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Picard gives Riker the freedom to choose anyone for his crew save for Lieutenant Commander Data, and he chooses, among others, Worf, Geordi, and Wesley. Kolrami is perpetually condescending toward Riker, which irritates the other bridge crew. Riker decides to earn Kolrami's respect by challenging him to a game of Strategema, of which Kolrami is a 3rd degree grandmaster. THe game involves controlling dots on a grid via sensors on your fingers in an effort to capture the entire board. Riker does not expect to win and simply wants a challenge, but Kolrami crushes him embarrassingly.

Riker and his team beam over to the ''Hathaway'' and begin fixing her up, but they don’t have much to work with. Geordi looks over the engines and deems the ship incapable of warp drive, since even if he got it running, he doesn’t have any antimatter to fuel it with. Wesley is dejected and believes they're simply being set up to fail, but Riker insists that the test is about being innovative. Suddenly Wesley says he needs to return to the ''Enterprise'', because he left an experiment running and needs to shut it down. Picard allows it, on the condition that he be escorted and not allowed to do anything but shut down the experiment. Wesley announces that his experiment is busted and needs to be transported outside of the ship to dispose of safely. Geordi is surprised to see the experiment materialize right in the ''Hathaway'''s engine room. With that, the ''Hathaway'' will have warp drive after all... for two seconds, at warp 1. It’s not much, but Riker thinks it may be useful as a surprise tactic.

Pulaski has decided that Kolrami needs to be brought down a peg and twists Data's arm into challenging him at Strategema. The crew eagerly gather to watch their comrade best the cocky tactical expert, but Kolrami takes only a little while longer to defeat Data, leaving the crew stunned, as well as the android himself. He reasons that if a humanoid could defeat his computer brain, then he must be a malfunctioning. He withdraws from bridge duty until he can locate the error. Even after Troi and Pulaski assure him that he's fine, he remains absent from duty.

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Picard gives Riker the freedom to choose anyone for his crew save for Lieutenant Commander Data, and he chooses, among others, Worf, Geordi, and Wesley. Kolrami is perpetually condescending toward Riker, which irritates the other bridge crew. Riker decides to earn Kolrami's respect by challenging him to a game of Strategema, of which Kolrami is a 3rd degree grandmaster. THe The game involves controlling dots on a grid via sensors on your fingers in an effort to capture the entire board. Riker does not expect to win and simply wants a challenge, but Kolrami crushes him embarrassingly.

In preperation for the exercise, Riker and his team beam over to the ''Hathaway'' and begin fixing her up, but they don’t have much to work with. Geordi looks over the engines and deems the ship incapable of warp drive, since even if he got it running, he doesn’t have any antimatter to fuel it with. Wesley is dejected and believes they're simply being set up to fail, but Riker insists that the test is about being innovative. Suddenly Wesley says he needs to return to the ''Enterprise'', because he left an experiment running and needs to shut it down. Picard allows it, on the condition that he be escorted and not allowed to do anything but shut down the experiment. Wesley announces that his experiment is busted and needs to be transported outside of the ship to dispose of safely. Geordi is surprised to see the experiment materialize right in the ''Hathaway'''s engine room. With that, the ''Hathaway'' will have warp drive after all... for two seconds, at warp 1. It’s not much, but Riker thinks it may be useful as a surprise tactic.

Pulaski has decided that Kolrami needs to be brought down a peg and twists Data's arm into challenging him at Strategema. The crew eagerly gather to watch their comrade best the cocky tactical expert, but it takes Kolrami takes only a little while longer to defeat Data, leaving the crew stunned, as well as the Data than it did Riker. The crew, and Data himself, are stunned. The android himself. He reasons that if a humanoid could defeat his computer brain, then he must be a malfunctioning. He withdraws from bridge duty until he can locate the error. Even after Troi and Pulaski assure him that he's fine, he remains absent from duty.



The battle begins. Worf uses his security knowledge of the ''Enterprise'''s computers to hack into it and make it see a Romulan warbird. As Picard struggles to address the threat, the ''Hathaway'' attacks. Picard orders a counterattack while Riker prepares to make his warp jump. But at that moment a Ferengi ship appears, and this one isn’t Worf’s doing. With weapons offline, both ships are at the Ferengi’s mercy. Kolrami immediately tells Picard to abandon the ''Hathaway'' to save the majority of the crew, but Picard is unwilling to do so. He hails the Ferengi, who want to know why two Federation ships were fighting each other. They assume the ''Hathaway'' has something valuable aboard.

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The battle begins. Worf uses his security knowledge of the ''Enterprise'''s computers computer to hack into it and make it see a Romulan warbird. As Picard struggles to address the threat, the ''Hathaway'' attacks. Picard orders a counterattack while Riker prepares to make his warp jump. But at that moment moment, a Ferengi ship appears, and this one isn’t Worf’s doing. With weapons offline, both ships are at the Ferengi’s mercy. Kolrami immediately tells Picard to abandon the ''Hathaway'' to save the majority of the crew, but Picard is unwilling to do so. He hails the Ferengi, who want to know why two Federation ships were fighting each other. They assume the ''Hathaway'' has something valuable aboard.



* DirtyCoward: It's implied that Kolrami's insistence on fleeing to save the bulk of Picard's crew is largely influenced by the fact that Kolrami is part of the crew to be saved.



* TheAllegedCar: The U.S.S. ''Hathaway'' is chosen as the ship to engage in combat simulations with the'' Enterprise''. The ''Hathaway'' is a decommissioned old broken-down rustbucket of a ship that barely works. Fortunately, Geordi and Wesley are there to give it a sorely needed tune-up...

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Picard gives Riker the freedom to choose anyone for his crew save for Lieutenant Commander Data, and he chooses, among others, Worf, Geordi, and Wesley. Kolrami says that he expected Picard to choose Riker’s team, because it’s always a fair fight when you get to choose your own opponents, right? Pulaski finds Kolrami’s smug, self-assured attitude intolerable (not that she’s one to talk), but Data replies that Kolrami can be as big an ass as he wants because he’s awesome at a game called Stratagema. Stratagema is a computer game played by waggling one’s fingers randomly, which somehow controls dots on the (for some reason, spinning) screen to move around and enclose areas for each player until one player captures the entire screen. Riker challenges Kolrami to a game, just for a challenge, and Kolrami predictably kicks his ass.

Riker and his team beam over to the ''Hathaway'' and begin fixing her up, but they don’t have much to work with. Geordi looks over the engines and deems the ship incapable of warp drive, since even if he got it running, he doesn’t have any antimatter to fuel it with. On the plus side, Worf has a little scheme cooked up. Because of his knowledge of the ''Enterprise''’s computers (make note of that, because he says that specifically) he can fool the ''Enterprise''’s sensors into picking up an enemy ship that isn’t there. Wesley suddenly says he needs to return to the ''Enterprise'', because he left an experiment running and needs to shut it down. Picard allows it, on the condition that he be escorted and not allowed to do anything but shut down the experiment. And if the officer Picard tasked with watching him were in any way competent at his job, this would have worked and Wesley wouldn’t have gotten away with what he got away with, but of course this is Wesley Crusher we’re talking about; anyone around him magically becomes an idiot just so he can look good. And thus, with his escort paying absolutely no attention to him, he’s able to swipe some antimatter and beam it to the ''Hathaway'', under the excuse that the experiment is ruined and needs to be beamed into space. With that, the ''Hathaway'' will have warp drive after all... for two seconds, at warp 1. It’s not much, but Riker thinks it may be useful as a surprise tactic.

Pulaski urges Data to challenge Kolrami to Stratagema, to deflate his ego a bit. To everyone’s surprise, although he does better than Riker, even Data loses pretty quickly. Pulaski in particular is stunned, and it leaves him in something of an existential crisis: if someone beats him at something, he must be malfunctioning. This causes him to withdraw from the bridge to run diagnostics on himself, and also raises some questions about Pulaski’s bedside manner.

Kolrami continues talking smack about Riker, until Picard pulls him aside and asks what his problem is. Kolrami says that Riker could never be a good leader because he doesn’t take things seriously. Picard rightly calls Kolrami an idiot, and points out that Riker’s jovial attitude is how he gains loyalty from his men. Again, you wouldn’t think a strategic mastermind would have to be told that, but there you go. Picard then confronts Data, and tells him that yes, he might make mistakes, and even if he doesn’t he might still lose, but this doesn’t mean he’s malfunctioning. It’s just a part of life. Data takes his words to heart, and returns to his post.

The battle begins. Worf uses his trick to make the ''Enterprise'' see a Romulan warbird, and the ''Hathaway'' attacks during the distraction. Picard orders a counterattack while Riker prepares to make his warp jump. But at that moment a Ferengi ship appears, and this one isn’t Worf’s doing. With weapons offline, both ships are at the Ferengi’s mercy. Kolrami immediately tells Picard to abandon the ''Hathaway'' without considering any other options (truly a brilliant mind at work), but Picard prefers to actually, you know, strategize and stuff. He hails the Ferengi, who want to know why two Federation ships were fighting each other. They assume the ''Hathaway'' has something valuable aboard. Picard doesn’t mention the training exercise, because... that just wouldn’t sound plausible, I guess?

Picard and Riker cook up a plan: the ''Enterprise'' will fire at the ''Hathaway'', and the ''Hathaway'' will use its warp drive at just the right time to make it look like they were destroyed. So far so good. Next, Worf will fool the Ferengi’s sensors into seeing another fake ship, and wait, wait, time out. Remember back when Worf was talking about this trick and he specifically said he could only do it because he was familiar with the ''Enterprise''’s computers? What happened to that? Yeah, it’s a big plot hole, but somehow he can do it to the Ferengi now, too. So they put their plan into action and it all goes just as planned. The Ferengi ship withdraws after picking up another Federation ship nearby that wasn’t there. In the episode’s closing scene, Data challenges Kolrami to a Stratagema rematch. Instead of trying to win, he purposely keeps the game going for so long that Kolrami eventually loses patience and quits. So the moral seems to be: if all else fails, troll your way to victory.

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Picard gives Riker the freedom to choose anyone for his crew save for Lieutenant Commander Data, and he chooses, among others, Worf, Geordi, and Wesley. Kolrami says that he expected Picard is perpetually condescending toward Riker, which irritates the other bridge crew. Riker decides to choose Riker’s team, because it’s always a fair fight when you get earn Kolrami's respect by challenging him to choose your own opponents, right? Pulaski finds Kolrami’s smug, self-assured attitude intolerable (not that she’s one to talk), but Data replies that a game of Strategema, of which Kolrami can be as big an ass as he wants because he’s awesome at is a 3rd degree grandmaster. THe game called Stratagema. Stratagema is involves controlling dots on a computer game played by waggling one’s grid via sensors on your fingers randomly, which somehow controls dots on the (for some reason, spinning) screen in an effort to move around and enclose areas for each player until one player captures capture the entire screen. board. Riker challenges Kolrami does not expect to a game, just for win and simply wants a challenge, and but Kolrami predictably kicks his ass.crushes him embarrassingly.

Riker and his team beam over to the ''Hathaway'' and begin fixing her up, but they don’t have much to work with. Geordi looks over the engines and deems the ship incapable of warp drive, since even if he got it running, he doesn’t have any antimatter to fuel it with. On the plus side, Worf has a little scheme cooked up. Because of his knowledge of the ''Enterprise''’s computers (make note of that, because he says that specifically) he can fool the ''Enterprise''’s sensors into picking up an enemy ship that isn’t there. Wesley suddenly is dejected and believes they're simply being set up to fail, but Riker insists that the test is about being innovative. Suddenly Wesley says he needs to return to the ''Enterprise'', because he left an experiment running and needs to shut it down. Picard allows it, on the condition that he be escorted and not allowed to do anything but shut down the experiment. And if the officer Picard tasked with watching him were in any way competent at his job, this would have worked and Wesley wouldn’t have gotten away with what he got away with, but of course this is Wesley Crusher we’re talking about; anyone around him magically becomes an idiot just so he can look good. And thus, with his escort paying absolutely no attention to him, he’s able to swipe some antimatter and beam it to the ''Hathaway'', under the excuse announces that the his experiment is ruined busted and needs to be beamed into space.transported outside of the ship to dispose of safely. Geordi is surprised to see the experiment materialize right in the ''Hathaway'''s engine room. With that, the ''Hathaway'' will have warp drive after all... for two seconds, at warp 1. It’s not much, but Riker thinks it may be useful as a surprise tactic.

Pulaski urges Data to challenge has decided that Kolrami needs to Stratagema, be brought down a peg and twists Data's arm into challenging him at Strategema. The crew eagerly gather to deflate his ego watch their comrade best the cocky tactical expert, but Kolrami takes only a bit. To everyone’s surprise, although he does better than Riker, even Data loses pretty quickly. Pulaski in particular is little while longer to defeat Data, leaving the crew stunned, and it leaves him in something of an existential crisis: as well as the android himself. He reasons that if someone beats him at something, a humanoid could defeat his computer brain, then he must be a malfunctioning. This causes him to withdraw He withdraws from the bridge to run diagnostics on himself, duty until he can locate the error. Even after Troi and also raises some questions about Pulaski’s bedside manner.

Pulaski assure him that he's fine, he remains absent from duty.

Kolrami continues talking smack about Riker, until Picard pulls him aside and asks what his problem is. Kolrami says that Riker could never be a good leader because he doesn’t take things seriously. Picard rightly calls Kolrami an idiot, and points out insists that Riker’s jovial attitude is how he gains loyalty from his men. Again, you wouldn’t think a strategic mastermind would have to be told that, but there you go. Picard then confronts Data, Data and tells him that yes, he might make mistakes, and even if he doesn’t doesn’t, he might still lose, but this doesn’t mean he’s malfunctioning. It’s It's just a part of life. Data takes his words to heart, heart and returns to his post.

The battle begins. Worf uses his trick security knowledge of the ''Enterprise'''s computers to hack into it and make the ''Enterprise'' it see a Romulan warbird, and warbird. As Picard struggles to address the threat, the ''Hathaway'' attacks during the distraction.attacks. Picard orders a counterattack while Riker prepares to make his warp jump. But at that moment a Ferengi ship appears, and this one isn’t Worf’s doing. With weapons offline, both ships are at the Ferengi’s mercy. Kolrami immediately tells Picard to abandon the ''Hathaway'' without considering any other options (truly a brilliant mind at work), to save the majority of the crew, but Picard prefers is unwilling to actually, you know, strategize and stuff.do so. He hails the Ferengi, who want to know why two Federation ships were fighting each other. They assume the ''Hathaway'' has something valuable aboard. Picard doesn’t mention the training exercise, because... that just wouldn’t sound plausible, I guess?\n\n

Picard and Riker cook up a plan: plan and put it into action. Picard announces that he'll destroy the ''Hathaway'' rather than let it fall into enemy hands. The ''Enterprise'' will fire fires a proton torpedo at the ''Hathaway'', and the ''Hathaway'' will use which uses its warp drive at just the right time to make it look like they were it was destroyed. So far so good. Next, Worf will fool fools the Ferengi’s sensors into seeing another fake ship, and wait, wait, time out. Remember back when Worf was talking about this trick and he specifically said he could only do it because he was familiar with the ''Enterprise''’s computers? What happened to that? Yeah, it’s a big plot hole, but somehow he can do it to the Ferengi now, too. So they put their plan into action and it all goes just as planned. ship. The Ferengi ship withdraws after picking up another Federation ship nearby Ferengis flee, seeing no further profit in fighting. Humiliated to have been proven wrong, Kolrami is forced to concede that wasn’t there. In Riker did admirably well and promises to write a glowing report.

But
the episode’s closing scene, crew are not finished dunking on Kolrami. Data challenges Kolrami to a another Stratagema rematch. Instead of trying to win, he purposely keeps the game going for so long that Kolrami eventually loses patience and quits. So the moral seems to be: if all else fails, troll your way to victory.of the story: always look for [[TakeAThirdOption a third option]].



* CharacterDevelopment: Pulaski started the season treating Data with distaste and accusing him of being a walking computer. By this point, she's fully on Data's side and even believes that his withdrawal from duty is about a bruised ego, something she would have thought to be impossible at the start of the season.



** The plot does this--the arrival of the Ferengi seems to happen solely to avoid having to answer the question of who would win the war game exercise.


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** Data takes a third option of playing Strategema to ''tie'' rather than win or lose.
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* InformedAbility: In-Universe, this is Worf's opinion of the Zakdorn, the race of Kolrami. They are regarded as the most strategic thinkers in the galaxy so they haven't been attacked in nine millennia. For Worf, though, not having to prove this ability leads to this trope.
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* BunnyEarsLawyer: Granted, we never learn enough about Zakdorn culture to say whether or not Kolrami's behavior is normal for his species, but by Human standards he's a real oddball.

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* BunnyEarsLawyer: Granted, we never learn enough about Zakdorn culture to say whether or not Kolrami's behavior is normal for his species, but by Human standards he's a real oddball. oddball; the only other Zakdorn ever seen (in ''Unification'') is less arrogant/objectionable than merely self-confident.
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* ResurrectTheWreck: The ''Hathaway'' can only be generously described as "functional", with power systems barely supplying anything and no warp drive. Over the course of 48 hours, Riker and his team get her working enough for the battle simulation, with Wesley giving them what they need for a brief warp jump.

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* EarlyInstallmentWeirdness: Actually more of a case of an outright {{Retcon}}, but even while everyone is insisting that Starfleet is not about fighting wars, according to [[Recap/StarTrekTheNextGenerationS4E12TheWounded "The Wounded"]] two seasons later, the Federation is at war with the Cardassians ''during this episode''!

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
Actually more of a case of an outright {{Retcon}}, but even while everyone is insisting that Starfleet is not about fighting wars, according to [[Recap/StarTrekTheNextGenerationS4E12TheWounded "The Wounded"]] two seasons later, the Federation is at war with the Cardassians ''during this episode''!episode''!
** Related to this, everyone treats combat simulations as a foreign concept and an unnecessary training tool. Given all the enemies Starfleet has fought against, especially in TOS, the fact that the ''Enterprise'' has never had combat training is bizarre.
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* SelfPunishmentOverFailure: Data loses at a game, surprising everyone including himself. He relieves himself of duty and hides in his quarters doing one self-diagnostic after another. As he tells Picard, "I have not been able to isolate the problem. I might make a mistake." Picard has to tell him that it's possible to lose without making a mistake, and that this is a part of life.
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* RageQuit: Kolrami is practically unbeatable in a straight match of Stratagema, so long as his opponent is playing to win like he is. After Data alters his goal in the game to preventing Kolrami from winning by playing for a perpetual stalemate, Kolrami stops the game in a tantrum and accuses Data of making a mockery of him.

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* RageQuit: Kolrami is practically unbeatable in a straight match of Stratagema, so long as his opponent is playing to win like he is. After Data alters his goal in to making the game to preventing Kolrami from winning by playing for a perpetual stalemate, last indefinitely, Kolrami stops the game in a tantrum and accuses Data of making a mockery of him.
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The ''Enterprise'' has agreed to take part in a training exercise using the run-down USS ''Hathaway'' as its opponent. Joining the crew to oversee the exercise is a supposed strategic mastermind named Kolrami. Worf calls that reputation into question pretty fast, pointing out that because Kolrami’s race is seen as a race of brilliant strategists, no one ever dares fight them, which means they might be terrible at it for all anyone knows. Kolrami outlines the plan: Riker will take command of the ''Hathaway'', and he will have forty-eight hours to prepare it before the exercise begins. Each ship’s weapons systems will be temporarily disconnected and replaced with harmless lasers, which the computers will read as damage, shutting down systems that would be affected by a real attack. Picard and Riker both state that they have reservations about the exercise, since Starfleet is meant to explore, not fight, but they concede that with the Borg threat hanging over them it is wise to have options.

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The ''Enterprise'' has agreed to take part in a training exercise using the run-down USS ''Hathaway'' as its opponent. Joining the crew to oversee the exercise is a supposed strategic mastermind named Kolrami.Kolrami (Roy Brocksmith). Worf calls that reputation into question pretty fast, pointing out that because Kolrami’s race is seen as a race of brilliant strategists, no one ever dares fight them, which means they might be terrible at it for all anyone knows. Kolrami outlines the plan: Riker will take command of the ''Hathaway'', and he will have forty-eight hours to prepare it before the exercise begins. Each ship’s weapons systems will be temporarily disconnected and replaced with harmless lasers, which the computers will read as damage, shutting down systems that would be affected by a real attack. Picard and Riker both state that they have reservations about the exercise, since Starfleet is meant to explore, not fight, but they concede that with the Borg threat hanging over them it is wise to have options.
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* PlanetOfHats: We are introduced to the Zakdorn race, whose hat is [[TheStrategist strategic thinking]]. Apparently they are so unbeatable that no other race has dared to challenge them for a very long time. Worf points out some FridgeLogic here; they have no actual combat experience, so as a ProudWarriorRaceGuy he finds this reputation meaningless.

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* PlanetOfHats: We are introduced to the Zakdorn race, whose hat is [[TheStrategist strategic thinking]]. Apparently they are so unbeatable that no other race has dared to challenge them for a very long time. Worf [[ProudWarriorRaceGuy Worf]] points out some FridgeLogic here; they have no actual combat experience, so as a ProudWarriorRaceGuy he finds this the reputation meaningless.is meaningless if they never have to prove it.
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*** In the drill, Riker goes up against Picard, with Picard having clear advantages in strength, firepower, and personnel numbers, and Riker relying on his wits to overcome that advantage. [[Recap/StarTrekTheNextGenerationS3E26S4E1TheBestOfBothWorlds A year later]], the same dynamic plays out for real.
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* DoWellButNotPerfect: Data's winning tactic for winning Stratagema: ignore openings that might lead to a win and consistently play for the tie. His opponent cannot understand why Data isn't falling for his gambits and eventually RageQuits.

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* DoWellButNotPerfect: Data's winning tactic solution for winning Stratagema: ignore openings that might lead to a win (but which are, in fact, ploys by Kolrami to defeat him) and consistently play for the tie. His opponent cannot understand why Data isn't falling for his gambits and eventually RageQuits.
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* DoWellButNotPerfect: Data's winning tactic for winning Stratagema: ignore openings that might lead to a win and consistently play for the tie. His opponent cannot understand why Data isn't falling for his gambits and eventually RageQuits.
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Pulaski urges Data to challenge Kolrami to Stratagema, to deflate his ego a bit. To everyone’s surprise, although he does better than Riker, even Data loses pretty quickly. Pulaski gives him a pretty hard time about losing a contest he only entered because she made him and never said he was good at, and it leaves him in something of an existential crisis: if someone beats him at something, he must be malfunctioning. This causes him to withdraw from the bridge to run diagnostics on himself, and also raises some questions about Pulaski’s bedside manner.

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Pulaski urges Data to challenge Kolrami to Stratagema, to deflate his ego a bit. To everyone’s surprise, although he does better than Riker, even Data loses pretty quickly. Pulaski gives him a pretty hard time about losing a contest he only entered because she made him and never said he was good at, in particular is stunned, and it leaves him in something of an existential crisis: if someone beats him at something, he must be malfunctioning. This causes him to withdraw from the bridge to run diagnostics on himself, and also raises some questions about Pulaski’s bedside manner.


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* ConflictBall: The crew raise several objections to the whole idea, Picard because Starfleet is supposed to be about exploration, not conflict, and Worf because a victory with no chance of death would have no honor. But it's ridiculous to think that the ship would not engage in regular training exercises (even if this particular one has some unconventional rules).
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* ATasteOfDefeat: Pulaski persuades Data to play Stratagema against Kolrami with the intention of taking the haughty Zakdorn down a peg. It doesn't work the first time, but it does in their rematch.

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* CurbStompBattle: Kolrami whups Riker at Stratagema. Then again, Riker has no delusions of winning.

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* CurbStompBattle: CurbStompBattle:
**
Kolrami whups Riker at Stratagema. Then again, Riker has no delusions of winning.winning.
** Kolrami then deals one against Data, triggering his HeroicBSOD.
** {{Defied}} the [[RuleOfThree third time]] when Data stalls, creating an EndlessGame until Kolrami pulls a RageQuit.
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* JerkassHasAPoint: Kolrami's advice to abandon the ''Hathaway''. The crew on the Hathaway are in no way expendable (there's several key officers on that ship) but staying ''would'' put more than a thousand lives on the ''Enterprise'' at greater risk.

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* JerkassHasAPoint: Kolrami's advice to abandon the ''Hathaway''. The crew on the Hathaway are in no way expendable (there's several key officers on that ship) but staying ''would'' put more than a thousand lives on the ''Enterprise'' at greater risk. Even Riker admits that Kolrami may be right, until they TakeAThirdOption.
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* PaintballEpisode: A sci-fi SpaceNavy version -- the ''Enterprise'' and the ''Hathaway'' use low-power laser weapons to simulate phasers, with "damage" recorded by computer.
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* DeathGlare: Picard has this look on his face whenever Kolrami annoys him, which is ''often''.
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* JerkassHasAPoint: Kolrami's advice to abandon the ''Hathaway''. Picard won't hear of abandoning any of his crew, but Kolrami is right that staying would put more than a thousand lives on the ''Enterprise'' at greater risk.

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* JerkassHasAPoint: Kolrami's advice to abandon the ''Hathaway''. Picard won't hear of abandoning any of his crew, but Kolrami is right The crew on the Hathaway are in no way expendable (there's several key officers on that ship) but staying would ''would'' put more than a thousand lives on the ''Enterprise'' at greater risk.
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* CurbStompBattle: Kolrami whups Riker at Stratagema. Then again, Riker has no delusions of winning.
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* InsufferableGenius: Kolrami is confident to the point of arrogance and has the strategic knowledge and skill to back it up.

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* InsufferableGenius: Kolrami is confident to the point of arrogance and has the strategic knowledge and skill to back it up.up ([[InformedAttribute or so everyone says]]).
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tng_peak_performance_sirna_kolrami.jpg]]
[[caption-width-right:350:[[InsufferableGenius And then there's THIS asshole.]]]]
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* NotSoAboveItAll: Despite being a total dick regarding Riker, Kolrami can't help laughing when Riker and Worf pull the sensor trick against the ''Enterprise''.
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Removed the reference to "idiot ball". This raised the point that Picard could have just told the Ferengi the truth. However, if he had done so it would have meant admitting both ships were operating without weapons in the fake fight and risked them figuring out that they were still unarmed. Given Picard's attempt to bluff the Ferengi, claiming he had only "refrained" from launching a counter-attack in the hope of a peaceful resolution, it's clear he was trying to avoid them figuring out the truth.


* IdiotBall: ''Everyone'' when the Ferengi arrive. At no point does Picard ever attempt to explain to the Ferengi that they are conducting a military exercise. At no point does anyone even ''advise'' him to attempt to explain it to them. Would the Ferengi believe him? Possibly not. Would the whole mess with the Ferengi continue anyway? Possibly. But ''they don't even '''try''''' to explain the situation to the Ferengi.
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* AttackPatternAlpha: The Kumeh and Talupian maneuvers are used during the simulated battle.
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[floatboxright:
Series: ''Series/{{Star Trek The Next Generation}}''\\
Episode: Season 2, Episode 21\\
Title: "Peak Performance"\\
Previous: "The Emissary"\\
Next: "Shades of Gray"\\
Recapper: Vengeance Karl]
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* FictionalSport: Strategema provides an example of TNG's typically incomprehensible games.

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* FictionalSport: Strategema Stratagema provides an example of TNG's typically incomprehensible games.
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* FakeUltimateHero: Discussed. While talking about Zakdorn history, it's noted that they've been renowned for their strategic prowess for centuries, which is why the Federation is seeking their advice now. However, they've never once had to prove their skills in battle. Worf believes that makes the reputation worthless.


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* JerkassHasAPoint: Kolrami's advice to abandon the ''Hathaway''. Picard won't hear of abandoning any of his crew, but Kolrami is right that staying would put more than a thousand lives on the ''Enterprise'' at greater risk.


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* NoOneGetsLeftBehind: Picard refuses to leave a single member of his crew at the mercy of the Ferengi.


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* WorthyOpponent: Picard is most impressed after the ''Hathaway'' crew pull the sensor trick--referring to Riker as "the best."

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