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[[folder:Darkwing Duck (TG16)]]

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[[folder:Darkwing Duck (TG16)]]([=TG16=])]]
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[[folder:Hong Kong 97' (SFC)]]

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[[folder:Hong Kong 97' 97 (SFC)]]



The Nerd was summoned by his audience to cover a game that is reportedly worse than Dr. Jekyll and Mr. Hyde, Big Rigs, and Desert Bus. That game being Hong Kong 97', developed by Happy Soft (their one and only title). The game is incredibly rare. So rare that he couldn't get a hold of a cartridge, let alone a picture of what the game box art would look like. So he is forced to play the game on an emulator.

to:

The Nerd was summoned by his audience to cover a game that is reportedly worse than Dr. Jekyll and Mr. Hyde, Big Rigs, and Desert Bus. That game being Hong Kong 97', 97, developed by Happy Soft (their one and only title). The game is incredibly rare. So rare that he couldn't get a hold of a cartridge, let alone a picture of what the game box art would look like. So he is forced to play the game on an emulator.



On the game itself, it is a shoot-em-up where you play as Chin who has to murder a bunch of soviet officers incoming, while dodging obstacles and collecting power-ups for points. All on one life. Forcing you to go through the introduction all over again before playing it. The Nerd is noticeably disturbed over the game over screen, which he is convinced that it features a corpse of a man who may actually be dead. He is also annoyed by the constantly looping music track that never changes, as well as the random backgrounds.

to:

On the game itself, it is a shoot-em-up where you play as Chin who has to murder a bunch of soviet officers incoming, while dodging obstacles and collecting power-ups for points. All on one life. Forcing you to go through the introduction all over again before playing it. The Nerd is noticeably disturbed over the game over screen, which he is convinced that it features a corpse real photo of a man who may actually be dead.corpse. He is also annoyed by the constantly looping music track that never changes, as well as the random backgrounds.
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[[folder:Mortal Kombat Mythologies: Sub-Zero (N64 & [=PS1=])]]

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[[folder:Mortal Kombat Mythologies: Sub-Zero (N64 ([=N64 & [=PS1=])]]PS1=])]]

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Per how the seasons are divided


[[folder:Big Rigs: Over the Road Racing (PC)]]
[--[[http://cinemassacre.com/2014/03/19/avgn-big-rigs-over-the-road-racing/ Cinemassacre link]]--]\\

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[[folder:Big Rigs: Over the Road Racing (PC)]]

[[folder:Hong Kong 97' (SFC)]]
[--[[http://cinemassacre.com/2014/03/19/avgn-big-rigs-over-the-road-racing/ com/2015/03/26/hong-kong-97-super-famicom-angry-video-game-nerd/ Cinemassacre link]]--]\\



The Nerd finally reviews one of the games he had received requests for the longest time. Big Rigs: Over the Road Racing, in which he was told was the worst game ever made, but believes it to be an exaggeration. When he loads the game up and plays it, starting on a race, he soon pops the question "so... what were the complaints?" Cue the Nerd expressing a lot of glee of how he is able to drive everywhere in the level, going against geometry, terrain, obstacles, sometimes going through or going over. He argues that this game is a lot of fun due to the lack of rules present, especially once he discovers that he is able to accelerate in blazing speeds in reverse, in a huge truck, even going off the level.

He does collect himself to be more critical towards the game, in particular to its unfinished state, even with the few patches that were released with it, one of which that adds competitive AI which stops just short as to allow the player to win the race anyway. He finds it appalling that the game could even be released in retail stores in such a state, as in people paid money for this game, even noting that members of the ESRB sat through this game to give it a rating. He concludes that this game isn't as bad as Dr. Jekyll and Mr. Hyde, in terms of functionality, it is an all time low of bad games. He does end the game with a hypothetical commercial for the game, and with answering the question: "How fast can the truck go in reverse?"

to:

The Nerd finally reviews one of the games he had received requests for the longest time. Big Rigs: Over the Road Racing, in which he was told was the worst summoned by his audience to cover a game ever made, but believes it to be an exaggeration. When he loads the game up and plays it, starting on a race, he soon pops the question "so... what were the complaints?" Cue the Nerd expressing a lot of glee of how he is able to drive everywhere in the level, going against geometry, terrain, obstacles, sometimes going through or going over. He argues that this game is a lot of fun due to the lack of rules present, especially once he discovers that he is able to accelerate in blazing speeds in reverse, in a huge truck, even going off the level.

He does collect himself to be more critical towards the game, in particular to its unfinished state, even with the few patches that were released with it, one of which that adds competitive AI which stops just short as to allow the player to win the race anyway. He finds it appalling that the game could even be released in retail stores in such a state, as in people paid money for this game, even noting that members of the ESRB sat through this game to give it a rating. He concludes that this game isn't as bad as
reportedly worse than Dr. Jekyll and Mr. Hyde, in terms Big Rigs, and Desert Bus. That game being Hong Kong 97', developed by Happy Soft (their one and only title). The game is incredibly rare. So rare that he couldn't get a hold of functionality, it is an all time low a cartridge, let alone a picture of bad games. He does end what the game with a hypothetical commercial for box art would look like. So he is forced to play the game on an emulator.

The Nerd picks on
the game, talking about how desperate the developers were trying to contract other developers to work with, and with answering retail stores to sell the question: "How fast can game. He notices a lot of images that were stolen from different sources, such as Jackie Chan as seen in Wheels on Meals. He hangs up on the truck introduction screen, baffled yet giggling over how over the top ridiculous the concept was for better or worse. He was also surprised by the fact that it's a Super Famicom game that says ''fuck''.

On the game itself, it is a shoot-em-up where you play as Chin who has to murder a bunch of soviet officers incoming, while dodging obstacles and collecting power-ups for points. All on one life. Forcing you to
go through the introduction all over again before playing it. The Nerd is noticeably disturbed over the game over screen, which he is convinced that it features a corpse of a man who may actually be dead. He is also annoyed by the constantly looping music track that never changes, as well as the random backgrounds.

With not much else to add, the Nerd mentions that Deng Xiaoping passed away
in reverse?"1997, which convinced the Nerd that the game predicted the future. He also notes that a movie that happens to be titled Hong Kong 97, which had the tagline "99 years of British rule are about to come to an end... Hong Kong will never be the same", that did actually happen in the same here. He starts going through the many coincidences in how many of the events that occurred in 1997. As he comes full circle, he makes one final conclusion that the game is all about a cycle of life, and what keeps life going: Reproduction and food. Which becomes shit... "The game is fuckin' shit."



[[folder:Desert Bus (Sega CD)]]
[--[[http://cinemassacre.com/2014/05/28/avgn-desert-bus/ Cinemassacre link]]--]\\
[--Featured games: Penn & Teller Smoke and Mirrors (Sega CD, with Desert Bus packaged in), and Castlevania II: Simon's Quest Redacted (NES, Romhack)--]\\

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[[folder:Desert Bus (Sega CD)]]
[[folder:Darkwing Duck (TG16)]]
[--[[http://cinemassacre.com/2014/05/28/avgn-desert-bus/ com/2015/05/13/darkwing-duck-angry-video-game-nerd/ Cinemassacre link]]--]\\
[--Featured [--Briefly featured NES games: Penn & Teller Smoke and Mirrors (Sega CD, Moon Ranger, Kid Niki, Dudes with Desert Bus packaged in), Attitude, Deathbots, and Castlevania II: Simon's Quest Redacted (NES, Romhack)--]\\Mad Max. Other games include: Duckwing Duck and Duck Tales--]\\



The Nerd opens up with talking about a game that is apparently worse than Big Rigs. Before he goes into the game, he talks about Penn & Teller's Smoke and Mirrors, an unreleased Sega CD game that contains six minigames that exists as the anti-video game. The Nerd goes into the titular game: Smoke and Mirrors, where it is an adventure game that showcases how useless the duo is in the video game world, but it is otherwise worthy of attention due to the abundance of Penn & Teller clips present with the package.

The Nerd then goes into Desert Bus, which is a game about literally driving a bus from Tuscan, AR to Las Vegas. He finds out that you get a point for every 8 hours you spend actually driving the bus, with no real variation in the graphics aside from rocks and signs. The game is literally just a simulator of driving in a straight line at a consistent 45 mph. The Nerd did reveal that the game itself is suppose to be a response to the controversies on violence in video games. The Nerd does point out that the game has done some good for the world, such as a charity drive where gamers would play the game for very long periods of time.

Annoyed by the game, the Nerd then gets the idea to apply the clamp onto his controller to have the bus drive on its own so that the Nerd doesn't need to tend to it. However, the developers anticipated an event like this and had the bus veer to the right, preventing cheating[[labelnote:*]]There was originally going to be a contest where the gamer with the highest score gets an actual bus ride to Las Vegas, but gets a paid vacation stay there, along with tickets to a Penn & Teller show, so obviously, this was implemented to prevent cheaters from trying to win this[[/labelnote]].

The Nerd talks about how this game left a legacy to warrant it being ported to other systems, and how evidence of this means he had failed his job as a video game reviewer. He had then decided to retire. He scans through his shelf full of NES games, taking another look at Castlevania II: Simon's Quest. Then he notices another cartridge of the game, titled Castlevania II: Simon's Quest Redacted. He decides for old time sake to try the game.

As the Nerd starts up the game, he calls back to his previous criticisms, but finds that this version of the game aimed to fix a lot of the issues he complained about, such as speeding up all the text boxes (which consequently sped up the day-to-night transitions), redid all the dialogue, especially for adding clues to make a lot of the set pieces easier to solve, redesigned the final boss, and even revealed some details never explained in the game, such as how the tornado transportation was never explained in-game until now. Witnessing all these fixes had left the Nerd stunned, thinking that he did leave an impact after all and decides to unretire. He then ponders loudly as to what he should do next to top every thing he has ever done. Then he gives a knowing, determined glare to the audience as the camera cuts to black.

to:

The Nerd opens up with talking about a game that is apparently worse than Big Rigs. Before he goes into the game, he talks about Penn & Teller's Smoke and Mirrors, an unreleased Sega CD game that contains six minigames that exists as the anti-video game. The Nerd goes into the titular game: Smoke and Mirrors, where it is an adventure game that showcases how useless the duo is in the video game world, over a bunch of NES games as he tries to find one to review, but it is otherwise worthy ultimately unable to think of attention due any of them to the abundance of Penn & Teller clips present with the package.

The Nerd then goes into Desert Bus, which is
try. So he decides to do something new: Review a game about literally driving a bus from Tuscan, AR to Las Vegas. He finds out that you get a point for every 8 hours you spend actually driving on the bus, with no real variation in Turbo Grafx 16 (aka the graphics aside from rocks and signs. The game is literally just a simulator of driving in a straight line at a consistent 45 mph. The Nerd did reveal that the game itself is suppose to be a response to the controversies on violence in video games. The Nerd does point out that the game has done some good for the world, such as a charity drive where gamers would play the game for very long periods of time.

Annoyed by the game, the Nerd then gets the idea to apply the clamp onto his controller to have the bus drive on its own so that the Nerd doesn't need to tend to it. However, the developers anticipated an event like this and had the bus veer to the right, preventing cheating[[labelnote:*]]There was originally going to be a contest where the gamer with the highest score gets an actual bus ride to Las Vegas, but gets a paid vacation stay there, along with tickets to a Penn & Teller show, so obviously, this was implemented to prevent cheaters from trying to win this[[/labelnote]].

The Nerd
PC-Engine). He talks about how the system was made to compete with the NES, but was soon trampled by the Sega Genesis, and became the black sheep of the 16-bit era. While it was not as popular, and it lacked the same third party support that its competitors had, the Nerd finds this to be a good thing as that meant "less shitty games" and praised the library for having a lot of good games without any major stinkers. He believes to had found one stinker with Darkwing Duck, based on the cartoon of the same name.

With the
game left a legacy to warrant started, the Nerd is impressed by the stage select and the overall presentation, but soon finds himself annoyed with the first level with how it being ported to other systems, is designed, and how evidence of this means incredibly difficult it is to collect a certain item, and how he had failed his job as a video game reviewer. to take damage to progress the level. He had then decided also doesn't like how there isn't much ammo to retire. He scans through his shelf full collect, and how annoying the boss fights are where the hit detection gets incredibly picky, and sometimes outright cheats by moving you towards an obstacle to take damage. The other method of NES games, attacking is jumping on enemies, which sometimes result in you taking another look at Castlevania II: Simon's Quest. Then he notices another cartridge damage, and sometimes it doesn't. He also finds the puzzles you are presented to be too difficult for its own good, owing to how a detailed background is behind the puzzle itself, making it confusing to tell which piece is part of the puzzle or part of the background. He also finds the controls to be delayed, even demonstrating it on screen.

His breaking point occurs in a platforming section where the platforms are moving up-down and left-right. He decides to take his time to make the jump proper, before a safe falls on the player character. The Nerd gives up on the game, and is convinced that part of the game is the developers saying "Fuck You" to the child audience. He wonders how the NES version
of the game, titled Castlevania II: Simon's Quest Redacted. He decides for old time sake to try along with Duck Tales, played so much better, and yet the game.

As the Nerd starts up the game, he calls back to his previous criticisms, but finds that this
Turbo Grafx 16 version of the game aimed to fix a lot of is so bad. He introduces the issues he complained about, such as speeding up all shit-scale (to visually demonstrate just how bad the text boxes (which consequently sped up the day-to-night transitions), redid all the dialogue, especially for adding clues to make a lot of the set pieces easier to solve, redesigned the final boss, game is), and even revealed some details never explained in the game, such as how the tornado transportation was never explained in-game until now. Witnessing all these fixes had left the Nerd stunned, thinking that he did leave an impact after all and decides to unretire. He then ponders loudly as to what he should do next to top every thing he has ever done. Then he gives a knowing, determined glare compares it to the audience as CD-i Zelda games in terms of how bad it is. While he doesn't consider it the camera cuts to black.worst game ever, he does consider it the worst game he's ever played on the Turbo Grafx 16 so far.



[[folder:E.T. (Atari 2600)]]
[--[[https://www.amazon.com/Angry-Video-Game-James-Rolfe/dp/B019YLMJ7W/ref=tmm_aiv_swatch_1?_encoding=UTF8&qid=&sr= The Movie Amazon link]]--]\\
[--[[http://cinemassacre.com/2014/10/10/e-t-atari-2600-angry-video-game-nerd-episode-120/ The review on Cinemassacre]]--]\\

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[[folder:E.T. (Atari 2600)]]
[--[[https://www.amazon.com/Angry-Video-Game-James-Rolfe/dp/B019YLMJ7W/ref=tmm_aiv_swatch_1?_encoding=UTF8&qid=&sr= The Movie Amazon link]]--]\\
[[folder:Seaman (DC)]]
[--[[http://cinemassacre.com/2014/10/10/e-t-atari-2600-angry-video-game-nerd-episode-120/ The review on Cinemassacre]]--]\\com/2015/07/28/avgn-seaman-for-dreamcast/ Cinemassacre link]]--]\\
[--Also featured: Explosive Fighter Patton (FC)--]



This review is taken from the credits sequence of the Angry Video Game Nerd the Movie, reedited in the same format as the other episodes, as well as removing the bland product name equivalent (Eee Tee). For more information, see [[Film/AngryVideoGameNerdTheMovie here]].

As the Nerd stands in front of the crowd as they witness him going to review E.T. for the Atari 2600. The Nerd talks about how the game is confusing at first because the manual is required to understand and enjoy it. Even then, he still proclaims how bad it is, given some of the game play mechanics at work. The Nerd finds it odd that the game starts off with E.T. landing on earth, where the objective is to get off of earth. He soon finds the pits that he has to fall into very annoying, especially when you have to fall in them to get certain items, and how you are on a time limit that constantly decreases rapidly depending on the actions you take. He is also annoyed at how the call zone, where you are suppose to take the items to, is randomized, encouraging the player to explore, and yet punishes them for exploring too much. He is also annoyed by the scientist character who will come in to confiscate your inventory.

The Nerd did manage to beat the game. He presents himself the age long question about the game: Is E.T. the worst video game ever made? He answered with "no", explaining that despite its flaws, it is a unique game that is very sophisticated for its time, even arguing that "if you can understand the Temple of Doom, then you can understand E.T.", even going so far as to claim that it holds a special place in gamers hearts, as not being the best game, but being the game that helps bring gamers together and remember the classics, and the not-so classics.

to:

This review is taken from the credits sequence of the Angry Video Game The Nerd opens up with admiring the Movie, reedited in Sega Dreamcast and how great of a game console it was before Sega stopped making game consoles. He finds that the same format as the other episodes, as well as removing the bland product name equivalent (Eee Tee). For more information, see [[Film/AngryVideoGameNerdTheMovie here]].

As the Nerd stands in front of the crowd as they witness him going
dreamcast did not have many bad games for it, but he was requested to review E.T. for the Atari 2600. odd-ball of the whole collection: Seaman. The Nerd talks about starts off the review by noticing how the Sega Dreamcast menu requires you to set a clock, which seemed to annoy him. However, his annoyance quickly turn into surprise as he is greeted with the voice of the late Leonard Nimoy, who narrates the game is confusing and provides commentary at first because key portions, much to the manual is required Nerd's admiration. In fact, he dedicates the whole review to understand and enjoy it. Even then, he still proclaims how bad it is, given some of Leonard Nimoy. The Nerd starts the game off by storing the egg into the tank and being forced to wait. After a review of the back-story, the Nerd is soon greeted by the Seamen .

Through out the game, he has to help mature the Seamen by taking care of the tank, pump in the air, turn up the heat, harvest some food by maintaining the insect cage, keep the Seamen fed, and utilize the microphone attachment to socialize with the Seamen , answering their questions and all whenever they are in the mood. The game requires you to leave and come back every now and then, but The Nerd, having nothing better to do, goes in and out the game after five minutes at a time (much to Nimoy's concern). He decides to pass the time by playing a Famicom game called Explosive Fighter Patton (another request), but was caught by surprise by the PrecisionFStrike the game contained (an ''official'' Famicom game no less), which managed to distract the Nerd for over a couple of days. Once he realized he forgot about Seaman, he came back to find them passed away from neglect, forcing the Nerd to start all over. He does attempt to exploit the games' internal clock by setting it forward a few hours so that he can progress faster on a single setting. As he discovers a lot of quirky moments, even getting immersed and emotional with his conversations with the Seamen , he does manage to
play mechanics at work. it to the end.

The Nerd finds it odd does admit that he was being negative on the game, but he does say that the game starts off with E.T. landing on earth, where the objective is to get off of earth. He soon finds the pits that he has to fall into very annoying, especially when you have to fall in them to get certain items, actually really good as a pet simulator game, and how you are on a time limit it does an excellent job with its speech-recognition. Soon, the Seaman starts to talk to him, insisting that constantly decreases rapidly depending on they exist due to the actions you take. He is also annoyed at how Nerd's perception of their sentience. As he starts to show his approval of them, the call zone, where you Seaman would utter the line "All hail Sega! Buy another Dreamcast", leading the Nerd to believe that the Seamen are suppose actually looking to take over the items to, is randomized, encouraging world, replacing the player to explore, identity of many of its inhabitants, and yet punishes them for exploring too much. He is also annoyed by the scientist character who will come in to confiscate your inventory.

The Nerd did manage to beat the game. He presents himself the age long question about the game: Is E.T. the worst video game ever made? He answered with "no", explaining
decides that despite its flaws, it is a unique game that is very sophisticated for its time, even arguing that "if you can understand the Temple of Doom, then you can understand E.T.", even going so far as to claim that it holds a special place in gamers hearts, as not being the best game, but being he'll speed the game that helps bring gamers together and remember up forward in time to prevent them from doing so, reducing himself to bones in the classics, and process. A sentient Leonard Nimoy decides to set the not-so classics.clock all the way back to the Nerd's childhood, in which the Seaman ends up playing him.



[[folder:Beetlejuice (NES)]]

to:

[[folder:Beetlejuice (NES)]][[folder:The Crow (Sat)]]
[--[[http://cinemassacre.com/2015/10/30/the-crow-angry-video-game-nerd/ Cinemassacre link]]--]\\



For Halloween, once again, the Nerd decides to review a game based on a movie from his childhood. That game being Beetlejuice for the NES. He had some good feelings about the game at first... until he notices the LJN logo. He laments that the game was made by LJN, although he does take a moment to finally answer the common complaint he had received from his fans: That LJN ''published'' the game, while the developers tend to variate. While the Nerd is aware of it, he makes it clear that it's still an LJN game, and they still made it happen. The developer in question is Rare, who was responsible for many great games from then, and to come (such as Donkey Kong Country and Killer Instinct), but they were also responsible for games like Who Framed Roger Rabbit, Nightmare on Elm Street, and Battletoads (noting that it is not good as a two player game).

The Nerd finds the gameplay to be quite annoying, such as how he keeps getting knocked around by anything he touches, the faulty level design such as how he can go through walls and how moving the screen up can create bottomless pits (pretty much like fall damage), the background graphics being harmful, and numerous other flaws present such as being unable to attack enemies without a power up that lasts for a very short time and requires stomping on beetles for currency to purchase them. In essence, the game deviates greatly from the source material and is unfaithful, to put it lightly.

In the end, the Nerd decides to throw the cartridge on the ground and curb-stomps it to pieces.

to:

For Halloween, once again, It's mischief night as the Nerd opens the door to find a paper bag lit on fire and puts it out with his shoe. He would then reveal that it is actually The Crow for the Sega Saturn. He decides to review a game talk about the first movie, but mentions that there are actually no games based on a movie from his childhood. That it. But the sequel: The Crow: City of Angels, was released prior to the game being Beetlejuice for the NES. He had some good feelings about made.

As
the game at first... until he notices the LJN logo. He laments that the game was made by LJN, although he does take a moment to finally answer the common complaint he had received from his fans: That LJN ''published'' the game, while the developers tend to variate. While starts, the Nerd is aware takes an immediate disliking to the controls, where he disapproves of it, he makes it clear that it's still an LJN game, the tank-controls and they still made it happen. The developer in question is Rare, who was responsible for many great games from then, how delayed and to come (such as Donkey Kong Country wonky combat is, with how his characters' fists and Killer Instinct), but they were also responsible for games like Who Framed Roger Rabbit, Nightmare on Elm Street, and Battletoads (noting that it is not good as a two player game).

The Nerd finds the gameplay to be quite annoying, such as how he keeps getting knocked around by anything he touches, the faulty level design such as how he can go
feet keep going through walls and how moving the screen up can create bottomless pits (pretty much like fall damage), the background graphics being harmful, and numerous other flaws present such as being unable to attack enemies without a power up that lasts for a very short time actually making the mark. He also disapproves of the awkward camera angles and requires stomping on beetles for currency to purchase them. In essence, with how dark the game deviates greatly from appears, sometimes making it hard to see, and the source material and is unfaithful, camera angles sometimes don't even change up. When he has to put it lightly.

In
combat multiple enemies at once, he has a hard time due to the end, poor controls. It got to the point where he points out that the CG cut-scenes in the game demonstrate some good fighting, which served to tease him. The gun combat is also hard to control due to it being difficult to aim, although the enemies have no such problem, as the Nerd believes the game to be over once you face enemies with firearms.

After attempting to see more of the game with the password system, he soon gives up and
decides to throw remove the cartridge game and mock it with a wide variety of insults hurled at it, before throwing it to the ground. As the video is about to conclude, Board James shows up on the ground and curb-stomps it monitor, demanding a Halloween special of his own, leading to pieces.13 Dead End Drive.



!!The 12 Days of Shitsmas
[--[[https://www.youtube.com/playlist?list=PLbQ-gSLYQEc6wXeOlZvUmSIFQm72RucLg Youtube playlist of these episodes]]--]\\

to:

!!The 12 Days of Shitsmas
[[folder: Bad Game Cover Art]]
[--[[https://www.youtube.com/playlist?list=PLbQ-gSLYQEc6wXeOlZvUmSIFQm72RucLg com/playlist?list=PLbQ-gSLYQEc6uQ7QOqrV8fdQ8o6bNBtbR Youtube playlist of these episodes]]--]\\all the episodes]]--]\\
[--[[https://www.youtube.com/watch?v=Qh5S1eG1aBA&index=26&list=PLbQ-gSLYQEc6uQ7QOqrV8fdQ8o6bNBtbR The complete marathon on youtube]]--]\\
[--Featured cover art from the following games[[labelnote:*]]These games were ''not'' reviewed. Only the cover art was reviewed[[/labelnote]]: Pro Wrestling (SMS), Mega Man 1-3 (NES), Shatterhand (NES), Action Fighter (SMS), Shingen the Ruler (NES), Phalanx (SNES), Snow White and the 7 Clever Boys ([=PS2=]), Action in New York (NES), Rallo Gump (DOS), Ghost Lion (NES), Eliminator Boat Duel (NES), Street Hockey '95 (SNES), Irritating Stick ([=PS1=]), Crackout (NES), Cock'in (C64), Treasure Master (NES), Karnaaj Rally (GBA), Hell Fighter (NES), Scrapyard Dog (A7800), Rollerblade Racer (NES), Killer Kong (ZXS), Hammerin' Harry (NES), Super Duper Sumos (GBA), The Ultimate Stuntman (NES), and X-Man (A2600)--]\\



The Nerd decides to do something special for this Christmas special. Much like in his Wishlist episodes, he decides to do 12 video game reviews, all requests from his fans. One at a time. The following episodes take place every other day during the month of December.
[[folder:Day 1: Tagin' Dragon (NES)]]
''Tagin' Dragon'' is an unlicensed game about a dragon who goes through a series of levels, in which the only way to progress is to bite the tails off of other dragons without getting your own removed. This means that you have to get right up to the dragon's rear, without a variation in speed to accomplish this, meaning (if it weren't for the [[ArtificialStupidity brain-dead AI]]) it can be near impossible to shake off the other dragons. There is not much to be said, aside from how the game can be played cooperatively and competitively with another player. This one is special to the Nerd considering it was one of those games he rented from the video store when he was much younger, in which he would normally play through the game the best he could within the allotted time, but the game was so bad even for the time that he "had to cut my loss, and break out a deck of cards."

Already disappointed in this game, he reminds himself that he has eleven more episodes to do, much to his dismay.

to:

The As an extra bonus for the holidays, the Nerd decides to do something special for this count down the days to Christmas special. Much like by discussing some bad cover art in his Wishlist episodes, he decides to do 12 video game reviews, all requests from his fans. One games (in addition to another holiday AVGN special) one day at a time. The following episodes take place every other day during the month of December.
[[folder:Day 1: Tagin' Dragon (NES)]]
''Tagin' Dragon'' is an unlicensed game about a dragon who goes through a series of levels, in which the only way to progress is to bite the tails off of other dragons without getting your own removed. This means
Nerd does mention that you have to get right up to the dragon's rear, without never judge a variation in speed to accomplish this, meaning (if it weren't for the [[ArtificialStupidity brain-dead AI]]) it can be near impossible to shake off the other dragons. There is not much to be said, aside from how the game can be played cooperatively and competitively book by its cover, but with another player. This one is special to video games, especially at a time where the Nerd considering it Internet was one of those not as prominent or present, the cover alone has to try to sell the game. The results were the covers for games he rented from the video store when he was much younger, in which he would normally play through the game the best he could within the allotted time, but the game was so bad even for the time that he "had to cut my loss, and break out a deck of cards."

Already disappointed in this game, he reminds himself
may not had done that he has eleven more episodes to do, much to his dismay.job well.



[[folder:Day 2: Alf (SMS)]]
Based on a sitcom of the same name, ''Alf'' is about Alf himself who is traversing around town to collect parts for a space ship so he may escape from earth to his home planet (very similar to that certain Atari 2600 game). The problems with the game includes how the game scrolls only when Alf is near the edge of the screen, combined with Alf's large hit-box (exceeding his sprite), making it easy to die, as well as the lack of sound effects, and one-hit kills. He is also annoyed by the fact that there is only five lives and two continues, in which he notes that the default option to continue in the game is "No."
[[/folder]]

[[folder:Day 3: Crazybus (Gen)]]
This is a game made in Venezuela that was intended as a tech-demo for the Sega Genesis/Megadrive console. As the Nerd plays it, he is baffled by the obnoxiously loud and aggressively distorted musical score, and the equally eye-distorting graphics. Once he plays the game, he is appalled to find that the game is nothing but driving a bus on a 2-D plane, back and forward. He notes that the game is even worse than both ''Big Rigs'' and ''Desert Bus'', as this game has no appeal at all (aside from featuring buses from Venezuela) and is too simplistic to be a game.
[[/folder]]

[[folder:Day 4: Ren & Stimpy's Fire Dogs (SNES)]]
[--Other featured games: ''Ren & Stimpy's Time Warp'', ''Veediots'', and ''Buckaroos'' (SNES)--]
The Nerd goes into the other Ren & Stimpy games, providing a very brief retrospective of the cartoon show the games are based on. He praises the presentation in all the games as they remain faithful to the show, thanks to the top-notch graphical details and sound quality. However, they all seem to have issues that detract from their playability, such as bad level design, and enemies that take too long to kill.

The game of focus is Fire Dogs, loosely based on a short where the duo has to find a place to live, finding a fire house that is looking for Dalmatians. The objective is to find all the tools for the fire truck, while keeping themselves painted as Dalmatians, while avoiding fire men who are nigh-impossible to dodge without the use of a power-up (which only stuns them briefly), or using the paint to avoid them, but also needing to avoid showers. The Nerd had to battle with poor controls, picky set pieces, and a strict time limit to accomplish all this, noting that it is too difficult for a children's game. Once he gets to the rescue stage, which is much more simple to play since you just have to bounce as many objects as you can from the trampoline. He supposedly beats it, but finds that the game ends after that.
[[/folder]]

[[folder:Day 5: Rocky and Bullwinkle (NES)]]
The Nerd, contrasting the previous video, does not go into detail about the cartoon the game is based on, because he's never watched it and therefore knows nothing about it. He starts playing the game, and is immediately disgusted by the music track that loops. The gameplay is just as bad with bad level design combined with a bland choice of colors, and trying to dodge enemies as Bullwinkle being nigh impossible with his bulky hit-box, and with no mercy invincibility. While the game does give you the option to control either Bullwinkle or Rocky, the differences between the two is pretty slight, with Rocky having a smaller hit box (thus harder to hit), and a longer jump, but is unable to climb the stairs. In the end, he gets incredibly annoyed by how much worse the levels and the music got.
[[/folder]]

[[folder:Day 6: Mary-Kate and Ashley "Get a Clue" (GBC)]]
The Nerd calls back to the Toxic Crusaders episode where Lloyd Kaufman mentioned a Mary-Kate and Ashley video game, which the Nerd predicted that he would cover one someday. He chose ''Get a Clue'' for the Game Boy Color, which is a puzzle-adventure game where you take control of both characters (plus a dog in some levels), though one is able to jump high, while another can bounce off the other characters' heads for extra height. The game also tells him that only Ashley is able to press switches, but the game's questionable graphics leave him unable to tell which one Ashley is. He also complains that the "hints" for the game aren't hints at all, but a step-by-step walkthrough of how to beat the level. Despite these flaws, the Nerd finds the game to actually be pretty good, admiring its difficulty curve and level design.
[[/folder]]

[[folder:Day 7: V.I.P. with Pamela Anderson ([=PS1=])]]
After talking about Pamela Anderson and how famous she was in the 90s, the Nerd reviews this [=PS1=] game based on the show. The main gameplay consists entirely of quicktime events where the Nerd simply presses the button combinations that show up on the screen. He remarks that the viewer could literally play the game along with him at home just by grabbing a Playstation controller. There is another part of the game where he controls another character, and it is a cover-based rail-shooter. That is all there is for the gameplay. The Nerd does comment on the music, admiring the effort to give the game a lot of energy, despite having no direct control over the game, other than simply pressing buttons.
[[/folder]]

[[folder:Day 8: Lethal Weapon (NES)]]
The Nerd is happy to see that Lethal Weapon for the NES was not made by LJN. Immediately, he finds the game to be a simple beat-em-up, no more complex than Final Fight for the Super Nintendo, which was already out at the time. He doesn't really find the game to be awful, although he does complain about the uninspired level design, as well as the obtuse way to change between two characters (done by leaving the screen from the left), where the only difference is literally the appearance. The Nerd ends up going into a classic Pesci-esque rant about how movie licensed games are all terrible, storming offscreen as he does so, causing him to "switch characters" to Mike Matei, who sits down and resumes playing in the Nerd's place, quoting the famous line from the movie, "I'm gettin' too old for this shit."
[[/folder]]

[[folder:Day 9: Porky's (A2600)]]
The Atari 2600 game based on the naughty-comedy of the same name. With ''Porky's'', the objective (which the Nerd would piece together later) is to collect pieces of a bomb, make your way to Porky's bar, and blow it up. The main complaints involve the sewer level where he had to collect rectangles to form a ladder from each side of the room, swinging on a rope with awkward jump controls. He would then have to go through the ladies shower room to return to the main game, but not without collecting the bomb pieces. Later in the game, he would then have to travel through a construction site that is traveled like a maze, except it randomizes every time, and the graphics do not change to represent the actual path, all the while having to avoid Porky himself. Aside from all that, the Nerd does admire the game for possessing some of the classic tropes associated with the console, such as the loud, flashing exploding sound effect.

[[/folder]]

[[folder:Day 10: Mattel's HyperScan]]
[--Featured [=HyperScan=] games: ''X-Men'', ''Marvel Heroes'', ''Interstellar Wrestling League'', and ''Ben 10''--]\\

The Nerd talks about Mattel Electronics' HyperScan, a game system released during the same console generation as the Nintendo Wii, [=PS3=], and Xbox 360. The gimmick is that the system, in addition to the video games, requires cards to activate certain parts of the games, though the scanning is inconsistent where mostly you run it through, except in one game where you hold the card in place. With ''X-Men'', a 2-D fighting game, characters are selected by scanning the respective card, plus a mod card. The game itself is nothing special, and the game is plagued with long, constant load times. ''Marvel Heroes'' is a beat-em-up game which is also fairly generic with no real flaws or positives. ''Interstellar Wrestling League'' is similar to ''X-Men'', except with a wrestling theme, which does not actually involve any wrestling moves (at least as shown) as it plays exactly like a typical fighting game. Finally, the Nerd plays ''Ben 10''. At first, he finds the game to be entertaining, and even enjoys the idea of using cards to switch characters. Unfortunately, the game suffers from one fatal flaw: the text boxes that come constantly and pause the game, which also removes momentum during the jump, guaranteeing the player to die by pitfalls. The text boxes appear very often, as a tutorial, punishing players for not playing at a slow pace.

The Nerd is lacking the last game, a ''Spider-Man'' game, but other than that, he covered the whole library of ''five'' games. He considers the whole console to be even worse than the Virtual Boy... but not as bad as the R-Zone (nothing could ever be worse than that... or could it?).
[[/folder]]

[[folder:Day 11: Universal Studios Theme Parks Adventure (NGC)]]
The Nerd is impressed with the idea of this game, with the idea of combining many of Universal's most famous licenses, such as ''Jurassic Park'', ''King Kong'', ''Back to the Future'', etc, and put it all in one game. What he finds instead is a 3D adventure where the player has to accumulate points by picking up litter scattered around the park and throwing it in the trash can (a concept that baffles the Nerd) as well as shaking hands with different mascots, in which the points are to be redeemed for hats that allows the player to get on the "rides", which all are actually minigames. The Nerd is not very happy with the idea behind this, especially when he finds the lines to these "rides" which are really short, but cannot get on them at first due to lacking the proper hat.

The "rides" are actually mini-games, consisting of ''Back to the Future'' (drive the [=DeLorean=] to stop Biff in another [=DeLorean=]), ''Jaws'' (attempt to stop Jaws from destroying the ship; the Nerd actually thinks this is even worse than the LJN-made ''Jaws'' NES game), ''Jurassic Park'' (a simple rail shooter where you stop dinosaurs from destroying the jeep), ''E.T.'' (where you bike past many obstacles from start to finish; the Nerd again thinks this is even worse than ''E.T.'' for the Atari 2600), and ''Backdraft'' (extinguish the fires in a burning building; which is barely playable due to the poor controls). The only exception to the mini-game part is ''Waterworld'', which is a CG recreation of the climax of the actual ''Waterworld'' attraction at Universal's theme park. All of these tend to be fairly difficult, and are over rather quickly.

In the end, the Nerd was very baffled to see what should had been an excellent idea, wasted to an unimaginative series of mini-games, where the ultimate goal is to collect stamps from winning each game.

After the review, he mentions that he has one present left. He decides to take a peak by tearing off a piece of the wrapping paper... only to find the LJN logo, dreading the next episode.
[[/folder]]

[[folder:Day 12: LJN Video Art]]
[--Featured games: ''Art Alive'' (Gen), ''Wacky World Creativity Studio'' (Gen), and ''Mario Paint'' (SNES)--]\\

to:

[[folder:Day 2: Alf (SMS)]]
Based on a sitcom of the same name, ''Alf'' is about Alf himself who is traversing around town to collect parts for a space ship so he may escape from earth to his home planet (very similar to that certain Atari 2600 game). The problems with the game includes how the game scrolls only when Alf is near the edge of the screen, combined with Alf's large hit-box (exceeding his sprite), making it easy to die, as well as the lack of sound effects, and one-hit kills. He is also annoyed by the fact that there is only five lives and two continues, in which he notes that the default option to continue in the game is "No."
[[/folder]]

[[folder:Day 3: Crazybus (Gen)]]
This is a game made in Venezuela that was intended as a tech-demo for the Sega Genesis/Megadrive console. As the Nerd plays it, he is baffled by the obnoxiously loud and aggressively distorted musical score, and the equally eye-distorting graphics. Once he plays the game, he is appalled to find that the game is nothing but driving a bus on a 2-D plane, back and forward. He notes that the game is even worse than both ''Big Rigs'' and ''Desert Bus'', as this game has no appeal at all (aside from featuring buses from Venezuela) and is too simplistic to be a game.
[[/folder]]

[[folder:Day 4: Ren
[[folder:Mortal Kombat Mythologies: Sub-Zero (N64 & Stimpy's Fire Dogs (SNES)]]
[--Other featured games: ''Ren & Stimpy's Time Warp'', ''Veediots'', and ''Buckaroos'' (SNES)--]
The Nerd goes into the other Ren & Stimpy games, providing a very brief retrospective of the cartoon show the games are based on. He praises the presentation in all the games as they remain faithful to the show, thanks to the top-notch graphical details and sound quality. However, they all seem to have issues that detract from their playability, such as bad level design, and enemies that take too long to kill.

The game of focus is Fire Dogs, loosely based on a short where the duo has to find a place to live, finding a fire house that is looking for Dalmatians. The objective is to find all the tools for the fire truck, while keeping themselves painted as Dalmatians, while avoiding fire men who are nigh-impossible to dodge without the use of a power-up (which only stuns them briefly), or using the paint to avoid them, but also needing to avoid showers. The Nerd had to battle with poor controls, picky set pieces, and a strict time limit to accomplish all this, noting that it is too difficult for a children's game. Once he gets to the rescue stage, which is much more simple to play since you just have to bounce as many objects as you can from the trampoline. He supposedly beats it, but finds that the game ends after that.
[[/folder]]

[[folder:Day 5: Rocky and Bullwinkle (NES)]]
The Nerd, contrasting the previous video, does not go into detail about the cartoon the game is based on, because he's never watched it and therefore knows nothing about it. He starts playing the game, and is immediately disgusted by the music track that loops. The gameplay is just as bad with bad level design combined with a bland choice of colors, and trying to dodge enemies as Bullwinkle being nigh impossible with his bulky hit-box, and with no mercy invincibility. While the game does give you the option to control either Bullwinkle or Rocky, the differences between the two is pretty slight, with Rocky having a smaller hit box (thus harder to hit), and a longer jump, but is unable to climb the stairs. In the end, he gets incredibly annoyed by how much worse the levels and the music got.
[[/folder]]

[[folder:Day 6: Mary-Kate and Ashley "Get a Clue" (GBC)]]
The Nerd calls back to the Toxic Crusaders episode where Lloyd Kaufman mentioned a Mary-Kate and Ashley video game, which the Nerd predicted that he would cover one someday. He chose ''Get a Clue'' for the Game Boy Color, which is a puzzle-adventure game where you take control of both characters (plus a dog in some levels), though one is able to jump high, while another can bounce off the other characters' heads for extra height. The game also tells him that only Ashley is able to press switches, but the game's questionable graphics leave him unable to tell which one Ashley is. He also complains that the "hints" for the game aren't hints at all, but a step-by-step walkthrough of how to beat the level. Despite these flaws, the Nerd finds the game to actually be pretty good, admiring its difficulty curve and level design.
[[/folder]]

[[folder:Day 7: V.I.P. with Pamela Anderson ([=PS1=])]]
After talking about Pamela Anderson and how famous she was in the 90s, the Nerd reviews this [=PS1=] game based on the show. The main gameplay consists entirely of quicktime events where the Nerd simply presses the button combinations that show up on the screen. He remarks that the viewer could literally play the game along with him at home just by grabbing a Playstation controller. There is another part of the game where he controls another character, and it is a cover-based rail-shooter. That is all there is for the gameplay. The Nerd does comment on the music, admiring the effort to give the game a lot of energy, despite having no direct control over the game, other than simply pressing buttons.
[[/folder]]

[[folder:Day 8: Lethal Weapon (NES)]]
The Nerd is happy to see that Lethal Weapon for the NES was not made by LJN. Immediately, he finds the game to be a simple beat-em-up, no more complex than Final Fight for the Super Nintendo, which was already out at the time. He doesn't really find the game to be awful, although he does complain about the uninspired level design, as well as the obtuse way to change between two characters (done by leaving the screen from the left), where the only difference is literally the appearance. The Nerd ends up going into a classic Pesci-esque rant about how movie licensed games are all terrible, storming offscreen as he does so, causing him to "switch characters" to Mike Matei, who sits down and resumes playing in the Nerd's place, quoting the famous line from the movie, "I'm gettin' too old for this shit."
[[/folder]]

[[folder:Day 9: Porky's (A2600)]]
The Atari 2600 game based on the naughty-comedy of the same name. With ''Porky's'', the objective (which the Nerd would piece together later) is to collect pieces of a bomb, make your way to Porky's bar, and blow it up. The main complaints involve the sewer level where he had to collect rectangles to form a ladder from each side of the room, swinging on a rope with awkward jump controls. He would then have to go through the ladies shower room to return to the main game, but not without collecting the bomb pieces. Later in the game, he would then have to travel through a construction site that is traveled like a maze, except it randomizes every time, and the graphics do not change to represent the actual path, all the while having to avoid Porky himself. Aside from all that, the Nerd does admire the game for possessing some of the classic tropes associated with the console, such as the loud, flashing exploding sound effect.

[[/folder]]

[[folder:Day 10: Mattel's HyperScan]]
[--Featured [=HyperScan=] games: ''X-Men'', ''Marvel Heroes'', ''Interstellar Wrestling League'', and ''Ben 10''--]\\

The Nerd talks about Mattel Electronics' HyperScan, a game system released during the same console generation as the Nintendo Wii, [=PS3=], and Xbox 360. The gimmick is that the system, in addition to the video games, requires cards to activate certain parts of the games, though the scanning is inconsistent where mostly you run it through, except in one game where you hold the card in place. With ''X-Men'', a 2-D fighting game, characters are selected by scanning the respective card, plus a mod card. The game itself is nothing special, and the game is plagued with long, constant load times. ''Marvel Heroes'' is a beat-em-up game which is also fairly generic with no real flaws or positives. ''Interstellar Wrestling League'' is similar to ''X-Men'', except with a wrestling theme, which does not actually involve any wrestling moves (at least as shown) as it plays exactly like a typical fighting game. Finally, the Nerd plays ''Ben 10''. At first, he finds the game to be entertaining, and even enjoys the idea of using cards to switch characters. Unfortunately, the game suffers from one fatal flaw: the text boxes that come constantly and pause the game, which also removes momentum during the jump, guaranteeing the player to die by pitfalls. The text boxes appear very often, as a tutorial, punishing players for not playing at a slow pace.

The Nerd is lacking the last game, a ''Spider-Man'' game, but other than that, he covered the whole library of ''five'' games. He considers the whole console to be even worse than the Virtual Boy... but not as bad as the R-Zone (nothing could ever be worse than that... or could it?).
[[/folder]]

[[folder:Day 11: Universal Studios Theme Parks Adventure (NGC)]]
The Nerd is impressed with the idea of this game, with the idea of combining many of Universal's most famous licenses, such as ''Jurassic Park'', ''King Kong'', ''Back to the Future'', etc, and put it all in one game. What he finds instead is a 3D adventure where the player has to accumulate points by picking up litter scattered around the park and throwing it in the trash can (a concept that baffles the Nerd) as well as shaking hands with different mascots, in which the points are to be redeemed for hats that allows the player to get on the "rides", which all are actually minigames. The Nerd is not very happy with the idea behind this, especially when he finds the lines to these "rides" which are really short, but cannot get on them at first due to lacking the proper hat.

The "rides" are actually mini-games, consisting of ''Back to the Future'' (drive the [=DeLorean=] to stop Biff in another [=DeLorean=]), ''Jaws'' (attempt to stop Jaws from destroying the ship; the Nerd actually thinks this is even worse than the LJN-made ''Jaws'' NES game), ''Jurassic Park'' (a simple rail shooter where you stop dinosaurs from destroying the jeep), ''E.T.'' (where you bike past many obstacles from start to finish; the Nerd again thinks this is even worse than ''E.T.'' for the Atari 2600), and ''Backdraft'' (extinguish the fires in a burning building; which is barely playable due to the poor controls). The only exception to the mini-game part is ''Waterworld'', which is a CG recreation of the climax of the actual ''Waterworld'' attraction at Universal's theme park. All of these tend to be fairly difficult, and are over rather quickly.

In the end, the Nerd was very baffled to see what should had been an excellent idea, wasted to an unimaginative series of mini-games, where the ultimate goal is to collect stamps from winning each game.

After the review, he mentions that he has one present left. He decides to take a peak by tearing off a piece of the wrapping paper... only to find the LJN logo, dreading the next episode.
[[/folder]]

[[folder:Day 12: LJN Video Art]]
[=PS1=])]]
[--Featured games: ''Art Alive'' (Gen), ''Wacky World Creativity Studio'' (Gen), Mortal Kombat 1-3 (Various), and ''Mario Paint'' (SNES)--]\\Mortal Kombat Trilogy (N64)--]\\



In his moment of shock and disbelief, he discovers in front of him that LJN made a video game console (he considers having the hardware that requires a plug-in controller and removable cartridges to count as a console, similar to the Odyssey). He hesitated to actually set up the device, going so far as analyze the Styrofoam. He is also left unimpressed with the prongs that are required to screw onto a television set (a mechanism he had a problem with on some of the ''Pong'' consoles in the past). When he powers the console on, he is annoyed by the white noise for audio and has to mute the TV. Without a cartridge, the Nerd is treated to a blank canvas to work with, and with the cartridge packaged in, a bunch of pre-done drawings are included, with none of them filled in. While there are a variety of colors, the Nerd finds the controls to be overly sensitive and awkward, with the cursor going all over the place with the slightest tilt, and the button located on the top of the stick (which is suppose to simulate pressing the pen down, but it only makes it more awkward to control), and the only two face buttons present are just to lock the cursor into a horizontal or vertical lines. There are no other paint tools, such as a paint bucket too (very glaring considering all the pre-done drawings can be filled in, but there is no simple way to do so). The Nerd isn't even able to keep the cursor in a line, or create any visual gags, may it be actual effort involved or joking around. He was able to accomplish a lot more with Microsoft Paint, and even ''Color a Dinosaur'' for NES. He even compares it unfavorably to an Etch-and-Sketch (which is even possible to draw a circle, a task that is impossible with LJN Video Art). He declares that the only possible thing that could make the console even worse than it already is would be if you played it with the Roll & Rocker.

The Nerd does try to be fair with the console, considering it was released in 1987 and was the first of its kind. He would briefly talk about ''Art Alive'' and ''Wacky World Creativity Studio'' for the Sega Genesis systems, which came out later, but he would go on more about ''Mario Paint'' for Super Nintendo, which is a lot more accessible, has a lot of options, and a bunch of bonus features such as a midi-composer, a save feature, lots of pre-done drawings, and a fly swatter mini-game. While he does admit that the game has not aged well, he is impressed with the presentation of the game. It all came a long way from the LJN Video Art, which the Nerd does not consider to be fun. In the end, he says that, assuming you consider it to be a console rather than a productivity device, it surpasses the R-Zone as the worst console in history.

After all that talk about video games, he would ponder as to why he and the audience are sentimental over bad games, but then goes into a talk about how he's grateful for the audience to continue watching him and hoped that he made people laugh, in spite of what they may be going through right now, and gives a shout-out to the upcoming year of 2015. He then, as previously mentioned, attempts to play the console using the Roll & Rocker, but loses his balance and falls backwards onto the couch.

to:

In his moment of shock and disbelief, he discovers in front of With Christmas here again, the Nerd comments about how the weather is getting really cold, which reminds him that LJN made a video of an N64 game console (he considers having he had never played before: Mortal Kombat Mythologies: Sub-Zero. He briefly talks about the hardware that requires a plug-in controller Mortal Kombat series and removable cartridges how much of an impact it had on the world, even briefly commenting on the different versions available. He also spoke highly of Mortal Kombat Trilogy, but never ever looked at Mythologies. So he decides to count as a console, play it.

While he finds the game to be
similar to the Odyssey). He hesitated to actually set up other Mortal Kombat games, he is quickly surprised by the device, going so far as analyze the Styrofoam. He is also left unimpressed with the prongs that are required to screw onto a television set (a mechanism he had a problem with on some side-scrolling style of the ''Pong'' consoles in the past). When he powers the console on, he game play where it behaves more like an adventure game. He is annoyed by the white noise for audio and has to mute the TV. Without a cartridge, the Nerd is treated to a blank canvas to work with, and with the cartridge packaged in, a bunch of pre-done drawings are included, with none of them filled in. While there are a variety of colors, the Nerd finds the controls to be overly sensitive and awkward, with the cursor going all over the place with the slightest tilt, and the button located on the top of the stick (which is suppose to simulate pressing the pen down, but it only makes it more awkward to control), and the only two face buttons present are just to lock the cursor into a horizontal or vertical lines. There are no other paint tools, such as a paint bucket too (very glaring RPG elements present, considering all that he played other Mortal Kombat games in the pre-done drawings can be filled in, but there past, and said that having Sub-Zeros special moves locked from the beginning is no simple way more of a tease. The combat itself feels awkward (despite being just like the previous Mortal Kombat games) due to do so). how the player now has to press a button to change where Sub-Zero is facing, and it made the platforming elements stiff to perform. The Nerd isn't even able to keep also had a hard time navigating past death traps, and notes that there are an abundance of them.

The Nerd briefly talks about
the cursor Playstation 1 version of the game, noting that both games are similar, but the N64 has still images and text to advance the plot, while the Playstation 1 version featured full-motion video. The Nerd could only comment "just stick to Film/MortalKombatAnnihilation."

He was unable to find enjoyment
in a line, or create any visual gags, may it be actual effort involved or joking around. He the game due to the huge abundance of death traps, the stiff jumping, and the ridiculous enemies he had to face, one of which was able to accomplish a lot more with Microsoft Paint, and even ''Color a Dinosaur'' for NES. stun-lock him into defeat. He even compares it unfavorably then decides to an Etch-and-Sketch (which is even possible to draw a circle, a task that is impossible with LJN Video Art). He declares that the only possible thing that could make the console even worse than it already is would be if you played it with the Roll & Rocker.

The Nerd does try to be fair with the console, considering it was released in 1987 and was the first of its kind. He would briefly talk about ''Art Alive'' and ''Wacky World Creativity Studio'' for the Sega Genesis systems, which came out later, but he would go on more about ''Mario Paint'' for Super Nintendo, which is a lot more accessible, has a lot of options, and a bunch of bonus features such as a midi-composer, a save feature, lots of pre-done drawings, and a fly swatter mini-game. While he does admit that
shut the game has not aged well, he is impressed with the presentation of the game. It all came a long way from the LJN Video Art, which the Nerd does not consider to be fun. In the end, he says that, assuming you consider it to be a console rather than a productivity device, it surpasses the R-Zone as the worst console in history.

After all that talk about video games, he would ponder as to why he
off and the audience are sentimental over bad games, but then goes into perform a talk about how he's grateful for the audience to continue watching him and hoped that he made people laugh, in spite of what they may be going through right now, and gives a shout-out to the upcoming year of 2015. He then, as previously mentioned, attempts to play the console using the Roll & Rocker, but loses his balance and falls backwards onto the couch.fatality on it.
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[[foldercontrol]]
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[[folder:Big Rigs: Over the Road Racing (PC)]]
[--[[http://cinemassacre.com/2014/03/19/avgn-big-rigs-over-the-road-racing/ Cinemassacre link]]--]\\
\\
The Nerd finally reviews one of the games he had received requests for the longest time. Big Rigs: Over the Road Racing, in which he was told was the worst game ever made, but believes it to be an exaggeration. When he loads the game up and plays it, starting on a race, he soon pops the question "so... what were the complaints?" Cue the Nerd expressing a lot of glee of how he is able to drive everywhere in the level, going against geometry, terrain, obstacles, sometimes going through or going over. He argues that this game is a lot of fun due to the lack of rules present, especially once he discovers that he is able to accelerate in blazing speeds in reverse, in a huge truck, even going off the level.

He does collect himself to be more critical towards the game, in particular to its unfinished state, even with the few patches that were released with it, one of which that adds competitive AI which stops just short as to allow the player to win the race anyway. He finds it appalling that the game could even be released in retail stores in such a state, as in people paid money for this game, even noting that members of the ESRB sat through this game to give it a rating. He concludes that this game isn't as bad as Dr. Jekyll and Mr. Hyde, in terms of functionality, it is an all time low of bad games. He does end the game with a hypothetical commercial for the game, and with answering the question: "How fast can the truck go in reverse?"
[[/folder]]

[[folder:Desert Bus (Sega CD)]]
[--[[http://cinemassacre.com/2014/05/28/avgn-desert-bus/ Cinemassacre link]]--]\\
[--Featured games: Penn & Teller Smoke and Mirrors (Sega CD, with Desert Bus packaged in), and Castlevania II: Simon's Quest Redacted (NES, Romhack)--]\\
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The Nerd opens up with talking about a game that is apparently worse than Big Rigs. Before he goes into the game, he talks about Penn & Teller's Smoke and Mirrors, an unreleased Sega CD game that contains six minigames that exists as the anti-video game. The Nerd goes into the titular game: Smoke and Mirrors, where it is an adventure game that showcases how useless the duo is in the video game world, but it is otherwise worthy of attention due to the abundance of Penn & Teller clips present with the package.

The Nerd then goes into Desert Bus, which is a game about literally driving a bus from Tuscan, AR to Las Vegas. He finds out that you get a point for every 8 hours you spend actually driving the bus, with no real variation in the graphics aside from rocks and signs. The game is literally just a simulator of driving in a straight line at a consistent 45 mph. The Nerd did reveal that the game itself is suppose to be a response to the controversies on violence in video games. The Nerd does point out that the game has done some good for the world, such as a charity drive where gamers would play the game for very long periods of time.

Annoyed by the game, the Nerd then gets the idea to apply the clamp onto his controller to have the bus drive on its own so that the Nerd doesn't need to tend to it. However, the developers anticipated an event like this and had the bus veer to the right, preventing cheating[[labelnote:*]]There was originally going to be a contest where the gamer with the highest score gets an actual bus ride to Las Vegas, but gets a paid vacation stay there, along with tickets to a Penn & Teller show, so obviously, this was implemented to prevent cheaters from trying to win this[[/labelnote]].

The Nerd talks about how this game left a legacy to warrant it being ported to other systems, and how evidence of this means he had failed his job as a video game reviewer. He had then decided to retire. He scans through his shelf full of NES games, taking another look at Castlevania II: Simon's Quest. Then he notices another cartridge of the game, titled Castlevania II: Simon's Quest Redacted. He decides for old time sake to try the game.

As the Nerd starts up the game, he calls back to his previous criticisms, but finds that this version of the game aimed to fix a lot of the issues he complained about, such as speeding up all the text boxes (which consequently sped up the day-to-night transitions), redid all the dialogue, especially for adding clues to make a lot of the set pieces easier to solve, redesigned the final boss, and even revealed some details never explained in the game, such as how the tornado transportation was never explained in-game until now. Witnessing all these fixes had left the Nerd stunned, thinking that he did leave an impact after all and decides to unretire. He then ponders loudly as to what he should do next to top every thing he has ever done. Then he gives a knowing, determined glare to the audience as the camera cuts to black.
[[/folder]]

[[folder:E.T. (Atari 2600)]]
[--[[https://www.amazon.com/Angry-Video-Game-James-Rolfe/dp/B019YLMJ7W/ref=tmm_aiv_swatch_1?_encoding=UTF8&qid=&sr= The Movie Amazon link]]--]\\
[--[[http://cinemassacre.com/2014/10/10/e-t-atari-2600-angry-video-game-nerd-episode-120/ The review on Cinemassacre]]--]\\
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This review is taken from the credits sequence of the Angry Video Game Nerd the Movie, reedited in the same format as the other episodes, as well as removing the bland product name equivalent (Eee Tee). For more information, see [[Film/AngryVideoGameNerdTheMovie here]].

As the Nerd stands in front of the crowd as they witness him going to review E.T. for the Atari 2600. The Nerd talks about how the game is confusing at first because the manual is required to understand and enjoy it. Even then, he still proclaims how bad it is, given some of the game play mechanics at work. The Nerd finds it odd that the game starts off with E.T. landing on earth, where the objective is to get off of earth. He soon finds the pits that he has to fall into very annoying, especially when you have to fall in them to get certain items, and how you are on a time limit that constantly decreases rapidly depending on the actions you take. He is also annoyed at how the call zone, where you are suppose to take the items to, is randomized, encouraging the player to explore, and yet punishes them for exploring too much. He is also annoyed by the scientist character who will come in to confiscate your inventory.

The Nerd did manage to beat the game. He presents himself the age long question about the game: Is E.T. the worst video game ever made? He answered with "no", explaining that despite its flaws, it is a unique game that is very sophisticated for its time, even arguing that "if you can understand the Temple of Doom, then you can understand E.T.", even going so far as to claim that it holds a special place in gamers hearts, as not being the best game, but being the game that helps bring gamers together and remember the classics, and the not-so classics.
[[/folder]]

[[folder:Beetlejuice (NES)]]
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For Halloween, once again, the Nerd decides to review a game based on a movie from his childhood. That game being Beetlejuice for the NES. He had some good feelings about the game at first... until he notices the LJN logo. He laments that the game was made by LJN, although he does take a moment to finally answer the common complaint he had received from his fans: That LJN ''published'' the game, while the developers tend to variate. While the Nerd is aware of it, he makes it clear that it's still an LJN game, and they still made it happen. The developer in question is Rare, who was responsible for many great games from then, and to come (such as Donkey Kong Country and Killer Instinct), but they were also responsible for games like Who Framed Roger Rabbit, Nightmare on Elm Street, and Battletoads (noting that it is not good as a two player game).

The Nerd finds the gameplay to be quite annoying, such as how he keeps getting knocked around by anything he touches, the faulty level design such as how he can go through walls and how moving the screen up can create bottomless pits (pretty much like fall damage), the background graphics being harmful, and numerous other flaws present such as being unable to attack enemies without a power up that lasts for a very short time and requires stomping on beetles for currency to purchase them. In essence, the game deviates greatly from the source material and is unfaithful, to put it lightly.

In the end, the Nerd decides to throw the cartridge on the ground and curb-stomps it to pieces.
[[/folder]]

!!The 12 Days of Shitsmas
[--[[https://www.youtube.com/playlist?list=PLbQ-gSLYQEc6wXeOlZvUmSIFQm72RucLg Youtube playlist of these episodes]]--]\\
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The Nerd decides to do something special for this Christmas special. Much like in his Wishlist episodes, he decides to do 12 video game reviews, all requests from his fans. One at a time. The following episodes take place every other day during the month of December.
[[folder:Day 1: Tagin' Dragon (NES)]]
''Tagin' Dragon'' is an unlicensed game about a dragon who goes through a series of levels, in which the only way to progress is to bite the tails off of other dragons without getting your own removed. This means that you have to get right up to the dragon's rear, without a variation in speed to accomplish this, meaning (if it weren't for the [[ArtificialStupidity brain-dead AI]]) it can be near impossible to shake off the other dragons. There is not much to be said, aside from how the game can be played cooperatively and competitively with another player. This one is special to the Nerd considering it was one of those games he rented from the video store when he was much younger, in which he would normally play through the game the best he could within the allotted time, but the game was so bad even for the time that he "had to cut my loss, and break out a deck of cards."

Already disappointed in this game, he reminds himself that he has eleven more episodes to do, much to his dismay.
[[/folder]]

[[folder:Day 2: Alf (SMS)]]
Based on a sitcom of the same name, ''Alf'' is about Alf himself who is traversing around town to collect parts for a space ship so he may escape from earth to his home planet (very similar to that certain Atari 2600 game). The problems with the game includes how the game scrolls only when Alf is near the edge of the screen, combined with Alf's large hit-box (exceeding his sprite), making it easy to die, as well as the lack of sound effects, and one-hit kills. He is also annoyed by the fact that there is only five lives and two continues, in which he notes that the default option to continue in the game is "No."
[[/folder]]

[[folder:Day 3: Crazybus (Gen)]]
This is a game made in Venezuela that was intended as a tech-demo for the Sega Genesis/Megadrive console. As the Nerd plays it, he is baffled by the obnoxiously loud and aggressively distorted musical score, and the equally eye-distorting graphics. Once he plays the game, he is appalled to find that the game is nothing but driving a bus on a 2-D plane, back and forward. He notes that the game is even worse than both ''Big Rigs'' and ''Desert Bus'', as this game has no appeal at all (aside from featuring buses from Venezuela) and is too simplistic to be a game.
[[/folder]]

[[folder:Day 4: Ren & Stimpy's Fire Dogs (SNES)]]
[--Other featured games: ''Ren & Stimpy's Time Warp'', ''Veediots'', and ''Buckaroos'' (SNES)--]
The Nerd goes into the other Ren & Stimpy games, providing a very brief retrospective of the cartoon show the games are based on. He praises the presentation in all the games as they remain faithful to the show, thanks to the top-notch graphical details and sound quality. However, they all seem to have issues that detract from their playability, such as bad level design, and enemies that take too long to kill.

The game of focus is Fire Dogs, loosely based on a short where the duo has to find a place to live, finding a fire house that is looking for Dalmatians. The objective is to find all the tools for the fire truck, while keeping themselves painted as Dalmatians, while avoiding fire men who are nigh-impossible to dodge without the use of a power-up (which only stuns them briefly), or using the paint to avoid them, but also needing to avoid showers. The Nerd had to battle with poor controls, picky set pieces, and a strict time limit to accomplish all this, noting that it is too difficult for a children's game. Once he gets to the rescue stage, which is much more simple to play since you just have to bounce as many objects as you can from the trampoline. He supposedly beats it, but finds that the game ends after that.
[[/folder]]

[[folder:Day 5: Rocky and Bullwinkle (NES)]]
The Nerd, contrasting the previous video, does not go into detail about the cartoon the game is based on, because he's never watched it and therefore knows nothing about it. He starts playing the game, and is immediately disgusted by the music track that loops. The gameplay is just as bad with bad level design combined with a bland choice of colors, and trying to dodge enemies as Bullwinkle being nigh impossible with his bulky hit-box, and with no mercy invincibility. While the game does give you the option to control either Bullwinkle or Rocky, the differences between the two is pretty slight, with Rocky having a smaller hit box (thus harder to hit), and a longer jump, but is unable to climb the stairs. In the end, he gets incredibly annoyed by how much worse the levels and the music got.
[[/folder]]

[[folder:Day 6: Mary-Kate and Ashley "Get a Clue" (GBC)]]
The Nerd calls back to the Toxic Crusaders episode where Lloyd Kaufman mentioned a Mary-Kate and Ashley video game, which the Nerd predicted that he would cover one someday. He chose ''Get a Clue'' for the Game Boy Color, which is a puzzle-adventure game where you take control of both characters (plus a dog in some levels), though one is able to jump high, while another can bounce off the other characters' heads for extra height. The game also tells him that only Ashley is able to press switches, but the game's questionable graphics leave him unable to tell which one Ashley is. He also complains that the "hints" for the game aren't hints at all, but a step-by-step walkthrough of how to beat the level. Despite these flaws, the Nerd finds the game to actually be pretty good, admiring its difficulty curve and level design.
[[/folder]]

[[folder:Day 7: V.I.P. with Pamela Anderson ([=PS1=])]]
After talking about Pamela Anderson and how famous she was in the 90s, the Nerd reviews this [=PS1=] game based on the show. The main gameplay consists entirely of quicktime events where the Nerd simply presses the button combinations that show up on the screen. He remarks that the viewer could literally play the game along with him at home just by grabbing a Playstation controller. There is another part of the game where he controls another character, and it is a cover-based rail-shooter. That is all there is for the gameplay. The Nerd does comment on the music, admiring the effort to give the game a lot of energy, despite having no direct control over the game, other than simply pressing buttons.
[[/folder]]

[[folder:Day 8: Lethal Weapon (NES)]]
The Nerd is happy to see that Lethal Weapon for the NES was not made by LJN. Immediately, he finds the game to be a simple beat-em-up, no more complex than Final Fight for the Super Nintendo, which was already out at the time. He doesn't really find the game to be awful, although he does complain about the uninspired level design, as well as the obtuse way to change between two characters (done by leaving the screen from the left), where the only difference is literally the appearance. The Nerd ends up going into a classic Pesci-esque rant about how movie licensed games are all terrible, storming offscreen as he does so, causing him to "switch characters" to Mike Matei, who sits down and resumes playing in the Nerd's place, quoting the famous line from the movie, "I'm gettin' too old for this shit."
[[/folder]]

[[folder:Day 9: Porky's (A2600)]]
The Atari 2600 game based on the naughty-comedy of the same name. With ''Porky's'', the objective (which the Nerd would piece together later) is to collect pieces of a bomb, make your way to Porky's bar, and blow it up. The main complaints involve the sewer level where he had to collect rectangles to form a ladder from each side of the room, swinging on a rope with awkward jump controls. He would then have to go through the ladies shower room to return to the main game, but not without collecting the bomb pieces. Later in the game, he would then have to travel through a construction site that is traveled like a maze, except it randomizes every time, and the graphics do not change to represent the actual path, all the while having to avoid Porky himself. Aside from all that, the Nerd does admire the game for possessing some of the classic tropes associated with the console, such as the loud, flashing exploding sound effect.

[[/folder]]

[[folder:Day 10: Mattel's HyperScan]]
[--Featured [=HyperScan=] games: ''X-Men'', ''Marvel Heroes'', ''Interstellar Wrestling League'', and ''Ben 10''--]\\

The Nerd talks about Mattel Electronics' HyperScan, a game system released during the same console generation as the Nintendo Wii, [=PS3=], and Xbox 360. The gimmick is that the system, in addition to the video games, requires cards to activate certain parts of the games, though the scanning is inconsistent where mostly you run it through, except in one game where you hold the card in place. With ''X-Men'', a 2-D fighting game, characters are selected by scanning the respective card, plus a mod card. The game itself is nothing special, and the game is plagued with long, constant load times. ''Marvel Heroes'' is a beat-em-up game which is also fairly generic with no real flaws or positives. ''Interstellar Wrestling League'' is similar to ''X-Men'', except with a wrestling theme, which does not actually involve any wrestling moves (at least as shown) as it plays exactly like a typical fighting game. Finally, the Nerd plays ''Ben 10''. At first, he finds the game to be entertaining, and even enjoys the idea of using cards to switch characters. Unfortunately, the game suffers from one fatal flaw: the text boxes that come constantly and pause the game, which also removes momentum during the jump, guaranteeing the player to die by pitfalls. The text boxes appear very often, as a tutorial, punishing players for not playing at a slow pace.

The Nerd is lacking the last game, a ''Spider-Man'' game, but other than that, he covered the whole library of ''five'' games. He considers the whole console to be even worse than the Virtual Boy... but not as bad as the R-Zone (nothing could ever be worse than that... or could it?).
[[/folder]]

[[folder:Day 11: Universal Studios Theme Parks Adventure (NGC)]]
The Nerd is impressed with the idea of this game, with the idea of combining many of Universal's most famous licenses, such as ''Jurassic Park'', ''King Kong'', ''Back to the Future'', etc, and put it all in one game. What he finds instead is a 3D adventure where the player has to accumulate points by picking up litter scattered around the park and throwing it in the trash can (a concept that baffles the Nerd) as well as shaking hands with different mascots, in which the points are to be redeemed for hats that allows the player to get on the "rides", which all are actually minigames. The Nerd is not very happy with the idea behind this, especially when he finds the lines to these "rides" which are really short, but cannot get on them at first due to lacking the proper hat.

The "rides" are actually mini-games, consisting of ''Back to the Future'' (drive the [=DeLorean=] to stop Biff in another [=DeLorean=]), ''Jaws'' (attempt to stop Jaws from destroying the ship; the Nerd actually thinks this is even worse than the LJN-made ''Jaws'' NES game), ''Jurassic Park'' (a simple rail shooter where you stop dinosaurs from destroying the jeep), ''E.T.'' (where you bike past many obstacles from start to finish; the Nerd again thinks this is even worse than ''E.T.'' for the Atari 2600), and ''Backdraft'' (extinguish the fires in a burning building; which is barely playable due to the poor controls). The only exception to the mini-game part is ''Waterworld'', which is a CG recreation of the climax of the actual ''Waterworld'' attraction at Universal's theme park. All of these tend to be fairly difficult, and are over rather quickly.

In the end, the Nerd was very baffled to see what should had been an excellent idea, wasted to an unimaginative series of mini-games, where the ultimate goal is to collect stamps from winning each game.

After the review, he mentions that he has one present left. He decides to take a peak by tearing off a piece of the wrapping paper... only to find the LJN logo, dreading the next episode.
[[/folder]]

[[folder:Day 12: LJN Video Art]]
[--Featured games: ''Art Alive'' (Gen), ''Wacky World Creativity Studio'' (Gen), and ''Mario Paint'' (SNES)--]\\
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In his moment of shock and disbelief, he discovers in front of him that LJN made a video game console (he considers having the hardware that requires a plug-in controller and removable cartridges to count as a console, similar to the Odyssey). He hesitated to actually set up the device, going so far as analyze the Styrofoam. He is also left unimpressed with the prongs that are required to screw onto a television set (a mechanism he had a problem with on some of the ''Pong'' consoles in the past). When he powers the console on, he is annoyed by the white noise for audio and has to mute the TV. Without a cartridge, the Nerd is treated to a blank canvas to work with, and with the cartridge packaged in, a bunch of pre-done drawings are included, with none of them filled in. While there are a variety of colors, the Nerd finds the controls to be overly sensitive and awkward, with the cursor going all over the place with the slightest tilt, and the button located on the top of the stick (which is suppose to simulate pressing the pen down, but it only makes it more awkward to control), and the only two face buttons present are just to lock the cursor into a horizontal or vertical lines. There are no other paint tools, such as a paint bucket too (very glaring considering all the pre-done drawings can be filled in, but there is no simple way to do so). The Nerd isn't even able to keep the cursor in a line, or create any visual gags, may it be actual effort involved or joking around. He was able to accomplish a lot more with Microsoft Paint, and even ''Color a Dinosaur'' for NES. He even compares it unfavorably to an Etch-and-Sketch (which is even possible to draw a circle, a task that is impossible with LJN Video Art). He declares that the only possible thing that could make the console even worse than it already is would be if you played it with the Roll & Rocker.

The Nerd does try to be fair with the console, considering it was released in 1987 and was the first of its kind. He would briefly talk about ''Art Alive'' and ''Wacky World Creativity Studio'' for the Sega Genesis systems, which came out later, but he would go on more about ''Mario Paint'' for Super Nintendo, which is a lot more accessible, has a lot of options, and a bunch of bonus features such as a midi-composer, a save feature, lots of pre-done drawings, and a fly swatter mini-game. While he does admit that the game has not aged well, he is impressed with the presentation of the game. It all came a long way from the LJN Video Art, which the Nerd does not consider to be fun. In the end, he says that, assuming you consider it to be a console rather than a productivity device, it surpasses the R-Zone as the worst console in history.

After all that talk about video games, he would ponder as to why he and the audience are sentimental over bad games, but then goes into a talk about how he's grateful for the audience to continue watching him and hoped that he made people laugh, in spite of what they may be going through right now, and gives a shout-out to the upcoming year of 2015. He then, as previously mentioned, attempts to play the console using the Roll & Rocker, but loses his balance and falls backwards onto the couch.
[[/folder]]

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