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cleaning


* WorldOfTechnicolorHair: So far, several of the witches have unnatural hair colors. Medusa’s is green, Marisa’s is pink, Schierke’s is purple, Yukari’s is orange, Grimhilde’s is blue, and Jadice’s is white. On the natural color spectrum, we have Cathari, Louise, and Beatrice with blonde, brown and black hair respectively.



* YouGottaHaveBlueHair: So far, several of the witches have unnatural hair colors. Medusa’s is green, Marisa’s is pink, Schierke’s is purple, Yukari’s is orange, Grimhilde’s is blue, and Jadice’s is white. On the natural color spectrum, we have Cathari, Louise, and Beatrice with blonde, brown and black hair respectively.

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* YouGottaHaveBlueHair: So far, several of the witches have unnatural hair colors. Medusa’s is green, Marisa’s is pink, Schierke’s is purple, Yukari’s is orange, Grimhilde’s is blue, and Jadice’s is white. On the natural color spectrum, we have Cathari, Louise, and Beatrice with blonde, brown and black hair respectively.
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* {{Unicorn}}: Unicorns are a prominently featured race in this {{Roll To Dodge}}. While they have a typical unicorn appearance, they are anything but good or pure. Unicorns in Savral are infamous for trolling the players. In their equestrian form, they’re capable of {{Teleport Spam}}, {{Mind Control}}, phasing through walls, and detaching their heads from the rest of their bodies. When they fuse themselves to various objects, they gain {{Lovecraftian Superpower}}s such as sprouting {{Combat Tentacles}} and [[BloodyHilarious launching fetuses at people]], making them borderline {{Eldritch Abomination}}s. All of these abilities make them nearly impossible to kill, much to the ire of the players.

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* {{Unicorn}}: Unicorns are a prominently featured race in this {{Roll To Dodge}}.''Roleplay/RollToDodge''. While they have a typical unicorn appearance, they are anything but good or pure. Unicorns in Savral are infamous for trolling the players. In their equestrian form, they’re capable of {{Teleport Spam}}, {{Mind Control}}, phasing through walls, and detaching their heads from the rest of their bodies. When they fuse themselves to various objects, they gain {{Lovecraftian Superpower}}s such as sprouting {{Combat Tentacles}} and [[BloodyHilarious launching fetuses at people]], making them borderline {{Eldritch Abomination}}s. All of these abilities make them nearly impossible to kill, much to the ire of the players.
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The {{Roll To Dodge}} takes place in an ancient-medieval fantasy setting, known as Savral. While technically a continuation of the [[Roleplay/TVTropesRollToDodge main thread]], Savral has many stylistic differences from the sessions run by previous game masters. Because of its original setting, Savral does away with the crossover elements that characterized the majority of the thread before it. Furthermore, players are constrained by the features of their class and race, which they must select before fully joining the game. A player’s success not only depends on what roll they get, but also what action they took and the circumstances surrounding them. As a result, players must rely on analyzing their surroundings and using their classes’ strengths to their advantage.

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The {{Roll To Dodge}} ''Roleplay/RollToDodge'' takes place in an ancient-medieval fantasy setting, known as Savral. While technically a continuation of the [[Roleplay/TVTropesRollToDodge main thread]], Savral has many stylistic differences from the sessions run by previous game masters. Because of its original setting, Savral does away with the crossover elements that characterized the majority of the thread before it. Furthermore, players are constrained by the features of their class and race, which they must select before fully joining the game. A player’s success not only depends on what roll they get, but also what action they took and the circumstances surrounding them. As a result, players must rely on analyzing their surroundings and using their classes’ strengths to their advantage.
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However, on Dec 3, 2015, Cathari Sarad stepped down as GM, and Tropers/{{capnrecked}} became the new GM. This had effectively ended the story of Savral as Tropers/{{capnrecked}}, taking on the role of a god named Husniya Tujjar, had reshaped the withered world of Savral into a new world called Nur...which unfortunately ended after some controversy regarding a more complex system Tropers/{{capnrecked}} was hoping to introduce. Tropers/LimeKid is now the new GM in [[Tropers{{capnrecked}} capnrecked's]] absence, and the world has been reset once more, [[LighterAndSofter this time with more focus on adventuring and humor than hopelessness, dangerous monsters, and politics.]] [[Troper/LimeKid Lime Kid's]] run as GM starts [[http://tvtropes.org/pmwiki/posts.php?discussion=vvxrth53hacn1sfbhq9d21jo&page=367#9159 here.]]

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However, on Dec 3, 2015, Cathari Sarad stepped down as GM, and Tropers/{{capnrecked}} became the new GM. This had effectively ended the story of Savral as Tropers/{{capnrecked}}, taking on the role of a god named Husniya Tujjar, had reshaped the withered world of Savral into a new world called Nur...which unfortunately ended after some controversy regarding a more complex system Tropers/{{capnrecked}} was hoping to introduce. Tropers/LimeKid is now the new GM in [[Tropers{{capnrecked}} [[Tropers/{{capnrecked}} capnrecked's]] absence, and the world has been reset once more, [[LighterAndSofter this time with more focus on adventuring and humor than hopelessness, dangerous monsters, and politics.]] [[Troper/LimeKid Lime Kid's]] run as GM starts [[http://tvtropes.org/pmwiki/posts.php?discussion=vvxrth53hacn1sfbhq9d21jo&page=367#9159 here.]]
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However, on Dec 3, 2015, Cathari Sarad stepped down as GM, and Tropers/{{capnrecked}} became the new GM. This had effectively ended the story of Savral as Tropers/{{capnrecked}}, taking on the role of a god named Husniya Tujjar, had reshaped the withered world of Savral into a new world called Nur...which unfortunately ended after some controversy regarding a more complex system Tropers/{{capnrecked}} was hoping to introduce. Tropers/LimeKid is now the new GM in Tropers/{{capnrecked}}'s absence, and the world has been reset once more, [[LighterAndSofter this time with more focus on adventuring and humor than hopelessness, dangerous monsters, and politics.]] Troper/{{Lime Kid}}'s run as GM starts [[http://tvtropes.org/pmwiki/posts.php?discussion=vvxrth53hacn1sfbhq9d21jo&page=367#9159 here.]]

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However, on Dec 3, 2015, Cathari Sarad stepped down as GM, and Tropers/{{capnrecked}} became the new GM. This had effectively ended the story of Savral as Tropers/{{capnrecked}}, taking on the role of a god named Husniya Tujjar, had reshaped the withered world of Savral into a new world called Nur...which unfortunately ended after some controversy regarding a more complex system Tropers/{{capnrecked}} was hoping to introduce. Tropers/LimeKid is now the new GM in Tropers/{{capnrecked}}'s [[Tropers{{capnrecked}} capnrecked's]] absence, and the world has been reset once more, [[LighterAndSofter this time with more focus on adventuring and humor than hopelessness, dangerous monsters, and politics.]] Troper/{{Lime Kid}}'s [[Troper/LimeKid Lime Kid's]] run as GM starts [[http://tvtropes.org/pmwiki/posts.php?discussion=vvxrth53hacn1sfbhq9d21jo&page=367#9159 here.]]
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However, on Dec 3, 2015, Cathari Sarad stepped down as GM, and now Tropers/{{capnrecked}} is the new GM. This has effectively ended the story of Savral as Tropers/{{capnrecked}}, taking on the role of a god named Husniya Tujjar, has reshaped the withered world of Savral into a new world called Nur.

to:

However, on Dec 3, 2015, Cathari Sarad stepped down as GM, and now Tropers/{{capnrecked}} is became the new GM. This has had effectively ended the story of Savral as Tropers/{{capnrecked}}, taking on the role of a god named Husniya Tujjar, has had reshaped the withered world of Savral into a new world called Nur.
Nur...which unfortunately ended after some controversy regarding a more complex system Tropers/{{capnrecked}} was hoping to introduce. Tropers/LimeKid is now the new GM in Tropers/{{capnrecked}}'s absence, and the world has been reset once more, [[LighterAndSofter this time with more focus on adventuring and humor than hopelessness, dangerous monsters, and politics.]] Troper/{{Lime Kid}}'s run as GM starts [[http://tvtropes.org/pmwiki/posts.php?discussion=vvxrth53hacn1sfbhq9d21jo&page=367#9159 here.]]
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Blond Guys Are Evil and Blondes Are Evil are no longer tropes.


* BlondesAreEvil: The Witch Tropers/{{Cathari Sarad}} is the only confirmed blonde in the game. She is also a sadistic goddess who frequently tortures the players and unleashes demonic, trolling unicorns that cause widespread destruction to Savral and its inhabitants.
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However, on Dec 3, 2015, Cathari Sarad stepped down as GM, and now Tropers/{{capnrecked}} is the new GM. This has effectively ended the story of Savral as Tropers/{{capnrecked}}, taking on the role of a god named Husniya Tujjar, has reshaped the withered world of Savral into a new world called Nur.
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* RandomNumberGod: Tropers/{{BC The Entity}}'s first character worships [[BilingualBonus Temere Numerus]], a god of probability and chance.

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* RandomNumberGod: Tropers/{{BC The Entity}}'s first character worships [[BilingualBonus Temere Numerus]], a god of probability and chance. In terms of the game itself... well, yeah.
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** Notably averted with certain lesser witches, namely Yukari.
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''[[http://tvtropes.org/pmwiki/posts.php?discussion=vvxrth53hacn1sfbhq9d21jo&page=277#6922 Roll to Dodge: Savral]]'' is a [[RollToDodge forum game]] hosted by Tropers/{{Cathari Sarad}} in the [[Roleplay/TVTropesRollToDodge TV Tropes Roll to Dodge thread.]]

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''[[http://tvtropes.org/pmwiki/posts.php?discussion=vvxrth53hacn1sfbhq9d21jo&page=277#6922 Roll to Dodge: Savral]]'' is a [[RollToDodge [[Roleplay/RollToDodge forum game]] hosted by Tropers/{{Cathari Sarad}} in the [[Roleplay/TVTropesRollToDodge TV Tropes Roll to Dodge thread.]]
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* BigBad: Tropers/{{Cathari Sarad}} acts as the ultimate villain, given that she destroyed Fulcanelli’s world and de-powered all of the player characters. She’s also responsible for creating the unicorns, who cause never ending frustration for the players.

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* BigBad: Tropers/{{Cathari Sarad}} The Witch Cathy, the in-game persona of the game master, acts as the ultimate villain, given that she destroyed Fulcanelli’s the previous game master's world and de-powered all of the other player characters. She’s In Savral's past, she turned the northern half of the world into a barren wasteland, sicced a horde of man-eating elves on the rest of the world, and caused mass-genocide. She's also responsible for creating the game's demonic, trolling unicorns, who which cause never ending frustration never-ending problems for the players. player characters and wreak havoc on the world as a whole.
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* BreakingTheFourthWall: The Witch Cathy, being the in-game personification of the game master, seems especially prone to blurring the lines between in-game events and out-of-game conversations, as illustrated in the following conversation on turns 115 and 116:

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* BreakingTheFourthWall: The Witch Cathy, being the in-game personification of the game master, seems especially prone to blurring the lines between in-game events and out-of-game conversations, as illustrated in the conversations. The following conversation on turns 115 and 116:116, where Cathy is torturing Math's character, illustrates this:
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--> '''Mathleticism(out of character):''' What are my chances of surviving this?
--> '''Cathy(in game):''' Mathy-poo, what makes you think you’re fucked? You don’t trust Miss Cathy here to keep you alive? I’m a good and just goddess, not to mention I’m the cutest~! Besides, you don’t need to use the white. Can’t you see I’m right here, sweetie?

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--> '''Mathleticism(out '''Mathleticism (out of character):''' What are my chances of surviving this?
--> '''Cathy(in '''Cathy (in game):''' Mathy-poo, what makes you think you’re fucked? You don’t trust Miss Cathy here to keep you alive? I’m a good and just goddess, not to mention I’m the cutest~! Besides, you don’t need to use the white. Can’t you see I’m right here, sweetie?
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Added a few more tropes.

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* BreakingTheFourthWall: The Witch Cathy, being the in-game personification of the game master, seems especially prone to blurring the lines between in-game events and out-of-game conversations, as illustrated in the following conversation on turns 115 and 116:
--> '''Mathleticism(out of character):''' What are my chances of surviving this?
--> '''Cathy(in game):''' Mathy-poo, what makes you think you’re fucked? You don’t trust Miss Cathy here to keep you alive? I’m a good and just goddess, not to mention I’m the cutest~! Besides, you don’t need to use the white. Can’t you see I’m right here, sweetie?
--> '''Mathleticism:''' Damn it, Cathy! We have this fourth wall for a reason.
--> '''Cathy:''' Silly Mathy-poo, there’s no need for something like a fourth wall when you’ve got someone as cute as me.


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* LittlePeopleAreSurreal: A number of one-foot tall men in white tuxedos appear in Trip’s drug/dream sequence to highlight its bizarreness.
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* BossBanter: Most of the bosses in this Roll To Dodge speak with the player characters during their fights.


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* {{Mordor}}: Rokkan, also known as the Witchlands, is a barren wasteland covered in perpetual twilight. While the region houses numerous settlements, said places require extensive magical infrastructure to feed its inhabitants. The region also contains several civilizations, led by the titular witches, that are generally hostile to the outside world. At the same time, the players encounter a number of settlements belonging to non-elven races, implying that the witchlands had seen greener days. A few instances in the game also suggest Cathy had instigated this transformation, using the elves and unicorns to exterminate the locals in each province.
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* BlackEyesOfEvil: Pitch black eyes usually indicates that a character has been possessed by the setting’s demonic unicorns.
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* TakenForGranite: Whenever a player becomes inactive or don’t submit an action for a long time, their in-universe persona turns into a stone statue. Said statue is typically mounted on a pedestal with the player’s name on it.

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* TakenForGranite: Whenever a player becomes inactive or don’t doesn't submit an action for a long time, their in-universe persona turns into a stone statue. Said statue is typically mounted on a pedestal with the player’s name on it.
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More examples.

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* TakenForGranite: Whenever a player becomes inactive or don’t submit an action for a long time, their in-universe persona turns into a stone statue. Said statue is typically mounted on a pedestal with the player’s name on it.


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* TimeStandsStill: The Witch Louise has the ability to manipulate time and by extension freeze it. On turn 69, she uses this ability to isolate Brah from a group of Puzov soldiers and torment her with a swarm of puking Scarfy-like creatures. This scene even has the world turn monochrome.

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* SkillScoresAndPerks: Instead of leveling up, players gain unique skills or perks after enduring for a variable number of turns or dying. Unlike other examples, the players have no say in what these skills or perks are, since Cathy doles them out based on how the player performs.


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* SkillScoresAndPerks: Instead of leveling up, players gain unique skills or perks after enduring for a variable number of turns or dying. Unlike other examples, the players have no say in what these skills or perks are, since Cathy doles them out based on how the player performs.
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* {{Omniglot}}: All of the Player characters are this, as outlined under {{Translation Convention}}.

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* {{Omniglot}}: All of the Player characters are this, as outlined under {{Translation Convention}}.{{Translator Microbes}}.
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Added a few more tropes.

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* FleshGolem: Near Tal-Uras, Trip encounters one of Schierke’s creations, a monstrosity comprising of shrumen and bear body parts fused together.


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* TheGreatWall: The Harkad Empire has a massive wall stretching across the northern border of the witchlands, through a mountain cluster in the center of the continent, and alongside the border to the Puzov Occupied territories. Said wall also contains barrier magic for keeping Puzov troops out. In the course of the game, Trip fights alongside a contingent of Puzov forces shortly after they break through said wall.


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* WingedHumanoid: An imported race from the Fire Emblem series, the (bird) Laguz are winged humans that can fly. While Tropers/{{Rhyme and Treason}} can transform between a humanoid and bird form, most Laguz native to Savral do not use this ability.
* AWolfInSheepsClothing: The Witch Jadice seems fond of this. When Kayne meets her, she introduces herself as a benevolent angel. Under this guise, she tries convincing him to slay the lich Enri, a well-intentioned necromancer ruling over the Gajj desert. Later, she convinces Jon that she’s the goddess Imari. Considering what happens after she teleports him out of the shade mine he’s in at the time, she may have had ''other'' purposes in mind for him. It’s also heavily implied that she’s disguising as the Seer of Imari, using her position to lead the shades in a holy war against Keran so she can expand her sphere of influence.

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