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The characters have a dream of [[VideoGame/{{Persona}} Philemon]] telling them that they have to save the city of Hinoto-Ri. They awaken only remembering the word "Persona", and are set loose on a self-contained city in Japan. In addition to going to school, working, and doing their best not to blow things up, characters must fight monsters, explore the city, and attempt to figure out just what Philemon and Nyarlathotep are up to.

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The characters have a dream of [[VideoGame/{{Persona}} [[Franchise/{{Persona}} Philemon]] telling them that they have to save the city of Hinoto-Ri. They awaken only remembering the word "Persona", and are set loose on a self-contained city in Japan. In addition to going to school, working, and doing their best not to blow things up, characters must fight monsters, explore the city, and attempt to figure out just what Philemon and Nyarlathotep are up to.



* EvilCounterpart: The Aramid Room to the VideoGame/{{Persona}} series's Velvet Room.

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* EvilCounterpart: The Aramid Room to the VideoGame/{{Persona}} Franchise/{{Persona}} series's Velvet Room.
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* RolePlayingGameTerms: The game uses a few traditional RPG mechanics, most notably {{Character Level}}s that determine how strong a Persona a character can use (based on how long they've been active in the game). Major plot-relevant fights also use a turn order, [[RandomNumberGod random dice rolls]], HitPoints (or at least a rough approximation)...

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* RolePlayingGameTerms: RolePlayingGameVerse: The game uses a few traditional RPG mechanics, most notably {{Character Level}}s that determine how strong a Persona a character can use (based on how long they've been active in the game). Major plot-relevant fights also use a turn order, [[RandomNumberGod random dice rolls]], HitPoints (or at least a rough approximation)...
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* FakeMemories: Sort of. May 2013 saw the characters' memories getting mixed up with each other. So they're real memories, just... not your real memories. And more than that, quirks also got mixed up, leading to situations where characters would otherwise be very much not themselves.
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The characters have a dream of [[{{Persona}} Philemon]] telling them that they have to save the city of Hinoto-Ri. They awaken only remembering the word "Persona", and are set loose on a self-contained city in Japan. In addition to going to school, working, and doing their best not to blow things up, characters must fight monsters, explore the city, and attempt to figure out just what Philemon and Nyarlathotep are up to.

to:

The characters have a dream of [[{{Persona}} [[VideoGame/{{Persona}} Philemon]] telling them that they have to save the city of Hinoto-Ri. They awaken only remembering the word "Persona", and are set loose on a self-contained city in Japan. In addition to going to school, working, and doing their best not to blow things up, characters must fight monsters, explore the city, and attempt to figure out just what Philemon and Nyarlathotep are up to.



* EvilCounterpart: The Aramid Room to the {{Persona}} series's Velvet Room.

to:

* EvilCounterpart: The Aramid Room to the {{Persona}} VideoGame/{{Persona}} series's Velvet Room.
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* RoamingEnemy: the creatures that show up from character universes during the Thirteenth Hour are pretty much this. ''Don't'' think this is the case for all the demons native to the city, though. Some of them are quite nice.

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* RoamingEnemy: the The creatures that show up from character universes during the Thirteenth Hour are pretty much this. ''Don't'' think this is the case for all the demons native to the city, though. Some of them are quite nice.
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* RolePlayingGameTerms: The game uses a few traditional RPG mechanics, most notably CharacterLevels that determine how strong a Persona a character can use (based on how long they've been active in the game). Major plot-relevant fights also use a turn order, [[RandomNumberGod random dice rolls]], HitPoints (or at least a rough approximation)...

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* RolePlayingGameTerms: The game uses a few traditional RPG mechanics, most notably CharacterLevels {{Character Level}}s that determine how strong a Persona a character can use (based on how long they've been active in the game). Major plot-relevant fights also use a turn order, [[RandomNumberGod random dice rolls]], HitPoints (or at least a rough approximation)...
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* EvilCounterpart: The Aramid Room to the {{Persona}} series's Velvet Room.
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None


* RolePlayingGameTerms: The game uses a few traditional RPG mechanics, most notably CharacterLevels that determine how strong a Persona a character can use (based on how long they've been active in the game). Major plot-relevant fights also use a turn order, [[RandomNumberGod random dice rolls]], HitPoints (or at least a rough approximation)...
* WanderingMonsters: the creatures that show up from character universes during the Thirteenth Hour are pretty much this. ''Don't'' think this is the case for all the demons native to the city, though. Some of them are quite nice.

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* RoamingEnemy: the creatures that show up from character universes during the Thirteenth Hour are pretty much this. ''Don't'' think this is the case for all the demons native to the city, though. Some of them are quite nice.
* RolePlayingGameTerms: The game uses a few traditional RPG mechanics, most notably CharacterLevels that determine how strong a Persona a character can use (based on how long they've been active in the game). Major plot-relevant fights also use a turn order, [[RandomNumberGod random dice rolls]], HitPoints (or at least a rough approximation)...
* WanderingMonsters: the creatures that show up from character universes during the Thirteenth Hour are pretty much this. ''Don't'' think this is the case for all the demons native to the city, though. Some of them are quite nice.
approximation)...

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* TheGovernment: ExactlyWhatItSaysOnTheTin



* JigsawPuzzlePlot: The Government, The Anoli, Philemon and Nyarlathotep (and their respective Rooms), the Seven, and a good number of the Visitors all have their own agendas and perspectives, and it's pretty clear there's large parts of all of their plots that aren't obvious to the players starting off...



* TheGovernment: ExactlyWhatItSaysOnTheTin

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* TheGovernment: ExactlyWhatItSaysOnTheTinRolePlayingGameTerms: The game uses a few traditional RPG mechanics, most notably CharacterLevels that determine how strong a Persona a character can use (based on how long they've been active in the game). Major plot-relevant fights also use a turn order, [[RandomNumberGod random dice rolls]], HitPoints (or at least a rough approximation)...
* WanderingMonsters: the creatures that show up from character universes during the Thirteenth Hour are pretty much this. ''Don't'' think this is the case for all the demons native to the city, though. Some of them are quite nice.
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* IntercontinuityCrossover: Not only are "imports" from other games allowed, there was an official crossover event with Roleplay/TowerOfAnimus in February 2013. Naturally, [[Creator/HPLovecraft Nyarlathotep]] isn't restricted to one universe...


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* MoodWhiplash: As a slice-of-life game with serious, life-or-death events, this is more or less inevitable.
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* BombThrowingAnarchists: The Government's official description of the Anoli.
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* LaResistance: The Anoli views itself this way. Opinion on if it actually is or not varies.



* NightmareFuel: Scorpio Boss

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* NightmareFuel: Scorpio BossBoss
* TheGovernment: ExactlyWhatItSaysOnTheTin
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* ApocalypseHow: Class 1, ten years later-style. We hope you like your demon neighbors. Most aren't all that bad, we swear!
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* OrderVersusChaos: The main axis of conflict, both between Philemon and Nylarlathotep and between the Government and the Anoli.
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!!This roleplay provides examples of:

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!!This roleplay provides examples of:of:

*NightmareFuel: Scorpio Boss
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The characters have a dream of [[{{Persona}} Philemon]] telling them that they have to save the city of Hinoto-Ri. They awaken only remembering the word "Persona", and are set loose on a self-contained city in Japan. In addition to going to school, working, and doing their best not to blow things up, characters must fight monsters, explore the city, and attempt to figure out just what Philemon and Nyarlathotep are up to.

to:

The characters have a dream of [[{{Persona}} Philemon]] telling them that they have to save the city of Hinoto-Ri. They awaken only remembering the word "Persona", and are set loose on a self-contained city in Japan. In addition to going to school, working, and doing their best not to blow things up, characters must fight monsters, explore the city, and attempt to figure out just what Philemon and Nyarlathotep are up to.to.

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!!This roleplay provides examples of:
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The characters have a dream of [[VideoGame/Persona Philemon]] telling them that they have to save the city of Hinoto-Ri. They awaken only remembering the word "Persona", and are set loose on a self-contained city in Japan. In addition to going to school, working, and doing their best not to blow things up, characters must fight monsters, explore the city, and attempt to figure out just what Philemon and Nyarlathotep are up to.

to:

The characters have a dream of [[VideoGame/Persona [[{{Persona}} Philemon]] telling them that they have to save the city of Hinoto-Ri. They awaken only remembering the word "Persona", and are set loose on a self-contained city in Japan. In addition to going to school, working, and doing their best not to blow things up, characters must fight monsters, explore the city, and attempt to figure out just what Philemon and Nyarlathotep are up to.
Is there an issue? Send a MessageReason:
None


The characters have a dream of [[Persona Philemon]] telling them that they have to save the city of Hinoto-Ri. They awaken only remembering the word "Persona", and are set loose on a self-contained city in Japan. In addition to going to school, working, and doing their best not to blow things up, characters must fight monsters, explore the city, and attempt to figure out just what Philemon and Nyarlathotep are up to.

to:

The characters have a dream of [[Persona [[VideoGame/Persona Philemon]] telling them that they have to save the city of Hinoto-Ri. They awaken only remembering the word "Persona", and are set loose on a self-contained city in Japan. In addition to going to school, working, and doing their best not to blow things up, characters must fight monsters, explore the city, and attempt to figure out just what Philemon and Nyarlathotep are up to.
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-->The bet never ended.

[[http://destinystrings.dreamwidth.org/profile Destiny Strings]] is a JournalRoleplay on Dreamwidth.

The characters have a dream of [[Persona Philemon]] telling them that they have to save the city of Hinoto-Ri. They awaken only remembering the word "Persona", and are set loose on a self-contained city in Japan. In addition to going to school, working, and doing their best not to blow things up, characters must fight monsters, explore the city, and attempt to figure out just what Philemon and Nyarlathotep are up to.

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