thing they're unplayable.
Is there an issue? Send a MessageReason:


** [[RatMan the Jardoun]]: rat people who live in ruins and tunnels underneath the city who style their culture off of the pharoahs of times past

to:

** [[RatMan [[RatMen the Jardoun]]: rat people who live in ruins and tunnels underneath the city who style their culture off of the pharoahs of times past

Added: 1008

Removed: 980



* BeastMan: several of the races in the setting fulfill this trope. They are:
** [[CatFolk the Anharr]]: lion people who roam the western plains and badlands, serving as a cultural bridge between the Shining South and the Dreaming West.
** [[RatMan the Jardoun]]: rat people who live in ruins and tunnels underneath the city who style their culture off of the pharoahs of times past
** the Krotem: insular crocodile-men who live in the swamps along the northern coast, who spend most of their time locked in tribal conflicts with each other.
** the Mumuye: xenophobic elephant-men in the eastern forests around El-Andrel who are obsessed with honor and preserving the forests
** the Teuthians: amoral squid-people with a capacity for scientific and magical experimentation. Not playable.
** [[SharkMan the Xoc]]: warmongering bloodthirsty shark-people who live in the ocean. The only reason they haven't tried to conquer the South is because they can't hold their breath long enough to be successful. Not playable.



* PettingZooPeople: several of the races in the setting fulfill this trope. They are:
** the Anharr: lion people who roam the western plains and badlands, serving as a cultural bridge between the Shining South and the Dreaming West.
** the Jardoun: rat people who live in ruins and tunnels underneath the city who style their culture off of the pharoahs of times past
** the Krotem: insular crocodile-men who live in the swamps along the northern coast, who spend most of their time locked in tribal conflicts with each other.
** the Mumuye: xenophobic elephant-men in the eastern forests around El-Andrel who are obsessed with honor and preserving the forests
** the Teuthians: amoral squid-people with a capacity for scientific and magical experimentation. Not playable.
** the Xoc: warmongering bloodthirsty shark-people who live in the ocean. The only reason they haven't tried to conquer the South is because they can't hold their breath long enough to be successful. Not playable.
Is there an issue? Send a MessageReason:
None


The forum can be found [[http://z7.invisionfree.com/TalesOfMadness/index.php? here]].

to:

The forum can be found [[http://z7.invisionfree.com/TalesOfMadness/index.php? php here]].
Is there an issue? Send a MessageReason:
None


Tales Of Madness is an online {{play by post}} roleplaying forum set mainly in The Shining South, an arid hodgepodge of rolling grasslands, dense jungles, and desolate deserts. A {{Magical Land}} filled with an unusual assortment of fantasy races in a setting that cherry picks the themes and elements that work best in TableTopGames/{{DungeonsAndDragons}} and TableTopGames/{{pathfinder}}, with some heavy inspiration from 20th century pulp fiction such as Conan the Barbarian and H.P. Lovecraft. The setting is based partially on the real world, with a gumbo of real world historical and cultural elements with a sick fantasy twist.

Link: http://z7.invisionfree.com/TalesOfMadness/index.php?

!Tropes Used

to:

Tales Of Madness is an online {{play by post}} PlayByPost roleplaying forum set mainly in The Shining South, an arid hodgepodge of rolling grasslands, dense jungles, and desolate deserts. A {{Magical Land}} MagicalLand filled with an unusual assortment of fantasy races in a setting that cherry picks the themes and elements that work best in TableTopGames/{{DungeonsAndDragons}} ''TabletopGame/DungeonsAndDragons'' and TableTopGames/{{pathfinder}}, ''TabletopGame/{{Pathfinder}}'', with some heavy inspiration from 20th century pulp fiction such as Conan the Barbarian and H.P. Lovecraft. The setting is based partially on the real world, with a gumbo of real world historical and cultural elements with a sick fantasy twist.

Link: http://z7.The forum can be found [[http://z7.invisionfree.com/TalesOfMadness/index.php?

!Tropes Used
php? here]].
----
!This roleplay provides examples of:
Is there an issue? Send a MessageReason:
None


* FunctionalMagic: Magic is possible and an integral part of the setting, and functions as a hybrid between the magic of AWizardOfEarthsea, sprinkled with Theurgy, Device Magic, Necromancy, and Nature Magic. One thing to keep in mind is that the magic system doesn't seem to have inherent methodology, with each magician learning magic using their own methods, some of which are mutually exclusive.

to:

* FunctionalMagic: Magic is possible and an integral part of the setting, and functions as a hybrid between the magic of AWizardOfEarthsea, Literature/AWizardOfEarthsea, sprinkled with Theurgy, Device Magic, Necromancy, and Nature Magic. One thing to keep in mind is that the magic system doesn't seem to have inherent methodology, with each magician learning magic using their own methods, some of which are mutually exclusive.

Added: 391

Removed: 155

Is there an issue? Send a MessageReason:
None


* OurDwarvesAreAllTheSame: Averted. The Dwarfs of Tales of Madness are still clannish underground dwellers, but constantly mine the earth in an attempt to find their god; and instead of gold and gems, they prefer festivities and music.
* OurElvesAreBetter: Known as Aelfe in the Tales of Madness setting. Uber hedonistic immortal near unkillable warrior kings, good thing they're unplayable.



* OurElvesAreBetter: Known as Aelfe in the Tales of Madness setting. Uber hedonistic immortal near unkillable warrior kings, good thing they're unplayable.
Is there an issue? Send a MessageReason:
None


* FantasyWorldMap: [[http://i1051.photobucket.com/albums/s434/CainGillespie/TalesOfMadnessMap_zpsdb7f341e.png]]

to:

* FantasyWorldMap: [[http://i1051.photobucket.com/albums/s434/CainGillespie/TalesOfMadnessMap_zpsdb7f341e.png]]com/albums/s434/CainGillespie/WorldMap1_zps0480476b.jpg]]
Is there an issue? Send a MessageReason:
None


Tales Of Madness is an online {{play by post}} roleplaying forum set mainly in The Shining South, an arid hodgepodge of rolling grasslands, dense jungles, and desolate deserts. A {{Magical Land}} filled with an unusual assortment of fantasy races in a setting that cherry picks the themes and elements that work best in {{DungeonsAndDragons}} and {{pathfinder}}, with some heavy inspiration from 20th century pulp fiction such as Conan the Barbarian and H.P. Lovecraft. The setting is based partially on the real world, with a gumbo of real world historical and cultural elements with a sick fantasy twist.

to:

Tales Of Madness is an online {{play by post}} roleplaying forum set mainly in The Shining South, an arid hodgepodge of rolling grasslands, dense jungles, and desolate deserts. A {{Magical Land}} filled with an unusual assortment of fantasy races in a setting that cherry picks the themes and elements that work best in {{DungeonsAndDragons}} TableTopGames/{{DungeonsAndDragons}} and {{pathfinder}}, TableTopGames/{{pathfinder}}, with some heavy inspiration from 20th century pulp fiction such as Conan the Barbarian and H.P. Lovecraft. The setting is based partially on the real world, with a gumbo of real world historical and cultural elements with a sick fantasy twist.
Is there an issue? Send a MessageReason:
None


* FantasyWorldMap: http://i1051.photobucket.com/albums/s434/CainGillespie/TalesOfMadnessMap_zpsdb7f341e.png

to:

* FantasyWorldMap: http://i1051.[[http://i1051.photobucket.com/albums/s434/CainGillespie/TalesOfMadnessMap_zpsdb7f341e.pngpng]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FantasyWorldMap: http://i1051.photobucket.com/albums/s434/CainGillespie/TalesOfMadnessMap_zpsdb7f341e.png
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Many of the cyclopean Obon practice this with their equivalent article, "Dor"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EldritchAbomination: Quite a few: the Deep worshiped by Queslosq (though most don't know this), Gebbeths, the aptly-named Living Atrocities, some of the monsters in the depths of the sea...


Added DiffLines:

* MerchantCity: Gozenram, as the primary port for the region, has a rich mercantile tradition.


Added DiffLines:

* PettingZooPeople: several of the races in the setting fulfill this trope. They are:
** the Anharr: lion people who roam the western plains and badlands, serving as a cultural bridge between the Shining South and the Dreaming West.
** the Jardoun: rat people who live in ruins and tunnels underneath the city who style their culture off of the pharoahs of times past
** the Krotem: insular crocodile-men who live in the swamps along the northern coast, who spend most of their time locked in tribal conflicts with each other.
** the Mumuye: xenophobic elephant-men in the eastern forests around El-Andrel who are obsessed with honor and preserving the forests
** the Teuthians: amoral squid-people with a capacity for scientific and magical experimentation. Not playable.
** the Xoc: warmongering bloodthirsty shark-people who live in the ocean. The only reason they haven't tried to conquer the South is because they can't hold their breath long enough to be successful. Not playable.
* ProudMerchantRace: the more "civilized" Anharr who remain in contact with the cities have adopted this hat, in order to make the most of their nomadic lifestyle.
* ProudWarriorRace: the "wilder" Anharr who live in the West wear this hat, as their skill at arms helps protect them against the many threats that their nomadic people face.
* RealityWarper: some of the most powerful beings in the universe, such as the Dragons of Creation and the Deep, have this power.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FunctionalMagic: Magic is possible and an integral part of the setting, and functions as a hybrid between the magic of AWizardOfEarthsea, sprinkled with Theurgy, Device Magic, Necromancy, and Nature Magic. One thing to keep in mind is that the magic system doesn't seem to have inherent methodology, with each magician learning magic using their own methods, some of which are mutually exclusive.

Top