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Due to the house's age, a reliable, detailed walkthrough is not available. However, enough old first-hand accounts exist to get an idea of the experience.

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Due to the house's age, a reliable, detailed walkthrough {{walkthrough}} is not available. However, enough old first-hand accounts exist to get an idea of the experience.

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* DarkerAndEdgier: Upon purchasing the roadside haunt in ''Retold'', the Storyteller promised people to make it into "an edgier and more daring experience."

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* DarkerAndEdgier: Upon purchasing the roadside haunt in ''Retold'', the Storyteller promised people to make it into "an edgier and more daring experience."experience".
* DisproportionateRetribution: The Storyteller's commandments for ''Retold'' promised painful punishments for people that broke even the simplest of rules, such as talking loudly.



* DisproportionateRetribution: The Storyteller's commandments for ''Retold'' promised painful punishments for people that broke even the simplest of rules, such as talking loudly.



* StayOnThePath: One of the Storyteller's commandments for ''Retold'' is "Those who stray from the path find themselves at the end of the rope."

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* StayOnThePath: One of the Storyteller's commandments for ''Retold'' is "Those who stray from the path find themselves at the end of the rope."rope".
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* DisproportionateRetribution: The Storyteller's commandments for ''Retold'' promised painful punishments for people that broke even the simplest of rules, such as talking loudly.
* LockedInTheDungeon: The fate of several of the scareactors guests would pass.

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* DarkerAndEdgier: Upon purchasing the roadside haunt in ''Retold'', the Storyteller promised people to make it into "an edgier and more daring experience."



* TheWallsAreClosingIn: One of the rooms simulated this effect.

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* StayOnThePath: One of the Storyteller's commandments for ''Retold'' is "Those who stray from the path find themselves at the end of the rope."
* UnderNewManagement: The backstory of ''Retold'' involves the house being purchased by the Storyteller, who proceeds to do her own spin on it.
* TheWallsAreClosingIn: One of the rooms simulated this effect.effect.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dungeon_of_terror_retold.jpg]]
[[caption-width-right:350:Poster for Dungeon of Terror: Retold]]
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* CreepyCemetery: The guests walk through one at one point in ''The Cryptkeeper's Dungeon of Terror''.

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* CreepyCemetery: The guests walk walked through one at one point in ''The Cryptkeeper's Dungeon of Terror''.

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''Dungeon of Terror'' or ''The Dungeon of Terror'' was the very first haunted house from Ride/UniversalStudios' ''Theatre/HalloweenHorrorNights'' event, premiering in Orlando in 1991 and reappearing in 1992 and 1994-95. It was made as a way to make use of the queue to the at the time nonfunctional ''Ride/{{JAWS}}'' ride. In 1994, the location was changed to the queue to ''Ride/EarthquakeTheBigOne''. In 1995, it was revamped into ''Cryptkeeper's Dungeon of Terror'' to go with that year's icon, [[Series/TalesFromTheCrypt the Cryptkeeper]]. It was later followed by ''Ride/DungeonOfTerrorRetold'' in 2006.

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''Dungeon of Terror'' or ''The Dungeon of Terror'' was the very first haunted house from Ride/UniversalStudios' ''Theatre/HalloweenHorrorNights'' event, premiering in Orlando in 1991 and reappearing in 1992 and 1994-95. It was made as a way to make use of the queue to the at the time nonfunctional ''Ride/{{JAWS}}'' ride. In 1994, the location was changed to the queue to ''Ride/EarthquakeTheBigOne''. In 1995, it was revamped into ''Cryptkeeper's Dungeon of Terror'' to go with that year's icon, [[Series/TalesFromTheCrypt the Cryptkeeper]]. It was later followed by ''Ride/DungeonOfTerrorRetold'' ''Dungeon of Terror: Retold'' in 2006.



''The Cryptkeeper's Dungeon of Terror'' was set in the Cryptkeeper's Mansion. The house featured many different rooms of his mansion including the Root Cellar, the Trophy Room, and the Parlor. It's reported to have been very similar to the original house, with little more added than statues and characters resembling the Cryptkeeper. The house was long and Gothic with varying lighting and few illusions. The Rat Lady appeared at one point. At one point the Cryptkeeper was sitting above the guests as they passed under him, and the Trophy Room had many heads on the wall staring at them as they walked by.

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''The Cryptkeeper's Dungeon of Terror'' was set in the Cryptkeeper's Mansion. The house featured many different rooms of his mansion including the Root Cellar, the Trophy Room, and the Parlor. It's reported to have been very similar to the original house, with little more added than statues and characters resembling the Cryptkeeper. One difference however was that the guests would enter the house via The Root Cellar, rather than entering the dungeon directly like in previous versions. The house was long and Gothic with varying lighting and few illusions. The Rat Lady appeared at one point. At one point In the beginning of the house the Cryptkeeper was sitting above the guests as they passed under him, and the Trophy Room had many heads on the wall staring at them as they walked by.
by. At one point, the guests would walk through a cemetery. The Rat Lady appeared in the final room.



!!''Dungeon of Terror'' contains examples of:

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!!''Dungeon of Terror'' and its sequels contains examples of:


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* CreepyCemetery: The guests walk through one at one point in ''The Cryptkeeper's Dungeon of Terror''.
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* EarlyInstallmentWeirdness: This house contained several elements that would later be phased out as ''Halloween Horror Nights'' evolved.

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* EarlyInstallmentWeirdness: This The first version of this house contained several elements that would later be phased out as ''Halloween Horror Nights'' evolved.

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''Dungeon of Terror'' or ''The Dungeon of Terror'' was the very first haunted house from Ride/UniversalStudios' ''Theatre/HalloweenHorrorNights'' event, premiering in Orlando in 1991 and reappearing in 1992 and 1994. It was made as a way to make use of the queue to the at the time nonfunctional ''Ride/{{JAWS}}'' ride. In 1994, the location was changed to the queue to ''Ride/EarthquakeTheBigOne''. It was later followed by ''Ride/CryptkeepersDungeonOfTerror'' in 1995 and ''Ride/DungeonOfTerrorRetold'' in 2006.

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\n->''In a maze with no escape, guests are posed to become the next victims.'' (''Cryptkeeper's Dungeon of Terror'' description)

''Dungeon of Terror'' or ''The Dungeon of Terror'' was the very first haunted house from Ride/UniversalStudios' ''Theatre/HalloweenHorrorNights'' event, premiering in Orlando in 1991 and reappearing in 1992 and 1994.1994-95. It was made as a way to make use of the queue to the at the time nonfunctional ''Ride/{{JAWS}}'' ride. In 1994, the location was changed to the queue to ''Ride/EarthquakeTheBigOne''. In 1995, it was revamped into ''Cryptkeeper's Dungeon of Terror'' to go with that year's icon, [[Series/TalesFromTheCrypt the Cryptkeeper]]. It was later followed by ''Ride/CryptkeepersDungeonOfTerror'' in 1995 and ''Ride/DungeonOfTerrorRetold'' in 2006.


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''The Cryptkeeper's Dungeon of Terror'' was set in the Cryptkeeper's Mansion. The house featured many different rooms of his mansion including the Root Cellar, the Trophy Room, and the Parlor. It's reported to have been very similar to the original house, with little more added than statues and characters resembling the Cryptkeeper. The house was long and Gothic with varying lighting and few illusions. The Rat Lady appeared at one point. At one point the Cryptkeeper was sitting above the guests as they passed under him, and the Trophy Room had many heads on the wall staring at them as they walked by.
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->''Watch as a full cast of madmen and monsters wreak havoc and mayhem within the walls of the dungeon's dark, dark depths.'' (1991-1992 description)
->''There is no apparent escape! Are you to become the next victim of the night?'' (1994 description)

''Dungeon of Terror'' or ''The Dungeon of Terror'' was the very first haunted house from Ride/UniversalStudios' ''Theatre/HalloweenHorrorNights'' event, premiering in Orlando in 1991 and reappearing in 1992 and 1994. It was made as a way to make use of the queue to the at the time nonfunctional ''Ride/{{JAWS}}'' ride. In 1994, the location was changed to the queue to ''Ride/EarthquakeTheBigOne''. It was later followed by ''Ride/CryptkeepersDungeonOfTerror'' in 1995 and ''Ride/DungeonOfTerrorRetold'' in 2006.

The entrance to the house was a castle with a cage with a woman hanging above. On top of the castle were scareactors who would yell at the people who were below them.

Due to the house's age, a reliable, detailed walkthrough is not available. However, enough old first-hand accounts exist to get an idea of the experience.

The house was designed to take twelve minutes to get through, but in practice the number was closer to five-eight minutes. The walls were bloodied, and the beginning contained a six-foot spider hanging above the guests. After leaving the spider room, the guests would be terrorized by a scareactor portraying a homicidal maniac. One of the scenes had the guests walk on [[RecurringExtra The Rat Lady]]'s glass coffin, with the Lady scratching at the glass and screaming for help. Another room had pliable walls closing in enough to touch the guests, making them feel like they were being crushed.

The corridor started to tighten as scareactors could be seen near the walls. At one point, a room where a man got hanged behind a chainlink fence was entered. At another, a person inside of a coffin reached out and asked the guests to let them out.

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!!''Dungeon of Terror'' contains examples of:

* BloodyHorror: The walls of the house were covered in blood.
* EarlyInstallmentWeirdness: This house contained several elements that would later be phased out as ''Halloween Horror Nights'' evolved.
** As mentioned above, one of the areas contained a plexiglass floor.
** Scareactors were allowed to touch the guests.
** Doors would randomly shut in guests' faces.
* TheWallsAreClosingIn: One of the rooms simulated this effect.

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