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# '''Elemental Hub''': The hub for worlds in all five elemental campaigns.
to:
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# '''Mystery Mansion''': You wake up in a creepy manor that isn't yours.
to:
# '''Mystery Mansion''': '''MYSTERY MANSION''': You wake up in a creepy manor that isn't yours.
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[[AC:Elemental - Earth]]
# '''Aedan Garden'''
# '''Machu Picchu'''
# '''Sentinel Ravines'''
# '''Don't Stop Jumping'''
# '''K-Underground'''
# '''Aedan Garden'''
# '''Machu Picchu'''
# '''Sentinel Ravines'''
# '''Don't Stop Jumping'''
# '''K-Underground'''
to:
# '''Elemental Hub''': The hub for worlds in all five elemental campaigns.
** Earth
### '''Aedan Garden'''
** Water
### '''Palmia Ville'''
### '''DEEPER'''
### '''EE Crew * Get Wet'''
### '''Ice Cream Expedition'''
### '''Fish Gods'''
** Fire
### '''Inferno'''
### '''The 7 Depths of Hell'''
### '''Into Magma Panic''': Based on ''VideoGame/PacManWorld2''.
### '''Diamond underground'''
### '''Escape the Lava'''
** Wind
### '''Eurus'''
### '''- Floating Temples -'''
### '''Archery range'''
### '''The Tower Domination'''
### '''Golden Nightingale'''
** Space
### '''Arris Dome'''
### '''UT - Eternal Galaxy'''
### '''NSFW - Skypolis'''
### '''[=MoonBase=]'''
### '''Starlight'''
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[[AC:Elemental - Water]]
# '''Palmia Ville'''
# '''Deeper'''
# '''EE Crew * Get Wet'''
# '''Ice Cream Expedition'''
# '''Fish Gods'''
\\
# '''Palmia Ville'''
# '''Deeper'''
# '''EE Crew * Get Wet'''
# '''Ice Cream Expedition'''
# '''Fish Gods'''
\\
[[AC:Colourful]]
# '''Ring Of Chaos'''
# '''[=KOcrew Creepy Cavern=]'''
# '''Weird World'''
# '''Revenge of Syssba'''
\\
# '''Ring Of Chaos'''
# '''[=KOcrew Creepy Cavern=]'''
# '''Weird World'''
# '''Revenge of Syssba'''
\\
# '''VVVVVV'''
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[[AC:Elemental - Fire]]
# '''Inferno'''
# '''The 7 Depths of Hell'''
# '''Into Magma Panic''': Based on ''VideoGame/PacManWorld2''.
# '''Diamond underground'''
# '''Escape the Lava'''
# '''Inferno'''
# '''The 7 Depths of Hell'''
# '''Into Magma Panic''': Based on ''VideoGame/PacManWorld2''.
# '''Diamond underground'''
# '''Escape the Lava'''
to:
#
# '''The 7 Depths of Hell'''
# '''Into Magma Panic''':
#
# '''Escape
# '''Toad Town Tunnels''' Based on ''VideoGame/PaperMario64''.
# '''ML's First Samurai''': Based on ''VideoGame/FirstSamurai''.
# '''[=LoZ Skyward Sword=]''': Based on ''VideoGame/TheLegendOfZeldaSkywardSword''.
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[[AC:Elemental - Wind]]
# '''Eurus'''
# '''- Floating Temples -'''
# '''Archery range'''
# '''The Tower Domination'''
# '''Golden Nightingale'''
# '''Eurus'''
# '''- Floating Temples -'''
# '''Archery range'''
# '''The Tower Domination'''
# '''Golden Nightingale'''
to:
#
#
#
#
# '''Golden Nightingale'''
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[[AC:Video Game 2]]
# '''Super Mario Bros. 3''': Based on ''VideoGame/SuperMarioBros3''.
# '''Kerred Megaman''': Based on the ''VideoGame/MegaManClassic'' series.
# '''Toad Town Tunnels''' Based on ''VideoGame/PaperMario64''.
# '''ML's First Samurai''': Based on ''VideoGame/FirstSamurai''.
# '''[=LoZ Skyward Sword=]''': Based on ''VideoGame/TheLegendOfZeldaSkywardSword''.
# '''Super Mario Bros. 3''': Based on ''VideoGame/SuperMarioBros3''.
# '''Kerred Megaman''': Based on the ''VideoGame/MegaManClassic'' series.
# '''Toad Town Tunnels''' Based on ''VideoGame/PaperMario64''.
# '''ML's First Samurai''': Based on ''VideoGame/FirstSamurai''.
# '''[=LoZ Skyward Sword=]''': Based on ''VideoGame/TheLegendOfZeldaSkywardSword''.
to:
#
#
#
#
# '''[=LoZ Skyward Sword=]''': Based on ''VideoGame/TheLegendOfZeldaSkywardSword''.
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[[AC:High Score]]
# '''Frolic'''
# '''Weird Perfection'''
# '''Booty Return'''
# '''[=Fizio1 Fun Land=]'''
# '''Frolic'''
# '''Weird Perfection'''
# '''Booty Return'''
# '''[=Fizio1 Fun Land=]'''
to:
#
#
#
#
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[[AC:Looks Can Deceive]]
# '''[=EXCrew Trolled Minis=]'''
# '''YMCK Puzzle Parade''': Based on the Music/{{YMCK}} music videos.
# '''Two'''
# '''Rotcil Illusions'''
\\
[[AC:Endurance]]
# '''The Torava Disaster'''
# '''Endeavor''': Based on ''VideoGame/{{Endeavor}}''.
# '''EX Crew Odyssey'''
# '''Pancake Quest'''
\\
# '''[=EXCrew Trolled Minis=]'''
# '''YMCK Puzzle Parade''': Based on the Music/{{YMCK}} music videos.
# '''Two'''
# '''Rotcil Illusions'''
\\
[[AC:Endurance]]
# '''The Torava Disaster'''
# '''Endeavor''': Based on ''VideoGame/{{Endeavor}}''.
# '''EX Crew Odyssey'''
# '''Pancake Quest'''
\\
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# '''EX Crew Fall of Zeal'''
# '''Pinball Bloom'''
# '''[=MegaMan Dash=]''': Based on the ''VideoGame/MegaManClassic'' series.
# '''The Mansion'''
# '''Relics Of Athena'''
# '''LOEE: Aquatic Sanctuary''': Part of the ''The Legend of EE'' series. Titled [=LOEEAquaticSanctuary=].
# '''Ice Slide Ride'''
# '''SIG?S''': Also known as Step Into Green Spaces, or Step Into ? Spaces.
# '''Vignettes'''
# '''~Dreamland~'''
# '''Pinball Bloom'''
# '''[=MegaMan Dash=]''': Based on the ''VideoGame/MegaManClassic'' series.
# '''The Mansion'''
# '''Relics Of Athena'''
# '''LOEE: Aquatic Sanctuary''': Part of the ''The Legend of EE'' series. Titled [=LOEEAquaticSanctuary=].
# '''Ice Slide Ride'''
# '''SIG?S''': Also known as Step Into Green Spaces, or Step Into ? Spaces.
# '''Vignettes'''
# '''~Dreamland~'''
to:
## '''EX Crew Fall of Zeal'''
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[[AC:Elemental - Space]]
# '''Arris Dome'''
# '''UT - Eternal Galaxy'''
# '''NSFW - Skypolis'''
# '''[=MoonBase=]'''
# '''Starlight'''
\\
# '''Arris Dome'''
# '''UT - Eternal Galaxy'''
# '''NSFW - Skypolis'''
# '''[=MoonBase=]'''
# '''Starlight'''
\\
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# '''EE Crew Mountain World'''
to:
# '''EE Crew Mountain World'''mountain world'''
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# '''Octo's Fun Castle'''
to:
# '''Octo's Fun Castle''''''OCTO'S FUN CASTLE'''
\\
[[AC:Scavenger Hunt]]
# '''Find The Frost'''
\\
[[AC:Scavenger Hunt]]
# '''Find The Frost'''
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# '''NC Chaos Antediluvian'''
to:
# '''NC Chaos Naos Antediluvian'''
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** Endurance
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** Endurance
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# '''YMCK Puzzle Parade''': Based on the ''Music/{{YMCK}}'' music videos.
to:
# '''YMCK Puzzle Parade''': Based on the ''Music/{{YMCK}}'' Music/{{YMCK}} music videos.
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# '''Spring Rose''': Venture through several towns in a search for a lost friend.
to:
# '''Spring Rose''': Venture through several towns in a search for of a lost friend.
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# '''Animaly''': Play as animal characters with their unique routes in this short story.
to:
# '''Animaly''': Play as animal characters with their unique unique, short routes in this short story.to save the forest.
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# '''Katwalk''': Go through caves and unlock powers to reach new areas.
to:
# '''Katwalk''': Go through caves and unlock powers to reach new areas. Based on ''VideoGame/{{Katwalk}}''.
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# '''Aperture Science Lab'''
# '''Good Egg Galaxy''': Part of a ''VideoGame/SuperMarioGalaxy'' collaboration project.
# '''The Glitch'''
# '''Treasure Cove Trove'''
# '''Barrel Cannon Canyon'''
# '''Good Egg Galaxy''': Part of a ''VideoGame/SuperMarioGalaxy'' collaboration project.
# '''The Glitch'''
# '''Treasure Cove Trove'''
# '''Barrel Cannon Canyon'''
to:
# '''Aperture Science Lab'''
Lab''': A puzzle world in a laboratory filled with portals, based on ''VideoGame/{{Portal}}''.
# '''Good Egg Galaxy''':Part An adventure through a galaxy with lots of colourful, tiny planets. This is part of a ''VideoGame/SuperMarioGalaxy'' collaboration project.
# '''TheGlitch'''
Glitch''': Travel through a bunch of familiar video games to face the villainous Glitch.
# '''Treasure CoveTrove'''
Trove''': A pirate-themed world with many coins to collect. Based on a level from ''VideoGame/BanjoKazooie''.
# '''Barrel CannonCanyon'''Canyon''': An open underground area with many cannons. Based on a level from ''VideoGame/DonkeyKongCountry1''.
# '''Good Egg Galaxy''':
# '''The
# '''Treasure Cove
# '''Barrel Cannon
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# '''Santa's Workshop'''
# '''Gingerbread House'''
# '''Tree Decorating'''
# '''Christmas Tree Quest'''
# '''Christmas Town'''
# '''Late Christmas'''
# '''Gingerbread House'''
# '''Tree Decorating'''
# '''Christmas Tree Quest'''
# '''Christmas Town'''
# '''Late Christmas'''
to:
# '''Santa's Workshop'''
Workshop''': Help SantaClaus with toys in his workshop.
# '''GingerbreadHouse'''
House''': Climb up a large house made of sweets.
# '''TreeDecorating'''
Decorating''': Climb up a tree to decorate it, and don't fall off.
# '''Christmas TreeQuest'''
Quest''': A trip through a large icy tundra to get a Christmas tree.
# '''ChristmasTown'''
Town''': Fill the role of Santa Claus as you visit buildings through their chimneys.
# '''LateChristmas'''Christmas''': A wide, wintry, Christmas level.
# '''Gingerbread
# '''Tree
# '''Christmas Tree
# '''Christmas
# '''Late
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# '''the cake is a lie'''
to:
# '''the cake is a lie'''lie''': Based on the ''VideoGame/{{Portal}}'' series.
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# '''[=MKco=] - Mushroom Cup'''
to:
# '''[=MKco=] - Mushroom Cup'''Cup''': Based on the ''VideoGame/MarioKart'' series.
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# '''Butane-Doing Forest'''
to:
# '''Butane-Doing Forest'''Forest''': Based on ''VideoGame/PacManWorld2''.
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# '''Into Magma Panic'''
to:
# '''Into Magma Panic'''Panic''': Based on ''VideoGame/PacManWorld2''.
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# '''Super Mario Bros. 3'''
# '''Kerred Megaman'''
# '''Toad Town Tunnels'''
# '''ML's First Samurai'''
# '''[=LoZ Skyward Sword=]'''
# '''Kerred Megaman'''
# '''Toad Town Tunnels'''
# '''ML's First Samurai'''
# '''[=LoZ Skyward Sword=]'''
to:
# '''Super Mario Bros. 3'''
3''': Based on ''VideoGame/SuperMarioBros3''.
# '''KerredMegaman'''
Megaman''': Based on the ''VideoGame/MegaManClassic'' series.
# '''Toad TownTunnels'''
Tunnels''' Based on ''VideoGame/PaperMario64''.
# '''ML's FirstSamurai'''
Samurai''': Based on ''VideoGame/FirstSamurai''.
# '''[=LoZ SkywardSword=]'''Sword=]''': Based on ''VideoGame/TheLegendOfZeldaSkywardSword''.
# '''Kerred
# '''Toad Town
# '''ML's First
# '''[=LoZ Skyward
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# '''YMCK Puzzle Parade'''
to:
# '''YMCK Puzzle Parade'''Parade''': Based on the ''Music/{{YMCK}}'' music videos.
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# '''Endeavor'''
to:
# '''Endeavor''''''Endeavor''': Based on ''VideoGame/{{Endeavor}}''.
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# '''[=MegaMan Dash=]'''
to:
# '''[=MegaMan Dash=]'''Dash=]''': Based on the ''VideoGame/MegaManClassic'' series.
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# '''I Wanna Be The Guy'''
to:
# '''I Wanna Be The Guy'''Guy''': Based on ''VideoGame/IWannaBeTheGuy''.
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# '''TEIN: SMC'''
to:
# '''TEIN: SMC'''SMC''': Short for "VideoGame/{{The End is Nigh}}: Super Mega Cartridge".
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# '''Buuwuu's Stronghold''': Effect blocks are needed to claim Buuwuu's coins.
to:
# '''Buuwuu's Stronghold''': Effect blocks Special powers are needed to claim Buuwuu's coins.
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to:
\\
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# '''Egg Quest II''': Venture through many distinct areas and bosses.
to:
# '''Egg Quest II''': Venture through many distinct areas and bosses. The second of the ''Egg Quest'' series.
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# '''Good Egg Galaxy'''
to:
# '''Good Egg Galaxy'''Galaxy''': Part of a ''VideoGame/SuperMarioGalaxy'' collaboration project.
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# '''Station_02.bat'''
to:
# '''Station_02.bat'''bat''': Part of the ''Station'' series.
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# '''The Square''': Talk to a variety of characters to get back your hotel keys.
to:
# '''The Square''': Talk to a variety of characters to get back your hotel keys. This is the first of a trilogy of worlds.
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# '''hakashouseoffun'''
to:
# '''hakashouseoffun''''''hakashouseoffun''': Also known as Haka's House of Fun.
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# '''LOEE Demonic Citadel'''
to:
# '''LOEE Demonic Citadel'''Citadel''': Part of the ''The Legend of EE'' series.
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# '''LOEE: Aquatic Sanctuary'''
to:
# '''LOEE: Aquatic Sanctuary'''Sanctuary''': Part of the ''The Legend of EE'' series. Titled [=LOEEAquaticSanctuary=].
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# '''SIG?S'''
to:
# '''SIG?S''''''SIG?S''': Also known as Step Into Green Spaces, or Step Into ? Spaces.
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# '''Desolate Helix''': A spike-filled remix of "Desolate Relics" which was featured in the Bittersweet campaign.
# '''Helix Reborn''': Sequel to "Desolate Helix".
# '''Helix Reborn''': Sequel to "Desolate Helix".
to:
# '''Desolate Helix''': A spike-filled remix of "Desolate Relics" which was is featured in the Bittersweet campaign.
# '''Helix Reborn''':Sequel Another remix of "Desolate Relics" as a sequel to "Desolate Helix".
# '''Helix Reborn''':
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# '''CTM 2'''
to:
# '''CTM 2'''2''': Part of the ''Complete The Monument'' series.
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# '''Forgotten Helix'''
# '''Bad EE Level 8'''
# '''Bad EE Level 8'''
to:
# '''Forgotten Helix'''
Helix''': A spike-filled remix of "[=EXPro=] Forgotten Veil" which is featured in the Fractured Fingers campaign.
# '''Bad EE Level8'''8''': Part of the ''Bad EE Level'' series.
# '''Bad EE Level
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'''There are unmarked spoilers for these levels''', though they are all self-contained within their own levels.
to:
'''There are unmarked spoilers for these levels''', though they the spoilers are all self-contained within their own levels.
levels.
----
----
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!!Basic campaigns:
* '''[[Recap/EverybodyEditsFlashBasicCampaigns Basic]]'''
** '''Tutorials''': Four tutorial levels.
** '''Ancient Ruins''': Levels themed around ruins.
### '''Ruins''': A short trek through some ruins.
### '''Desolate Caverns''': A small, perilous cavern.
### '''Buuwuu's Stronghold''': Effect blocks are needed to claim Buuwuu's coins.
### '''Mount Uonegatscil''': Explore an underground society.
* '''Basic-Easy'''
** '''[[Recap/EverybodyEditsFlashSpring Spring]]''': Winning levels of a spring level contest.
### '''Midnight Meadows''': A mysterious meadow, portrayed through a nighttime poem.
### '''Phina and the Rose''': A nature-filled quest to save an ill mother.
### '''Springopolis''': A long-winded climb to get back home.
### '''Spring Rose''': Venture through several towns in a search for a lost friend.
### '''NSFW: Spring Relics''': An epic quest to reunite the Spring Relics.
### '''CDB Inc.''': Easter Island, home to a hidden Easter factory.
!!Easy campaigns:
* '''[[Recap/EverybodyEditsFlashEasyCampaigns Easy]]'''
** '''Animal Antics''': Levels about animals.
### '''Hildren's Farm''': A scenic hike through a farm.
### '''Evolution Revolution''': Play and evolve an animal with special powers to navigate this open sandbox.
### '''Animaly''': Play as animal characters with their unique routes in this short story.
### '''Mr Nuttys Wild World''': Help Mr Nutty save the forest in this odd level!
### '''Hunt''': Gather and manage resources to strategically hunt animals.
** '''Nostalgia''': A throwback to old levels in the game.
### '''Bygone Tutorial''': An unused tutorial with a strange bit of history.
### '''Unforgiving Climb''': Find a path and climb through this colourful chaos.
### '''Longing To The Sky''': Zap through the sky and collect coins!
### '''Egg Quest II''': Venture through many distinct areas and bosses.
** '''Journey''': A continuous series of expansive levels.
### '''Gifts of Gaia''': Run and jump through a hilly, woodland village.
### '''On, And On, And On''': Use gravity arrows to navigate a flooding cave.
### '''Need for Steed''': Use multi-jumps to get through this wide world.
### '''Just One More Time''': Venture back through the flooding cave with a double jump.
### '''The 5 Realms Of Afar''': Save a village by finding gods in this towering, elemental mountain.
* '''[[Recap/EverybodyEditsFlashEasyMediumCampaigns Easy-Medium]]'''
** '''Altered Reality''': Worlds that appear to change as they're being played.
### '''[=MIHBs Dream=]''': A short repeating level that becomes increasingly surreal.
### '''INFINITE''': Find the right path to avoid going through repeating corridors.
### '''Delusion Valley''': An adventure through an ever-changing, atmospheric alien world.
### '''A Dreary Day''': A hike away from home gets worse as a storm picks up.
### '''The Witch's House''': A strange, riddling manor.
** '''Adventure League''': A variety of large adventure worlds.
### '''Level 1: Overworld''': A traditional-style platforming grasslands area with many coins to collect.
### '''Katwalk''': Go through caves and unlock powers to reach new areas.
### '''Cave Exploration''': A long, zig-zagging cave.
### '''Perilous Endeavor''': A cave with rough terrain and lots of flowing liquids.
** '''Video Game 1''': Worlds themed around video games.
### '''Aperture Science Lab'''
### '''Good Egg Galaxy'''
### '''The Glitch'''
### '''Treasure Cove Trove'''
### '''Barrel Cannon Canyon'''
** '''Christmas''': Has Christmas-themed worlds.
### '''Santa's Workshop'''
### '''Gingerbread House'''
### '''Tree Decorating'''
### '''Christmas Tree Quest'''
### '''Christmas Town'''
### '''Late Christmas'''
** '''Technology''': Several technological levels.
### '''the cake is a lie'''
### '''Terminal'''
### '''Station_02.bat'''
### '''Lab of Insanity'''
** '''Story Time''': Levels with a whole lot of story.
### '''Pretty How Town''': Explore a town and live life to the fullest.
### '''The Square''': Talk to a variety of characters to get back your hotel keys.
### '''Accident Prone''': A dangerous walk where nearly anything can cause an accident.
### '''Mystery Mansion''': You wake up in a creepy manor that isn't yours.
** '''Speedrun''': Levels meant to be played very quickly.
### '''[=MKco=] - Mushroom Cup'''
### '''One Minute Descend'''
### '''Stone Ruin Speedrun'''
### '''TEZ'''
!!Medium campaigns:
* '''[[Recap/EverybodyEditsFlashMediumCampaigns Medium]]'''
** '''Summer''': Winners of the 2016 Summer Competition.
### '''Sand Castles'''
### '''The Burj'''
### '''Ethereal Ground'''
### '''Beaches in Space!'''
### '''Daybreak'''
### '''Summer Bee'''
### '''Sandcastle Safari'''
** '''Bouncy''': Levels with lots of bouncing.
### '''Bayou Boogie'''
### '''Butane-Doing Forest'''
### '''Hold Jump Challenge'''
### '''The Flighty Slighty'''
** '''Tunnel Rats''': Worlds with lots of tunnels.
### '''The Tunnels'''
### '''Operation Planet X'''
### '''Crypts of Anubis'''
### '''Slipslide Ride'''
** '''Monochrome''': Worlds with mostly just two colours.
### '''The Blank Page'''
### '''Gravity's Rainbow'''
### '''Your Decision'''
### '''Flight Path'''
** '''Elemental - Earth''': See elemental campaigns.
** '''Elemental - Water''': See elemental campaigns.
* '''[[Recap/EverybodyEditsFlashMediumHardCampaigns Medium-Hard]]'''
** '''Halloween 1''': The first of three Halloween campaigns.
### '''[=TPs The Horror=]'''
### '''Trick Or Treat'''
### '''hakashouseoffun'''
### '''MMBA Skull Citadel'''
** '''Halloween 2''': The second of three Halloween campaigns.
### '''Snake? Snake! SNAAKE'''
### '''Chain Link Clamber'''
### '''Purple Depths'''
### '''EX Crew The Occult'''
** '''Halloween 3''': The last of three Halloween campaigns.
### '''Soul Quest'''
### '''Happy Spookaween!'''
### '''Not Enough Skeletons'''
### '''EZ - Spooky Shack'''
** '''Non-Stop''': Levels that require the player to keep moving.
### '''The Ten Commandments'''
### '''-INVASION-'''
### '''OCTOS ROLLERCOASTER'''
### '''Trail Blazer'''
** '''Puzzle Pack 1''': Some puzzle levels.
### '''Switch Labyrinth'''
### '''The Memory Game'''
### '''Water Levels'''
### '''Switcher Puzzle'''
** '''Puzzle Pack 2''': Some more puzzle levels.
### '''Bridge Builder'''
### '''First Person Maze'''
### '''SPOT THE DIDFERNECE'''
### '''Moving Ice Puzzle'''
### '''LOEE Demonic Citadel'''
** '''Relativity''': Levels with lots of gravity manipulation.
### '''Planets'''
### '''Vargon Tragedy'''
### '''Gravitational Tower'''
### '''E.T. Ecosystems'''
** '''Advent Calendar''': A shortened version of the EE Advent Calendar.
### '''The way of the north'''
### '''Terror In The North'''
### '''Ice-O-Slide'''
### '''Christmas Eve'''
### '''Imps Paradise'''
** '''Wintery Wonders''': Winter-themed levels.
### '''Frostbitten'''
### '''Presto Penguins'''
### '''Snow Jumping'''
### '''Snowblind'''
### '''Snow Is Falling'''
** '''Elemental - Fire''': See elemental campaigns.
** '''Elemental - Wind''': See elemental campaigns.
!!!Hard campaigns:
* '''[[Recap/EverybodyEditsFlashHardCampaigns Hard]]'''
** '''Video Game 2''': More levels about video games.
### '''Super Mario Bros. 3'''
### '''Kerred Megaman'''
### '''Toad Town Tunnels'''
### '''ML's First Samurai'''
### '''[=LoZ Skyward Sword=]'''
** '''High Score''': Levels where you can get a high score.
### '''Frolic'''
### '''Weird Perfection'''
### '''Booty Return'''
### '''[=Fizio1 Fun Land=]'''
** '''Looks Can Deceive''': Levels that aren't what they seem.
### '''[=EXCrew Trolled Minis=]'''
### '''YMCK Puzzle Parade'''
### '''Two'''
### '''Rotcil Illusions'''
** '''Endurance''': Long levels.
### '''The Torava Disaster'''
### '''Endeavor'''
### '''EX Crew Odyssey'''
### '''Pancake Quest'''
** '''Best of EE''': A ten year celebration of ''Everybody Edits Flash''.
### '''EX Crew Fall of Zeal'''
### '''Pinball Bloom'''
### '''[=MegaMan Dash=]'''
### '''The Mansion'''
### '''Relics Of Athena'''
### '''LOEE: Aquatic Sanctuary'''
### '''Ice Slide Ride'''
### '''SIG?S'''
### '''Vignettes'''
### '''~Dreamland~'''
!!Elemental campaigns:
* '''[[Recap/EverybodyEditsFlashElementalCampaigns Medium]]'''
** '''Earth'''
### '''Aedan Garden'''
### '''Machu Picchu'''
### '''Sentinel Ravines'''
### '''Don't Stop Jumping'''
### '''K-Underground'''
** '''Water'''
### '''Palmia Ville'''
### '''Deeper'''
### '''EE Crew * Get Wet'''
### '''Ice Cream Expedition'''
### '''Fish Gods'''
* '''[[Recap/EverybodyEditsFlashElementalCampaigns Medium-Hard]]'''
** '''Fire'''
### '''Inferno'''
### '''The 7 Depths of Hell'''
### '''Into Magma Panic'''
### '''Diamond underground'''
### '''Escape the Lava'''
** '''Wind'''
### '''Eurus'''
### '''- Floating Temples -'''
### '''Archery range'''
### '''The Tower Domination'''
### '''Golden Nightingale'''
* '''[[Recap/EverybodyEditsFlashElementalCampaigns Hard-Extreme]]'''
** '''Space'''
### '''Arris Dome'''
### '''UT - Eternal Galaxy'''
### '''NSFW - Skypolis'''
### '''[=MoonBase=]'''
### '''Starlight'''
!!Extreme campaigns:
* '''[[Recap/EverybodyEditsFlashExtremeAndInsaneCampaigns Extreme]]'''
** '''Bittersweet'''
### '''NSFW: City of Avalon'''
### '''Polar Eclipse'''
### '''Nirthopia'''
### '''Desolate Relics'''
### '''Tropical Trials'''
** '''Perpetual Frustration'''
### '''EE Crew Mountain World'''
### '''I Wanna Be The Guy'''
### '''TTL: Spike Edition'''
### '''Endless Pain'''
### '''Desolate Helix''' and '''Helix Reborn''': A spike-filled remix of "Desolate Relics" which was featured in the Bittersweet campaign.
** '''Trial & Terror'''
### '''Beat the Spikes 2'''
### '''Nightmare Relics'''
### '''Cold World'''
### '''Endless Space'''
### '''TEIN: SMC'''
### '''CTM 2'''
** '''Fractured Fingers'''
### '''NC Chaos Antediluvian'''
### '''I Crew Persian Peril'''
### '''Technological Terror'''
### '''Spidey's Abode'''
### '''[=EXPro=] Forgotten Veil'''
!!Insane campaign:
* '''[[Recap/EverybodyEditsFlashExtremeAndInsaneCampaigns Insane]]'''
** '''Worst''': The hardest campaign.
### '''Be gone.'''
### '''Forgotten Helix'''
### '''Bad EE Level 8'''
### '''Infinity Pain'''
### '''Octo's Fun Castle'''
* '''[[Recap/EverybodyEditsFlashBasicCampaigns Basic]]'''
** '''Tutorials''': Four tutorial levels.
** '''Ancient Ruins''': Levels themed around ruins.
### '''Ruins''': A short trek through some ruins.
### '''Desolate Caverns''': A small, perilous cavern.
### '''Buuwuu's Stronghold''': Effect blocks are needed to claim Buuwuu's coins.
### '''Mount Uonegatscil''': Explore an underground society.
* '''Basic-Easy'''
** '''[[Recap/EverybodyEditsFlashSpring Spring]]''': Winning levels of a spring level contest.
### '''Midnight Meadows''': A mysterious meadow, portrayed through a nighttime poem.
### '''Phina and the Rose''': A nature-filled quest to save an ill mother.
### '''Springopolis''': A long-winded climb to get back home.
### '''Spring Rose''': Venture through several towns in a search for a lost friend.
### '''NSFW: Spring Relics''': An epic quest to reunite the Spring Relics.
### '''CDB Inc.''': Easter Island, home to a hidden Easter factory.
!!Easy campaigns:
* '''[[Recap/EverybodyEditsFlashEasyCampaigns Easy]]'''
** '''Animal Antics''': Levels about animals.
### '''Hildren's Farm''': A scenic hike through a farm.
### '''Evolution Revolution''': Play and evolve an animal with special powers to navigate this open sandbox.
### '''Animaly''': Play as animal characters with their unique routes in this short story.
### '''Mr Nuttys Wild World''': Help Mr Nutty save the forest in this odd level!
### '''Hunt''': Gather and manage resources to strategically hunt animals.
** '''Nostalgia''': A throwback to old levels in the game.
### '''Bygone Tutorial''': An unused tutorial with a strange bit of history.
### '''Unforgiving Climb''': Find a path and climb through this colourful chaos.
### '''Longing To The Sky''': Zap through the sky and collect coins!
### '''Egg Quest II''': Venture through many distinct areas and bosses.
** '''Journey''': A continuous series of expansive levels.
### '''Gifts of Gaia''': Run and jump through a hilly, woodland village.
### '''On, And On, And On''': Use gravity arrows to navigate a flooding cave.
### '''Need for Steed''': Use multi-jumps to get through this wide world.
### '''Just One More Time''': Venture back through the flooding cave with a double jump.
### '''The 5 Realms Of Afar''': Save a village by finding gods in this towering, elemental mountain.
* '''[[Recap/EverybodyEditsFlashEasyMediumCampaigns Easy-Medium]]'''
** '''Altered Reality''': Worlds that appear to change as they're being played.
### '''[=MIHBs Dream=]''': A short repeating level that becomes increasingly surreal.
### '''INFINITE''': Find the right path to avoid going through repeating corridors.
### '''Delusion Valley''': An adventure through an ever-changing, atmospheric alien world.
### '''A Dreary Day''': A hike away from home gets worse as a storm picks up.
### '''The Witch's House''': A strange, riddling manor.
** '''Adventure League''': A variety of large adventure worlds.
### '''Level 1: Overworld''': A traditional-style platforming grasslands area with many coins to collect.
### '''Katwalk''': Go through caves and unlock powers to reach new areas.
### '''Cave Exploration''': A long, zig-zagging cave.
### '''Perilous Endeavor''': A cave with rough terrain and lots of flowing liquids.
** '''Video Game 1''': Worlds themed around video games.
### '''Aperture Science Lab'''
### '''Good Egg Galaxy'''
### '''The Glitch'''
### '''Treasure Cove Trove'''
### '''Barrel Cannon Canyon'''
** '''Christmas''': Has Christmas-themed worlds.
### '''Santa's Workshop'''
### '''Gingerbread House'''
### '''Tree Decorating'''
### '''Christmas Tree Quest'''
### '''Christmas Town'''
### '''Late Christmas'''
** '''Technology''': Several technological levels.
### '''the cake is a lie'''
### '''Terminal'''
### '''Station_02.bat'''
### '''Lab of Insanity'''
** '''Story Time''': Levels with a whole lot of story.
### '''Pretty How Town''': Explore a town and live life to the fullest.
### '''The Square''': Talk to a variety of characters to get back your hotel keys.
### '''Accident Prone''': A dangerous walk where nearly anything can cause an accident.
### '''Mystery Mansion''': You wake up in a creepy manor that isn't yours.
** '''Speedrun''': Levels meant to be played very quickly.
### '''[=MKco=] - Mushroom Cup'''
### '''One Minute Descend'''
### '''Stone Ruin Speedrun'''
### '''TEZ'''
!!Medium campaigns:
* '''[[Recap/EverybodyEditsFlashMediumCampaigns Medium]]'''
** '''Summer''': Winners of the 2016 Summer Competition.
### '''Sand Castles'''
### '''The Burj'''
### '''Ethereal Ground'''
### '''Beaches in Space!'''
### '''Daybreak'''
### '''Summer Bee'''
### '''Sandcastle Safari'''
** '''Bouncy''': Levels with lots of bouncing.
### '''Bayou Boogie'''
### '''Butane-Doing Forest'''
### '''Hold Jump Challenge'''
### '''The Flighty Slighty'''
** '''Tunnel Rats''': Worlds with lots of tunnels.
### '''The Tunnels'''
### '''Operation Planet X'''
### '''Crypts of Anubis'''
### '''Slipslide Ride'''
** '''Monochrome''': Worlds with mostly just two colours.
### '''The Blank Page'''
### '''Gravity's Rainbow'''
### '''Your Decision'''
### '''Flight Path'''
** '''Elemental - Earth''': See elemental campaigns.
** '''Elemental - Water''': See elemental campaigns.
* '''[[Recap/EverybodyEditsFlashMediumHardCampaigns Medium-Hard]]'''
** '''Halloween 1''': The first of three Halloween campaigns.
### '''[=TPs The Horror=]'''
### '''Trick Or Treat'''
### '''hakashouseoffun'''
### '''MMBA Skull Citadel'''
** '''Halloween 2''': The second of three Halloween campaigns.
### '''Snake? Snake! SNAAKE'''
### '''Chain Link Clamber'''
### '''Purple Depths'''
### '''EX Crew The Occult'''
** '''Halloween 3''': The last of three Halloween campaigns.
### '''Soul Quest'''
### '''Happy Spookaween!'''
### '''Not Enough Skeletons'''
### '''EZ - Spooky Shack'''
** '''Non-Stop''': Levels that require the player to keep moving.
### '''The Ten Commandments'''
### '''-INVASION-'''
### '''OCTOS ROLLERCOASTER'''
### '''Trail Blazer'''
** '''Puzzle Pack 1''': Some puzzle levels.
### '''Switch Labyrinth'''
### '''The Memory Game'''
### '''Water Levels'''
### '''Switcher Puzzle'''
** '''Puzzle Pack 2''': Some more puzzle levels.
### '''Bridge Builder'''
### '''First Person Maze'''
### '''SPOT THE DIDFERNECE'''
### '''Moving Ice Puzzle'''
### '''LOEE Demonic Citadel'''
** '''Relativity''': Levels with lots of gravity manipulation.
### '''Planets'''
### '''Vargon Tragedy'''
### '''Gravitational Tower'''
### '''E.T. Ecosystems'''
** '''Advent Calendar''': A shortened version of the EE Advent Calendar.
### '''The way of the north'''
### '''Terror In The North'''
### '''Ice-O-Slide'''
### '''Christmas Eve'''
### '''Imps Paradise'''
** '''Wintery Wonders''': Winter-themed levels.
### '''Frostbitten'''
### '''Presto Penguins'''
### '''Snow Jumping'''
### '''Snowblind'''
### '''Snow Is Falling'''
** '''Elemental - Fire''': See elemental campaigns.
** '''Elemental - Wind''': See elemental campaigns.
!!!Hard campaigns:
* '''[[Recap/EverybodyEditsFlashHardCampaigns Hard]]'''
** '''Video Game 2''': More levels about video games.
### '''Super Mario Bros. 3'''
### '''Kerred Megaman'''
### '''Toad Town Tunnels'''
### '''ML's First Samurai'''
### '''[=LoZ Skyward Sword=]'''
** '''High Score''': Levels where you can get a high score.
### '''Frolic'''
### '''Weird Perfection'''
### '''Booty Return'''
### '''[=Fizio1 Fun Land=]'''
** '''Looks Can Deceive''': Levels that aren't what they seem.
### '''[=EXCrew Trolled Minis=]'''
### '''YMCK Puzzle Parade'''
### '''Two'''
### '''Rotcil Illusions'''
** '''Endurance''': Long levels.
### '''The Torava Disaster'''
### '''Endeavor'''
### '''EX Crew Odyssey'''
### '''Pancake Quest'''
** '''Best of EE''': A ten year celebration of ''Everybody Edits Flash''.
### '''EX Crew Fall of Zeal'''
### '''Pinball Bloom'''
### '''[=MegaMan Dash=]'''
### '''The Mansion'''
### '''Relics Of Athena'''
### '''LOEE: Aquatic Sanctuary'''
### '''Ice Slide Ride'''
### '''SIG?S'''
### '''Vignettes'''
### '''~Dreamland~'''
!!Elemental campaigns:
* '''[[Recap/EverybodyEditsFlashElementalCampaigns Medium]]'''
** '''Earth'''
### '''Aedan Garden'''
### '''Machu Picchu'''
### '''Sentinel Ravines'''
### '''Don't Stop Jumping'''
### '''K-Underground'''
** '''Water'''
### '''Palmia Ville'''
### '''Deeper'''
### '''EE Crew * Get Wet'''
### '''Ice Cream Expedition'''
### '''Fish Gods'''
* '''[[Recap/EverybodyEditsFlashElementalCampaigns Medium-Hard]]'''
** '''Fire'''
### '''Inferno'''
### '''The 7 Depths of Hell'''
### '''Into Magma Panic'''
### '''Diamond underground'''
### '''Escape the Lava'''
** '''Wind'''
### '''Eurus'''
### '''- Floating Temples -'''
### '''Archery range'''
### '''The Tower Domination'''
### '''Golden Nightingale'''
* '''[[Recap/EverybodyEditsFlashElementalCampaigns Hard-Extreme]]'''
** '''Space'''
### '''Arris Dome'''
### '''UT - Eternal Galaxy'''
### '''NSFW - Skypolis'''
### '''[=MoonBase=]'''
### '''Starlight'''
!!Extreme campaigns:
* '''[[Recap/EverybodyEditsFlashExtremeAndInsaneCampaigns Extreme]]'''
** '''Bittersweet'''
### '''NSFW: City of Avalon'''
### '''Polar Eclipse'''
### '''Nirthopia'''
### '''Desolate Relics'''
### '''Tropical Trials'''
** '''Perpetual Frustration'''
### '''EE Crew Mountain World'''
### '''I Wanna Be The Guy'''
### '''TTL: Spike Edition'''
### '''Endless Pain'''
### '''Desolate Helix''' and '''Helix Reborn''': A spike-filled remix of "Desolate Relics" which was featured in the Bittersweet campaign.
** '''Trial & Terror'''
### '''Beat the Spikes 2'''
### '''Nightmare Relics'''
### '''Cold World'''
### '''Endless Space'''
### '''TEIN: SMC'''
### '''CTM 2'''
** '''Fractured Fingers'''
### '''NC Chaos Antediluvian'''
### '''I Crew Persian Peril'''
### '''Technological Terror'''
### '''Spidey's Abode'''
### '''[=EXPro=] Forgotten Veil'''
!!Insane campaign:
* '''[[Recap/EverybodyEditsFlashExtremeAndInsaneCampaigns Insane]]'''
** '''Worst''': The hardest campaign.
### '''Be gone.'''
### '''Forgotten Helix'''
### '''Bad EE Level 8'''
### '''Infinity Pain'''
### '''Octo's Fun Castle'''
to:
**
**
###
* Basic-Easy
** [[Recap/EverybodyEditsFlashSpring Spring]]
* [[Recap/EverybodyEditsFlashEasyCampaigns Easy]]
** Animal Antics
** Nostalgia
** Journey
* [[Recap/EverybodyEditsFlashEasyMediumCampaigns Easy-Medium]]
** Altered Reality
** Adventure League
** Video Game 1
** Christmas
** Technology
** Story Time
** Speedrun
* [[Recap/EverybodyEditsFlashMediumCampaigns Medium]]
** Summer
** Bouncy
** Tunnel Rats
** Monochrome
* [[Recap/EverybodyEditsFlashElementalCampaigns Elemental]]
** Earth (Medium)
** Water (Medium)
** Fire (Medium-Hard)
** Wind (Medium-Hard)
** Space (Hard-Extreme)
* [[Recap/EverybodyEditsFlashMediumHardCampaigns Medium-Hard]]
** Halloween 1
** Halloween 2
** Halloween 3
** Non-Stop
** Colourful
** Puzzle Pack 1
** Puzzle Pack 2
** Relativity
** Advent Calendar
** Wintery Wonders
* [[Recap/EverybodyEditsFlashHardCampaigns Hard]]
** Video Game 2
** High Score
** Looks Can Deceive
** Best of EE
** Endurance
* [[Recap/EverybodyEditsFlashExtremeAndInsaneCampaigns Extreme]]
** Bittersweet
** Perpetual Frustration
** Trial & Terror
** Fractured Fingers
* [[Recap/EverybodyEditsFlashExtremeAndInsaneCampaigns Insane]]
** Worst
[[/index]]
[[folder:Level list]]
[[AC:Ancient Ruins]]
# '''Ruins''': A short trek through some ruins.
** '''[[Recap/EverybodyEditsFlashSpring Spring]]''': Winning levels of a spring level contest.
###
[[AC:[[Recap/EverybodyEditsFlashSpring Spring]]]]
# '''Midnight Meadows''': A mysterious meadow, portrayed through a nighttime poem.
!!Easy campaigns:
* '''[[Recap/EverybodyEditsFlashEasyCampaigns Easy]]'''
** '''Animal Antics''': Levels about animals.
###
\\
[[AC:Animal Antics]]
# '''Hildren's Farm''': A scenic hike through a farm.
** '''Nostalgia''': A throwback to old levels in the game.
###
[[AC:Nostalgia]]
# '''Bygone Tutorial''': An unused tutorial with a strange bit of history.
###
[[AC:Journey]]
# '''Gifts of Gaia''': Run and jump through a hilly, woodland village.
** '''Altered Reality''': Worlds that appear to change as they're being played.
###
[[AC:Altered Reality]]
# '''[=MIHBs Dream=]''': A short repeating level that becomes increasingly surreal.
###
[[AC:Adventure League]]
# '''Level 1: Overworld''': A traditional-style platforming grasslands area with many coins to collect.
[[AC:Video Game
###
# '''Aperture Science Lab'''
###
[[AC:Christmas]]
# '''Santa's Workshop'''
###
[[AC:Technology]]
# '''the cake is a lie'''
###
[[AC:Story Time]]
# '''Pretty How Town''': Explore a town and live life to the fullest.
###
[[AC:Speedrun]]
# '''[=MKco=] - Mushroom Cup'''
!!Medium campaigns:
* '''[[Recap/EverybodyEditsFlashMediumCampaigns Medium]]'''
** '''Summer''': Winners of the 2016 Summer Competition.
###
\\
[[AC:Summer]]
# '''Sand Castles'''
###
[[AC:Bouncy]]
# '''Bayou Boogie'''
###
[[AC:Tunnel Rats]]
# '''The Tunnels'''
###
[[AC:Monochrome]]
# '''The Blank Page'''
[[AC:Elemental -
** '''Elemental
# '''Aedan Garden'''
# '''Machu Picchu'''
# '''Sentinel Ravines'''
# '''Don't Stop Jumping'''
# '''K-Underground'''
\\
[[AC:Elemental -
# '''Palmia Ville'''
# '''Deeper'''
# '''EE Crew *
** '''Halloween 1''': The first of three Halloween campaigns.
###
# '''Ice Cream Expedition'''
# '''Fish Gods'''
\\
[[AC:Halloween 1]]
# '''[=TPs The Horror=]'''
###
[[AC:Halloween 2]]
# '''Snake? Snake! SNAAKE'''
###
[[AC:Halloween 3]]
# '''Soul Quest'''
###
[[AC:Non-Stop]]
# '''The Ten Commandments'''
[[AC:Puzzle Pack
###
# '''Switch Labyrinth'''
[[AC:Puzzle Pack
###
# '''Bridge Builder'''
###
[[AC:Relativity]]
# '''Planets'''
###
[[AC:Advent Calendar]]
# '''The way of the north'''
###
[[AC:Wintery Wonders]]
# '''Frostbitten'''
[[AC:Elemental -
** '''Elemental
# '''Inferno'''
# '''The 7 Depths of Hell'''
# '''Into Magma Panic'''
# '''Diamond underground'''
# '''Escape the Lava'''
\\
[[AC:Elemental -
!!!Hard campaigns:
* '''[[Recap/EverybodyEditsFlashHardCampaigns Hard]]'''
** '''Video
# '''Eurus'''
# '''- Floating Temples -'''
# '''Archery range'''
# '''The Tower Domination'''
# '''Golden Nightingale'''
\\
[[AC:Video Game
###
# '''Super Mario Bros. 3'''
###
[[AC:High Score]]
# '''Frolic'''
[[AC:Looks Can
###
# '''[=EXCrew Trolled Minis=]'''
###
[[AC:Endurance]]
# '''The Torava Disaster'''
[[AC:Best of
###
# '''EX Crew Fall of Zeal'''
!!Elemental campaigns:
* '''[[Recap/EverybodyEditsFlashElementalCampaigns Medium]]'''
** '''Earth'''
### '''Aedan Garden'''
### '''Machu Picchu'''
### '''Sentinel Ravines'''
### '''Don't Stop Jumping'''
### '''K-Underground'''
** '''Water'''
### '''Palmia Ville'''
### '''Deeper'''
### '''EE Crew * Get Wet'''
### '''Ice Cream Expedition'''
### '''Fish Gods'''
* '''[[Recap/EverybodyEditsFlashElementalCampaigns Medium-Hard]]'''
** '''Fire'''
### '''Inferno'''
### '''The 7 Depths of Hell'''
### '''Into Magma Panic'''
### '''Diamond underground'''
### '''Escape the Lava'''
** '''Wind'''
### '''Eurus'''
### '''- Floating Temples -'''
### '''Archery range'''
### '''The Tower Domination'''
### '''Golden Nightingale'''
* '''[[Recap/EverybodyEditsFlashElementalCampaigns Hard-Extreme]]'''
** '''Space'''
###
\\
[[AC:Elemental - Space]]
# '''Arris Dome'''
!!Extreme campaigns:
* '''[[Recap/EverybodyEditsFlashExtremeAndInsaneCampaigns Extreme]]'''
** '''Bittersweet'''
###
\\
[[AC:Bittersweet]]
# '''NSFW: City of Avalon'''
###
[[AC:Perpetual Frustration]]
# '''EE Crew Mountain World'''
\\
[[AC:Trial &
###
# '''Beat the Spikes 2'''
###
[[AC:Fractured Fingers]]
# '''NC Chaos Antediluvian'''
!!Insane campaign:
* '''[[Recap/EverybodyEditsFlashExtremeAndInsaneCampaigns Insane]]'''
** '''Worst''': The hardest campaign.
###
\\
[[AC:Worst]]
# '''Be gone.'''
[[/folder]]
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* '''Medium'''
to:
* '''Medium''''''[[Recap/EverybodyEditsFlashElementalCampaigns Medium]]'''
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* '''Medium-Hard'''
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* '''Medium-Hard''''''[[Recap/EverybodyEditsFlashElementalCampaigns Medium-Hard]]'''
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* '''Hard-Extreme'''
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* '''Hard-Extreme''''''[[Recap/EverybodyEditsFlashElementalCampaigns Hard-Extreme]]'''
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'''There are unmarked spoilers in some folders below''', though they are world-specific and usually minor.
----
[[foldercontrol]]
!! Tutorials:
--> ''New to the game? Play this to learn all about how it works.''
The tutorial of the game, designed to teach players how the game works. It has four worlds by Ravatroll and the Everybody Edits Staff at the time.
----
[[folder:General]]
* DirectContinuousLevels: The first tutorial ends with a forest, leading into Tutorial #2's BubblegloopSwamp. Tutorial #2 ends at a body of water, leading into Tutorial #3 which begins at a boat by a shoreline.
* VideoGameTutorial: The point of the campaign is to introduce the game's features.
[[/folder]]
[[folder:Tutorial [=#1=]]]
* CobwebOfDisuse: There are several cobwebs scattered throughout the castle and caverns, further suggesting they've been abandoned.
* EasterEgg: A SecretRoom can be accessed by going through the portal the wrong way and going through a discrete hole in the wall. Going further through the portal, the player can reach the top of the wall, where a sign that simply reads "Prickly Pickles!" stands.
* MythologyGag: Having a "Wrong way!" message found to the left of the beginning is a trait shared with the game's original tutorial.
* SecretRoom: There's a small tunnel above a portal near the end, leading to a Secret Room in the castle with a treasure chest and a crown.
* WaterGeyserVolley: At the end of the cave segment, there's a line of upward gravity arrows and a large splash of blue blocks, forming a geyser that passing smileys must go through.
[[/folder]]
[[folder:Tutorial [=#2=]]]
* BubblegloopSwamp: This worlds starts out with a brief swamp before heading into JungleJapes and TempleOfDoom territory.
* JungleJapes: The level turns into a lush, greenery-filled jungle around halfway through.
* LavaPit: The volcano has a magma pit that must be jumped across.
* ReclaimedByNature: The {{ruins|ForRuinsSake}} are covered in plant life.
* RuinsForRuinsSake: There's a watery ruins area, with no indicators of its use or origins.
* SecretRoom: Near the bridge of {{Temporary Platform}}s, a hidden trail of dots leads to a room with a crown.
* TempleOfDoom: The temple has quite a few spike pits, the first hazards in the campaign.
* UnderwaterRuins: The ruins throughout the level are partially burried underwater.
* ViolationOfCommonSense: There are death doors blocking the path. If the player gets there without dying, they will have to kill their smiley and respawn to get through.
[[/folder]]
[[folder:Tutorial [=#3=]]]
* CrystalLandscape: Kanagar Island has [[UndergroundLevel a cave]] with cyan crystals in it.
* DesertedIsland: The level takes place on an island, and there are no other characters in sight.
* ElaborateUndergroundBase: A set of underground rooms are connected through machinery and {{teleport|ation}}ers, forming a base of unclear purpose.
* IslandBase: The sign at the start suggests the ElaborateUndergroundBase is on an island.
* UndergroundLevel: While Tutorial #1 and Tutorial #4 have a little bit underground, Tutorial #3 mostly takes place there.
[[/folder]]
[[folder:Tutorial [=#4=]]]
* AlmostOutOfOxygen: When the player goes to a sandy planet, a robot warns them about the limited air supply.
* AuthorAvatar: Several [[NonPlayerCharacter NPCs]] are references to users who were staff members at the time. [=These include Xenonetix, Zoey2070, Phinarose, lrussell, ByteArray, Kentiya, and Master1.=]
* BatmanCanBreatheInSpace: As an EasterEgg, it's possible to escape into the Space Zone without any timers, despite the distant planet [[AlmostOutOfOxygen putting the player on a death timer]].
* TheCaptain: According to the Xenoetix NPC in the spaceship, you're the captain of the ''Medibay''.
* CatchingSomeZs: The [[SeniorSleepCycle sleeping old man]] MIHB is shown to be sleeping by repeating the message "zzz..."
* ConstructionZoneCalamity: The construction site introduces the game's orange switches, one of which being used to position a crane as a platform.
* CoolStarship: The ''Medibay'' is a spaceship with flashy lights, a missile launcher, and [[TechnicolorFire purple jet fire]].
* TheDarknessGazesBack: The icy cave comes with eye decorations that watch the player.
* EasterEgg:
** A precise jump onto the rightmost wall in the level shows there are [[InvisibleBlock invisible arrows]] leading to a sign that simply reads "Secret." Next to the sign, there's ''another'' invisible trail, this time of dots across the ceiling that lead to the [=Master1=] NPC and a shortcut back to the SpaceZone.
** Reaching the cockpit of the ''Medibay'' without gravity allows the player to escape through the top, giving the player access to a secret sign and a few [[AndYourRewardIsClothes hologram blocks]]. This can also be reached in the final area through a path of [[InvisibleBlock invisible gravity blocks]], then using a one-way SecretPath [[FrameBreak through the void]].
* FrameBreak: The level is split into several distinct boxes. A hidden path allows the player to go from one to another, straight through the barriers.
* GatelessGhetto: The {{construction zone|Calamity}} is blocked off by a barrier, leaving the rightmost part of the city unreachable without RoofHopping.
* GratuitousFrench: From the [[NonPlayerCharacter NPC]] Ravatroll:
---> I wish I could get this coin...
---> But I can't jump!
---> C'est la vie
* GravityScrew: The ''[[SpaceZone Medibay]]'' has several gravity effects that [[ArtificialGravity change the direction of gravity]]. One of them removes the player's gravity.
* JustForTheHeliOfIt: For no apparent reason, the level starts with the player being urged to drop off a helicopter.
* ALizardNamedLiz: One of the [[NonPlayerCharacter NPCs]] is a jumping frog named Froggy.
* MetropolisLevel: The second quarter of the level takes place in a city. There's a [[ConstructionZoneCalamity construction site that introduces the game's orange switches]], several tall buildings to [[RoofHopping jump across]], and a space station leading to the SpaceZone.
* OneSteveLimit: {{Averted|trope}} with the Xenonetix [[NonPlayerCharacter NPCs]], who have different appearances but are both [[AuthorAvatar named after the game's former owner]].
* RetroRocket: The rocket ship leading to the ''Medibay'' is a pointy red rocket that stands on at least three fins.
* RoboSpeak:
** *beep* The-Robot-NPC-Named-Gosha-Speaks-Like-This *boop*
** Lrussell is a robot NPC who speaks in CapsLock few-word phrases.
* RoofHopping: The player character must jump through rooftops to get through the city area.
* SecretPath: Used as an EasterEgg, bringing [[FrameBreak the player from one area to another]].
* SeniorSleepCycle: The elderly NPC MIHB is asleep when you come across him, expressed as a bunch of [[CatchingSomeZs Z's]].
* SillyAnimalSound: The Cow NPC says "meow" for some reason.
* SlippySlideyIceWorld: Tutorial #4 begins in a frozen area, with lots of snow and an icy cave.
* SocializationBonus: The easiest path to the final blue coin involves wearing the [[CoolCrown crown]] and jumping across the gates, then removing the crown, which only happens when another player wears it. Without another player, the player must take another path or pull of a precise jump.
* SpaceZone: There's a spaceship with several [[GravityScrew gravity effects]] to go along with it.
* TalkingAnimal: A [[ALizardNamedLiz frog named Froggy]] is quite relieved to be able to jump and says so.
* TechnicolorFire: The fire that comes from the jets of a spaceship appears to be purple.
* {{Teleportation}}: The ''Medibay'' comes with a teleporter to a base in a desert on an alien planet.
* ThankingTheViewer: The fourth tutorial thanks the player at the ending.
[[/folder]]
!! Ancient Ruins:
--> ''Discover the artifacts in these desolated tunnels. It's too quiet here...''
A campaign featuring ruins-themed levels.
Contains the following:
# '''Ruins''' by Killeratz
# '''Desolate Caverns''' by Commanderkitten
# '''Buuwuu's Stronghold''' by Ravatroll, Lictor, and Nou
# '''Mount Uonegatscil''' by Lictor and Stagecrew
----
[[folder:General]]
* ReclaimedByNature: The temples in "Ruins" and "Buuwuu's Stronghold" have plant life growing in a temple that appears to be abandoned.
* RuinsForRuinsSake: All the levels are ruins-themed and [[NoPlotNoProblem lack lore]], although the ruins in "Desolate Caverns" can be explained as an AbandonedMine.
* TempleOfDoom: All the levels except "Desolate Caverns" feature temples with at least some hazards.
* UndergroundLevel: All levels besides "Ruins" mostly take place underground.
[[/folder]]
[[folder:Ruins]]
* DragonsUpTheYinYang: There's a blue dragon and a yin-yang sign, suggesting the temple has links to both Eastern dragons and Eastern mysticism.
* ThisWayToCertainDeath: A skull can be found ominously placed next to a spike trap.
[[/folder]]
[[folder:Desolate Caverns]]
* AbandonedMine: The level takes place in a cavern that seems to have been explored and contains cargo and artificial platforms.
* AdventurerArchaeologist: The player acts as one, exploring an AbandonedMine and looting treasure chests.
* ConvectionSchmonvection: The solid magma doesn't even harm the player character. It's the ''fire'' that needs to be avoided.
* DoorToBefore: At the end of the level, there's a one-way portal back to the beginning.
* LavaPit: There are several pits of lava that must be crossed.
* ThisWayToCertainDeath: Several skulls can be found while descending the caverns.
[[/folder]]
[[folder:Buuwuu's Stronghold]]
* AbilityRequiredToProceed: The Jump and Fly effects are required to reach some ascend through some areas in the level, although the Jump effect is soon taken away after it is first needed in the level.
* AmbiguousSituation: It's not clear who Buuwuu is, or who [[TreeCover the character in the tree]] is.
* AndYourRewardIsClothes: A [[EasterEgg hidden area]] has a cake block, which gives the player's {{Avatar}} a party hat. There's also a hologram block reachable if you get all blue coins, which turns it into a hologram.
* {{Backtracking}}: The player must backtrack with the Fly effect to continue at a certain point.
* EasterEgg: There's a secret portal that takes you to an unreachable area. There's one in that area that takes you to yet ''another'' area.
* {{Emoticon}}: A [[EasterEgg hidden sign]] uses a crying :'( emoticon.
* LeapOfFaith: Falling downward into a distant hole is required to reach the second half of the level. Part the ground on both sides of a hole are covered in {{spikes|OfDoom}}, though fortunately the LevelMapDisplay helps in this regard.
* SequenceBreaking:
** You can reach the upper left of the stronghold early, skipping a step of the intended puzzle.
** After the third coin, it's possible to get two coins out of order using precise jumps.
* TreeCover: A character is seen hiding behind a tree, with dialogue that suggests a fixation towards one of Buuwuu's coins.
* UnknownCharacter: Buuwuu isn't stated to be seen in the level, although there's an unidentified character who [[AmbiguousSituation may or may not be Buuwuu]] who appears as a face [[TreeCover nearly covered in shrubbery]].
* WhatTheHellPlayer: There's a sign in a bonus area expressing disappointment at the player for stealing coins:
--->You stole all of Buuwuu's coins :'(
[[/folder]]
[[folder:Mount Uonegatscil]]
* EasterEgg:
** The world's title backwards references its three creators' usernames.
** In the top left corner, blocks spell out the text ''SECRET''.
* SdrawkcabName: The name spelled backwards is ''Licstagenou'', referencing the usernames of its three creators (Lictor, Stagecrew, and Nou).
[[/folder]]
!! Spring:
-->''"Spring is nature's way of saying: Let's Party!"''
---> -- '''Creator/RobinWilliams''', RIP
This campaign features the winners of a spring level contest.
Contains the following levels:
# '''Midnight Meadows''' by [=Anch159, Commanderkitten, and Unau=]
# '''Phina and the Rose''' by [=Cakeje, Chis, Ketoleperouch, Phinarose, and Prodigy5996=]
# '''Springopolis''' by Awzome
# '''Spring Rose''' by [=Sensei1=]
# '''NSFW: Spring Relics''' by [=DCLevels, Kingoftheozone, Badoosh, and Stagecrew=]
# '''CDB Inc.''' by Bee, Ephrayam, Xenonetix, Mustang, and Nou
----
[[folder:General]]
* {{Dedication}}: The campaign's quote is a dedication to Creator/RobinWilliams.
* FungusHumongous: Large mushrooms appear in "Midnight Meadows" and "Springopolis" as platforms to jump on.
* NonPlayerCharacter: There are many characters throughout "Phina and the Rose", "Spring Rose", and "NSFW: Spring Relics" designed using the game's face blocks, signs, and various decorations.
[[/folder]]
[[folder:Midnight Meadows]]
* DirectLineToTheAuthor: A sign near the beginning states that the midnight meadows are "not fiction, not make-believe."
* LivingMacGuffin: The [[PlotCoupon twelve fireflies]] are needed to [[TheNightThatNeverEnds restore the day-night cycle]].
* TheLostWoods: The midnight meadows are filled with greenery, plants, and waterfalls, and have strange phenomena like [[FungusHumongous giant mushrooms]] and TheNightThatNeverEnds.
* TheNightThatNeverEnds: According to the signs, the night will last until you collect [[PlotCoupon twelve fireflies]].
* NonLethalBottomlessPits: Jumping off the main path will cause the player's smiley to teleport back to where they were before.
* PlotCoupon: Twelve fireflies must be collected to undo TheNightThatNeverEnds.
* {{Poetry}}: There are signs with rhymes that when strung together, form a poem.
[[/folder]]
[[folder:Phina and the Rose]]
* AuthorAvatar: Phina is named after Phinarose, one of the writers for this level.
* {{Backtracking}}: The player must backtrack to the cave to get the key for a LockedDoor.
* BankRobbery: The bank was robbed by a robber who left a MysteriousNote. Through an EscortMission, the PlayerCharacter can guide the CityGuards to catch the robber.
* BodyInABreadbox:
** A skull can be found the back of the gunpowder reserve.
** The town hall has two skeletons hanging from the ceiling.
* BrokenBridge: A {{City Guard|s}} blocks Phina from the castle until she buys a permit from the mayor.
* CallToAdventure: Phina is motivated to find the [[{{Panacea}} illness-curing rose]] to save her [[SoapOperaDisease diseased mother]].
* CashGate: The mayor requires six coins before granting access to the castle.
* CatUpATree: Jasmine's cat gets stuck on the rooftop, and the PlayerCharacter Phina offers to help through an EscortMission.
* CelestialDeadline: According to legend, the rose only appears on the first day of spring.
* CityGuards: A guard [[BrokenBridge prevents Phina from accessing the castle]] until she gets a permit.
* CobwebOfDisuse: Cobwebs can be found in Phina's basement, the gunpowder reserve, and King Dodo's castle.
* ContrivedCoincidence: When Phina kicks a shelf, a book with information relevant to the plot happens to fall out.
* ConvenientlyInterruptedDocument: Part of the MysteriousNote about Robin the Robber's plan is conveniently ripped apart, only giving Phina and the player partial context of what's going to happen.
* DarkestHour: After searching for a while, Phina starts to doubt if the legendary rose really exists.
* DeadpanSnarker: The mayor gives a deadpan and sarcastic celebration after Phina provides her with six coins to buy a [[BrokenBridge Castle Grounds permit]].
* DepartmentOfRedundancyDepartment: There's a sign in the castle labeled "An Empty room for Emptiness."
* DialogueTree: Several [[NonPlayerCharacter NPCs]] have dialogue which splits off depending on player choice.
* DoomyDoomsOfDoom: The Town Hall of Doom is a townhall filled with weaponry and [[ThisWayToCertainDeath ominously placed skeletons]].
* DownTheDrain: To get through the castle, Phina must go through the castle sewer.
* EscortMission: There are two of them. Because the game's LevelEditor lacks moving [[NonPlayerCharacter Non-Player Characters]], they are merely implied by requiring the player to manuever [[PlayerCharacter Phina]] around effect removal blocks.
** After seeing a robber and warning the bank manager, Phina guides the CityGuards onto the top of the fountain.
** When [[CatUpATree Jasmine's cat gets stuck on the rooftop]], Phina must guide the cat back into her shop.
* EventFlag: The entrance to the cave only opens after talking to the pub customer, who informs the player that they burried a key to a LockedDoor.
* EvilLaugh: The MysteriousNote from Robin the Robber's plan ends with a written out evil laugh: "Muahaha..."
* FusionDance: At the end of the story, Phina and the Rose fuse together, forming Phinarose.
* GrannyClassic: Granny Smith is polite, seemingly elderly woman who refers to Phina as "sweetie" and shows concern for her.
* HealthcareMotivation: Phina's main motivation is to help her mother, who has a SoapOperaDisease.
* InvisibleToNormals: The forest will apparently only appear to "one with true feelings", suggesting it's invisible to anybody else.
* LightEqualsHope: As Phina [[DownTheDrain travels the sewers]], she gains hope as she sees a light from above.
* LockedDoor:
** The door to the town is locked, and the key is given by Granny Smith.
** A locked door blocks the path to the castle, and its key is in the cave.
* TheLostWoods: The forest briefly appears as an environment to travel through and has mysterious, mystical properties such as being InvisibleToNormals or having a [[ToweringFlower giant rose]].
* MysteriousNote: There's a mysterious note in the town from Robin the Robber. Part of the note is about a plan to meet at the top of the fountain, but [[ConvenientlyInterruptedDocument the rest of the note is torn]].
* NatureLover: The optimistic Phina is characterized as loving spring, noticing the flowers, and liking to read outdoors.
* OnlyGoodPeopleMayPass: According to legend, the forest will "only appear to the one with true feelings" and has a [[{{Panacea}} cure-all rose]].
* {{Panacea}}: The rose in the forest is said to cure all illness.
* PercussiveTherapy: Phina kicks a shelf out of despair for her [[SoapOperaDisease ill mother]].
* PluckyGirl: Despite her [[SoapOperaDisease ill mother]], Phina [[HealthcareMotivation goes on an adventure to cure her]], making optimistic comments along the way and insisting towards doubters that the [[{{Panacea}} legendary illness-curing rose]] really exists.
* PunnyName: Robin's and Bart's names sound like their titles as a robber and a bartender respectively.
* TheQuest: The story is about Phina going on a quest to save her [[SoapOperaDisease ill mother]].
* SayingSoundEffectsOutLoud: Mayor Sophia says "sigh" when Phina is able to buy herself a permit to the castle.
* ShoutOut: There's a sign in Phina's basement that reads "My precious", a quote from ''Literature/TheLordOfTheRings''.
* SoapOperaDisease: Phina's mother has an unspecified "dreadful disease", which leaves her bedridden. It's implied she won't survive if it goes uncured.
* TalkToEveryone: The way the player progresses through the level is to talk to to the various [[NonPlayerCharacter NPCs]] around the area.
* TemptingFate: Phina tells herself that taking the path forward should be easy, but it would later be made clear the path is [[BrokenBridge blocked at several points]].
* TheEnd: The LevelGoal comes with text that reads "THE END".
* ThinkingOutLoud: Phina wonders aloud why there's a key in a cave, and after realizing she said this asks herself why she's talking to herself.
--> Why is there a key inside of a cave? Why am I talking to myself? Weird...
* ToweringFlower: The rose is a giant flower [[{{Panacea}} said to cure sickness]].
* TreasureRoom: There's a room filled with treasure behind the king in his castle.
* TrespassingHero: Phina can go into random houses while exploring, whose owners proceed to yell at her to get out.
* UrbanLegend: The legend of the rose that [[{{Panacea}} cures any illness]] was thought to have been an urban legend.
* WhatWouldXDo: When Jasmine's cat gets lost and Phina offers to help, she asks herself where she'd go if she were a cat.
[[/folder]]
[[folder:Springopolis]]
* {{Bizarrchitecture}}: Aside from the PlayerCharacter's house, the buildings in this level are off the ground and supported by thin, wood beams and are arranged in a strange pattern similar to ''VideoGame/{{Tetris}}''. [[RoofHopping They're used as platforms, mainly.]]
* EternalEngine: The wine factory is an old, unused factory with large gears, switches, and [[InconvenientlyPlacedConveyorBelt conveyer belts]].
* FoodAsBribe: The PlayerCharacter gives the wizard wine, which motivates him to introduce the DoubleJump technique.
* TheGhost: The wizard communicates through signs in the level, but isn't actually visible anywhere.
* TheHomewardJourney: The level starts below your house, which is [[InsurmountableWaistHeightFence on a cliff you can't quite reach by jumping]].
* InconvenientlyPlacedConveyorBelt: There's a conveyer belt on the ceiling, conveniently making a path forward.
* InsurmountableWaistHeightFence: The PlayerCharacter can't reach their house, because the cliff is slightly too high to reach by a jump.
* NonLethalBottomlessPits: Many of the pits of water have [[SuperDrowningSkills spikes at the bottom]], but one of them simply teleports the player backwards.
* PlotCoupon: Four coins are needed to reactivate the statue, giving access to Forbidden DoubleJump City.
* {{Roofhopping}}: Many small houses appear as platforms that can be jumped on.
* SuperDrowningSkills: Many pools of water in the level are just blue backgrounds with wave decorations and {{spikes|OfDoom}} [[BottomlessPits at the bottom]], giving the impression of water pools you sink through but can't swim in.
[[/folder]]
[[folder:Spring Rose]]
* AddressingThePlayer: The level starts with the PlayerCharacter asking the player for help.
* BiggerOnTheInside: The interiors of the buildings throughout the level are larger than the exteriors.
* CityOfCanals: Octa Town's surface is covered in water, and has a lot of aquatic life living their. It's described as a winter paradise for skaters, and a spring paradise for swimmers.
* ColorCodedForYourConvenience: The signs in the level are color-coded, with blue signs representing the protagonist talking and the red signs representing Rose talking.
* EasterEgg: There's a hard-to-reach small room behind a waterfall, with just a sign and some cookie crumbles.
* GhostTown: The underground town only one visible resident, who mentions that the town was abandoned long ago.
* TheHermit: Casper seems content living in an underground GhostTown, away from the sunlight.
* ItsTheJourneyThatCounts: When the adventure is nearly over with no signs of reaching [[IWillFindYou finding an important friend]], Rose references the quote that "the journey is more important than the destination".
* IWillFindYou: The protagonist's stated goal is to find an important friend they once knew.
* LetsGetOutOfHere: Rose urges the protagonist to get through the underground GhostTown, which she finds scary.
* LockedDoor: There are various locked doors throughout the level, requiring coins or switches to open them.
* MeaningfulName:
** Mr. Hat wears a hat, and has a house with a roof shaped like a hat.
** Casper has a home in a GhostTown, alluding to the ghost Casper from ''WesternAnimation/CasperTheFriendlyGhost''.
* NonPlayerCompanion: Rose follows along with the protagonist to Sakura Town.
* OxygenMeter: Using the game's curse blocks, the player's smiley can only stay in the underwater tunnels for a limited amount of time before dying.
* PluckyGirl: Rose is quick to go on board with an adventure to [[IWillFindYou find the protagonist's lost friend]]. Even when the journey is nearly over and the friend has yet to be found, she still expresses hopeful encouragement.
* RoofHopping: Jumping on the roofs of buildings is necessary to navigate the level.
* RuleOfThree: Mr. Pianist has three songs the player can listen to, after which he gives out a train ticket as a thanks for listening to his music.
* ShoutOut:
** A house identified as Elsa's has an NPC inside with light hair or headwear, wearing blue. She mentions that she got tired of the cold. This parralels the character Elsa in ''WesternAnimation/Frozen2013'', who wears blue, has light blonde hair and mentions not being bothered by the cold.
** An [[NonPlayerCharacter NPC]] in a GhostTown is named Casper, referencing ''WesternAnimation/CasperTheFriendlyGhost''.
** One of Mr. Pianist's tunes is the intro and outro from the overworld theme in ''VideoGame/SuperMarioBros1''.
[[/folder]]
!! Animal Antics:
--> ''[[WebAnimation/{{Asdfmovie}} Beep. Beep.]]''
Levels about animals.
Contains the following levels:
# '''Hildren's Farm''' by Bee & Friends
# '''Evolution Revolution''' by The Defenstrators
# '''Animaly''' by Azurepudding
# '''Mr Nuttys Wild World''' by Muffin
# '''Hunt''' by [=1U2N3U=] and Unau
----
[[folder:General]]
* ShoutOut: The FlavorText for this campaign quotes the Beep Beep Sheep from ''WebAnimation/{{Asdfmovie}}''
[[/folder]]
[[folder:Hildren's Farm]]
* SceneryPorn: The LevelMapDisplay features a scenic view of fields, mountains, and clouds.
[[/folder]]
!! Nostalgia:
-->''"I love turtles"''
---> -- '''Terry'''
A [[NostalgiaLevel throwback to old levels]] in the game.
Contains the following levels:
# '''Bygone Tutorial''' by EX Crew
# '''Unforgiving Climb''' by Nostalgia Crew
# '''Longing To The Sky''' by Iraka and Lamhirh
# '''Egg Quest II''' by Pingohits
----
[[folder:General]]
* NostalgiaLevel: The campaign is a throwback to the worlds made by players in 2010 and 2011.
[[/folder]]
[[folder:Bygone Tutorial]]
* PalatialSandcastle: There's a sandcastle large enough to hold an underground room.
[[/folder]]
!! Journey:
--> ''Embark on an epic journey to seek out new realms!''
This campaign has levels themed around [[WalkingTheEarth venturing to new lands]].
Contains the following levels:
# '''Gifts of Gaia''' by Commanderkitten
# '''On, And On, And On''' by Xenonetix
# '''Need for Steed''' by [=SmittyW=]
# '''Just One More Time''' by Xenonetix
# '''The 5 Realms Of Afar''' by The Barnacle Brothers
----
[[folder:General]]
* DirectContinuousLevels: Each of the levels leads into the next, with Xenonetix's levels being designed to serve as intermissions.
* WalkingTheEarth: {{Implied|Trope}} with the campaign theming and the levels, which all take place in large environments, but [[NoPlotNoProblem lack a clear reason to be there]] until the last level's CallToAdventure.
[[/folder]]
[[folder:Gifts of Gaia]]
* HiddenElfVillage: There are various brown and green buildings which blend into the greenery, and the description of the level suggests the valley is somewhere hidden.
* MotherNature: The description of the level refers to the nature as "Gaia's wonderous creations".
* UndergroundLevel: Most of the level takes place underground, exploring the caverns underneath.
[[/folder]]
[[folder:On, And On, And On / Just One More Time]]
* AbilityRequiredToProceed: The DoubleJump from "On, And On, And On" needs to be used in "Just One More Time" to proceed.
* {{Backtracking}}: The player must backtrack with the DoubleJump effect, allowing them to [[AbilityRequiredToProceed reach new areas]].
* NewWorldTease: Only half of the area is explored in the first level, leaving the rest for its sequel "Just One More Time".
* OverworldNotToScale: The three other levels are visible at a smaller scale, which [[DirectContinuousLevels lead into each other]].
* SequelHook: "On, And On, And On" ends with the player getting a DoubleJump effect, which leads into the next level "Need for Steed".
* SuperDrowningSkills: The water is mostly used as a hazard, taking the player character backwards through the level.
* UndergroundLevel: Most of this level is underground, with water flowing through [[SuperDrowningSkills used as a hazard]].
[[/folder]]
[[folder:Need for Steed]]
* {{Backtracking}}: Bracktracking must be done to reach a [[EasterEgg hidden sign]] after completing the level.
* DoNotSpoilThisEnding: The EasterEgg tip comes with a sign forbidding the player from telling it to anybpdy else.
* EasterEgg: After winning the level, a hidden corner has an invisible portal leading to an area with providing the 3-jump effect and lowered jumps, making the level harder to play. {{Backtracking}} through the level, the player character can reach an area with two hidden signs. One is a [[NonSequitur random piece of life advice]], while the other is a sign [[DoNotSpoilThisEnding discouraging the player from telling anybody it]].
* GreenHillZone: The level mostly takes place on grassy, non-threatening hills.
* NonSequitur: An EasterEgg sign has a piece of life advice with no relevance to the level it's in.
[[/folder]]
!! Altered Reality:
--> ''"I'd like to order one large person with extra people please?"''
---> -- '''[[Recap/RickAndMortyS1E10CloseRickCountersOfTheRickKind Pizza #1]]'''
These levels use portals to give the impression of dynamic, changing worlds.
Contains the following levels:
# '''[=MIHBs Dream=]'''
# '''INFINITE''' by [=Imgood9=]
# '''Delusion Valley''' by The Replicators Crew
# '''A Dreary Day''' by Spiderman
# '''The Witch's House''' by Rosebella
----
[[folder:General]]
* JustTheIntroductionToTheOpposites: The FlavorText is about a pizza ordering a person, the reverse of a typical situation.
* ShoutOut: The FlavorText for this campaign is a quote from ''WesternAnimation/RickAndMorty'', specifically the episode "[[Recap/RickAndMortyS1E10CloseRickCountersOfTheRickKind Close Rick-counters of the Rick Kind]]".
[[/folder]]
[[folder:[=MIHBs Dream=]]]
* BottomlessPits: There's a bottomless pit, at which the player must position their smiley at the right spot to find the path forward.
* CatchingSomeZs: The description of the level is simply "zzz zzz zzz," fitting for a level that seems to take place in a dream.
* EldritchAbomination: A large smiley face appears floating in the background before many crazy things happen to the level.
* EndlessCorridor:
** The pipe near the start uses invisible portals to give the impression that it goes on forever. By exiting the pipe, the level seems to have replaced the coins that were already collected.
** There's an endless corridor in the VoidBetweenTheWorlds, which leads to a {{Bottomless Pit|s}}. By navigating these correctly, the player can move forward through the level.
* FrameBreak: The [[PowerOfTheVoid void seems to tear into the boundaries of the leve]], creating a new path forward.
* AGlitchInTheMatrix: At one point the level seems to be self-destructing, [[FrameBreak creating a hole]] into the {{void|BetweenTheWorlds}}.
* GreenHillZone: The level's main area is a basic ordinary grassland.
* GroundhogDayLoop: The same coins keep reappearing, and to continue through the level they must be collected.
* MadnessMantra: "ALWAYS MORE COINS" repeatedly covers the level.
* MindScrew: Lots of bizarre stuff happens, with no explanation besides the level title which hints that it's a dream.
* MoodWhiplash: The level repeatedly switches between a normal and freaky tone.
* PowerOfTheVoid: The void seems to tear through the level, creating a path seemingly [[FrameBreak outside the level boundary]].
* RedEyesTakeWarning: A large smiley with red eyes appears in the background of the level at one point.
* RedSkyTakeWarning: The sky turns red, one of the ominous things that happen throughout the level.
* SurpriseCreepy: The level starts normal, before taking a turn into nightmarish imagery.
* SurrealHorror: The level is very strange, repeatedly changing in tone and showing cryptic imagery related to ''Everybody Edits''.
[[/folder]]
[[folder:A Dreary Day]]
* BackFromTheDead: {{Implied|Trope}} as the player's smiley is [[HostileWeather struck by thunder]] and [[RiseFromYourGrave emmerges from a grave]].
* BleakLevel: Most of the level takes place in a long, dark graveyard.
* CreepyCemetery: Throughout the level there's a dreary, purple cemetery.
* HopeSpot: There are ocassional glimpses of a return to grasslands, which are interrupted by a continuation of the level's bleak graveyard.
* HostileWeather: Thunder strikes the player's character, seemingly killing them.
* JumpScare: The lightning strikes abruptly, with a sound and a flash.
* RiseFromYourGrave: The player character must escape their own grave after a [[HostileWeather thunder strike]].
[[/folder]]
!! Adventure League:
--> ''Explore vast lands, check every crevice for treasure!''
A campaign of adventure-themed levels.
Contains the following levels:
# '''Level 1: Overworld''' by Aoitenshi
# '''Katwalk Kattalk''' by Muffin, based on ''VideoGame/{{Katwalk}}''
# '''Cave Exploration''' by Iraka
# '''Perilous Endeavor''' by Star
----
[[folder:Level 1: Overworld]]
* CosmeticAward: [[CoolCrown Crowns]] serve as awards for getting to either end of the map, or for collecting all ten blue coins.
* CrateExpectations: Some coins are in crates, though because of the game's technical limitations the player can't break them.
* ExtendedGameplay: There are ten blue coins to get after beating the level.
* GottaCatchThemAll: To win the level, the player must collect all the [[FollowTheMoney coins scattered everywhere]]. The blue coins are optional, but give the player access to an area with the [[CoolCrown crown block]].
* GreenHillZone: The world takes place in a basic grassy area.
* HeartSymbol: At one point, there's a heart made out of [[GravityScrew gravity arrows]].
[[/folder]]
[[folder:Katwalk Kattalk]]
* LethalLavaLand: There is a lava-filled cave deep underground.
* UndergroundLevel: Much of the world takes place in caves.
* UnderTheSea: The player must survive underground water areas with deadly fish.
[[/folder]]
[[folder:Cave Exploration]]
* BlackoutBasement: There are two areas that use [[FakePlatform black blocks that disappear upon touch]] to create the illusion of an area only lit as the player travels through it. There are also yellow blocks that don't have these black blocks nearby, creating the illusion of areas that are already lit up.
* DoorToBefore: The level ends with a portal that takes the player back to the beginning.
* EasterEgg: There's a hidden HeartSymbol shape of {{Invisible Block}}s.
* GreenHillZone: The world begins with a grassy hilly area before turning into an UndergroundLevel.
* HeartSymbol: A hidden heart symbol can be found off the main path as an EasterEgg.
* LavaAddsAwesome: At one point a set of underground volcanoes erupt.
* LeapOfFaith: There are two distant leaps past lakes of water.
* RealityIsOutToLunch: The level starts out normal, but as you go through the underground you come across areas with abstract pastel backgrounds, and an upside-down ground and sky beneath the actual surface.
* TreasureRoom: The LevelGoal is in a glamorous room made of shiny metal, with several coins and a diamond block.
* ThemeParkLandscape: The cave is filled with tunnels that push the player's character along in every direction, helped by a large amount of GravityScrew.
* UndergroundLevel: The level takes place underground as the title suggests. There are a variety of rooms, some more open, and others more closed. There's also some water running through the caverns.
[[/folder]]
!! Video Game 1:
--> ''[[VideoGame/ZeroWing All Your Games Are Belong To Us]]''
A campaign featuring small recreations of VideoGames.
Contains the following levels:
# '''Aperture Science Lab''' by [=Benje00=], Stagecrew, and Amitatsmon; based on ''VideoGame/{{Portal}}''
# '''Good Egg Galaxy''' by [=iPwner=], based on the galaxy of the same name from ''VideoGame/SuperMarioGalaxy''
# '''The Glitch''' by Ultimate EE Crew, based on many different video games[[labelnote:list]]''Franchise/SuperMarioBros'', ''VideoGame/TimeFcuk'', ''VideoGame/GeometryDash'', ''VideoGame/SuperMeatBoy'', ''VideoGame/{{VVVVVV}}'', ''VideoGame/{{Tetris}}'', ''VideoGame/PacMan'', ''VideoGame/{{Portal}}'', ''VideoGame/ShovelKnight'', ''[[VideoGame/PokemonRedAndBlue Pokémon Red Version]]'', ''Franchise/{{Castlevania}}'', ''VideoGame/TheLegendOfZeldaI'', ''VideoGame/DonkeyKong'', ''VideoGame/{{Undertale}}'', ''VideoGame/{{Bomberman}}'', and ''VideoGame/{{Excitebike}}''[[/labelnote]]
# '''Treasure Cove Trove''' by N64 Org Crew, based on the level of the same name from ''VideoGame/BanjoKazooie''
# '''Barrel Cannon Canyon''' by Lickagoat and Kira, based on the stage of the same name from ''VideoGame/DonkeyKongCountry1''
----
[[folder:General]]
* IntentionalEngrishForFunny: The FlavorText for this campaign uses poor grammar as a ShoutOut to ''VideoGame/ZeroWing'''s BlindIdiotTranslation.
* ShoutOut: The campaign quote is a modified quote from ''VideoGame/ZeroWing''.
[[/folder]]
[[folder:Aperture Science Lab]]
* TheCakeIsALie: When you reach the end, there's a cake that's blocked off.
* CoolGate: The portals. Entering one will cause the player to come out another of a different colour, preserving momentum.
* OrangeBlueContrast: The portals that the player uses are orange and blue.
[[/folder]]
[[folder:Good Egg Galaxy]]
* AdaptationalPersonalityChange: Petey Pirahna leaves a sign on a planet. According to it, he's oddly [[AffablyEvil nice]] for a recurring villain in the ''Franchise/SuperMarioBros'' franchise.
* AffablyEvil: Petey Pirahna leaves a rather polite sign for the player despite consistently being a villain in his [[Franchise/SuperMarioBros home series]].
* ArtisticLicenseSpace: The planets are [[BabyPlanet very small]] and come in odd shapes impossible for real life planets.
* BabyPlanet: Being a recreation of ''Super Mario Galaxy'', all the planets are very small.
* CollisionDamage: Like in the original game, touching an enemy from the side will do damage to the player (killing them, [[OneHitPointWonder in this case]]).
* CompressedAdaptation: Not all of Good Egg Galaxy was recreated. For example, the Yoshi planet is not found here.
* ExpositionFairy: Rosalina tells in the middle of the level that you that you need to hold up at one of the Launch Stars.
* SciFiWritersHaveNoSenseOfScale: All the planets are in very short distance of each other.
* SpaceZone: The world takes place across multiple planets in space.
* TubeTravel: A Warp Pipe can be used to enter and exit a bonus area in the first planet.
* UnrealisticBlackHole: There's a black hole ''inside'' a hollow planet, accurate to the original game.
* WrapAround: The original ''Super Mario Galaxy'' has a cylindrical planet in the Good Egg Galaxy which Mario had to walk around to get through. Here, this was replaced with Wrap Around to achieve a similar effect.
[[/folder]]
[[folder:The Glitch]]
* AntagonistTitle: The level is named after a [[EldritchAbomination sentient glitch]] that [[TrappedInTVLand traps the player character]] into various VideoGame worlds.
* BilingualBonus: Translating the binary numbers in the description returns ''Bienvenidos'', which means ''Welcome'' in Spanish.
* ButThouMust: During the Franchise/{{Pokemon}} battle with the Glitch, the only option that works is to use Splash.
* ChainsawGood: A large sawblade appears as a hazard in the ''VideoGame/SuperMeatBoy''-inspired section.
* CollisionDamage: TheGoomba from ''VideoGame/SuperMarioBros'' and the ghosts from ''VideoGame/PacMan'' appear as enemies that [[OneHitPointWonder kill the player character]] when touched.
* CoolGate: The ''VideoGame/{{Portal}}'' section has portals on the walls and floor which can be traveled through.
* DifficultyLevels: The world comes with an easy mode which toggles blocks to make platforming easier, though this disables the LevelGoal. There's also a switch to play without checkpoints.
* EldritchAbomination: The Glitch seems to be one, having the ability to possess video games and [[TrappedInTVLand take people into them]].
* EldritchLocation: The Glitch takes the player to one near the end of the level.
* TheEnd: The GoldenEnding comes with text saying "The End."
* TheEndOrIsIt: After defeating the Glitch:
--> Are you sure he is gone forever?
* {{Emoticon}}: The Glitch uses a >:) emoticon after doing an EvilLaugh, and a sign in the GoldenEnding has an :D emoticon in it.
* EventFlag: Getting a sword in the ''VideoGame/TheLegendOfZeldaI'' segment suddenly enables the player to leave the area.
* EvilLaugh: The Glitch does an Evil Laugh during the Franchise/{{Pokemon}} battle and when he traps the player.
* FateWorseThanDeath: The Glitch claims that the player will be trapped "forever and ever."
* FinalBossPreview: The Glitch is fought about halfway through the level before the proper fight with him.
* {{Fireballs}}: A fireball appears as an enemy in the [[VideoGame/DonkeyKong 25m]] area.
* GoldenEnding: If the player [[GottaCatchEmAll finds all the coins]], they can kill the Glitch.
* GottaCatchEmAll: To [[GoldenEnding kill the Glitch]], the player must find every gold coin.
* HopeSpot: The protagonist appears to find the exit from the [[TrappedInTVLand video game world]], but the Glitch stops them before they can escape.
* InvisibleWall: The segment based off ''VideoGame/TheLegendOfZeldaI'' has one blocked off, except for a single door that must be opened by getting a sword.
* ItMayHelpYouOnYourQuest: A NonPlayerCharacter in the section based off ''VideoGame/TheLegendOfZeldaI'' gives the player a sword.
* LockedDoor: A door near the end of the level needs a blue key to pass through.
* MediumAwareness: The Glitch can pretend to kick you from the world.
* MoreTeethThanTheOsmondFamily: The Glitch's true form comes with lots and lots of pointy teeth.
* NoFinalBossForYou: The first and second encounters with the Glitch come with a battle, but there is no final battle with him.
* ReferenceOverdosed: Every room in the world comes with a new video game reference.
* RedEyesTakeWarning: The Glitch's form has red eyes, visible in both the Franchise/{{Pokemon}} battle and the second encounter.
* StopHavingFunGuys: It's {{implied|Trope}} that the player character is this InUniverse, using an "[[UsefulNotes/ProfessionalGaming MLG]]" attack and having the name "[[XtremeKoolLetterz Xx]]{{Noob}}[=MasterGamerxX=]" at one part.
* TemptingFate: "Finally! An exit!" is the last thing the player says before the Glitch traps them.
* ThankingTheViewer: The final sign in the Golden Ending thanks the viewer for playing, with a :D {{Emoticon}} to go along with it.
* ThirdEye: The Glitch has a third eye, with seemingly no eyelid over it.
* ThisWayToCertainDeath: The ''VideoGame/{{Portal}}'' section has a skull attached to a chain. The room in general is pretty dangerous, having SpikesOfDoom as a hazard.
* ThrowABarrelAtIt: VideoGame/DonkeyKong uses this as his form of attack.
* TrappedInTVLand: The level starts out with the player being sucked into a glitchy video game.
* VillainsWantMercy: When the player gets the chance to kill the Glitch, he desperately asks you to stop. This is a big change of pace from the rest of the level, where the Glitch was tormenting the player.
* ViolationOfCommonSense: When battling the Glitch, the player must use Splash, despite being the weakest-sounding of all the options.
* WeaksauceWeakness: The move "Splash" has no effect in its [[Franchise/{{Pokemon}} home series]], but is super effective against Glitch.
* WrapAround: The ''VideoGame/PacMan'' maze uses Wrap-Around at the middle of each wall, taking the player character to the other side of the maze.
* XtremeKoolLetterz: The player character is known as "Xx{{Noob}}[=MasterGamerxX=]" at one point.
* YouHaveNoIdeaWhoYoureDealingWith: When the player tries to kill the Glitch, he asks the player "Do you know what you are doing?" and starts urging the player to stop.
[[/folder]]
%%[[folder:Treasure Trove Cove]]
%%* GangplankGalleon: There's a pirate ship.
%%[[/folder]]
[[folder:Barrel Cannon Canyon]]
* LeapOfFaith: There are a few areas where the player is expected to drop to go forward. Fortunately, [[FollowTheMoney coins]] and the [[LevelMapDisplay minimap]] help a lot with this.
[[/folder]]
!! Christmas:
--> ''Seasonal Christmas campaign: jolly warm sweaters, reindeer, and presents!''
Has several Christmas-themed worlds, including the following:
# '''Santa's Workshop''' by Badoosh
# '''Gingerbread House''' by Who
# '''Tree Decorating''' by TOOP
# '''Christmas Tree Quest''' by Oriax
# '''Christmas Town''' by Stagecrew
# '''Late Christmas''' by Thanel
----
[[folder:Santa's Workshop]]
* {{Balloonacy}}: One of the ChristmasElves is seen floating with a balloon.
* ChristmasElves: Various elf [[NonPlayerCharacter NPCs]] are seen around {{Santa|Claus}}'s workshop.
* GoodNewsBadNews: SantaClaus informs the player that although he can't fix the radio (the bad news), he's willing to hum instead (the good news).
* MrExposition: SantaClaus provides the player instructions on how to make toys.
* NonPlayerCharacter: ChristmasElves appear around Santa's workshop, though only one of them has any dialogue.
* SantaClaus: The level starts with a dialogue from Santa Claus, who is seen with a white beard and a red hat.
* StartScreen: There's a start screen that shows the level title and a sign that reads, "Jump to Start."
[[/folder]]
!! Technology:
--> ''"Never trust a computer you can't throw out the window."''
---> -- '''Steve Wozniak'''
# '''the cake is a lie''' by Iraka, based on ''VideoGame/{{Portal}}''
# '''Terminal''' by Star
# '''Station_02.bat''' by Station Crew
# '''Lab of Insanity''' by Alfa Crew
----
[[folder:the cake is a lie]]
* AllLowercaseLetters: The title of the level only uses lowercase letters.
* AndYourRewardIsClothes: The Diamond Block, which gives the player the [[DigitalAvatar Diamond Smiley]] is a reward for completing the level.
* CoolGate: The portals, which are used to transport the player character across the level.
* DoorToBefore: At the end, there's a drop all the way back to the beginning of the level.
* GiantFood: There's a [[IWasToldThereWouldBeCake giant cake at the end of the level]].
* HeartSymbol: Various heart symbols appear throughout the level, referencing the CompanionCube.
* HelpfulMook: The turrets can be jumped on as platforms to get through the level, as well as their [[SlowLaser laser projectiles]].
* IWasToldThereWouldBeCake: The reward for completing the level is a giant cake.
* LockedDoor: Coin doors are placed so that the player needs to collect coins to get through the level.
* NonIndicativeTitle: The title of the level suggests TheCakeIsALie, but [[IWasToldThereWouldBeCake there is indeed cake at the end]].
* SlowLaser: Because ''Everybody Edits Flash'' lacks moving level parts, the lasers shot by turrets stay in place [[HelpfulMook and can be used as platforms to jump off]].
* TheCakeIsALie: {{Subverted|Trope}}. Despite what the NonIndicativeTitle suggests, [[IWasToldThereWouldBeCake there is cake at the end of the level]].
* TubeTravel: Many tubes are used to travel around the level.
* YouWakeUpInARoom: The level starts off in a bed, which is in some larger laboratory area.
[[/folder]]
!! Story Time:
--> ''[[OpeningMonologue In a land far far away.......there were story-driven worlds...]]''
A collection of story-based levels, including the following:
# '''Pretty How Town''' by Bee
# '''The Square''' by TOOP and Badoosh
# '''Accident Prone''' by Badoosh
# '''Mystery Mansion''' by [=ZeldaXD=] and Oranj
----
[[folder:General]]
* DramaticEllipsis: {{Exaggerated|Trope}}. The campaign description uses a grand total of seven dots in a row, with another three at the end.
* NoAntagonist: Despite being story-based worlds, none of them have any sort of villain to be found.
* OpeningMonologue: PlayedForLaughs with the FlavorText that introduces the campaign's premise, but doesn't elaborate any further.
[[/folder]]
[[folder:Pretty How Town]]
* AndYourRewardIsClothes: The [[CoolCrown crown]] is a reward for collecting all gold coins, and the hologram smiley is a reward for collecting all the blue coins.
* CollectionSidequest: You can collect all the blue coins for the [[AndYourRewardIsClothes hologram smiley]].
* ContentWarnings: There's a [[UsefulNotes/MediaClassifications PG-13]] warning for suicidal themes.
* DespairSpeech: The protagonist gives one near the beginning.
* DownerBeginning: The level starts with the protagonist trying to [[DrivenToSuicide commit suicide]].
* DrivenToSuicide: The protagonist jumps off a tower before [[ImAlive managing to survive]] by falling into a window.
* GoodbyeCruelWorld: The player in the beginning.
* HappilyFailedSuicide: It's {{implied|Trope}} that the protagonist's suicide attempt became this.
* ImAlive: The protagonist expresses shock after surviving the fall.
* InvisibleWall: There's a wall of {{Invisible Block}}s above the traffic light.
* LavaAddsAwesome: The movie theater has an erupting volcano in the background.
* LiteraryAllusionTitle: The name is a reference to the poem "anyone lived in a pretty how town" by Creator/EECummings.
* MilesToGoBeforeISleep: The protagonist is convinced to hold off [[DrivenToSuicide committing suicide]] by proving themselves.
* YouAreNotAlone: The ending:
--> You made it, [[[HelloInsertNameHere playername]]]! I know sometimes life is not easy, but remember, even your ups and downs have ups and downs...
--> ...and while sometimes you feel useless, you have so much potential and people do love you.
[[/folder]]
[[folder:The Square]]
* ChainOfDeals: To get your hotel keys back, you have to go through a long chain of NPC interactions by getting items and changing the town's clock.
* DialogueTree: Branching dialogue is an important mechanic of the level.
* EccentricTownsfolk: According to the horologist, the people of the town are SuperGullible to the point where they can be tricked by whatever time the town's clock is set to...even if it's at the exact opposite time of day.
* EveryoneCallsHimBarkeep: All the characters are just referred to by their profession.
* FailedASpotCheck: Besides the mechanic, none of the townsfolk seem to notice the town clock being repeatedly changed, and schedule their day as if the clock is even slightly reliable.
* FeaturelessProtagonist: No traits about age, gender, or profession are given to the protagonist.
* HeKnowsAboutTimedHits: The protagonist [[InformingTheFourthWall tells themselves]] to use space to enter doors.
* ImADoctorNotAPlaceholder: If you ask the room attendant to open your hotel room door, the room attendant clarifies their role:
--> No. That's not my job. I clean rooms and halls, I don't do personal errands.
* InformingTheFourthWall: The protagonist describes how they're able to go through doors for the convenience of the player.
* InUniverseGameClock: An odd variation. The level has no time-passing system, but the player can change the town's clock to change what buildings are open and [[NPCScheduling what NPCs are around]].
* JokeItem: The player character starts out with a wad of gum. Its only use is to be offered to the street performer, but that doesn't even work.
* KleptomaniacHero: The protagonist nabs a mug on a dusk at some point. They can also go into the grocer's cabinet and check it for useful items, but it just has flour and old cans.
* NoNameGiven: None of the characters have names, although some have titles.
* NPCScheduling: The [=NPCs=] that are outside depend on what the square's clock is set to. The mailman, street performer, custodian and beggar can all be found in multiple different places at different times of day.
* OnlySaneMan: The Horologist is the only person in town who notices that the town's people are SuperGullible.
* OurSloganIsTerrible:
** One of the items in the store is named "Short Storys That Probably Aren't True."
** The cinema is advertised with an unflattering "Two movies for the price of three!"
* {{Roofhopping}}: Jumping on parts of buildings is needed to get on top of the town hall.
* SuperGullible: The people of the square are gullible enough to be tricked by whatever the town's clock is set to.
* TalkToEveryone: To beat the level, you have to talk to the right characters, so looking around for the right [[NonPlayerCharacter NPCs]] to talk to is natural.
* VideoGameTutorial: There's a tutorial near the start showing how the levels items and {{Dialogue Tree}}s work.
* VisibleSilence: When the mechanic thinks the time going backwards, this is the player character's reaction.
* WorkingTitle: According to the Trivia section, the level was once known as "The Market."
[[/folder]]
[[folder:Accidental Prone]]
* AgonyOfTheFeet: The player can get injured by stepping on a rusted nail.
* BlackComedyCannibalism: You can get attacked by cannibals.
* ConstructionZoneCalamity: Among all the dangerous places the player has to go through, one of them is a construction zone.
* GrimyWater: If you touch the mud, you lose.
* HaveANiceDeath: There are twenty-four unique ways to get hurt, each with a unique message.
* HostileWeather You can get struck by thunder.
* IronButtmonkey: The protragonist can get injured in pretty much any way imaginable.
* PianoDrop: One of the many ways to get injured.
* ScaryStingingSwarm: One of the ways the player can lose is getting stung by killer bees.
[[/folder]]
[[folder:Mystery Mansion]]
* AllJustADream: It turns out it was all just part of a nightmare.
* EndlessCorridor: There's an endless hallway in the mansion.
* HauntedHouse: The house has an EndlessCorridor in it, indicating that it's indeed haunted or supernatural in some way.
* LockedDoor: You'll need enough keys to go through certain doors in the mansion.
* OldDarkHouse: The Mystery Mansion is indeed a spooky dark house.
[[/folder]]
!! Speedrun:
--> ''Try to dash through these levels in TimeTrial Mode after completion!''
# '''[=MKco=] - Mushroom Cup''', based on the ''VideoGame/MarioKart'' series
# '''One Minute Descend''' by Onjit
# '''Stone Ruin Speedrun''' by [=Imgood9=]
# '''TEZ''' by [=RGL32=]
----
[[folder:[=MKco=] - Mushroom Cup]]
* EasyModeMockery: The "Crown of Shame" is the reward for 50cc, and the "{{Noob}}cake" is the reward for 10cc.
* {{Noob}}: Referenced with the Noobcake, which is the [[EasyModeMockery reward for the easiest difficulty]].
[[/folder]]
!! Summer:
--> ''The top 5 winners of the 2016 Summer Competition!''
# '''Sand Castles''' by [=Sensei1=]
# '''The Burj''' by [=SmittyW, Zoey2070, Bobithan, iPwner, and Thwinkt=]
# '''Ethereal Ground''' by [=Killeratz, Shadowboy, Srna, Raon, and JR2=]
# '''Beaches in Space!''' by 0176
# '''Daybreak''' by Commanderkitten, Anch, Unau, Pingohits, and Lickagoat
# '''Summer Bee''' by [=Pipec, Filip2005, and Rmantle=]
# '''Sandcastle Safari''' by Sputnik
----
[[folder:The Burj]]
* MalevolentArchitecture: The Burj is rather dangerous, having many areas where the player character can fall off the slide.
* SlideLevel: The level takes place on a giant waterslide, with [[MalevolentArchitecture many areas you can fall off]].
[[/folder]]
!! Bouncy:
--> ''A noticeable lack of castles in this campaign.''
These levels are very bouncy.
# '''Bayou Boogie''' by Lickagoat
# '''Butane-Doing Forest''' by Kirby & [=iPwner=], based on ''VideoGame/PacManWorld2''
# '''Hold Jump Challenge''' by Nostalgia Crew
# '''The Flighty Slighty''' by Muffin & Thwink
----
[[folder:Hold Jump Challenge]]
* NostalgiaLevel: This level's appearance is based on older ''Everybody Edits'' levels from early 2010, using mostly blocks from that time period.
[[/folder]]
!! Tunnel Rats:
--> ''Mud? Water? Sand? Ice? Who cares! As long as you're crawling through tunnels!''
A collection of tunnel-based levels. Contains the following:
# '''The Tunnels''' by Stubby
# '''Operation Planet X''' by [=RussianSpy=]
# '''Crypts of Anubis''' by Koto
# '''Slipslide Ride''' by Lickagoat
----
[[folder:Crypts of Anubis]]
* BuildLikeAnEgyptian: This level takes place in the tunnels of an Egyptian temple.
[[/folder]]
[[folder:Slipside Ride]]
* ObstacleSkiCourse: There level's main setpiece is an icy slide the player must get through.
* SlippySlideyIceWorld: This level involves a [[ObstacleSkiCourse slippery slide]].
[[/folder]]
!! Monochrome:
--> ''"Not all rainbows come in color."''
---> -- A.T. Hincks
Features DeliberatelyMonochrome levels.
# '''The Blank Page''' by [=iPwner=]
# '''Gravity's Rainbow''' by Pingohits
# '''Your Decision''' by Kiraninja
# '''Flight Path''' by Xenonetix
----
[[folder:General]]
* DeliberatelyMonochrome: All the levels are mostly in two colours.
[[/folder]]
!! Elemental - Earth:
--> ''The earth campaign of the elementary collection''
# '''Aedan Garden''' by Ravatroll
# '''Machu Picchu''' by Pipec & Fairy
# '''Sentinel Ravines''' by Commanderkitten
# '''Don't Stop Jumping''' by Mrmatsboy
# '''K-Underground''' by Kingoftheozone and Miasmic
----
[[folder:Aedan Garden]]
* RoboSpeak: There's a robot [[NonPlayerCharacter NPC]] that speaks in short, AllCaps phrases.
[[/folder]]
!! Elemental - Water:
--> ''The water campaign of the elementary collection''
# '''Palmia Ville''' by Spicy Bros
# '''Deeper''' by CK and Unau
# '''EE Crew * Get Wet'''
# '''Ice Cream Expedition''' by Asurch
# '''Fish Gods''' by mutantdevle
----
[[folder:Palmia Ville]]
* PlotCoupon: The goal of the level is to find cogwheels, which are scattered throughout the area because a clock exploded.
[[/folder]]
!! Halloween 1:
--> ''Whatever you do do NOT look behind you!''
# '''[=TPs The Horror=]''' by Thuggishprune
# '''Trick Or Treat''' by Star & Awzzomedude
# '''hakashouseoffun''' by Coldstormers
# '''MMBA Skull Citadel'''
----
[[folder:[=TPs The Horror=]]]
* UndergroundLevel: The level takes place in some underground purple area.
[[/folder]]
!! Halloween 2:
--> ''New spooky levels - Same spooky prizes!''
# '''Snake? Snake! SNAAKE''' by [=Luka504=]
# '''Chain Link Clamber''' by Lickagoat & Kira
# '''Purple Depths''' by Arkona Crew
# '''EX Crew The Occult'''
----
[[folder:Snake? Snake! SNAAKE]]
* ShoutOut: The world's title is a reference to a [[GameOverMan hammy Game Over dialogue]] from the ''VideoGame/MetalGearSolid'' series.
[[/folder]]
[[folder:EX Crew The Occult]]
* PinballZone: This level takes place in a giant pinball machine.
[[/folder]]
!! Halloween 3:
--> ''This creepy trilogy is finally complete...''
# '''Soul Quest''' by Ravatroll
# '''Happy Spookaween!''' by Adood
# '''Not Enough Skeletons''' by The Stream Team
# '''EZ - Spooky Shack'''
----
[[folder:Not Enough Skeletons]]
* BadMoonRising: The moon being red is among one of the many spooky things in this level.
[[/folder]]
!! Non-Stop:
--> ''Don't stop!''
Levels themed around constant movement.
# '''The Ten Commandments''' by Commanderkitten & Unau
# '''-INVASION-''' by [=iPwner=]
# '''OCTOS ROLLERCOASTER''' by Pingohits & Alesmile
# '''Trail Blazer''' by Kingoftheozone
----
[[folder:-INVASION-]]
* SlowLaser: The lasers shot by enemy ships are fairly slow, giving the player time to react to them.
[[/folder]]
!! Colourful:
--> ''Enjoy your trip through some beautifully colourful landscapes. Colours were never this intense!''
# '''Ring Of Chaos''' by Kank
# '''[=KOcrew Creepy Cavern=]'''
# '''Weird World''' by Well
# '''Revenge of Syssba''' by Kira
----
[[folder:[=KOcrew Creepy Cavern=]]]
* UndergroundLevel: This level takes place in a layered cave, with [[PatchworkMap each layer having a different kind of environment]].
[[/folder]]
!! Puzzle Pack 1:
--> ''The fact that humans use only 10% of their brain is a myth. Especially for these levels!''
# '''Switch Labyrinth''' by Sirsoul
# '''The Memory Game''' by Spiderman
# '''Water Levels''' by Gkabyssflorida
# '''Switcher Puzzle''' by Whatter
----
[[folder:The Memory Game]]
* SimonSaysMiniGame: To get through the level, the player must remember the colours and go through matching colour-coded portals in the same order.
[[/folder]]
!! Puzzle Pack 2:
# '''Bridge Builder''' by [=Luka504=]
# '''First Person Maze''' by Garfieldloverxp
# '''SPOT THE DIDFERNECE''' by [=iPwner=]
# '''Moving Ice Puzzle''' by Whatter
# '''LOEE Demonic Citadel''' by [=Master1=]
----
[[folder:LOEE Demonic Citadel]]
* LethalLavaLand: The bottom of this level is filled with lava, and there's also a lavafall and a fire-breathing dragon.
[[/folder]]
!! Relativity:
--> ''Gravity is a habit that is hard to shake off.''
---> -- '''Sir Creator/TerryPratchett''', RIP
# '''Planets''' by [=Sensei1=]
# '''Vargon Tragedy''' by [=Han522 & Igipigi=]
# '''Gravitational Tower''' by [=Kaleb & Jambam123=]
# '''E.T. Ecosystems''' by [=SmittyW & 21twelve=]
----
[[folder:General]]
* {{Dedication}}: The campaign FlavorText is a dedication to Creator/TerryPratchett.
[[/folder]]
!! Advent Calendar:
--> ''Welcome to the abridged version of the EE Advent Calendar!''
A shortened version of the original Advent Calendar, a limited-time campaign that introduced a level each day of December.
# '''The way of the north''' by Medievil
# '''Terror In The North''' by [=treejoe4=]
# '''Ice-O-Slide''' by Teampeace
# '''Christmas Eve''' by Hexxel & Oray
# '''Imps Paradise''' by The Replicators Crew
----
[[folder:General]]
* SlippySlideyIceWorld: All the levels in this campaign are covered in snow.
[[/folder]]
!! Wintery Wonders:
--> ''Slide through these cool worlds, have [[{{Pun}} a nICE]] time playing them!''
Several wintery worlds.
Contains the following:
# '''Frostbitten''' by 0176
# '''Presto Penguins''' by [=Benje00=] and Theditor
# '''Snow Jumping''' by Stagecrew
# '''Snowblind''' by Kankarou
# '''Snow Is Falling''' by Oray
----
[[folder:General]]
* {{Pun}}: The FlavorText for the campaign has some wordplay, alluding to "an ice" and "a nice" sounding similar.
[[/folder]]
[[folder:Presto Penguins]]
* EverythingsBetterWithPenguins: This world has many penguins in it.
[[/folder]]
!! Elemental - Fire:
--> ''The fire campaign of the elementary collection''
# '''Inferno''' by [=Sercan2=]
# '''The 7 Depths of Hell''' by Kaleb
# '''Into Magma Panic''' by [=Kirby & iPwner=], based on ''VideoGame/PacManWorld2''
# '''Diamond underground''' by Thanel
# '''Escape the Lava''' by Lictor
----
[[folder:General]]
* LethalLavaLand: All the levels in this campaign heavily feature lava or fire.
[[/folder]]
!! Elemental - Wind:
--> ''The wind campaign of the elementary collection''
# '''Eurus''' by Unau and Commanderkitten
# '''- Floating Temples -''' by - Perfect 7 -
# '''Archery range''' by Thanel
# '''The Tower Domination''' by Kirby & Friends
# '''Golden Nightingale''' by Veelmoth
----
[[folder:- Floating Temples -]]
* FloatingContinent: There are various temples on floating pieces of land.
[[/folder]]
!! Video Game 2:
The second video game campaign, made as a sequel to the first.
# '''Super Mario Bros. 3''' by Kiraninja & Ravatroll, based on [[VideoGame/SuperMarioBros3 the game]] with the same name
# '''Kerred Megaman''' by Kerred & Friends, based on the ''VideoGame/MegaManClassic'' series
# '''Toad Town Tunnels''' by [=Nou, Drock2308 & Jaybm=], based on ''VideoGame/PaperMario64''
# '''ML's First Samurai''' by Xenonetix, based on ''VideoGame/FirstSamurai''
# '''[=LoZ Skyward Sword=]''' by [=GRnubs Crew=], based on ''VideoGame/TheLegendOfZeldaSkywardSword''
----
[[folder:Toad Town Tunnels]]
* DownTheDrain: This level mostly takes place in the underground sewers.
[[/folder]]
!! High Score:
--> ''The aim of all the levels in this campaign is to score the best score possible! You'll have to restart if your score isn't good enough...''
# '''Frolic''' by Muffin & Thwink
# '''Weird Perfection''' by Well
# '''Booty Return''' by End Quote
# '''[=Fizio1 Fun Land=]''' by [=Master1 & Ninja=]
----
[[folder:Booty Return]]
* UndergroundLevel: This level starts above the surface before going underground.
[[/folder]]
!! Looks Can Deceive:
These levels use their appearance to subvert the expectations of players.
# '''[=EXCrew Trolled Minis=]'''
# '''YMCK Puzzle Parade''' by [=133, Drock2308, and Wahaha=], based on the Music/{{YMCK}} MusicVideos
# '''Two''' by Rayoflight
# '''Rotcil Illusions''' by Lictor
----
[[folder:[=EXCrew Trolled Minis=]]]
* {{Griefer}}: This level [[StylisticSuck deliberately uses the appearance of a vandalized level]] to make a puzzle map where the path forward is tricky to find.
* StylisticSuck: This level imitates the appearance of a basic minigame level that's been [[{{Griefer}} vandalized by players]].
[[/folder]]
[[folder:Rotcil Illusions]]
* SdrawkcabName: ''Rotcil'' spelled backwards is ''Lictor'', the username of the level's creator.
[[/folder]]
!! Endurance:
--> ''Clear out your schedule stock up on food and water, [[MarathonLevel these worlds will take a while to beat]]!''
Has several [[MarathonLevel long levels]]. Added August 20, 2015 along with the five other original campaigns.
Contains the following worlds:
# '''The Torava Disaster''' by Ravatroll and Lictor
# '''Endeavor''' by Stagecrew and Theditor, based on the [[VideoGame/{{Endeavor}} the game]] with the same name
# '''EX Crew Odyssey'''
# '''Pancake Quest''' by Tokebot
----
[[folder:General]]
* MarathonLevel: This campaign is themed around levels that take a long time to beat.
[[/folder]]
[[folder:The Torova Disaster]]
* AbandonedLaboratory: This world has one in what appears to be an alien planet.
* FreakLabAccident: It's heavily implied that some sort of disaster happened to the planet.
* TechnoWreckage: The AbandonedLaboratory has some broken parts.
[[/folder]]
!! Best of EE:
--> ''The history of ''Everybody Edits'', and the hub for the best levels ''EE'' ever had.''
A celebration of ''Everybody Edits'''s first ten years of history.
# '''EX Crew Fall of Zeal''' (2010)
# '''Pinball Bloom''' by MIHB and Friends (2011)
# '''[=MegaMan Dash=]''' by MIHB and Friends, based on the ''VideoGame/MegaManClassic'' series (2012)
# '''The Mansion''' by Stagecrew (2013)
# '''Relics Of Athena''' by Kingoftheozone (2014)
# '''LOEE: Aquatic Sanctuary''' by [=Master1 and Friends=] (2015)
# '''Ice Slide Ride''' by Lickagoat (2016)
# '''SIG?S''' by Kirby (2017)
# '''Vignettes''' by Unau (2018)
# '''~Dreamland~''' by [=EEFalcon=] (2019)
----
[[folder:Pinball Bloom]]
* PinballZone: This level is in the form of a giant pinball machine.
[[/folder]]
!! Elemental - Space:
--> ''The space campaign of the elementary collection''
# '''Arris Dome''' by [=iPwner, Kirby, Addi, Kiraninja=]
# '''UT - Eternal Galaxy''' by Kiraninja
# '''NSFW - Skypolis'''
# '''[=MoonBase=]''' by Lictor
# '''Starlight''' by Rayoflight & Friends
----
[[folder:General]]
* SpaceZone: All the levels here take place in outer space or some other planet.
[[/folder]]
!! Bittersweet:
--> ''[[ContentWarnings Disclaimer]]: This campaign is likely to make you more bitter than sweet.''
# '''NSFW: City of Avalon'''
# '''Polar Eclipse''' by Gnarled Valence Crew
# '''Nirthopia''' by Minisaurus
# '''Desolate Relics''' by Dreamt Crew
# '''Tropical Trials''' by Ruins Crew
----
[[folder:General]]
* ContentWarnings: The FlavorText for the campaign warns the player that [[NintendoHard it will probably make them bitter]].
[[/folder]]
!! Perpetual Frustration:
--> ''You will [[SanitySlippage slowly sink into insanity]]. [[LastChanceToQuit Turn back while you can.]]''
Some [[NintendoHard very tricky]] worlds. Contains the following:
# '''EE Crew Mountain World'''
# '''I Wanna Be The Guy''' by Muffin and Thwinkt, based on [[VideoGame/IWannaBeTheGuy the game]] with the same name
# '''TTL: Spike Edition''' by Thegame
# '''Endless Pain''' by Kiraninja
# '''Desolate Helix''' and '''Helix Reborn''' by Muffin & Friends, based on "Desolate Relics" by Dreamt Crew
----
[[folder:General]]
* LastChanceToQuit: The description of the campaign warns the player to turn back.
* PlatformHell: This appropriately-named campaign has worlds filled with {{spikes|OfDoom}}.
* SanitySlippage: According to this description, insanity is eventually the result of playing this campaign.
[[/folder]]
[[folder:Desolate Helix / Helix Reborn]]
* RemixLevel: These levels are modified versions of "Desolate Relics", which is featured in the Bittersweet campaign.
[[/folder]]
!! Trial & Terror:
--> ''Do you really want to put yourself through this?''
# '''Beat the Spikes 2''' by Thwink
# '''Nightmare Relics''' by Ruins Crew
# '''Cold World''' by Fdoou
# '''Endless Space''' by Pingohits
# '''TEIN: SMC''' by Yoshilogan, based on ''VideoGame/TheEndIsNigh''
# '''CTM 2''' by [=Master & Friends=]
----
[[folder:Endless Space]]
* MadnessMantra: The description for this level is just "ENDLESS SPACE" written out seven times.
* SpaceZone: This level takes place in a [[GravityScrew low gravity]] purple space area.
[[/folder]]
!! Fractured Fingers:
--> ''[[ContentWarnings Disclaimer]]: [[OurLawyersAdvisedThisTrope We are not legally responsible]] for any medical issues -physically or mentally- that may arise while playing these levels.''
One of the six original campaigns, and one of the only [[NintendoHard Exteme-difficulty]] campaigns.
Contains the following worlds:
# '''NC Chaos Antediluvian''' by Addi
# '''I Crew Persian Peril''' by Polis
# '''Technological Terror''' by Misamic and [=DCLevels=]
# '''Spidey's Abode''' by Spiderman (the user, not [[Franchise/{{Spiderman}} the superhero]])
# '''[=EXPro=] Forgotten Veil''' by EX Crew
----
[[folder:General]]
* ContentWarnings: The campaign description warns the player about [[NintendoHard the difficulty]] of the campaign.
* FunWithAcronyms: "Fractured Fingers" is officially shortened as "FFS," an acronym of a certain phrase often used to express frustration. It's fitting for a campaign that's NintendoHard.
* OurLawyersAdvisedThisTrope: Parodied--the campaign description claims no responsibility for medical issues, as unlikely that would be.
[[/folder]]
[[folder:Technological Terror]]
* EternalEngine: This world is filled with all sorts of large machinery.
[[/folder]]
!! Worst:
-->[[MyNameIsQuestionMarks ???]]
The hardest of them all.
Contains the following worlds:
# '''Be gone.''' by Kiraninja
# '''Forgotten Helix''' by Muffin
# '''Bad EE Level 8''' by [=Master1=]
# '''Infinity Pain''' by Bad
# '''Octo's Fun Castle''' by Pingohits
----
[[folder:General]]
* AchievementMockery: The hardest campaign, yet it has [[StylisticSuck the worst badge]] for completing it.
* BraggingRightsReward: Unlike other campaigns, Worst has never had {{Time Trial}}s, or any rewards beyond its [[StylisticSuck low quality badge]].
* BrutalBonusLevel: The campaign was once unlocked by completing Fractured Fingers, Perpetual Frustration, Bittersweet, and Trial & Terror. It is the hardest campaign, earning the exclusive Insane difficulty.
* HarderThanHard: This is the sole campaign to use the Insane difficulty, breaking the Basic-Extreme difficulty scale used for all other campaigns.
* IDontLikeTheSoundOfThatPlace: "Be gone.," "Bad EE Level 8," and "Infinity Pain" are [[PlatformHell about as difficult as the names suggest]].
* MyNameIsQuestionMarks: The description for the campaign is simply "???," fitting its obscurity as it was the only hidden campaign in the campaign menu.
* NintendoHard: This is the hardest campaign in the game, requiring many extremely precise button presses and a very high amount of patience.
* StylisticSuck: This campaign's badge is a crudely-drawn picture of the sun and clouds.
[[/folder]]
[[folder:Octo's Fun Lab]]
* SuperFunHappyThingOfDoom: This level is not a fun place to be in, despite what the name would suggest. The level begins with [[LethalLavaLand burning magma]] and {{spikes|OfDoom}} as hazards, and is overall [[PlatformHell extremely difficult]].
[[/folder]]
----
[[foldercontrol]]
!! Tutorials:
--> ''New to the game? Play this to learn all about how it works.''
The tutorial of the game, designed to teach players how the game works. It has four worlds by Ravatroll and the Everybody Edits Staff at the time.
----
[[folder:General]]
* DirectContinuousLevels: The first tutorial ends with a forest, leading into Tutorial #2's BubblegloopSwamp. Tutorial #2 ends at a body of water, leading into Tutorial #3 which begins at a boat by a shoreline.
* VideoGameTutorial: The point of the campaign is to introduce the game's features.
[[/folder]]
[[folder:Tutorial [=#1=]]]
* CobwebOfDisuse: There are several cobwebs scattered throughout the castle and caverns, further suggesting they've been abandoned.
* EasterEgg: A SecretRoom can be accessed by going through the portal the wrong way and going through a discrete hole in the wall. Going further through the portal, the player can reach the top of the wall, where a sign that simply reads "Prickly Pickles!" stands.
* MythologyGag: Having a "Wrong way!" message found to the left of the beginning is a trait shared with the game's original tutorial.
* SecretRoom: There's a small tunnel above a portal near the end, leading to a Secret Room in the castle with a treasure chest and a crown.
* WaterGeyserVolley: At the end of the cave segment, there's a line of upward gravity arrows and a large splash of blue blocks, forming a geyser that passing smileys must go through.
[[/folder]]
[[folder:Tutorial [=#2=]]]
* BubblegloopSwamp: This worlds starts out with a brief swamp before heading into JungleJapes and TempleOfDoom territory.
* JungleJapes: The level turns into a lush, greenery-filled jungle around halfway through.
* LavaPit: The volcano has a magma pit that must be jumped across.
* ReclaimedByNature: The {{ruins|ForRuinsSake}} are covered in plant life.
* RuinsForRuinsSake: There's a watery ruins area, with no indicators of its use or origins.
* SecretRoom: Near the bridge of {{Temporary Platform}}s, a hidden trail of dots leads to a room with a crown.
* TempleOfDoom: The temple has quite a few spike pits, the first hazards in the campaign.
* UnderwaterRuins: The ruins throughout the level are partially burried underwater.
* ViolationOfCommonSense: There are death doors blocking the path. If the player gets there without dying, they will have to kill their smiley and respawn to get through.
[[/folder]]
[[folder:Tutorial [=#3=]]]
* CrystalLandscape: Kanagar Island has [[UndergroundLevel a cave]] with cyan crystals in it.
* DesertedIsland: The level takes place on an island, and there are no other characters in sight.
* ElaborateUndergroundBase: A set of underground rooms are connected through machinery and {{teleport|ation}}ers, forming a base of unclear purpose.
* IslandBase: The sign at the start suggests the ElaborateUndergroundBase is on an island.
* UndergroundLevel: While Tutorial #1 and Tutorial #4 have a little bit underground, Tutorial #3 mostly takes place there.
[[/folder]]
[[folder:Tutorial [=#4=]]]
* AlmostOutOfOxygen: When the player goes to a sandy planet, a robot warns them about the limited air supply.
* AuthorAvatar: Several [[NonPlayerCharacter NPCs]] are references to users who were staff members at the time. [=These include Xenonetix, Zoey2070, Phinarose, lrussell, ByteArray, Kentiya, and Master1.=]
* BatmanCanBreatheInSpace: As an EasterEgg, it's possible to escape into the Space Zone without any timers, despite the distant planet [[AlmostOutOfOxygen putting the player on a death timer]].
* TheCaptain: According to the Xenoetix NPC in the spaceship, you're the captain of the ''Medibay''.
* CatchingSomeZs: The [[SeniorSleepCycle sleeping old man]] MIHB is shown to be sleeping by repeating the message "zzz..."
* ConstructionZoneCalamity: The construction site introduces the game's orange switches, one of which being used to position a crane as a platform.
* CoolStarship: The ''Medibay'' is a spaceship with flashy lights, a missile launcher, and [[TechnicolorFire purple jet fire]].
* TheDarknessGazesBack: The icy cave comes with eye decorations that watch the player.
* EasterEgg:
** A precise jump onto the rightmost wall in the level shows there are [[InvisibleBlock invisible arrows]] leading to a sign that simply reads "Secret." Next to the sign, there's ''another'' invisible trail, this time of dots across the ceiling that lead to the [=Master1=] NPC and a shortcut back to the SpaceZone.
** Reaching the cockpit of the ''Medibay'' without gravity allows the player to escape through the top, giving the player access to a secret sign and a few [[AndYourRewardIsClothes hologram blocks]]. This can also be reached in the final area through a path of [[InvisibleBlock invisible gravity blocks]], then using a one-way SecretPath [[FrameBreak through the void]].
* FrameBreak: The level is split into several distinct boxes. A hidden path allows the player to go from one to another, straight through the barriers.
* GatelessGhetto: The {{construction zone|Calamity}} is blocked off by a barrier, leaving the rightmost part of the city unreachable without RoofHopping.
* GratuitousFrench: From the [[NonPlayerCharacter NPC]] Ravatroll:
---> I wish I could get this coin...
---> But I can't jump!
---> C'est la vie
* GravityScrew: The ''[[SpaceZone Medibay]]'' has several gravity effects that [[ArtificialGravity change the direction of gravity]]. One of them removes the player's gravity.
* JustForTheHeliOfIt: For no apparent reason, the level starts with the player being urged to drop off a helicopter.
* ALizardNamedLiz: One of the [[NonPlayerCharacter NPCs]] is a jumping frog named Froggy.
* MetropolisLevel: The second quarter of the level takes place in a city. There's a [[ConstructionZoneCalamity construction site that introduces the game's orange switches]], several tall buildings to [[RoofHopping jump across]], and a space station leading to the SpaceZone.
* OneSteveLimit: {{Averted|trope}} with the Xenonetix [[NonPlayerCharacter NPCs]], who have different appearances but are both [[AuthorAvatar named after the game's former owner]].
* RetroRocket: The rocket ship leading to the ''Medibay'' is a pointy red rocket that stands on at least three fins.
* RoboSpeak:
** *beep* The-Robot-NPC-Named-Gosha-Speaks-Like-This *boop*
** Lrussell is a robot NPC who speaks in CapsLock few-word phrases.
* RoofHopping: The player character must jump through rooftops to get through the city area.
* SecretPath: Used as an EasterEgg, bringing [[FrameBreak the player from one area to another]].
* SeniorSleepCycle: The elderly NPC MIHB is asleep when you come across him, expressed as a bunch of [[CatchingSomeZs Z's]].
* SillyAnimalSound: The Cow NPC says "meow" for some reason.
* SlippySlideyIceWorld: Tutorial #4 begins in a frozen area, with lots of snow and an icy cave.
* SocializationBonus: The easiest path to the final blue coin involves wearing the [[CoolCrown crown]] and jumping across the gates, then removing the crown, which only happens when another player wears it. Without another player, the player must take another path or pull of a precise jump.
* SpaceZone: There's a spaceship with several [[GravityScrew gravity effects]] to go along with it.
* TalkingAnimal: A [[ALizardNamedLiz frog named Froggy]] is quite relieved to be able to jump and says so.
* TechnicolorFire: The fire that comes from the jets of a spaceship appears to be purple.
* {{Teleportation}}: The ''Medibay'' comes with a teleporter to a base in a desert on an alien planet.
* ThankingTheViewer: The fourth tutorial thanks the player at the ending.
[[/folder]]
!! Ancient Ruins:
--> ''Discover the artifacts in these desolated tunnels. It's too quiet here...''
A campaign featuring ruins-themed levels.
Contains the following:
# '''Ruins''' by Killeratz
# '''Desolate Caverns''' by Commanderkitten
# '''Buuwuu's Stronghold''' by Ravatroll, Lictor, and Nou
# '''Mount Uonegatscil''' by Lictor and Stagecrew
----
[[folder:General]]
* ReclaimedByNature: The temples in "Ruins" and "Buuwuu's Stronghold" have plant life growing in a temple that appears to be abandoned.
* RuinsForRuinsSake: All the levels are ruins-themed and [[NoPlotNoProblem lack lore]], although the ruins in "Desolate Caverns" can be explained as an AbandonedMine.
* TempleOfDoom: All the levels except "Desolate Caverns" feature temples with at least some hazards.
* UndergroundLevel: All levels besides "Ruins" mostly take place underground.
[[/folder]]
[[folder:Ruins]]
* DragonsUpTheYinYang: There's a blue dragon and a yin-yang sign, suggesting the temple has links to both Eastern dragons and Eastern mysticism.
* ThisWayToCertainDeath: A skull can be found ominously placed next to a spike trap.
[[/folder]]
[[folder:Desolate Caverns]]
* AbandonedMine: The level takes place in a cavern that seems to have been explored and contains cargo and artificial platforms.
* AdventurerArchaeologist: The player acts as one, exploring an AbandonedMine and looting treasure chests.
* ConvectionSchmonvection: The solid magma doesn't even harm the player character. It's the ''fire'' that needs to be avoided.
* DoorToBefore: At the end of the level, there's a one-way portal back to the beginning.
* LavaPit: There are several pits of lava that must be crossed.
* ThisWayToCertainDeath: Several skulls can be found while descending the caverns.
[[/folder]]
[[folder:Buuwuu's Stronghold]]
* AbilityRequiredToProceed: The Jump and Fly effects are required to reach some ascend through some areas in the level, although the Jump effect is soon taken away after it is first needed in the level.
* AmbiguousSituation: It's not clear who Buuwuu is, or who [[TreeCover the character in the tree]] is.
* AndYourRewardIsClothes: A [[EasterEgg hidden area]] has a cake block, which gives the player's {{Avatar}} a party hat. There's also a hologram block reachable if you get all blue coins, which turns it into a hologram.
* {{Backtracking}}: The player must backtrack with the Fly effect to continue at a certain point.
* EasterEgg: There's a secret portal that takes you to an unreachable area. There's one in that area that takes you to yet ''another'' area.
* {{Emoticon}}: A [[EasterEgg hidden sign]] uses a crying :'( emoticon.
* LeapOfFaith: Falling downward into a distant hole is required to reach the second half of the level. Part the ground on both sides of a hole are covered in {{spikes|OfDoom}}, though fortunately the LevelMapDisplay helps in this regard.
* SequenceBreaking:
** You can reach the upper left of the stronghold early, skipping a step of the intended puzzle.
** After the third coin, it's possible to get two coins out of order using precise jumps.
* TreeCover: A character is seen hiding behind a tree, with dialogue that suggests a fixation towards one of Buuwuu's coins.
* UnknownCharacter: Buuwuu isn't stated to be seen in the level, although there's an unidentified character who [[AmbiguousSituation may or may not be Buuwuu]] who appears as a face [[TreeCover nearly covered in shrubbery]].
* WhatTheHellPlayer: There's a sign in a bonus area expressing disappointment at the player for stealing coins:
--->You stole all of Buuwuu's coins :'(
[[/folder]]
[[folder:Mount Uonegatscil]]
* EasterEgg:
** The world's title backwards references its three creators' usernames.
** In the top left corner, blocks spell out the text ''SECRET''.
* SdrawkcabName: The name spelled backwards is ''Licstagenou'', referencing the usernames of its three creators (Lictor, Stagecrew, and Nou).
[[/folder]]
!! Spring:
-->''"Spring is nature's way of saying: Let's Party!"''
---> -- '''Creator/RobinWilliams''', RIP
This campaign features the winners of a spring level contest.
Contains the following levels:
# '''Midnight Meadows''' by [=Anch159, Commanderkitten, and Unau=]
# '''Phina and the Rose''' by [=Cakeje, Chis, Ketoleperouch, Phinarose, and Prodigy5996=]
# '''Springopolis''' by Awzome
# '''Spring Rose''' by [=Sensei1=]
# '''NSFW: Spring Relics''' by [=DCLevels, Kingoftheozone, Badoosh, and Stagecrew=]
# '''CDB Inc.''' by Bee, Ephrayam, Xenonetix, Mustang, and Nou
----
[[folder:General]]
* {{Dedication}}: The campaign's quote is a dedication to Creator/RobinWilliams.
* FungusHumongous: Large mushrooms appear in "Midnight Meadows" and "Springopolis" as platforms to jump on.
* NonPlayerCharacter: There are many characters throughout "Phina and the Rose", "Spring Rose", and "NSFW: Spring Relics" designed using the game's face blocks, signs, and various decorations.
[[/folder]]
[[folder:Midnight Meadows]]
* DirectLineToTheAuthor: A sign near the beginning states that the midnight meadows are "not fiction, not make-believe."
* LivingMacGuffin: The [[PlotCoupon twelve fireflies]] are needed to [[TheNightThatNeverEnds restore the day-night cycle]].
* TheLostWoods: The midnight meadows are filled with greenery, plants, and waterfalls, and have strange phenomena like [[FungusHumongous giant mushrooms]] and TheNightThatNeverEnds.
* TheNightThatNeverEnds: According to the signs, the night will last until you collect [[PlotCoupon twelve fireflies]].
* NonLethalBottomlessPits: Jumping off the main path will cause the player's smiley to teleport back to where they were before.
* PlotCoupon: Twelve fireflies must be collected to undo TheNightThatNeverEnds.
* {{Poetry}}: There are signs with rhymes that when strung together, form a poem.
[[/folder]]
[[folder:Phina and the Rose]]
* AuthorAvatar: Phina is named after Phinarose, one of the writers for this level.
* {{Backtracking}}: The player must backtrack to the cave to get the key for a LockedDoor.
* BankRobbery: The bank was robbed by a robber who left a MysteriousNote. Through an EscortMission, the PlayerCharacter can guide the CityGuards to catch the robber.
* BodyInABreadbox:
** A skull can be found the back of the gunpowder reserve.
** The town hall has two skeletons hanging from the ceiling.
* BrokenBridge: A {{City Guard|s}} blocks Phina from the castle until she buys a permit from the mayor.
* CallToAdventure: Phina is motivated to find the [[{{Panacea}} illness-curing rose]] to save her [[SoapOperaDisease diseased mother]].
* CashGate: The mayor requires six coins before granting access to the castle.
* CatUpATree: Jasmine's cat gets stuck on the rooftop, and the PlayerCharacter Phina offers to help through an EscortMission.
* CelestialDeadline: According to legend, the rose only appears on the first day of spring.
* CityGuards: A guard [[BrokenBridge prevents Phina from accessing the castle]] until she gets a permit.
* CobwebOfDisuse: Cobwebs can be found in Phina's basement, the gunpowder reserve, and King Dodo's castle.
* ContrivedCoincidence: When Phina kicks a shelf, a book with information relevant to the plot happens to fall out.
* ConvenientlyInterruptedDocument: Part of the MysteriousNote about Robin the Robber's plan is conveniently ripped apart, only giving Phina and the player partial context of what's going to happen.
* DarkestHour: After searching for a while, Phina starts to doubt if the legendary rose really exists.
* DeadpanSnarker: The mayor gives a deadpan and sarcastic celebration after Phina provides her with six coins to buy a [[BrokenBridge Castle Grounds permit]].
* DepartmentOfRedundancyDepartment: There's a sign in the castle labeled "An Empty room for Emptiness."
* DialogueTree: Several [[NonPlayerCharacter NPCs]] have dialogue which splits off depending on player choice.
* DoomyDoomsOfDoom: The Town Hall of Doom is a townhall filled with weaponry and [[ThisWayToCertainDeath ominously placed skeletons]].
* DownTheDrain: To get through the castle, Phina must go through the castle sewer.
* EscortMission: There are two of them. Because the game's LevelEditor lacks moving [[NonPlayerCharacter Non-Player Characters]], they are merely implied by requiring the player to manuever [[PlayerCharacter Phina]] around effect removal blocks.
** After seeing a robber and warning the bank manager, Phina guides the CityGuards onto the top of the fountain.
** When [[CatUpATree Jasmine's cat gets stuck on the rooftop]], Phina must guide the cat back into her shop.
* EventFlag: The entrance to the cave only opens after talking to the pub customer, who informs the player that they burried a key to a LockedDoor.
* EvilLaugh: The MysteriousNote from Robin the Robber's plan ends with a written out evil laugh: "Muahaha..."
* FusionDance: At the end of the story, Phina and the Rose fuse together, forming Phinarose.
* GrannyClassic: Granny Smith is polite, seemingly elderly woman who refers to Phina as "sweetie" and shows concern for her.
* HealthcareMotivation: Phina's main motivation is to help her mother, who has a SoapOperaDisease.
* InvisibleToNormals: The forest will apparently only appear to "one with true feelings", suggesting it's invisible to anybody else.
* LightEqualsHope: As Phina [[DownTheDrain travels the sewers]], she gains hope as she sees a light from above.
* LockedDoor:
** The door to the town is locked, and the key is given by Granny Smith.
** A locked door blocks the path to the castle, and its key is in the cave.
* TheLostWoods: The forest briefly appears as an environment to travel through and has mysterious, mystical properties such as being InvisibleToNormals or having a [[ToweringFlower giant rose]].
* MysteriousNote: There's a mysterious note in the town from Robin the Robber. Part of the note is about a plan to meet at the top of the fountain, but [[ConvenientlyInterruptedDocument the rest of the note is torn]].
* NatureLover: The optimistic Phina is characterized as loving spring, noticing the flowers, and liking to read outdoors.
* OnlyGoodPeopleMayPass: According to legend, the forest will "only appear to the one with true feelings" and has a [[{{Panacea}} cure-all rose]].
* {{Panacea}}: The rose in the forest is said to cure all illness.
* PercussiveTherapy: Phina kicks a shelf out of despair for her [[SoapOperaDisease ill mother]].
* PluckyGirl: Despite her [[SoapOperaDisease ill mother]], Phina [[HealthcareMotivation goes on an adventure to cure her]], making optimistic comments along the way and insisting towards doubters that the [[{{Panacea}} legendary illness-curing rose]] really exists.
* PunnyName: Robin's and Bart's names sound like their titles as a robber and a bartender respectively.
* TheQuest: The story is about Phina going on a quest to save her [[SoapOperaDisease ill mother]].
* SayingSoundEffectsOutLoud: Mayor Sophia says "sigh" when Phina is able to buy herself a permit to the castle.
* ShoutOut: There's a sign in Phina's basement that reads "My precious", a quote from ''Literature/TheLordOfTheRings''.
* SoapOperaDisease: Phina's mother has an unspecified "dreadful disease", which leaves her bedridden. It's implied she won't survive if it goes uncured.
* TalkToEveryone: The way the player progresses through the level is to talk to to the various [[NonPlayerCharacter NPCs]] around the area.
* TemptingFate: Phina tells herself that taking the path forward should be easy, but it would later be made clear the path is [[BrokenBridge blocked at several points]].
* TheEnd: The LevelGoal comes with text that reads "THE END".
* ThinkingOutLoud: Phina wonders aloud why there's a key in a cave, and after realizing she said this asks herself why she's talking to herself.
--> Why is there a key inside of a cave? Why am I talking to myself? Weird...
* ToweringFlower: The rose is a giant flower [[{{Panacea}} said to cure sickness]].
* TreasureRoom: There's a room filled with treasure behind the king in his castle.
* TrespassingHero: Phina can go into random houses while exploring, whose owners proceed to yell at her to get out.
* UrbanLegend: The legend of the rose that [[{{Panacea}} cures any illness]] was thought to have been an urban legend.
* WhatWouldXDo: When Jasmine's cat gets lost and Phina offers to help, she asks herself where she'd go if she were a cat.
[[/folder]]
[[folder:Springopolis]]
* {{Bizarrchitecture}}: Aside from the PlayerCharacter's house, the buildings in this level are off the ground and supported by thin, wood beams and are arranged in a strange pattern similar to ''VideoGame/{{Tetris}}''. [[RoofHopping They're used as platforms, mainly.]]
* EternalEngine: The wine factory is an old, unused factory with large gears, switches, and [[InconvenientlyPlacedConveyorBelt conveyer belts]].
* FoodAsBribe: The PlayerCharacter gives the wizard wine, which motivates him to introduce the DoubleJump technique.
* TheGhost: The wizard communicates through signs in the level, but isn't actually visible anywhere.
* TheHomewardJourney: The level starts below your house, which is [[InsurmountableWaistHeightFence on a cliff you can't quite reach by jumping]].
* InconvenientlyPlacedConveyorBelt: There's a conveyer belt on the ceiling, conveniently making a path forward.
* InsurmountableWaistHeightFence: The PlayerCharacter can't reach their house, because the cliff is slightly too high to reach by a jump.
* NonLethalBottomlessPits: Many of the pits of water have [[SuperDrowningSkills spikes at the bottom]], but one of them simply teleports the player backwards.
* PlotCoupon: Four coins are needed to reactivate the statue, giving access to Forbidden DoubleJump City.
* {{Roofhopping}}: Many small houses appear as platforms that can be jumped on.
* SuperDrowningSkills: Many pools of water in the level are just blue backgrounds with wave decorations and {{spikes|OfDoom}} [[BottomlessPits at the bottom]], giving the impression of water pools you sink through but can't swim in.
[[/folder]]
[[folder:Spring Rose]]
* AddressingThePlayer: The level starts with the PlayerCharacter asking the player for help.
* BiggerOnTheInside: The interiors of the buildings throughout the level are larger than the exteriors.
* CityOfCanals: Octa Town's surface is covered in water, and has a lot of aquatic life living their. It's described as a winter paradise for skaters, and a spring paradise for swimmers.
* ColorCodedForYourConvenience: The signs in the level are color-coded, with blue signs representing the protagonist talking and the red signs representing Rose talking.
* EasterEgg: There's a hard-to-reach small room behind a waterfall, with just a sign and some cookie crumbles.
* GhostTown: The underground town only one visible resident, who mentions that the town was abandoned long ago.
* TheHermit: Casper seems content living in an underground GhostTown, away from the sunlight.
* ItsTheJourneyThatCounts: When the adventure is nearly over with no signs of reaching [[IWillFindYou finding an important friend]], Rose references the quote that "the journey is more important than the destination".
* IWillFindYou: The protagonist's stated goal is to find an important friend they once knew.
* LetsGetOutOfHere: Rose urges the protagonist to get through the underground GhostTown, which she finds scary.
* LockedDoor: There are various locked doors throughout the level, requiring coins or switches to open them.
* MeaningfulName:
** Mr. Hat wears a hat, and has a house with a roof shaped like a hat.
** Casper has a home in a GhostTown, alluding to the ghost Casper from ''WesternAnimation/CasperTheFriendlyGhost''.
* NonPlayerCompanion: Rose follows along with the protagonist to Sakura Town.
* OxygenMeter: Using the game's curse blocks, the player's smiley can only stay in the underwater tunnels for a limited amount of time before dying.
* PluckyGirl: Rose is quick to go on board with an adventure to [[IWillFindYou find the protagonist's lost friend]]. Even when the journey is nearly over and the friend has yet to be found, she still expresses hopeful encouragement.
* RoofHopping: Jumping on the roofs of buildings is necessary to navigate the level.
* RuleOfThree: Mr. Pianist has three songs the player can listen to, after which he gives out a train ticket as a thanks for listening to his music.
* ShoutOut:
** A house identified as Elsa's has an NPC inside with light hair or headwear, wearing blue. She mentions that she got tired of the cold. This parralels the character Elsa in ''WesternAnimation/Frozen2013'', who wears blue, has light blonde hair and mentions not being bothered by the cold.
** An [[NonPlayerCharacter NPC]] in a GhostTown is named Casper, referencing ''WesternAnimation/CasperTheFriendlyGhost''.
** One of Mr. Pianist's tunes is the intro and outro from the overworld theme in ''VideoGame/SuperMarioBros1''.
[[/folder]]
!! Animal Antics:
--> ''[[WebAnimation/{{Asdfmovie}} Beep. Beep.]]''
Levels about animals.
Contains the following levels:
# '''Hildren's Farm''' by Bee & Friends
# '''Evolution Revolution''' by The Defenstrators
# '''Animaly''' by Azurepudding
# '''Mr Nuttys Wild World''' by Muffin
# '''Hunt''' by [=1U2N3U=] and Unau
----
[[folder:General]]
* ShoutOut: The FlavorText for this campaign quotes the Beep Beep Sheep from ''WebAnimation/{{Asdfmovie}}''
[[/folder]]
[[folder:Hildren's Farm]]
* SceneryPorn: The LevelMapDisplay features a scenic view of fields, mountains, and clouds.
[[/folder]]
!! Nostalgia:
-->''"I love turtles"''
---> -- '''Terry'''
A [[NostalgiaLevel throwback to old levels]] in the game.
Contains the following levels:
# '''Bygone Tutorial''' by EX Crew
# '''Unforgiving Climb''' by Nostalgia Crew
# '''Longing To The Sky''' by Iraka and Lamhirh
# '''Egg Quest II''' by Pingohits
----
[[folder:General]]
* NostalgiaLevel: The campaign is a throwback to the worlds made by players in 2010 and 2011.
[[/folder]]
[[folder:Bygone Tutorial]]
* PalatialSandcastle: There's a sandcastle large enough to hold an underground room.
[[/folder]]
!! Journey:
--> ''Embark on an epic journey to seek out new realms!''
This campaign has levels themed around [[WalkingTheEarth venturing to new lands]].
Contains the following levels:
# '''Gifts of Gaia''' by Commanderkitten
# '''On, And On, And On''' by Xenonetix
# '''Need for Steed''' by [=SmittyW=]
# '''Just One More Time''' by Xenonetix
# '''The 5 Realms Of Afar''' by The Barnacle Brothers
----
[[folder:General]]
* DirectContinuousLevels: Each of the levels leads into the next, with Xenonetix's levels being designed to serve as intermissions.
* WalkingTheEarth: {{Implied|Trope}} with the campaign theming and the levels, which all take place in large environments, but [[NoPlotNoProblem lack a clear reason to be there]] until the last level's CallToAdventure.
[[/folder]]
[[folder:Gifts of Gaia]]
* HiddenElfVillage: There are various brown and green buildings which blend into the greenery, and the description of the level suggests the valley is somewhere hidden.
* MotherNature: The description of the level refers to the nature as "Gaia's wonderous creations".
* UndergroundLevel: Most of the level takes place underground, exploring the caverns underneath.
[[/folder]]
[[folder:On, And On, And On / Just One More Time]]
* AbilityRequiredToProceed: The DoubleJump from "On, And On, And On" needs to be used in "Just One More Time" to proceed.
* {{Backtracking}}: The player must backtrack with the DoubleJump effect, allowing them to [[AbilityRequiredToProceed reach new areas]].
* NewWorldTease: Only half of the area is explored in the first level, leaving the rest for its sequel "Just One More Time".
* OverworldNotToScale: The three other levels are visible at a smaller scale, which [[DirectContinuousLevels lead into each other]].
* SequelHook: "On, And On, And On" ends with the player getting a DoubleJump effect, which leads into the next level "Need for Steed".
* SuperDrowningSkills: The water is mostly used as a hazard, taking the player character backwards through the level.
* UndergroundLevel: Most of this level is underground, with water flowing through [[SuperDrowningSkills used as a hazard]].
[[/folder]]
[[folder:Need for Steed]]
* {{Backtracking}}: Bracktracking must be done to reach a [[EasterEgg hidden sign]] after completing the level.
* DoNotSpoilThisEnding: The EasterEgg tip comes with a sign forbidding the player from telling it to anybpdy else.
* EasterEgg: After winning the level, a hidden corner has an invisible portal leading to an area with providing the 3-jump effect and lowered jumps, making the level harder to play. {{Backtracking}} through the level, the player character can reach an area with two hidden signs. One is a [[NonSequitur random piece of life advice]], while the other is a sign [[DoNotSpoilThisEnding discouraging the player from telling anybody it]].
* GreenHillZone: The level mostly takes place on grassy, non-threatening hills.
* NonSequitur: An EasterEgg sign has a piece of life advice with no relevance to the level it's in.
[[/folder]]
!! Altered Reality:
--> ''"I'd like to order one large person with extra people please?"''
---> -- '''[[Recap/RickAndMortyS1E10CloseRickCountersOfTheRickKind Pizza #1]]'''
These levels use portals to give the impression of dynamic, changing worlds.
Contains the following levels:
# '''[=MIHBs Dream=]'''
# '''INFINITE''' by [=Imgood9=]
# '''Delusion Valley''' by The Replicators Crew
# '''A Dreary Day''' by Spiderman
# '''The Witch's House''' by Rosebella
----
[[folder:General]]
* JustTheIntroductionToTheOpposites: The FlavorText is about a pizza ordering a person, the reverse of a typical situation.
* ShoutOut: The FlavorText for this campaign is a quote from ''WesternAnimation/RickAndMorty'', specifically the episode "[[Recap/RickAndMortyS1E10CloseRickCountersOfTheRickKind Close Rick-counters of the Rick Kind]]".
[[/folder]]
[[folder:[=MIHBs Dream=]]]
* BottomlessPits: There's a bottomless pit, at which the player must position their smiley at the right spot to find the path forward.
* CatchingSomeZs: The description of the level is simply "zzz zzz zzz," fitting for a level that seems to take place in a dream.
* EldritchAbomination: A large smiley face appears floating in the background before many crazy things happen to the level.
* EndlessCorridor:
** The pipe near the start uses invisible portals to give the impression that it goes on forever. By exiting the pipe, the level seems to have replaced the coins that were already collected.
** There's an endless corridor in the VoidBetweenTheWorlds, which leads to a {{Bottomless Pit|s}}. By navigating these correctly, the player can move forward through the level.
* FrameBreak: The [[PowerOfTheVoid void seems to tear into the boundaries of the leve]], creating a new path forward.
* AGlitchInTheMatrix: At one point the level seems to be self-destructing, [[FrameBreak creating a hole]] into the {{void|BetweenTheWorlds}}.
* GreenHillZone: The level's main area is a basic ordinary grassland.
* GroundhogDayLoop: The same coins keep reappearing, and to continue through the level they must be collected.
* MadnessMantra: "ALWAYS MORE COINS" repeatedly covers the level.
* MindScrew: Lots of bizarre stuff happens, with no explanation besides the level title which hints that it's a dream.
* MoodWhiplash: The level repeatedly switches between a normal and freaky tone.
* PowerOfTheVoid: The void seems to tear through the level, creating a path seemingly [[FrameBreak outside the level boundary]].
* RedEyesTakeWarning: A large smiley with red eyes appears in the background of the level at one point.
* RedSkyTakeWarning: The sky turns red, one of the ominous things that happen throughout the level.
* SurpriseCreepy: The level starts normal, before taking a turn into nightmarish imagery.
* SurrealHorror: The level is very strange, repeatedly changing in tone and showing cryptic imagery related to ''Everybody Edits''.
[[/folder]]
[[folder:A Dreary Day]]
* BackFromTheDead: {{Implied|Trope}} as the player's smiley is [[HostileWeather struck by thunder]] and [[RiseFromYourGrave emmerges from a grave]].
* BleakLevel: Most of the level takes place in a long, dark graveyard.
* CreepyCemetery: Throughout the level there's a dreary, purple cemetery.
* HopeSpot: There are ocassional glimpses of a return to grasslands, which are interrupted by a continuation of the level's bleak graveyard.
* HostileWeather: Thunder strikes the player's character, seemingly killing them.
* JumpScare: The lightning strikes abruptly, with a sound and a flash.
* RiseFromYourGrave: The player character must escape their own grave after a [[HostileWeather thunder strike]].
[[/folder]]
!! Adventure League:
--> ''Explore vast lands, check every crevice for treasure!''
A campaign of adventure-themed levels.
Contains the following levels:
# '''Level 1: Overworld''' by Aoitenshi
# '''Katwalk Kattalk''' by Muffin, based on ''VideoGame/{{Katwalk}}''
# '''Cave Exploration''' by Iraka
# '''Perilous Endeavor''' by Star
----
[[folder:Level 1: Overworld]]
* CosmeticAward: [[CoolCrown Crowns]] serve as awards for getting to either end of the map, or for collecting all ten blue coins.
* CrateExpectations: Some coins are in crates, though because of the game's technical limitations the player can't break them.
* ExtendedGameplay: There are ten blue coins to get after beating the level.
* GottaCatchThemAll: To win the level, the player must collect all the [[FollowTheMoney coins scattered everywhere]]. The blue coins are optional, but give the player access to an area with the [[CoolCrown crown block]].
* GreenHillZone: The world takes place in a basic grassy area.
* HeartSymbol: At one point, there's a heart made out of [[GravityScrew gravity arrows]].
[[/folder]]
[[folder:Katwalk Kattalk]]
* LethalLavaLand: There is a lava-filled cave deep underground.
* UndergroundLevel: Much of the world takes place in caves.
* UnderTheSea: The player must survive underground water areas with deadly fish.
[[/folder]]
[[folder:Cave Exploration]]
* BlackoutBasement: There are two areas that use [[FakePlatform black blocks that disappear upon touch]] to create the illusion of an area only lit as the player travels through it. There are also yellow blocks that don't have these black blocks nearby, creating the illusion of areas that are already lit up.
* DoorToBefore: The level ends with a portal that takes the player back to the beginning.
* EasterEgg: There's a hidden HeartSymbol shape of {{Invisible Block}}s.
* GreenHillZone: The world begins with a grassy hilly area before turning into an UndergroundLevel.
* HeartSymbol: A hidden heart symbol can be found off the main path as an EasterEgg.
* LavaAddsAwesome: At one point a set of underground volcanoes erupt.
* LeapOfFaith: There are two distant leaps past lakes of water.
* RealityIsOutToLunch: The level starts out normal, but as you go through the underground you come across areas with abstract pastel backgrounds, and an upside-down ground and sky beneath the actual surface.
* TreasureRoom: The LevelGoal is in a glamorous room made of shiny metal, with several coins and a diamond block.
* ThemeParkLandscape: The cave is filled with tunnels that push the player's character along in every direction, helped by a large amount of GravityScrew.
* UndergroundLevel: The level takes place underground as the title suggests. There are a variety of rooms, some more open, and others more closed. There's also some water running through the caverns.
[[/folder]]
!! Video Game 1:
--> ''[[VideoGame/ZeroWing All Your Games Are Belong To Us]]''
A campaign featuring small recreations of VideoGames.
Contains the following levels:
# '''Aperture Science Lab''' by [=Benje00=], Stagecrew, and Amitatsmon; based on ''VideoGame/{{Portal}}''
# '''Good Egg Galaxy''' by [=iPwner=], based on the galaxy of the same name from ''VideoGame/SuperMarioGalaxy''
# '''The Glitch''' by Ultimate EE Crew, based on many different video games[[labelnote:list]]''Franchise/SuperMarioBros'', ''VideoGame/TimeFcuk'', ''VideoGame/GeometryDash'', ''VideoGame/SuperMeatBoy'', ''VideoGame/{{VVVVVV}}'', ''VideoGame/{{Tetris}}'', ''VideoGame/PacMan'', ''VideoGame/{{Portal}}'', ''VideoGame/ShovelKnight'', ''[[VideoGame/PokemonRedAndBlue Pokémon Red Version]]'', ''Franchise/{{Castlevania}}'', ''VideoGame/TheLegendOfZeldaI'', ''VideoGame/DonkeyKong'', ''VideoGame/{{Undertale}}'', ''VideoGame/{{Bomberman}}'', and ''VideoGame/{{Excitebike}}''[[/labelnote]]
# '''Treasure Cove Trove''' by N64 Org Crew, based on the level of the same name from ''VideoGame/BanjoKazooie''
# '''Barrel Cannon Canyon''' by Lickagoat and Kira, based on the stage of the same name from ''VideoGame/DonkeyKongCountry1''
----
[[folder:General]]
* IntentionalEngrishForFunny: The FlavorText for this campaign uses poor grammar as a ShoutOut to ''VideoGame/ZeroWing'''s BlindIdiotTranslation.
* ShoutOut: The campaign quote is a modified quote from ''VideoGame/ZeroWing''.
[[/folder]]
[[folder:Aperture Science Lab]]
* TheCakeIsALie: When you reach the end, there's a cake that's blocked off.
* CoolGate: The portals. Entering one will cause the player to come out another of a different colour, preserving momentum.
* OrangeBlueContrast: The portals that the player uses are orange and blue.
[[/folder]]
[[folder:Good Egg Galaxy]]
* AdaptationalPersonalityChange: Petey Pirahna leaves a sign on a planet. According to it, he's oddly [[AffablyEvil nice]] for a recurring villain in the ''Franchise/SuperMarioBros'' franchise.
* AffablyEvil: Petey Pirahna leaves a rather polite sign for the player despite consistently being a villain in his [[Franchise/SuperMarioBros home series]].
* ArtisticLicenseSpace: The planets are [[BabyPlanet very small]] and come in odd shapes impossible for real life planets.
* BabyPlanet: Being a recreation of ''Super Mario Galaxy'', all the planets are very small.
* CollisionDamage: Like in the original game, touching an enemy from the side will do damage to the player (killing them, [[OneHitPointWonder in this case]]).
* CompressedAdaptation: Not all of Good Egg Galaxy was recreated. For example, the Yoshi planet is not found here.
* ExpositionFairy: Rosalina tells in the middle of the level that you that you need to hold up at one of the Launch Stars.
* SciFiWritersHaveNoSenseOfScale: All the planets are in very short distance of each other.
* SpaceZone: The world takes place across multiple planets in space.
* TubeTravel: A Warp Pipe can be used to enter and exit a bonus area in the first planet.
* UnrealisticBlackHole: There's a black hole ''inside'' a hollow planet, accurate to the original game.
* WrapAround: The original ''Super Mario Galaxy'' has a cylindrical planet in the Good Egg Galaxy which Mario had to walk around to get through. Here, this was replaced with Wrap Around to achieve a similar effect.
[[/folder]]
[[folder:The Glitch]]
* AntagonistTitle: The level is named after a [[EldritchAbomination sentient glitch]] that [[TrappedInTVLand traps the player character]] into various VideoGame worlds.
* BilingualBonus: Translating the binary numbers in the description returns ''Bienvenidos'', which means ''Welcome'' in Spanish.
* ButThouMust: During the Franchise/{{Pokemon}} battle with the Glitch, the only option that works is to use Splash.
* ChainsawGood: A large sawblade appears as a hazard in the ''VideoGame/SuperMeatBoy''-inspired section.
* CollisionDamage: TheGoomba from ''VideoGame/SuperMarioBros'' and the ghosts from ''VideoGame/PacMan'' appear as enemies that [[OneHitPointWonder kill the player character]] when touched.
* CoolGate: The ''VideoGame/{{Portal}}'' section has portals on the walls and floor which can be traveled through.
* DifficultyLevels: The world comes with an easy mode which toggles blocks to make platforming easier, though this disables the LevelGoal. There's also a switch to play without checkpoints.
* EldritchAbomination: The Glitch seems to be one, having the ability to possess video games and [[TrappedInTVLand take people into them]].
* EldritchLocation: The Glitch takes the player to one near the end of the level.
* TheEnd: The GoldenEnding comes with text saying "The End."
* TheEndOrIsIt: After defeating the Glitch:
--> Are you sure he is gone forever?
* {{Emoticon}}: The Glitch uses a >:) emoticon after doing an EvilLaugh, and a sign in the GoldenEnding has an :D emoticon in it.
* EventFlag: Getting a sword in the ''VideoGame/TheLegendOfZeldaI'' segment suddenly enables the player to leave the area.
* EvilLaugh: The Glitch does an Evil Laugh during the Franchise/{{Pokemon}} battle and when he traps the player.
* FateWorseThanDeath: The Glitch claims that the player will be trapped "forever and ever."
* FinalBossPreview: The Glitch is fought about halfway through the level before the proper fight with him.
* {{Fireballs}}: A fireball appears as an enemy in the [[VideoGame/DonkeyKong 25m]] area.
* GoldenEnding: If the player [[GottaCatchEmAll finds all the coins]], they can kill the Glitch.
* GottaCatchEmAll: To [[GoldenEnding kill the Glitch]], the player must find every gold coin.
* HopeSpot: The protagonist appears to find the exit from the [[TrappedInTVLand video game world]], but the Glitch stops them before they can escape.
* InvisibleWall: The segment based off ''VideoGame/TheLegendOfZeldaI'' has one blocked off, except for a single door that must be opened by getting a sword.
* ItMayHelpYouOnYourQuest: A NonPlayerCharacter in the section based off ''VideoGame/TheLegendOfZeldaI'' gives the player a sword.
* LockedDoor: A door near the end of the level needs a blue key to pass through.
* MediumAwareness: The Glitch can pretend to kick you from the world.
* MoreTeethThanTheOsmondFamily: The Glitch's true form comes with lots and lots of pointy teeth.
* NoFinalBossForYou: The first and second encounters with the Glitch come with a battle, but there is no final battle with him.
* ReferenceOverdosed: Every room in the world comes with a new video game reference.
* RedEyesTakeWarning: The Glitch's form has red eyes, visible in both the Franchise/{{Pokemon}} battle and the second encounter.
* StopHavingFunGuys: It's {{implied|Trope}} that the player character is this InUniverse, using an "[[UsefulNotes/ProfessionalGaming MLG]]" attack and having the name "[[XtremeKoolLetterz Xx]]{{Noob}}[=MasterGamerxX=]" at one part.
* TemptingFate: "Finally! An exit!" is the last thing the player says before the Glitch traps them.
* ThankingTheViewer: The final sign in the Golden Ending thanks the viewer for playing, with a :D {{Emoticon}} to go along with it.
* ThirdEye: The Glitch has a third eye, with seemingly no eyelid over it.
* ThisWayToCertainDeath: The ''VideoGame/{{Portal}}'' section has a skull attached to a chain. The room in general is pretty dangerous, having SpikesOfDoom as a hazard.
* ThrowABarrelAtIt: VideoGame/DonkeyKong uses this as his form of attack.
* TrappedInTVLand: The level starts out with the player being sucked into a glitchy video game.
* VillainsWantMercy: When the player gets the chance to kill the Glitch, he desperately asks you to stop. This is a big change of pace from the rest of the level, where the Glitch was tormenting the player.
* ViolationOfCommonSense: When battling the Glitch, the player must use Splash, despite being the weakest-sounding of all the options.
* WeaksauceWeakness: The move "Splash" has no effect in its [[Franchise/{{Pokemon}} home series]], but is super effective against Glitch.
* WrapAround: The ''VideoGame/PacMan'' maze uses Wrap-Around at the middle of each wall, taking the player character to the other side of the maze.
* XtremeKoolLetterz: The player character is known as "Xx{{Noob}}[=MasterGamerxX=]" at one point.
* YouHaveNoIdeaWhoYoureDealingWith: When the player tries to kill the Glitch, he asks the player "Do you know what you are doing?" and starts urging the player to stop.
[[/folder]]
%%[[folder:Treasure Trove Cove]]
%%* GangplankGalleon: There's a pirate ship.
%%[[/folder]]
[[folder:Barrel Cannon Canyon]]
* LeapOfFaith: There are a few areas where the player is expected to drop to go forward. Fortunately, [[FollowTheMoney coins]] and the [[LevelMapDisplay minimap]] help a lot with this.
[[/folder]]
!! Christmas:
--> ''Seasonal Christmas campaign: jolly warm sweaters, reindeer, and presents!''
Has several Christmas-themed worlds, including the following:
# '''Santa's Workshop''' by Badoosh
# '''Gingerbread House''' by Who
# '''Tree Decorating''' by TOOP
# '''Christmas Tree Quest''' by Oriax
# '''Christmas Town''' by Stagecrew
# '''Late Christmas''' by Thanel
----
[[folder:Santa's Workshop]]
* {{Balloonacy}}: One of the ChristmasElves is seen floating with a balloon.
* ChristmasElves: Various elf [[NonPlayerCharacter NPCs]] are seen around {{Santa|Claus}}'s workshop.
* GoodNewsBadNews: SantaClaus informs the player that although he can't fix the radio (the bad news), he's willing to hum instead (the good news).
* MrExposition: SantaClaus provides the player instructions on how to make toys.
* NonPlayerCharacter: ChristmasElves appear around Santa's workshop, though only one of them has any dialogue.
* SantaClaus: The level starts with a dialogue from Santa Claus, who is seen with a white beard and a red hat.
* StartScreen: There's a start screen that shows the level title and a sign that reads, "Jump to Start."
[[/folder]]
!! Technology:
--> ''"Never trust a computer you can't throw out the window."''
---> -- '''Steve Wozniak'''
# '''the cake is a lie''' by Iraka, based on ''VideoGame/{{Portal}}''
# '''Terminal''' by Star
# '''Station_02.bat''' by Station Crew
# '''Lab of Insanity''' by Alfa Crew
----
[[folder:the cake is a lie]]
* AllLowercaseLetters: The title of the level only uses lowercase letters.
* AndYourRewardIsClothes: The Diamond Block, which gives the player the [[DigitalAvatar Diamond Smiley]] is a reward for completing the level.
* CoolGate: The portals, which are used to transport the player character across the level.
* DoorToBefore: At the end, there's a drop all the way back to the beginning of the level.
* GiantFood: There's a [[IWasToldThereWouldBeCake giant cake at the end of the level]].
* HeartSymbol: Various heart symbols appear throughout the level, referencing the CompanionCube.
* HelpfulMook: The turrets can be jumped on as platforms to get through the level, as well as their [[SlowLaser laser projectiles]].
* IWasToldThereWouldBeCake: The reward for completing the level is a giant cake.
* LockedDoor: Coin doors are placed so that the player needs to collect coins to get through the level.
* NonIndicativeTitle: The title of the level suggests TheCakeIsALie, but [[IWasToldThereWouldBeCake there is indeed cake at the end]].
* SlowLaser: Because ''Everybody Edits Flash'' lacks moving level parts, the lasers shot by turrets stay in place [[HelpfulMook and can be used as platforms to jump off]].
* TheCakeIsALie: {{Subverted|Trope}}. Despite what the NonIndicativeTitle suggests, [[IWasToldThereWouldBeCake there is cake at the end of the level]].
* TubeTravel: Many tubes are used to travel around the level.
* YouWakeUpInARoom: The level starts off in a bed, which is in some larger laboratory area.
[[/folder]]
!! Story Time:
--> ''[[OpeningMonologue In a land far far away.......there were story-driven worlds...]]''
A collection of story-based levels, including the following:
# '''Pretty How Town''' by Bee
# '''The Square''' by TOOP and Badoosh
# '''Accident Prone''' by Badoosh
# '''Mystery Mansion''' by [=ZeldaXD=] and Oranj
----
[[folder:General]]
* DramaticEllipsis: {{Exaggerated|Trope}}. The campaign description uses a grand total of seven dots in a row, with another three at the end.
* NoAntagonist: Despite being story-based worlds, none of them have any sort of villain to be found.
* OpeningMonologue: PlayedForLaughs with the FlavorText that introduces the campaign's premise, but doesn't elaborate any further.
[[/folder]]
[[folder:Pretty How Town]]
* AndYourRewardIsClothes: The [[CoolCrown crown]] is a reward for collecting all gold coins, and the hologram smiley is a reward for collecting all the blue coins.
* CollectionSidequest: You can collect all the blue coins for the [[AndYourRewardIsClothes hologram smiley]].
* ContentWarnings: There's a [[UsefulNotes/MediaClassifications PG-13]] warning for suicidal themes.
* DespairSpeech: The protagonist gives one near the beginning.
* DownerBeginning: The level starts with the protagonist trying to [[DrivenToSuicide commit suicide]].
* DrivenToSuicide: The protagonist jumps off a tower before [[ImAlive managing to survive]] by falling into a window.
* GoodbyeCruelWorld: The player in the beginning.
* HappilyFailedSuicide: It's {{implied|Trope}} that the protagonist's suicide attempt became this.
* ImAlive: The protagonist expresses shock after surviving the fall.
* InvisibleWall: There's a wall of {{Invisible Block}}s above the traffic light.
* LavaAddsAwesome: The movie theater has an erupting volcano in the background.
* LiteraryAllusionTitle: The name is a reference to the poem "anyone lived in a pretty how town" by Creator/EECummings.
* MilesToGoBeforeISleep: The protagonist is convinced to hold off [[DrivenToSuicide committing suicide]] by proving themselves.
* YouAreNotAlone: The ending:
--> You made it, [[[HelloInsertNameHere playername]]]! I know sometimes life is not easy, but remember, even your ups and downs have ups and downs...
--> ...and while sometimes you feel useless, you have so much potential and people do love you.
[[/folder]]
[[folder:The Square]]
* ChainOfDeals: To get your hotel keys back, you have to go through a long chain of NPC interactions by getting items and changing the town's clock.
* DialogueTree: Branching dialogue is an important mechanic of the level.
* EccentricTownsfolk: According to the horologist, the people of the town are SuperGullible to the point where they can be tricked by whatever time the town's clock is set to...even if it's at the exact opposite time of day.
* EveryoneCallsHimBarkeep: All the characters are just referred to by their profession.
* FailedASpotCheck: Besides the mechanic, none of the townsfolk seem to notice the town clock being repeatedly changed, and schedule their day as if the clock is even slightly reliable.
* FeaturelessProtagonist: No traits about age, gender, or profession are given to the protagonist.
* HeKnowsAboutTimedHits: The protagonist [[InformingTheFourthWall tells themselves]] to use space to enter doors.
* ImADoctorNotAPlaceholder: If you ask the room attendant to open your hotel room door, the room attendant clarifies their role:
--> No. That's not my job. I clean rooms and halls, I don't do personal errands.
* InformingTheFourthWall: The protagonist describes how they're able to go through doors for the convenience of the player.
* InUniverseGameClock: An odd variation. The level has no time-passing system, but the player can change the town's clock to change what buildings are open and [[NPCScheduling what NPCs are around]].
* JokeItem: The player character starts out with a wad of gum. Its only use is to be offered to the street performer, but that doesn't even work.
* KleptomaniacHero: The protagonist nabs a mug on a dusk at some point. They can also go into the grocer's cabinet and check it for useful items, but it just has flour and old cans.
* NoNameGiven: None of the characters have names, although some have titles.
* NPCScheduling: The [=NPCs=] that are outside depend on what the square's clock is set to. The mailman, street performer, custodian and beggar can all be found in multiple different places at different times of day.
* OnlySaneMan: The Horologist is the only person in town who notices that the town's people are SuperGullible.
* OurSloganIsTerrible:
** One of the items in the store is named "Short Storys That Probably Aren't True."
** The cinema is advertised with an unflattering "Two movies for the price of three!"
* {{Roofhopping}}: Jumping on parts of buildings is needed to get on top of the town hall.
* SuperGullible: The people of the square are gullible enough to be tricked by whatever the town's clock is set to.
* TalkToEveryone: To beat the level, you have to talk to the right characters, so looking around for the right [[NonPlayerCharacter NPCs]] to talk to is natural.
* VideoGameTutorial: There's a tutorial near the start showing how the levels items and {{Dialogue Tree}}s work.
* VisibleSilence: When the mechanic thinks the time going backwards, this is the player character's reaction.
* WorkingTitle: According to the Trivia section, the level was once known as "The Market."
[[/folder]]
[[folder:Accidental Prone]]
* AgonyOfTheFeet: The player can get injured by stepping on a rusted nail.
* BlackComedyCannibalism: You can get attacked by cannibals.
* ConstructionZoneCalamity: Among all the dangerous places the player has to go through, one of them is a construction zone.
* GrimyWater: If you touch the mud, you lose.
* HaveANiceDeath: There are twenty-four unique ways to get hurt, each with a unique message.
* HostileWeather You can get struck by thunder.
* IronButtmonkey: The protragonist can get injured in pretty much any way imaginable.
* PianoDrop: One of the many ways to get injured.
* ScaryStingingSwarm: One of the ways the player can lose is getting stung by killer bees.
[[/folder]]
[[folder:Mystery Mansion]]
* AllJustADream: It turns out it was all just part of a nightmare.
* EndlessCorridor: There's an endless hallway in the mansion.
* HauntedHouse: The house has an EndlessCorridor in it, indicating that it's indeed haunted or supernatural in some way.
* LockedDoor: You'll need enough keys to go through certain doors in the mansion.
* OldDarkHouse: The Mystery Mansion is indeed a spooky dark house.
[[/folder]]
!! Speedrun:
--> ''Try to dash through these levels in TimeTrial Mode after completion!''
# '''[=MKco=] - Mushroom Cup''', based on the ''VideoGame/MarioKart'' series
# '''One Minute Descend''' by Onjit
# '''Stone Ruin Speedrun''' by [=Imgood9=]
# '''TEZ''' by [=RGL32=]
----
[[folder:[=MKco=] - Mushroom Cup]]
* EasyModeMockery: The "Crown of Shame" is the reward for 50cc, and the "{{Noob}}cake" is the reward for 10cc.
* {{Noob}}: Referenced with the Noobcake, which is the [[EasyModeMockery reward for the easiest difficulty]].
[[/folder]]
!! Summer:
--> ''The top 5 winners of the 2016 Summer Competition!''
# '''Sand Castles''' by [=Sensei1=]
# '''The Burj''' by [=SmittyW, Zoey2070, Bobithan, iPwner, and Thwinkt=]
# '''Ethereal Ground''' by [=Killeratz, Shadowboy, Srna, Raon, and JR2=]
# '''Beaches in Space!''' by 0176
# '''Daybreak''' by Commanderkitten, Anch, Unau, Pingohits, and Lickagoat
# '''Summer Bee''' by [=Pipec, Filip2005, and Rmantle=]
# '''Sandcastle Safari''' by Sputnik
----
[[folder:The Burj]]
* MalevolentArchitecture: The Burj is rather dangerous, having many areas where the player character can fall off the slide.
* SlideLevel: The level takes place on a giant waterslide, with [[MalevolentArchitecture many areas you can fall off]].
[[/folder]]
!! Bouncy:
--> ''A noticeable lack of castles in this campaign.''
These levels are very bouncy.
# '''Bayou Boogie''' by Lickagoat
# '''Butane-Doing Forest''' by Kirby & [=iPwner=], based on ''VideoGame/PacManWorld2''
# '''Hold Jump Challenge''' by Nostalgia Crew
# '''The Flighty Slighty''' by Muffin & Thwink
----
[[folder:Hold Jump Challenge]]
* NostalgiaLevel: This level's appearance is based on older ''Everybody Edits'' levels from early 2010, using mostly blocks from that time period.
[[/folder]]
!! Tunnel Rats:
--> ''Mud? Water? Sand? Ice? Who cares! As long as you're crawling through tunnels!''
A collection of tunnel-based levels. Contains the following:
# '''The Tunnels''' by Stubby
# '''Operation Planet X''' by [=RussianSpy=]
# '''Crypts of Anubis''' by Koto
# '''Slipslide Ride''' by Lickagoat
----
[[folder:Crypts of Anubis]]
* BuildLikeAnEgyptian: This level takes place in the tunnels of an Egyptian temple.
[[/folder]]
[[folder:Slipside Ride]]
* ObstacleSkiCourse: There level's main setpiece is an icy slide the player must get through.
* SlippySlideyIceWorld: This level involves a [[ObstacleSkiCourse slippery slide]].
[[/folder]]
!! Monochrome:
--> ''"Not all rainbows come in color."''
---> -- A.T. Hincks
Features DeliberatelyMonochrome levels.
# '''The Blank Page''' by [=iPwner=]
# '''Gravity's Rainbow''' by Pingohits
# '''Your Decision''' by Kiraninja
# '''Flight Path''' by Xenonetix
----
[[folder:General]]
* DeliberatelyMonochrome: All the levels are mostly in two colours.
[[/folder]]
!! Elemental - Earth:
--> ''The earth campaign of the elementary collection''
# '''Aedan Garden''' by Ravatroll
# '''Machu Picchu''' by Pipec & Fairy
# '''Sentinel Ravines''' by Commanderkitten
# '''Don't Stop Jumping''' by Mrmatsboy
# '''K-Underground''' by Kingoftheozone and Miasmic
----
[[folder:Aedan Garden]]
* RoboSpeak: There's a robot [[NonPlayerCharacter NPC]] that speaks in short, AllCaps phrases.
[[/folder]]
!! Elemental - Water:
--> ''The water campaign of the elementary collection''
# '''Palmia Ville''' by Spicy Bros
# '''Deeper''' by CK and Unau
# '''EE Crew * Get Wet'''
# '''Ice Cream Expedition''' by Asurch
# '''Fish Gods''' by mutantdevle
----
[[folder:Palmia Ville]]
* PlotCoupon: The goal of the level is to find cogwheels, which are scattered throughout the area because a clock exploded.
[[/folder]]
!! Halloween 1:
--> ''Whatever you do do NOT look behind you!''
# '''[=TPs The Horror=]''' by Thuggishprune
# '''Trick Or Treat''' by Star & Awzzomedude
# '''hakashouseoffun''' by Coldstormers
# '''MMBA Skull Citadel'''
----
[[folder:[=TPs The Horror=]]]
* UndergroundLevel: The level takes place in some underground purple area.
[[/folder]]
!! Halloween 2:
--> ''New spooky levels - Same spooky prizes!''
# '''Snake? Snake! SNAAKE''' by [=Luka504=]
# '''Chain Link Clamber''' by Lickagoat & Kira
# '''Purple Depths''' by Arkona Crew
# '''EX Crew The Occult'''
----
[[folder:Snake? Snake! SNAAKE]]
* ShoutOut: The world's title is a reference to a [[GameOverMan hammy Game Over dialogue]] from the ''VideoGame/MetalGearSolid'' series.
[[/folder]]
[[folder:EX Crew The Occult]]
* PinballZone: This level takes place in a giant pinball machine.
[[/folder]]
!! Halloween 3:
--> ''This creepy trilogy is finally complete...''
# '''Soul Quest''' by Ravatroll
# '''Happy Spookaween!''' by Adood
# '''Not Enough Skeletons''' by The Stream Team
# '''EZ - Spooky Shack'''
----
[[folder:Not Enough Skeletons]]
* BadMoonRising: The moon being red is among one of the many spooky things in this level.
[[/folder]]
!! Non-Stop:
--> ''Don't stop!''
Levels themed around constant movement.
# '''The Ten Commandments''' by Commanderkitten & Unau
# '''-INVASION-''' by [=iPwner=]
# '''OCTOS ROLLERCOASTER''' by Pingohits & Alesmile
# '''Trail Blazer''' by Kingoftheozone
----
[[folder:-INVASION-]]
* SlowLaser: The lasers shot by enemy ships are fairly slow, giving the player time to react to them.
[[/folder]]
!! Colourful:
--> ''Enjoy your trip through some beautifully colourful landscapes. Colours were never this intense!''
# '''Ring Of Chaos''' by Kank
# '''[=KOcrew Creepy Cavern=]'''
# '''Weird World''' by Well
# '''Revenge of Syssba''' by Kira
----
[[folder:[=KOcrew Creepy Cavern=]]]
* UndergroundLevel: This level takes place in a layered cave, with [[PatchworkMap each layer having a different kind of environment]].
[[/folder]]
!! Puzzle Pack 1:
--> ''The fact that humans use only 10% of their brain is a myth. Especially for these levels!''
# '''Switch Labyrinth''' by Sirsoul
# '''The Memory Game''' by Spiderman
# '''Water Levels''' by Gkabyssflorida
# '''Switcher Puzzle''' by Whatter
----
[[folder:The Memory Game]]
* SimonSaysMiniGame: To get through the level, the player must remember the colours and go through matching colour-coded portals in the same order.
[[/folder]]
!! Puzzle Pack 2:
# '''Bridge Builder''' by [=Luka504=]
# '''First Person Maze''' by Garfieldloverxp
# '''SPOT THE DIDFERNECE''' by [=iPwner=]
# '''Moving Ice Puzzle''' by Whatter
# '''LOEE Demonic Citadel''' by [=Master1=]
----
[[folder:LOEE Demonic Citadel]]
* LethalLavaLand: The bottom of this level is filled with lava, and there's also a lavafall and a fire-breathing dragon.
[[/folder]]
!! Relativity:
--> ''Gravity is a habit that is hard to shake off.''
---> -- '''Sir Creator/TerryPratchett''', RIP
# '''Planets''' by [=Sensei1=]
# '''Vargon Tragedy''' by [=Han522 & Igipigi=]
# '''Gravitational Tower''' by [=Kaleb & Jambam123=]
# '''E.T. Ecosystems''' by [=SmittyW & 21twelve=]
----
[[folder:General]]
* {{Dedication}}: The campaign FlavorText is a dedication to Creator/TerryPratchett.
[[/folder]]
!! Advent Calendar:
--> ''Welcome to the abridged version of the EE Advent Calendar!''
A shortened version of the original Advent Calendar, a limited-time campaign that introduced a level each day of December.
# '''The way of the north''' by Medievil
# '''Terror In The North''' by [=treejoe4=]
# '''Ice-O-Slide''' by Teampeace
# '''Christmas Eve''' by Hexxel & Oray
# '''Imps Paradise''' by The Replicators Crew
----
[[folder:General]]
* SlippySlideyIceWorld: All the levels in this campaign are covered in snow.
[[/folder]]
!! Wintery Wonders:
--> ''Slide through these cool worlds, have [[{{Pun}} a nICE]] time playing them!''
Several wintery worlds.
Contains the following:
# '''Frostbitten''' by 0176
# '''Presto Penguins''' by [=Benje00=] and Theditor
# '''Snow Jumping''' by Stagecrew
# '''Snowblind''' by Kankarou
# '''Snow Is Falling''' by Oray
----
[[folder:General]]
* {{Pun}}: The FlavorText for the campaign has some wordplay, alluding to "an ice" and "a nice" sounding similar.
[[/folder]]
[[folder:Presto Penguins]]
* EverythingsBetterWithPenguins: This world has many penguins in it.
[[/folder]]
!! Elemental - Fire:
--> ''The fire campaign of the elementary collection''
# '''Inferno''' by [=Sercan2=]
# '''The 7 Depths of Hell''' by Kaleb
# '''Into Magma Panic''' by [=Kirby & iPwner=], based on ''VideoGame/PacManWorld2''
# '''Diamond underground''' by Thanel
# '''Escape the Lava''' by Lictor
----
[[folder:General]]
* LethalLavaLand: All the levels in this campaign heavily feature lava or fire.
[[/folder]]
!! Elemental - Wind:
--> ''The wind campaign of the elementary collection''
# '''Eurus''' by Unau and Commanderkitten
# '''- Floating Temples -''' by - Perfect 7 -
# '''Archery range''' by Thanel
# '''The Tower Domination''' by Kirby & Friends
# '''Golden Nightingale''' by Veelmoth
----
[[folder:- Floating Temples -]]
* FloatingContinent: There are various temples on floating pieces of land.
[[/folder]]
!! Video Game 2:
The second video game campaign, made as a sequel to the first.
# '''Super Mario Bros. 3''' by Kiraninja & Ravatroll, based on [[VideoGame/SuperMarioBros3 the game]] with the same name
# '''Kerred Megaman''' by Kerred & Friends, based on the ''VideoGame/MegaManClassic'' series
# '''Toad Town Tunnels''' by [=Nou, Drock2308 & Jaybm=], based on ''VideoGame/PaperMario64''
# '''ML's First Samurai''' by Xenonetix, based on ''VideoGame/FirstSamurai''
# '''[=LoZ Skyward Sword=]''' by [=GRnubs Crew=], based on ''VideoGame/TheLegendOfZeldaSkywardSword''
----
[[folder:Toad Town Tunnels]]
* DownTheDrain: This level mostly takes place in the underground sewers.
[[/folder]]
!! High Score:
--> ''The aim of all the levels in this campaign is to score the best score possible! You'll have to restart if your score isn't good enough...''
# '''Frolic''' by Muffin & Thwink
# '''Weird Perfection''' by Well
# '''Booty Return''' by End Quote
# '''[=Fizio1 Fun Land=]''' by [=Master1 & Ninja=]
----
[[folder:Booty Return]]
* UndergroundLevel: This level starts above the surface before going underground.
[[/folder]]
!! Looks Can Deceive:
These levels use their appearance to subvert the expectations of players.
# '''[=EXCrew Trolled Minis=]'''
# '''YMCK Puzzle Parade''' by [=133, Drock2308, and Wahaha=], based on the Music/{{YMCK}} MusicVideos
# '''Two''' by Rayoflight
# '''Rotcil Illusions''' by Lictor
----
[[folder:[=EXCrew Trolled Minis=]]]
* {{Griefer}}: This level [[StylisticSuck deliberately uses the appearance of a vandalized level]] to make a puzzle map where the path forward is tricky to find.
* StylisticSuck: This level imitates the appearance of a basic minigame level that's been [[{{Griefer}} vandalized by players]].
[[/folder]]
[[folder:Rotcil Illusions]]
* SdrawkcabName: ''Rotcil'' spelled backwards is ''Lictor'', the username of the level's creator.
[[/folder]]
!! Endurance:
--> ''Clear out your schedule stock up on food and water, [[MarathonLevel these worlds will take a while to beat]]!''
Has several [[MarathonLevel long levels]]. Added August 20, 2015 along with the five other original campaigns.
Contains the following worlds:
# '''The Torava Disaster''' by Ravatroll and Lictor
# '''Endeavor''' by Stagecrew and Theditor, based on the [[VideoGame/{{Endeavor}} the game]] with the same name
# '''EX Crew Odyssey'''
# '''Pancake Quest''' by Tokebot
----
[[folder:General]]
* MarathonLevel: This campaign is themed around levels that take a long time to beat.
[[/folder]]
[[folder:The Torova Disaster]]
* AbandonedLaboratory: This world has one in what appears to be an alien planet.
* FreakLabAccident: It's heavily implied that some sort of disaster happened to the planet.
* TechnoWreckage: The AbandonedLaboratory has some broken parts.
[[/folder]]
!! Best of EE:
--> ''The history of ''Everybody Edits'', and the hub for the best levels ''EE'' ever had.''
A celebration of ''Everybody Edits'''s first ten years of history.
# '''EX Crew Fall of Zeal''' (2010)
# '''Pinball Bloom''' by MIHB and Friends (2011)
# '''[=MegaMan Dash=]''' by MIHB and Friends, based on the ''VideoGame/MegaManClassic'' series (2012)
# '''The Mansion''' by Stagecrew (2013)
# '''Relics Of Athena''' by Kingoftheozone (2014)
# '''LOEE: Aquatic Sanctuary''' by [=Master1 and Friends=] (2015)
# '''Ice Slide Ride''' by Lickagoat (2016)
# '''SIG?S''' by Kirby (2017)
# '''Vignettes''' by Unau (2018)
# '''~Dreamland~''' by [=EEFalcon=] (2019)
----
[[folder:Pinball Bloom]]
* PinballZone: This level is in the form of a giant pinball machine.
[[/folder]]
!! Elemental - Space:
--> ''The space campaign of the elementary collection''
# '''Arris Dome''' by [=iPwner, Kirby, Addi, Kiraninja=]
# '''UT - Eternal Galaxy''' by Kiraninja
# '''NSFW - Skypolis'''
# '''[=MoonBase=]''' by Lictor
# '''Starlight''' by Rayoflight & Friends
----
[[folder:General]]
* SpaceZone: All the levels here take place in outer space or some other planet.
[[/folder]]
!! Bittersweet:
--> ''[[ContentWarnings Disclaimer]]: This campaign is likely to make you more bitter than sweet.''
# '''NSFW: City of Avalon'''
# '''Polar Eclipse''' by Gnarled Valence Crew
# '''Nirthopia''' by Minisaurus
# '''Desolate Relics''' by Dreamt Crew
# '''Tropical Trials''' by Ruins Crew
----
[[folder:General]]
* ContentWarnings: The FlavorText for the campaign warns the player that [[NintendoHard it will probably make them bitter]].
[[/folder]]
!! Perpetual Frustration:
--> ''You will [[SanitySlippage slowly sink into insanity]]. [[LastChanceToQuit Turn back while you can.]]''
Some [[NintendoHard very tricky]] worlds. Contains the following:
# '''EE Crew Mountain World'''
# '''I Wanna Be The Guy''' by Muffin and Thwinkt, based on [[VideoGame/IWannaBeTheGuy the game]] with the same name
# '''TTL: Spike Edition''' by Thegame
# '''Endless Pain''' by Kiraninja
# '''Desolate Helix''' and '''Helix Reborn''' by Muffin & Friends, based on "Desolate Relics" by Dreamt Crew
----
[[folder:General]]
* LastChanceToQuit: The description of the campaign warns the player to turn back.
* PlatformHell: This appropriately-named campaign has worlds filled with {{spikes|OfDoom}}.
* SanitySlippage: According to this description, insanity is eventually the result of playing this campaign.
[[/folder]]
[[folder:Desolate Helix / Helix Reborn]]
* RemixLevel: These levels are modified versions of "Desolate Relics", which is featured in the Bittersweet campaign.
[[/folder]]
!! Trial & Terror:
--> ''Do you really want to put yourself through this?''
# '''Beat the Spikes 2''' by Thwink
# '''Nightmare Relics''' by Ruins Crew
# '''Cold World''' by Fdoou
# '''Endless Space''' by Pingohits
# '''TEIN: SMC''' by Yoshilogan, based on ''VideoGame/TheEndIsNigh''
# '''CTM 2''' by [=Master & Friends=]
----
[[folder:Endless Space]]
* MadnessMantra: The description for this level is just "ENDLESS SPACE" written out seven times.
* SpaceZone: This level takes place in a [[GravityScrew low gravity]] purple space area.
[[/folder]]
!! Fractured Fingers:
--> ''[[ContentWarnings Disclaimer]]: [[OurLawyersAdvisedThisTrope We are not legally responsible]] for any medical issues -physically or mentally- that may arise while playing these levels.''
One of the six original campaigns, and one of the only [[NintendoHard Exteme-difficulty]] campaigns.
Contains the following worlds:
# '''NC Chaos Antediluvian''' by Addi
# '''I Crew Persian Peril''' by Polis
# '''Technological Terror''' by Misamic and [=DCLevels=]
# '''Spidey's Abode''' by Spiderman (the user, not [[Franchise/{{Spiderman}} the superhero]])
# '''[=EXPro=] Forgotten Veil''' by EX Crew
----
[[folder:General]]
* ContentWarnings: The campaign description warns the player about [[NintendoHard the difficulty]] of the campaign.
* FunWithAcronyms: "Fractured Fingers" is officially shortened as "FFS," an acronym of a certain phrase often used to express frustration. It's fitting for a campaign that's NintendoHard.
* OurLawyersAdvisedThisTrope: Parodied--the campaign description claims no responsibility for medical issues, as unlikely that would be.
[[/folder]]
[[folder:Technological Terror]]
* EternalEngine: This world is filled with all sorts of large machinery.
[[/folder]]
!! Worst:
-->[[MyNameIsQuestionMarks ???]]
The hardest of them all.
Contains the following worlds:
# '''Be gone.''' by Kiraninja
# '''Forgotten Helix''' by Muffin
# '''Bad EE Level 8''' by [=Master1=]
# '''Infinity Pain''' by Bad
# '''Octo's Fun Castle''' by Pingohits
----
[[folder:General]]
* AchievementMockery: The hardest campaign, yet it has [[StylisticSuck the worst badge]] for completing it.
* BraggingRightsReward: Unlike other campaigns, Worst has never had {{Time Trial}}s, or any rewards beyond its [[StylisticSuck low quality badge]].
* BrutalBonusLevel: The campaign was once unlocked by completing Fractured Fingers, Perpetual Frustration, Bittersweet, and Trial & Terror. It is the hardest campaign, earning the exclusive Insane difficulty.
* HarderThanHard: This is the sole campaign to use the Insane difficulty, breaking the Basic-Extreme difficulty scale used for all other campaigns.
* IDontLikeTheSoundOfThatPlace: "Be gone.," "Bad EE Level 8," and "Infinity Pain" are [[PlatformHell about as difficult as the names suggest]].
* MyNameIsQuestionMarks: The description for the campaign is simply "???," fitting its obscurity as it was the only hidden campaign in the campaign menu.
* NintendoHard: This is the hardest campaign in the game, requiring many extremely precise button presses and a very high amount of patience.
* StylisticSuck: This campaign's badge is a crudely-drawn picture of the sun and clouds.
[[/folder]]
[[folder:Octo's Fun Lab]]
* SuperFunHappyThingOfDoom: This level is not a fun place to be in, despite what the name would suggest. The level begins with [[LethalLavaLand burning magma]] and {{spikes|OfDoom}} as hazards, and is overall [[PlatformHell extremely difficult]].
[[/folder]]
to:
'''There are unmarked spoilers in some folders below''', for these levels''', though they are world-specific and usually minor.
----
[[foldercontrol]]
!! Tutorials:
--> ''New to the game? Play this to learnall about how it works.''
Theself-contained within their own levels.
[[index]]
!!Basic campaigns:
* '''[[Recap/EverybodyEditsFlashBasicCampaigns Basic]]'''
** '''Tutorials''': Four tutorialof the game, designed to teach players how the game works. It has four worlds by Ravatroll and the Everybody Edits Staff at the time.
----
[[folder:General]]
* DirectContinuousLevels: The first tutorial ends with a forest, leading into Tutorial #2's BubblegloopSwamp. Tutorial #2 ends at a body of water, leading into Tutorial #3 which begins at a boat by a shoreline.
* VideoGameTutorial: The point of the campaign is to introduce the game's features.
[[/folder]]
[[folder:Tutorial [=#1=]]]
* CobwebOfDisuse: There are several cobwebs scattered throughout the castle and caverns, further suggesting they've been abandoned.
* EasterEgg:levels.
** '''Ancient Ruins''': Levels themed around ruins.
### '''Ruins''': ASecretRoom can be accessed by going short trek through the portal the wrong way and going through a discrete hole in the wall. Going further through the portal, the player can reach the top of the wall, where a sign that simply reads "Prickly Pickles!" stands.
* MythologyGag: Having a "Wrong way!" message found to the left of the beginning is a trait shared with the game's original tutorial.
* SecretRoom: There's a small tunnel above a portal near the end, leading to a Secret Room in the castle with a treasure chest and a crown.
* WaterGeyserVolley: At the end of the cave segment, there's a line of upward gravity arrows and a large splash of blue blocks, forming a geyser that passing smileys must go through.
[[/folder]]
[[folder:Tutorial [=#2=]]]
* BubblegloopSwamp: This worlds starts out with a brief swamp before heading into JungleJapes and TempleOfDoom territory.
* JungleJapes: The level turns into a lush, greenery-filled jungle around halfway through.
* LavaPit: The volcano has a magma pit that must be jumped across.
* ReclaimedByNature: The {{ruins|ForRuinsSake}} are covered in plant life.
* RuinsForRuinsSake: There's a watery ruins area, with no indicators of its use or origins.
* SecretRoom: Near the bridge of {{Temporary Platform}}s, a hidden trail of dots leads to a room with a crown.
* TempleOfDoom: The temple has quite a few spike pits, the first hazards in the campaign.
* UnderwaterRuins: The ruins throughout the level are partially burried underwater.
* ViolationOfCommonSense: There are death doors blocking the path. If the player gets there without dying, they will have to kill their smiley and respawn to get through.
[[/folder]]
[[folder:Tutorial [=#3=]]]
* CrystalLandscape: Kanagar Island has [[UndergroundLevel a cave]] with cyan crystals in it.
* DesertedIsland: The level takes place on an island, and there are no other characters in sight.
* ElaborateUndergroundBase: A set of underground rooms are connected through machinery and {{teleport|ation}}ers, forming a base of unclear purpose.
* IslandBase: The sign at the start suggests the ElaborateUndergroundBase is on an island.
* UndergroundLevel: While Tutorial #1 and Tutorial #4 have a little bit underground, Tutorial #3 mostly takes place there.
[[/folder]]
[[folder:Tutorial [=#4=]]]
* AlmostOutOfOxygen: When the player goes to a sandy planet, a robot warns them about the limited air supply.
* AuthorAvatar: Several [[NonPlayerCharacter NPCs]] are references to users who were staff members at the time. [=These include Xenonetix, Zoey2070, Phinarose, lrussell, ByteArray, Kentiya, and Master1.=]
* BatmanCanBreatheInSpace: As an EasterEgg, it's possible to escape into the Space Zone without any timers, despite the distant planet [[AlmostOutOfOxygen putting the player on a death timer]].
* TheCaptain: According to the Xenoetix NPC in the spaceship, you're the captain of the ''Medibay''.
* CatchingSomeZs: The [[SeniorSleepCycle sleeping old man]] MIHB is shown to be sleeping by repeating the message "zzz..."
* ConstructionZoneCalamity: The construction site introduces the game's orange switches, one of which being used to position a crane as a platform.
* CoolStarship: The ''Medibay'' is a spaceship with flashy lights, a missile launcher, and [[TechnicolorFire purple jet fire]].
* TheDarknessGazesBack: The icy cave comes with eye decorations that watch the player.
* EasterEgg:
** A precise jump onto the rightmost wall in the level shows there are [[InvisibleBlock invisible arrows]] leading to a sign that simply reads "Secret." Next to the sign, there's ''another'' invisible trail, this time of dots across the ceiling that lead to the [=Master1=] NPC and a shortcut back to the SpaceZone.
** Reaching the cockpit of the ''Medibay'' without gravity allows the player to escape through the top, giving the player access to a secret sign and a few [[AndYourRewardIsClothes hologram blocks]]. This can also be reached in the final area through a path of [[InvisibleBlock invisible gravity blocks]], then using a one-way SecretPath [[FrameBreak through the void]].
* FrameBreak: The level is split into several distinct boxes. A hidden path allows the player to go from one to another, straight through the barriers.
* GatelessGhetto: The {{construction zone|Calamity}} is blocked off by a barrier, leaving the rightmost part of the city unreachable without RoofHopping.
* GratuitousFrench: From the [[NonPlayerCharacter NPC]] Ravatroll:
---> I wish I could get this coin...
---> But I can't jump!
---> C'est la vie
* GravityScrew: The ''[[SpaceZone Medibay]]'' has several gravity effects that [[ArtificialGravity change the direction of gravity]]. One of them removes the player's gravity.
* JustForTheHeliOfIt: For no apparent reason, the level starts with the player being urged to drop off a helicopter.
* ALizardNamedLiz: One of the [[NonPlayerCharacter NPCs]] is a jumping frog named Froggy.
* MetropolisLevel: The second quarter of the level takes place in a city. There's a [[ConstructionZoneCalamity construction site that introduces the game's orange switches]], several tall buildings to [[RoofHopping jump across]], and a space station leading to the SpaceZone.
* OneSteveLimit: {{Averted|trope}} with the Xenonetix [[NonPlayerCharacter NPCs]], who have different appearances but are both [[AuthorAvatar named after the game's former owner]].
* RetroRocket: The rocket ship leading to the ''Medibay'' is a pointy red rocket that stands on at least three fins.
* RoboSpeak:
** *beep* The-Robot-NPC-Named-Gosha-Speaks-Like-This *boop*
** Lrussell is a robot NPC who speaks in CapsLock few-word phrases.
* RoofHopping: The player character must jump through rooftops to get through the city area.
* SecretPath: Used as an EasterEgg, bringing [[FrameBreak the player from one area to another]].
* SeniorSleepCycle: The elderly NPC MIHB is asleep when you come across him, expressed as a bunch of [[CatchingSomeZs Z's]].
* SillyAnimalSound: The Cow NPC says "meow" forsome reason.
* SlippySlideyIceWorld: Tutorial #4 begins in a frozen area, with lots of snow and an icy cave.
* SocializationBonus: The easiest path to the final blue coin involves wearing the [[CoolCrown crown]] and jumping across the gates, then removing the crown, which only happens when another player wears it. Without another player, the player must take another path or pull of a precise jump.
* SpaceZone: There's a spaceship with several [[GravityScrew gravity effects]] to go along with it.
* TalkingAnimal: A [[ALizardNamedLiz frog named Froggy]] is quite relieved to be able to jump and says so.
* TechnicolorFire: The fire that comes from the jets of a spaceship appears to be purple.
* {{Teleportation}}: The ''Medibay'' comes with a teleporter to a base in a desert on an alien planet.
* ThankingTheViewer: The fourth tutorial thanks the player at the ending.
[[/folder]]
!! Ancient Ruins:
--> ''Discover the artifacts in these desolated tunnels. It's too quiet here...''
A campaign featuring ruins-themed levels.
Contains the following:
# '''Ruins''' by Killeratz
#ruins.
### '''DesolateCaverns''' by Commanderkitten
#Caverns''': A small, perilous cavern.
### '''Buuwuu'sStronghold''' by Ravatroll, Lictor, and Nou
#Stronghold''': Effect blocks are needed to claim Buuwuu's coins.
### '''MountUonegatscil''' by Lictor and Stagecrew
----
[[folder:General]]
Uonegatscil''': Explore an underground society.
*ReclaimedByNature: The temples in "Ruins" and "Buuwuu's Stronghold" have plant life growing in a temple that appears to be abandoned.
* RuinsForRuinsSake: All the'''Basic-Easy'''
** '''[[Recap/EverybodyEditsFlashSpring Spring]]''': Winning levelsare ruins-themed and [[NoPlotNoProblem lack lore]], although the ruins in "Desolate Caverns" can be explained as an AbandonedMine.
* TempleOfDoom: All the levels except "Desolate Caverns" feature temples with at least some hazards.
* UndergroundLevel: All levels besides "Ruins" mostly take place underground.
[[/folder]]
[[folder:Ruins]]
* DragonsUpTheYinYang: There's a blue dragon and a yin-yang sign, suggesting the temple has links to both Eastern dragons and Eastern mysticism.
* ThisWayToCertainDeath: A skull can be found ominously placed next to a spike trap.
[[/folder]]
[[folder:Desolate Caverns]]
* AbandonedMine: The level takes place in a cavern that seems to have been explored and contains cargo and artificial platforms.
* AdventurerArchaeologist: The player acts as one, exploring an AbandonedMine and looting treasure chests.
* ConvectionSchmonvection: The solid magma doesn't even harm the player character. It's the ''fire'' that needs to be avoided.
* DoorToBefore: At the end of the level, there's a one-way portal back to the beginning.
* LavaPit: There are several pits of lava that must be crossed.
* ThisWayToCertainDeath: Several skulls can be found while descending the caverns.
[[/folder]]
[[folder:Buuwuu's Stronghold]]
* AbilityRequiredToProceed: The Jump and Fly effects are required to reach some ascend through some areas in the level, although the Jump effect is soon taken away after it is first needed in the level.
* AmbiguousSituation: It's not clear who Buuwuu is, or who [[TreeCover the character in the tree]] is.
* AndYourRewardIsClothes: A [[EasterEgg hidden area]] has a cake block, which gives the player's {{Avatar}} a party hat. There's also a hologram block reachable if you get all blue coins, which turns it into a hologram.
* {{Backtracking}}: The player must backtrack with the Fly effect to continue at a certain point.
* EasterEgg: There's a secret portal that takes you to an unreachable area. There's one in that area that takes you to yet ''another'' area.
* {{Emoticon}}: A [[EasterEgg hidden sign]] uses a crying :'( emoticon.
* LeapOfFaith: Falling downward into a distant hole is required to reach the second half of the level. Part the ground on both sides of a hole are covered in {{spikes|OfDoom}}, though fortunately the LevelMapDisplay helps in this regard.
* SequenceBreaking:
** You can reach the upper left of the stronghold early, skipping a step of the intended puzzle.
** After the third coin, it's possible to get two coins out of order using precise jumps.
* TreeCover: A character is seen hiding behind a tree, with dialogue that suggests a fixation towards one of Buuwuu's coins.
* UnknownCharacter: Buuwuu isn't stated to be seen in the level, although there's an unidentified character who [[AmbiguousSituation may or may not be Buuwuu]] who appears as a face [[TreeCover nearly covered in shrubbery]].
* WhatTheHellPlayer: There's a sign in a bonus area expressing disappointment at the player for stealing coins:
--->You stole all of Buuwuu's coins :'(
[[/folder]]
[[folder:Mount Uonegatscil]]
* EasterEgg:
** The world's title backwards references its three creators' usernames.
** In the top left corner, blocks spell out the text ''SECRET''.
* SdrawkcabName: The name spelled backwards is ''Licstagenou'', referencing the usernames of its three creators (Lictor, Stagecrew, and Nou).
[[/folder]]
!! Spring:
-->''"Spring is nature's way of saying: Let's Party!"''
---> -- '''Creator/RobinWilliams''', RIP
This campaign features the winnersof a spring level contest.
Contains the following levels:
#contest.
### '''MidnightMeadows''' by [=Anch159, Commanderkitten, and Unau=]
#Meadows''': A mysterious meadow, portrayed through a nighttime poem.
### '''Phina and theRose''' by [=Cakeje, Chis, Ketoleperouch, Phinarose, and Prodigy5996=]
# '''Springopolis''' by Awzome
#Rose''': A nature-filled quest to save an ill mother.
### '''Springopolis''': A long-winded climb to get back home.
### '''SpringRose''' by [=Sensei1=]
#Rose''': Venture through several towns in a search for a lost friend.
### '''NSFW: SpringRelics''' by [=DCLevels, Kingoftheozone, Badoosh, and Stagecrew=]
#Relics''': An epic quest to reunite the Spring Relics.
### '''CDB Inc.''' by Bee, Ephrayam, Xenonetix, Mustang, and Nou
----
[[folder:General]]
* {{Dedication}}: The campaign's quote is a dedication to Creator/RobinWilliams.
* FungusHumongous: Large mushrooms appear in "Midnight Meadows" and "Springopolis" as platforms to jump on.
* NonPlayerCharacter: There are many characters throughout "Phina and the Rose", "Spring Rose", and "NSFW: Spring Relics" designed using the game's face blocks, signs, and various decorations.
[[/folder]]
[[folder:Midnight Meadows]]
* DirectLineToTheAuthor: A sign near the beginning states that the midnight meadows are "not fiction, not make-believe."
* LivingMacGuffin: The [[PlotCoupon twelve fireflies]] are needed to [[TheNightThatNeverEnds restore the day-night cycle]].
* TheLostWoods: The midnight meadows are filled with greenery, plants, and waterfalls, and have strange phenomena like [[FungusHumongous giant mushrooms]] and TheNightThatNeverEnds.
* TheNightThatNeverEnds: According to the signs, the night will last until you collect [[PlotCoupon twelve fireflies]].
* NonLethalBottomlessPits: Jumping off the main path will cause the player's smiley to teleport back to where they were before.
* PlotCoupon: Twelve fireflies must be collected to undo TheNightThatNeverEnds.
* {{Poetry}}: There are signs with rhymes that when strung together, form a poem.
[[/folder]]
[[folder:Phina and the Rose]]
* AuthorAvatar: Phina is named after Phinarose, one of the writers for this level.
* {{Backtracking}}: The player must backtrack to the cave to get the key for a LockedDoor.
* BankRobbery: The bank was robbed by a robber who left a MysteriousNote. Through an EscortMission, the PlayerCharacter can guide the CityGuards to catch the robber.
* BodyInABreadbox:
** A skull can be found the back of the gunpowder reserve.
** The town hall has two skeletons hanging from the ceiling.
* BrokenBridge: A {{City Guard|s}} blocks Phina from the castle until she buys a permit from the mayor.
* CallToAdventure: Phina is motivated to find the [[{{Panacea}} illness-curing rose]] to save her [[SoapOperaDisease diseased mother]].
* CashGate: The mayor requires six coins before granting access to the castle.
* CatUpATree: Jasmine's cat gets stuck on the rooftop, and the PlayerCharacter Phina offers to help through an EscortMission.
* CelestialDeadline: According to legend, the rose only appears on the first day of spring.
* CityGuards: A guard [[BrokenBridge prevents Phina from accessing the castle]] until she gets a permit.
* CobwebOfDisuse: Cobwebs can be found in Phina's basement, the gunpowder reserve, and King Dodo's castle.
* ContrivedCoincidence: When Phina kicks a shelf, a book with information relevant to the plot happens to fall out.
* ConvenientlyInterruptedDocument: Part of the MysteriousNote about Robin the Robber's plan is conveniently ripped apart, only giving Phina and the player partial context of what's going to happen.
* DarkestHour: After searching for a while, Phina starts to doubt if the legendary rose really exists.
* DeadpanSnarker: The mayor gives a deadpan and sarcastic celebration after Phina provides her with six coins to buy a [[BrokenBridge Castle Grounds permit]].
* DepartmentOfRedundancyDepartment: There's a sign in the castle labeled "An Empty room for Emptiness."
* DialogueTree: Several [[NonPlayerCharacter NPCs]] have dialogue which splits off depending on player choice.
* DoomyDoomsOfDoom: The Town Hall of Doom is a townhall filled with weaponry and [[ThisWayToCertainDeath ominously placed skeletons]].
* DownTheDrain: To get through the castle, Phina must go through the castle sewer.
* EscortMission: There are two of them. Because the game's LevelEditor lacks moving [[NonPlayerCharacter Non-Player Characters]], they are merely implied by requiring the player to manuever [[PlayerCharacter Phina]] around effect removal blocks.
** After seeing a robber and warning the bank manager, Phina guides the CityGuards onto the top of the fountain.
** When [[CatUpATree Jasmine's cat gets stuck on the rooftop]], Phina must guide the cat back into her shop.
* EventFlag: The entrance to the cave only opens after talking to the pub customer, who informs the player that they burried a key''': Easter Island, home to a LockedDoor.
hidden Easter factory.
!!Easy campaigns:
*EvilLaugh: The MysteriousNote from Robin the Robber's plan ends with a written out evil laugh: "Muahaha..."
* FusionDance: At the end of the story, Phina and the Rose fuse together, forming Phinarose.
* GrannyClassic: Granny Smith is polite, seemingly elderly woman who refers to Phina as "sweetie" and shows concern for her.
* HealthcareMotivation: Phina's main motivation is to help her mother, who has a SoapOperaDisease.
* InvisibleToNormals: The forest will apparently only appear to "one with true feelings", suggesting it's invisible to anybody else.
* LightEqualsHope: As Phina [[DownTheDrain travels the sewers]], she gains hope as she sees a light from above.
* LockedDoor:
'''[[Recap/EverybodyEditsFlashEasyCampaigns Easy]]'''
**The door to the town is locked, and the key is given by Granny Smith.
** A locked door blocks the path to the castle, and its key is in the cave.
* TheLostWoods: The forest briefly appears as an environment to travel through and has mysterious, mystical properties such as being InvisibleToNormals or having a [[ToweringFlower giant rose]].
* MysteriousNote: There's a mysterious note in the town from Robin the Robber. Part of the note is about a plan to meet at the top of the fountain, but [[ConvenientlyInterruptedDocument the rest of the note is torn]].
* NatureLover: The optimistic Phina is characterized as loving spring, noticing the flowers, and liking to read outdoors.
* OnlyGoodPeopleMayPass: According to legend, the forest will "only appear to the one with true feelings" and has a [[{{Panacea}} cure-all rose]].
* {{Panacea}}: The rose in the forest is said to cure all illness.
* PercussiveTherapy: Phina kicks a shelf out of despair for her [[SoapOperaDisease ill mother]].
* PluckyGirl: Despite her [[SoapOperaDisease ill mother]], Phina [[HealthcareMotivation goes on an adventure to cure her]], making optimistic comments along the way and insisting towards doubters that the [[{{Panacea}} legendary illness-curing rose]] really exists.
* PunnyName: Robin's and Bart's names sound like their titles as a robber and a bartender respectively.
* TheQuest: The story is about Phina going on a quest to save her [[SoapOperaDisease ill mother]].
* SayingSoundEffectsOutLoud: Mayor Sophia says "sigh" when Phina is able to buy herself a permit to the castle.
* ShoutOut: There's a sign in Phina's basement that reads "My precious", a quote from ''Literature/TheLordOfTheRings''.
* SoapOperaDisease: Phina's mother has an unspecified "dreadful disease", which leaves her bedridden. It's implied she won't survive if it goes uncured.
* TalkToEveryone: The way the player progresses through the level is to talk to to the various [[NonPlayerCharacter NPCs]] around the area.
* TemptingFate: Phina tells herself that taking the path forward should be easy, but it would later be made clear the path is [[BrokenBridge blocked at several points]].
* TheEnd: The LevelGoal comes with text that reads "THE END".
* ThinkingOutLoud: Phina wonders aloud why there's a key in a cave, and after realizing she said this asks herself why she's talking to herself.
--> Why is there a key inside of a cave? Why am I talking to myself? Weird...
* ToweringFlower: The rose is a giant flower [[{{Panacea}} said to cure sickness]].
* TreasureRoom: There's a room filled with treasure behind the king in his castle.
* TrespassingHero: Phina can go into random houses while exploring, whose owners proceed to yell at her to get out.
* UrbanLegend: The legend of the rose that [[{{Panacea}} cures any illness]] was thought to have been an urban legend.
* WhatWouldXDo: When Jasmine's cat gets lost and Phina offers to help, she asks herself where she'd go if she were a cat.
[[/folder]]
[[folder:Springopolis]]
* {{Bizarrchitecture}}: Aside from the PlayerCharacter's house, the buildings in this level are off the ground and supported by thin, wood beams and are arranged in a strange pattern similar to ''VideoGame/{{Tetris}}''. [[RoofHopping They're used as platforms, mainly.]]
* EternalEngine: The wine factory is an old, unused factory with large gears, switches, and [[InconvenientlyPlacedConveyorBelt conveyer belts]].
* FoodAsBribe: The PlayerCharacter gives the wizard wine, which motivates him to introduce the DoubleJump technique.
* TheGhost: The wizard communicates through signs in the level, but isn't actually visible anywhere.
* TheHomewardJourney: The level starts below your house, which is [[InsurmountableWaistHeightFence on a cliff you can't quite reach by jumping]].
* InconvenientlyPlacedConveyorBelt: There's a conveyer belt on the ceiling, conveniently making a path forward.
* InsurmountableWaistHeightFence: The PlayerCharacter can't reach their house, because the cliff is slightly too high to reach by a jump.
* NonLethalBottomlessPits: Many of the pits of water have [[SuperDrowningSkills spikes at the bottom]], but one of them simply teleports the player backwards.
* PlotCoupon: Four coins are needed to reactivate the statue, giving access to Forbidden DoubleJump City.
* {{Roofhopping}}: Many small houses appear as platforms that can be jumped on.
* SuperDrowningSkills: Many pools of water in the level are just blue backgrounds with wave decorations and {{spikes|OfDoom}} [[BottomlessPits at the bottom]], giving the impression of water pools you sink through but can't swim in.
[[/folder]]
[[folder:Spring Rose]]
* AddressingThePlayer: The level starts with the PlayerCharacter asking the player for help.
* BiggerOnTheInside: The interiors of the buildings throughout the level are larger than the exteriors.
* CityOfCanals: Octa Town's surface is covered in water, and has a lot of aquatic life living their. It's described as a winter paradise for skaters, and a spring paradise for swimmers.
* ColorCodedForYourConvenience: The signs in the level are color-coded, with blue signs representing the protagonist talking and the red signs representing Rose talking.
* EasterEgg: There's a hard-to-reach small room behind a waterfall, with just a sign and some cookie crumbles.
* GhostTown: The underground town only one visible resident, who mentions that the town was abandoned long ago.
* TheHermit: Casper seems content living in an underground GhostTown, away from the sunlight.
* ItsTheJourneyThatCounts: When the adventure is nearly over with no signs of reaching [[IWillFindYou finding an important friend]], Rose references the quote that "the journey is more important than the destination".
* IWillFindYou: The protagonist's stated goal is to find an important friend they once knew.
* LetsGetOutOfHere: Rose urges the protagonist to get through the underground GhostTown, which she finds scary.
* LockedDoor: There are various locked doors throughout the level, requiring coins or switches to open them.
* MeaningfulName:
** Mr. Hat wears a hat, and has a house with a roof shaped like a hat.
** Casper has a home in a GhostTown, alluding to the ghost Casper from ''WesternAnimation/CasperTheFriendlyGhost''.
* NonPlayerCompanion: Rose follows along with the protagonist to Sakura Town.
* OxygenMeter: Using the game's curse blocks, the player's smiley can only stay in the underwater tunnels for a limited amount of time before dying.
* PluckyGirl: Rose is quick to go on board with an adventure to [[IWillFindYou find the protagonist's lost friend]]. Even when the journey is nearly over and the friend has yet to be found, she still expresses hopeful encouragement.
* RoofHopping: Jumping on the roofs of buildings is necessary to navigate the level.
* RuleOfThree: Mr. Pianist has three songs the player can listen to, after which he gives out a train ticket as a thanks for listening to his music.
* ShoutOut:
** A house identified as Elsa's has an NPC inside with light hair or headwear, wearing blue. She mentions that she got tired of the cold. This parralels the character Elsa in ''WesternAnimation/Frozen2013'', who wears blue, has light blonde hair and mentions not being bothered by the cold.
** An [[NonPlayerCharacter NPC]] in a GhostTown is named Casper, referencing ''WesternAnimation/CasperTheFriendlyGhost''.
** One of Mr. Pianist's tunes is the intro and outro from the overworld theme in ''VideoGame/SuperMarioBros1''.
[[/folder]]
!! Animal Antics:
--> ''[[WebAnimation/{{Asdfmovie}} Beep. Beep.]]''
'''Animal Antics''': Levels about animals.
Contains the following levels:
#animals.
### '''Hildren'sFarm''' by Bee & Friends
#Farm''': A scenic hike through a farm.
### '''EvolutionRevolution''' by The Defenstrators
# '''Animaly''' by Azurepudding
#Revolution''': Play and evolve an animal with special powers to navigate this open sandbox.
### '''Animaly''': Play as animal characters with their unique routes in this short story.
### '''Mr Nuttys WildWorld''' by Muffin
# '''Hunt''' by [=1U2N3U=] and Unau
----
[[folder:General]]
* ShoutOut: The FlavorText forWorld''': Help Mr Nutty save the forest in this campaign quotes the Beep Beep Sheep from ''WebAnimation/{{Asdfmovie}}''
[[/folder]]
[[folder:Hildren's Farm]]
* SceneryPorn: The LevelMapDisplay features a scenic view of fields, mountains,odd level!
### '''Hunt''': Gather andclouds.
[[/folder]]
!! Nostalgia:
-->''"I love turtles"''
---> -- '''Terry'''
manage resources to strategically hunt animals.
** '''Nostalgia''': A[[NostalgiaLevel throwback to old levels]] levels in the game.
Contains the following levels:
#game.
### '''BygoneTutorial''' by EX Crew
#Tutorial''': An unused tutorial with a strange bit of history.
### '''UnforgivingClimb''' by Nostalgia Crew
#Climb''': Find a path and climb through this colourful chaos.
### '''Longing To TheSky''' by Iraka Sky''': Zap through the sky and Lamhirh
#collect coins!
### '''Egg QuestII''' by Pingohits
----
[[folder:General]]
* NostalgiaLevel: The campaign is a throwback to the worlds made by players in 2010II''': Venture through many distinct areas and 2011.
[[/folder]]
[[folder:Bygone Tutorial]]
* PalatialSandcastle: There's a sandcastle large enough to hold an underground room.
[[/folder]]
!! Journey:
--> ''Embark on an epic journey to seek out new realms!''
This campaign has levels themed around [[WalkingTheEarth venturing to new lands]].
Contains the following levels:
#bosses.
** '''Journey''': A continuous series of expansive levels.
### '''Gifts ofGaia''' by Commanderkitten
#Gaia''': Run and jump through a hilly, woodland village.
### '''On, And On, AndOn''' by Xenonetix
#On''': Use gravity arrows to navigate a flooding cave.
### '''Need forSteed''' by [=SmittyW=]
#Steed''': Use multi-jumps to get through this wide world.
### '''Just One MoreTime''' by Xenonetix
#Time''': Venture back through the flooding cave with a double jump.
### '''The 5 Realms OfAfar''' Afar''': Save a village by The Barnacle Brothers
----
[[folder:General]]
finding gods in this towering, elemental mountain.
*DirectContinuousLevels: Each of the levels leads into the next, with Xenonetix's levels '''[[Recap/EverybodyEditsFlashEasyMediumCampaigns Easy-Medium]]'''
** '''Altered Reality''': Worlds that appear to change as they're beingdesigned to serve as intermissions.
* WalkingTheEarth: {{Implied|Trope}} with the campaign theming and the levels, which all take place in large environments, but [[NoPlotNoProblem lack a clear reason to be there]] until the last level's CallToAdventure.
[[/folder]]
[[folder:Gifts of Gaia]]
* HiddenElfVillage: There are various brown and green buildings which blend into the greenery, and the description of the level suggests the valley is somewhere hidden.
* MotherNature: The description of the level refers to the nature as "Gaia's wonderous creations".
* UndergroundLevel: Most of the level takes place underground, exploring the caverns underneath.
[[/folder]]
[[folder:On, And On, And On / Just One More Time]]
* AbilityRequiredToProceed: The DoubleJump from "On, And On, And On" needs to be used in "Just One More Time" to proceed.
* {{Backtracking}}: The player must backtrack with the DoubleJump effect, allowing them to [[AbilityRequiredToProceed reach new areas]].
* NewWorldTease: Only half of the area is explored in the first level, leaving the rest for its sequel "Just One More Time".
* OverworldNotToScale: The three other levels are visible at a smaller scale, which [[DirectContinuousLevels lead into each other]].
* SequelHook: "On, And On, And On" ends with the player getting a DoubleJump effect, which leads into the next level "Need for Steed".
* SuperDrowningSkills: The water is mostly used as a hazard, taking the player character backwards through the level.
* UndergroundLevel: Most of this level is underground, with water flowing through [[SuperDrowningSkills used as a hazard]].
[[/folder]]
[[folder:Need for Steed]]
* {{Backtracking}}: Bracktracking must be done to reach a [[EasterEgg hidden sign]] after completing the level.
* DoNotSpoilThisEnding: The EasterEgg tip comes with a sign forbidding the player from telling it to anybpdy else.
* EasterEgg: After winning the level, a hidden corner has an invisible portal leading to an area with providing the 3-jump effect and lowered jumps, making the level harder to play. {{Backtracking}} through the level, the player character can reach an area with two hidden signs. One is a [[NonSequitur random piece of life advice]], while the other is a sign [[DoNotSpoilThisEnding discouraging the player from telling anybody it]].
* GreenHillZone: The level mostly takes place on grassy, non-threatening hills.
* NonSequitur: An EasterEgg sign has a piece of life advice with no relevance to the level it's in.
[[/folder]]
!! Altered Reality:
--> ''"I'd like to order one large person with extra people please?"''
---> -- '''[[Recap/RickAndMortyS1E10CloseRickCountersOfTheRickKind Pizza #1]]'''
These levels use portals to give the impression of dynamic, changing worlds.
Contains the following levels:
#played.
### '''[=MIHBsDream=]'''
# '''INFINITE''' by [=Imgood9=]
#Dream=]''': A short repeating level that becomes increasingly surreal.
### '''INFINITE''': Find the right path to avoid going through repeating corridors.
### '''DelusionValley''' by The Replicators Crew
#Valley''': An adventure through an ever-changing, atmospheric alien world.
### '''A DrearyDay''' by Spiderman
#Day''': A hike away from home gets worse as a storm picks up.
### '''The Witch'sHouse''' by Rosebella
----
[[folder:General]]
* JustTheIntroductionToTheOpposites: The FlavorText is about a pizza ordering a person, the reverse of a typical situation.
* ShoutOut: The FlavorText for this campaign is a quote from ''WesternAnimation/RickAndMorty'', specifically the episode "[[Recap/RickAndMortyS1E10CloseRickCountersOfTheRickKind Close Rick-counters of the Rick Kind]]".
[[/folder]]
[[folder:[=MIHBs Dream=]]]
* BottomlessPits: There's a bottomless pit, at which the player must position their smiley at the right spot to find the path forward.
* CatchingSomeZs: The description of the level is simply "zzz zzz zzz," fitting for a level that seems to take place in a dream.
* EldritchAbomination:House''': A large smiley face appears floating in the background before many crazy things happen to the level.
* EndlessCorridor:
** The pipe near the start uses invisible portals to give the impression that it goes on forever. By exiting the pipe, the level seems to have replaced the coins that were already collected.
** There's an endless corridor in the VoidBetweenTheWorlds, which leads to a {{Bottomless Pit|s}}. By navigating these correctly, the player can move forward through the level.
* FrameBreak: The [[PowerOfTheVoid void seems to tear into the boundaries of the leve]], creating a new path forward.
* AGlitchInTheMatrix: At one point the level seems to be self-destructing, [[FrameBreak creating a hole]] into the {{void|BetweenTheWorlds}}.
* GreenHillZone: The level's main area is a basic ordinary grassland.
* GroundhogDayLoop: The same coins keep reappearing, and to continue through the level they must be collected.
* MadnessMantra: "ALWAYS MORE COINS" repeatedly covers the level.
* MindScrew: Lots of bizarre stuff happens, with no explanation besides the level title which hints that it's a dream.
* MoodWhiplash: The level repeatedly switches between a normal and freaky tone.
* PowerOfTheVoid: The void seems to tear through the level, creating a path seemingly [[FrameBreak outside the level boundary]].
* RedEyesTakeWarning: A large smiley with red eyes appears in the background of the level at one point.
* RedSkyTakeWarning: The sky turns red, one of the ominous things that happen throughout the level.
* SurpriseCreepy: The level starts normal, before taking a turn into nightmarish imagery.
* SurrealHorror: The level is verystrange, repeatedly changing in tone and showing cryptic imagery related to ''Everybody Edits''.
[[/folder]]
[[folder:A Dreary Day]]
* BackFromTheDead: {{Implied|Trope}} as the player's smiley is [[HostileWeather struck by thunder]] and [[RiseFromYourGrave emmerges from a grave]].
* BleakLevel: Mostriddling manor.
** '''Adventure League''': A variety ofthe level takes place in a long, dark graveyard.
* CreepyCemetery: Throughout the level there's a dreary, purple cemetery.
* HopeSpot: There are ocassional glimpses of a return to grasslands, which are interrupted by a continuation of the level's bleak graveyard.
* HostileWeather: Thunder strikes the player's character, seemingly killing them.
* JumpScare: The lightning strikes abruptly, with a sound and a flash.
* RiseFromYourGrave: The player character must escape their own grave after a [[HostileWeather thunder strike]].
[[/folder]]
!! Adventure League:
--> ''Explore vast lands, check every crevice for treasure!''
A campaign of adventure-themed levels.
Contains the following levels:
#large adventure worlds.
### '''Level 1:Overworld''' by Aoitenshi
# '''Katwalk Kattalk''' by Muffin, based on ''VideoGame/{{Katwalk}}''
#Overworld''': A traditional-style platforming grasslands area with many coins to collect.
### '''Katwalk''': Go through caves and unlock powers to reach new areas.
### '''CaveExploration''' by Iraka
#Exploration''': A long, zig-zagging cave.
### '''PerilousEndeavor''' by Star
----
[[folder:Level 1: Overworld]]
* CosmeticAward: [[CoolCrown Crowns]] serve as awards for getting to either end of the map, or for collecting all ten blue coins.
* CrateExpectations: Some coins are in crates, though because of the game's technical limitations the player can't break them.
* ExtendedGameplay: There are ten blue coins to get after beating the level.
* GottaCatchThemAll: To win the level, the player must collect all the [[FollowTheMoney coins scattered everywhere]]. The blue coins are optional, but give the player access to an areaEndeavor''': A cave with the [[CoolCrown crown block]].
* GreenHillZone: The world takes place in a basic grassy area.
* HeartSymbol: At one point, there's a heart made out of [[GravityScrew gravity arrows]].
[[/folder]]
[[folder:Katwalk Kattalk]]
* LethalLavaLand: There is a lava-filled cave deep underground.
* UndergroundLevel: Much of the world takes place in caves.
* UnderTheSea: The player must survive underground water areas with deadly fish.
[[/folder]]
[[folder:Cave Exploration]]
* BlackoutBasement: There are two areas that use [[FakePlatform black blocks that disappear upon touch]] to create the illusion of an area only lit as the player travels through it. There are also yellow blocks that don't have these black blocks nearby, creating the illusion of areas that are already lit up.
* DoorToBefore: The level ends with a portal that takes the player back to the beginning.
* EasterEgg: There's a hidden HeartSymbol shape of {{Invisible Block}}s.
* GreenHillZone: The world begins with a grassy hilly area before turning into an UndergroundLevel.
* HeartSymbol: A hidden heart symbol can be found off the main path as an EasterEgg.
* LavaAddsAwesome: At one point a set of underground volcanoes erupt.
* LeapOfFaith: There are two distant leaps past lakes of water.
* RealityIsOutToLunch: The level starts out normal, but as you go through the underground you come across areas with abstract pastel backgrounds,rough terrain and an upside-down ground and sky beneath the actual surface.
* TreasureRoom: The LevelGoal is in a glamorous room madelots of shiny metal, with several coins and a diamond block.
* ThemeParkLandscape: The cave is filled with tunnels that push the player's character along in every direction, helped by a large amount of GravityScrew.
* UndergroundLevel: The level takes place underground as the title suggests. There are a variety of rooms, some more open, and others more closed. There's also some water running through the caverns.
[[/folder]]
!! Videoflowing liquids.
** '''Video Game1:
--> ''[[VideoGame/ZeroWing All Your Games Are Belong To Us]]''
A campaign featuring small recreations of VideoGames.
Contains the following levels:
#1''': Worlds themed around video games.
### '''Aperture ScienceLab''' by [=Benje00=], Stagecrew, and Amitatsmon; based on ''VideoGame/{{Portal}}''
#Lab'''
### '''Good EggGalaxy''' by [=iPwner=], based on the galaxy of the same name from ''VideoGame/SuperMarioGalaxy''
#Galaxy'''
### '''TheGlitch''' by Ultimate EE Crew, based on many different video games[[labelnote:list]]''Franchise/SuperMarioBros'', ''VideoGame/TimeFcuk'', ''VideoGame/GeometryDash'', ''VideoGame/SuperMeatBoy'', ''VideoGame/{{VVVVVV}}'', ''VideoGame/{{Tetris}}'', ''VideoGame/PacMan'', ''VideoGame/{{Portal}}'', ''VideoGame/ShovelKnight'', ''[[VideoGame/PokemonRedAndBlue Pokémon Red Version]]'', ''Franchise/{{Castlevania}}'', ''VideoGame/TheLegendOfZeldaI'', ''VideoGame/DonkeyKong'', ''VideoGame/{{Undertale}}'', ''VideoGame/{{Bomberman}}'', and ''VideoGame/{{Excitebike}}''[[/labelnote]]
#Glitch'''
### '''Treasure CoveTrove''' by N64 Org Crew, based on the level of the same name from ''VideoGame/BanjoKazooie''
#Trove'''
### '''Barrel CannonCanyon''' by Lickagoat and Kira, based on the stage of the same name from ''VideoGame/DonkeyKongCountry1''
----
[[folder:General]]
* IntentionalEngrishForFunny: The FlavorText for this campaign uses poor grammar as a ShoutOut to ''VideoGame/ZeroWing'''s BlindIdiotTranslation.
* ShoutOut: The campaign quote is a modified quote from ''VideoGame/ZeroWing''.
[[/folder]]
[[folder:Aperture Science Lab]]
* TheCakeIsALie: When you reach the end, there's a cake that's blocked off.
* CoolGate: The portals. Entering one will cause the player to come out another of a different colour, preserving momentum.
* OrangeBlueContrast: The portals that the player uses are orange and blue.
[[/folder]]
[[folder:Good Egg Galaxy]]
* AdaptationalPersonalityChange: Petey Pirahna leaves a sign on a planet. According to it, he's oddly [[AffablyEvil nice]] for a recurring villain in the ''Franchise/SuperMarioBros'' franchise.
* AffablyEvil: Petey Pirahna leaves a rather polite sign for the player despite consistently being a villain in his [[Franchise/SuperMarioBros home series]].
* ArtisticLicenseSpace: The planets are [[BabyPlanet very small]] and come in odd shapes impossible for real life planets.
* BabyPlanet: Being a recreation of ''Super Mario Galaxy'', all the planets are very small.
* CollisionDamage: Like in the original game, touching an enemy from the side will do damage to the player (killing them, [[OneHitPointWonder in this case]]).
* CompressedAdaptation: Not all of Good Egg Galaxy was recreated. For example, the Yoshi planet is not found here.
* ExpositionFairy: Rosalina tells in the middle of the level that you that you need to hold up at one of the Launch Stars.
* SciFiWritersHaveNoSenseOfScale: All the planets are in very short distance of each other.
* SpaceZone: The world takes place across multiple planets in space.
* TubeTravel: A Warp Pipe can be used to enter and exit a bonus area in the first planet.
* UnrealisticBlackHole: There's a black hole ''inside'' a hollow planet, accurate to the original game.
* WrapAround: The original ''Super Mario Galaxy'' has a cylindrical planet in the Good Egg Galaxy which Mario had to walk around to get through. Here, this was replaced with Wrap Around to achieve a similar effect.
[[/folder]]
[[folder:The Glitch]]
* AntagonistTitle: The level is named after a [[EldritchAbomination sentient glitch]] that [[TrappedInTVLand traps the player character]] into various VideoGame worlds.
* BilingualBonus: Translating the binary numbers in the description returns ''Bienvenidos'', which means ''Welcome'' in Spanish.
* ButThouMust: During the Franchise/{{Pokemon}} battle with the Glitch, the only option that works is to use Splash.
* ChainsawGood: A large sawblade appears as a hazard in the ''VideoGame/SuperMeatBoy''-inspired section.
* CollisionDamage: TheGoomba from ''VideoGame/SuperMarioBros'' and the ghosts from ''VideoGame/PacMan'' appear as enemies that [[OneHitPointWonder kill the player character]] when touched.
* CoolGate: The ''VideoGame/{{Portal}}'' section has portals on the walls and floor which can be traveled through.
* DifficultyLevels: The world comes with an easy mode which toggles blocks to make platforming easier, though this disables the LevelGoal. There's also a switch to play without checkpoints.
* EldritchAbomination: The Glitch seems to be one, having the ability to possess video games and [[TrappedInTVLand take people into them]].
* EldritchLocation: The Glitch takes the player to one near the end of the level.
* TheEnd: The GoldenEnding comes with text saying "The End."
* TheEndOrIsIt: After defeating the Glitch:
--> Are you sure he is gone forever?
* {{Emoticon}}: The Glitch uses a >:) emoticon after doing an EvilLaugh, and a sign in the GoldenEnding has an :D emoticon in it.
* EventFlag: Getting a sword in the ''VideoGame/TheLegendOfZeldaI'' segment suddenly enables the player to leave the area.
* EvilLaugh: The Glitch does an Evil Laugh during the Franchise/{{Pokemon}} battle and when he traps the player.
* FateWorseThanDeath: The Glitch claims that the player will be trapped "forever and ever."
* FinalBossPreview: The Glitch is fought about halfway through the level before the proper fight with him.
* {{Fireballs}}: A fireball appears as an enemy in the [[VideoGame/DonkeyKong 25m]] area.
* GoldenEnding: If the player [[GottaCatchEmAll finds all the coins]], they can kill the Glitch.
* GottaCatchEmAll: To [[GoldenEnding kill the Glitch]], the player must find every gold coin.
* HopeSpot: The protagonist appears to find the exit from the [[TrappedInTVLand video game world]], but the Glitch stops them before they can escape.
* InvisibleWall: The segment based off ''VideoGame/TheLegendOfZeldaI'' has one blocked off, except for a single door that must be opened by getting a sword.
* ItMayHelpYouOnYourQuest: A NonPlayerCharacter in the section based off ''VideoGame/TheLegendOfZeldaI'' gives the player a sword.
* LockedDoor: A door near the end of the level needs a blue key to pass through.
* MediumAwareness: The Glitch can pretend to kick you from the world.
* MoreTeethThanTheOsmondFamily: The Glitch's true form comes with lots and lots of pointy teeth.
* NoFinalBossForYou: The first and second encounters with the Glitch come with a battle, but there is no final battle with him.
* ReferenceOverdosed: Every room in the world comes with a new video game reference.
* RedEyesTakeWarning: The Glitch's form has red eyes, visible in both the Franchise/{{Pokemon}} battle and the second encounter.
* StopHavingFunGuys: It's {{implied|Trope}} that the player character is this InUniverse, using an "[[UsefulNotes/ProfessionalGaming MLG]]" attack and having the name "[[XtremeKoolLetterz Xx]]{{Noob}}[=MasterGamerxX=]" at one part.
* TemptingFate: "Finally! An exit!" is the last thing the player says before the Glitch traps them.
* ThankingTheViewer: The final sign in the Golden Ending thanks the viewer for playing, with a :D {{Emoticon}} to go along with it.
* ThirdEye: The Glitch has a third eye, with seemingly no eyelid over it.
* ThisWayToCertainDeath: The ''VideoGame/{{Portal}}'' section has a skull attached to a chain. The room in general is pretty dangerous, having SpikesOfDoom as a hazard.
* ThrowABarrelAtIt: VideoGame/DonkeyKong uses this as his form of attack.
* TrappedInTVLand: The level starts out with the player being sucked into a glitchy video game.
* VillainsWantMercy: When the player gets the chance to kill the Glitch, he desperately asks you to stop. This is a big change of pace from the rest of the level, where the Glitch was tormenting the player.
* ViolationOfCommonSense: When battling the Glitch, the player must use Splash, despite being the weakest-sounding of all the options.
* WeaksauceWeakness: The move "Splash" has no effect in its [[Franchise/{{Pokemon}} home series]], but is super effective against Glitch.
* WrapAround: The ''VideoGame/PacMan'' maze uses Wrap-Around at the middle of each wall, taking the player character to the other side of the maze.
* XtremeKoolLetterz: The player character is known as "Xx{{Noob}}[=MasterGamerxX=]" at one point.
* YouHaveNoIdeaWhoYoureDealingWith: When the player tries to kill the Glitch, he asks the player "Do you know what you are doing?" and starts urging the player to stop.
[[/folder]]
%%[[folder:Treasure Trove Cove]]
%%* GangplankGalleon: There's a pirate ship.
%%[[/folder]]
[[folder:Barrel Cannon Canyon]]
* LeapOfFaith: There are a few areas where the player is expected to drop to go forward. Fortunately, [[FollowTheMoney coins]] and the [[LevelMapDisplay minimap]] help a lot with this.
[[/folder]]
!! Christmas:
--> ''Seasonal Christmas campaign: jolly warm sweaters, reindeer, and presents!''
Canyon'''
** '''Christmas''': Hasseveral Christmas-themed worlds, including the following:
#worlds.
### '''Santa'sWorkshop''' by Badoosh
#Workshop'''
### '''GingerbreadHouse''' by Who
#House'''
### '''TreeDecorating''' by TOOP
#Decorating'''
### '''Christmas TreeQuest''' by Oriax
#Quest'''
### '''ChristmasTown''' by Stagecrew
#Town'''
### '''LateChristmas''' by Thanel
----
[[folder:Santa's Workshop]]
* {{Balloonacy}}: One of the ChristmasElves is seen floating with a balloon.
* ChristmasElves: Various elf [[NonPlayerCharacter NPCs]] are seen around {{Santa|Claus}}'s workshop.
* GoodNewsBadNews: SantaClaus informs the player that although he can't fix the radio (the bad news), he's willing to hum instead (the good news).
* MrExposition: SantaClaus provides the player instructions on how to make toys.
* NonPlayerCharacter: ChristmasElves appear around Santa's workshop, though only one of them has any dialogue.
* SantaClaus: The level starts with a dialogue from Santa Claus, who is seen with a white beard and a red hat.
* StartScreen: There's a start screen that shows the level title and a sign that reads, "Jump to Start."
[[/folder]]
!! Technology:
--> ''"Never trust a computer you can't throw out the window."''
---> -- '''Steve Wozniak'''
#Christmas'''
** '''Technology''': Several technological levels.
### '''the cake is alie''' by Iraka, based on ''VideoGame/{{Portal}}''
# '''Terminal''' by Star
#lie'''
### '''Terminal'''
### '''Station_02.bat''' by Station Crew
#bat'''
### '''Lab ofInsanity''' by Alfa Crew
----
[[folder:the cake isInsanity'''
** '''Story Time''': Levels with alie]]
* AllLowercaseLetters: The titlewhole lot of the level only uses lowercase letters.
* AndYourRewardIsClothes: The Diamond Block, which gives the player the [[DigitalAvatar Diamond Smiley]] is a reward for completing the level.
* CoolGate: The portals, which are used to transport the player character across the level.
* DoorToBefore: At the end, there's a drop all the way back to the beginning of the level.
* GiantFood: There's a [[IWasToldThereWouldBeCake giant cake at the end of the level]].
* HeartSymbol: Various heart symbols appear throughout the level, referencing the CompanionCube.
* HelpfulMook: The turrets can be jumped on as platforms to get through the level, as well as their [[SlowLaser laser projectiles]].
* IWasToldThereWouldBeCake: The reward for completing the level is a giant cake.
* LockedDoor: Coin doors are placed so that the player needs to collect coins to get through the level.
* NonIndicativeTitle: The title of the level suggests TheCakeIsALie, but [[IWasToldThereWouldBeCake there is indeed cake at the end]].
* SlowLaser: Because ''Everybody Edits Flash'' lacks moving level parts, the lasers shot by turrets stay in place [[HelpfulMook and can be used as platforms to jump off]].
* TheCakeIsALie: {{Subverted|Trope}}. Despite what the NonIndicativeTitle suggests, [[IWasToldThereWouldBeCake there is cake at the end of the level]].
* TubeTravel: Many tubes are used to travel around the level.
* YouWakeUpInARoom: The level starts off in a bed, which is in some larger laboratory area.
[[/folder]]
!! Story Time:
--> ''[[OpeningMonologue In a land far far away.......there were story-driven worlds...]]''
A collection of story-based levels, including the following:
#story.
### '''Pretty HowTown''' by Bee
#Town''': Explore a town and live life to the fullest.
### '''TheSquare''' by TOOP and Badoosh
#Square''': Talk to a variety of characters to get back your hotel keys.
### '''AccidentProne''' by Badoosh
#Prone''': A dangerous walk where nearly anything can cause an accident.
### '''MysteryMansion''' by [=ZeldaXD=] and Oranj
----
[[folder:General]]
* DramaticEllipsis: {{Exaggerated|Trope}}. The campaign description uses a grand total of seven dotsMansion''': You wake up in a row, with another three at the end.
* NoAntagonist: Despite being story-based worlds, none of them have any sort of villaincreepy manor that isn't yours.
** '''Speedrun''': Levels meant to befound.
* OpeningMonologue: PlayedForLaughs with the FlavorText that introduces the campaign's premise, but doesn't elaborate any further.
[[/folder]]
[[folder:Pretty How Town]]
* AndYourRewardIsClothes: The [[CoolCrown crown]] is a reward for collecting all gold coins, and the hologram smiley is a reward for collecting all the blue coins.
* CollectionSidequest: You can collect all the blue coins for the [[AndYourRewardIsClothes hologram smiley]].
* ContentWarnings: There's a [[UsefulNotes/MediaClassifications PG-13]] warning for suicidal themes.
* DespairSpeech: The protagonist gives one near the beginning.
* DownerBeginning: The level starts with the protagonist trying to [[DrivenToSuicide commit suicide]].
* DrivenToSuicide: The protagonist jumps off a tower before [[ImAlive managing to survive]] by falling into a window.
* GoodbyeCruelWorld: The player in the beginning.
* HappilyFailedSuicide: It's {{implied|Trope}} that the protagonist's suicide attempt became this.
* ImAlive: The protagonist expresses shock after surviving the fall.
* InvisibleWall: There's a wall of {{Invisible Block}}s above the traffic light.
* LavaAddsAwesome: The movie theater has an erupting volcano in the background.
* LiteraryAllusionTitle: The name is a reference to the poem "anyone lived in a pretty how town" by Creator/EECummings.
* MilesToGoBeforeISleep: The protagonist is convinced to hold off [[DrivenToSuicide committing suicide]] by proving themselves.
* YouAreNotAlone: The ending:
--> You made it, [[[HelloInsertNameHere playername]]]! I know sometimes life is not easy, but remember, even your ups and downs have ups and downs...
--> ...and while sometimes you feel useless, you have so much potential and people do love you.
[[/folder]]
[[folder:The Square]]
* ChainOfDeals: To get your hotel keys back, you have to go through a long chain of NPC interactions by getting items and changing the town's clock.
* DialogueTree: Branching dialogue is an important mechanic of the level.
* EccentricTownsfolk: According to the horologist, the people of the town are SuperGullible to the point where they can be tricked by whatever time the town's clock is set to...even if it's at the exact opposite time of day.
* EveryoneCallsHimBarkeep: All the characters are just referred to by their profession.
* FailedASpotCheck: Besides the mechanic, none of the townsfolk seem to notice the town clock being repeatedly changed, and schedule their day as if the clock is even slightly reliable.
* FeaturelessProtagonist: No traits about age, gender, or profession are given to the protagonist.
* HeKnowsAboutTimedHits: The protagonist [[InformingTheFourthWall tells themselves]] to use space to enter doors.
* ImADoctorNotAPlaceholder: If you ask the room attendant to open your hotel room door, the room attendant clarifies their role:
--> No. That's not my job. I clean rooms and halls, I don't do personal errands.
* InformingTheFourthWall: The protagonist describes how they're able to go through doors for the convenience of the player.
* InUniverseGameClock: An odd variation. The level has no time-passing system, but the player can change the town's clock to change what buildings are open and [[NPCScheduling what NPCs are around]].
* JokeItem: The player character starts out with a wad of gum. Its only use is to be offered to the street performer, but that doesn't even work.
* KleptomaniacHero: The protagonist nabs a mug on a dusk at some point. They can also go into the grocer's cabinet and check it for useful items, but it just has flour and old cans.
* NoNameGiven: None of the characters have names, although some have titles.
* NPCScheduling: The [=NPCs=] that are outside depend on what the square's clock is set to. The mailman, street performer, custodian and beggar can all be found in multiple different places at different times of day.
* OnlySaneMan: The Horologist is the only person in town who notices that the town's people are SuperGullible.
* OurSloganIsTerrible:
** One of the items in the store is named "Short Storys That Probably Aren't True."
** The cinema is advertised with an unflattering "Two movies for the price of three!"
* {{Roofhopping}}: Jumping on parts of buildings is needed to get on top of the town hall.
* SuperGullible: The people of the square are gullible enough to be tricked by whatever the town's clock is set to.
* TalkToEveryone: To beat the level, you have to talk to the right characters, so looking around for the right [[NonPlayerCharacter NPCs]] to talk to is natural.
* VideoGameTutorial: There's a tutorial near the start showing how the levels items and {{Dialogue Tree}}s work.
* VisibleSilence: When the mechanic thinks the time going backwards, this is the player character's reaction.
* WorkingTitle: According to the Trivia section, the level was once known as "The Market."
[[/folder]]
[[folder:Accidental Prone]]
* AgonyOfTheFeet: The player can get injured by stepping on a rusted nail.
* BlackComedyCannibalism: You can get attacked by cannibals.
* ConstructionZoneCalamity: Among all the dangerous places the player has to go through, one of them is a construction zone.
* GrimyWater: If you touch the mud, you lose.
* HaveANiceDeath: There are twenty-four unique ways to get hurt, each with a unique message.
* HostileWeather You can get struck by thunder.
* IronButtmonkey: The protragonist can get injured in pretty much any way imaginable.
* PianoDrop: One of the many ways to get injured.
* ScaryStingingSwarm: One of the ways the player can lose is getting stung by killer bees.
[[/folder]]
[[folder:Mystery Mansion]]
* AllJustADream: It turns out it was all just part of a nightmare.
* EndlessCorridor: There's an endless hallway in the mansion.
* HauntedHouse: The house has an EndlessCorridor in it, indicating that it's indeed haunted or supernatural in some way.
* LockedDoor: You'll need enough keys to go through certain doors in the mansion.
* OldDarkHouse: The Mystery Mansion is indeed a spooky dark house.
[[/folder]]
!! Speedrun:
--> ''Try to dash through these levels in TimeTrial Mode after completion!''
#played very quickly.
### '''[=MKco=] - MushroomCup''', based on the ''VideoGame/MarioKart'' series
#Cup'''
### '''One MinuteDescend''' by Onjit
#Descend'''
### '''Stone RuinSpeedrun''' by [=Imgood9=]
# '''TEZ''' by [=RGL32=]
----
[[folder:[=MKco=] - Mushroom Cup]]
Speedrun'''
### '''TEZ'''
!!Medium campaigns:
*EasyModeMockery: The "Crown of Shame" is the reward for 50cc, and the "{{Noob}}cake" is the reward for 10cc.
* {{Noob}}: Referenced with the Noobcake, which is the [[EasyModeMockery reward for the easiest difficulty]].
[[/folder]]
!! Summer:
--> ''The top 5 winners'''[[Recap/EverybodyEditsFlashMediumCampaigns Medium]]'''
** '''Summer''': Winners of the 2016 SummerCompetition!''
#Competition.
### '''SandCastles''' by [=Sensei1=]
#Castles'''
### '''TheBurj''' by [=SmittyW, Zoey2070, Bobithan, iPwner, and Thwinkt=]
#Burj'''
### '''EtherealGround''' by [=Killeratz, Shadowboy, Srna, Raon, and JR2=]
#Ground'''
### '''Beaches inSpace!''' by 0176
# '''Daybreak''' by Commanderkitten, Anch, Unau, Pingohits, and Lickagoat
#Space!'''
### '''Daybreak'''
### '''SummerBee''' by [=Pipec, Filip2005, and Rmantle=]
#Bee'''
### '''SandcastleSafari''' by Sputnik
----
[[folder:The Burj]]
* MalevolentArchitecture: The Burj is rather dangerous, having many areas where the player character can fall off the slide.
* SlideLevel: The level takes place on a giant waterslide,Safari'''
** '''Bouncy''': Levels with[[MalevolentArchitecture many areas you can fall off]].
[[/folder]]
!! Bouncy:
--> ''A noticeable lacklots of castles in this campaign.''
These levels are very bouncy.
#bouncing.
### '''BayouBoogie''' by Lickagoat
#Boogie'''
### '''Butane-DoingForest''' by Kirby & [=iPwner=], based on ''VideoGame/PacManWorld2''
#Forest'''
### '''Hold JumpChallenge''' by Nostalgia Crew
#Challenge'''
### '''The FlightySlighty''' by Muffin & Thwink
----
[[folder:Hold Jump Challenge]]
* NostalgiaLevel: This level's appearance is based on older ''Everybody Edits'' levels from early 2010, using mostly blocks from that time period.
[[/folder]]
!! Tunnel Rats:
--> ''Mud? Water? Sand? Ice? Who cares! As long as you're crawling through tunnels!''
A collectionSlighty'''
** '''Tunnel Rats''': Worlds with lots oftunnel-based levels. Contains the following:
#tunnels.
### '''TheTunnels''' by Stubby
#Tunnels'''
### '''Operation PlanetX''' by [=RussianSpy=]
#X'''
### '''Crypts ofAnubis''' by Koto
#Anubis'''
### '''SlipslideRide''' by Lickagoat
----
[[folder:CryptsRide'''
** '''Monochrome''': Worlds with mostly just two colours.
### '''The Blank Page'''
### '''Gravity's Rainbow'''
### '''Your Decision'''
### '''Flight Path'''
** '''Elemental - Earth''': See elemental campaigns.
** '''Elemental - Water''': See elemental campaigns.
* '''[[Recap/EverybodyEditsFlashMediumHardCampaigns Medium-Hard]]'''
** '''Halloween 1''': The first ofAnubis]]
* BuildLikeAnEgyptian: This level takes place in the tunnelsthree Halloween campaigns.
### '''[=TPs The Horror=]'''
### '''Trick Or Treat'''
### '''hakashouseoffun'''
### '''MMBA Skull Citadel'''
** '''Halloween 2''': The second ofan Egyptian temple.
[[/folder]]
[[folder:Slipside Ride]]
* ObstacleSkiCourse: There level's main setpiece is an icy slidethree Halloween campaigns.
### '''Snake? Snake! SNAAKE'''
### '''Chain Link Clamber'''
### '''Purple Depths'''
### '''EX Crew The Occult'''
** '''Halloween 3''': The last of three Halloween campaigns.
### '''Soul Quest'''
### '''Happy Spookaween!'''
### '''Not Enough Skeletons'''
### '''EZ - Spooky Shack'''
** '''Non-Stop''': Levels that require the playermust get through.
* SlippySlideyIceWorld: This level involves a [[ObstacleSkiCourse slippery slide]].
[[/folder]]
!! Monochrome:
--> ''"Not all rainbows come in color."''
---> -- A.to keep moving.
### '''The Ten Commandments'''
### '''-INVASION-'''
### '''OCTOS ROLLERCOASTER'''
### '''Trail Blazer'''
** '''Puzzle Pack 1''': Some puzzle levels.
### '''Switch Labyrinth'''
### '''The Memory Game'''
### '''Water Levels'''
### '''Switcher Puzzle'''
** '''Puzzle Pack 2''': Some more puzzle levels.
### '''Bridge Builder'''
### '''First Person Maze'''
### '''SPOT THE DIDFERNECE'''
### '''Moving Ice Puzzle'''
### '''LOEE Demonic Citadel'''
** '''Relativity''': Levels with lots of gravity manipulation.
### '''Planets'''
### '''Vargon Tragedy'''
### '''Gravitational Tower'''
### '''E.T.Hincks
Features DeliberatelyMonochrome levels.
# '''The Blank Page''' by [=iPwner=]
# '''Gravity's Rainbow''' by Pingohits
# '''Your Decision''' by Kiraninja
# '''Flight Path''' by Xenonetix
----
[[folder:General]]
* DeliberatelyMonochrome: All the levels are mostly in two colours.
[[/folder]]
!! Elemental - Earth:
--> ''The earth campaign of the elementary collection''
# '''Aedan Garden''' by Ravatroll
# '''Machu Picchu''' by Pipec & Fairy
# '''Sentinel Ravines''' by Commanderkitten
# '''Don't Stop Jumping''' by Mrmatsboy
# '''K-Underground''' by Kingoftheozone and Miasmic
----
[[folder:Aedan Garden]]
* RoboSpeak: There's a robot [[NonPlayerCharacter NPC]] that speaks in short, AllCaps phrases.
[[/folder]]
!! Elemental - Water:
--> ''The water campaign of the elementary collection''
# '''Palmia Ville''' by Spicy Bros
# '''Deeper''' by CK and Unau
# '''EE Crew * Get Wet'''
# '''Ice Cream Expedition''' by Asurch
# '''Fish Gods''' by mutantdevle
----
[[folder:Palmia Ville]]
* PlotCoupon: The goal of the level is to find cogwheels, which are scattered throughout the area because a clock exploded.
[[/folder]]
!! Halloween 1:
--> ''Whatever you do do NOT look behind you!''
# '''[=TPs The Horror=]''' by Thuggishprune
# '''Trick Or Treat''' by Star & Awzzomedude
# '''hakashouseoffun''' by Coldstormers
# '''MMBA Skull Citadel'''
----
[[folder:[=TPs The Horror=]]]
* UndergroundLevel: The level takes place in some underground purple area.
[[/folder]]
!! Halloween 2:
--> ''New spooky levels - Same spooky prizes!''
# '''Snake? Snake! SNAAKE''' by [=Luka504=]
# '''Chain Link Clamber''' by Lickagoat & Kira
# '''Purple Depths''' by Arkona Crew
# '''EX Crew The Occult'''
----
[[folder:Snake? Snake! SNAAKE]]
* ShoutOut: The world's title is a reference to a [[GameOverMan hammy Game Over dialogue]] from the ''VideoGame/MetalGearSolid'' series.
[[/folder]]
[[folder:EX Crew The Occult]]
* PinballZone: This level takes place in a giant pinball machine.
[[/folder]]
!! Halloween 3:
--> ''This creepy trilogy is finally complete...''
# '''Soul Quest''' by Ravatroll
# '''Happy Spookaween!''' by Adood
# '''Not Enough Skeletons''' by The Stream Team
# '''EZ - Spooky Shack'''
----
[[folder:Not Enough Skeletons]]
* BadMoonRising: The moon being red is among one of the many spooky things in this level.
[[/folder]]
!! Non-Stop:
--> ''Don't stop!''
Levels themed around constant movement.
# '''The Ten Commandments''' by Commanderkitten & Unau
# '''-INVASION-''' by [=iPwner=]
# '''OCTOS ROLLERCOASTER''' by Pingohits & Alesmile
# '''Trail Blazer''' by Kingoftheozone
----
[[folder:-INVASION-]]
* SlowLaser: The lasers shot by enemy ships are fairly slow, giving the player time to react to them.
[[/folder]]
!! Colourful:
--> ''Enjoy your trip through some beautifully colourful landscapes. Colours were never this intense!''
# '''Ring Of Chaos''' by Kank
# '''[=KOcrew Creepy Cavern=]'''
# '''Weird World''' by Well
# '''Revenge of Syssba''' by Kira
----
[[folder:[=KOcrew Creepy Cavern=]]]
* UndergroundLevel: This level takes place in a layered cave, with [[PatchworkMap each layer having a different kind of environment]].
[[/folder]]
!! Puzzle Pack 1:
--> ''The fact that humans use only 10% of their brain is a myth. Especially for these levels!''
# '''Switch Labyrinth''' by Sirsoul
# '''The Memory Game''' by Spiderman
# '''Water Levels''' by Gkabyssflorida
# '''Switcher Puzzle''' by Whatter
----
[[folder:The Memory Game]]
* SimonSaysMiniGame: To get through the level, the player must remember the colours and go through matching colour-coded portals in the same order.
[[/folder]]
!! Puzzle Pack 2:
# '''Bridge Builder''' by [=Luka504=]
# '''First Person Maze''' by Garfieldloverxp
# '''SPOT THE DIDFERNECE''' by [=iPwner=]
# '''Moving Ice Puzzle''' by Whatter
# '''LOEE Demonic Citadel''' by [=Master1=]
----
[[folder:LOEE Demonic Citadel]]
* LethalLavaLand: The bottom of this level is filled with lava, and there's also a lavafall and a fire-breathing dragon.
[[/folder]]
!! Relativity:
--> ''Gravity is a habit that is hard to shake off.''
---> -- '''Sir Creator/TerryPratchett''', RIP
# '''Planets''' by [=Sensei1=]
# '''Vargon Tragedy''' by [=Han522 & Igipigi=]
# '''Gravitational Tower''' by [=Kaleb & Jambam123=]
# '''E.T. Ecosystems''' by [=SmittyW & 21twelve=]
----
[[folder:General]]
* {{Dedication}}: The campaign FlavorText is a dedication to Creator/TerryPratchett.
[[/folder]]
!! Advent Calendar:
--> ''Welcome to the abridged version of the EE Advent Calendar!''
Ecosystems'''
** '''Advent Calendar''': A shortened version of theoriginal EE Advent Calendar, a limited-time campaign that introduced a level each day of December.
#Calendar.
### '''The way of thenorth''' by Medievil
#north'''
### '''Terror In TheNorth''' by [=treejoe4=]
# '''Ice-O-Slide''' by Teampeace
#North'''
### '''Ice-O-Slide'''
### '''ChristmasEve''' by Hexxel & Oray
#Eve'''
### '''ImpsParadise''' by The Replicators Crew
----
[[folder:General]]
* SlippySlideyIceWorld: All the levels in this campaign are covered in snow.
[[/folder]]
!! Wintery Wonders:
--> ''Slide through these cool worlds, have [[{{Pun}} a nICE]] time playing them!''
Several wintery worlds.
Contains the following:
# '''Frostbitten''' by 0176
#Paradise'''
** '''Wintery Wonders''': Winter-themed levels.
### '''Frostbitten'''
### '''PrestoPenguins''' by [=Benje00=] and Theditor
#Penguins'''
### '''SnowJumping''' by Stagecrew
# '''Snowblind''' by Kankarou
#Jumping'''
### '''Snowblind'''
### '''Snow IsFalling''' by Oray
----
[[folder:General]]
Falling'''
** '''Elemental - Fire''': See elemental campaigns.
** '''Elemental - Wind''': See elemental campaigns.
!!!Hard campaigns:
*{{Pun}}: The FlavorText for the campaign has some wordplay, alluding to "an ice" and "a nice" sounding similar.
[[/folder]]
[[folder:Presto Penguins]]
* EverythingsBetterWithPenguins: This world has many penguins in it.
[[/folder]]
!! Elemental - Fire:
--> ''The fire campaign of the elementary collection''
# '''Inferno''' by [=Sercan2=]
# '''The 7 Depths of Hell''' by Kaleb
# '''Into Magma Panic''' by [=Kirby & iPwner=], based on ''VideoGame/PacManWorld2''
# '''Diamond underground''' by Thanel
# '''Escape the Lava''' by Lictor
----
[[folder:General]]
* LethalLavaLand: All the'''[[Recap/EverybodyEditsFlashHardCampaigns Hard]]'''
** '''Video Game 2''': More levelsin this campaign heavily feature lava or fire.
[[/folder]]
!! Elemental - Wind:
--> ''The wind campaign of the elementary collection''
# '''Eurus''' by Unau and Commanderkitten
# '''- Floating Temples -''' by - Perfect 7 -
# '''Archery range''' by Thanel
# '''The Tower Domination''' by Kirby & Friends
# '''Golden Nightingale''' by Veelmoth
----
[[folder:- Floating Temples -]]
* FloatingContinent: There are various temples on floating pieces of land.
[[/folder]]
!! Video Game 2:
The secondabout video game campaign, made as a sequel to the first.
#games.
### '''Super Mario Bros.3''' by Kiraninja & Ravatroll, based on [[VideoGame/SuperMarioBros3 the game]] with the same name
#3'''
### '''KerredMegaman''' by Kerred & Friends, based on the ''VideoGame/MegaManClassic'' series
#Megaman'''
### '''Toad TownTunnels''' by [=Nou, Drock2308 & Jaybm=], based on ''VideoGame/PaperMario64''
#Tunnels'''
### '''ML's FirstSamurai''' by Xenonetix, based on ''VideoGame/FirstSamurai''
#Samurai'''
### '''[=LoZ SkywardSword=]''' by [=GRnubs Crew=], based on ''VideoGame/TheLegendOfZeldaSkywardSword''
----
[[folder:Toad Town Tunnels]]
* DownTheDrain: This level mostly takes place in the underground sewers.
[[/folder]]
!! High Score:
--> ''The aim of all the levels in this campaign is to score the best score possible! You'll have to restart if your score isn't good enough...''
# '''Frolic''' by Muffin & Thwink
#Sword=]'''
** '''High Score''': Levels where you can get a high score.
### '''Frolic'''
### '''WeirdPerfection''' by Well
#Perfection'''
### '''BootyReturn''' by End Quote
#Return'''
### '''[=Fizio1 FunLand=]''' by [=Master1 & Ninja=]
----
[[folder:Booty Return]]
* UndergroundLevel: This level starts above the surface before going underground.
[[/folder]]
!! LooksLand=]'''
** '''Looks CanDeceive:
These levels use their appearance to subvert the expectations of players.
#Deceive''': Levels that aren't what they seem.
### '''[=EXCrew Trolled Minis=]'''
# ### '''YMCK Puzzle Parade''' by [=133, Drock2308, and Wahaha=], based on the Music/{{YMCK}} MusicVideos
# '''Two''' by Rayoflight
#Parade'''
### '''Two'''
### '''RotcilIllusions''' by Lictor
----
[[folder:[=EXCrew Trolled Minis=]]]
* {{Griefer}}: This level [[StylisticSuck deliberately uses the appearance of a vandalized level]] to make a puzzle map where the path forward is tricky to find.
* StylisticSuck: This level imitates the appearance of a basic minigame level that's been [[{{Griefer}} vandalized by players]].
[[/folder]]
[[folder:Rotcil Illusions]]
* SdrawkcabName: ''Rotcil'' spelled backwards is ''Lictor'', the username of the level's creator.
[[/folder]]
!! Endurance:
--> ''Clear out your schedule stock up on food and water, [[MarathonLevel these worlds will take a while to beat]]!''
Has several [[MarathonLevel long levels]]. Added August 20, 2015 along with the five other original campaigns.
Contains the following worlds:
#Illusions'''
** '''Endurance''': Long levels.
### '''The ToravaDisaster''' by Ravatroll and Lictor
# '''Endeavor''' by Stagecrew and Theditor, based on the [[VideoGame/{{Endeavor}} the game]] with the same name
#Disaster'''
### '''Endeavor'''
### '''EX Crew Odyssey'''
# ### '''Pancake Quest''' by Tokebot
----
[[folder:General]]
* MarathonLevel: This campaign is themed around levels that take a long time to beat.
[[/folder]]
[[folder:The Torova Disaster]]
* AbandonedLaboratory: This world has one in what appears to be an alien planet.
* FreakLabAccident: It's heavily implied that some sortQuest'''
** '''Best ofdisaster happened to the planet.
* TechnoWreckage: The AbandonedLaboratory has some broken parts.
[[/folder]]
!! Best of EE:
--> ''The history of ''Everybody Edits'', and the hub for the best levels ''EE'' ever had.''
EE''': A ten year celebration of ''Everybody Edits'''s first ten years of history.
#Edits Flash''.
### '''EX Crew Fall ofZeal''' (2010)
#Zeal'''
### '''PinballBloom''' by MIHB and Friends (2011)
#Bloom'''
### '''[=MegaManDash=]''' by MIHB and Friends, based on the ''VideoGame/MegaManClassic'' series (2012)
#Dash=]'''
### '''TheMansion''' by Stagecrew (2013)
#Mansion'''
### '''Relics OfAthena''' by Kingoftheozone (2014)
#Athena'''
### '''LOEE: AquaticSanctuary''' by [=Master1 and Friends=] (2015)
#Sanctuary'''
### '''Ice SlideRide''' by Lickagoat (2016)
# '''SIG?S''' by Kirby (2017)
# '''Vignettes''' by Unau (2018)
# '''~Dreamland~''' by [=EEFalcon=] (2019)
----
[[folder:Pinball Bloom]]
Ride'''
### '''SIG?S'''
### '''Vignettes'''
### '''~Dreamland~'''
!!Elemental campaigns:
*PinballZone: This level is in '''Medium'''
** '''Earth'''
### '''Aedan Garden'''
### '''Machu Picchu'''
### '''Sentinel Ravines'''
### '''Don't Stop Jumping'''
### '''K-Underground'''
** '''Water'''
### '''Palmia Ville'''
### '''Deeper'''
### '''EE Crew * Get Wet'''
### '''Ice Cream Expedition'''
### '''Fish Gods'''
* '''Medium-Hard'''
** '''Fire'''
### '''Inferno'''
### '''The 7 Depths of Hell'''
### '''Into Magma Panic'''
### '''Diamond underground'''
### '''Escape theform of a giant pinball machine.
[[/folder]]
!! Elemental - Space:
--> ''The space campaign of the elementary collection''
#Lava'''
** '''Wind'''
### '''Eurus'''
### '''- Floating Temples -'''
### '''Archery range'''
### '''The Tower Domination'''
### '''Golden Nightingale'''
* '''Hard-Extreme'''
** '''Space'''
### '''ArrisDome''' by [=iPwner, Kirby, Addi, Kiraninja=]
#Dome'''
### '''UT - EternalGalaxy''' by Kiraninja
#Galaxy'''
### '''NSFW - Skypolis'''
# '''[=MoonBase=]''' by Lictor
# '''Starlight''' by Rayoflight & Friends
----
[[folder:General]]
### '''[=MoonBase=]'''
### '''Starlight'''
!!Extreme campaigns:
*SpaceZone: All the levels here take place in outer space or some other planet.
[[/folder]]
!! Bittersweet:
--> ''[[ContentWarnings Disclaimer]]: This campaign is likely to make you more bitter than sweet.''
#'''[[Recap/EverybodyEditsFlashExtremeAndInsaneCampaigns Extreme]]'''
** '''Bittersweet'''
### '''NSFW: City of Avalon'''
# ### '''Polar Eclipse''' by Gnarled Valence Crew
# '''Nirthopia''' by Minisaurus
#Eclipse'''
### '''Nirthopia'''
### '''DesolateRelics''' by Dreamt Crew
#Relics'''
### '''TropicalTrials''' by Ruins Crew
----
[[folder:General]]
* ContentWarnings: The FlavorText for the campaign warns the player that [[NintendoHard it will probably make them bitter]].
[[/folder]]
!! Perpetual Frustration:
--> ''You will [[SanitySlippage slowly sink into insanity]]. [[LastChanceToQuit Turn back while you can.]]''
Some [[NintendoHard very tricky]] worlds. Contains the following:
#Trials'''
** '''Perpetual Frustration'''
### '''EE Crew Mountain World'''
# ### '''I Wanna Be The Guy''' by Muffin and Thwinkt, based on [[VideoGame/IWannaBeTheGuy the game]] with the same name
#Guy'''
### '''TTL: SpikeEdition''' by Thegame
#Edition'''
### '''EndlessPain''' by Kiraninja
#Pain'''
### '''Desolate Helix''' and '''HelixReborn''' by Muffin & Friends, based on Reborn''': A spike-filled remix of "Desolate Relics" by Dreamt Crew
----
[[folder:General]]
* LastChanceToQuit: The description of the campaign warns the player to turn back.
* PlatformHell: This appropriately-named campaign has worlds filled with {{spikes|OfDoom}}.
* SanitySlippage: According to this description, insanity is eventually the result of playing this campaign.
[[/folder]]
[[folder:Desolate Helix / Helix Reborn]]
* RemixLevel: These levels are modified versions of "Desolate Relics",which is was featured in the Bittersweet campaign.
[[/folder]]
!! Trial** '''Trial & Terror:
--> ''Do you really want to put yourself through this?''
#Terror'''
### '''Beat the Spikes2''' by Thwink
#2'''
### '''NightmareRelics''' by Ruins Crew
#Relics'''
### '''ColdWorld''' by Fdoou
#World'''
### '''EndlessSpace''' by Pingohits
#Space'''
### '''TEIN:SMC''' by Yoshilogan, based on ''VideoGame/TheEndIsNigh''
#SMC'''
### '''CTM2''' by [=Master & Friends=]
----
[[folder:Endless Space]]
* MadnessMantra: The description for this level is just "ENDLESS SPACE" written out seven times.
* SpaceZone: This level takes place in a [[GravityScrew low gravity]] purple space area.
[[/folder]]
!! Fractured Fingers:
--> ''[[ContentWarnings Disclaimer]]: [[OurLawyersAdvisedThisTrope We are not legally responsible]] for any medical issues -physically or mentally- that may arise while playing these levels.''
One of the six original campaigns, and one of the only [[NintendoHard Exteme-difficulty]] campaigns.
Contains the following worlds:
#2'''
** '''Fractured Fingers'''
### '''NC ChaosAntediluvian''' by Addi
#Antediluvian'''
### '''I Crew PersianPeril''' by Polis
#Peril'''
### '''TechnologicalTerror''' by Misamic and [=DCLevels=]
#Terror'''
### '''Spidey'sAbode''' by Spiderman (the user, not [[Franchise/{{Spiderman}} the superhero]])
#Abode'''
### '''[=EXPro=] ForgottenVeil''' by EX Crew
----
[[folder:General]]
Veil'''
!!Insane campaign:
*ContentWarnings: The campaign description warns the player about [[NintendoHard the difficulty]] of the campaign.
* FunWithAcronyms: "Fractured Fingers" is officially shortened as "FFS," an acronym of a certain phrase often used to express frustration. It's fitting for a campaign that's NintendoHard.
* OurLawyersAdvisedThisTrope: Parodied--the campaign description claims no responsibility for medical issues, as unlikely that would be.
[[/folder]]
[[folder:Technological Terror]]
* EternalEngine: This world is filled with all sorts of large machinery.
[[/folder]]
!! Worst:
-->[[MyNameIsQuestionMarks ???]]
'''[[Recap/EverybodyEditsFlashExtremeAndInsaneCampaigns Insane]]'''
** '''Worst''': The hardestof them all.
Contains the following worlds:
#campaign.
### '''Be gone.''' by Kiraninja
#'''
### '''ForgottenHelix''' by Muffin
#Helix'''
### '''Bad EE Level8''' by [=Master1=]
#8'''
### '''InfinityPain''' by Bad
#Pain'''
### '''Octo's FunCastle''' by Pingohits
----
[[folder:General]]
* AchievementMockery: The hardest campaign, yet it has [[StylisticSuck the worst badge]] for completing it.
* BraggingRightsReward: Unlike other campaigns, Worst has never had {{Time Trial}}s, or any rewards beyond its [[StylisticSuck low quality badge]].
* BrutalBonusLevel: The campaign was once unlocked by completing Fractured Fingers, Perpetual Frustration, Bittersweet, and Trial & Terror. It is the hardest campaign, earning the exclusive Insane difficulty.
* HarderThanHard: This is the sole campaign to use the Insane difficulty, breaking the Basic-Extreme difficulty scale used for all other campaigns.
* IDontLikeTheSoundOfThatPlace: "Be gone.," "Bad EE Level 8," and "Infinity Pain" are [[PlatformHell about as difficult as the names suggest]].
* MyNameIsQuestionMarks: The description for the campaign is simply "???," fitting its obscurity as it was the only hidden campaign in the campaign menu.
* NintendoHard: This is the hardest campaign in the game, requiring many extremely precise button presses and a very high amount of patience.
* StylisticSuck: This campaign's badge is a crudely-drawn picture of the sun and clouds.
[[/folder]]
[[folder:Octo's Fun Lab]]
* SuperFunHappyThingOfDoom: This level is not a fun place to be in, despite what the name would suggest. The level begins with [[LethalLavaLand burning magma]] and {{spikes|OfDoom}} as hazards, and is overall [[PlatformHell extremely difficult]].
[[/folder]]
Castle'''
----
[[foldercontrol]]
!! Tutorials:
--> ''New to the game? Play this to learn
The
[[index]]
!!Basic campaigns:
* '''[[Recap/EverybodyEditsFlashBasicCampaigns Basic]]'''
** '''Tutorials''': Four tutorial
----
[[folder:General]]
* DirectContinuousLevels: The first tutorial ends with a forest, leading into Tutorial #2's BubblegloopSwamp. Tutorial #2 ends at a body of water, leading into Tutorial #3 which begins at a boat by a shoreline.
* VideoGameTutorial: The point of the campaign is to introduce the game's features.
[[/folder]]
[[folder:Tutorial [=#1=]]]
* CobwebOfDisuse: There are several cobwebs scattered throughout the castle and caverns, further suggesting they've been abandoned.
* EasterEgg:
** '''Ancient Ruins''': Levels themed around ruins.
### '''Ruins''': A
* MythologyGag: Having a "Wrong way!" message found to the left of the beginning is a trait shared with the game's original tutorial.
* SecretRoom: There's a small tunnel above a portal near the end, leading to a Secret Room in the castle with a treasure chest and a crown.
* WaterGeyserVolley: At the end of the cave segment, there's a line of upward gravity arrows and a large splash of blue blocks, forming a geyser that passing smileys must go through.
[[/folder]]
[[folder:Tutorial [=#2=]]]
* BubblegloopSwamp: This worlds starts out with a brief swamp before heading into JungleJapes and TempleOfDoom territory.
* JungleJapes: The level turns into a lush, greenery-filled jungle around halfway through.
* LavaPit: The volcano has a magma pit that must be jumped across.
* ReclaimedByNature: The {{ruins|ForRuinsSake}} are covered in plant life.
* RuinsForRuinsSake: There's a watery ruins area, with no indicators of its use or origins.
* SecretRoom: Near the bridge of {{Temporary Platform}}s, a hidden trail of dots leads to a room with a crown.
* TempleOfDoom: The temple has quite a few spike pits, the first hazards in the campaign.
* UnderwaterRuins: The ruins throughout the level are partially burried underwater.
* ViolationOfCommonSense: There are death doors blocking the path. If the player gets there without dying, they will have to kill their smiley and respawn to get through.
[[/folder]]
[[folder:Tutorial [=#3=]]]
* CrystalLandscape: Kanagar Island has [[UndergroundLevel a cave]] with cyan crystals in it.
* DesertedIsland: The level takes place on an island, and there are no other characters in sight.
* ElaborateUndergroundBase: A set of underground rooms are connected through machinery and {{teleport|ation}}ers, forming a base of unclear purpose.
* IslandBase: The sign at the start suggests the ElaborateUndergroundBase is on an island.
* UndergroundLevel: While Tutorial #1 and Tutorial #4 have a little bit underground, Tutorial #3 mostly takes place there.
[[/folder]]
[[folder:Tutorial [=#4=]]]
* AlmostOutOfOxygen: When the player goes to a sandy planet, a robot warns them about the limited air supply.
* AuthorAvatar: Several [[NonPlayerCharacter NPCs]] are references to users who were staff members at the time. [=These include Xenonetix, Zoey2070, Phinarose, lrussell, ByteArray, Kentiya, and Master1.=]
* BatmanCanBreatheInSpace: As an EasterEgg, it's possible to escape into the Space Zone without any timers, despite the distant planet [[AlmostOutOfOxygen putting the player on a death timer]].
* TheCaptain: According to the Xenoetix NPC in the spaceship, you're the captain of the ''Medibay''.
* CatchingSomeZs: The [[SeniorSleepCycle sleeping old man]] MIHB is shown to be sleeping by repeating the message "zzz..."
* ConstructionZoneCalamity: The construction site introduces the game's orange switches, one of which being used to position a crane as a platform.
* CoolStarship: The ''Medibay'' is a spaceship with flashy lights, a missile launcher, and [[TechnicolorFire purple jet fire]].
* TheDarknessGazesBack: The icy cave comes with eye decorations that watch the player.
* EasterEgg:
** A precise jump onto the rightmost wall in the level shows there are [[InvisibleBlock invisible arrows]] leading to a sign that simply reads "Secret." Next to the sign, there's ''another'' invisible trail, this time of dots across the ceiling that lead to the [=Master1=] NPC and a shortcut back to the SpaceZone.
** Reaching the cockpit of the ''Medibay'' without gravity allows the player to escape through the top, giving the player access to a secret sign and a few [[AndYourRewardIsClothes hologram blocks]]. This can also be reached in the final area through a path of [[InvisibleBlock invisible gravity blocks]], then using a one-way SecretPath [[FrameBreak through the void]].
* FrameBreak: The level is split into several distinct boxes. A hidden path allows the player to go from one to another, straight through the barriers.
* GatelessGhetto: The {{construction zone|Calamity}} is blocked off by a barrier, leaving the rightmost part of the city unreachable without RoofHopping.
* GratuitousFrench: From the [[NonPlayerCharacter NPC]] Ravatroll:
---> I wish I could get this coin...
---> But I can't jump!
---> C'est la vie
* GravityScrew: The ''[[SpaceZone Medibay]]'' has several gravity effects that [[ArtificialGravity change the direction of gravity]]. One of them removes the player's gravity.
* JustForTheHeliOfIt: For no apparent reason, the level starts with the player being urged to drop off a helicopter.
* ALizardNamedLiz: One of the [[NonPlayerCharacter NPCs]] is a jumping frog named Froggy.
* MetropolisLevel: The second quarter of the level takes place in a city. There's a [[ConstructionZoneCalamity construction site that introduces the game's orange switches]], several tall buildings to [[RoofHopping jump across]], and a space station leading to the SpaceZone.
* OneSteveLimit: {{Averted|trope}} with the Xenonetix [[NonPlayerCharacter NPCs]], who have different appearances but are both [[AuthorAvatar named after the game's former owner]].
* RetroRocket: The rocket ship leading to the ''Medibay'' is a pointy red rocket that stands on at least three fins.
* RoboSpeak:
** *beep* The-Robot-NPC-Named-Gosha-Speaks-Like-This *boop*
** Lrussell is a robot NPC who speaks in CapsLock few-word phrases.
* RoofHopping: The player character must jump through rooftops to get through the city area.
* SecretPath: Used as an EasterEgg, bringing [[FrameBreak the player from one area to another]].
* SeniorSleepCycle: The elderly NPC MIHB is asleep when you come across him, expressed as a bunch of [[CatchingSomeZs Z's]].
* SillyAnimalSound: The Cow NPC says "meow" for
* SlippySlideyIceWorld: Tutorial #4 begins in a frozen area, with lots of snow and an icy cave.
* SocializationBonus: The easiest path to the final blue coin involves wearing the [[CoolCrown crown]] and jumping across the gates, then removing the crown, which only happens when another player wears it. Without another player, the player must take another path or pull of a precise jump.
* SpaceZone: There's a spaceship with several [[GravityScrew gravity effects]] to go along with it.
* TalkingAnimal: A [[ALizardNamedLiz frog named Froggy]] is quite relieved to be able to jump and says so.
* TechnicolorFire: The fire that comes from the jets of a spaceship appears to be purple.
* {{Teleportation}}: The ''Medibay'' comes with a teleporter to a base in a desert on an alien planet.
* ThankingTheViewer: The fourth tutorial thanks the player at the ending.
[[/folder]]
!! Ancient Ruins:
--> ''Discover the artifacts in these desolated tunnels. It's too quiet here...''
A campaign featuring ruins-themed levels.
Contains the following:
# '''Ruins''' by Killeratz
#
### '''Desolate
#
### '''Buuwuu's
#
### '''Mount
----
[[folder:General]]
*
* RuinsForRuinsSake: All the
** '''[[Recap/EverybodyEditsFlashSpring Spring]]''': Winning levels
* TempleOfDoom: All the levels except "Desolate Caverns" feature temples with at least some hazards.
* UndergroundLevel: All levels besides "Ruins" mostly take place underground.
[[/folder]]
[[folder:Ruins]]
* DragonsUpTheYinYang: There's a blue dragon and a yin-yang sign, suggesting the temple has links to both Eastern dragons and Eastern mysticism.
* ThisWayToCertainDeath: A skull can be found ominously placed next to a spike trap.
[[/folder]]
[[folder:Desolate Caverns]]
* AbandonedMine: The level takes place in a cavern that seems to have been explored and contains cargo and artificial platforms.
* AdventurerArchaeologist: The player acts as one, exploring an AbandonedMine and looting treasure chests.
* ConvectionSchmonvection: The solid magma doesn't even harm the player character. It's the ''fire'' that needs to be avoided.
* DoorToBefore: At the end of the level, there's a one-way portal back to the beginning.
* LavaPit: There are several pits of lava that must be crossed.
* ThisWayToCertainDeath: Several skulls can be found while descending the caverns.
[[/folder]]
[[folder:Buuwuu's Stronghold]]
* AbilityRequiredToProceed: The Jump and Fly effects are required to reach some ascend through some areas in the level, although the Jump effect is soon taken away after it is first needed in the level.
* AmbiguousSituation: It's not clear who Buuwuu is, or who [[TreeCover the character in the tree]] is.
* AndYourRewardIsClothes: A [[EasterEgg hidden area]] has a cake block, which gives the player's {{Avatar}} a party hat. There's also a hologram block reachable if you get all blue coins, which turns it into a hologram.
* {{Backtracking}}: The player must backtrack with the Fly effect to continue at a certain point.
* EasterEgg: There's a secret portal that takes you to an unreachable area. There's one in that area that takes you to yet ''another'' area.
* {{Emoticon}}: A [[EasterEgg hidden sign]] uses a crying :'( emoticon.
* LeapOfFaith: Falling downward into a distant hole is required to reach the second half of the level. Part the ground on both sides of a hole are covered in {{spikes|OfDoom}}, though fortunately the LevelMapDisplay helps in this regard.
* SequenceBreaking:
** You can reach the upper left of the stronghold early, skipping a step of the intended puzzle.
** After the third coin, it's possible to get two coins out of order using precise jumps.
* TreeCover: A character is seen hiding behind a tree, with dialogue that suggests a fixation towards one of Buuwuu's coins.
* UnknownCharacter: Buuwuu isn't stated to be seen in the level, although there's an unidentified character who [[AmbiguousSituation may or may not be Buuwuu]] who appears as a face [[TreeCover nearly covered in shrubbery]].
* WhatTheHellPlayer: There's a sign in a bonus area expressing disappointment at the player for stealing coins:
--->You stole all of Buuwuu's coins :'(
[[/folder]]
[[folder:Mount Uonegatscil]]
* EasterEgg:
** The world's title backwards references its three creators' usernames.
** In the top left corner, blocks spell out the text ''SECRET''.
* SdrawkcabName: The name spelled backwards is ''Licstagenou'', referencing the usernames of its three creators (Lictor, Stagecrew, and Nou).
[[/folder]]
!! Spring:
-->''"Spring is nature's way of saying: Let's Party!"''
---> -- '''Creator/RobinWilliams''', RIP
This campaign features the winners
Contains the following levels:
#
### '''Midnight
#
### '''Phina and the
# '''Springopolis''' by Awzome
#
### '''Springopolis''': A long-winded climb to get back home.
### '''Spring
#
### '''NSFW: Spring
#
### '''CDB Inc.
----
[[folder:General]]
* {{Dedication}}: The campaign's quote is a dedication to Creator/RobinWilliams.
* FungusHumongous: Large mushrooms appear in "Midnight Meadows" and "Springopolis" as platforms to jump on.
* NonPlayerCharacter: There are many characters throughout "Phina and the Rose", "Spring Rose", and "NSFW: Spring Relics" designed using the game's face blocks, signs, and various decorations.
[[/folder]]
[[folder:Midnight Meadows]]
* DirectLineToTheAuthor: A sign near the beginning states that the midnight meadows are "not fiction, not make-believe."
* LivingMacGuffin: The [[PlotCoupon twelve fireflies]] are needed to [[TheNightThatNeverEnds restore the day-night cycle]].
* TheLostWoods: The midnight meadows are filled with greenery, plants, and waterfalls, and have strange phenomena like [[FungusHumongous giant mushrooms]] and TheNightThatNeverEnds.
* TheNightThatNeverEnds: According to the signs, the night will last until you collect [[PlotCoupon twelve fireflies]].
* NonLethalBottomlessPits: Jumping off the main path will cause the player's smiley to teleport back to where they were before.
* PlotCoupon: Twelve fireflies must be collected to undo TheNightThatNeverEnds.
* {{Poetry}}: There are signs with rhymes that when strung together, form a poem.
[[/folder]]
[[folder:Phina and the Rose]]
* AuthorAvatar: Phina is named after Phinarose, one of the writers for this level.
* {{Backtracking}}: The player must backtrack to the cave to get the key for a LockedDoor.
* BankRobbery: The bank was robbed by a robber who left a MysteriousNote. Through an EscortMission, the PlayerCharacter can guide the CityGuards to catch the robber.
* BodyInABreadbox:
** A skull can be found the back of the gunpowder reserve.
** The town hall has two skeletons hanging from the ceiling.
* BrokenBridge: A {{City Guard|s}} blocks Phina from the castle until she buys a permit from the mayor.
* CallToAdventure: Phina is motivated to find the [[{{Panacea}} illness-curing rose]] to save her [[SoapOperaDisease diseased mother]].
* CashGate: The mayor requires six coins before granting access to the castle.
* CatUpATree: Jasmine's cat gets stuck on the rooftop, and the PlayerCharacter Phina offers to help through an EscortMission.
* CelestialDeadline: According to legend, the rose only appears on the first day of spring.
* CityGuards: A guard [[BrokenBridge prevents Phina from accessing the castle]] until she gets a permit.
* CobwebOfDisuse: Cobwebs can be found in Phina's basement, the gunpowder reserve, and King Dodo's castle.
* ContrivedCoincidence: When Phina kicks a shelf, a book with information relevant to the plot happens to fall out.
* ConvenientlyInterruptedDocument: Part of the MysteriousNote about Robin the Robber's plan is conveniently ripped apart, only giving Phina and the player partial context of what's going to happen.
* DarkestHour: After searching for a while, Phina starts to doubt if the legendary rose really exists.
* DeadpanSnarker: The mayor gives a deadpan and sarcastic celebration after Phina provides her with six coins to buy a [[BrokenBridge Castle Grounds permit]].
* DepartmentOfRedundancyDepartment: There's a sign in the castle labeled "An Empty room for Emptiness."
* DialogueTree: Several [[NonPlayerCharacter NPCs]] have dialogue which splits off depending on player choice.
* DoomyDoomsOfDoom: The Town Hall of Doom is a townhall filled with weaponry and [[ThisWayToCertainDeath ominously placed skeletons]].
* DownTheDrain: To get through the castle, Phina must go through the castle sewer.
* EscortMission: There are two of them. Because the game's LevelEditor lacks moving [[NonPlayerCharacter Non-Player Characters]], they are merely implied by requiring the player to manuever [[PlayerCharacter Phina]] around effect removal blocks.
** After seeing a robber and warning the bank manager, Phina guides the CityGuards onto the top of the fountain.
** When [[CatUpATree Jasmine's cat gets stuck on the rooftop]], Phina must guide the cat back into her shop.
* EventFlag: The entrance to the cave only opens after talking to the pub customer, who informs the player that they burried a key
!!Easy campaigns:
*
* FusionDance: At the end of the story, Phina and the Rose fuse together, forming Phinarose.
* GrannyClassic: Granny Smith is polite, seemingly elderly woman who refers to Phina as "sweetie" and shows concern for her.
* HealthcareMotivation: Phina's main motivation is to help her mother, who has a SoapOperaDisease.
* InvisibleToNormals: The forest will apparently only appear to "one with true feelings", suggesting it's invisible to anybody else.
* LightEqualsHope: As Phina [[DownTheDrain travels the sewers]], she gains hope as she sees a light from above.
* LockedDoor:
**
** A locked door blocks the path to the castle, and its key is in the cave.
* TheLostWoods: The forest briefly appears as an environment to travel through and has mysterious, mystical properties such as being InvisibleToNormals or having a [[ToweringFlower giant rose]].
* MysteriousNote: There's a mysterious note in the town from Robin the Robber. Part of the note is about a plan to meet at the top of the fountain, but [[ConvenientlyInterruptedDocument the rest of the note is torn]].
* NatureLover: The optimistic Phina is characterized as loving spring, noticing the flowers, and liking to read outdoors.
* OnlyGoodPeopleMayPass: According to legend, the forest will "only appear to the one with true feelings" and has a [[{{Panacea}} cure-all rose]].
* {{Panacea}}: The rose in the forest is said to cure all illness.
* PercussiveTherapy: Phina kicks a shelf out of despair for her [[SoapOperaDisease ill mother]].
* PluckyGirl: Despite her [[SoapOperaDisease ill mother]], Phina [[HealthcareMotivation goes on an adventure to cure her]], making optimistic comments along the way and insisting towards doubters that the [[{{Panacea}} legendary illness-curing rose]] really exists.
* PunnyName: Robin's and Bart's names sound like their titles as a robber and a bartender respectively.
* TheQuest: The story is about Phina going on a quest to save her [[SoapOperaDisease ill mother]].
* SayingSoundEffectsOutLoud: Mayor Sophia says "sigh" when Phina is able to buy herself a permit to the castle.
* ShoutOut: There's a sign in Phina's basement that reads "My precious", a quote from ''Literature/TheLordOfTheRings''.
* SoapOperaDisease: Phina's mother has an unspecified "dreadful disease", which leaves her bedridden. It's implied she won't survive if it goes uncured.
* TalkToEveryone: The way the player progresses through the level is to talk to to the various [[NonPlayerCharacter NPCs]] around the area.
* TemptingFate: Phina tells herself that taking the path forward should be easy, but it would later be made clear the path is [[BrokenBridge blocked at several points]].
* TheEnd: The LevelGoal comes with text that reads "THE END".
* ThinkingOutLoud: Phina wonders aloud why there's a key in a cave, and after realizing she said this asks herself why she's talking to herself.
--> Why is there a key inside of a cave? Why am I talking to myself? Weird...
* ToweringFlower: The rose is a giant flower [[{{Panacea}} said to cure sickness]].
* TreasureRoom: There's a room filled with treasure behind the king in his castle.
* TrespassingHero: Phina can go into random houses while exploring, whose owners proceed to yell at her to get out.
* UrbanLegend: The legend of the rose that [[{{Panacea}} cures any illness]] was thought to have been an urban legend.
* WhatWouldXDo: When Jasmine's cat gets lost and Phina offers to help, she asks herself where she'd go if she were a cat.
[[/folder]]
[[folder:Springopolis]]
* {{Bizarrchitecture}}: Aside from the PlayerCharacter's house, the buildings in this level are off the ground and supported by thin, wood beams and are arranged in a strange pattern similar to ''VideoGame/{{Tetris}}''. [[RoofHopping They're used as platforms, mainly.]]
* EternalEngine: The wine factory is an old, unused factory with large gears, switches, and [[InconvenientlyPlacedConveyorBelt conveyer belts]].
* FoodAsBribe: The PlayerCharacter gives the wizard wine, which motivates him to introduce the DoubleJump technique.
* TheGhost: The wizard communicates through signs in the level, but isn't actually visible anywhere.
* TheHomewardJourney: The level starts below your house, which is [[InsurmountableWaistHeightFence on a cliff you can't quite reach by jumping]].
* InconvenientlyPlacedConveyorBelt: There's a conveyer belt on the ceiling, conveniently making a path forward.
* InsurmountableWaistHeightFence: The PlayerCharacter can't reach their house, because the cliff is slightly too high to reach by a jump.
* NonLethalBottomlessPits: Many of the pits of water have [[SuperDrowningSkills spikes at the bottom]], but one of them simply teleports the player backwards.
* PlotCoupon: Four coins are needed to reactivate the statue, giving access to Forbidden DoubleJump City.
* {{Roofhopping}}: Many small houses appear as platforms that can be jumped on.
* SuperDrowningSkills: Many pools of water in the level are just blue backgrounds with wave decorations and {{spikes|OfDoom}} [[BottomlessPits at the bottom]], giving the impression of water pools you sink through but can't swim in.
[[/folder]]
[[folder:Spring Rose]]
* AddressingThePlayer: The level starts with the PlayerCharacter asking the player for help.
* BiggerOnTheInside: The interiors of the buildings throughout the level are larger than the exteriors.
* CityOfCanals: Octa Town's surface is covered in water, and has a lot of aquatic life living their. It's described as a winter paradise for skaters, and a spring paradise for swimmers.
* ColorCodedForYourConvenience: The signs in the level are color-coded, with blue signs representing the protagonist talking and the red signs representing Rose talking.
* EasterEgg: There's a hard-to-reach small room behind a waterfall, with just a sign and some cookie crumbles.
* GhostTown: The underground town only one visible resident, who mentions that the town was abandoned long ago.
* TheHermit: Casper seems content living in an underground GhostTown, away from the sunlight.
* ItsTheJourneyThatCounts: When the adventure is nearly over with no signs of reaching [[IWillFindYou finding an important friend]], Rose references the quote that "the journey is more important than the destination".
* IWillFindYou: The protagonist's stated goal is to find an important friend they once knew.
* LetsGetOutOfHere: Rose urges the protagonist to get through the underground GhostTown, which she finds scary.
* LockedDoor: There are various locked doors throughout the level, requiring coins or switches to open them.
* MeaningfulName:
** Mr. Hat wears a hat, and has a house with a roof shaped like a hat.
** Casper has a home in a GhostTown, alluding to the ghost Casper from ''WesternAnimation/CasperTheFriendlyGhost''.
* NonPlayerCompanion: Rose follows along with the protagonist to Sakura Town.
* OxygenMeter: Using the game's curse blocks, the player's smiley can only stay in the underwater tunnels for a limited amount of time before dying.
* PluckyGirl: Rose is quick to go on board with an adventure to [[IWillFindYou find the protagonist's lost friend]]. Even when the journey is nearly over and the friend has yet to be found, she still expresses hopeful encouragement.
* RoofHopping: Jumping on the roofs of buildings is necessary to navigate the level.
* RuleOfThree: Mr. Pianist has three songs the player can listen to, after which he gives out a train ticket as a thanks for listening to his music.
* ShoutOut:
** A house identified as Elsa's has an NPC inside with light hair or headwear, wearing blue. She mentions that she got tired of the cold. This parralels the character Elsa in ''WesternAnimation/Frozen2013'', who wears blue, has light blonde hair and mentions not being bothered by the cold.
** An [[NonPlayerCharacter NPC]] in a GhostTown is named Casper, referencing ''WesternAnimation/CasperTheFriendlyGhost''.
** One of Mr. Pianist's tunes is the intro and outro from the overworld theme in ''VideoGame/SuperMarioBros1''.
[[/folder]]
!! Animal Antics:
--> ''[[WebAnimation/{{Asdfmovie}} Beep. Beep.]]''
Contains the following levels:
#
### '''Hildren's
#
### '''Evolution
# '''Animaly''' by Azurepudding
#
### '''Animaly''': Play as animal characters with their unique routes in this short story.
### '''Mr Nuttys Wild
# '''Hunt''' by [=1U2N3U=] and Unau
----
[[folder:General]]
* ShoutOut: The FlavorText for
[[/folder]]
[[folder:Hildren's Farm]]
* SceneryPorn: The LevelMapDisplay features a scenic view of fields, mountains,
### '''Hunt''': Gather and
[[/folder]]
!! Nostalgia:
-->''"I love turtles"''
---> -- '''Terry'''
** '''Nostalgia''': A
Contains the following levels:
#
### '''Bygone
#
### '''Unforgiving
#
### '''Longing To The
#
### '''Egg Quest
----
[[folder:General]]
* NostalgiaLevel: The campaign is a throwback to the worlds made by players in 2010
[[/folder]]
[[folder:Bygone Tutorial]]
* PalatialSandcastle: There's a sandcastle large enough to hold an underground room.
[[/folder]]
!! Journey:
--> ''Embark on an epic journey to seek out new realms!''
This campaign has levels themed around [[WalkingTheEarth venturing to new lands]].
Contains the following levels:
#
** '''Journey''': A continuous series of expansive levels.
### '''Gifts of
#
### '''On, And On, And
#
### '''Need for
#
### '''Just One More
#
### '''The 5 Realms Of
----
[[folder:General]]
*
** '''Altered Reality''': Worlds that appear to change as they're being
* WalkingTheEarth: {{Implied|Trope}} with the campaign theming and the levels, which all take place in large environments, but [[NoPlotNoProblem lack a clear reason to be there]] until the last level's CallToAdventure.
[[/folder]]
[[folder:Gifts of Gaia]]
* HiddenElfVillage: There are various brown and green buildings which blend into the greenery, and the description of the level suggests the valley is somewhere hidden.
* MotherNature: The description of the level refers to the nature as "Gaia's wonderous creations".
* UndergroundLevel: Most of the level takes place underground, exploring the caverns underneath.
[[/folder]]
[[folder:On, And On, And On / Just One More Time]]
* AbilityRequiredToProceed: The DoubleJump from "On, And On, And On" needs to be used in "Just One More Time" to proceed.
* {{Backtracking}}: The player must backtrack with the DoubleJump effect, allowing them to [[AbilityRequiredToProceed reach new areas]].
* NewWorldTease: Only half of the area is explored in the first level, leaving the rest for its sequel "Just One More Time".
* OverworldNotToScale: The three other levels are visible at a smaller scale, which [[DirectContinuousLevels lead into each other]].
* SequelHook: "On, And On, And On" ends with the player getting a DoubleJump effect, which leads into the next level "Need for Steed".
* SuperDrowningSkills: The water is mostly used as a hazard, taking the player character backwards through the level.
* UndergroundLevel: Most of this level is underground, with water flowing through [[SuperDrowningSkills used as a hazard]].
[[/folder]]
[[folder:Need for Steed]]
* {{Backtracking}}: Bracktracking must be done to reach a [[EasterEgg hidden sign]] after completing the level.
* DoNotSpoilThisEnding: The EasterEgg tip comes with a sign forbidding the player from telling it to anybpdy else.
* EasterEgg: After winning the level, a hidden corner has an invisible portal leading to an area with providing the 3-jump effect and lowered jumps, making the level harder to play. {{Backtracking}} through the level, the player character can reach an area with two hidden signs. One is a [[NonSequitur random piece of life advice]], while the other is a sign [[DoNotSpoilThisEnding discouraging the player from telling anybody it]].
* GreenHillZone: The level mostly takes place on grassy, non-threatening hills.
* NonSequitur: An EasterEgg sign has a piece of life advice with no relevance to the level it's in.
[[/folder]]
!! Altered Reality:
--> ''"I'd like to order one large person with extra people please?"''
---> -- '''[[Recap/RickAndMortyS1E10CloseRickCountersOfTheRickKind Pizza #1]]'''
These levels use portals to give the impression of dynamic, changing worlds.
Contains the following levels:
#
### '''[=MIHBs
# '''INFINITE''' by [=Imgood9=]
#
### '''INFINITE''': Find the right path to avoid going through repeating corridors.
### '''Delusion
#
### '''A Dreary
#
### '''The Witch's
----
[[folder:General]]
* JustTheIntroductionToTheOpposites: The FlavorText is about a pizza ordering a person, the reverse of a typical situation.
* ShoutOut: The FlavorText for this campaign is a quote from ''WesternAnimation/RickAndMorty'', specifically the episode "[[Recap/RickAndMortyS1E10CloseRickCountersOfTheRickKind Close Rick-counters of the Rick Kind]]".
[[/folder]]
[[folder:[=MIHBs Dream=]]]
* BottomlessPits: There's a bottomless pit, at which the player must position their smiley at the right spot to find the path forward.
* CatchingSomeZs: The description of the level is simply "zzz zzz zzz," fitting for a level that seems to take place in a dream.
* EldritchAbomination:
* EndlessCorridor:
** The pipe near the start uses invisible portals to give the impression that it goes on forever. By exiting the pipe, the level seems to have replaced the coins that were already collected.
** There's an endless corridor in the VoidBetweenTheWorlds, which leads to a {{Bottomless Pit|s}}. By navigating these correctly, the player can move forward through the level.
* FrameBreak: The [[PowerOfTheVoid void seems to tear into the boundaries of the leve]], creating a new path forward.
* AGlitchInTheMatrix: At one point the level seems to be self-destructing, [[FrameBreak creating a hole]] into the {{void|BetweenTheWorlds}}.
* GreenHillZone: The level's main area is a basic ordinary grassland.
* GroundhogDayLoop: The same coins keep reappearing, and to continue through the level they must be collected.
* MadnessMantra: "ALWAYS MORE COINS" repeatedly covers the level.
* MindScrew: Lots of bizarre stuff happens, with no explanation besides the level title which hints that it's a dream.
* MoodWhiplash: The level repeatedly switches between a normal and freaky tone.
* PowerOfTheVoid: The void seems to tear through the level, creating a path seemingly [[FrameBreak outside the level boundary]].
* RedEyesTakeWarning: A large smiley with red eyes appears in the background of the level at one point.
* RedSkyTakeWarning: The sky turns red, one of the ominous things that happen throughout the level.
* SurpriseCreepy: The level starts normal, before taking a turn into nightmarish imagery.
* SurrealHorror: The level is very
[[/folder]]
[[folder:A Dreary Day]]
* BackFromTheDead: {{Implied|Trope}} as the player's smiley is [[HostileWeather struck by thunder]] and [[RiseFromYourGrave emmerges from a grave]].
* BleakLevel: Most
** '''Adventure League''': A variety of
* CreepyCemetery: Throughout the level there's a dreary, purple cemetery.
* HopeSpot: There are ocassional glimpses of a return to grasslands, which are interrupted by a continuation of the level's bleak graveyard.
* HostileWeather: Thunder strikes the player's character, seemingly killing them.
* JumpScare: The lightning strikes abruptly, with a sound and a flash.
* RiseFromYourGrave: The player character must escape their own grave after a [[HostileWeather thunder strike]].
[[/folder]]
!! Adventure League:
--> ''Explore vast lands, check every crevice for treasure!''
A campaign of adventure-themed levels.
Contains the following levels:
#
### '''Level 1:
# '''Katwalk Kattalk''' by Muffin, based on ''VideoGame/{{Katwalk}}''
#
### '''Katwalk''': Go through caves and unlock powers to reach new areas.
### '''Cave
#
### '''Perilous
----
[[folder:Level 1: Overworld]]
* CosmeticAward: [[CoolCrown Crowns]] serve as awards for getting to either end of the map, or for collecting all ten blue coins.
* CrateExpectations: Some coins are in crates, though because of the game's technical limitations the player can't break them.
* ExtendedGameplay: There are ten blue coins to get after beating the level.
* GottaCatchThemAll: To win the level, the player must collect all the [[FollowTheMoney coins scattered everywhere]]. The blue coins are optional, but give the player access to an area
* GreenHillZone: The world takes place in a basic grassy area.
* HeartSymbol: At one point, there's a heart made out of [[GravityScrew gravity arrows]].
[[/folder]]
[[folder:Katwalk Kattalk]]
* LethalLavaLand: There is a lava-filled cave deep underground.
* UndergroundLevel: Much of the world takes place in caves.
* UnderTheSea: The player must survive underground water areas with deadly fish.
[[/folder]]
[[folder:Cave Exploration]]
* BlackoutBasement: There are two areas that use [[FakePlatform black blocks that disappear upon touch]] to create the illusion of an area only lit as the player travels through it. There are also yellow blocks that don't have these black blocks nearby, creating the illusion of areas that are already lit up.
* DoorToBefore: The level ends with a portal that takes the player back to the beginning.
* EasterEgg: There's a hidden HeartSymbol shape of {{Invisible Block}}s.
* GreenHillZone: The world begins with a grassy hilly area before turning into an UndergroundLevel.
* HeartSymbol: A hidden heart symbol can be found off the main path as an EasterEgg.
* LavaAddsAwesome: At one point a set of underground volcanoes erupt.
* LeapOfFaith: There are two distant leaps past lakes of water.
* RealityIsOutToLunch: The level starts out normal, but as you go through the underground you come across areas with abstract pastel backgrounds,
* TreasureRoom: The LevelGoal is in a glamorous room made
* ThemeParkLandscape: The cave is filled with tunnels that push the player's character along in every direction, helped by a large amount of GravityScrew.
* UndergroundLevel: The level takes place underground as the title suggests. There are a variety of rooms, some more open, and others more closed. There's also some water running through the caverns.
[[/folder]]
!! Video
** '''Video Game
--> ''[[VideoGame/ZeroWing All Your Games Are Belong To Us]]''
A campaign featuring small recreations of VideoGames.
Contains the following levels:
#
### '''Aperture Science
#
### '''Good Egg
#
### '''The
#
### '''Treasure Cove
#
### '''Barrel Cannon
----
[[folder:General]]
* IntentionalEngrishForFunny: The FlavorText for this campaign uses poor grammar as a ShoutOut to ''VideoGame/ZeroWing'''s BlindIdiotTranslation.
* ShoutOut: The campaign quote is a modified quote from ''VideoGame/ZeroWing''.
[[/folder]]
[[folder:Aperture Science Lab]]
* TheCakeIsALie: When you reach the end, there's a cake that's blocked off.
* CoolGate: The portals. Entering one will cause the player to come out another of a different colour, preserving momentum.
* OrangeBlueContrast: The portals that the player uses are orange and blue.
[[/folder]]
[[folder:Good Egg Galaxy]]
* AdaptationalPersonalityChange: Petey Pirahna leaves a sign on a planet. According to it, he's oddly [[AffablyEvil nice]] for a recurring villain in the ''Franchise/SuperMarioBros'' franchise.
* AffablyEvil: Petey Pirahna leaves a rather polite sign for the player despite consistently being a villain in his [[Franchise/SuperMarioBros home series]].
* ArtisticLicenseSpace: The planets are [[BabyPlanet very small]] and come in odd shapes impossible for real life planets.
* BabyPlanet: Being a recreation of ''Super Mario Galaxy'', all the planets are very small.
* CollisionDamage: Like in the original game, touching an enemy from the side will do damage to the player (killing them, [[OneHitPointWonder in this case]]).
* CompressedAdaptation: Not all of Good Egg Galaxy was recreated. For example, the Yoshi planet is not found here.
* ExpositionFairy: Rosalina tells in the middle of the level that you that you need to hold up at one of the Launch Stars.
* SciFiWritersHaveNoSenseOfScale: All the planets are in very short distance of each other.
* SpaceZone: The world takes place across multiple planets in space.
* TubeTravel: A Warp Pipe can be used to enter and exit a bonus area in the first planet.
* UnrealisticBlackHole: There's a black hole ''inside'' a hollow planet, accurate to the original game.
* WrapAround: The original ''Super Mario Galaxy'' has a cylindrical planet in the Good Egg Galaxy which Mario had to walk around to get through. Here, this was replaced with Wrap Around to achieve a similar effect.
[[/folder]]
[[folder:The Glitch]]
* AntagonistTitle: The level is named after a [[EldritchAbomination sentient glitch]] that [[TrappedInTVLand traps the player character]] into various VideoGame worlds.
* BilingualBonus: Translating the binary numbers in the description returns ''Bienvenidos'', which means ''Welcome'' in Spanish.
* ButThouMust: During the Franchise/{{Pokemon}} battle with the Glitch, the only option that works is to use Splash.
* ChainsawGood: A large sawblade appears as a hazard in the ''VideoGame/SuperMeatBoy''-inspired section.
* CollisionDamage: TheGoomba from ''VideoGame/SuperMarioBros'' and the ghosts from ''VideoGame/PacMan'' appear as enemies that [[OneHitPointWonder kill the player character]] when touched.
* CoolGate: The ''VideoGame/{{Portal}}'' section has portals on the walls and floor which can be traveled through.
* DifficultyLevels: The world comes with an easy mode which toggles blocks to make platforming easier, though this disables the LevelGoal. There's also a switch to play without checkpoints.
* EldritchAbomination: The Glitch seems to be one, having the ability to possess video games and [[TrappedInTVLand take people into them]].
* EldritchLocation: The Glitch takes the player to one near the end of the level.
* TheEnd: The GoldenEnding comes with text saying "The End."
* TheEndOrIsIt: After defeating the Glitch:
--> Are you sure he is gone forever?
* {{Emoticon}}: The Glitch uses a >:) emoticon after doing an EvilLaugh, and a sign in the GoldenEnding has an :D emoticon in it.
* EventFlag: Getting a sword in the ''VideoGame/TheLegendOfZeldaI'' segment suddenly enables the player to leave the area.
* EvilLaugh: The Glitch does an Evil Laugh during the Franchise/{{Pokemon}} battle and when he traps the player.
* FateWorseThanDeath: The Glitch claims that the player will be trapped "forever and ever."
* FinalBossPreview: The Glitch is fought about halfway through the level before the proper fight with him.
* {{Fireballs}}: A fireball appears as an enemy in the [[VideoGame/DonkeyKong 25m]] area.
* GoldenEnding: If the player [[GottaCatchEmAll finds all the coins]], they can kill the Glitch.
* GottaCatchEmAll: To [[GoldenEnding kill the Glitch]], the player must find every gold coin.
* HopeSpot: The protagonist appears to find the exit from the [[TrappedInTVLand video game world]], but the Glitch stops them before they can escape.
* InvisibleWall: The segment based off ''VideoGame/TheLegendOfZeldaI'' has one blocked off, except for a single door that must be opened by getting a sword.
* ItMayHelpYouOnYourQuest: A NonPlayerCharacter in the section based off ''VideoGame/TheLegendOfZeldaI'' gives the player a sword.
* LockedDoor: A door near the end of the level needs a blue key to pass through.
* MediumAwareness: The Glitch can pretend to kick you from the world.
* MoreTeethThanTheOsmondFamily: The Glitch's true form comes with lots and lots of pointy teeth.
* NoFinalBossForYou: The first and second encounters with the Glitch come with a battle, but there is no final battle with him.
* ReferenceOverdosed: Every room in the world comes with a new video game reference.
* RedEyesTakeWarning: The Glitch's form has red eyes, visible in both the Franchise/{{Pokemon}} battle and the second encounter.
* StopHavingFunGuys: It's {{implied|Trope}} that the player character is this InUniverse, using an "[[UsefulNotes/ProfessionalGaming MLG]]" attack and having the name "[[XtremeKoolLetterz Xx]]{{Noob}}[=MasterGamerxX=]" at one part.
* TemptingFate: "Finally! An exit!" is the last thing the player says before the Glitch traps them.
* ThankingTheViewer: The final sign in the Golden Ending thanks the viewer for playing, with a :D {{Emoticon}} to go along with it.
* ThirdEye: The Glitch has a third eye, with seemingly no eyelid over it.
* ThisWayToCertainDeath: The ''VideoGame/{{Portal}}'' section has a skull attached to a chain. The room in general is pretty dangerous, having SpikesOfDoom as a hazard.
* ThrowABarrelAtIt: VideoGame/DonkeyKong uses this as his form of attack.
* TrappedInTVLand: The level starts out with the player being sucked into a glitchy video game.
* VillainsWantMercy: When the player gets the chance to kill the Glitch, he desperately asks you to stop. This is a big change of pace from the rest of the level, where the Glitch was tormenting the player.
* ViolationOfCommonSense: When battling the Glitch, the player must use Splash, despite being the weakest-sounding of all the options.
* WeaksauceWeakness: The move "Splash" has no effect in its [[Franchise/{{Pokemon}} home series]], but is super effective against Glitch.
* WrapAround: The ''VideoGame/PacMan'' maze uses Wrap-Around at the middle of each wall, taking the player character to the other side of the maze.
* XtremeKoolLetterz: The player character is known as "Xx{{Noob}}[=MasterGamerxX=]" at one point.
* YouHaveNoIdeaWhoYoureDealingWith: When the player tries to kill the Glitch, he asks the player "Do you know what you are doing?" and starts urging the player to stop.
[[/folder]]
%%[[folder:Treasure Trove Cove]]
%%* GangplankGalleon: There's a pirate ship.
%%[[/folder]]
[[folder:Barrel Cannon Canyon]]
* LeapOfFaith: There are a few areas where the player is expected to drop to go forward. Fortunately, [[FollowTheMoney coins]] and the [[LevelMapDisplay minimap]] help a lot with this.
[[/folder]]
!! Christmas:
--> ''Seasonal Christmas campaign: jolly warm sweaters, reindeer, and presents!''
** '''Christmas''': Has
#
### '''Santa's
#
### '''Gingerbread
#
### '''Tree
#
### '''Christmas Tree
#
### '''Christmas
#
### '''Late
----
[[folder:Santa's Workshop]]
* {{Balloonacy}}: One of the ChristmasElves is seen floating with a balloon.
* ChristmasElves: Various elf [[NonPlayerCharacter NPCs]] are seen around {{Santa|Claus}}'s workshop.
* GoodNewsBadNews: SantaClaus informs the player that although he can't fix the radio (the bad news), he's willing to hum instead (the good news).
* MrExposition: SantaClaus provides the player instructions on how to make toys.
* NonPlayerCharacter: ChristmasElves appear around Santa's workshop, though only one of them has any dialogue.
* SantaClaus: The level starts with a dialogue from Santa Claus, who is seen with a white beard and a red hat.
* StartScreen: There's a start screen that shows the level title and a sign that reads, "Jump to Start."
[[/folder]]
!! Technology:
--> ''"Never trust a computer you can't throw out the window."''
---> -- '''Steve Wozniak'''
#
** '''Technology''': Several technological levels.
### '''the cake is a
# '''Terminal''' by Star
#
### '''Terminal'''
### '''Station_02.
#
### '''Lab of
----
[[folder:the cake is
** '''Story Time''': Levels with a
* AllLowercaseLetters: The title
* AndYourRewardIsClothes: The Diamond Block, which gives the player the [[DigitalAvatar Diamond Smiley]] is a reward for completing the level.
* CoolGate: The portals, which are used to transport the player character across the level.
* DoorToBefore: At the end, there's a drop all the way back to the beginning of the level.
* GiantFood: There's a [[IWasToldThereWouldBeCake giant cake at the end of the level]].
* HeartSymbol: Various heart symbols appear throughout the level, referencing the CompanionCube.
* HelpfulMook: The turrets can be jumped on as platforms to get through the level, as well as their [[SlowLaser laser projectiles]].
* IWasToldThereWouldBeCake: The reward for completing the level is a giant cake.
* LockedDoor: Coin doors are placed so that the player needs to collect coins to get through the level.
* NonIndicativeTitle: The title of the level suggests TheCakeIsALie, but [[IWasToldThereWouldBeCake there is indeed cake at the end]].
* SlowLaser: Because ''Everybody Edits Flash'' lacks moving level parts, the lasers shot by turrets stay in place [[HelpfulMook and can be used as platforms to jump off]].
* TheCakeIsALie: {{Subverted|Trope}}. Despite what the NonIndicativeTitle suggests, [[IWasToldThereWouldBeCake there is cake at the end of the level]].
* TubeTravel: Many tubes are used to travel around the level.
* YouWakeUpInARoom: The level starts off in a bed, which is in some larger laboratory area.
[[/folder]]
!! Story Time:
--> ''[[OpeningMonologue In a land far far away.......there were story-driven worlds...]]''
A collection of story-based levels, including the following:
#
### '''Pretty How
#
### '''The
#
### '''Accident
#
### '''Mystery
----
[[folder:General]]
* DramaticEllipsis: {{Exaggerated|Trope}}. The campaign description uses a grand total of seven dots
* NoAntagonist: Despite being story-based worlds, none of them have any sort of villain
** '''Speedrun''': Levels meant to be
* OpeningMonologue: PlayedForLaughs with the FlavorText that introduces the campaign's premise, but doesn't elaborate any further.
[[/folder]]
[[folder:Pretty How Town]]
* AndYourRewardIsClothes: The [[CoolCrown crown]] is a reward for collecting all gold coins, and the hologram smiley is a reward for collecting all the blue coins.
* CollectionSidequest: You can collect all the blue coins for the [[AndYourRewardIsClothes hologram smiley]].
* ContentWarnings: There's a [[UsefulNotes/MediaClassifications PG-13]] warning for suicidal themes.
* DespairSpeech: The protagonist gives one near the beginning.
* DownerBeginning: The level starts with the protagonist trying to [[DrivenToSuicide commit suicide]].
* DrivenToSuicide: The protagonist jumps off a tower before [[ImAlive managing to survive]] by falling into a window.
* GoodbyeCruelWorld: The player in the beginning.
* HappilyFailedSuicide: It's {{implied|Trope}} that the protagonist's suicide attempt became this.
* ImAlive: The protagonist expresses shock after surviving the fall.
* InvisibleWall: There's a wall of {{Invisible Block}}s above the traffic light.
* LavaAddsAwesome: The movie theater has an erupting volcano in the background.
* LiteraryAllusionTitle: The name is a reference to the poem "anyone lived in a pretty how town" by Creator/EECummings.
* MilesToGoBeforeISleep: The protagonist is convinced to hold off [[DrivenToSuicide committing suicide]] by proving themselves.
* YouAreNotAlone: The ending:
--> You made it, [[[HelloInsertNameHere playername]]]! I know sometimes life is not easy, but remember, even your ups and downs have ups and downs...
--> ...and while sometimes you feel useless, you have so much potential and people do love you.
[[/folder]]
[[folder:The Square]]
* ChainOfDeals: To get your hotel keys back, you have to go through a long chain of NPC interactions by getting items and changing the town's clock.
* DialogueTree: Branching dialogue is an important mechanic of the level.
* EccentricTownsfolk: According to the horologist, the people of the town are SuperGullible to the point where they can be tricked by whatever time the town's clock is set to...even if it's at the exact opposite time of day.
* EveryoneCallsHimBarkeep: All the characters are just referred to by their profession.
* FailedASpotCheck: Besides the mechanic, none of the townsfolk seem to notice the town clock being repeatedly changed, and schedule their day as if the clock is even slightly reliable.
* FeaturelessProtagonist: No traits about age, gender, or profession are given to the protagonist.
* HeKnowsAboutTimedHits: The protagonist [[InformingTheFourthWall tells themselves]] to use space to enter doors.
* ImADoctorNotAPlaceholder: If you ask the room attendant to open your hotel room door, the room attendant clarifies their role:
--> No. That's not my job. I clean rooms and halls, I don't do personal errands.
* InformingTheFourthWall: The protagonist describes how they're able to go through doors for the convenience of the player.
* InUniverseGameClock: An odd variation. The level has no time-passing system, but the player can change the town's clock to change what buildings are open and [[NPCScheduling what NPCs are around]].
* JokeItem: The player character starts out with a wad of gum. Its only use is to be offered to the street performer, but that doesn't even work.
* KleptomaniacHero: The protagonist nabs a mug on a dusk at some point. They can also go into the grocer's cabinet and check it for useful items, but it just has flour and old cans.
* NoNameGiven: None of the characters have names, although some have titles.
* NPCScheduling: The [=NPCs=] that are outside depend on what the square's clock is set to. The mailman, street performer, custodian and beggar can all be found in multiple different places at different times of day.
* OnlySaneMan: The Horologist is the only person in town who notices that the town's people are SuperGullible.
* OurSloganIsTerrible:
** One of the items in the store is named "Short Storys That Probably Aren't True."
** The cinema is advertised with an unflattering "Two movies for the price of three!"
* {{Roofhopping}}: Jumping on parts of buildings is needed to get on top of the town hall.
* SuperGullible: The people of the square are gullible enough to be tricked by whatever the town's clock is set to.
* TalkToEveryone: To beat the level, you have to talk to the right characters, so looking around for the right [[NonPlayerCharacter NPCs]] to talk to is natural.
* VideoGameTutorial: There's a tutorial near the start showing how the levels items and {{Dialogue Tree}}s work.
* VisibleSilence: When the mechanic thinks the time going backwards, this is the player character's reaction.
* WorkingTitle: According to the Trivia section, the level was once known as "The Market."
[[/folder]]
[[folder:Accidental Prone]]
* AgonyOfTheFeet: The player can get injured by stepping on a rusted nail.
* BlackComedyCannibalism: You can get attacked by cannibals.
* ConstructionZoneCalamity: Among all the dangerous places the player has to go through, one of them is a construction zone.
* GrimyWater: If you touch the mud, you lose.
* HaveANiceDeath: There are twenty-four unique ways to get hurt, each with a unique message.
* HostileWeather You can get struck by thunder.
* IronButtmonkey: The protragonist can get injured in pretty much any way imaginable.
* PianoDrop: One of the many ways to get injured.
* ScaryStingingSwarm: One of the ways the player can lose is getting stung by killer bees.
[[/folder]]
[[folder:Mystery Mansion]]
* AllJustADream: It turns out it was all just part of a nightmare.
* EndlessCorridor: There's an endless hallway in the mansion.
* HauntedHouse: The house has an EndlessCorridor in it, indicating that it's indeed haunted or supernatural in some way.
* LockedDoor: You'll need enough keys to go through certain doors in the mansion.
* OldDarkHouse: The Mystery Mansion is indeed a spooky dark house.
[[/folder]]
!! Speedrun:
--> ''Try to dash through these levels in TimeTrial Mode after completion!''
#
### '''[=MKco=] - Mushroom
#
### '''One Minute
#
### '''Stone Ruin
# '''TEZ''' by [=RGL32=]
----
[[folder:[=MKco=] - Mushroom Cup]]
### '''TEZ'''
!!Medium campaigns:
*
* {{Noob}}: Referenced with the Noobcake, which is the [[EasyModeMockery reward for the easiest difficulty]].
[[/folder]]
!! Summer:
--> ''The top 5 winners
** '''Summer''': Winners of the 2016 Summer
#
### '''Sand
#
### '''The
#
### '''Ethereal
#
### '''Beaches in
# '''Daybreak''' by Commanderkitten, Anch, Unau, Pingohits, and Lickagoat
#
### '''Daybreak'''
### '''Summer
#
### '''Sandcastle
----
[[folder:The Burj]]
* MalevolentArchitecture: The Burj is rather dangerous, having many areas where the player character can fall off the slide.
* SlideLevel: The level takes place on a giant waterslide,
** '''Bouncy''': Levels with
[[/folder]]
!! Bouncy:
--> ''A noticeable lack
These levels are very bouncy.
#
### '''Bayou
#
### '''Butane-Doing
#
### '''Hold Jump
#
### '''The Flighty
----
[[folder:Hold Jump Challenge]]
* NostalgiaLevel: This level's appearance is based on older ''Everybody Edits'' levels from early 2010, using mostly blocks from that time period.
[[/folder]]
!! Tunnel Rats:
--> ''Mud? Water? Sand? Ice? Who cares! As long as you're crawling through tunnels!''
A collection
** '''Tunnel Rats''': Worlds with lots of
#
### '''The
#
### '''Operation Planet
#
### '''Crypts of
#
### '''Slipslide
----
[[folder:Crypts
** '''Monochrome''': Worlds with mostly just two colours.
### '''The Blank Page'''
### '''Gravity's Rainbow'''
### '''Your Decision'''
### '''Flight Path'''
** '''Elemental - Earth''': See elemental campaigns.
** '''Elemental - Water''': See elemental campaigns.
* '''[[Recap/EverybodyEditsFlashMediumHardCampaigns Medium-Hard]]'''
** '''Halloween 1''': The first of
* BuildLikeAnEgyptian: This level takes place in the tunnels
### '''[=TPs The Horror=]'''
### '''Trick Or Treat'''
### '''hakashouseoffun'''
### '''MMBA Skull Citadel'''
** '''Halloween 2''': The second of
[[/folder]]
[[folder:Slipside Ride]]
* ObstacleSkiCourse: There level's main setpiece is an icy slide
### '''Snake? Snake! SNAAKE'''
### '''Chain Link Clamber'''
### '''Purple Depths'''
### '''EX Crew The Occult'''
** '''Halloween 3''': The last of three Halloween campaigns.
### '''Soul Quest'''
### '''Happy Spookaween!'''
### '''Not Enough Skeletons'''
### '''EZ - Spooky Shack'''
** '''Non-Stop''': Levels that require the player
* SlippySlideyIceWorld: This level involves a [[ObstacleSkiCourse slippery slide]].
[[/folder]]
!! Monochrome:
--> ''"Not all rainbows come in color."''
---> -- A.
### '''The Ten Commandments'''
### '''-INVASION-'''
### '''OCTOS ROLLERCOASTER'''
### '''Trail Blazer'''
** '''Puzzle Pack 1''': Some puzzle levels.
### '''Switch Labyrinth'''
### '''The Memory Game'''
### '''Water Levels'''
### '''Switcher Puzzle'''
** '''Puzzle Pack 2''': Some more puzzle levels.
### '''Bridge Builder'''
### '''First Person Maze'''
### '''SPOT THE DIDFERNECE'''
### '''Moving Ice Puzzle'''
### '''LOEE Demonic Citadel'''
** '''Relativity''': Levels with lots of gravity manipulation.
### '''Planets'''
### '''Vargon Tragedy'''
### '''Gravitational Tower'''
### '''E.T.
Features DeliberatelyMonochrome levels.
# '''The Blank Page''' by [=iPwner=]
# '''Gravity's Rainbow''' by Pingohits
# '''Your Decision''' by Kiraninja
# '''Flight Path''' by Xenonetix
----
[[folder:General]]
* DeliberatelyMonochrome: All the levels are mostly in two colours.
[[/folder]]
!! Elemental - Earth:
--> ''The earth campaign of the elementary collection''
# '''Aedan Garden''' by Ravatroll
# '''Machu Picchu''' by Pipec & Fairy
# '''Sentinel Ravines''' by Commanderkitten
# '''Don't Stop Jumping''' by Mrmatsboy
# '''K-Underground''' by Kingoftheozone and Miasmic
----
[[folder:Aedan Garden]]
* RoboSpeak: There's a robot [[NonPlayerCharacter NPC]] that speaks in short, AllCaps phrases.
[[/folder]]
!! Elemental - Water:
--> ''The water campaign of the elementary collection''
# '''Palmia Ville''' by Spicy Bros
# '''Deeper''' by CK and Unau
# '''EE Crew * Get Wet'''
# '''Ice Cream Expedition''' by Asurch
# '''Fish Gods''' by mutantdevle
----
[[folder:Palmia Ville]]
* PlotCoupon: The goal of the level is to find cogwheels, which are scattered throughout the area because a clock exploded.
[[/folder]]
!! Halloween 1:
--> ''Whatever you do do NOT look behind you!''
# '''[=TPs The Horror=]''' by Thuggishprune
# '''Trick Or Treat''' by Star & Awzzomedude
# '''hakashouseoffun''' by Coldstormers
# '''MMBA Skull Citadel'''
----
[[folder:[=TPs The Horror=]]]
* UndergroundLevel: The level takes place in some underground purple area.
[[/folder]]
!! Halloween 2:
--> ''New spooky levels - Same spooky prizes!''
# '''Snake? Snake! SNAAKE''' by [=Luka504=]
# '''Chain Link Clamber''' by Lickagoat & Kira
# '''Purple Depths''' by Arkona Crew
# '''EX Crew The Occult'''
----
[[folder:Snake? Snake! SNAAKE]]
* ShoutOut: The world's title is a reference to a [[GameOverMan hammy Game Over dialogue]] from the ''VideoGame/MetalGearSolid'' series.
[[/folder]]
[[folder:EX Crew The Occult]]
* PinballZone: This level takes place in a giant pinball machine.
[[/folder]]
!! Halloween 3:
--> ''This creepy trilogy is finally complete...''
# '''Soul Quest''' by Ravatroll
# '''Happy Spookaween!''' by Adood
# '''Not Enough Skeletons''' by The Stream Team
# '''EZ - Spooky Shack'''
----
[[folder:Not Enough Skeletons]]
* BadMoonRising: The moon being red is among one of the many spooky things in this level.
[[/folder]]
!! Non-Stop:
--> ''Don't stop!''
Levels themed around constant movement.
# '''The Ten Commandments''' by Commanderkitten & Unau
# '''-INVASION-''' by [=iPwner=]
# '''OCTOS ROLLERCOASTER''' by Pingohits & Alesmile
# '''Trail Blazer''' by Kingoftheozone
----
[[folder:-INVASION-]]
* SlowLaser: The lasers shot by enemy ships are fairly slow, giving the player time to react to them.
[[/folder]]
!! Colourful:
--> ''Enjoy your trip through some beautifully colourful landscapes. Colours were never this intense!''
# '''Ring Of Chaos''' by Kank
# '''[=KOcrew Creepy Cavern=]'''
# '''Weird World''' by Well
# '''Revenge of Syssba''' by Kira
----
[[folder:[=KOcrew Creepy Cavern=]]]
* UndergroundLevel: This level takes place in a layered cave, with [[PatchworkMap each layer having a different kind of environment]].
[[/folder]]
!! Puzzle Pack 1:
--> ''The fact that humans use only 10% of their brain is a myth. Especially for these levels!''
# '''Switch Labyrinth''' by Sirsoul
# '''The Memory Game''' by Spiderman
# '''Water Levels''' by Gkabyssflorida
# '''Switcher Puzzle''' by Whatter
----
[[folder:The Memory Game]]
* SimonSaysMiniGame: To get through the level, the player must remember the colours and go through matching colour-coded portals in the same order.
[[/folder]]
!! Puzzle Pack 2:
# '''Bridge Builder''' by [=Luka504=]
# '''First Person Maze''' by Garfieldloverxp
# '''SPOT THE DIDFERNECE''' by [=iPwner=]
# '''Moving Ice Puzzle''' by Whatter
# '''LOEE Demonic Citadel''' by [=Master1=]
----
[[folder:LOEE Demonic Citadel]]
* LethalLavaLand: The bottom of this level is filled with lava, and there's also a lavafall and a fire-breathing dragon.
[[/folder]]
!! Relativity:
--> ''Gravity is a habit that is hard to shake off.''
---> -- '''Sir Creator/TerryPratchett''', RIP
# '''Planets''' by [=Sensei1=]
# '''Vargon Tragedy''' by [=Han522 & Igipigi=]
# '''Gravitational Tower''' by [=Kaleb & Jambam123=]
# '''E.T. Ecosystems''' by [=SmittyW & 21twelve=]
----
[[folder:General]]
* {{Dedication}}: The campaign FlavorText is a dedication to Creator/TerryPratchett.
[[/folder]]
!! Advent Calendar:
--> ''Welcome to the abridged version of the EE Advent Calendar!''
** '''Advent Calendar''': A shortened version of the
#
### '''The way of the
#
### '''Terror In The
# '''Ice-O-Slide''' by Teampeace
#
### '''Ice-O-Slide'''
### '''Christmas
#
### '''Imps
----
[[folder:General]]
* SlippySlideyIceWorld: All the levels in this campaign are covered in snow.
[[/folder]]
!! Wintery Wonders:
--> ''Slide through these cool worlds, have [[{{Pun}} a nICE]] time playing them!''
Several wintery worlds.
Contains the following:
# '''Frostbitten''' by 0176
#
** '''Wintery Wonders''': Winter-themed levels.
### '''Frostbitten'''
### '''Presto
#
### '''Snow
# '''Snowblind''' by Kankarou
#
### '''Snowblind'''
### '''Snow Is
----
[[folder:General]]
** '''Elemental - Fire''': See elemental campaigns.
** '''Elemental - Wind''': See elemental campaigns.
!!!Hard campaigns:
*
[[/folder]]
[[folder:Presto Penguins]]
* EverythingsBetterWithPenguins: This world has many penguins in it.
[[/folder]]
!! Elemental - Fire:
--> ''The fire campaign of the elementary collection''
# '''Inferno''' by [=Sercan2=]
# '''The 7 Depths of Hell''' by Kaleb
# '''Into Magma Panic''' by [=Kirby & iPwner=], based on ''VideoGame/PacManWorld2''
# '''Diamond underground''' by Thanel
# '''Escape the Lava''' by Lictor
----
[[folder:General]]
* LethalLavaLand: All the
** '''Video Game 2''': More levels
[[/folder]]
!! Elemental - Wind:
--> ''The wind campaign of the elementary collection''
# '''Eurus''' by Unau and Commanderkitten
# '''- Floating Temples -''' by - Perfect 7 -
# '''Archery range''' by Thanel
# '''The Tower Domination''' by Kirby & Friends
# '''Golden Nightingale''' by Veelmoth
----
[[folder:- Floating Temples -]]
* FloatingContinent: There are various temples on floating pieces of land.
[[/folder]]
!! Video Game 2:
The second
#
### '''Super Mario Bros.
#
### '''Kerred
#
### '''Toad Town
#
### '''ML's First
#
### '''[=LoZ Skyward
----
[[folder:Toad Town Tunnels]]
* DownTheDrain: This level mostly takes place in the underground sewers.
[[/folder]]
!! High Score:
--> ''The aim of all the levels in this campaign is to score the best score possible! You'll have to restart if your score isn't good enough...''
# '''Frolic''' by Muffin & Thwink
#
** '''High Score''': Levels where you can get a high score.
### '''Frolic'''
### '''Weird
#
### '''Booty
#
### '''[=Fizio1 Fun
----
[[folder:Booty Return]]
* UndergroundLevel: This level starts above the surface before going underground.
[[/folder]]
!! Looks
** '''Looks Can
These levels use their appearance to subvert the expectations of players.
#
### '''[=EXCrew Trolled Minis=]'''
# '''Two''' by Rayoflight
#
### '''Two'''
### '''Rotcil
----
[[folder:[=EXCrew Trolled Minis=]]]
* {{Griefer}}: This level [[StylisticSuck deliberately uses the appearance of a vandalized level]] to make a puzzle map where the path forward is tricky to find.
* StylisticSuck: This level imitates the appearance of a basic minigame level that's been [[{{Griefer}} vandalized by players]].
[[/folder]]
[[folder:Rotcil Illusions]]
* SdrawkcabName: ''Rotcil'' spelled backwards is ''Lictor'', the username of the level's creator.
[[/folder]]
!! Endurance:
--> ''Clear out your schedule stock up on food and water, [[MarathonLevel these worlds will take a while to beat]]!''
Has several [[MarathonLevel long levels]]. Added August 20, 2015 along with the five other original campaigns.
Contains the following worlds:
#
** '''Endurance''': Long levels.
### '''The Torava
# '''Endeavor''' by Stagecrew and Theditor, based on the [[VideoGame/{{Endeavor}} the game]] with the same name
#
### '''Endeavor'''
### '''EX Crew Odyssey'''
----
[[folder:General]]
* MarathonLevel: This campaign is themed around levels that take a long time to beat.
[[/folder]]
[[folder:The Torova Disaster]]
* AbandonedLaboratory: This world has one in what appears to be an alien planet.
* FreakLabAccident: It's heavily implied that some sort
** '''Best of
* TechnoWreckage: The AbandonedLaboratory has some broken parts.
[[/folder]]
!! Best of EE:
--> ''The history of ''Everybody Edits'', and the hub for the best levels ''EE'' ever had.''
#
### '''EX Crew Fall of
#
### '''Pinball
#
### '''[=MegaMan
#
### '''The
#
### '''Relics Of
#
### '''LOEE: Aquatic
#
### '''Ice Slide
# '''SIG?S''' by Kirby (2017)
# '''Vignettes''' by Unau (2018)
# '''~Dreamland~''' by [=EEFalcon=] (2019)
----
[[folder:Pinball Bloom]]
### '''SIG?S'''
### '''Vignettes'''
### '''~Dreamland~'''
!!Elemental campaigns:
*
** '''Earth'''
### '''Aedan Garden'''
### '''Machu Picchu'''
### '''Sentinel Ravines'''
### '''Don't Stop Jumping'''
### '''K-Underground'''
** '''Water'''
### '''Palmia Ville'''
### '''Deeper'''
### '''EE Crew * Get Wet'''
### '''Ice Cream Expedition'''
### '''Fish Gods'''
* '''Medium-Hard'''
** '''Fire'''
### '''Inferno'''
### '''The 7 Depths of Hell'''
### '''Into Magma Panic'''
### '''Diamond underground'''
### '''Escape the
[[/folder]]
!! Elemental - Space:
--> ''The space campaign of the elementary collection''
#
** '''Wind'''
### '''Eurus'''
### '''- Floating Temples -'''
### '''Archery range'''
### '''The Tower Domination'''
### '''Golden Nightingale'''
* '''Hard-Extreme'''
** '''Space'''
### '''Arris
#
### '''UT - Eternal
#
### '''NSFW - Skypolis'''
# '''Starlight''' by Rayoflight & Friends
----
[[folder:General]]
### '''Starlight'''
!!Extreme campaigns:
*
[[/folder]]
!! Bittersweet:
--> ''[[ContentWarnings Disclaimer]]: This campaign is likely to make you more bitter than sweet.''
#
** '''Bittersweet'''
### '''NSFW: City of Avalon'''
# '''Nirthopia''' by Minisaurus
#
### '''Nirthopia'''
### '''Desolate
#
### '''Tropical
----
[[folder:General]]
* ContentWarnings: The FlavorText for the campaign warns the player that [[NintendoHard it will probably make them bitter]].
[[/folder]]
!! Perpetual Frustration:
--> ''You will [[SanitySlippage slowly sink into insanity]]. [[LastChanceToQuit Turn back while you can.]]''
Some [[NintendoHard very tricky]] worlds. Contains the following:
#
** '''Perpetual Frustration'''
### '''EE Crew Mountain World'''
#
### '''TTL: Spike
#
### '''Endless
#
### '''Desolate Helix''' and '''Helix
----
[[folder:General]]
* LastChanceToQuit: The description of the campaign warns the player to turn back.
* PlatformHell: This appropriately-named campaign has worlds filled with {{spikes|OfDoom}}.
* SanitySlippage: According to this description, insanity is eventually the result of playing this campaign.
[[/folder]]
[[folder:Desolate Helix / Helix Reborn]]
* RemixLevel: These levels are modified versions of "Desolate Relics",
!! Trial
--> ''Do you really want to put yourself through this?''
#
### '''Beat the Spikes
#
### '''Nightmare
#
### '''Cold
#
### '''Endless
#
### '''TEIN:
#
### '''CTM
----
[[folder:Endless Space]]
* MadnessMantra: The description for this level is just "ENDLESS SPACE" written out seven times.
* SpaceZone: This level takes place in a [[GravityScrew low gravity]] purple space area.
[[/folder]]
!! Fractured Fingers:
--> ''[[ContentWarnings Disclaimer]]: [[OurLawyersAdvisedThisTrope We are not legally responsible]] for any medical issues -physically or mentally- that may arise while playing these levels.''
One of the six original campaigns, and one of the only [[NintendoHard Exteme-difficulty]] campaigns.
Contains the following worlds:
#
** '''Fractured Fingers'''
### '''NC Chaos
#
### '''I Crew Persian
#
### '''Technological
#
### '''Spidey's
#
### '''[=EXPro=] Forgotten
----
[[folder:General]]
!!Insane campaign:
*
* FunWithAcronyms: "Fractured Fingers" is officially shortened as "FFS," an acronym of a certain phrase often used to express frustration. It's fitting for a campaign that's NintendoHard.
* OurLawyersAdvisedThisTrope: Parodied--the campaign description claims no responsibility for medical issues, as unlikely that would be.
[[/folder]]
[[folder:Technological Terror]]
* EternalEngine: This world is filled with all sorts of large machinery.
[[/folder]]
!! Worst:
-->[[MyNameIsQuestionMarks ???]]
** '''Worst''': The hardest
Contains the following worlds:
#
### '''Be gone.
#
### '''Forgotten
#
### '''Bad EE Level
#
### '''Infinity
#
### '''Octo's Fun
----
[[folder:General]]
* AchievementMockery: The hardest campaign, yet it has [[StylisticSuck the worst badge]] for completing it.
* BraggingRightsReward: Unlike other campaigns, Worst has never had {{Time Trial}}s, or any rewards beyond its [[StylisticSuck low quality badge]].
* BrutalBonusLevel: The campaign was once unlocked by completing Fractured Fingers, Perpetual Frustration, Bittersweet, and Trial & Terror. It is the hardest campaign, earning the exclusive Insane difficulty.
* HarderThanHard: This is the sole campaign to use the Insane difficulty, breaking the Basic-Extreme difficulty scale used for all other campaigns.
* IDontLikeTheSoundOfThatPlace: "Be gone.," "Bad EE Level 8," and "Infinity Pain" are [[PlatformHell about as difficult as the names suggest]].
* MyNameIsQuestionMarks: The description for the campaign is simply "???," fitting its obscurity as it was the only hidden campaign in the campaign menu.
* NintendoHard: This is the hardest campaign in the game, requiring many extremely precise button presses and a very high amount of patience.
* StylisticSuck: This campaign's badge is a crudely-drawn picture of the sun and clouds.
[[/folder]]
[[folder:Octo's Fun Lab]]
* SuperFunHappyThingOfDoom: This level is not a fun place to be in, despite what the name would suggest. The level begins with [[LethalLavaLand burning magma]] and {{spikes|OfDoom}} as hazards, and is overall [[PlatformHell extremely difficult]].
[[/folder]]
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* NonPlayerCharacter: There are many characters throughout "Phina and the Rose", "Spring Rose", and "NSFW: Spring Relics" designed using the game's face blocks, signs, and various decorations.
[[/folder]]
[[/folder]]
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* NonPlayerCharacter: There are many characters that can be talked to throughout the level, but aren't playable. They're implemented with {{Dialogue Tree}}s using face blocks, signs, and portals in the game's LevelEditor.
[[folder:Spring Rose]]
* AddressingThePlayer: The level starts with the PlayerCharacter asking the player for help.
* BiggerOnTheInside: The interiors of the buildings throughout the level are larger than the exteriors.
* CityOfCanals: Octa Town's surface is covered in water, and has a lot of aquatic life living their. It's described as a winter paradise for skaters, and a spring paradise for swimmers.
* ColorCodedForYourConvenience: The signs in the level are color-coded, with blue signs representing the protagonist talking and the red signs representing Rose talking.
* EasterEgg: There's a hard-to-reach small room behind a waterfall, with just a sign and some cookie crumbles.
* GhostTown: The underground town only one visible resident, who mentions that the town was abandoned long ago.
* TheHermit: Casper seems content living in an underground GhostTown, away from the sunlight.
* ItsTheJourneyThatCounts: When the adventure is nearly over with no signs of reaching [[IWillFindYou finding an important friend]], Rose references the quote that "the journey is more important than the destination".
* IWillFindYou: The protagonist's stated goal is to find an important friend they once knew.
* LetsGetOutOfHere: Rose urges the protagonist to get through the underground GhostTown, which she finds scary.
* LockedDoor: There are various locked doors throughout the level, requiring coins or switches to open them.
* MeaningfulName:
** Mr. Hat wears a hat, and has a house with a roof shaped like a hat.
** Casper has a home in a GhostTown, alluding to the ghost Casper from ''WesternAnimation/CasperTheFriendlyGhost''.
* NonPlayerCompanion: Rose follows along with the protagonist to Sakura Town.
* OxygenMeter: Using the game's curse blocks, the player's smiley can only stay in the underwater tunnels for a limited amount of time before dying.
* PluckyGirl: Rose is quick to go on board with an adventure to [[IWillFindYou find the protagonist's lost friend]]. Even when the journey is nearly over and the friend has yet to be found, she still expresses hopeful encouragement.
* RoofHopping: Jumping on the roofs of buildings is necessary to navigate the level.
* RuleOfThree: Mr. Pianist has three songs the player can listen to, after which he gives out a train ticket as a thanks for listening to his music.
* ShoutOut:
** A house identified as Elsa's has an NPC inside with light hair or headwear, wearing blue. She mentions that she got tired of the cold. This parralels the character Elsa in ''WesternAnimation/Frozen2013'', who wears blue, has light blonde hair and mentions not being bothered by the cold.
** An [[NonPlayerCharacter NPC]] in a GhostTown is named Casper, referencing ''WesternAnimation/CasperTheFriendlyGhost''.
** One of Mr. Pianist's tunes is the intro and outro from the overworld theme in ''VideoGame/SuperMarioBros1''.
[[/folder]]
* AddressingThePlayer: The level starts with the PlayerCharacter asking the player for help.
* BiggerOnTheInside: The interiors of the buildings throughout the level are larger than the exteriors.
* CityOfCanals: Octa Town's surface is covered in water, and has a lot of aquatic life living their. It's described as a winter paradise for skaters, and a spring paradise for swimmers.
* ColorCodedForYourConvenience: The signs in the level are color-coded, with blue signs representing the protagonist talking and the red signs representing Rose talking.
* EasterEgg: There's a hard-to-reach small room behind a waterfall, with just a sign and some cookie crumbles.
* GhostTown: The underground town only one visible resident, who mentions that the town was abandoned long ago.
* TheHermit: Casper seems content living in an underground GhostTown, away from the sunlight.
* ItsTheJourneyThatCounts: When the adventure is nearly over with no signs of reaching [[IWillFindYou finding an important friend]], Rose references the quote that "the journey is more important than the destination".
* IWillFindYou: The protagonist's stated goal is to find an important friend they once knew.
* LetsGetOutOfHere: Rose urges the protagonist to get through the underground GhostTown, which she finds scary.
* LockedDoor: There are various locked doors throughout the level, requiring coins or switches to open them.
* MeaningfulName:
** Mr. Hat wears a hat, and has a house with a roof shaped like a hat.
** Casper has a home in a GhostTown, alluding to the ghost Casper from ''WesternAnimation/CasperTheFriendlyGhost''.
* NonPlayerCompanion: Rose follows along with the protagonist to Sakura Town.
* OxygenMeter: Using the game's curse blocks, the player's smiley can only stay in the underwater tunnels for a limited amount of time before dying.
* PluckyGirl: Rose is quick to go on board with an adventure to [[IWillFindYou find the protagonist's lost friend]]. Even when the journey is nearly over and the friend has yet to be found, she still expresses hopeful encouragement.
* RoofHopping: Jumping on the roofs of buildings is necessary to navigate the level.
* RuleOfThree: Mr. Pianist has three songs the player can listen to, after which he gives out a train ticket as a thanks for listening to his music.
* ShoutOut:
** A house identified as Elsa's has an NPC inside with light hair or headwear, wearing blue. She mentions that she got tired of the cold. This parralels the character Elsa in ''WesternAnimation/Frozen2013'', who wears blue, has light blonde hair and mentions not being bothered by the cold.
** An [[NonPlayerCharacter NPC]] in a GhostTown is named Casper, referencing ''WesternAnimation/CasperTheFriendlyGhost''.
** One of Mr. Pianist's tunes is the intro and outro from the overworld theme in ''VideoGame/SuperMarioBros1''.
[[/folder]]
[[folder:General]]
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* HelloInsertNameHere: The signs in the world show the name of the player.
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[[AC:Slipside Ride]]
* ObstacleSkiCourse: There's an icy slide the player must get through.
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[[folder:Slipside Ride]]
* ObstacleSkiCourse:
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[[AC:Snake? Snake! SNAAKE]]
* ShoutOut: The world's title is a reference to a GameOverMan quote from the ''VideoGame/MetalGearSolid'' series.
[[AC:EX Crew The Occult]]
* ShoutOut: The world's title is a reference to a GameOverMan quote from the ''VideoGame/MetalGearSolid'' series.
[[AC:EX Crew The Occult]]
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* ShoutOut: The world's title is a reference to a
[[AC:EX
[[/folder]]
[[folder:EX Crew The Occult]]
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[[AC:-INVASION-]]
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[[folder:Presto Penguins]]
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[[AC:[=EXCrew Trolled Minis=]]]
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* StylisticSuck: This level was designed with the appearance of a minigame level that's been [[{{Griefer}} vandalized by players]].
[[AC:Rotcil Illusions]]
[[AC:Rotcil Illusions]]
to:
* StylisticSuck: This level was designed with imitates the appearance of a basic minigame level that's been [[{{Griefer}} vandalized by players]].
[[AC:Rotcilplayers]].
[[/folder]]
[[folder:Rotcil Illusions]]
[[AC:Rotcil
[[/folder]]
[[folder:Rotcil Illusions]]
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[[folder:The Torova Disaster]]
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# '''Desolate Helix and Helix Reborn''' by Muffin & Friends
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# '''Desolate Helix Helix''' and Helix '''Helix Reborn''' by Muffin & Friends
Friends, based on "Desolate Relics" by Dreamt Crew
[[folder:General]]
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[[/folder]]
[[folder:Desolate Helix / Helix Reborn]]
* RemixLevel: These levels are modified versions of "Desolate Relics", which is featured in the Bittersweet campaign.
[[/folder]]
[[folder:Desolate Helix / Helix Reborn]]
* RemixLevel: These levels are modified versions of "Desolate Relics", which is featured in the Bittersweet campaign.
[[/folder]]
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[[AC:Endless Space]]
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[[folder:General]]
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[[AC:Technological Terror]]
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[[folder:Technological Terror]]
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[[/folder]]
[[folder:General]]
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[[AC:Octo's Fun Lab]]
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[[folder:Octo's Fun Lab]]
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[[/folder]]
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---> -- '''[[WesternAnimation/RickAndMorty Pizza #1]]'''
to:
---> -- '''[[WesternAnimation/RickAndMorty '''[[Recap/RickAndMortyS1E10CloseRickCountersOfTheRickKind Pizza #1]]'''
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* ShoutOut: The FlavorText for this campaign is a quote from ''WesternAnimation/RickAndMorty''.
[[AC:[=MIHBs Dream=]]]
* CatchingSomeZs: The description of the level is simply "zzz zzz zzz," fitting for a level taking place in a dream.
[[AC:[=MIHBs Dream=]]]
* CatchingSomeZs: The description of the level is simply "zzz zzz zzz," fitting for a level taking place in a dream.
to:
* JustTheIntroductionToTheOpposites: The FlavorText is about a pizza ordering a person, the reverse of a typical situation.
* ShoutOut: The FlavorText for this campaign is a quote from''WesternAnimation/RickAndMorty''.
[[AC:[=MIHBs''WesternAnimation/RickAndMorty'', specifically the episode "[[Recap/RickAndMortyS1E10CloseRickCountersOfTheRickKind Close Rick-counters of the Rick Kind]]".
[[folder:[=MIHBs Dream=]]]
* BottomlessPits: There's a bottomless pit, at which the player must position their smiley at the right spot to find the path forward.
* CatchingSomeZs: The description of the level is simply "zzz zzz zzz," fitting for a leveltaking that seems to take place in a dream.
* EldritchAbomination: A large smiley face appears floating in the background before many crazy things happen to the level.
* EndlessCorridor:
** The pipe near the start uses invisible portals to give the impression that it goes on forever. By exiting the pipe, the level seems to have replaced the coins that were already collected.
** There's an endless corridor in the VoidBetweenTheWorlds, which leads to a {{Bottomless Pit|s}}. By navigating these correctly, the player can move forward through the level.
* FrameBreak: The [[PowerOfTheVoid void seems to tear into the boundaries of the leve]], creating a new path forward.
* AGlitchInTheMatrix: At one point the level seems to be self-destructing, [[FrameBreak creating a hole]] into the {{void|BetweenTheWorlds}}.
* GreenHillZone: The level's main area is a basic ordinary grassland.
* GroundhogDayLoop: The same coins keep reappearing, and to continue through the level they must be collected.
* MadnessMantra: "ALWAYS MORE COINS" repeatedly covers the level.
* MindScrew: Lots of bizarre stuff happens, with no explanation besides the level title which hints that it's a dream.
* MoodWhiplash: The level repeatedly switches between a normal and freaky tone.
* PowerOfTheVoid: The void seems to tear through the level, creating a path seemingly [[FrameBreak outside the level boundary]].
* RedEyesTakeWarning: A large smiley with red eyes appears in the background of the level at one point.
* RedSkyTakeWarning: The sky turns red, one of the ominous things that happen throughout the level.
* SurpriseCreepy: The level starts normal, before taking a turn into nightmarish imagery.
* SurrealHorror: The level is very strange, repeatedly changing in tone and showing cryptic imagery related to ''Everybody Edits''.
[[/folder]]
[[folder:A Dreary Day]]
* BackFromTheDead: {{Implied|Trope}} as the player's smiley is [[HostileWeather struck by thunder]] and [[RiseFromYourGrave emmerges from a grave]].
* BleakLevel: Most of the level takes place in a long, dark graveyard.
* CreepyCemetery: Throughout the level there's a dreary, purple cemetery.
* HopeSpot: There are ocassional glimpses of a return to grasslands, which are interrupted by a continuation of the level's bleak graveyard.
* HostileWeather: Thunder strikes the player's character, seemingly killing them.
* JumpScare: The lightning strikes abruptly, with a sound and a flash.
* RiseFromYourGrave: The player character must escape their own grave after a [[HostileWeather thunder strike]].
[[/folder]]
* ShoutOut: The FlavorText for this campaign is a quote from
[[AC:[=MIHBs
[[folder:[=MIHBs Dream=]]]
* BottomlessPits: There's a bottomless pit, at which the player must position their smiley at the right spot to find the path forward.
* CatchingSomeZs: The description of the level is simply "zzz zzz zzz," fitting for a level
* EldritchAbomination: A large smiley face appears floating in the background before many crazy things happen to the level.
* EndlessCorridor:
** The pipe near the start uses invisible portals to give the impression that it goes on forever. By exiting the pipe, the level seems to have replaced the coins that were already collected.
** There's an endless corridor in the VoidBetweenTheWorlds, which leads to a {{Bottomless Pit|s}}. By navigating these correctly, the player can move forward through the level.
* FrameBreak: The [[PowerOfTheVoid void seems to tear into the boundaries of the leve]], creating a new path forward.
* AGlitchInTheMatrix: At one point the level seems to be self-destructing, [[FrameBreak creating a hole]] into the {{void|BetweenTheWorlds}}.
* GreenHillZone: The level's main area is a basic ordinary grassland.
* GroundhogDayLoop: The same coins keep reappearing, and to continue through the level they must be collected.
* MadnessMantra: "ALWAYS MORE COINS" repeatedly covers the level.
* MindScrew: Lots of bizarre stuff happens, with no explanation besides the level title which hints that it's a dream.
* MoodWhiplash: The level repeatedly switches between a normal and freaky tone.
* PowerOfTheVoid: The void seems to tear through the level, creating a path seemingly [[FrameBreak outside the level boundary]].
* RedEyesTakeWarning: A large smiley with red eyes appears in the background of the level at one point.
* RedSkyTakeWarning: The sky turns red, one of the ominous things that happen throughout the level.
* SurpriseCreepy: The level starts normal, before taking a turn into nightmarish imagery.
* SurrealHorror: The level is very strange, repeatedly changing in tone and showing cryptic imagery related to ''Everybody Edits''.
[[/folder]]
[[folder:A Dreary Day]]
* BackFromTheDead: {{Implied|Trope}} as the player's smiley is [[HostileWeather struck by thunder]] and [[RiseFromYourGrave emmerges from a grave]].
* BleakLevel: Most of the level takes place in a long, dark graveyard.
* CreepyCemetery: Throughout the level there's a dreary, purple cemetery.
* HopeSpot: There are ocassional glimpses of a return to grasslands, which are interrupted by a continuation of the level's bleak graveyard.
* HostileWeather: Thunder strikes the player's character, seemingly killing them.
* JumpScare: The lightning strikes abruptly, with a sound and a flash.
* RiseFromYourGrave: The player character must escape their own grave after a [[HostileWeather thunder strike]].
[[/folder]]
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--> ''[[WebAnimation/{{asdfmovie}} Beep. Beep.]]''
to:
--> ''[[WebAnimation/{{asdfmovie}} ''[[WebAnimation/{{Asdfmovie}} Beep. Beep.]]''
* ShoutOut: The FlavorText for this campaign quotes the Beep Beep Sheep from ''WebAnimation/{{Asdfmovie}}''
* ShoutOut: The FlavorText for this campaign is a quote from ''WesternAnimation/RickAndMorty''.
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* UndergroundLevel: Much of the world is underground.
to:
* UndergroundLevel: Much of the world is underground.takes place in caves.
* IntentionalEngrishForFunny: The FlavorText for this campaign uses poor grammar as a ShoutOut to ''VideoGame/ZeroWing'''s BlindIdiotTranslation.
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* CompressedAdaptation: Not all the stuff from the original Good Egg Galaxy was recreated. For example, the Yoshi planet is not found here.
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* CompressedAdaptation: Not all the stuff from the original of Good Egg Galaxy was recreated. For example, the Yoshi planet is not found here.
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* WrapAround: The original ''Super Mario Galaxy'' has a cylinder-shaped planet in the Good Egg Galaxy which Mario had to walk around to get through. Here, this was replaced with Wrap Around to achieve a similar effect.
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* WrapAround: The original ''Super Mario Galaxy'' has a cylinder-shaped cylindrical planet in the Good Egg Galaxy which Mario had to walk around to get through. Here, this was replaced with Wrap Around to achieve a similar effect.
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[[folder:Treasure Trove Cove]]
* GangplankGalleon: There's a pirate ship.
* GangplankGalleon: There's a pirate ship.
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%%[[/folder]]
[[folder:Barrel Cannon Canyon]]
* LeapOfFaith: There are a few areas where the player is expected to drop to go forward. Fortunately, [[FollowTheMoney coins]] and the [[LevelMapDisplay minimap]] help a lot with this.
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[[folder:Barrel Cannon Canyon]]
* LeapOfFaith: There are a few areas where the player is expected to drop to go forward. Fortunately, [[FollowTheMoney coins]] and the [[LevelMapDisplay minimap]] help a lot with this.
[[/folder]]
* LeapOfFaith: There are a few areas where the player is expected to drop to go forward. Fortunately, [[FollowTheMoney coins]] and the [[LevelMapDisplay minimap]] help a lot with this.
[[/folder]]
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* DownerBeginning: The beginning has the protagonist about to [[DrivenToSuicide commit suicide]].
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* DownerBeginning: The beginning has level starts with the protagonist about trying to [[DrivenToSuicide commit suicide]].
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* ImAlive: The protagonist's reaction after surviving the fall.
* InvisibleWall: This happens with {{Invisible Block}}s if you try to go over the traffic light.
* InvisibleWall: This happens with {{Invisible Block}}s if you try to go over the traffic light.
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* ImAlive: The protagonist's reaction protagonist expresses shock after surviving the fall.
* InvisibleWall:This happens with There's a wall of {{Invisible Block}}s if you try to go over above the traffic light.
* InvisibleWall:
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* ChainOfDeals: To get your hotel keys back, you sure do have to do ''a lot'' of favors for people...
* DialogueTree: An important mechanic of the level.
* DialogueTree: An important mechanic of the level.
to:
* ChainOfDeals: To get your hotel keys back, you sure do have to do ''a lot'' go through a long chain of favors for people...
NPC interactions by getting items and changing the town's clock.
* DialogueTree:An Branching dialogue is an important mechanic of the level.
* DialogueTree:
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** The cinema is advertised with "Two movies for the price of three!"
to:
** The cinema is advertised with an unflattering "Two movies for the price of three!"
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* DoomMagnet: The player can get injured in pretty much any way imaginable.
* IronButtmonkey: The protragonist can get injured in pretty much any way imaginable.
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* EndlessCorridor: There's an endless hallway.
to:
* EndlessCorridor: There's an endless hallway.hallway in the mansion.
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to:
* {{Noob}}: Referenced with the Noobcake, which is the [[EasyModeMockery reward for the easiest difficulty]].
These levels are very bouncy.
Levels themed around constant movement.
A shortened version of the original Advent Calendar, a limited-time campaign that introduced a level each day of December.
The second video game campaign, made as a sequel to the first.
These levels use their appearance to subvert the expectations of players.
A celebration of ''Everybody Edits'''s first ten years of history.
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* SanitySlippage: According to this description, this is the gradual result of playing this campaign.
to:
* SanitySlippage: According to this description, this insanity is eventually the gradual result of playing this campaign.
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* MadnessMantra: The description for this level is just "ENDLESS SPACE" times seven.
to:
* MadnessMantra: The description for this level is just "ENDLESS SPACE" times seven.written out seven times.
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* FunWithAcronyms: "Fractured Fingers" is officially shortened as "FFS," an acronym of a phrase often used to express frustration. It's fitting for a campaign that's NintendoHard.
to:
* FunWithAcronyms: "Fractured Fingers" is officially shortened as "FFS," an acronym of a certain phrase often used to express frustration. It's fitting for a campaign that's NintendoHard.
Is there an issue? Send a MessageReason:
None
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The tutorial of the game, designed to teach players how the game works. It has four worlds by Ravatroll and the Everybody Edits Staff.
to:
The tutorial of the game, designed to teach players how the game works. It has four worlds by Ravatroll and the Everybody Edits Staff.
Staff at the time.
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* CollisionDamage: TheGoomba from ''VideoGame/SuperMarioBros'' and the ghosts from ''VideoGame/PacMan'' appear as enemies that [[OneHitWonder kill the player character]] when touched.
to:
* CollisionDamage: TheGoomba from ''VideoGame/SuperMarioBros'' and the ghosts from ''VideoGame/PacMan'' appear as enemies that [[OneHitWonder [[OneHitPointWonder kill the player character]] when touched.
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* SlowLaser: Because ''Everybody Edits'' lacks moving level parts, the lasers shot by turrets stay in place [[HelpfulMook and can be used as platforms to jump off]].
to:
* SlowLaser: Because ''Everybody Edits'' Edits Flash'' lacks moving level parts, the lasers shot by turrets stay in place [[HelpfulMook and can be used as platforms to jump off]].
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!! Best of ''EE'':
to:
!! Best of ''EE'':EE:
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* FunWithAcronyms: "Fractured Fingers" is shortened as "FFS."
to:
* FunWithAcronyms: "Fractured Fingers" is officially shortened as "FFS.""FFS," an acronym of a phrase often used to express frustration. It's fitting for a campaign that's NintendoHard.
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* BraggingRightsReward: When the game was online, Worst had no rewards or TimeTrial timers unlike any other campaign.
to:
* BraggingRightsReward: When the game was online, Unlike other campaigns, Worst has never had no {{Time Trial}}s, or any rewards or TimeTrial timers unlike any other campaign.beyond its [[StylisticSuck low quality badge]].
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* MyNameIsQuestionMarks: The description for the campaign is simply "???."
to:
* MyNameIsQuestionMarks: The description for the campaign is simply "???.""???," fitting its obscurity as it was the only hidden campaign in the campaign menu.
Is there an issue? Send a MessageReason:
None
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* AchievementMockery: The hardest campaign, yet it had [[StylisticSuck the worst badge]] for completing it.
to:
* AchievementMockery: The hardest campaign, yet it had has [[StylisticSuck the worst badge]] for completing it.
Is there an issue? Send a MessageReason:
Campaigns still have badges, it seems
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* StylisticSuck: This campaign's badge was a crudely-drawn picture of the sun and clouds.
to:
* StylisticSuck: This campaign's badge was is a crudely-drawn picture of the sun and clouds.
Is there an issue? Send a MessageReason:
Moved from Everybody Edits
Added DiffLines:
The campaigns in ''Everybody Edits Flash'' have a variety of players with different takes on gameplay and storytelling, making it useful to sort them out and see what tropes they hold.
'''There are unmarked spoilers in some folders below''', though they are world-specific and usually minor.
----
[[foldercontrol]]
!! Tutorials:
--> ''New to the game? Play this to learn all about how it works.''
The tutorial of the game, designed to teach players how the game works. It has four worlds by Ravatroll and the Everybody Edits Staff.
----
* DirectContinuousLevels: The first tutorial ends with a forest, leading into Tutorial #2's BubblegloopSwamp. Tutorial #2 ends at a body of water, leading into Tutorial #3 which begins at a boat by a shoreline.
* VideoGameTutorial: The point of the campaign is to introduce the game's features.
[[folder:Tutorial [=#1=]]]
* CobwebOfDisuse: There are several cobwebs scattered throughout the castle and caverns, further suggesting they've been abandoned.
* EasterEgg: A SecretRoom can be accessed by going through the portal the wrong way and going through a discrete hole in the wall. Going further through the portal, the player can reach the top of the wall, where a sign that simply reads "Prickly Pickles!" stands.
* MythologyGag: Having a "Wrong way!" message found to the left of the beginning is a trait shared with the game's original tutorial.
* SecretRoom: There's a small tunnel above a portal near the end, leading to a Secret Room in the castle with a treasure chest and a crown.
* WaterGeyserVolley: At the end of the cave segment, there's a line of upward gravity arrows and a large splash of blue blocks, forming a geyser that passing smileys must go through.
[[/folder]]
[[folder:Tutorial [=#2=]]]
* BubblegloopSwamp: This worlds starts out with a brief swamp before heading into JungleJapes and TempleOfDoom territory.
* JungleJapes: The level turns into a lush, greenery-filled jungle around halfway through.
* LavaPit: The volcano has a magma pit that must be jumped across.
* ReclaimedByNature: The {{ruins|ForRuinsSake}} are covered in plant life.
* RuinsForRuinsSake: There's a watery ruins area, with no indicators of its use or origins.
* SecretRoom: Near the bridge of {{Temporary Platform}}s, a hidden trail of dots leads to a room with a crown.
* TempleOfDoom: The temple has quite a few spike pits, the first hazards in the campaign.
* UnderwaterRuins: The ruins throughout the level are partially burried underwater.
* ViolationOfCommonSense: There are death doors blocking the path. If the player gets there without dying, they will have to kill their smiley and respawn to get through.
[[/folder]]
[[folder:Tutorial [=#3=]]]
* CrystalLandscape: Kanagar Island has [[UndergroundLevel a cave]] with cyan crystals in it.
* DesertedIsland: The level takes place on an island, and there are no other characters in sight.
* ElaborateUndergroundBase: A set of underground rooms are connected through machinery and {{teleport|ation}}ers, forming a base of unclear purpose.
* IslandBase: The sign at the start suggests the ElaborateUndergroundBase is on an island.
* UndergroundLevel: While Tutorial #1 and Tutorial #4 have a little bit underground, Tutorial #3 mostly takes place there.
[[/folder]]
[[folder:Tutorial [=#4=]]]
* AlmostOutOfOxygen: When the player goes to a sandy planet, a robot warns them about the limited air supply.
* AuthorAvatar: Several [[NonPlayerCharacter NPCs]] are references to users who were staff members at the time. [=These include Xenonetix, Zoey2070, Phinarose, lrussell, ByteArray, Kentiya, and Master1.=]
* BatmanCanBreatheInSpace: As an EasterEgg, it's possible to escape into the Space Zone without any timers, despite the distant planet [[AlmostOutOfOxygen putting the player on a death timer]].
* TheCaptain: According to the Xenoetix NPC in the spaceship, you're the captain of the ''Medibay''.
* CatchingSomeZs: The [[SeniorSleepCycle sleeping old man]] MIHB is shown to be sleeping by repeating the message "zzz..."
* ConstructionZoneCalamity: The construction site introduces the game's orange switches, one of which being used to position a crane as a platform.
* CoolStarship: The ''Medibay'' is a spaceship with flashy lights, a missile launcher, and [[TechnicolorFire purple jet fire]].
* TheDarknessGazesBack: The icy cave comes with eye decorations that watch the player.
* EasterEgg:
** A precise jump onto the rightmost wall in the level shows there are [[InvisibleBlock invisible arrows]] leading to a sign that simply reads "Secret." Next to the sign, there's ''another'' invisible trail, this time of dots across the ceiling that lead to the [=Master1=] NPC and a shortcut back to the SpaceZone.
** Reaching the cockpit of the ''Medibay'' without gravity allows the player to escape through the top, giving the player access to a secret sign and a few [[AndYourRewardIsClothes hologram blocks]]. This can also be reached in the final area through a path of [[InvisibleBlock invisible gravity blocks]], then using a one-way SecretPath [[FrameBreak through the void]].
* FrameBreak: The level is split into several distinct boxes. A hidden path allows the player to go from one to another, straight through the barriers.
* GatelessGhetto: The {{construction zone|Calamity}} is blocked off by a barrier, leaving the rightmost part of the city unreachable without RoofHopping.
* GratuitousFrench: From the [[NonPlayerCharacter NPC]] Ravatroll:
---> I wish I could get this coin...
---> But I can't jump!
---> C'est la vie
* GravityScrew: The ''[[SpaceZone Medibay]]'' has several gravity effects that [[ArtificialGravity change the direction of gravity]]. One of them removes the player's gravity.
* JustForTheHeliOfIt: For no apparent reason, the level starts with the player being urged to drop off a helicopter.
* ALizardNamedLiz: One of the [[NonPlayerCharacter NPCs]] is a jumping frog named Froggy.
* MetropolisLevel: The second quarter of the level takes place in a city. There's a [[ConstructionZoneCalamity construction site that introduces the game's orange switches]], several tall buildings to [[RoofHopping jump across]], and a space station leading to the SpaceZone.
* OneSteveLimit: {{Averted|trope}} with the Xenonetix [[NonPlayerCharacter NPCs]], who have different appearances but are both [[AuthorAvatar named after the game's former owner]].
* RetroRocket: The rocket ship leading to the ''Medibay'' is a pointy red rocket that stands on at least three fins.
* RoboSpeak:
** *beep* The-Robot-NPC-Named-Gosha-Speaks-Like-This *boop*
** Lrussell is a robot NPC who speaks in CapsLock few-word phrases.
* RoofHopping: The player character must jump through rooftops to get through the city area.
* SecretPath: Used as an EasterEgg, bringing [[FrameBreak the player from one area to another]].
* SeniorSleepCycle: The elderly NPC MIHB is asleep when you come across him, expressed as a bunch of [[CatchingSomeZs Z's]].
* SillyAnimalSound: The Cow NPC says "meow" for some reason.
* SlippySlideyIceWorld: Tutorial #4 begins in a frozen area, with lots of snow and an icy cave.
* SocializationBonus: The easiest path to the final blue coin involves wearing the [[CoolCrown crown]] and jumping across the gates, then removing the crown, which only happens when another player wears it. Without another player, the player must take another path or pull of a precise jump.
* SpaceZone: There's a spaceship with several [[GravityScrew gravity effects]] to go along with it.
* TalkingAnimal: A [[ALizardNamedLiz frog named Froggy]] is quite relieved to be able to jump and says so.
* TechnicolorFire: The fire that comes from the jets of a spaceship appears to be purple.
* {{Teleportation}}: The ''Medibay'' comes with a teleporter to a base in a desert on an alien planet.
* ThankingTheViewer: The fourth tutorial thanks the player at the ending.
[[/folder]]
!! Ancient Ruins:
--> ''Discover the artifacts in these desolated tunnels. It's too quiet here...''
A campaign featuring ruins-themed levels.
Contains the following:
# '''Ruins''' by Killeratz
# '''Desolate Caverns''' by Commanderkitten
# '''Buuwuu's Stronghold''' by Ravatroll, Lictor, and Nou
# '''Mount Uonegatscil''' by Lictor and Stagecrew
----
* ReclaimedByNature: The temples in "Ruins" and "Buuwuu's Stronghold" have plant life growing in a temple that appears to be abandoned.
* RuinsForRuinsSake: All the levels are ruins-themed and [[NoPlotNoProblem lack lore]], although the ruins in "Desolate Caverns" can be explained as an AbandonedMine.
* TempleOfDoom: All the levels except "Desolate Caverns" feature temples with at least some hazards.
* UndergroundLevel: All levels besides "Ruins" mostly take place underground.
[[folder:Ruins]]
* DragonsUpTheYinYang: There's a blue dragon and a yin-yang sign, suggesting the temple has links to both Eastern dragons and Eastern mysticism.
* ThisWayToCertainDeath: A skull can be found ominously placed next to a spike trap.
[[/folder]]
[[folder:Desolate Caverns]]
* AbandonedMine: The level takes place in a cavern that seems to have been explored and contains cargo and artificial platforms.
* AdventurerArchaeologist: The player acts as one, exploring an AbandonedMine and looting treasure chests.
* ConvectionSchmonvection: The solid magma doesn't even harm the player character. It's the ''fire'' that needs to be avoided.
* DoorToBefore: At the end of the level, there's a one-way portal back to the beginning.
* LavaPit: There are several pits of lava that must be crossed.
* ThisWayToCertainDeath: Several skulls can be found while descending the caverns.
[[/folder]]
[[folder:Buuwuu's Stronghold]]
* AbilityRequiredToProceed: The Jump and Fly effects are required to reach some ascend through some areas in the level, although the Jump effect is soon taken away after it is first needed in the level.
* AmbiguousSituation: It's not clear who Buuwuu is, or who [[TreeCover the character in the tree]] is.
* AndYourRewardIsClothes: A [[EasterEgg hidden area]] has a cake block, which gives the player's {{Avatar}} a party hat. There's also a hologram block reachable if you get all blue coins, which turns it into a hologram.
* {{Backtracking}}: The player must backtrack with the Fly effect to continue at a certain point.
* EasterEgg: There's a secret portal that takes you to an unreachable area. There's one in that area that takes you to yet ''another'' area.
* {{Emoticon}}: A [[EasterEgg hidden sign]] uses a crying :'( emoticon.
* LeapOfFaith: Falling downward into a distant hole is required to reach the second half of the level. Part the ground on both sides of a hole are covered in {{spikes|OfDoom}}, though fortunately the LevelMapDisplay helps in this regard.
* SequenceBreaking:
** You can reach the upper left of the stronghold early, skipping a step of the intended puzzle.
** After the third coin, it's possible to get two coins out of order using precise jumps.
* TreeCover: A character is seen hiding behind a tree, with dialogue that suggests a fixation towards one of Buuwuu's coins.
* UnknownCharacter: Buuwuu isn't stated to be seen in the level, although there's an unidentified character who [[AmbiguousSituation may or may not be Buuwuu]] who appears as a face [[TreeCover nearly covered in shrubbery]].
* WhatTheHellPlayer: There's a sign in a bonus area expressing disappointment at the player for stealing coins:
--->You stole all of Buuwuu's coins :'(
[[/folder]]
[[folder:Mount Uonegatscil]]
* EasterEgg:
** The world's title backwards references its three creators' usernames.
** In the top left corner, blocks spell out the text ''SECRET''.
* SdrawkcabName: The name spelled backwards is ''Licstagenou'', referencing the usernames of its three creators (Lictor, Stagecrew, and Nou).
[[/folder]]
!! Spring:
-->''"Spring is nature's way of saying: Let's Party!"''
---> -- '''Creator/RobinWilliams''', RIP
This campaign features the winners of a spring level contest.
Contains the following levels:
# '''Midnight Meadows''' by [=Anch159, Commanderkitten, and Unau=]
# '''Phina and the Rose''' by [=Cakeje, Chis, Ketoleperouch, Phinarose, and Prodigy5996=]
# '''Springopolis''' by Awzome
# '''Spring Rose''' by [=Sensei1=]
# '''NSFW: Spring Relics''' by [=DCLevels, Kingoftheozone, Badoosh, and Stagecrew=]
# '''CDB Inc.''' by Bee, Ephrayam, Xenonetix, Mustang, and Nou
----
* {{Dedication}}: The campaign's quote is a dedication to Creator/RobinWilliams.
* FungusHumongous: Large mushrooms appear in "Midnight Meadows" and "Springopolis" as platforms to jump on.
[[folder:Midnight Meadows]]
* DirectLineToTheAuthor: A sign near the beginning states that the midnight meadows are "not fiction, not make-believe."
* LivingMacGuffin: The [[PlotCoupon twelve fireflies]] are needed to [[TheNightThatNeverEnds restore the day-night cycle]].
* TheLostWoods: The midnight meadows are filled with greenery, plants, and waterfalls, and have strange phenomena like [[FungusHumongous giant mushrooms]] and TheNightThatNeverEnds.
* TheNightThatNeverEnds: According to the signs, the night will last until you collect [[PlotCoupon twelve fireflies]].
* NonLethalBottomlessPits: Jumping off the main path will cause the player's smiley to teleport back to where they were before.
* PlotCoupon: Twelve fireflies must be collected to undo TheNightThatNeverEnds.
* {{Poetry}}: There are signs with rhymes that when strung together, form a poem.
[[/folder]]
[[folder:Phina and the Rose]]
* AuthorAvatar: Phina is named after Phinarose, one of the writers for this level.
* {{Backtracking}}: The player must backtrack to the cave to get the key for a LockedDoor.
* BankRobbery: The bank was robbed by a robber who left a MysteriousNote. Through an EscortMission, the PlayerCharacter can guide the CityGuards to catch the robber.
* BodyInABreadbox:
** A skull can be found the back of the gunpowder reserve.
** The town hall has two skeletons hanging from the ceiling.
* BrokenBridge: A {{City Guard|s}} blocks Phina from the castle until she buys a permit from the mayor.
* CallToAdventure: Phina is motivated to find the [[{{Panacea}} illness-curing rose]] to save her [[SoapOperaDisease diseased mother]].
* CashGate: The mayor requires six coins before granting access to the castle.
* CatUpATree: Jasmine's cat gets stuck on the rooftop, and the PlayerCharacter Phina offers to help through an EscortMission.
* CelestialDeadline: According to legend, the rose only appears on the first day of spring.
* CityGuards: A guard [[BrokenBridge prevents Phina from accessing the castle]] until she gets a permit.
* CobwebOfDisuse: Cobwebs can be found in Phina's basement, the gunpowder reserve, and King Dodo's castle.
* ContrivedCoincidence: When Phina kicks a shelf, a book with information relevant to the plot happens to fall out.
* ConvenientlyInterruptedDocument: Part of the MysteriousNote about Robin the Robber's plan is conveniently ripped apart, only giving Phina and the player partial context of what's going to happen.
* DarkestHour: After searching for a while, Phina starts to doubt if the legendary rose really exists.
* DeadpanSnarker: The mayor gives a deadpan and sarcastic celebration after Phina provides her with six coins to buy a [[BrokenBridge Castle Grounds permit]].
* DepartmentOfRedundancyDepartment: There's a sign in the castle labeled "An Empty room for Emptiness."
* DialogueTree: Several [[NonPlayerCharacter NPCs]] have dialogue which splits off depending on player choice.
* DoomyDoomsOfDoom: The Town Hall of Doom is a townhall filled with weaponry and [[ThisWayToCertainDeath ominously placed skeletons]].
* DownTheDrain: To get through the castle, Phina must go through the castle sewer.
* EscortMission: There are two of them. Because the game's LevelEditor lacks moving [[NonPlayerCharacter Non-Player Characters]], they are merely implied by requiring the player to manuever [[PlayerCharacter Phina]] around effect removal blocks.
** After seeing a robber and warning the bank manager, Phina guides the CityGuards onto the top of the fountain.
** When [[CatUpATree Jasmine's cat gets stuck on the rooftop]], Phina must guide the cat back into her shop.
* EventFlag: The entrance to the cave only opens after talking to the pub customer, who informs the player that they burried a key to a LockedDoor.
* EvilLaugh: The MysteriousNote from Robin the Robber's plan ends with a written out evil laugh: "Muahaha..."
* FusionDance: At the end of the story, Phina and the Rose fuse together, forming Phinarose.
* GrannyClassic: Granny Smith is polite, seemingly elderly woman who refers to Phina as "sweetie" and shows concern for her.
* HealthcareMotivation: Phina's main motivation is to help her mother, who has a SoapOperaDisease.
* InvisibleToNormals: The forest will apparently only appear to "one with true feelings", suggesting it's invisible to anybody else.
* LightEqualsHope: As Phina [[DownTheDrain travels the sewers]], she gains hope as she sees a light from above.
* LockedDoor:
** The door to the town is locked, and the key is given by Granny Smith.
** A locked door blocks the path to the castle, and its key is in the cave.
* TheLostWoods: The forest briefly appears as an environment to travel through and has mysterious, mystical properties such as being InvisibleToNormals or having a [[ToweringFlower giant rose]].
* MysteriousNote: There's a mysterious note in the town from Robin the Robber. Part of the note is about a plan to meet at the top of the fountain, but [[ConvenientlyInterruptedDocument the rest of the note is torn]].
* NatureLover: The optimistic Phina is characterized as loving spring, noticing the flowers, and liking to read outdoors.
* NonPlayerCharacter: There are many characters that can be talked to throughout the level, but aren't playable. They're implemented with {{Dialogue Tree}}s using face blocks, signs, and portals in the game's LevelEditor.
* OnlyGoodPeopleMayPass: According to legend, the forest will "only appear to the one with true feelings" and has a [[{{Panacea}} cure-all rose]].
* {{Panacea}}: The rose in the forest is said to cure all illness.
* PercussiveTherapy: Phina kicks a shelf out of despair for her [[SoapOperaDisease ill mother]].
* PluckyGirl: Despite her [[SoapOperaDisease ill mother]], Phina [[HealthcareMotivation goes on an adventure to cure her]], making optimistic comments along the way and insisting towards doubters that the [[{{Panacea}} legendary illness-curing rose]] really exists.
* PunnyName: Robin's and Bart's names sound like their titles as a robber and a bartender respectively.
* TheQuest: The story is about Phina going on a quest to save her [[SoapOperaDisease ill mother]].
* SayingSoundEffectsOutLoud: Mayor Sophia says "sigh" when Phina is able to buy herself a permit to the castle.
* ShoutOut: There's a sign in Phina's basement that reads "My precious", a quote from ''Literature/TheLordOfTheRings''.
* SoapOperaDisease: Phina's mother has an unspecified "dreadful disease", which leaves her bedridden. It's implied she won't survive if it goes uncured.
* TalkToEveryone: The way the player progresses through the level is to talk to to the various [[NonPlayerCharacter NPCs]] around the area.
* TemptingFate: Phina tells herself that taking the path forward should be easy, but it would later be made clear the path is [[BrokenBridge blocked at several points]].
* TheEnd: The LevelGoal comes with text that reads "THE END".
* ThinkingOutLoud: Phina wonders aloud why there's a key in a cave, and after realizing she said this asks herself why she's talking to herself.
--> Why is there a key inside of a cave? Why am I talking to myself? Weird...
* ToweringFlower: The rose is a giant flower [[{{Panacea}} said to cure sickness]].
* TreasureRoom: There's a room filled with treasure behind the king in his castle.
* TrespassingHero: Phina can go into random houses while exploring, whose owners proceed to yell at her to get out.
* UrbanLegend: The legend of the rose that [[{{Panacea}} cures any illness]] was thought to have been an urban legend.
* WhatWouldXDo: When Jasmine's cat gets lost and Phina offers to help, she asks herself where she'd go if she were a cat.
[[/folder]]
[[folder:Springopolis]]
* {{Bizarrchitecture}}: Aside from the PlayerCharacter's house, the buildings in this level are off the ground and supported by thin, wood beams and are arranged in a strange pattern similar to ''VideoGame/{{Tetris}}''. [[RoofHopping They're used as platforms, mainly.]]
* EternalEngine: The wine factory is an old, unused factory with large gears, switches, and [[InconvenientlyPlacedConveyorBelt conveyer belts]].
* FoodAsBribe: The PlayerCharacter gives the wizard wine, which motivates him to introduce the DoubleJump technique.
* TheGhost: The wizard communicates through signs in the level, but isn't actually visible anywhere.
* TheHomewardJourney: The level starts below your house, which is [[InsurmountableWaistHeightFence on a cliff you can't quite reach by jumping]].
* InconvenientlyPlacedConveyorBelt: There's a conveyer belt on the ceiling, conveniently making a path forward.
* InsurmountableWaistHeightFence: The PlayerCharacter can't reach their house, because the cliff is slightly too high to reach by a jump.
* NonLethalBottomlessPits: Many of the pits of water have [[SuperDrowningSkills spikes at the bottom]], but one of them simply teleports the player backwards.
* PlotCoupon: Four coins are needed to reactivate the statue, giving access to Forbidden DoubleJump City.
* {{Roofhopping}}: Many small houses appear as platforms that can be jumped on.
* SuperDrowningSkills: Many pools of water in the level are just blue backgrounds with wave decorations and {{spikes|OfDoom}} [[BottomlessPits at the bottom]], giving the impression of water pools you sink through but can't swim in.
[[/folder]]
!! Animal Antics:
--> ''[[WebAnimation/{{asdfmovie}} Beep. Beep.]]''
Levels about animals.
Contains the following levels:
# '''Hildren's Farm''' by Bee & Friends
# '''Evolution Revolution''' by The Defenstrators
# '''Animaly''' by Azurepudding
# '''Mr Nuttys Wild World''' by Muffin
# '''Hunt''' by [=1U2N3U=] and Unau
----
[[AC:Hildren's Farm]]
* SceneryPorn: The LevelMapDisplay features a scenic view of fields, mountains, and clouds.
!! Nostalgia:
-->''"I love turtles"''
---> -- '''Terry'''
A [[NostalgiaLevel throwback to old levels]] in the game.
Contains the following levels:
# '''Bygone Tutorial''' by EX Crew
# '''Unforgiving Climb''' by Nostalgia Crew
# '''Longing To The Sky''' by Iraka and Lamhirh
# '''Egg Quest II''' by Pingohits
----
* NostalgiaLevel: The campaign is a throwback to the worlds made by players in 2010 and 2011.
[[AC:Bygone Tutorial]]
* PalatialSandcastle: There's a sandcastle large enough to hold an underground room.
!! Journey:
--> ''Embark on an epic journey to seek out new realms!''
This campaign has levels themed around [[WalkingTheEarth venturing to new lands]].
Contains the following levels:
# '''Gifts of Gaia''' by Commanderkitten
# '''On, And On, And On''' by Xenonetix
# '''Need for Steed''' by [=SmittyW=]
# '''Just One More Time''' by Xenonetix
# '''The 5 Realms Of Afar''' by The Barnacle Brothers
----
* DirectContinuousLevels: Each of the levels leads into the next, with Xenonetix's levels being designed to serve as intermissions.
* WalkingTheEarth: {{Implied|Trope}} with the campaign theming and the levels, which all take place in large environments, but [[NoPlotNoProblem lack a clear reason to be there]] until the last level's CallToAdventure.
[[folder:Gifts of Gaia]]
* HiddenElfVillage: There are various brown and green buildings which blend into the greenery, and the description of the level suggests the valley is somewhere hidden.
* MotherNature: The description of the level refers to the nature as "Gaia's wonderous creations".
* UndergroundLevel: Most of the level takes place underground, exploring the caverns underneath.
[[/folder]]
[[folder:On, And On, And On / Just One More Time]]
* AbilityRequiredToProceed: The DoubleJump from "On, And On, And On" needs to be used in "Just One More Time" to proceed.
* {{Backtracking}}: The player must backtrack with the DoubleJump effect, allowing them to [[AbilityRequiredToProceed reach new areas]].
* NewWorldTease: Only half of the area is explored in the first level, leaving the rest for its sequel "Just One More Time".
* OverworldNotToScale: The three other levels are visible at a smaller scale, which [[DirectContinuousLevels lead into each other]].
* SequelHook: "On, And On, And On" ends with the player getting a DoubleJump effect, which leads into the next level "Need for Steed".
* SuperDrowningSkills: The water is mostly used as a hazard, taking the player character backwards through the level.
* UndergroundLevel: Most of this level is underground, with water flowing through [[SuperDrowningSkills used as a hazard]].
[[/folder]]
[[folder:Need for Steed]]
* {{Backtracking}}: Bracktracking must be done to reach a [[EasterEgg hidden sign]] after completing the level.
* DoNotSpoilThisEnding: The EasterEgg tip comes with a sign forbidding the player from telling it to anybpdy else.
* EasterEgg: After winning the level, a hidden corner has an invisible portal leading to an area with providing the 3-jump effect and lowered jumps, making the level harder to play. {{Backtracking}} through the level, the player character can reach an area with two hidden signs. One is a [[NonSequitur random piece of life advice]], while the other is a sign [[DoNotSpoilThisEnding discouraging the player from telling anybody it]].
* GreenHillZone: The level mostly takes place on grassy, non-threatening hills.
* NonSequitur: An EasterEgg sign has a piece of life advice with no relevance to the level it's in.
[[/folder]]
!! Altered Reality:
--> ''"I'd like to order one large person with extra people please?"''
---> -- '''[[WesternAnimation/RickAndMorty Pizza #1]]'''
These levels use portals to give the impression of dynamic, changing worlds.
Contains the following levels:
# '''[=MIHBs Dream=]'''
# '''INFINITE''' by [=Imgood9=]
# '''Delusion Valley''' by The Replicators Crew
# '''A Dreary Day''' by Spiderman
# '''The Witch's House''' by Rosebella
----
[[AC:[=MIHBs Dream=]]]
* CatchingSomeZs: The description of the level is simply "zzz zzz zzz," fitting for a level taking place in a dream.
!! Adventure League:
--> ''Explore vast lands, check every crevice for treasure!''
A campaign of adventure-themed levels.
Contains the following levels:
# '''Level 1: Overworld''' by Aoitenshi
# '''Katwalk Kattalk''' by Muffin, based on ''VideoGame/{{Katwalk}}''
# '''Cave Exploration''' by Iraka
# '''Perilous Endeavor''' by Star
----
[[folder:Level 1: Overworld]]
* CosmeticAward: [[CoolCrown Crowns]] serve as awards for getting to either end of the map, or for collecting all ten blue coins.
* CrateExpectations: Some coins are in crates, though because of the game's technical limitations the player can't break them.
* ExtendedGameplay: There are ten blue coins to get after beating the level.
* GottaCatchThemAll: To win the level, the player must collect all the [[FollowTheMoney coins scattered everywhere]]. The blue coins are optional, but give the player access to an area with the [[CoolCrown crown block]].
* GreenHillZone: The world takes place in a basic grassy area.
* HeartSymbol: At one point, there's a heart made out of [[GravityScrew gravity arrows]].
[[/folder]]
[[folder:Katwalk Kattalk]]
* LethalLavaLand: There is a lava-filled cave deep underground.
* UndergroundLevel: Much of the world is underground.
* UnderTheSea: The player must survive underground water areas with deadly fish.
[[/folder]]
[[folder:Cave Exploration]]
* BlackoutBasement: There are two areas that use [[FakePlatform black blocks that disappear upon touch]] to create the illusion of an area only lit as the player travels through it. There are also yellow blocks that don't have these black blocks nearby, creating the illusion of areas that are already lit up.
* DoorToBefore: The level ends with a portal that takes the player back to the beginning.
* EasterEgg: There's a hidden HeartSymbol shape of {{Invisible Block}}s.
* GreenHillZone: The world begins with a grassy hilly area before turning into an UndergroundLevel.
* HeartSymbol: A hidden heart symbol can be found off the main path as an EasterEgg.
* LavaAddsAwesome: At one point a set of underground volcanoes erupt.
* LeapOfFaith: There are two distant leaps past lakes of water.
* RealityIsOutToLunch: The level starts out normal, but as you go through the underground you come across areas with abstract pastel backgrounds, and an upside-down ground and sky beneath the actual surface.
* TreasureRoom: The LevelGoal is in a glamorous room made of shiny metal, with several coins and a diamond block.
* ThemeParkLandscape: The cave is filled with tunnels that push the player's character along in every direction, helped by a large amount of GravityScrew.
* UndergroundLevel: The level takes place underground as the title suggests. There are a variety of rooms, some more open, and others more closed. There's also some water running through the caverns.
[[/folder]]
!! Video Game 1:
--> ''[[VideoGame/ZeroWing All Your Games Are Belong To Us]]''
A campaign featuring small recreations of VideoGames.
Contains the following levels:
# '''Aperture Science Lab''' by [=Benje00=], Stagecrew, and Amitatsmon; based on ''VideoGame/{{Portal}}''
# '''Good Egg Galaxy''' by [=iPwner=], based on the galaxy of the same name from ''VideoGame/SuperMarioGalaxy''
# '''The Glitch''' by Ultimate EE Crew, based on many different video games[[labelnote:list]]''Franchise/SuperMarioBros'', ''VideoGame/TimeFcuk'', ''VideoGame/GeometryDash'', ''VideoGame/SuperMeatBoy'', ''VideoGame/{{VVVVVV}}'', ''VideoGame/{{Tetris}}'', ''VideoGame/PacMan'', ''VideoGame/{{Portal}}'', ''VideoGame/ShovelKnight'', ''[[VideoGame/PokemonRedAndBlue Pokémon Red Version]]'', ''Franchise/{{Castlevania}}'', ''VideoGame/TheLegendOfZeldaI'', ''VideoGame/DonkeyKong'', ''VideoGame/{{Undertale}}'', ''VideoGame/{{Bomberman}}'', and ''VideoGame/{{Excitebike}}''[[/labelnote]]
# '''Treasure Cove Trove''' by N64 Org Crew, based on the level of the same name from ''VideoGame/BanjoKazooie''
# '''Barrel Cannon Canyon''' by Lickagoat and Kira, based on the stage of the same name from ''VideoGame/DonkeyKongCountry1''
----
* ShoutOut: The campaign quote is a modified quote from ''VideoGame/ZeroWing''.
[[folder:Aperture Science Lab]]
* TheCakeIsALie: When you reach the end, there's a cake that's blocked off.
* CoolGate: The portals. Entering one will cause the player to come out another of a different colour, preserving momentum.
* OrangeBlueContrast: The portals that the player uses are orange and blue.
[[/folder]]
[[folder:Good Egg Galaxy]]
* AdaptationalPersonalityChange: Petey Pirahna leaves a sign on a planet. According to it, he's oddly [[AffablyEvil nice]] for a recurring villain in the ''Franchise/SuperMarioBros'' franchise.
* AffablyEvil: Petey Pirahna leaves a rather polite sign for the player despite consistently being a villain in his [[Franchise/SuperMarioBros home series]].
* ArtisticLicenseSpace: The planets are [[BabyPlanet very small]] and come in odd shapes impossible for real life planets.
* BabyPlanet: Being a recreation of ''Super Mario Galaxy'', all the planets are very small.
* CollisionDamage: Like in the original game, touching an enemy from the side will do damage to the player (killing them, [[OneHitPointWonder in this case]]).
* CompressedAdaptation: Not all the stuff from the original Good Egg Galaxy was recreated. For example, the Yoshi planet is not found here.
* ExpositionFairy: Rosalina tells in the middle of the level that you that you need to hold up at one of the Launch Stars.
* SciFiWritersHaveNoSenseOfScale: All the planets are in very short distance of each other.
* SpaceZone: The world takes place across multiple planets in space.
* TubeTravel: A Warp Pipe can be used to enter and exit a bonus area in the first planet.
* UnrealisticBlackHole: There's a black hole ''inside'' a hollow planet, accurate to the original game.
* WrapAround: The original ''Super Mario Galaxy'' has a cylinder-shaped planet in the Good Egg Galaxy which Mario had to walk around to get through. Here, this was replaced with Wrap Around to achieve a similar effect.
[[/folder]]
[[folder:The Glitch]]
* AntagonistTitle: The level is named after a [[EldritchAbomination sentient glitch]] that [[TrappedInTVLand traps the player character]] into various VideoGame worlds.
* BilingualBonus: Translating the binary numbers in the description returns ''Bienvenidos'', which means ''Welcome'' in Spanish.
* ButThouMust: During the Franchise/{{Pokemon}} battle with the Glitch, the only option that works is to use Splash.
* ChainsawGood: A large sawblade appears as a hazard in the ''VideoGame/SuperMeatBoy''-inspired section.
* CollisionDamage: TheGoomba from ''VideoGame/SuperMarioBros'' and the ghosts from ''VideoGame/PacMan'' appear as enemies that [[OneHitWonder kill the player character]] when touched.
* CoolGate: The ''VideoGame/{{Portal}}'' section has portals on the walls and floor which can be traveled through.
* DifficultyLevels: The world comes with an easy mode which toggles blocks to make platforming easier, though this disables the LevelGoal. There's also a switch to play without checkpoints.
* EldritchAbomination: The Glitch seems to be one, having the ability to possess video games and [[TrappedInTVLand take people into them]].
* EldritchLocation: The Glitch takes the player to one near the end of the level.
* TheEnd: The GoldenEnding comes with text saying "The End."
* TheEndOrIsIt: After defeating the Glitch:
--> Are you sure he is gone forever?
* {{Emoticon}}: The Glitch uses a >:) emoticon after doing an EvilLaugh, and a sign in the GoldenEnding has an :D emoticon in it.
* EventFlag: Getting a sword in the ''VideoGame/TheLegendOfZeldaI'' segment suddenly enables the player to leave the area.
* EvilLaugh: The Glitch does an Evil Laugh during the Franchise/{{Pokemon}} battle and when he traps the player.
* FateWorseThanDeath: The Glitch claims that the player will be trapped "forever and ever."
* FinalBossPreview: The Glitch is fought about halfway through the level before the proper fight with him.
* {{Fireballs}}: A fireball appears as an enemy in the [[VideoGame/DonkeyKong 25m]] area.
* GoldenEnding: If the player [[GottaCatchEmAll finds all the coins]], they can kill the Glitch.
* GottaCatchEmAll: To [[GoldenEnding kill the Glitch]], the player must find every gold coin.
* HelloInsertNameHere: The signs in the world show the name of the player.
* HopeSpot: The protagonist appears to find the exit from the [[TrappedInTVLand video game world]], but the Glitch stops them before they can escape.
* InvisibleWall: The segment based off ''VideoGame/TheLegendOfZeldaI'' has one blocked off, except for a single door that must be opened by getting a sword.
* ItMayHelpYouOnYourQuest: A NonPlayerCharacter in the section based off ''VideoGame/TheLegendOfZeldaI'' gives the player a sword.
* LockedDoor: A door near the end of the level needs a blue key to pass through.
* MediumAwareness: The Glitch can pretend to kick you from the world.
* MoreTeethThanTheOsmondFamily: The Glitch's true form comes with lots and lots of pointy teeth.
* NoFinalBossForYou: The first and second encounters with the Glitch come with a battle, but there is no final battle with him.
* ReferenceOverdosed: Every room in the world comes with a new video game reference.
* RedEyesTakeWarning: The Glitch's form has red eyes, visible in both the Franchise/{{Pokemon}} battle and the second encounter.
* StopHavingFunGuys: It's {{implied|Trope}} that the player character is this InUniverse, using an "[[UsefulNotes/ProfessionalGaming MLG]]" attack and having the name "[[XtremeKoolLetterz Xx]]{{Noob}}[=MasterGamerxX=]" at one part.
* TemptingFate: "Finally! An exit!" is the last thing the player says before the Glitch traps them.
* ThankingTheViewer: The final sign in the Golden Ending thanks the viewer for playing, with a :D {{Emoticon}} to go along with it.
* ThirdEye: The Glitch has a third eye, with seemingly no eyelid over it.
* ThisWayToCertainDeath: The ''VideoGame/{{Portal}}'' section has a skull attached to a chain. The room in general is pretty dangerous, having SpikesOfDoom as a hazard.
* ThrowABarrelAtIt: VideoGame/DonkeyKong uses this as his form of attack.
* TrappedInTVLand: The level starts out with the player being sucked into a glitchy video game.
* VillainsWantMercy: When the player gets the chance to kill the Glitch, he desperately asks you to stop. This is a big change of pace from the rest of the level, where the Glitch was tormenting the player.
* ViolationOfCommonSense: When battling the Glitch, the player must use Splash, despite being the weakest-sounding of all the options.
* WeaksauceWeakness: The move "Splash" has no effect in its [[Franchise/{{Pokemon}} home series]], but is super effective against Glitch.
* WrapAround: The ''VideoGame/PacMan'' maze uses Wrap-Around at the middle of each wall, taking the player character to the other side of the maze.
* XtremeKoolLetterz: The player character is known as "Xx{{Noob}}[=MasterGamerxX=]" at one point.
* YouHaveNoIdeaWhoYoureDealingWith: When the player tries to kill the Glitch, he asks the player "Do you know what you are doing?" and starts urging the player to stop.
[[/folder]]
[[folder:Treasure Trove Cove]]
* GangplankGalleon: There's a pirate ship.
[[/folder]]
[[folder:Barrel Cannon Canyon]]
* LeapOfFaith: There are a few areas where the player is expected to drop to go forward. Fortunately, [[FollowTheMoney coins]] and the [[LevelMapDisplay minimap]] help a lot with this.
[[/folder]]
!! Christmas:
--> ''Seasonal Christmas campaign: jolly warm sweaters, reindeer, and presents!''
Has several Christmas-themed worlds, including the following:
# '''Santa's Workshop''' by Badoosh
# '''Gingerbread House''' by Who
# '''Tree Decorating''' by TOOP
# '''Christmas Tree Quest''' by Oriax
# '''Christmas Town''' by Stagecrew
# '''Late Christmas''' by Thanel
----
[[folder:Santa's Workshop]]
* {{Balloonacy}}: One of the ChristmasElves is seen floating with a balloon.
* ChristmasElves: Various elf [[NonPlayerCharacter NPCs]] are seen around {{Santa|Claus}}'s workshop.
* GoodNewsBadNews: SantaClaus informs the player that although he can't fix the radio (the bad news), he's willing to hum instead (the good news).
* MrExposition: SantaClaus provides the player instructions on how to make toys.
* NonPlayerCharacter: ChristmasElves appear around Santa's workshop, though only one of them has any dialogue.
* SantaClaus: The level starts with a dialogue from Santa Claus, who is seen with a white beard and a red hat.
* StartScreen: There's a start screen that shows the level title and a sign that reads, "Jump to Start."
[[/folder]]
!! Technology:
--> ''"Never trust a computer you can't throw out the window."''
---> -- '''Steve Wozniak'''
# '''the cake is a lie''' by Iraka, based on ''VideoGame/{{Portal}}''
# '''Terminal''' by Star
# '''Station_02.bat''' by Station Crew
# '''Lab of Insanity''' by Alfa Crew
----
[[folder:the cake is a lie]]
* AllLowercaseLetters: The title of the level only uses lowercase letters.
* AndYourRewardIsClothes: The Diamond Block, which gives the player the [[DigitalAvatar Diamond Smiley]] is a reward for completing the level.
* CoolGate: The portals, which are used to transport the player character across the level.
* DoorToBefore: At the end, there's a drop all the way back to the beginning of the level.
* GiantFood: There's a [[IWasToldThereWouldBeCake giant cake at the end of the level]].
* HeartSymbol: Various heart symbols appear throughout the level, referencing the CompanionCube.
* HelpfulMook: The turrets can be jumped on as platforms to get through the level, as well as their [[SlowLaser laser projectiles]].
* IWasToldThereWouldBeCake: The reward for completing the level is a giant cake.
* LockedDoor: Coin doors are placed so that the player needs to collect coins to get through the level.
* NonIndicativeTitle: The title of the level suggests TheCakeIsALie, but [[IWasToldThereWouldBeCake there is indeed cake at the end]].
* SlowLaser: Because ''Everybody Edits'' lacks moving level parts, the lasers shot by turrets stay in place [[HelpfulMook and can be used as platforms to jump off]].
* TheCakeIsALie: {{Subverted|Trope}}. Despite what the NonIndicativeTitle suggests, [[IWasToldThereWouldBeCake there is cake at the end of the level]].
* TubeTravel: Many tubes are used to travel around the level.
* YouWakeUpInARoom: The level starts off in a bed, which is in some larger laboratory area.
[[/folder]]
!! Story Time:
--> ''[[OpeningMonologue In a land far far away.......there were story-driven worlds...]]''
A collection of story-based levels, including the following:
# '''Pretty How Town''' by Bee
# '''The Square''' by TOOP and Badoosh
# '''Accident Prone''' by Badoosh
# '''Mystery Mansion''' by [=ZeldaXD=] and Oranj
----
* DramaticEllipsis: {{Exaggerated|Trope}}. The campaign description uses a grand total of seven dots in a row, with another three at the end.
* NoAntagonist: Despite being story-based worlds, none of them have any sort of villain to be found.
* OpeningMonologue: PlayedForLaughs with the FlavorText that introduces the campaign's premise, but doesn't elaborate any further.
[[folder:Pretty How Town]]
* AndYourRewardIsClothes: The [[CoolCrown crown]] is a reward for collecting all gold coins, and the hologram smiley is a reward for collecting all the blue coins.
* CollectionSidequest: You can collect all the blue coins for the [[AndYourRewardIsClothes hologram smiley]].
* ContentWarnings: There's a [[UsefulNotes/MediaClassifications PG-13]] warning for suicidal themes.
* DespairSpeech: The protagonist gives one near the beginning.
* DownerBeginning: The beginning has the protagonist about to [[DrivenToSuicide commit suicide]].
* DrivenToSuicide: The protagonist jumps off a tower before [[ImAlive managing to survive]] by falling into a window.
* GoodbyeCruelWorld: The player in the beginning.
* HappilyFailedSuicide: It's {{implied|Trope}} that the protagonist's suicide attempt became this.
* ImAlive: The protagonist's reaction after surviving the fall.
* InvisibleWall: This happens with {{Invisible Block}}s if you try to go over the traffic light.
* LavaAddsAwesome: The movie theater has an erupting volcano in the background.
* LiteraryAllusionTitle: The name is a reference to the poem "anyone lived in a pretty how town" by Creator/EECummings.
* MilesToGoBeforeISleep: The protagonist is convinced to hold off [[DrivenToSuicide committing suicide]] by proving themselves.
* YouAreNotAlone: The ending:
--> You made it, [[[HelloInsertNameHere playername]]]! I know sometimes life is not easy, but remember, even your ups and downs have ups and downs...
--> ...and while sometimes you feel useless, you have so much potential and people do love you.
[[/folder]]
[[folder:The Square]]
* ChainOfDeals: To get your hotel keys back, you sure do have to do ''a lot'' of favors for people...
* DialogueTree: An important mechanic of the level.
* EccentricTownsfolk: According to the horologist, the people of the town are SuperGullible to the point where they can be tricked by whatever time the town's clock is set to...even if it's at the exact opposite time of day.
* EveryoneCallsHimBarkeep: All the characters are just referred to by their profession.
* FailedASpotCheck: Besides the mechanic, none of the townsfolk seem to notice the town clock being repeatedly changed, and schedule their day as if the clock is even slightly reliable.
* FeaturelessProtagonist: No traits about age, gender, or profession are given to the protagonist.
* HeKnowsAboutTimedHits: The protagonist [[InformingTheFourthWall tells themselves]] to use space to enter doors.
* ImADoctorNotAPlaceholder: If you ask the room attendant to open your hotel room door, the room attendant clarifies their role:
--> No. That's not my job. I clean rooms and halls, I don't do personal errands.
* InformingTheFourthWall: The protagonist describes how they're able to go through doors for the convenience of the player.
* InUniverseGameClock: An odd variation. The level has no time-passing system, but the player can change the town's clock to change what buildings are open and [[NPCScheduling what NPCs are around]].
* JokeItem: The player character starts out with a wad of gum. Its only use is to be offered to the street performer, but that doesn't even work.
* KleptomaniacHero: The protagonist nabs a mug on a dusk at some point. They can also go into the grocer's cabinet and check it for useful items, but it just has flour and old cans.
* NoNameGiven: None of the characters have names, although some have titles.
* NPCScheduling: The [=NPCs=] that are outside depend on what the square's clock is set to. The mailman, street performer, custodian and beggar can all be found in multiple different places at different times of day.
* OnlySaneMan: The Horologist is the only person in town who notices that the town's people are SuperGullible.
* OurSloganIsTerrible:
** One of the items in the store is named "Short Storys That Probably Aren't True."
** The cinema is advertised with "Two movies for the price of three!"
* {{Roofhopping}}: Jumping on parts of buildings is needed to get on top of the town hall.
* SuperGullible: The people of the square are gullible enough to be tricked by whatever the town's clock is set to.
* TalkToEveryone: To beat the level, you have to talk to the right characters, so looking around for the right [[NonPlayerCharacter NPCs]] to talk to is natural.
* VideoGameTutorial: There's a tutorial near the start showing how the levels items and {{Dialogue Tree}}s work.
* VisibleSilence: When the mechanic thinks the time going backwards, this is the player character's reaction.
* WorkingTitle: According to the Trivia section, the level was once known as "The Market."
[[/folder]]
[[folder:Accidental Prone]]
* AgonyOfTheFeet: The player can get injured by stepping on a rusted nail.
* BlackComedyCannibalism: You can get attacked by cannibals.
* ConstructionZoneCalamity: Among all the dangerous places the player has to go through, one of them is a construction zone.
* DoomMagnet: The player can get injured in pretty much any way imaginable.
* GrimyWater: If you touch the mud, you lose.
* HaveANiceDeath: There are twenty-four unique ways to get hurt, each with a unique message.
* HostileWeather You can get struck by thunder.
* PianoDrop: One of the many ways to get injured.
* ScaryStingingSwarm: One of the ways the player can lose is getting stung by killer bees.
[[/folder]]
[[folder:Mystery Mansion]]
* AllJustADream: It turns out it was all just part of a nightmare.
* EndlessCorridor: There's an endless hallway.
* HauntedHouse: The house has an EndlessCorridor in it, indicating that it's indeed haunted or supernatural in some way.
* LockedDoor: You'll need enough keys to go through certain doors in the mansion.
* OldDarkHouse: The Mystery Mansion is indeed a spooky dark house.
[[/folder]]
!! Speedrun:
--> ''Try to dash through these levels in TimeTrial Mode after completion!''
# '''[=MKco=] - Mushroom Cup''', based on the ''VideoGame/MarioKart'' series
# '''One Minute Descend''' by Onjit
# '''Stone Ruin Speedrun''' by [=Imgood9=]
# '''TEZ''' by [=RGL32=]
----
[[AC:[=MKco=] - Mushroom Cup]]
* EasyModeMockery: The "Crown of Shame" is the reward for 50cc, and the "{{Noob}}cake" is the reward for 10cc.
!! Summer:
--> ''The top 5 winners of the 2016 Summer Competition!''
# '''Sand Castles''' by [=Sensei1=]
# '''The Burj''' by [=SmittyW, Zoey2070, Bobithan, iPwner, and Thwinkt=]
# '''Ethereal Ground''' by [=Killeratz, Shadowboy, Srna, Raon, and JR2=]
# '''Beaches in Space!''' by 0176
# '''Daybreak''' by Commanderkitten, Anch, Unau, Pingohits, and Lickagoat
# '''Summer Bee''' by [=Pipec, Filip2005, and Rmantle=]
# '''Sandcastle Safari''' by Sputnik
----
[[AC:The Burj]]
* MalevolentArchitecture: The Burj is rather dangerous, having many areas where the player character can fall off the slide.
* SlideLevel: The level takes place on a giant waterslide, with [[MalevolentArchitecture many areas you can fall off]].
!! Bouncy:
--> ''A noticeable lack of castles in this campaign.''
# '''Bayou Boogie''' by Lickagoat
# '''Butane-Doing Forest''' by Kirby & [=iPwner=], based on ''VideoGame/PacManWorld2''
# '''Hold Jump Challenge''' by Nostalgia Crew
# '''The Flighty Slighty''' by Muffin & Thwink
----
[[AC:Hold Jump Challenge]]
* NostalgiaLevel: This level's appearance is based on older ''Everybody Edits'' levels from early 2010, using mostly blocks from that time period.
!! Tunnel Rats:
--> ''Mud? Water? Sand? Ice? Who cares! As long as you're crawling through tunnels!''
A collection of tunnel-based levels. Contains the following:
# '''The Tunnels''' by Stubby
# '''Operation Planet X''' by [=RussianSpy=]
# '''Crypts of Anubis''' by Koto
# '''Slipslide Ride''' by Lickagoat
----
[[AC:Crypts of Anubis]]
* BuildLikeAnEgyptian: This level takes place in the tunnels of an Egyptian temple.
[[AC:Slipside Ride]]
* ObstacleSkiCourse: There's an icy slide the player must get through.
* SlippySlideyIceWorld: This level involves a [[ObstacleSkiCourse slippery slide]].
!! Monochrome:
--> ''"Not all rainbows come in color."''
---> -- A.T. Hincks
Features DeliberatelyMonochrome levels.
# '''The Blank Page''' by [=iPwner=]
# '''Gravity's Rainbow''' by Pingohits
# '''Your Decision''' by Kiraninja
# '''Flight Path''' by Xenonetix
----
* DeliberatelyMonochrome: All the levels are mostly in two colours.
!! Elemental - Earth:
--> ''The earth campaign of the elementary collection''
# '''Aedan Garden''' by Ravatroll
# '''Machu Picchu''' by Pipec & Fairy
# '''Sentinel Ravines''' by Commanderkitten
# '''Don't Stop Jumping''' by Mrmatsboy
# '''K-Underground''' by Kingoftheozone and Miasmic
----
[[AC:Aedan Garden]]
* RoboSpeak: There's a robot [[NonPlayerCharacter NPC]] that speaks in short, AllCaps phrases.
!! Elemental - Water:
--> ''The water campaign of the elementary collection''
# '''Palmia Ville''' by Spicy Bros
# '''Deeper''' by CK and Unau
# '''EE Crew * Get Wet'''
# '''Ice Cream Expedition''' by Asurch
# '''Fish Gods''' by mutantdevle
----
[[AC:Palmia Ville]]
* PlotCoupon: The goal of the level is to find cogwheels, which are scattered throughout the area because a clock exploded.
!! Halloween 1:
--> ''Whatever you do do NOT look behind you!''
# '''[=TPs The Horror=]''' by Thuggishprune
# '''Trick Or Treat''' by Star & Awzzomedude
# '''hakashouseoffun''' by Coldstormers
# '''MMBA Skull Citadel'''
----
[[AC:[=TPs The Horror=]]]
* UndergroundLevel: The level takes place in some underground purple area.
!! Halloween 2:
--> ''New spooky levels - Same spooky prizes!''
# '''Snake? Snake! SNAAKE''' by [=Luka504=]
# '''Chain Link Clamber''' by Lickagoat & Kira
# '''Purple Depths''' by Arkona Crew
# '''EX Crew The Occult'''
----
[[AC:Snake? Snake! SNAAKE]]
* ShoutOut: The world's title is a reference to a GameOverMan quote from the ''VideoGame/MetalGearSolid'' series.
[[AC:EX Crew The Occult]]
* PinballZone: This level takes place in a giant pinball machine.
!! Halloween 3:
--> ''This creepy trilogy is finally complete...''
# '''Soul Quest''' by Ravatroll
# '''Happy Spookaween!''' by Adood
# '''Not Enough Skeletons''' by The Stream Team
# '''EZ - Spooky Shack'''
----
[[AC:Not Enough Skeletons]]
* BadMoonRising: The moon being red is among one of the many spooky things in this level.
!! Non-Stop:
--> ''Don't stop!''
# '''The Ten Commandments''' by Commanderkitten & Unau
# '''-INVASION-''' by [=iPwner=]
# '''OCTOS ROLLERCOASTER''' by Pingohits & Alesmile
# '''Trail Blazer''' by Kingoftheozone
----
[[AC:-INVASION-]]
* SlowLaser: The lasers shot by enemy ships are fairly slow, giving the player time to react to them.
!! Colourful:
--> ''Enjoy your trip through some beautifully colourful landscapes. Colours were never this intense!''
# '''Ring Of Chaos''' by Kank
# '''[=KOcrew Creepy Cavern=]'''
# '''Weird World''' by Well
# '''Revenge of Syssba''' by Kira
----
[[AC:[=KOcrew Creepy Cavern=]]]
* UndergroundLevel: This level takes place in a layered cave, with [[PatchworkMap each layer having a different kind of environment]].
!! Puzzle Pack 1:
--> ''The fact that humans use only 10% of their brain is a myth. Especially for these levels!''
# '''Switch Labyrinth''' by Sirsoul
# '''The Memory Game''' by Spiderman
# '''Water Levels''' by Gkabyssflorida
# '''Switcher Puzzle''' by Whatter
----
[[AC:The Memory Game]]
* SimonSaysMiniGame: To get through the level, the player must remember the colours and go through matching colour-coded portals in the same order.
!! Puzzle Pack 2:
# '''Bridge Builder''' by [=Luka504=]
# '''First Person Maze''' by Garfieldloverxp
# '''SPOT THE DIDFERNECE''' by [=iPwner=]
# '''Moving Ice Puzzle''' by Whatter
# '''LOEE Demonic Citadel''' by [=Master1=]
----
[[AC:LOEE Demonic Citadel]]
* LethalLavaLand: The bottom of this level is filled with lava, and there's also a lavafall and a fire-breathing dragon.
!! Relativity:
--> ''Gravity is a habit that is hard to shake off.''
---> -- '''Sir Creator/TerryPratchett''', RIP
# '''Planets''' by [=Sensei1=]
# '''Vargon Tragedy''' by [=Han522 & Igipigi=]
# '''Gravitational Tower''' by [=Kaleb & Jambam123=]
# '''E.T. Ecosystems''' by [=SmittyW & 21twelve=]
----
* {{Dedication}}: The campaign FlavorText is a dedication to Creator/TerryPratchett.
!! Advent Calendar:
--> ''Welcome to the abridged version of the EE Advent Calendar!''
# '''The way of the north''' by Medievil
# '''Terror In The North''' by [=treejoe4=]
# '''Ice-O-Slide''' by Teampeace
# '''Christmas Eve''' by Hexxel & Oray
# '''Imps Paradise''' by The Replicators Crew
----
* SlippySlideyIceWorld: All the levels in this campaign are covered in snow.
!! Wintery Wonders:
--> ''Slide through these cool worlds, have [[{{Pun}} a nICE]] time playing them!''
Several wintery worlds.
Contains the following:
# '''Frostbitten''' by 0176
# '''Presto Penguins''' by [=Benje00=] and Theditor
# '''Snow Jumping''' by Stagecrew
# '''Snowblind''' by Kankarou
# '''Snow Is Falling''' by Oray
----
* {{Pun}}: The FlavorText for the campaign has some wordplay, alluding to "an ice" and "a nice" sounding similar.
[[AC:Presto Penguins]]
* EverythingsBetterWithPenguins: This world has many penguins in it.
!! Elemental - Fire:
--> ''The fire campaign of the elementary collection''
# '''Inferno''' by [=Sercan2=]
# '''The 7 Depths of Hell''' by Kaleb
# '''Into Magma Panic''' by [=Kirby & iPwner=], based on ''VideoGame/PacManWorld2''
# '''Diamond underground''' by Thanel
# '''Escape the Lava''' by Lictor
----
* LethalLavaLand: All the levels in this campaign heavily feature lava or fire.
!! Elemental - Wind:
--> ''The wind campaign of the elementary collection''
# '''Eurus''' by Unau and Commanderkitten
# '''- Floating Temples -''' by - Perfect 7 -
# '''Archery range''' by Thanel
# '''The Tower Domination''' by Kirby & Friends
# '''Golden Nightingale''' by Veelmoth
----
[[AC:- Floating Temples -]]
* FloatingContinent: There are various temples on floating pieces of land.
!! Video Game 2:
# '''Super Mario Bros. 3''' by Kiraninja & Ravatroll, based on [[VideoGame/SuperMarioBros3 the game]] with the same name
# '''Kerred Megaman''' by Kerred & Friends, based on the ''VideoGame/MegaManClassic'' series
# '''Toad Town Tunnels''' by [=Nou, Drock2308 & Jaybm=], based on ''VideoGame/PaperMario64''
# '''ML's First Samurai''' by Xenonetix, based on ''VideoGame/FirstSamurai''
# '''[=LoZ Skyward Sword=]''' by [=GRnubs Crew=], based on ''VideoGame/TheLegendOfZeldaSkywardSword''
----
[[AC:Toad Town Tunnels]]
* DownTheDrain: This level mostly takes place in the underground sewers.
!! High Score:
--> ''The aim of all the levels in this campaign is to score the best score possible! You'll have to restart if your score isn't good enough...''
# '''Frolic''' by Muffin & Thwink
# '''Weird Perfection''' by Well
# '''Booty Return''' by End Quote
# '''[=Fizio1 Fun Land=]''' by [=Master1 & Ninja=]
----
[[AC:Booty Return]]
* UndergroundLevel: This level starts above the surface before going underground.
!! Looks Can Deceive:
# '''[=EXCrew Trolled Minis=]'''
# '''YMCK Puzzle Parade''' by [=133, Drock2308, and Wahaha=], based on the Music/{{YMCK}} MusicVideos
# '''Two''' by Rayoflight
# '''Rotcil Illusions''' by Lictor
----
[[AC:[=EXCrew Trolled Minis=]]]
* {{Griefer}}: This level [[StylisticSuck deliberately uses the appearance of a vandalized level]] to make a puzzle map where the path forward is tricky to find.
* StylisticSuck: This level was designed with the appearance of a minigame level that's been [[{{Griefer}} vandalized by players]].
[[AC:Rotcil Illusions]]
* SdrawkcabName: ''Rotcil'' spelled backwards is ''Lictor'', the username of the level's creator.
!! Endurance:
--> ''Clear out your schedule stock up on food and water, [[MarathonLevel these worlds will take a while to beat]]!''
Has several [[MarathonLevel long levels]]. Added August 20, 2015 along with the five other original campaigns.
Contains the following worlds:
# '''The Torava Disaster''' by Ravatroll and Lictor
# '''Endeavor''' by Stagecrew and Theditor, based on the [[VideoGame/{{Endeavor}} the game]] with the same name
# '''EX Crew Odyssey'''
# '''Pancake Quest''' by Tokebot
----
* MarathonLevel: This campaign is themed around levels that take a long time to beat.
[[AC:The Torova Disaster]]
* AbandonedLaboratory: This world has one in what appears to be an alien planet.
* FreakLabAccident: It's heavily implied that some sort of disaster happened to the planet.
* TechnoWreckage: The AbandonedLaboratory has some broken parts.
!! Best of ''EE'':
--> ''The history of ''Everybody Edits'', and the hub for the best levels ''EE'' ever had.''
# '''EX Crew Fall of Zeal''' (2010)
# '''Pinball Bloom''' by MIHB and Friends (2011)
# '''[=MegaMan Dash=]''' by MIHB and Friends, based on the ''VideoGame/MegaManClassic'' series (2012)
# '''The Mansion''' by Stagecrew (2013)
# '''Relics Of Athena''' by Kingoftheozone (2014)
# '''LOEE: Aquatic Sanctuary''' by [=Master1 and Friends=] (2015)
# '''Ice Slide Ride''' by Lickagoat (2016)
# '''SIG?S''' by Kirby (2017)
# '''Vignettes''' by Unau (2018)
# '''~Dreamland~''' by [=EEFalcon=] (2019)
----
[[AC:Pinball Bloom]]
* PinballZone: This level is in the form of a giant pinball machine.
!! Elemental - Space:
--> ''The space campaign of the elementary collection''
# '''Arris Dome''' by [=iPwner, Kirby, Addi, Kiraninja=]
# '''UT - Eternal Galaxy''' by Kiraninja
# '''NSFW - Skypolis'''
# '''[=MoonBase=]''' by Lictor
# '''Starlight''' by Rayoflight & Friends
----
* SpaceZone: All the levels here take place in outer space or some other planet.
!! Bittersweet:
--> ''[[ContentWarnings Disclaimer]]: This campaign is likely to make you more bitter than sweet.''
# '''NSFW: City of Avalon'''
# '''Polar Eclipse''' by Gnarled Valence Crew
# '''Nirthopia''' by Minisaurus
# '''Desolate Relics''' by Dreamt Crew
# '''Tropical Trials''' by Ruins Crew
----
* ContentWarnings: The FlavorText for the campaign warns the player that [[NintendoHard it will probably make them bitter]].
!! Perpetual Frustration:
--> ''You will [[SanitySlippage slowly sink into insanity]]. [[LastChanceToQuit Turn back while you can.]]''
Some [[NintendoHard very tricky]] worlds. Contains the following:
# '''EE Crew Mountain World'''
# '''I Wanna Be The Guy''' by Muffin and Thwinkt, based on [[VideoGame/IWannaBeTheGuy the game]] with the same name
# '''TTL: Spike Edition''' by Thegame
# '''Endless Pain''' by Kiraninja
# '''Desolate Helix and Helix Reborn''' by Muffin & Friends
----
* LastChanceToQuit: The description of the campaign warns the player to turn back.
* PlatformHell: This appropriately-named campaign has worlds filled with {{spikes|OfDoom}}.
* SanitySlippage: According to this description, this is the gradual result of playing this campaign.
!! Trial & Terror:
--> ''Do you really want to put yourself through this?''
# '''Beat the Spikes 2''' by Thwink
# '''Nightmare Relics''' by Ruins Crew
# '''Cold World''' by Fdoou
# '''Endless Space''' by Pingohits
# '''TEIN: SMC''' by Yoshilogan, based on ''VideoGame/TheEndIsNigh''
# '''CTM 2''' by [=Master & Friends=]
----
[[AC:Endless Space]]
* MadnessMantra: The description for this level is just "ENDLESS SPACE" times seven.
* SpaceZone: This level takes place in a [[GravityScrew low gravity]] purple space area.
!! Fractured Fingers:
--> ''[[ContentWarnings Disclaimer]]: [[OurLawyersAdvisedThisTrope We are not legally responsible]] for any medical issues -physically or mentally- that may arise while playing these levels.''
One of the six original campaigns, and one of the only [[NintendoHard Exteme-difficulty]] campaigns.
Contains the following worlds:
# '''NC Chaos Antediluvian''' by Addi
# '''I Crew Persian Peril''' by Polis
# '''Technological Terror''' by Misamic and [=DCLevels=]
# '''Spidey's Abode''' by Spiderman (the user, not [[Franchise/{{Spiderman}} the superhero]])
# '''[=EXPro=] Forgotten Veil''' by EX Crew
----
* ContentWarnings: The campaign description warns the player about [[NintendoHard the difficulty]] of the campaign.
* FunWithAcronyms: "Fractured Fingers" is shortened as "FFS."
* OurLawyersAdvisedThisTrope: Parodied--the campaign description claims no responsibility for medical issues, as unlikely that would be.
[[AC:Technological Terror]]
* EternalEngine: This world is filled with all sorts of large machinery.
!! Worst:
-->[[MyNameIsQuestionMarks ???]]
The hardest of them all.
Contains the following worlds:
# '''Be gone.''' by Kiraninja
# '''Forgotten Helix''' by Muffin
# '''Bad EE Level 8''' by [=Master1=]
# '''Infinity Pain''' by Bad
# '''Octo's Fun Castle''' by Pingohits
----
* AchievementMockery: The hardest campaign, yet it had [[StylisticSuck the worst badge]] for completing it.
* BraggingRightsReward: When the game was online, Worst had no rewards or TimeTrial timers unlike any other campaign.
* BrutalBonusLevel: The campaign was once unlocked by completing Fractured Fingers, Perpetual Frustration, Bittersweet, and Trial & Terror. It is the hardest campaign, earning the exclusive Insane difficulty.
* HarderThanHard: This is the sole campaign to use the Insane difficulty, breaking the Basic-Extreme difficulty scale used for all other campaigns.
* IDontLikeTheSoundOfThatPlace: "Be gone.," "Bad EE Level 8," and "Infinity Pain" are [[PlatformHell about as difficult as the names suggest]].
* MyNameIsQuestionMarks: The description for the campaign is simply "???."
* NintendoHard: This is the hardest campaign in the game, requiring many extremely precise button presses and a very high amount of patience.
* StylisticSuck: This campaign's badge was a crudely-drawn picture of the sun and clouds.
[[AC:Octo's Fun Lab]]
* SuperFunHappyThingOfDoom: This level is not a fun place to be in, despite what the name would suggest. The level begins with [[LethalLavaLand burning magma]] and {{spikes|OfDoom}} as hazards, and is overall [[PlatformHell extremely difficult]].
----
'''There are unmarked spoilers in some folders below''', though they are world-specific and usually minor.
----
[[foldercontrol]]
!! Tutorials:
--> ''New to the game? Play this to learn all about how it works.''
The tutorial of the game, designed to teach players how the game works. It has four worlds by Ravatroll and the Everybody Edits Staff.
----
* DirectContinuousLevels: The first tutorial ends with a forest, leading into Tutorial #2's BubblegloopSwamp. Tutorial #2 ends at a body of water, leading into Tutorial #3 which begins at a boat by a shoreline.
* VideoGameTutorial: The point of the campaign is to introduce the game's features.
[[folder:Tutorial [=#1=]]]
* CobwebOfDisuse: There are several cobwebs scattered throughout the castle and caverns, further suggesting they've been abandoned.
* EasterEgg: A SecretRoom can be accessed by going through the portal the wrong way and going through a discrete hole in the wall. Going further through the portal, the player can reach the top of the wall, where a sign that simply reads "Prickly Pickles!" stands.
* MythologyGag: Having a "Wrong way!" message found to the left of the beginning is a trait shared with the game's original tutorial.
* SecretRoom: There's a small tunnel above a portal near the end, leading to a Secret Room in the castle with a treasure chest and a crown.
* WaterGeyserVolley: At the end of the cave segment, there's a line of upward gravity arrows and a large splash of blue blocks, forming a geyser that passing smileys must go through.
[[/folder]]
[[folder:Tutorial [=#2=]]]
* BubblegloopSwamp: This worlds starts out with a brief swamp before heading into JungleJapes and TempleOfDoom territory.
* JungleJapes: The level turns into a lush, greenery-filled jungle around halfway through.
* LavaPit: The volcano has a magma pit that must be jumped across.
* ReclaimedByNature: The {{ruins|ForRuinsSake}} are covered in plant life.
* RuinsForRuinsSake: There's a watery ruins area, with no indicators of its use or origins.
* SecretRoom: Near the bridge of {{Temporary Platform}}s, a hidden trail of dots leads to a room with a crown.
* TempleOfDoom: The temple has quite a few spike pits, the first hazards in the campaign.
* UnderwaterRuins: The ruins throughout the level are partially burried underwater.
* ViolationOfCommonSense: There are death doors blocking the path. If the player gets there without dying, they will have to kill their smiley and respawn to get through.
[[/folder]]
[[folder:Tutorial [=#3=]]]
* CrystalLandscape: Kanagar Island has [[UndergroundLevel a cave]] with cyan crystals in it.
* DesertedIsland: The level takes place on an island, and there are no other characters in sight.
* ElaborateUndergroundBase: A set of underground rooms are connected through machinery and {{teleport|ation}}ers, forming a base of unclear purpose.
* IslandBase: The sign at the start suggests the ElaborateUndergroundBase is on an island.
* UndergroundLevel: While Tutorial #1 and Tutorial #4 have a little bit underground, Tutorial #3 mostly takes place there.
[[/folder]]
[[folder:Tutorial [=#4=]]]
* AlmostOutOfOxygen: When the player goes to a sandy planet, a robot warns them about the limited air supply.
* AuthorAvatar: Several [[NonPlayerCharacter NPCs]] are references to users who were staff members at the time. [=These include Xenonetix, Zoey2070, Phinarose, lrussell, ByteArray, Kentiya, and Master1.=]
* BatmanCanBreatheInSpace: As an EasterEgg, it's possible to escape into the Space Zone without any timers, despite the distant planet [[AlmostOutOfOxygen putting the player on a death timer]].
* TheCaptain: According to the Xenoetix NPC in the spaceship, you're the captain of the ''Medibay''.
* CatchingSomeZs: The [[SeniorSleepCycle sleeping old man]] MIHB is shown to be sleeping by repeating the message "zzz..."
* ConstructionZoneCalamity: The construction site introduces the game's orange switches, one of which being used to position a crane as a platform.
* CoolStarship: The ''Medibay'' is a spaceship with flashy lights, a missile launcher, and [[TechnicolorFire purple jet fire]].
* TheDarknessGazesBack: The icy cave comes with eye decorations that watch the player.
* EasterEgg:
** A precise jump onto the rightmost wall in the level shows there are [[InvisibleBlock invisible arrows]] leading to a sign that simply reads "Secret." Next to the sign, there's ''another'' invisible trail, this time of dots across the ceiling that lead to the [=Master1=] NPC and a shortcut back to the SpaceZone.
** Reaching the cockpit of the ''Medibay'' without gravity allows the player to escape through the top, giving the player access to a secret sign and a few [[AndYourRewardIsClothes hologram blocks]]. This can also be reached in the final area through a path of [[InvisibleBlock invisible gravity blocks]], then using a one-way SecretPath [[FrameBreak through the void]].
* FrameBreak: The level is split into several distinct boxes. A hidden path allows the player to go from one to another, straight through the barriers.
* GatelessGhetto: The {{construction zone|Calamity}} is blocked off by a barrier, leaving the rightmost part of the city unreachable without RoofHopping.
* GratuitousFrench: From the [[NonPlayerCharacter NPC]] Ravatroll:
---> I wish I could get this coin...
---> But I can't jump!
---> C'est la vie
* GravityScrew: The ''[[SpaceZone Medibay]]'' has several gravity effects that [[ArtificialGravity change the direction of gravity]]. One of them removes the player's gravity.
* JustForTheHeliOfIt: For no apparent reason, the level starts with the player being urged to drop off a helicopter.
* ALizardNamedLiz: One of the [[NonPlayerCharacter NPCs]] is a jumping frog named Froggy.
* MetropolisLevel: The second quarter of the level takes place in a city. There's a [[ConstructionZoneCalamity construction site that introduces the game's orange switches]], several tall buildings to [[RoofHopping jump across]], and a space station leading to the SpaceZone.
* OneSteveLimit: {{Averted|trope}} with the Xenonetix [[NonPlayerCharacter NPCs]], who have different appearances but are both [[AuthorAvatar named after the game's former owner]].
* RetroRocket: The rocket ship leading to the ''Medibay'' is a pointy red rocket that stands on at least three fins.
* RoboSpeak:
** *beep* The-Robot-NPC-Named-Gosha-Speaks-Like-This *boop*
** Lrussell is a robot NPC who speaks in CapsLock few-word phrases.
* RoofHopping: The player character must jump through rooftops to get through the city area.
* SecretPath: Used as an EasterEgg, bringing [[FrameBreak the player from one area to another]].
* SeniorSleepCycle: The elderly NPC MIHB is asleep when you come across him, expressed as a bunch of [[CatchingSomeZs Z's]].
* SillyAnimalSound: The Cow NPC says "meow" for some reason.
* SlippySlideyIceWorld: Tutorial #4 begins in a frozen area, with lots of snow and an icy cave.
* SocializationBonus: The easiest path to the final blue coin involves wearing the [[CoolCrown crown]] and jumping across the gates, then removing the crown, which only happens when another player wears it. Without another player, the player must take another path or pull of a precise jump.
* SpaceZone: There's a spaceship with several [[GravityScrew gravity effects]] to go along with it.
* TalkingAnimal: A [[ALizardNamedLiz frog named Froggy]] is quite relieved to be able to jump and says so.
* TechnicolorFire: The fire that comes from the jets of a spaceship appears to be purple.
* {{Teleportation}}: The ''Medibay'' comes with a teleporter to a base in a desert on an alien planet.
* ThankingTheViewer: The fourth tutorial thanks the player at the ending.
[[/folder]]
!! Ancient Ruins:
--> ''Discover the artifacts in these desolated tunnels. It's too quiet here...''
A campaign featuring ruins-themed levels.
Contains the following:
# '''Ruins''' by Killeratz
# '''Desolate Caverns''' by Commanderkitten
# '''Buuwuu's Stronghold''' by Ravatroll, Lictor, and Nou
# '''Mount Uonegatscil''' by Lictor and Stagecrew
----
* ReclaimedByNature: The temples in "Ruins" and "Buuwuu's Stronghold" have plant life growing in a temple that appears to be abandoned.
* RuinsForRuinsSake: All the levels are ruins-themed and [[NoPlotNoProblem lack lore]], although the ruins in "Desolate Caverns" can be explained as an AbandonedMine.
* TempleOfDoom: All the levels except "Desolate Caverns" feature temples with at least some hazards.
* UndergroundLevel: All levels besides "Ruins" mostly take place underground.
[[folder:Ruins]]
* DragonsUpTheYinYang: There's a blue dragon and a yin-yang sign, suggesting the temple has links to both Eastern dragons and Eastern mysticism.
* ThisWayToCertainDeath: A skull can be found ominously placed next to a spike trap.
[[/folder]]
[[folder:Desolate Caverns]]
* AbandonedMine: The level takes place in a cavern that seems to have been explored and contains cargo and artificial platforms.
* AdventurerArchaeologist: The player acts as one, exploring an AbandonedMine and looting treasure chests.
* ConvectionSchmonvection: The solid magma doesn't even harm the player character. It's the ''fire'' that needs to be avoided.
* DoorToBefore: At the end of the level, there's a one-way portal back to the beginning.
* LavaPit: There are several pits of lava that must be crossed.
* ThisWayToCertainDeath: Several skulls can be found while descending the caverns.
[[/folder]]
[[folder:Buuwuu's Stronghold]]
* AbilityRequiredToProceed: The Jump and Fly effects are required to reach some ascend through some areas in the level, although the Jump effect is soon taken away after it is first needed in the level.
* AmbiguousSituation: It's not clear who Buuwuu is, or who [[TreeCover the character in the tree]] is.
* AndYourRewardIsClothes: A [[EasterEgg hidden area]] has a cake block, which gives the player's {{Avatar}} a party hat. There's also a hologram block reachable if you get all blue coins, which turns it into a hologram.
* {{Backtracking}}: The player must backtrack with the Fly effect to continue at a certain point.
* EasterEgg: There's a secret portal that takes you to an unreachable area. There's one in that area that takes you to yet ''another'' area.
* {{Emoticon}}: A [[EasterEgg hidden sign]] uses a crying :'( emoticon.
* LeapOfFaith: Falling downward into a distant hole is required to reach the second half of the level. Part the ground on both sides of a hole are covered in {{spikes|OfDoom}}, though fortunately the LevelMapDisplay helps in this regard.
* SequenceBreaking:
** You can reach the upper left of the stronghold early, skipping a step of the intended puzzle.
** After the third coin, it's possible to get two coins out of order using precise jumps.
* TreeCover: A character is seen hiding behind a tree, with dialogue that suggests a fixation towards one of Buuwuu's coins.
* UnknownCharacter: Buuwuu isn't stated to be seen in the level, although there's an unidentified character who [[AmbiguousSituation may or may not be Buuwuu]] who appears as a face [[TreeCover nearly covered in shrubbery]].
* WhatTheHellPlayer: There's a sign in a bonus area expressing disappointment at the player for stealing coins:
--->You stole all of Buuwuu's coins :'(
[[/folder]]
[[folder:Mount Uonegatscil]]
* EasterEgg:
** The world's title backwards references its three creators' usernames.
** In the top left corner, blocks spell out the text ''SECRET''.
* SdrawkcabName: The name spelled backwards is ''Licstagenou'', referencing the usernames of its three creators (Lictor, Stagecrew, and Nou).
[[/folder]]
!! Spring:
-->''"Spring is nature's way of saying: Let's Party!"''
---> -- '''Creator/RobinWilliams''', RIP
This campaign features the winners of a spring level contest.
Contains the following levels:
# '''Midnight Meadows''' by [=Anch159, Commanderkitten, and Unau=]
# '''Phina and the Rose''' by [=Cakeje, Chis, Ketoleperouch, Phinarose, and Prodigy5996=]
# '''Springopolis''' by Awzome
# '''Spring Rose''' by [=Sensei1=]
# '''NSFW: Spring Relics''' by [=DCLevels, Kingoftheozone, Badoosh, and Stagecrew=]
# '''CDB Inc.''' by Bee, Ephrayam, Xenonetix, Mustang, and Nou
----
* {{Dedication}}: The campaign's quote is a dedication to Creator/RobinWilliams.
* FungusHumongous: Large mushrooms appear in "Midnight Meadows" and "Springopolis" as platforms to jump on.
[[folder:Midnight Meadows]]
* DirectLineToTheAuthor: A sign near the beginning states that the midnight meadows are "not fiction, not make-believe."
* LivingMacGuffin: The [[PlotCoupon twelve fireflies]] are needed to [[TheNightThatNeverEnds restore the day-night cycle]].
* TheLostWoods: The midnight meadows are filled with greenery, plants, and waterfalls, and have strange phenomena like [[FungusHumongous giant mushrooms]] and TheNightThatNeverEnds.
* TheNightThatNeverEnds: According to the signs, the night will last until you collect [[PlotCoupon twelve fireflies]].
* NonLethalBottomlessPits: Jumping off the main path will cause the player's smiley to teleport back to where they were before.
* PlotCoupon: Twelve fireflies must be collected to undo TheNightThatNeverEnds.
* {{Poetry}}: There are signs with rhymes that when strung together, form a poem.
[[/folder]]
[[folder:Phina and the Rose]]
* AuthorAvatar: Phina is named after Phinarose, one of the writers for this level.
* {{Backtracking}}: The player must backtrack to the cave to get the key for a LockedDoor.
* BankRobbery: The bank was robbed by a robber who left a MysteriousNote. Through an EscortMission, the PlayerCharacter can guide the CityGuards to catch the robber.
* BodyInABreadbox:
** A skull can be found the back of the gunpowder reserve.
** The town hall has two skeletons hanging from the ceiling.
* BrokenBridge: A {{City Guard|s}} blocks Phina from the castle until she buys a permit from the mayor.
* CallToAdventure: Phina is motivated to find the [[{{Panacea}} illness-curing rose]] to save her [[SoapOperaDisease diseased mother]].
* CashGate: The mayor requires six coins before granting access to the castle.
* CatUpATree: Jasmine's cat gets stuck on the rooftop, and the PlayerCharacter Phina offers to help through an EscortMission.
* CelestialDeadline: According to legend, the rose only appears on the first day of spring.
* CityGuards: A guard [[BrokenBridge prevents Phina from accessing the castle]] until she gets a permit.
* CobwebOfDisuse: Cobwebs can be found in Phina's basement, the gunpowder reserve, and King Dodo's castle.
* ContrivedCoincidence: When Phina kicks a shelf, a book with information relevant to the plot happens to fall out.
* ConvenientlyInterruptedDocument: Part of the MysteriousNote about Robin the Robber's plan is conveniently ripped apart, only giving Phina and the player partial context of what's going to happen.
* DarkestHour: After searching for a while, Phina starts to doubt if the legendary rose really exists.
* DeadpanSnarker: The mayor gives a deadpan and sarcastic celebration after Phina provides her with six coins to buy a [[BrokenBridge Castle Grounds permit]].
* DepartmentOfRedundancyDepartment: There's a sign in the castle labeled "An Empty room for Emptiness."
* DialogueTree: Several [[NonPlayerCharacter NPCs]] have dialogue which splits off depending on player choice.
* DoomyDoomsOfDoom: The Town Hall of Doom is a townhall filled with weaponry and [[ThisWayToCertainDeath ominously placed skeletons]].
* DownTheDrain: To get through the castle, Phina must go through the castle sewer.
* EscortMission: There are two of them. Because the game's LevelEditor lacks moving [[NonPlayerCharacter Non-Player Characters]], they are merely implied by requiring the player to manuever [[PlayerCharacter Phina]] around effect removal blocks.
** After seeing a robber and warning the bank manager, Phina guides the CityGuards onto the top of the fountain.
** When [[CatUpATree Jasmine's cat gets stuck on the rooftop]], Phina must guide the cat back into her shop.
* EventFlag: The entrance to the cave only opens after talking to the pub customer, who informs the player that they burried a key to a LockedDoor.
* EvilLaugh: The MysteriousNote from Robin the Robber's plan ends with a written out evil laugh: "Muahaha..."
* FusionDance: At the end of the story, Phina and the Rose fuse together, forming Phinarose.
* GrannyClassic: Granny Smith is polite, seemingly elderly woman who refers to Phina as "sweetie" and shows concern for her.
* HealthcareMotivation: Phina's main motivation is to help her mother, who has a SoapOperaDisease.
* InvisibleToNormals: The forest will apparently only appear to "one with true feelings", suggesting it's invisible to anybody else.
* LightEqualsHope: As Phina [[DownTheDrain travels the sewers]], she gains hope as she sees a light from above.
* LockedDoor:
** The door to the town is locked, and the key is given by Granny Smith.
** A locked door blocks the path to the castle, and its key is in the cave.
* TheLostWoods: The forest briefly appears as an environment to travel through and has mysterious, mystical properties such as being InvisibleToNormals or having a [[ToweringFlower giant rose]].
* MysteriousNote: There's a mysterious note in the town from Robin the Robber. Part of the note is about a plan to meet at the top of the fountain, but [[ConvenientlyInterruptedDocument the rest of the note is torn]].
* NatureLover: The optimistic Phina is characterized as loving spring, noticing the flowers, and liking to read outdoors.
* NonPlayerCharacter: There are many characters that can be talked to throughout the level, but aren't playable. They're implemented with {{Dialogue Tree}}s using face blocks, signs, and portals in the game's LevelEditor.
* OnlyGoodPeopleMayPass: According to legend, the forest will "only appear to the one with true feelings" and has a [[{{Panacea}} cure-all rose]].
* {{Panacea}}: The rose in the forest is said to cure all illness.
* PercussiveTherapy: Phina kicks a shelf out of despair for her [[SoapOperaDisease ill mother]].
* PluckyGirl: Despite her [[SoapOperaDisease ill mother]], Phina [[HealthcareMotivation goes on an adventure to cure her]], making optimistic comments along the way and insisting towards doubters that the [[{{Panacea}} legendary illness-curing rose]] really exists.
* PunnyName: Robin's and Bart's names sound like their titles as a robber and a bartender respectively.
* TheQuest: The story is about Phina going on a quest to save her [[SoapOperaDisease ill mother]].
* SayingSoundEffectsOutLoud: Mayor Sophia says "sigh" when Phina is able to buy herself a permit to the castle.
* ShoutOut: There's a sign in Phina's basement that reads "My precious", a quote from ''Literature/TheLordOfTheRings''.
* SoapOperaDisease: Phina's mother has an unspecified "dreadful disease", which leaves her bedridden. It's implied she won't survive if it goes uncured.
* TalkToEveryone: The way the player progresses through the level is to talk to to the various [[NonPlayerCharacter NPCs]] around the area.
* TemptingFate: Phina tells herself that taking the path forward should be easy, but it would later be made clear the path is [[BrokenBridge blocked at several points]].
* TheEnd: The LevelGoal comes with text that reads "THE END".
* ThinkingOutLoud: Phina wonders aloud why there's a key in a cave, and after realizing she said this asks herself why she's talking to herself.
--> Why is there a key inside of a cave? Why am I talking to myself? Weird...
* ToweringFlower: The rose is a giant flower [[{{Panacea}} said to cure sickness]].
* TreasureRoom: There's a room filled with treasure behind the king in his castle.
* TrespassingHero: Phina can go into random houses while exploring, whose owners proceed to yell at her to get out.
* UrbanLegend: The legend of the rose that [[{{Panacea}} cures any illness]] was thought to have been an urban legend.
* WhatWouldXDo: When Jasmine's cat gets lost and Phina offers to help, she asks herself where she'd go if she were a cat.
[[/folder]]
[[folder:Springopolis]]
* {{Bizarrchitecture}}: Aside from the PlayerCharacter's house, the buildings in this level are off the ground and supported by thin, wood beams and are arranged in a strange pattern similar to ''VideoGame/{{Tetris}}''. [[RoofHopping They're used as platforms, mainly.]]
* EternalEngine: The wine factory is an old, unused factory with large gears, switches, and [[InconvenientlyPlacedConveyorBelt conveyer belts]].
* FoodAsBribe: The PlayerCharacter gives the wizard wine, which motivates him to introduce the DoubleJump technique.
* TheGhost: The wizard communicates through signs in the level, but isn't actually visible anywhere.
* TheHomewardJourney: The level starts below your house, which is [[InsurmountableWaistHeightFence on a cliff you can't quite reach by jumping]].
* InconvenientlyPlacedConveyorBelt: There's a conveyer belt on the ceiling, conveniently making a path forward.
* InsurmountableWaistHeightFence: The PlayerCharacter can't reach their house, because the cliff is slightly too high to reach by a jump.
* NonLethalBottomlessPits: Many of the pits of water have [[SuperDrowningSkills spikes at the bottom]], but one of them simply teleports the player backwards.
* PlotCoupon: Four coins are needed to reactivate the statue, giving access to Forbidden DoubleJump City.
* {{Roofhopping}}: Many small houses appear as platforms that can be jumped on.
* SuperDrowningSkills: Many pools of water in the level are just blue backgrounds with wave decorations and {{spikes|OfDoom}} [[BottomlessPits at the bottom]], giving the impression of water pools you sink through but can't swim in.
[[/folder]]
!! Animal Antics:
--> ''[[WebAnimation/{{asdfmovie}} Beep. Beep.]]''
Levels about animals.
Contains the following levels:
# '''Hildren's Farm''' by Bee & Friends
# '''Evolution Revolution''' by The Defenstrators
# '''Animaly''' by Azurepudding
# '''Mr Nuttys Wild World''' by Muffin
# '''Hunt''' by [=1U2N3U=] and Unau
----
[[AC:Hildren's Farm]]
* SceneryPorn: The LevelMapDisplay features a scenic view of fields, mountains, and clouds.
!! Nostalgia:
-->''"I love turtles"''
---> -- '''Terry'''
A [[NostalgiaLevel throwback to old levels]] in the game.
Contains the following levels:
# '''Bygone Tutorial''' by EX Crew
# '''Unforgiving Climb''' by Nostalgia Crew
# '''Longing To The Sky''' by Iraka and Lamhirh
# '''Egg Quest II''' by Pingohits
----
* NostalgiaLevel: The campaign is a throwback to the worlds made by players in 2010 and 2011.
[[AC:Bygone Tutorial]]
* PalatialSandcastle: There's a sandcastle large enough to hold an underground room.
!! Journey:
--> ''Embark on an epic journey to seek out new realms!''
This campaign has levels themed around [[WalkingTheEarth venturing to new lands]].
Contains the following levels:
# '''Gifts of Gaia''' by Commanderkitten
# '''On, And On, And On''' by Xenonetix
# '''Need for Steed''' by [=SmittyW=]
# '''Just One More Time''' by Xenonetix
# '''The 5 Realms Of Afar''' by The Barnacle Brothers
----
* DirectContinuousLevels: Each of the levels leads into the next, with Xenonetix's levels being designed to serve as intermissions.
* WalkingTheEarth: {{Implied|Trope}} with the campaign theming and the levels, which all take place in large environments, but [[NoPlotNoProblem lack a clear reason to be there]] until the last level's CallToAdventure.
[[folder:Gifts of Gaia]]
* HiddenElfVillage: There are various brown and green buildings which blend into the greenery, and the description of the level suggests the valley is somewhere hidden.
* MotherNature: The description of the level refers to the nature as "Gaia's wonderous creations".
* UndergroundLevel: Most of the level takes place underground, exploring the caverns underneath.
[[/folder]]
[[folder:On, And On, And On / Just One More Time]]
* AbilityRequiredToProceed: The DoubleJump from "On, And On, And On" needs to be used in "Just One More Time" to proceed.
* {{Backtracking}}: The player must backtrack with the DoubleJump effect, allowing them to [[AbilityRequiredToProceed reach new areas]].
* NewWorldTease: Only half of the area is explored in the first level, leaving the rest for its sequel "Just One More Time".
* OverworldNotToScale: The three other levels are visible at a smaller scale, which [[DirectContinuousLevels lead into each other]].
* SequelHook: "On, And On, And On" ends with the player getting a DoubleJump effect, which leads into the next level "Need for Steed".
* SuperDrowningSkills: The water is mostly used as a hazard, taking the player character backwards through the level.
* UndergroundLevel: Most of this level is underground, with water flowing through [[SuperDrowningSkills used as a hazard]].
[[/folder]]
[[folder:Need for Steed]]
* {{Backtracking}}: Bracktracking must be done to reach a [[EasterEgg hidden sign]] after completing the level.
* DoNotSpoilThisEnding: The EasterEgg tip comes with a sign forbidding the player from telling it to anybpdy else.
* EasterEgg: After winning the level, a hidden corner has an invisible portal leading to an area with providing the 3-jump effect and lowered jumps, making the level harder to play. {{Backtracking}} through the level, the player character can reach an area with two hidden signs. One is a [[NonSequitur random piece of life advice]], while the other is a sign [[DoNotSpoilThisEnding discouraging the player from telling anybody it]].
* GreenHillZone: The level mostly takes place on grassy, non-threatening hills.
* NonSequitur: An EasterEgg sign has a piece of life advice with no relevance to the level it's in.
[[/folder]]
!! Altered Reality:
--> ''"I'd like to order one large person with extra people please?"''
---> -- '''[[WesternAnimation/RickAndMorty Pizza #1]]'''
These levels use portals to give the impression of dynamic, changing worlds.
Contains the following levels:
# '''[=MIHBs Dream=]'''
# '''INFINITE''' by [=Imgood9=]
# '''Delusion Valley''' by The Replicators Crew
# '''A Dreary Day''' by Spiderman
# '''The Witch's House''' by Rosebella
----
[[AC:[=MIHBs Dream=]]]
* CatchingSomeZs: The description of the level is simply "zzz zzz zzz," fitting for a level taking place in a dream.
!! Adventure League:
--> ''Explore vast lands, check every crevice for treasure!''
A campaign of adventure-themed levels.
Contains the following levels:
# '''Level 1: Overworld''' by Aoitenshi
# '''Katwalk Kattalk''' by Muffin, based on ''VideoGame/{{Katwalk}}''
# '''Cave Exploration''' by Iraka
# '''Perilous Endeavor''' by Star
----
[[folder:Level 1: Overworld]]
* CosmeticAward: [[CoolCrown Crowns]] serve as awards for getting to either end of the map, or for collecting all ten blue coins.
* CrateExpectations: Some coins are in crates, though because of the game's technical limitations the player can't break them.
* ExtendedGameplay: There are ten blue coins to get after beating the level.
* GottaCatchThemAll: To win the level, the player must collect all the [[FollowTheMoney coins scattered everywhere]]. The blue coins are optional, but give the player access to an area with the [[CoolCrown crown block]].
* GreenHillZone: The world takes place in a basic grassy area.
* HeartSymbol: At one point, there's a heart made out of [[GravityScrew gravity arrows]].
[[/folder]]
[[folder:Katwalk Kattalk]]
* LethalLavaLand: There is a lava-filled cave deep underground.
* UndergroundLevel: Much of the world is underground.
* UnderTheSea: The player must survive underground water areas with deadly fish.
[[/folder]]
[[folder:Cave Exploration]]
* BlackoutBasement: There are two areas that use [[FakePlatform black blocks that disappear upon touch]] to create the illusion of an area only lit as the player travels through it. There are also yellow blocks that don't have these black blocks nearby, creating the illusion of areas that are already lit up.
* DoorToBefore: The level ends with a portal that takes the player back to the beginning.
* EasterEgg: There's a hidden HeartSymbol shape of {{Invisible Block}}s.
* GreenHillZone: The world begins with a grassy hilly area before turning into an UndergroundLevel.
* HeartSymbol: A hidden heart symbol can be found off the main path as an EasterEgg.
* LavaAddsAwesome: At one point a set of underground volcanoes erupt.
* LeapOfFaith: There are two distant leaps past lakes of water.
* RealityIsOutToLunch: The level starts out normal, but as you go through the underground you come across areas with abstract pastel backgrounds, and an upside-down ground and sky beneath the actual surface.
* TreasureRoom: The LevelGoal is in a glamorous room made of shiny metal, with several coins and a diamond block.
* ThemeParkLandscape: The cave is filled with tunnels that push the player's character along in every direction, helped by a large amount of GravityScrew.
* UndergroundLevel: The level takes place underground as the title suggests. There are a variety of rooms, some more open, and others more closed. There's also some water running through the caverns.
[[/folder]]
!! Video Game 1:
--> ''[[VideoGame/ZeroWing All Your Games Are Belong To Us]]''
A campaign featuring small recreations of VideoGames.
Contains the following levels:
# '''Aperture Science Lab''' by [=Benje00=], Stagecrew, and Amitatsmon; based on ''VideoGame/{{Portal}}''
# '''Good Egg Galaxy''' by [=iPwner=], based on the galaxy of the same name from ''VideoGame/SuperMarioGalaxy''
# '''The Glitch''' by Ultimate EE Crew, based on many different video games[[labelnote:list]]''Franchise/SuperMarioBros'', ''VideoGame/TimeFcuk'', ''VideoGame/GeometryDash'', ''VideoGame/SuperMeatBoy'', ''VideoGame/{{VVVVVV}}'', ''VideoGame/{{Tetris}}'', ''VideoGame/PacMan'', ''VideoGame/{{Portal}}'', ''VideoGame/ShovelKnight'', ''[[VideoGame/PokemonRedAndBlue Pokémon Red Version]]'', ''Franchise/{{Castlevania}}'', ''VideoGame/TheLegendOfZeldaI'', ''VideoGame/DonkeyKong'', ''VideoGame/{{Undertale}}'', ''VideoGame/{{Bomberman}}'', and ''VideoGame/{{Excitebike}}''[[/labelnote]]
# '''Treasure Cove Trove''' by N64 Org Crew, based on the level of the same name from ''VideoGame/BanjoKazooie''
# '''Barrel Cannon Canyon''' by Lickagoat and Kira, based on the stage of the same name from ''VideoGame/DonkeyKongCountry1''
----
* ShoutOut: The campaign quote is a modified quote from ''VideoGame/ZeroWing''.
[[folder:Aperture Science Lab]]
* TheCakeIsALie: When you reach the end, there's a cake that's blocked off.
* CoolGate: The portals. Entering one will cause the player to come out another of a different colour, preserving momentum.
* OrangeBlueContrast: The portals that the player uses are orange and blue.
[[/folder]]
[[folder:Good Egg Galaxy]]
* AdaptationalPersonalityChange: Petey Pirahna leaves a sign on a planet. According to it, he's oddly [[AffablyEvil nice]] for a recurring villain in the ''Franchise/SuperMarioBros'' franchise.
* AffablyEvil: Petey Pirahna leaves a rather polite sign for the player despite consistently being a villain in his [[Franchise/SuperMarioBros home series]].
* ArtisticLicenseSpace: The planets are [[BabyPlanet very small]] and come in odd shapes impossible for real life planets.
* BabyPlanet: Being a recreation of ''Super Mario Galaxy'', all the planets are very small.
* CollisionDamage: Like in the original game, touching an enemy from the side will do damage to the player (killing them, [[OneHitPointWonder in this case]]).
* CompressedAdaptation: Not all the stuff from the original Good Egg Galaxy was recreated. For example, the Yoshi planet is not found here.
* ExpositionFairy: Rosalina tells in the middle of the level that you that you need to hold up at one of the Launch Stars.
* SciFiWritersHaveNoSenseOfScale: All the planets are in very short distance of each other.
* SpaceZone: The world takes place across multiple planets in space.
* TubeTravel: A Warp Pipe can be used to enter and exit a bonus area in the first planet.
* UnrealisticBlackHole: There's a black hole ''inside'' a hollow planet, accurate to the original game.
* WrapAround: The original ''Super Mario Galaxy'' has a cylinder-shaped planet in the Good Egg Galaxy which Mario had to walk around to get through. Here, this was replaced with Wrap Around to achieve a similar effect.
[[/folder]]
[[folder:The Glitch]]
* AntagonistTitle: The level is named after a [[EldritchAbomination sentient glitch]] that [[TrappedInTVLand traps the player character]] into various VideoGame worlds.
* BilingualBonus: Translating the binary numbers in the description returns ''Bienvenidos'', which means ''Welcome'' in Spanish.
* ButThouMust: During the Franchise/{{Pokemon}} battle with the Glitch, the only option that works is to use Splash.
* ChainsawGood: A large sawblade appears as a hazard in the ''VideoGame/SuperMeatBoy''-inspired section.
* CollisionDamage: TheGoomba from ''VideoGame/SuperMarioBros'' and the ghosts from ''VideoGame/PacMan'' appear as enemies that [[OneHitWonder kill the player character]] when touched.
* CoolGate: The ''VideoGame/{{Portal}}'' section has portals on the walls and floor which can be traveled through.
* DifficultyLevels: The world comes with an easy mode which toggles blocks to make platforming easier, though this disables the LevelGoal. There's also a switch to play without checkpoints.
* EldritchAbomination: The Glitch seems to be one, having the ability to possess video games and [[TrappedInTVLand take people into them]].
* EldritchLocation: The Glitch takes the player to one near the end of the level.
* TheEnd: The GoldenEnding comes with text saying "The End."
* TheEndOrIsIt: After defeating the Glitch:
--> Are you sure he is gone forever?
* {{Emoticon}}: The Glitch uses a >:) emoticon after doing an EvilLaugh, and a sign in the GoldenEnding has an :D emoticon in it.
* EventFlag: Getting a sword in the ''VideoGame/TheLegendOfZeldaI'' segment suddenly enables the player to leave the area.
* EvilLaugh: The Glitch does an Evil Laugh during the Franchise/{{Pokemon}} battle and when he traps the player.
* FateWorseThanDeath: The Glitch claims that the player will be trapped "forever and ever."
* FinalBossPreview: The Glitch is fought about halfway through the level before the proper fight with him.
* {{Fireballs}}: A fireball appears as an enemy in the [[VideoGame/DonkeyKong 25m]] area.
* GoldenEnding: If the player [[GottaCatchEmAll finds all the coins]], they can kill the Glitch.
* GottaCatchEmAll: To [[GoldenEnding kill the Glitch]], the player must find every gold coin.
* HelloInsertNameHere: The signs in the world show the name of the player.
* HopeSpot: The protagonist appears to find the exit from the [[TrappedInTVLand video game world]], but the Glitch stops them before they can escape.
* InvisibleWall: The segment based off ''VideoGame/TheLegendOfZeldaI'' has one blocked off, except for a single door that must be opened by getting a sword.
* ItMayHelpYouOnYourQuest: A NonPlayerCharacter in the section based off ''VideoGame/TheLegendOfZeldaI'' gives the player a sword.
* LockedDoor: A door near the end of the level needs a blue key to pass through.
* MediumAwareness: The Glitch can pretend to kick you from the world.
* MoreTeethThanTheOsmondFamily: The Glitch's true form comes with lots and lots of pointy teeth.
* NoFinalBossForYou: The first and second encounters with the Glitch come with a battle, but there is no final battle with him.
* ReferenceOverdosed: Every room in the world comes with a new video game reference.
* RedEyesTakeWarning: The Glitch's form has red eyes, visible in both the Franchise/{{Pokemon}} battle and the second encounter.
* StopHavingFunGuys: It's {{implied|Trope}} that the player character is this InUniverse, using an "[[UsefulNotes/ProfessionalGaming MLG]]" attack and having the name "[[XtremeKoolLetterz Xx]]{{Noob}}[=MasterGamerxX=]" at one part.
* TemptingFate: "Finally! An exit!" is the last thing the player says before the Glitch traps them.
* ThankingTheViewer: The final sign in the Golden Ending thanks the viewer for playing, with a :D {{Emoticon}} to go along with it.
* ThirdEye: The Glitch has a third eye, with seemingly no eyelid over it.
* ThisWayToCertainDeath: The ''VideoGame/{{Portal}}'' section has a skull attached to a chain. The room in general is pretty dangerous, having SpikesOfDoom as a hazard.
* ThrowABarrelAtIt: VideoGame/DonkeyKong uses this as his form of attack.
* TrappedInTVLand: The level starts out with the player being sucked into a glitchy video game.
* VillainsWantMercy: When the player gets the chance to kill the Glitch, he desperately asks you to stop. This is a big change of pace from the rest of the level, where the Glitch was tormenting the player.
* ViolationOfCommonSense: When battling the Glitch, the player must use Splash, despite being the weakest-sounding of all the options.
* WeaksauceWeakness: The move "Splash" has no effect in its [[Franchise/{{Pokemon}} home series]], but is super effective against Glitch.
* WrapAround: The ''VideoGame/PacMan'' maze uses Wrap-Around at the middle of each wall, taking the player character to the other side of the maze.
* XtremeKoolLetterz: The player character is known as "Xx{{Noob}}[=MasterGamerxX=]" at one point.
* YouHaveNoIdeaWhoYoureDealingWith: When the player tries to kill the Glitch, he asks the player "Do you know what you are doing?" and starts urging the player to stop.
[[/folder]]
[[folder:Treasure Trove Cove]]
* GangplankGalleon: There's a pirate ship.
[[/folder]]
[[folder:Barrel Cannon Canyon]]
* LeapOfFaith: There are a few areas where the player is expected to drop to go forward. Fortunately, [[FollowTheMoney coins]] and the [[LevelMapDisplay minimap]] help a lot with this.
[[/folder]]
!! Christmas:
--> ''Seasonal Christmas campaign: jolly warm sweaters, reindeer, and presents!''
Has several Christmas-themed worlds, including the following:
# '''Santa's Workshop''' by Badoosh
# '''Gingerbread House''' by Who
# '''Tree Decorating''' by TOOP
# '''Christmas Tree Quest''' by Oriax
# '''Christmas Town''' by Stagecrew
# '''Late Christmas''' by Thanel
----
[[folder:Santa's Workshop]]
* {{Balloonacy}}: One of the ChristmasElves is seen floating with a balloon.
* ChristmasElves: Various elf [[NonPlayerCharacter NPCs]] are seen around {{Santa|Claus}}'s workshop.
* GoodNewsBadNews: SantaClaus informs the player that although he can't fix the radio (the bad news), he's willing to hum instead (the good news).
* MrExposition: SantaClaus provides the player instructions on how to make toys.
* NonPlayerCharacter: ChristmasElves appear around Santa's workshop, though only one of them has any dialogue.
* SantaClaus: The level starts with a dialogue from Santa Claus, who is seen with a white beard and a red hat.
* StartScreen: There's a start screen that shows the level title and a sign that reads, "Jump to Start."
[[/folder]]
!! Technology:
--> ''"Never trust a computer you can't throw out the window."''
---> -- '''Steve Wozniak'''
# '''the cake is a lie''' by Iraka, based on ''VideoGame/{{Portal}}''
# '''Terminal''' by Star
# '''Station_02.bat''' by Station Crew
# '''Lab of Insanity''' by Alfa Crew
----
[[folder:the cake is a lie]]
* AllLowercaseLetters: The title of the level only uses lowercase letters.
* AndYourRewardIsClothes: The Diamond Block, which gives the player the [[DigitalAvatar Diamond Smiley]] is a reward for completing the level.
* CoolGate: The portals, which are used to transport the player character across the level.
* DoorToBefore: At the end, there's a drop all the way back to the beginning of the level.
* GiantFood: There's a [[IWasToldThereWouldBeCake giant cake at the end of the level]].
* HeartSymbol: Various heart symbols appear throughout the level, referencing the CompanionCube.
* HelpfulMook: The turrets can be jumped on as platforms to get through the level, as well as their [[SlowLaser laser projectiles]].
* IWasToldThereWouldBeCake: The reward for completing the level is a giant cake.
* LockedDoor: Coin doors are placed so that the player needs to collect coins to get through the level.
* NonIndicativeTitle: The title of the level suggests TheCakeIsALie, but [[IWasToldThereWouldBeCake there is indeed cake at the end]].
* SlowLaser: Because ''Everybody Edits'' lacks moving level parts, the lasers shot by turrets stay in place [[HelpfulMook and can be used as platforms to jump off]].
* TheCakeIsALie: {{Subverted|Trope}}. Despite what the NonIndicativeTitle suggests, [[IWasToldThereWouldBeCake there is cake at the end of the level]].
* TubeTravel: Many tubes are used to travel around the level.
* YouWakeUpInARoom: The level starts off in a bed, which is in some larger laboratory area.
[[/folder]]
!! Story Time:
--> ''[[OpeningMonologue In a land far far away.......there were story-driven worlds...]]''
A collection of story-based levels, including the following:
# '''Pretty How Town''' by Bee
# '''The Square''' by TOOP and Badoosh
# '''Accident Prone''' by Badoosh
# '''Mystery Mansion''' by [=ZeldaXD=] and Oranj
----
* DramaticEllipsis: {{Exaggerated|Trope}}. The campaign description uses a grand total of seven dots in a row, with another three at the end.
* NoAntagonist: Despite being story-based worlds, none of them have any sort of villain to be found.
* OpeningMonologue: PlayedForLaughs with the FlavorText that introduces the campaign's premise, but doesn't elaborate any further.
[[folder:Pretty How Town]]
* AndYourRewardIsClothes: The [[CoolCrown crown]] is a reward for collecting all gold coins, and the hologram smiley is a reward for collecting all the blue coins.
* CollectionSidequest: You can collect all the blue coins for the [[AndYourRewardIsClothes hologram smiley]].
* ContentWarnings: There's a [[UsefulNotes/MediaClassifications PG-13]] warning for suicidal themes.
* DespairSpeech: The protagonist gives one near the beginning.
* DownerBeginning: The beginning has the protagonist about to [[DrivenToSuicide commit suicide]].
* DrivenToSuicide: The protagonist jumps off a tower before [[ImAlive managing to survive]] by falling into a window.
* GoodbyeCruelWorld: The player in the beginning.
* HappilyFailedSuicide: It's {{implied|Trope}} that the protagonist's suicide attempt became this.
* ImAlive: The protagonist's reaction after surviving the fall.
* InvisibleWall: This happens with {{Invisible Block}}s if you try to go over the traffic light.
* LavaAddsAwesome: The movie theater has an erupting volcano in the background.
* LiteraryAllusionTitle: The name is a reference to the poem "anyone lived in a pretty how town" by Creator/EECummings.
* MilesToGoBeforeISleep: The protagonist is convinced to hold off [[DrivenToSuicide committing suicide]] by proving themselves.
* YouAreNotAlone: The ending:
--> You made it, [[[HelloInsertNameHere playername]]]! I know sometimes life is not easy, but remember, even your ups and downs have ups and downs...
--> ...and while sometimes you feel useless, you have so much potential and people do love you.
[[/folder]]
[[folder:The Square]]
* ChainOfDeals: To get your hotel keys back, you sure do have to do ''a lot'' of favors for people...
* DialogueTree: An important mechanic of the level.
* EccentricTownsfolk: According to the horologist, the people of the town are SuperGullible to the point where they can be tricked by whatever time the town's clock is set to...even if it's at the exact opposite time of day.
* EveryoneCallsHimBarkeep: All the characters are just referred to by their profession.
* FailedASpotCheck: Besides the mechanic, none of the townsfolk seem to notice the town clock being repeatedly changed, and schedule their day as if the clock is even slightly reliable.
* FeaturelessProtagonist: No traits about age, gender, or profession are given to the protagonist.
* HeKnowsAboutTimedHits: The protagonist [[InformingTheFourthWall tells themselves]] to use space to enter doors.
* ImADoctorNotAPlaceholder: If you ask the room attendant to open your hotel room door, the room attendant clarifies their role:
--> No. That's not my job. I clean rooms and halls, I don't do personal errands.
* InformingTheFourthWall: The protagonist describes how they're able to go through doors for the convenience of the player.
* InUniverseGameClock: An odd variation. The level has no time-passing system, but the player can change the town's clock to change what buildings are open and [[NPCScheduling what NPCs are around]].
* JokeItem: The player character starts out with a wad of gum. Its only use is to be offered to the street performer, but that doesn't even work.
* KleptomaniacHero: The protagonist nabs a mug on a dusk at some point. They can also go into the grocer's cabinet and check it for useful items, but it just has flour and old cans.
* NoNameGiven: None of the characters have names, although some have titles.
* NPCScheduling: The [=NPCs=] that are outside depend on what the square's clock is set to. The mailman, street performer, custodian and beggar can all be found in multiple different places at different times of day.
* OnlySaneMan: The Horologist is the only person in town who notices that the town's people are SuperGullible.
* OurSloganIsTerrible:
** One of the items in the store is named "Short Storys That Probably Aren't True."
** The cinema is advertised with "Two movies for the price of three!"
* {{Roofhopping}}: Jumping on parts of buildings is needed to get on top of the town hall.
* SuperGullible: The people of the square are gullible enough to be tricked by whatever the town's clock is set to.
* TalkToEveryone: To beat the level, you have to talk to the right characters, so looking around for the right [[NonPlayerCharacter NPCs]] to talk to is natural.
* VideoGameTutorial: There's a tutorial near the start showing how the levels items and {{Dialogue Tree}}s work.
* VisibleSilence: When the mechanic thinks the time going backwards, this is the player character's reaction.
* WorkingTitle: According to the Trivia section, the level was once known as "The Market."
[[/folder]]
[[folder:Accidental Prone]]
* AgonyOfTheFeet: The player can get injured by stepping on a rusted nail.
* BlackComedyCannibalism: You can get attacked by cannibals.
* ConstructionZoneCalamity: Among all the dangerous places the player has to go through, one of them is a construction zone.
* DoomMagnet: The player can get injured in pretty much any way imaginable.
* GrimyWater: If you touch the mud, you lose.
* HaveANiceDeath: There are twenty-four unique ways to get hurt, each with a unique message.
* HostileWeather You can get struck by thunder.
* PianoDrop: One of the many ways to get injured.
* ScaryStingingSwarm: One of the ways the player can lose is getting stung by killer bees.
[[/folder]]
[[folder:Mystery Mansion]]
* AllJustADream: It turns out it was all just part of a nightmare.
* EndlessCorridor: There's an endless hallway.
* HauntedHouse: The house has an EndlessCorridor in it, indicating that it's indeed haunted or supernatural in some way.
* LockedDoor: You'll need enough keys to go through certain doors in the mansion.
* OldDarkHouse: The Mystery Mansion is indeed a spooky dark house.
[[/folder]]
!! Speedrun:
--> ''Try to dash through these levels in TimeTrial Mode after completion!''
# '''[=MKco=] - Mushroom Cup''', based on the ''VideoGame/MarioKart'' series
# '''One Minute Descend''' by Onjit
# '''Stone Ruin Speedrun''' by [=Imgood9=]
# '''TEZ''' by [=RGL32=]
----
[[AC:[=MKco=] - Mushroom Cup]]
* EasyModeMockery: The "Crown of Shame" is the reward for 50cc, and the "{{Noob}}cake" is the reward for 10cc.
!! Summer:
--> ''The top 5 winners of the 2016 Summer Competition!''
# '''Sand Castles''' by [=Sensei1=]
# '''The Burj''' by [=SmittyW, Zoey2070, Bobithan, iPwner, and Thwinkt=]
# '''Ethereal Ground''' by [=Killeratz, Shadowboy, Srna, Raon, and JR2=]
# '''Beaches in Space!''' by 0176
# '''Daybreak''' by Commanderkitten, Anch, Unau, Pingohits, and Lickagoat
# '''Summer Bee''' by [=Pipec, Filip2005, and Rmantle=]
# '''Sandcastle Safari''' by Sputnik
----
[[AC:The Burj]]
* MalevolentArchitecture: The Burj is rather dangerous, having many areas where the player character can fall off the slide.
* SlideLevel: The level takes place on a giant waterslide, with [[MalevolentArchitecture many areas you can fall off]].
!! Bouncy:
--> ''A noticeable lack of castles in this campaign.''
# '''Bayou Boogie''' by Lickagoat
# '''Butane-Doing Forest''' by Kirby & [=iPwner=], based on ''VideoGame/PacManWorld2''
# '''Hold Jump Challenge''' by Nostalgia Crew
# '''The Flighty Slighty''' by Muffin & Thwink
----
[[AC:Hold Jump Challenge]]
* NostalgiaLevel: This level's appearance is based on older ''Everybody Edits'' levels from early 2010, using mostly blocks from that time period.
!! Tunnel Rats:
--> ''Mud? Water? Sand? Ice? Who cares! As long as you're crawling through tunnels!''
A collection of tunnel-based levels. Contains the following:
# '''The Tunnels''' by Stubby
# '''Operation Planet X''' by [=RussianSpy=]
# '''Crypts of Anubis''' by Koto
# '''Slipslide Ride''' by Lickagoat
----
[[AC:Crypts of Anubis]]
* BuildLikeAnEgyptian: This level takes place in the tunnels of an Egyptian temple.
[[AC:Slipside Ride]]
* ObstacleSkiCourse: There's an icy slide the player must get through.
* SlippySlideyIceWorld: This level involves a [[ObstacleSkiCourse slippery slide]].
!! Monochrome:
--> ''"Not all rainbows come in color."''
---> -- A.T. Hincks
Features DeliberatelyMonochrome levels.
# '''The Blank Page''' by [=iPwner=]
# '''Gravity's Rainbow''' by Pingohits
# '''Your Decision''' by Kiraninja
# '''Flight Path''' by Xenonetix
----
* DeliberatelyMonochrome: All the levels are mostly in two colours.
!! Elemental - Earth:
--> ''The earth campaign of the elementary collection''
# '''Aedan Garden''' by Ravatroll
# '''Machu Picchu''' by Pipec & Fairy
# '''Sentinel Ravines''' by Commanderkitten
# '''Don't Stop Jumping''' by Mrmatsboy
# '''K-Underground''' by Kingoftheozone and Miasmic
----
[[AC:Aedan Garden]]
* RoboSpeak: There's a robot [[NonPlayerCharacter NPC]] that speaks in short, AllCaps phrases.
!! Elemental - Water:
--> ''The water campaign of the elementary collection''
# '''Palmia Ville''' by Spicy Bros
# '''Deeper''' by CK and Unau
# '''EE Crew * Get Wet'''
# '''Ice Cream Expedition''' by Asurch
# '''Fish Gods''' by mutantdevle
----
[[AC:Palmia Ville]]
* PlotCoupon: The goal of the level is to find cogwheels, which are scattered throughout the area because a clock exploded.
!! Halloween 1:
--> ''Whatever you do do NOT look behind you!''
# '''[=TPs The Horror=]''' by Thuggishprune
# '''Trick Or Treat''' by Star & Awzzomedude
# '''hakashouseoffun''' by Coldstormers
# '''MMBA Skull Citadel'''
----
[[AC:[=TPs The Horror=]]]
* UndergroundLevel: The level takes place in some underground purple area.
!! Halloween 2:
--> ''New spooky levels - Same spooky prizes!''
# '''Snake? Snake! SNAAKE''' by [=Luka504=]
# '''Chain Link Clamber''' by Lickagoat & Kira
# '''Purple Depths''' by Arkona Crew
# '''EX Crew The Occult'''
----
[[AC:Snake? Snake! SNAAKE]]
* ShoutOut: The world's title is a reference to a GameOverMan quote from the ''VideoGame/MetalGearSolid'' series.
[[AC:EX Crew The Occult]]
* PinballZone: This level takes place in a giant pinball machine.
!! Halloween 3:
--> ''This creepy trilogy is finally complete...''
# '''Soul Quest''' by Ravatroll
# '''Happy Spookaween!''' by Adood
# '''Not Enough Skeletons''' by The Stream Team
# '''EZ - Spooky Shack'''
----
[[AC:Not Enough Skeletons]]
* BadMoonRising: The moon being red is among one of the many spooky things in this level.
!! Non-Stop:
--> ''Don't stop!''
# '''The Ten Commandments''' by Commanderkitten & Unau
# '''-INVASION-''' by [=iPwner=]
# '''OCTOS ROLLERCOASTER''' by Pingohits & Alesmile
# '''Trail Blazer''' by Kingoftheozone
----
[[AC:-INVASION-]]
* SlowLaser: The lasers shot by enemy ships are fairly slow, giving the player time to react to them.
!! Colourful:
--> ''Enjoy your trip through some beautifully colourful landscapes. Colours were never this intense!''
# '''Ring Of Chaos''' by Kank
# '''[=KOcrew Creepy Cavern=]'''
# '''Weird World''' by Well
# '''Revenge of Syssba''' by Kira
----
[[AC:[=KOcrew Creepy Cavern=]]]
* UndergroundLevel: This level takes place in a layered cave, with [[PatchworkMap each layer having a different kind of environment]].
!! Puzzle Pack 1:
--> ''The fact that humans use only 10% of their brain is a myth. Especially for these levels!''
# '''Switch Labyrinth''' by Sirsoul
# '''The Memory Game''' by Spiderman
# '''Water Levels''' by Gkabyssflorida
# '''Switcher Puzzle''' by Whatter
----
[[AC:The Memory Game]]
* SimonSaysMiniGame: To get through the level, the player must remember the colours and go through matching colour-coded portals in the same order.
!! Puzzle Pack 2:
# '''Bridge Builder''' by [=Luka504=]
# '''First Person Maze''' by Garfieldloverxp
# '''SPOT THE DIDFERNECE''' by [=iPwner=]
# '''Moving Ice Puzzle''' by Whatter
# '''LOEE Demonic Citadel''' by [=Master1=]
----
[[AC:LOEE Demonic Citadel]]
* LethalLavaLand: The bottom of this level is filled with lava, and there's also a lavafall and a fire-breathing dragon.
!! Relativity:
--> ''Gravity is a habit that is hard to shake off.''
---> -- '''Sir Creator/TerryPratchett''', RIP
# '''Planets''' by [=Sensei1=]
# '''Vargon Tragedy''' by [=Han522 & Igipigi=]
# '''Gravitational Tower''' by [=Kaleb & Jambam123=]
# '''E.T. Ecosystems''' by [=SmittyW & 21twelve=]
----
* {{Dedication}}: The campaign FlavorText is a dedication to Creator/TerryPratchett.
!! Advent Calendar:
--> ''Welcome to the abridged version of the EE Advent Calendar!''
# '''The way of the north''' by Medievil
# '''Terror In The North''' by [=treejoe4=]
# '''Ice-O-Slide''' by Teampeace
# '''Christmas Eve''' by Hexxel & Oray
# '''Imps Paradise''' by The Replicators Crew
----
* SlippySlideyIceWorld: All the levels in this campaign are covered in snow.
!! Wintery Wonders:
--> ''Slide through these cool worlds, have [[{{Pun}} a nICE]] time playing them!''
Several wintery worlds.
Contains the following:
# '''Frostbitten''' by 0176
# '''Presto Penguins''' by [=Benje00=] and Theditor
# '''Snow Jumping''' by Stagecrew
# '''Snowblind''' by Kankarou
# '''Snow Is Falling''' by Oray
----
* {{Pun}}: The FlavorText for the campaign has some wordplay, alluding to "an ice" and "a nice" sounding similar.
[[AC:Presto Penguins]]
* EverythingsBetterWithPenguins: This world has many penguins in it.
!! Elemental - Fire:
--> ''The fire campaign of the elementary collection''
# '''Inferno''' by [=Sercan2=]
# '''The 7 Depths of Hell''' by Kaleb
# '''Into Magma Panic''' by [=Kirby & iPwner=], based on ''VideoGame/PacManWorld2''
# '''Diamond underground''' by Thanel
# '''Escape the Lava''' by Lictor
----
* LethalLavaLand: All the levels in this campaign heavily feature lava or fire.
!! Elemental - Wind:
--> ''The wind campaign of the elementary collection''
# '''Eurus''' by Unau and Commanderkitten
# '''- Floating Temples -''' by - Perfect 7 -
# '''Archery range''' by Thanel
# '''The Tower Domination''' by Kirby & Friends
# '''Golden Nightingale''' by Veelmoth
----
[[AC:- Floating Temples -]]
* FloatingContinent: There are various temples on floating pieces of land.
!! Video Game 2:
# '''Super Mario Bros. 3''' by Kiraninja & Ravatroll, based on [[VideoGame/SuperMarioBros3 the game]] with the same name
# '''Kerred Megaman''' by Kerred & Friends, based on the ''VideoGame/MegaManClassic'' series
# '''Toad Town Tunnels''' by [=Nou, Drock2308 & Jaybm=], based on ''VideoGame/PaperMario64''
# '''ML's First Samurai''' by Xenonetix, based on ''VideoGame/FirstSamurai''
# '''[=LoZ Skyward Sword=]''' by [=GRnubs Crew=], based on ''VideoGame/TheLegendOfZeldaSkywardSword''
----
[[AC:Toad Town Tunnels]]
* DownTheDrain: This level mostly takes place in the underground sewers.
!! High Score:
--> ''The aim of all the levels in this campaign is to score the best score possible! You'll have to restart if your score isn't good enough...''
# '''Frolic''' by Muffin & Thwink
# '''Weird Perfection''' by Well
# '''Booty Return''' by End Quote
# '''[=Fizio1 Fun Land=]''' by [=Master1 & Ninja=]
----
[[AC:Booty Return]]
* UndergroundLevel: This level starts above the surface before going underground.
!! Looks Can Deceive:
# '''[=EXCrew Trolled Minis=]'''
# '''YMCK Puzzle Parade''' by [=133, Drock2308, and Wahaha=], based on the Music/{{YMCK}} MusicVideos
# '''Two''' by Rayoflight
# '''Rotcil Illusions''' by Lictor
----
[[AC:[=EXCrew Trolled Minis=]]]
* {{Griefer}}: This level [[StylisticSuck deliberately uses the appearance of a vandalized level]] to make a puzzle map where the path forward is tricky to find.
* StylisticSuck: This level was designed with the appearance of a minigame level that's been [[{{Griefer}} vandalized by players]].
[[AC:Rotcil Illusions]]
* SdrawkcabName: ''Rotcil'' spelled backwards is ''Lictor'', the username of the level's creator.
!! Endurance:
--> ''Clear out your schedule stock up on food and water, [[MarathonLevel these worlds will take a while to beat]]!''
Has several [[MarathonLevel long levels]]. Added August 20, 2015 along with the five other original campaigns.
Contains the following worlds:
# '''The Torava Disaster''' by Ravatroll and Lictor
# '''Endeavor''' by Stagecrew and Theditor, based on the [[VideoGame/{{Endeavor}} the game]] with the same name
# '''EX Crew Odyssey'''
# '''Pancake Quest''' by Tokebot
----
* MarathonLevel: This campaign is themed around levels that take a long time to beat.
[[AC:The Torova Disaster]]
* AbandonedLaboratory: This world has one in what appears to be an alien planet.
* FreakLabAccident: It's heavily implied that some sort of disaster happened to the planet.
* TechnoWreckage: The AbandonedLaboratory has some broken parts.
!! Best of ''EE'':
--> ''The history of ''Everybody Edits'', and the hub for the best levels ''EE'' ever had.''
# '''EX Crew Fall of Zeal''' (2010)
# '''Pinball Bloom''' by MIHB and Friends (2011)
# '''[=MegaMan Dash=]''' by MIHB and Friends, based on the ''VideoGame/MegaManClassic'' series (2012)
# '''The Mansion''' by Stagecrew (2013)
# '''Relics Of Athena''' by Kingoftheozone (2014)
# '''LOEE: Aquatic Sanctuary''' by [=Master1 and Friends=] (2015)
# '''Ice Slide Ride''' by Lickagoat (2016)
# '''SIG?S''' by Kirby (2017)
# '''Vignettes''' by Unau (2018)
# '''~Dreamland~''' by [=EEFalcon=] (2019)
----
[[AC:Pinball Bloom]]
* PinballZone: This level is in the form of a giant pinball machine.
!! Elemental - Space:
--> ''The space campaign of the elementary collection''
# '''Arris Dome''' by [=iPwner, Kirby, Addi, Kiraninja=]
# '''UT - Eternal Galaxy''' by Kiraninja
# '''NSFW - Skypolis'''
# '''[=MoonBase=]''' by Lictor
# '''Starlight''' by Rayoflight & Friends
----
* SpaceZone: All the levels here take place in outer space or some other planet.
!! Bittersweet:
--> ''[[ContentWarnings Disclaimer]]: This campaign is likely to make you more bitter than sweet.''
# '''NSFW: City of Avalon'''
# '''Polar Eclipse''' by Gnarled Valence Crew
# '''Nirthopia''' by Minisaurus
# '''Desolate Relics''' by Dreamt Crew
# '''Tropical Trials''' by Ruins Crew
----
* ContentWarnings: The FlavorText for the campaign warns the player that [[NintendoHard it will probably make them bitter]].
!! Perpetual Frustration:
--> ''You will [[SanitySlippage slowly sink into insanity]]. [[LastChanceToQuit Turn back while you can.]]''
Some [[NintendoHard very tricky]] worlds. Contains the following:
# '''EE Crew Mountain World'''
# '''I Wanna Be The Guy''' by Muffin and Thwinkt, based on [[VideoGame/IWannaBeTheGuy the game]] with the same name
# '''TTL: Spike Edition''' by Thegame
# '''Endless Pain''' by Kiraninja
# '''Desolate Helix and Helix Reborn''' by Muffin & Friends
----
* LastChanceToQuit: The description of the campaign warns the player to turn back.
* PlatformHell: This appropriately-named campaign has worlds filled with {{spikes|OfDoom}}.
* SanitySlippage: According to this description, this is the gradual result of playing this campaign.
!! Trial & Terror:
--> ''Do you really want to put yourself through this?''
# '''Beat the Spikes 2''' by Thwink
# '''Nightmare Relics''' by Ruins Crew
# '''Cold World''' by Fdoou
# '''Endless Space''' by Pingohits
# '''TEIN: SMC''' by Yoshilogan, based on ''VideoGame/TheEndIsNigh''
# '''CTM 2''' by [=Master & Friends=]
----
[[AC:Endless Space]]
* MadnessMantra: The description for this level is just "ENDLESS SPACE" times seven.
* SpaceZone: This level takes place in a [[GravityScrew low gravity]] purple space area.
!! Fractured Fingers:
--> ''[[ContentWarnings Disclaimer]]: [[OurLawyersAdvisedThisTrope We are not legally responsible]] for any medical issues -physically or mentally- that may arise while playing these levels.''
One of the six original campaigns, and one of the only [[NintendoHard Exteme-difficulty]] campaigns.
Contains the following worlds:
# '''NC Chaos Antediluvian''' by Addi
# '''I Crew Persian Peril''' by Polis
# '''Technological Terror''' by Misamic and [=DCLevels=]
# '''Spidey's Abode''' by Spiderman (the user, not [[Franchise/{{Spiderman}} the superhero]])
# '''[=EXPro=] Forgotten Veil''' by EX Crew
----
* ContentWarnings: The campaign description warns the player about [[NintendoHard the difficulty]] of the campaign.
* FunWithAcronyms: "Fractured Fingers" is shortened as "FFS."
* OurLawyersAdvisedThisTrope: Parodied--the campaign description claims no responsibility for medical issues, as unlikely that would be.
[[AC:Technological Terror]]
* EternalEngine: This world is filled with all sorts of large machinery.
!! Worst:
-->[[MyNameIsQuestionMarks ???]]
The hardest of them all.
Contains the following worlds:
# '''Be gone.''' by Kiraninja
# '''Forgotten Helix''' by Muffin
# '''Bad EE Level 8''' by [=Master1=]
# '''Infinity Pain''' by Bad
# '''Octo's Fun Castle''' by Pingohits
----
* AchievementMockery: The hardest campaign, yet it had [[StylisticSuck the worst badge]] for completing it.
* BraggingRightsReward: When the game was online, Worst had no rewards or TimeTrial timers unlike any other campaign.
* BrutalBonusLevel: The campaign was once unlocked by completing Fractured Fingers, Perpetual Frustration, Bittersweet, and Trial & Terror. It is the hardest campaign, earning the exclusive Insane difficulty.
* HarderThanHard: This is the sole campaign to use the Insane difficulty, breaking the Basic-Extreme difficulty scale used for all other campaigns.
* IDontLikeTheSoundOfThatPlace: "Be gone.," "Bad EE Level 8," and "Infinity Pain" are [[PlatformHell about as difficult as the names suggest]].
* MyNameIsQuestionMarks: The description for the campaign is simply "???."
* NintendoHard: This is the hardest campaign in the game, requiring many extremely precise button presses and a very high amount of patience.
* StylisticSuck: This campaign's badge was a crudely-drawn picture of the sun and clouds.
[[AC:Octo's Fun Lab]]
* SuperFunHappyThingOfDoom: This level is not a fun place to be in, despite what the name would suggest. The level begins with [[LethalLavaLand burning magma]] and {{spikes|OfDoom}} as hazards, and is overall [[PlatformHell extremely difficult]].
----