Follow TV Tropes

Following

History Recap / Visionaries

Go To

OR

Is there an issue? Send a MessageReason:
None


# '''Dawn of the Sun Imps''': Merklynn sends the Visionaries to rebury the tomb imprisoning the mischievous Sun Imps, which has been exposed by earthquakes. But Lexor tricks Cindarr into unleashing his Power of Destruction and the Sun Imps get loose. The Imps cause so much chaos that the Spectral Knights and Darkling Lords must put aside their differences in order to recapture them.

to:

# '''Dawn of the Sun Imps''': Merklynn sends the Visionaries to rebury the tomb imprisoning the mischievous Sun Imps, which has been exposed by earthquakes. But Lexor tricks Cindarr into unleashing his Power of Destruction and the Sun Imps get loose. The Imps cause so much chaos that the Spectral Knights and Darkling Lords must put aside their differences in order to recapture them.them.
----
Is there an issue? Send a MessageReason:
None


# '''Trail of the Three Wizards''': Merklynn sends the Spectral Knights to the Anarchy Zone to recapture three rogue wizards (Falkama, Bogavas and Wheezasqueeza) who have escaped from the Wizards' Jail. They succeed in their mission, but are ambushed by the Darkling Lords, forcing them to release Wheezasqueeza as a diversion. The Darkling Lords join forces with Wheezasqueeza, who leads them to the Lost Shrine.

to:

# '''Trail '''The Trail of the Three Wizards''': Merklynn sends the Spectral Knights to the Anarchy Zone to recapture three rogue wizards (Falkama, Bogavas Bogavus and Wheezasqueeza) who have escaped from the Wizards' Jail. They succeed in their mission, but are ambushed by the Darkling Lords, forcing them to release Wheezasqueeza as a diversion. The Darkling Lords join forces with Wheezasqueeza, who leads them to the Lost Shrine.
Is there an issue? Send a MessageReason:
None


# '''Trail of the Three Wizards''': Merklynn sends the Spectral Knights to the Anarchy Zone to recapture three rogue wizards (Falkama, Bogavas and Wheezasqueeza) who have escaped from the Wizards' Jail. They succeed in their mission, but are ambushed by the Darkling Lords, forcing them to release Wheezasqueeza as a diversion. The Darkling Lords join forces with Wheezsqueeza, who leads them to the Lost Shrine.

to:

# '''Trail of the Three Wizards''': Merklynn sends the Spectral Knights to the Anarchy Zone to recapture three rogue wizards (Falkama, Bogavas and Wheezasqueeza) who have escaped from the Wizards' Jail. They succeed in their mission, but are ambushed by the Darkling Lords, forcing them to release Wheezasqueeza as a diversion. The Darkling Lords join forces with Wheezsqueeza, Wheezasqueeza, who leads them to the Lost Shrine.
Is there an issue? Send a MessageReason:
None


# '''Trail of the Three Wizards''': Merklynn sends the Spectral Knights to the Anarchy Zone to recapture three rogue wizards (Falkama, Bogavus and Wheezasqueeza) who have escaped from the Wizards' Jail. They succeed in their mission, but are ambushed by the Darkling Lords, forcing them to release Wheezasqueeza as a diversion. The Darkling Lords join forces with Wheezsqueeza, who leads them to the Lost Shrine.

to:

# '''Trail of the Three Wizards''': Merklynn sends the Spectral Knights to the Anarchy Zone to recapture three rogue wizards (Falkama, Bogavus Bogavas and Wheezasqueeza) who have escaped from the Wizards' Jail. They succeed in their mission, but are ambushed by the Darkling Lords, forcing them to release Wheezasqueeza as a diversion. The Darkling Lords join forces with Wheezsqueeza, who leads them to the Lost Shrine.

Changed: 151

Is there an issue? Send a MessageReason:
None


# '''The Price of Freedom''': Reekon and Mortdredd encounter a young man from the city of Khemir, whose inhabitants, believing themselves to be above manual labour, are trying in vain to repair their robot slaves. Darkstorm, alerted by Mortdredd, decides to turn the situation to his advantage and has the Khemirites enslave the Spectral Knights.

to:

# '''The Price of Freedom''': Reekon and Mortdredd encounter Belizar, a young man from the city of Khemir, whose inhabitants, believing themselves to be above manual labour, are trying in vain to repair their robot slaves. Darkstorm, alerted by Mortdredd, decides to turn the situation to his advantage and has the Khemirites enslave the Spectral Knights.



#'''The Power of the Wise''': When Merklynn refuses to give them the magic to counteract Darkstorm's Power of Decay, the Spectral Knights set off for a magic spring whose waters have rejuvenating properties. Along the way, they are ambushed by the Darkling Lords and Leoric is rapidly aged by Darkstorm's magic. The Spectral Knights continue their quest, during which Leoric reaches a new understanding about his Power of Wisdom.

to:

#'''The Power of the Wise''': When Merklynn refuses to give them the magic to counteract Darkstorm's Power of Decay, the Spectral Knights set off for a magic spring the Eternal Spring whose waters have rejuvenating properties. Along the way, they are ambushed by the Darkling Lords and Leoric is rapidly aged by Darkstorm's magic. The Spectral Knights continue their quest, during which Leoric reaches a new understanding about his Power of Wisdom.



# '''Trail of the Three Wizards''': Merklynn sends the Spectral Knights to the Anarchy Zone to recapture three rogue wizards who have escaped from the Wizards' Jail. They succeed in their mission, but are ambushed by the Darkling Lords, forcing them to release one of the wizards as a diversion. The Darkling Lords join forces with the wizard, who leads them to the Lost Shrine.
# '''Honor Among Thieves''': Merklynn gives the Spectral Knights a magic crystal which will warn them of an approaching enemy. But Reekon, wearing a "Cloak of Concealment" to avoid detection, steals the crystal and delivers it to Castle Darkstorm. Taking Arzon along as bait, Ectar sets out to recover the crystal.

to:

# '''Trail of the Three Wizards''': Merklynn sends the Spectral Knights to the Anarchy Zone to recapture three rogue wizards (Falkama, Bogavus and Wheezasqueeza) who have escaped from the Wizards' Jail. They succeed in their mission, but are ambushed by the Darkling Lords, forcing them to release one of the wizards Wheezasqueeza as a diversion. The Darkling Lords join forces with the wizard, Wheezsqueeza, who leads them to the Lost Shrine.
# '''Honor Among Thieves''': Merklynn gives the Spectral Knights a magic crystal Crystal of Detection which will warn them of an approaching enemy. But Reekon, wearing a "Cloak of Concealment" to avoid detection, steals the crystal Crystal and delivers it to Castle Darkstorm. Taking Arzon along as bait, to distract the Darkling Lords, Ectar sets out to recover the crystal.Crystal.

Changed: 648

Is there an issue? Send a MessageReason:
None


# '''The Dark Hand of Treachery''': The Darkling Lords (the evil faction of the Visionaries) are capturing the members of the rival group who, while imprisoned in the dungeon at Castle Darkstorm, unite to become the Spectral Knights.
# '''Quest for the Dragon's Eye''': The Spectral Knights escape from captivity and take the Darkling Lords prisoner. Shortly after, they learn that the farms near New Valarak are having magic-related problems with their harvest and decide to ask Merklynn for help. But the Darkling Lords escape and ambush the Spectral Knights en route to Merklynn's Shrine. Merklynn sends both groups of Visionaries on a quest to bring back the Dragon's Eye.

to:

# '''The Dark Hand of Treachery''': The Darkling Lords (the evil faction of the Visionaries) are set about capturing the members of the rival group who, while imprisoned group. With three of his followers in Darkstorm's clutches, Leoric consults his Power Staff and is told to "become one with the dungeon at Castle Darkstorm, unite to become Circle of Light". Shortly after, Darkstorm launches an attack on New Valarak and the Spectral Knights.
remaining good knights are captured.
# '''Quest for the Dragon's Eye''': The Spectral Knights (as Leoric and his followers now call themselves) escape from captivity and take the Darkling Lords prisoner. Shortly after, they learn that the farms near New Valarak are having magic-related problems with their harvest and decide to ask Merklynn for help. But the Darkling Lords escape and ambush the Spectral Knights en route to Merklynn's Shrine. Merklynn sends both groups of Visionaries on a quest to bring back the Dragon's Eye.



#Dawn of the Sun Imps

to:

#Dawn # '''Dawn of the Sun ImpsImps''': Merklynn sends the Visionaries to rebury the tomb imprisoning the mischievous Sun Imps, which has been exposed by earthquakes. But Lexor tricks Cindarr into unleashing his Power of Destruction and the Sun Imps get loose. The Imps cause so much chaos that the Spectral Knights and Darkling Lords must put aside their differences in order to recapture them.

Changed: 769

Is there an issue? Send a MessageReason:
None


# '''Horn of Unicorn, Claw of Dragon''': A Magical Plague threatens to wipe out the Visionaries. The only way Merklynn can save them is by means of a healing spell, for which he needs two key ingredients: a unicorn's horn and a dragon's claw. With most of the Visionaries affected by the Plague, only Arzon, Cindarr, Lexor and Witterquick are in a position to go on a quest to obtain these items.

to:

# '''Horn of Unicorn, Claw of Dragon''': A Magical Plague threatens to wipe out the Visionaries. The only way Merklynn can save them is by means of a healing spell, for which he needs two key ingredients: a unicorn's horn and a dragon's claw. With most of the Visionaries affected by the Plague, only he sends Arzon, Cindarr, Lexor and Witterquick are in a position to go on a quest to obtain these items.



#Honor Among Thieves
#Sorcery Squared

to:

#Honor # '''Honor Among Thieves
#Sorcery Squared
Thieves''': Merklynn gives the Spectral Knights a magic crystal which will warn them of an approaching enemy. But Reekon, wearing a "Cloak of Concealment" to avoid detection, steals the crystal and delivers it to Castle Darkstorm. Taking Arzon along as bait, Ectar sets out to recover the crystal.
# '''Sorcery Squared''': When Cryotek is captured by the Darkling Lords and thrown into the Magical Dungeon, he drags Cravex in with him, forcing Reekon to reverse the polarity. Though Cryotek is apparently unharmed, it soon becomes clear that he has gained Cravex's Totem power in addition to his own, causing him to act out of character. His fellow Spectral Knights call a truce with the Darkling Lords so that Cravex's evil magic can be removed from him.
Is there an issue? Send a MessageReason:
None


# '''Feryl Steps Out''': Feryl leaves the Spectral Knights, believing himself to be "too much of a liability". Darkstorm tries to enlist him in the Darkling Lords, but Feryl is still loyal to Leoric, so Darkstorm comes up with an alternate plan: luring Leoric into a trap by making him think Feryl is in danger. Feryl must now single-handed rescue Leoric from Darkstorm's clutches.

to:

# '''Feryl Steps Out''': Feryl leaves the Spectral Knights, believing himself to be "too much of a liability". Darkstorm tries to enlist him in the Darkling Lords, but Feryl is still loyal to Leoric, so Darkstorm comes up with an alternate plan: luring Leoric into a trap by making him think Feryl is in danger. Feryl must now single-handed single-handedly rescue Leoric from Darkstorm's clutches.
Is there an issue? Send a MessageReason:
None


#'''The Power of the Wise''': When Merklynn refuses to give them the magic to counteract Darkstorm's Power of Decay, the Spectral Knights set off for a magic spring whose waters have rejuvenating properties. Along the way, they are ambushed by the Darkling Lords and Leoric is rapidly aged by Darkstorm's magic. The Spectral Knights continue their quest, but Darkstorm is determined to make sure Leoric stays old and feeble and has Cindarr use his magic to destroy the spring.
#Horn of Unicorn, Claw of Dragon
#Trail of the Three Wizards

to:

#'''The Power of the Wise''': When Merklynn refuses to give them the magic to counteract Darkstorm's Power of Decay, the Spectral Knights set off for a magic spring whose waters have rejuvenating properties. Along the way, they are ambushed by the Darkling Lords and Leoric is rapidly aged by Darkstorm's magic. The Spectral Knights continue their quest, but Darkstorm is determined to make sure during which Leoric stays old and feeble and has Cindarr use reaches a new understanding about his magic to destroy the spring.Power of Wisdom.
#Horn # '''Horn of Unicorn, Claw of Dragon
#Trail
Dragon''': A Magical Plague threatens to wipe out the Visionaries. The only way Merklynn can save them is by means of a healing spell, for which he needs two key ingredients: a unicorn's horn and a dragon's claw. With most of the Visionaries affected by the Plague, only Arzon, Cindarr, Lexor and Witterquick are in a position to go on a quest to obtain these items.
# '''Trail
of the Three WizardsWizards''': Merklynn sends the Spectral Knights to the Anarchy Zone to recapture three rogue wizards who have escaped from the Wizards' Jail. They succeed in their mission, but are ambushed by the Darkling Lords, forcing them to release one of the wizards as a diversion. The Darkling Lords join forces with the wizard, who leads them to the Lost Shrine.
Is there an issue? Send a MessageReason:
None


# '''The Price of Freedom''': Reekon and Mortdredd encounter a young man from the city of Khemir, whose inhabitants, believing themselves to be above manual labour, are trying in vain to repair their robot slaves. Darkstorm, alerted by Mortdredd, decides to turn the situation to his advantage and has the Khemirites enslave the Spectral Knights. However, the Spectral Knights find an ally in one of the Khemirites.

to:

# '''The Price of Freedom''': Reekon and Mortdredd encounter a young man from the city of Khemir, whose inhabitants, believing themselves to be above manual labour, are trying in vain to repair their robot slaves. Darkstorm, alerted by Mortdredd, decides to turn the situation to his advantage and has the Khemirites enslave the Spectral Knights. However, the Spectral Knights find an ally in one of the Khemirites.



#The Power of the Wise

to:

#The #'''The Power of the WiseWise''': When Merklynn refuses to give them the magic to counteract Darkstorm's Power of Decay, the Spectral Knights set off for a magic spring whose waters have rejuvenating properties. Along the way, they are ambushed by the Darkling Lords and Leoric is rapidly aged by Darkstorm's magic. The Spectral Knights continue their quest, but Darkstorm is determined to make sure Leoric stays old and feeble and has Cindarr use his magic to destroy the spring.
Is there an issue? Send a MessageReason:
None


# '''Lion Hunt''': Darkstorm seeks the aid of an old witch, who gives him a potion which will trap Leoric in his Lion form. The Darkling Lords convince a bunch of superstitious peasants that a "magical beast" is threatening their village, prompting them to ask Leoric for help and giving Darkstorm an opportunity to use the potion. Darkstorm claims Leoric has been killed fighting the monster, but his fellow Spectral Knights soon learn the truth. Witterquick now has until the Three Suns set to obtain the antidote which will restore Leoric to his human form.
#The Overthrow of Merklynn

to:

# '''Lion Hunt''': Darkstorm seeks the aid of an old witch, who gives him a potion which will trap Leoric in his Lion form. The Darkling Lords convince a bunch of superstitious peasants that a "magical beast" monster is threatening their village, prompting them to ask Leoric for help and giving Darkstorm an opportunity to use the potion. Darkstorm claims Leoric has been killed fighting the monster, but his fellow Spectral Knights soon learn the truth. Witterquick now has until the Three Suns set to obtain the antidote which will restore Leoric to his human form.
#The # '''The Overthrow of MerklynnMerklynn''': Darkstorm devises a plan to depose Merklynn and seize control of his Shrine. He uses the magic he has stolen to give each of his followers "what they deserve", punishing those whose loyalty is wavering and showing the others how he plans to reward them. But, in his arrogance, he recites the Sacred Secret Spell, unleashing a series of cataclysms. With Merklynn banished, the Darkling Lords must race against time to reach the Wizards' Jail and free him.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


# '''Feryl Steps Out''': Dejected after Leoric has to bail him out during a battle with pirates, Feryl leaves the Spectral Knights, believing himself to be [[TheLoad "too much of a liability"]]. But, when Leoric is subsequently captured by the Darkling Lords, Feryl is the only person in a position to do anything about it.
#Lion Hunt

to:

# '''Feryl Steps Out''': Dejected after Leoric has to bail him out during a battle with pirates, Feryl leaves the Spectral Knights, believing himself to be [[TheLoad "too much of a liability"]]. But, when Leoric is subsequently captured by liability". Darkstorm tries to enlist him in the Darkling Lords, but Feryl is still loyal to Leoric, so Darkstorm comes up with an alternate plan: luring Leoric into a trap by making him think Feryl is in danger. Feryl must now single-handed rescue Leoric from Darkstorm's clutches.
# '''Lion Hunt''': Darkstorm seeks
the only person aid of an old witch, who gives him a potion which will trap Leoric in his Lion form. The Darkling Lords convince a position bunch of superstitious peasants that a "magical beast" is threatening their village, prompting them to do anything about it.
#Lion Hunt
ask Leoric for help and giving Darkstorm an opportunity to use the potion. Darkstorm claims Leoric has been killed fighting the monster, but his fellow Spectral Knights soon learn the truth. Witterquick now has until the Three Suns set to obtain the antidote which will restore Leoric to his human form.
Is there an issue? Send a MessageReason:
None


# '''The Price of Freedom''': Reekon and Mortdredd encounter a young man from the city of Khemir, whose inhabitants, believing themselves to be above manual labour, are trying in vain to repair their robot slaves. Darkstorm, alerted by Mortdredd, decides to turn the situation to his advantage and has the Khemirites enslave the Spectral Knights.
# '''Feryl Steps Out''': Dejected after Leoric has to bail him out during a battle with pirates, Feryl leaves the Spectral Knights, believing himself to be [[TheLoad "too much of a liability"]]. However, when Leoric is subsequently captured by the Darkling Lords, Feryl is the only person in a position to do anything about it.

to:

# '''The Price of Freedom''': Reekon and Mortdredd encounter a young man from the city of Khemir, whose inhabitants, believing themselves to be above manual labour, are trying in vain to repair their robot slaves. Darkstorm, alerted by Mortdredd, decides to turn the situation to his advantage and has the Khemirites enslave the Spectral Knights.
Knights. However, the Spectral Knights find an ally in one of the Khemirites.
# '''Feryl Steps Out''': Dejected after Leoric has to bail him out during a battle with pirates, Feryl leaves the Spectral Knights, believing himself to be [[TheLoad "too much of a liability"]]. However, But, when Leoric is subsequently captured by the Darkling Lords, Feryl is the only person in a position to do anything about it.
Is there an issue? Send a MessageReason:
None


#. The Age of Magic Begins: When its Three Suns align, the planet Prysmos loses its advanced technology and enters an Age of Magic. The wizard Merklynn challenges the knights of Prysmos to reach his Shrine atop Iron Mountain and rewards the fourteen (seven good and seven evil) who succeed with magical powers.
#. The Dark Hand of Treachery: The Darkling Lords (the evil faction of the Visionaries) are capturing the members of the rival group who, while imprisoned in the dungeon at Castle Darkstorm, unite to become the Spectral Knights.
#. Quest for the Dragon's Eye: The Spectral Knights escape from captivity and take the Darkling Lords prisoner. Shortly after, they learn that the farms near New Valarak are having magic-related problems with their harvest and decide to ask Merklynn for help. But the Darkling Lords escape and ambush the Spectral Knights en route to Merklynn's Shrine. Merklynn sends both groups of Visionaries on a quest to bring back the Dragon's Eye.
#. The Price of Freedom: Reekon and Mortdredd encounter a young man from the city of Khemir, whose inhabitants, believing themselves to be above manual labour, are trying in vain to repair their robot slaves. Darkstorm, alerted by Mortdredd, decides to turn the situation to his advantage and has the Khemirites enslave the Spectral Knights.
#. Feryl Steps Out: Dejected after Leoric has to bail him out during a battle with pirates, Feryl leaves the Spectral Knights, believing himself to be [[TheLoad "too much of a liability"]]. However, when Leoric is subsequently captured by the Darkling Lords, Feryl is the only person in a position to do anything about it.

to:

#. The # '''The Age of Magic Begins: Begins''': When its Three Suns align, the planet Prysmos loses its advanced technology and enters an Age of Magic. The wizard Merklynn challenges the knights of Prysmos to reach his Shrine atop Iron Mountain and rewards the fourteen (seven good and seven evil) who succeed with magical powers.
#. The # '''The Dark Hand of Treachery: Treachery''': The Darkling Lords (the evil faction of the Visionaries) are capturing the members of the rival group who, while imprisoned in the dungeon at Castle Darkstorm, unite to become the Spectral Knights.
#. Quest # '''Quest for the Dragon's Eye: Eye''': The Spectral Knights escape from captivity and take the Darkling Lords prisoner. Shortly after, they learn that the farms near New Valarak are having magic-related problems with their harvest and decide to ask Merklynn for help. But the Darkling Lords escape and ambush the Spectral Knights en route to Merklynn's Shrine. Merklynn sends both groups of Visionaries on a quest to bring back the Dragon's Eye.
#. The # '''The Price of Freedom: Freedom''': Reekon and Mortdredd encounter a young man from the city of Khemir, whose inhabitants, believing themselves to be above manual labour, are trying in vain to repair their robot slaves. Darkstorm, alerted by Mortdredd, decides to turn the situation to his advantage and has the Khemirites enslave the Spectral Knights.
#. Feryl # '''Feryl Steps Out: Out''': Dejected after Leoric has to bail him out during a battle with pirates, Feryl leaves the Spectral Knights, believing himself to be [[TheLoad "too much of a liability"]]. However, when Leoric is subsequently captured by the Darkling Lords, Feryl is the only person in a position to do anything about it.
Is there an issue? Send a MessageReason:
None


1. The Age of Magic Begins: When its Three Suns align, the planet Prysmos loses its advanced technology and enters an Age of Magic. The wizard Merklynn challenges the knights of Prysmos to reach his Shrine atop Iron Mountain and rewards the fourteen (seven good and seven evil) who succeed with magical powers.
2. The Dark Hand of Treachery: The Darkling Lords (the evil faction of the Visionaries) are capturing the members of the rival group who, while imprisoned in the dungeon at Castle Darkstorm, unite to become the Spectral Knights.
3. Quest for the Dragon's Eye: The Spectral Knights escape from captivity and take the Darkling Lords prisoner. Shortly after, they learn that the farms near New Valarak are having magic-related problems with their harvest and decide to ask Merklynn for help. But the Darkling Lords escape and ambush the Spectral Knights en route to Merklynn's Shrine. Merklynn sends both groups of Visionaries on a quest to bring back the Dragon's Eye.
4. The Price of Freedom: Reekon and Mortdredd encounter a young man from the city of Khemir, whose inhabitants, believing themselves to be above manual labour, are trying in vain to repair their robot slaves. Darkstorm, alerted by Mortdredd, decides to turn the situation to his advantage and has the Khemirites enslave the Spectral Knights.
5. Feryl Steps Out: Dejected after Leoric has to bail him out during a battle with pirates, Feryl leaves the Spectral Knights, believing himself to be [[TheLoad "too much of a liability"]]. However, when Leoric is subsequently captured by the Darkling Lords, Feryl is the only person in a position to do anything about it.

to:

1.#. The Age of Magic Begins: When its Three Suns align, the planet Prysmos loses its advanced technology and enters an Age of Magic. The wizard Merklynn challenges the knights of Prysmos to reach his Shrine atop Iron Mountain and rewards the fourteen (seven good and seven evil) who succeed with magical powers.
2.#. The Dark Hand of Treachery: The Darkling Lords (the evil faction of the Visionaries) are capturing the members of the rival group who, while imprisoned in the dungeon at Castle Darkstorm, unite to become the Spectral Knights.
3.#. Quest for the Dragon's Eye: The Spectral Knights escape from captivity and take the Darkling Lords prisoner. Shortly after, they learn that the farms near New Valarak are having magic-related problems with their harvest and decide to ask Merklynn for help. But the Darkling Lords escape and ambush the Spectral Knights en route to Merklynn's Shrine. Merklynn sends both groups of Visionaries on a quest to bring back the Dragon's Eye.
4.#. The Price of Freedom: Reekon and Mortdredd encounter a young man from the city of Khemir, whose inhabitants, believing themselves to be above manual labour, are trying in vain to repair their robot slaves. Darkstorm, alerted by Mortdredd, decides to turn the situation to his advantage and has the Khemirites enslave the Spectral Knights.
5.#. Feryl Steps Out: Dejected after Leoric has to bail him out during a battle with pirates, Feryl leaves the Spectral Knights, believing himself to be [[TheLoad "too much of a liability"]]. However, when Leoric is subsequently captured by the Darkling Lords, Feryl is the only person in a position to do anything about it.
Is there an issue? Send a MessageReason:
None

Changed: 1534

Is there an issue? Send a MessageReason:
None


#The Age of Magic Begins
#The Dark Hand of Treachery
#Quest for the Dragon's Eye
#The Price of Freedom
#Feryl Steps Out

to:

#The 1. The Age of Magic Begins
#The
Begins: When its Three Suns align, the planet Prysmos loses its advanced technology and enters an Age of Magic. The wizard Merklynn challenges the knights of Prysmos to reach his Shrine atop Iron Mountain and rewards the fourteen (seven good and seven evil) who succeed with magical powers.
2. The
Dark Hand of Treachery
#Quest
Treachery: The Darkling Lords (the evil faction of the Visionaries) are capturing the members of the rival group who, while imprisoned in the dungeon at Castle Darkstorm, unite to become the Spectral Knights.
3. Quest
for the Dragon's Eye
#The
Eye: The Spectral Knights escape from captivity and take the Darkling Lords prisoner. Shortly after, they learn that the farms near New Valarak are having magic-related problems with their harvest and decide to ask Merklynn for help. But the Darkling Lords escape and ambush the Spectral Knights en route to Merklynn's Shrine. Merklynn sends both groups of Visionaries on a quest to bring back the Dragon's Eye.
4. The
Price of Freedom
#Feryl
Freedom: Reekon and Mortdredd encounter a young man from the city of Khemir, whose inhabitants, believing themselves to be above manual labour, are trying in vain to repair their robot slaves. Darkstorm, alerted by Mortdredd, decides to turn the situation to his advantage and has the Khemirites enslave the Spectral Knights.
5. Feryl
Steps OutOut: Dejected after Leoric has to bail him out during a battle with pirates, Feryl leaves the Spectral Knights, believing himself to be [[TheLoad "too much of a liability"]]. However, when Leoric is subsequently captured by the Darkling Lords, Feryl is the only person in a position to do anything about it.
Is there an issue? Send a MessageReason:
None


The Age of Magic Begins

to:

The #The Age of Magic Begins
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The Age of Magic Begins
#The Dark Hand of Treachery
#Quest for the Dragon's Eye
#The Price of Freedom
#Feryl Steps Out
#Lion Hunt
#The Overthrow of Merklynn
#The Power of the Wise
#Horn of Unicorn, Claw of Dragon
#Trail of the Three Wizards
#Honor Among Thieves
#Sorcery Squared
#Dawn of the Sun Imps

Top