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The next "day", Malcolm gets ready for the hunt while the rest prepare to explore some geothermal sites, and the Eska tease Archer about the woman, assuming that he finds her attractive. While exploring, Archer is distracted thinking about the woman and worried that he was indeed hallucinating. He sees her again and they start a conversation, with her saying that she needs his help because he's "different", all the while appearing scared. When T'Pol and Trip come, the mysterious woman runs away in fear, and Archer doesn't tell them. Meanwhile, Malcolm and the hunters try to hunt a "wraith", but one of them, Burzaan, is gravely injured.

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The next "day", Malcolm gets ready for the hunt while the rest prepare to explore some geothermal sites, and the Eska tease Archer about the woman, assuming that he finds her attractive. While exploring, Archer is distracted thinking about the woman and worried that he was indeed hallucinating. He sees her again and they start a conversation, with her saying that she needs his help because he's "different", all the while appearing scared. When T'Pol and Trip come, the mysterious woman runs away in fear, and Archer doesn't tell them. Meanwhile, Malcolm and the hunters try to hunt a "wraith", "Wraith", but one of them, Burzaan, is gravely injured.



Back at the camp, Archer asks the Eska why they go all the way to Dakala just to hunt, rather than simply hunting on their own planet. Damrus explains that the wraiths are more challenging to hunt, since they can sense people's thoughts and impersonate anything and anyone, even acquaintances. T'Pol notes that that hints at sentience, but Damrus believes that it's merely instinctual. Archer asks the Eska how they catch the wraiths, and the Eska respond that when the wraiths, especially the younger ones, are afraid, they emit a chemical signature.

Back on the ship, an angry Archer tells his crew that the wraiths have asked for his help. However, his crew isn't so sure-- Malcolm points out that the Eska are well-armed and know the terrain, and T'Pol, while she dislikes the practice as much as Archer, doesn't know how to stop it and isn't sure they have any business stopping an old tradition. Archer is determined to stop the hunt, but then T'Pol points out that nothing's stopping the Eska from coming back and fighting more wraiths. Phlox, however, reveals that he's found a way of masking the wraiths' fear-induced chemical signal, so while he may not be able to stop future hunts, he can "level the playing field". Trip tells Archer about a poem in which a fisherman falls for an elusive woman who shapeshifted from a fish, and Archer reveals that the form the wraith woman took was based on how he imagined the lady in the poem.

On the planet, some Eska are hunting another wraith. It takes the form of a tree, then the hunters try to scare it by firing their weapons. It attacks them and knocks one of them over, and they return to camp, believing their equipment must be malfunctioning. They are suspicious of the ''Enterprise'' crew, since this is their first failed hunt, but Archer just smugly says that he's "bad luck".

Archer and the wraith woman meet again and thank each other, and she tells him to never forget the woman in the poem, turns into her default form (a serpentine alien), and goes away.

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Back at the camp, with the help of some shared alcohol, Archer asks the Eska why they go all the way to Dakala just to hunt, rather than simply hunting on their own planet. Damrus explains that the wraiths Wraiths are more challenging to hunt, since they can sense people's thoughts and impersonate anything and anyone, even acquaintances. T'Pol notes that that hints at sentience, but Damrus believes that it's merely instinctual. Archer asks the Eska how they catch the wraiths, Wraiths, and the Eska respond that when the wraiths, Wraiths, especially the younger ones, are afraid, they emit a chemical signature.

Back on the ship, an angry Archer tells his crew that the wraiths Wraiths have asked for his help. However, his crew isn't so sure-- Malcolm points out that the Eska are well-armed and know the terrain, and T'Pol, while she dislikes the practice as much as Archer, doesn't know how to stop it and isn't sure they have any business stopping an old tradition. Archer is determined to stop the hunt, but then T'Pol points out that nothing's stopping the Eska from coming back and fighting more wraiths. Wraiths. Phlox, however, reveals that he's found a way of masking the wraiths' Wraiths' fear-induced chemical signal, so while he may not be able to stop future hunts, he can "level the playing field". Trip tells Archer about a poem in which a fisherman falls for an elusive woman who shapeshifted from a fish, and Archer reveals that the form the wraith Wraith woman took was based on how he imagined the lady in the poem.

On the planet, some Eska are hunting another wraith.Wraith. It takes the form of a tree, then the hunters try to scare it by firing their weapons. It attacks them and knocks one of them over, and they return to camp, believing their equipment must be malfunctioning. They are suspicious of the ''Enterprise'' crew, since this is their first failed hunt, but Archer just smugly says that he's "bad luck".

Archer and the wraith woman Wraith-Woman meet again and thank each other, and she tells him to never forget the woman in the poem, turns into her default form (a serpentine alien), and goes away.



* HuntingTheMostDangerousGame: The Eska come to Dakala specifically to hunt the wraiths.
* InterspeciesRomance: Downplayed; Archer has a minor crush on the wraith-woman.

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* HuntingTheMostDangerousGame: The Eska come to Dakala specifically to hunt the wraiths.
Wraiths.
* InterspeciesRomance: Downplayed; Archer has a minor crush on the wraith-woman.Wraith-Woman as she is modeled after an imaginary woman from a poem Archer had read as a child.
* InVinoVeritas: With the help of some shared alcohol, Archer is able to get the Eska to reveal that they are on Dakala to hunt Wraiths.



* ShapeShifting: The wraiths can change form into humanoids, plants, etc.
* StarfishAliens: The wraith's true form is basically a giant slug.
* TrueBlueFemininity: The wraith-woman wears a blue nightgown.
* UnstableGeneticCode: Phlox gives Trip a report on the DNA of the wraith.

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* ShapeShifting: The wraiths Wraiths can change form into humanoids, plants, etc.
* StarfishAliens: The wraith's Wraith's true form is basically a giant slug.
* TrueBlueFemininity: The wraith-woman Wraith-Woman wears a blue nightgown.
* UnstableGeneticCode: Phlox gives Trip a report on the DNA of the wraith.Wraith.



* YouNoTakeCandle: It takes a while for the wraith-woman to become fluent in English.

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* YouNoTakeCandle: It takes a while for the wraith-woman Wraith-Woman to become fluent in English.

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* CreatorsCultureCarryover: Archer says that he was an Eagle Scout when he was a kid. Malcolm also says he was an Eagle Scout, even though scouts in the UK are grouped by age rather than rank.



* WeAllLiveInAmerica: Archer says that he was an Eagle Scout when he was a kid. Malcolm also says he was an Eagle Scout, even though scouts in the UK are grouped by age rather than rank.
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* YouNoTakeCandle: It takes a while for the wraith-woman to become fluent in English.

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* YouNoTakeCandle: It takes a while for the wraith-woman to become fluent in English.English.
----
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* UnstableGeneticCode: Phlox gives Trip a report on the DNA of the wraith.
-->'''Phlox:''' The cells are in a state of chromosomal flux. They're mutating. It's as if they're trying to change into something but can't quite figure out what.
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* AlwaysNight: Naturally, there's no daylight on a planet with no star.

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On a planet that's always night, Archer falls for a mysterious woman.

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On Archer is posing for pictures for Starfleet HQ and he isn't too happy about it. The ''Enterprise'' then discovers, well, a rogue planet, and the crew decides to take a closer look. T'Pol scans the planet that's and discovers that, due to geothermal activity, there are many animals on the planet. Despite there being no evidence of humanoids on it, a power signature is detected on the equator, meaning that a starship landed on it. Hoshi sends a hail, but no one answers, so Archer, T'Pol, Malcolm, and Hoshi go down to the planet.

They travel through a jungle and put on some night vision goggles, and discover what appears to be an abandoned campsite. They split up to investigate, when aliens attack T'Pol and Malcolm. However, realising they aren't dangerous, they let them go and bring them back to the campsite, where Archer has met their leader Damrus.

As it turns out, their species is called the Eska, and they explain that there are dangerous animals on the planet, which they call Dakala, and they've never seen humanoids there before. They reveal that, for generations, the Eska have come to Dakala to hunt and kill the native species, and they use sensing cloaks to prevent the hunted from seeing them. Malcolm expresses curiosity at the idea of the game needing such complicated technology in order to take down, so they (albeit reluctantly) invite him to join them on their next hunt.

Hoshi returns to the ship, but the guys and T'Pol stay and camp out on the planet. Everyone goes to bed, when Archer is woken up by a female voice calling his name from the plants. He goes out to investigate, finding a woman shrouded in light, and she disappears.

Archer comes back and tells everybody about the woman, giving a description of her and noting that she both knew his name and seemed familiar to him. The Eska, however, believe that his mind is just playing tricks on him, since it's
always night, night on Dakala and therefore hard to see, it's unlikely he'd see an acquaintance on an unfamiliar planet, and she was wearing a skimpy nightie, so they think it was just wishful thinking. The ''Enterprise'' crew are also dubious.

The next "day", Malcolm gets ready for the hunt while the rest prepare to explore some geothermal sites, and the Eska tease
Archer falls for about the woman, assuming that he finds her attractive. While exploring, Archer is distracted thinking about the woman and worried that he was indeed hallucinating. He sees her again and they start a conversation, with her saying that she needs his help because he's "different", all the while appearing scared. When T'Pol and Trip come, the mysterious woman.
woman runs away in fear, and Archer doesn't tell them. Meanwhile, Malcolm and the hunters try to hunt a "wraith", but one of them, Burzaan, is gravely injured.

Archer offers to take Burzaan to the ship for medical treatment, and Burzaan (reluctantly) agrees. He suggests that they all leave due to the danger, but Archer isn't giving up. While Phlox treats Burzaan on the ship, Archer tells T'Pol about his second encounter with the woman. She wants to accompany him to search, but he insists on searching alone, thinking the woman won't show herself with others around. Back on ''Enterprise'', Phlox has finished treating Burzaan and notes that he has mutating cellular residues in his injuries.

Archer wanders into the jungle and finds the woman again, who reveals that she's a telepathic shapeshifter and that the creatures the Eska hunt are in fact her and her species. He asks why he feels he knows her, and she replies that he ''does'', and again states that he was chosen to talk to because he's "different".

Back at the camp, Archer asks the Eska why they go all the way to Dakala just to hunt, rather than simply hunting on their own planet. Damrus explains that the wraiths are more challenging to hunt, since they can sense people's thoughts and impersonate anything and anyone, even acquaintances. T'Pol notes that that hints at sentience, but Damrus believes that it's merely instinctual. Archer asks the Eska how they catch the wraiths, and the Eska respond that when the wraiths, especially the younger ones, are afraid, they emit a chemical signature.

Back on the ship, an angry Archer tells his crew that the wraiths have asked for his help. However, his crew isn't so sure-- Malcolm points out that the Eska are well-armed and know the terrain, and T'Pol, while she dislikes the practice as much as Archer, doesn't know how to stop it and isn't sure they have any business stopping an old tradition. Archer is determined to stop the hunt, but then T'Pol points out that nothing's stopping the Eska from coming back and fighting more wraiths. Phlox, however, reveals that he's found a way of masking the wraiths' fear-induced chemical signal, so while he may not be able to stop future hunts, he can "level the playing field". Trip tells Archer about a poem in which a fisherman falls for an elusive woman who shapeshifted from a fish, and Archer reveals that the form the wraith woman took was based on how he imagined the lady in the poem.

On the planet, some Eska are hunting another wraith. It takes the form of a tree, then the hunters try to scare it by firing their weapons. It attacks them and knocks one of them over, and they return to camp, believing their equipment must be malfunctioning. They are suspicious of the ''Enterprise'' crew, since this is their first failed hunt, but Archer just smugly says that he's "bad luck".

Archer and the wraith woman meet again and thank each other, and she tells him to never forget the woman in the poem, turns into her default form (a serpentine alien), and goes away.



* CallBack: Trip mentions how [[Recap/StarTrekEnterpriseS01E07TheAndorianIncident particularly important Vulcans get mummified]].

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* CallBack: CampingEpisode: Archer, Trip, Malcolm, and T'Pol spend the episode camping on the planet.
* ContinuityNod:
Trip mentions how [[Recap/StarTrekEnterpriseS01E07TheAndorianIncident particularly important Vulcans get mummified]].


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* InterspeciesRomance: Downplayed; Archer has a minor crush on the wraith-woman.


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* ShapeShifting: The wraiths can change form into humanoids, plants, etc.
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* StarfishAliens: The wraith's true form is basically a giant slug.
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* WeAllLiveInAmerica: Archer says that he was an Eagle Scout when he was a kid. Malcolm also says he was an Eagle Scout, even though scouts in the UK are grouped by age rather than rank.
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* RoguePlanet: Dakala. [[ExactlyWhatItSaysOnTheTin It's in the title, after all.]]
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* SeriesContinuityError: At one point, Archer lectures the Eska on how hunting has been almost entirely abandoned on Earth for over a century. For one thing, it seems ''really'' implausible that hunting wouldn't see a resurgence following World War III and the virtual destruction of society. And for another thing, the TNG episode "[[Recap/StarTrekTheNextGenerationS5E10NewGround New Ground]]" established that in the mid-22nd century (when this episode is set), hunting was still carried on to enough of an extent to render the white rhino extinct.
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* HollywoodScience: Trees and plant life, on a planet with no star!

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* HollywoodScience: Trees and plant life, [[AllPlanetsAreEarthlike on a planet with no star! star!]]
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* CallBack: Trip mentions how [[Recap/StarTrekEnterpriseS01E07TheAndorianIncident particularly important Vulcans get mummified]].
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* EveryoneHasStandards: The Eska may have no qualms about hunting wildlife on other worlds, but they don't go after primates.
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* HollywoodScience: Trees and plant life, on a planet with no sun!

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* HollywoodScience: Trees and plant life, on a planet with no sun! star!
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* AcePilot: Archer claims that he can land a shuttlepod with his eyes closed.


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* NightVisionGoggles: Both the Eska and the ''Enterprise'' crew use them on Dakala.
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* HollywoodScience: Trees and plant life, on a planet with no sun!
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* ParanoiaFuel: InUniverse--Hoshi tells Trip and Malcolm about bore worms that crawl into people's ears to lay their eggs.
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* NoodleIncident: Trip mentions a poker game at Jupiter Station as an example of Archer doing something "really foolish."


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* WithDueRespect: T'Pol says this when asking Archer if he'd be so interested in finding out about the mysterious woman if it were a scantily-clad male. Guess she's not a YaoiFangirl.
* YouHaveToBelieveMe: Archer has a hard time trying to convince anyone that the woman he saw was real.
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* HuntingTheMostDangerousGame: The Eska come to Dakala specifically to hunt the wraiths.
* TrueBlueFemininity: The wraith-woman wears a blue nightgown.
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On a planet that's always night, Archer falls for a mysterious woman.

!! Tropes in this episode include:

* YouNoTakeCandle: It takes a while for the wraith-woman to become fluent in English.

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