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Changed line(s) 6 (click to see context) from:
* CrossoverPunchline: The Pumpkin King is based directly on a character from a wrestling stream Bosco runs. Among the first questions he has when meeting the party face-to-face are whether it's common for minotaurs and lizardfolk to partner up, if they work with birdmen and werewolves, and if Wihikayda is a gilled pirate, all references to a stable from the wrestling stream that the party superficially resemble. Additionally, the voice Bosco uses for him is near-identical to [[WebAnimation/HazbinHotel Alastor's]].
to:
* CrossoverPunchline: The Pumpkin King is based directly on a character from a wrestling stream Bosco runs. Among the first questions he has when meeting the party face-to-face are whether it's common for minotaurs and lizardfolk to partner up, if they work with birdmen and werewolves, and if Wihikayda is a gilled pirate, all references to a stable from the wrestling stream that the party superficially resemble. Additionally, the voice Bosco uses for him is near-identical to [[WebAnimation/HazbinHotel [[WesternAnimation/HazbinHotel Alastor's]].
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Changed line(s) 7 (click to see context) from:
* DeadlyGame: The "Pumpkin King" asks the party if they'd like to play a game to learn the location of the wolves that attacked Sumer, and a ghostly, scythe-wielding horseman in black robes appears, who apparently won't like it if they don't play. And then there's [[MirrorMatch the game itself]]...
to:
* DeadlyGame: The "Pumpkin King" asks the party if they'd like to play a game to learn the location of the wolves that attacked Sumer, and [[HorsemenOfTheApocalypse a ghostly, scythe-wielding horseman in black robes robes]] appears, who apparently won't like it if they don't play. And then there's [[MirrorMatch the game itself]]...
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* HorsemenOfTheApocalypse: The Pumpkin King appears to be friends with an intimidating, black-robed, scythe-wielding horseman, invoking the imagery of Death the Pale Rider.
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Changed line(s) 5 (click to see context) from:
* AppearanceIsInTheEyeOfTheBeholder: It's clarified that, at the end of the last episode, everyone only say a vision of their ''own'' loved one's corpse being hung, and not anyone else's.
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* AppearanceIsInTheEyeOfTheBeholder: It's clarified that, at the end of the last episode, everyone only say saw a vision of their ''own'' loved one's corpse being hung, and not anyone else's.
Changed line(s) 7 (click to see context) from:
* DeadlyGame: The "Pumpkin King" asks the party if they'd like to play a game to learn the location of the wolves that attacked Sumere, and a ghostly, scythe-wielding horseman in black robes appears, who apparently won't like it if they don't play. And then there's [[MirrorMatch the game itself]]...
to:
* DeadlyGame: The "Pumpkin King" asks the party if they'd like to play a game to learn the location of the wolves that attacked Sumere, Sumer, and a ghostly, scythe-wielding horseman in black robes appears, who apparently won't like it if they don't play. And then there's [[MirrorMatch the game itself]]...
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Changed line(s) 6 (click to see context) from:
* CrossoverPunchline: The Pumpkin King is based directly on a character from a wrestling stream Bosco runs. Among the first questions the entity controlling the town has when meeting the party face-to-face are whether it's common for minotaurs and lizardfolk to partner up, if they work with birdmen and werewolves, and if Wihikayda is a gilled pirate, all references to a stable from the wrestling stream that the party superficially resemble. Additionally, the voice Bosco uses for him is near-identical to [[WebAnimation/HazbinHotel Alastor's]].
to:
* CrossoverPunchline: The Pumpkin King is based directly on a character from a wrestling stream Bosco runs. Among the first questions the entity controlling the town he has when meeting the party face-to-face are whether it's common for minotaurs and lizardfolk to partner up, if they work with birdmen and werewolves, and if Wihikayda is a gilled pirate, all references to a stable from the wrestling stream that the party superficially resemble. Additionally, the voice Bosco uses for him is near-identical to [[WebAnimation/HazbinHotel Alastor's]].
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Changed line(s) 6 (click to see context) from:
* CrossoverPunchline: Among the first questions the entity controlling the town has when meeting the party face-to-face are whether it's common for minotaurs and lizardfolk to partner up, if they work with birdmen and werewolves, and if Wihikayda is a gilled pirate, all references to a stable in a wrestling stream run by Bosco that the party superficially resemble. Additionally, the voice Bosco uses for him is near-identical to [[WebAnimation/HazbinHotel Alastor's]].
to:
* CrossoverPunchline: The Pumpkin King is based directly on a character from a wrestling stream Bosco runs. Among the first questions the entity controlling the town has when meeting the party face-to-face are whether it's common for minotaurs and lizardfolk to partner up, if they work with birdmen and werewolves, and if Wihikayda is a gilled pirate, all references to a stable in a from the wrestling stream run by Bosco that the party superficially resemble. Additionally, the voice Bosco uses for him is near-identical to [[WebAnimation/HazbinHotel Alastor's]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* CrossoverPunchline: Among the first questions the entity controlling the town has when meeting the party face-to-face are whether it's common for minotaurs and lizardfolk to partner up, if they work with birdmen and werewolves, and if Wihikayda is a gilled pirate, all references to a stable in a wrestling stream run by Bosco the the party superficially resemble. Additionally, the voice Bosco uses for him is near-identical to [[WebAnimation/HazbinHotel Alastor's]].
to:
* CrossoverPunchline: Among the first questions the entity controlling the town has when meeting the party face-to-face are whether it's common for minotaurs and lizardfolk to partner up, if they work with birdmen and werewolves, and if Wihikayda is a gilled pirate, all references to a stable in a wrestling stream run by Bosco the that the party superficially resemble. Additionally, the voice Bosco uses for him is near-identical to [[WebAnimation/HazbinHotel Alastor's]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* CrossoverPunchline: Among the first questions the entity controlling the town has when meeting the party face-to-face are whether it's common for minotaurs and lizardfolk to partner up, if they work with birdmen and werewolves, and if Wihikayda is a gilled pirate, all references to past campaigns by the players. Additionally, the voice Bosco uses for him is near-identical to [[WebAnimation/HazbinHotel Alastor's]].
to:
* CrossoverPunchline: Among the first questions the entity controlling the town has when meeting the party face-to-face are whether it's common for minotaurs and lizardfolk to partner up, if they work with birdmen and werewolves, and if Wihikayda is a gilled pirate, all references to past campaigns a stable in a wrestling stream run by Bosco the players.the party superficially resemble. Additionally, the voice Bosco uses for him is near-identical to [[WebAnimation/HazbinHotel Alastor's]].
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None
Changed line(s) 6,7 (click to see context) from:
* CrossoverPunchline: Among the first questions the entity controlling the town has when meeting the party face-to-face are whether it's common for minotaurs and lizardfolk to partner up, if they work for a werewolf, and if Wihikayda is a gilled pirate. Additionally, the voice Bosco uses for him is near-identical to [[WebAnimation/HazbinHotel Alastor's]].
* DeadlyGame: The "Pumpkin King" asks the party if they'd like to play a game to learn the location of the wolves that attacked Sumere, and a ghostly, scythe-wielding horseman in black robes appears, who apparently won't like it if they don't play...
* DeadlyGame: The "Pumpkin King" asks the party if they'd like to play a game to learn the location of the wolves that attacked Sumere, and a ghostly, scythe-wielding horseman in black robes appears, who apparently won't like it if they don't play...
to:
* CrossoverPunchline: Among the first questions the entity controlling the town has when meeting the party face-to-face are whether it's common for minotaurs and lizardfolk to partner up, if they work for a werewolf, with birdmen and werewolves, and if Wihikayda is a gilled pirate.pirate, all references to past campaigns by the players. Additionally, the voice Bosco uses for him is near-identical to [[WebAnimation/HazbinHotel Alastor's]].
* DeadlyGame: The "Pumpkin King" asks the party if they'd like to play a game to learn the location of the wolves that attacked Sumere, and a ghostly, scythe-wielding horseman in black robes appears, who apparently won't like it if they don'tplay...play. And then there's [[MirrorMatch the game itself]]...
* DeadlyGame: The "Pumpkin King" asks the party if they'd like to play a game to learn the location of the wolves that attacked Sumere, and a ghostly, scythe-wielding horseman in black robes appears, who apparently won't like it if they don't
Changed line(s) 16 (click to see context) from:
* SchmuckBait: When Calamity checks to see if they can actually interact with the ghost town, she decides to try a random door knob, and has to pass a [[SanityMeter sanity check]]. It works, but when asked if she would like to see what's ''behind'' the door, her player decides not to risk it. [[{{Foreshadowing}} Later, when Grymharl opens the door to the church and immediately enters, it slams shut behind her, separating her from the others]].
to:
* SchmuckBait: When Calamity checks to see if they can actually interact with the ghost town, she decides to try a random door knob, and has to pass a [[SanityMeter sanity check]]. It works, but when asked if she would like to see what's ''behind'' the door, her player decides not to risk it. [[{{Foreshadowing}} Later, when Grymharl opens the door to the church and immediately enters, enters (believing it to be safe because it has a symbol of her god), it slams shut behind her, separating her from the others]].
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None
Added DiffLines:
* MirrorMatch: The "Pumpkin King's" game, in which the party "faces their fears", is fighting copies of themselves.
* OminousMusicBoxTune: It's the ambient music that plays when the entity reveals his "Pumpkin King" form.
* OminousMusicBoxTune: It's the ambient music that plays when the entity reveals his "Pumpkin King" form.
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* CrossoverPunchline: Among the first questions the entity controlling the town has when meeting the party face-to-face are whether it's common for minotaurs and lizardfolk to partner up, if they work for a werewolf, and if Wihikayda is a gilled pirate. Additionally, the voice Bosco uses for him is near-identical to [[WebAnimation/HazbinHotel Alastor's]].
* DeadlyGame: The "Pumpkin King" asks the party if they'd like to play a game to learn the location of the wolves that attacked Sumere, and a ghostly, scythe-wielding horseman in black robes appears, who apparently won't like it if they don't play...
* DeadlyGame: The "Pumpkin King" asks the party if they'd like to play a game to learn the location of the wolves that attacked Sumere, and a ghostly, scythe-wielding horseman in black robes appears, who apparently won't like it if they don't play...
Changed line(s) 11 (click to see context) from:
* PumpkinPerson: The being that's been messing with the party takes this form when deciding to meet them face-to-face.
to:
* PumpkinPerson: The being that's been messing with the party (who, according to Kapnos' note that first informed him of the town, calls itself "The Pumpkin King") takes this form when deciding to meet them face-to-face.
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Changed line(s) 9 (click to see context) from:
* PsychologicalTormentZone: The town continues to be this, with Grymharl having to face the parents of the child she killed in Episode 1 while separated from the group, Ray dealing with a vision of his boyfriend when trying to follow her, and so on.
to:
* HeelRealization: Grymharl, who had so far justified her actions, is completely shaken after the vision of dealing with the parents of the child she killed in Episode 1.
* PsychologicalTormentZone: The town continues to be this, with Grymharl having to face the parents of the child she killedin Episode 1 while separated from the group, Ray dealing with a vision of his boyfriend when trying to follow her, and so on.on.
* PumpkinPerson: The being that's been messing with the party takes this form when deciding to meet them face-to-face.
* PsychologicalTormentZone: The town continues to be this, with Grymharl having to face the parents of the child she killed
* PumpkinPerson: The being that's been messing with the party takes this form when deciding to meet them face-to-face.
Changed line(s) 11,12 (click to see context) from:
* WhamLine: The situation in the village changes from "suspenseful dread" to "outright antagonism" when Calamity suggests rolling one of Ray's dice to determine where they will search, with each of the five party members claiming a number, and a disembodied voice suddenly says "Ooh, I'll Take 6!"
* WindsAreGhosts: There are occasional ominous breezes throughout the ghost town, which seem to pick up when the party tries addressing whatever supernatural entity is messing with them.
* WindsAreGhosts: There are occasional ominous breezes throughout the ghost town, which seem to pick up when the party tries addressing whatever supernatural entity is messing with them.
to:
* TortureIsIneffective: Out of everyone, Calamity is the least phased by the visions the party experiences within the church, thanks to a mixture of her natural fascination of the morbid and deciding that anything that could happen after the psychological torment she just went through will pale in comparison.
* WhamLine: The situation in the village changes from "suspenseful dread" to "outright antagonism" when Calamity suggests rolling one of Ray's dice to determine where they will search, with each of the five party members claiming a number, and a disembodied voice suddenly says "Ooh, I'llTake take 6!"
* WindsAreGhosts: There are occasional ominous breezes throughout the ghost town, which seem to pick up when the party tries addressing whatever supernatural entity is messing withthem.them.
* YourMindMakesItReal: While trapped in visions within the church, Wihikayda feels herself withering away and Kapnos takes a near-fatal wound, but their health snaps back to their earlier values when returning to reality.
* WhamLine: The situation in the village changes from "suspenseful dread" to "outright antagonism" when Calamity suggests rolling one of Ray's dice to determine where they will search, with each of the five party members claiming a number, and a disembodied voice suddenly says "Ooh, I'll
* WindsAreGhosts: There are occasional ominous breezes throughout the ghost town, which seem to pick up when the party tries addressing whatever supernatural entity is messing with
* YourMindMakesItReal: While trapped in visions within the church, Wihikayda feels herself withering away and Kapnos takes a near-fatal wound, but their health snaps back to their earlier values when returning to reality.
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Changed line(s) 8 (click to see context) from:
* GeniusLoci: The town has a way of affecting each party member individually, seemingly intent to make the party split up. And then [[WhamLine the voice starts talking]]...
to:
* GeniusLoci: The town has a way of affecting each party member individually, seemingly intent to make the party split up. up even when they're all entering the same room. And then [[WhamLine the voice starts talking]]...talking]]...
* PsychologicalTormentZone: The town continues to be this, with Grymharl having to face the parents of the child she killed in Episode 1 while separated from the group, Ray dealing with a vision of his boyfriend when trying to follow her, and so on.
* PsychologicalTormentZone: The town continues to be this, with Grymharl having to face the parents of the child she killed in Episode 1 while separated from the group, Ray dealing with a vision of his boyfriend when trying to follow her, and so on.
Changed line(s) 10 (click to see context) from:
* WhamLine: The situation in the village changes from "suspenseful dread" to "outright antagonism" when Calamity suggests rolling one of Ray's dice to determine where they will search, with each of the fie party members claiming a number, and a disembodied voice suddenly says "Ooh, I'll Take 6!"
to:
* WhamLine: The situation in the village changes from "suspenseful dread" to "outright antagonism" when Calamity suggests rolling one of Ray's dice to determine where they will search, with each of the fie five party members claiming a number, and a disembodied voice suddenly says "Ooh, I'll Take 6!"
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None
Changed line(s) 4 (click to see context) from:
!!Face Your Fears
to:
Changed line(s) 6 (click to see context) from:
* EldritchLocation: The town itself appears to be a ghost, with everything's colors inverted, translucent buildings, and a constant feeling that everything touched (including the ground beneath their feet) is not ''quite'' actually there. Wihikayda immediately feels unease at its unnaturalness. And that's not even counting [[PsychologicalTormentZone the visions of dead loved ones everyone saw at the gates]].
to:
* EldritchLocation: The town itself appears to be a ghost, with everything's colors inverted, translucent buildings, and a constant feeling that everything touched (including the ground beneath their feet) is not ''quite'' actually there. Wihikayda immediately feels unease at its unnaturalness. And that's not even counting [[PsychologicalTormentZone the visions of dead loved ones everyone saw at the gates]].gates, and continues to see throughout]].
* EvilLaugh: The entity messing with the party gives one when it first speaks up and Calamity loses two points of sanity from hearing it.
* GeniusLoci: The town has a way of affecting each party member individually, seemingly intent to make the party split up. And then [[WhamLine the voice starts talking]]...
* SchmuckBait: When Calamity checks to see if they can actually interact with the ghost town, she decides to try a random door knob, and has to pass a [[SanityMeter sanity check]]. It works, but when asked if she would like to see what's ''behind'' the door, her player decides not to risk it. [[{{Foreshadowing}} Later, when Grymharl opens the door to the church and immediately enters, it slams shut behind her, separating her from the others]].
* WhamLine: The situation in the village changes from "suspenseful dread" to "outright antagonism" when Calamity suggests rolling one of Ray's dice to determine where they will search, with each of the fie party members claiming a number, and a disembodied voice suddenly says "Ooh, I'll Take 6!"
* WindsAreGhosts: There are occasional ominous breezes throughout the ghost town, which seem to pick up when the party tries addressing whatever supernatural entity is messing with them.
* EvilLaugh: The entity messing with the party gives one when it first speaks up and Calamity loses two points of sanity from hearing it.
* GeniusLoci: The town has a way of affecting each party member individually, seemingly intent to make the party split up. And then [[WhamLine the voice starts talking]]...
* SchmuckBait: When Calamity checks to see if they can actually interact with the ghost town, she decides to try a random door knob, and has to pass a [[SanityMeter sanity check]]. It works, but when asked if she would like to see what's ''behind'' the door, her player decides not to risk it. [[{{Foreshadowing}} Later, when Grymharl opens the door to the church and immediately enters, it slams shut behind her, separating her from the others]].
* WhamLine: The situation in the village changes from "suspenseful dread" to "outright antagonism" when Calamity suggests rolling one of Ray's dice to determine where they will search, with each of the fie party members claiming a number, and a disembodied voice suddenly says "Ooh, I'll Take 6!"
* WindsAreGhosts: There are occasional ominous breezes throughout the ghost town, which seem to pick up when the party tries addressing whatever supernatural entity is messing with them.
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Changed line(s) 5 (click to see context) from:
*
to:
* EldritchLocation: The town itself appears to be a ghost, with everything's colors inverted, translucent buildings, and a constant feeling that everything touched (including the ground beneath their feet) is not ''quite'' actually there. Wihikayda immediately feels unease at its unnaturalness. And that's not even counting [[PsychologicalTormentZone the visions of dead loved ones everyone saw at the gates]].
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None
Added DiffLines:
!!!Original Airdate (Twitch): October 17, 2020:
Having entered a literal ghost town, the group struggles to maintain their sanity.
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!!Face Your Fears
*
Having entered a literal ghost town, the group struggles to maintain their sanity.
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!!Face Your Fears
*