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Poster for Dungeon of Terror: Retold
Watch as a full cast of madmen and monsters wreak havoc and mayhem within the walls of the dungeon's dark, dark depths. (1991-1992 description)
There is no apparent escape! Are you to become the next victim of the night? (1994 description)
In a maze with no escape, guests are posed to become the next victims. (Cryptkeeper's Dungeon of Terror description)
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Dungeon of Terror or The Dungeon of Terror was the very first haunted house from Universal Studios' Halloween Horror Nights event, premiering in Orlando in 1991 and reappearing in 1992 and 1994-95. It was made as a way to make use of the queue to the at the time nonfunctional JAWS ride. In 1994, the location was changed to the queue to Earthquake: The Big One. In 1995, it was revamped into Cryptkeeper's Dungeon of Terror to go with that year's icon, the Cryptkeeper. It was later followed by Dungeon of Terror: Retold in 2006.

The entrance to the house was a castle with a cage with a woman hanging above. On top of the castle were scareactors who would yell at the people who were below them.

Due to the house's age, a reliable, detailed walkthrough is not available. However, enough old first-hand accounts exist to get an idea of the experience.

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The house was designed to take twelve minutes to get through, but in practice the number was closer to five-eight minutes. The walls were bloodied, and the beginning contained a six-foot spider hanging above the guests. After leaving the spider room, the guests would be terrorized by a scareactor portraying a homicidal maniac. One of the scenes had the guests walk on The Rat Lady's glass coffin, with the Lady scratching at the glass and screaming for help. Another room had pliable walls closing in enough to touch the guests, making them feel like they were being crushed.

The corridor started to tighten as scareactors could be seen near the walls. At one point, a room where a man got hanged behind a chainlink fence was entered. At another, a person inside of a coffin reached out and asked the guests to let them out.

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The Cryptkeeper's Dungeon of Terror was set in the Cryptkeeper's Mansion. The house featured many different rooms of his mansion including the Root Cellar, the Trophy Room, and the Parlor. It's reported to have been very similar to the original house, with little more added than statues and characters resembling the Cryptkeeper. One difference however was that the guests would enter the house via The Root Cellar, rather than entering the dungeon directly like in previous versions. The house was long and Gothic with varying lighting and few illusions. In the beginning of the house the Cryptkeeper was sitting above the guests as they passed under him, and the Trophy Room had many heads on the wall staring at them as they walked by. At one point, the guests would walk through a cemetery. The Rat Lady appeared in the final room.


Dungeon of Terror and its sequels contains examples of:

  • Bloody Horror: The walls of the house were covered in blood.
  • Creepy Cemetery: The guests walked through one at one point in The Cryptkeeper's Dungeon of Terror.
  • Darker and Edgier: Upon purchasing the roadside haunt in Retold, the Storyteller promised people to make it into "an edgier and more daring experience."
  • Early Installment Weirdness: The first version of this house contained several elements that would later be phased out as Halloween Horror Nights evolved.
    • As mentioned above, one of the areas contained a plexiglass floor.
    • Scareactors were allowed to touch the guests.
    • Doors would randomly shut in guests' faces.
  • Disproportionate Retribution: The Storyteller's commandments for Retold promised painful punishments for people that broke even the simplest of rules, such as talking loudly.
  • Locked in the Dungeon: The fate of several of the scareactors guests would pass.
  • Stay on the Path: One of the Storyteller's commandments for Retold is "Those who stray from the path find themselves at the end of the rope."
  • Under New Management: The backstory of Retold involves the house being purchased by the Storyteller, who proceeds to do her own spin on it.
  • The Walls Are Closing In: One of the rooms simulated this effect.


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