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-> ''In [[UsefulNotes/{{Iraq}} Diyala]], on April 9, 2004, we're in full battle rattle. The high-intensity urban fighting we've practiced since basic training is now finally allowed to be unleashed on our enemy. There is no weak-stomached [[ArmchairMilitary four-star general]] to hold back on our reins. We are again the [[BadassCrew First Infantry Division]] of [[UsefulNotes/TheVietnamWar Vietnam]] and the [[UsefulNotes/WorldWarII beaches of Normandy.]] We pour through compound gates, rifles shouldered, targets falling as we trigger our weapons. [[OccupiersOutOfOurCountry Mahdi militiamen]] sprint from corner to corner, but we are [[LeadTheTarget quick and accurate with our aim.]] We knock them right out of their shoes. Our [[AwesomePersonnelCarrier Brads]] are rolling, unleashing volley after volley from their [[{{BFG}} Bushmasters]] into the nearby buildings. Yet the militiamen [[{{Determinator}} refuse to give up the fight]]. Tracers from unseen enemy positions spiderweb overhead. They make us earn [[WarIsHell every house and every inch.]]''

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-> ''In [[UsefulNotes/{{Iraq}} Diyala]], on April 9, 2004, we're in full battle rattle. The high-intensity urban fighting we've practiced since basic training is now finally allowed to be unleashed on our enemy. There is no weak-stomached [[ArmchairMilitary four-star general]] general to hold back on our reins. We are again the [[BadassCrew [[UsefulNotes/YanksWithTanks First Infantry Division]] of [[UsefulNotes/TheVietnamWar Vietnam]] and the [[UsefulNotes/WorldWarII beaches of Normandy.]] We pour through compound gates, rifles shouldered, targets falling as we trigger our weapons. [[OccupiersOutOfOurCountry Mahdi militiamen]] militiamen sprint from corner to corner, but we are [[LeadTheTarget quick and accurate with our aim.]] aim. We knock them right out of their shoes. Our [[AwesomePersonnelCarrier Brads]] [M2 Bradleys] are rolling, unleashing volley after volley from their [[{{BFG}} Bushmasters]] Bushmasters into the nearby buildings. Yet the militiamen [[{{Determinator}} refuse to give up the fight]].fight. Tracers from unseen enemy positions spiderweb overhead. [[WarIsHell They make us earn [[WarIsHell every house and every inch.]]''



If the goal were only to kill...an urban area could simply be bombed or burned to the ground. That would "secure" it, but where would the survivors live with their homes a pile of rubble? Urban combat is the most difficult for a variety of reasons. For starters, it takes the longest amount of time because every building, every room, every subway tunnel, every car, every sewer pipe, every nook and cranny of this massive maze must be searched.''

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If the goal were only to kill...kill [...] an urban area could simply be bombed or burned to the ground. That would "secure" it, but where would the survivors live with their homes a pile of rubble? [...] Urban combat is the most difficult for a variety of reasons. For starters, it takes the longest amount of time because every building, every room, every subway tunnel, every car, every sewer pipe, every nook and cranny of this massive maze must be searched.''



->- ''Building by building. Room by room. One rat at a time!''

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->- -> ''Building by building. Room by room. One rat at a time!''


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-> ''Here a terrible struggle ensued, in which the [[UsefulNotes/BritsWithBattleships English]] fought in a way to compel our highest respect, as least as regards their soldierly qualities. In the village itself they had occupied every house, the streets were barred by barricades – metres in thickness, the windows of the houses stuffed up with sandbags, the doors barricaded with furniture and stones; through the walls they drilled loopholes scarcely visible; each house was a small fortress, scattering death and destruction.''
-->-- '''Anonymous German soldier''' at the [[UsefulNotes/WorldWarOne Battle of Messines, 1914]]
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-->-- '''Sgt. Viktor Reznov''', ''[[VideoGame/CallOfDuty Call of Duty: World at War]]''

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-->-- '''Sgt. Viktor Reznov''', ''[[VideoGame/CallOfDuty Call of Duty: World at War]]''''VideoGame/CallOfDutyWorldAtWar''
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-->-- '''Sgt. Viktor Reznov'', ''[[VideoGame/CallOfDuty Call of Duty: World at War]]''

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-->-- '''Sgt. Viktor Reznov'', Reznov''', ''[[VideoGame/CallOfDuty Call of Duty: World at War]]''

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----

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->- ''Building by building. Room by room. One rat at a time!''
-->-- '''Sgt. Viktor Reznov'', ''[[VideoGame/CallOfDuty Call of Duty: World at War]]''
----
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-> ''We were closing on the Sears Tower in Chicago. Chicago, that was enough nightmares for three lifetimes. It was the middle of winter, wind whipping off the lake so hard you could barely stand, and suddenly I felt Thor's hammer smash me in the head. Slug from a high-powered hunting rifle. I never complained about our hard covers anymore after that. The gang in the tower, they had their little kingdom, and they weren't giving it up for anyone. That was one of the few times we went full convent; SAWs, nades, that's when the Bradleys started making a comeback.''

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-> ''We were closing on the Sears Tower in Chicago. Chicago, that was enough nightmares for three lifetimes. It was the middle of winter, wind whipping off the lake so hard you could barely stand, and suddenly I felt Thor's hammer smash me in the head. Slug from a high-powered hunting rifle. I never complained about our hard covers anymore after that. The gang in the tower, they had their little kingdom, and they weren't giving it up for anyone. That was one of the few times we went full convent; SAWs, [=SAWs=], nades, that's when the Bradleys started making a comeback.''
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-> ''We were closing on the Sears Tower in Chicago. Chicago, that was enough nightmares for three lifetimes. It was the middle of winter, wind whipping off the lake so hard you could barely stand, and suddenly I felt Thor's hammer smash me in the head. Slug from a high-powered hunting rifle. I never complained about our hard covers anymore after that. The gang in the tower, they had their little kingdom, and they weren't giving it up for anyone. That was one of the few times we went full convent; SAWs, nades, that's when the Bradleys started making a comeback.''
-->-- '''Todd Wainio''', ''Literature/WorldWarZ''
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-->-- '''Veteran Sergeant Hessel, 122nd Cadian Infantry''', ''TabletopGame/{{Warhammer 40000}}''

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-->-- '''Veteran Sergeant Hessel, 122nd Cadian Infantry''', Hessel''', ''TabletopGame/{{Warhammer 40000}}''

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-> ''No conventional battlefield, no riot, no "normal" breakdown in social order can possibly prepare you for the nightmare that is a city besieged...If the goal were only to kill...an urban area could simply be bombed or burned to the ground. That would "secure" it, but where would the survivors live with their homes a pile of rubble? Urban combat is the most difficult for a variety of reasons. For starters, it takes the longest amount of time because every building, every room, every subway tunnel, every car, every sewer pipe, every nook and cranny of this massive maze must be searched.''

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-> ''No conventional battlefield, no riot, no "normal" breakdown in social order can possibly prepare you for the nightmare that is a city besieged... \\
If the goal were only to kill...an urban area could simply be bombed or burned to the ground. That would "secure" it, but where would the survivors live with their homes a pile of rubble? Urban combat is the most difficult for a variety of reasons. For starters, it takes the longest amount of time because every building, every room, every subway tunnel, every car, every sewer pipe, every nook and cranny of this massive maze must be searched.''
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None

Added DiffLines:


-> ''No conventional battlefield, no riot, no "normal" breakdown in social order can possibly prepare you for the nightmare that is a city besieged...If the goal were only to kill...an urban area could simply be bombed or burned to the ground. That would "secure" it, but where would the survivors live with their homes a pile of rubble? Urban combat is the most difficult for a variety of reasons. For starters, it takes the longest amount of time because every building, every room, every subway tunnel, every car, every sewer pipe, every nook and cranny of this massive maze must be searched.''
-->-- '''Max Brooks''', ''Literature/TheZombieSurvivalGuide''
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-> ''In [[UsefulNotes/{{Iraq}} Diyala]], on April 9, 2004, we're in full battle rattle. The high-intensity urban fighting we've practiced since basic training is now finally allowed to be unleashed on our enemy. There is no weak-stomached [[ArmchairMilitary four-star general]] to hold back on our reins. We are again the [[BadassCrew First Infantry Division]] of [[TheVietnamWar Vietnam]] and the [[WorldWarII beaches of Normandy.]] We pour through compound gates, rifles shouldered, targets falling as we trigger our weapons. [[OccupiersOutOfOurCountry Mahdi militiamen]] sprint from corner to corner, but we are [[LeadTheTarget quick and accurate with our aim.]] We knock them right out of their shoes. Our [[AwesomePersonnelCarrier Brads]] are rolling, unleashing volley after volley from their [[{{BFG}} Bushmasters]] into the nearby buildings. Yet the militiamen [[{{Determinator}} refuse to give up the fight]]. Tracers from unseen enemy positions spiderweb overhead. They make us earn [[WarIsHell every house and every inch.]]''

to:

-> ''In [[UsefulNotes/{{Iraq}} Diyala]], on April 9, 2004, we're in full battle rattle. The high-intensity urban fighting we've practiced since basic training is now finally allowed to be unleashed on our enemy. There is no weak-stomached [[ArmchairMilitary four-star general]] to hold back on our reins. We are again the [[BadassCrew First Infantry Division]] of [[TheVietnamWar [[UsefulNotes/TheVietnamWar Vietnam]] and the [[WorldWarII [[UsefulNotes/WorldWarII beaches of Normandy.]] We pour through compound gates, rifles shouldered, targets falling as we trigger our weapons. [[OccupiersOutOfOurCountry Mahdi militiamen]] sprint from corner to corner, but we are [[LeadTheTarget quick and accurate with our aim.]] We knock them right out of their shoes. Our [[AwesomePersonnelCarrier Brads]] are rolling, unleashing volley after volley from their [[{{BFG}} Bushmasters]] into the nearby buildings. Yet the militiamen [[{{Determinator}} refuse to give up the fight]]. Tracers from unseen enemy positions spiderweb overhead. They make us earn [[WarIsHell every house and every inch.]]''
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-> Some people think city fighting is all the same, but I can tell you that it isn't. In Vogen we had to fight the rebels in the streets, in buildings and in the gutters. We were ordered to clear strong points, to capture city blocks and hold buildings at all costs, and every mission was different. There were more ways to fight than there were planets in the Imperium and even more ways to die.

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-> Some ''Some people think city fighting is all the same, but I can tell you that it isn't. In Vogen we had to fight the rebels in the streets, in buildings and in the gutters. We were ordered to clear strong points, to capture city blocks and hold buildings at all costs, and every mission was different. There were more ways to fight than there were planets in the Imperium and even more ways to die.''



-> In [[UsefulNotes/{{Iraq}} Diyala]], on April 9, 2004, we're in full battle rattle. The high-intensity urban fighting we've practiced since basic training is now finally allowed to be unleashed on our enemy. There is no weak-stomached [[ArmchairMilitary four-star general]] to hold back on our reins. We are again the [[BadassCrew First Infantry Division]] of [[TheVietnamWar Vietnam]] and the [[WorldWarII beaches of Normandy.]] We pour through compound gates, rifles shouldered, targets falling as we trigger our weapons. [[OccupiersOutOfOurCountry Mahdi militiamen]] sprint from corner to corner, but we are [[LeadTheTarget quick and accurate with our aim.]] We knock them right out of their shoes. Our [[AwesomePersonnelCarrier Brads]] are rolling, unleashing volley after volley from their [[{{BFG}} Bushmasters]] into the nearby buildings. Yet the militiamen [[{{Determinator}} refuse to give up the fight]]. Tracers from unseen enemy positions spiderweb overhead. They make us earn [[WarIsHell every house and every inch.]]

to:

-> In ''In [[UsefulNotes/{{Iraq}} Diyala]], on April 9, 2004, we're in full battle rattle. The high-intensity urban fighting we've practiced since basic training is now finally allowed to be unleashed on our enemy. There is no weak-stomached [[ArmchairMilitary four-star general]] to hold back on our reins. We are again the [[BadassCrew First Infantry Division]] of [[TheVietnamWar Vietnam]] and the [[WorldWarII beaches of Normandy.]] We pour through compound gates, rifles shouldered, targets falling as we trigger our weapons. [[OccupiersOutOfOurCountry Mahdi militiamen]] sprint from corner to corner, but we are [[LeadTheTarget quick and accurate with our aim.]] We knock them right out of their shoes. Our [[AwesomePersonnelCarrier Brads]] are rolling, unleashing volley after volley from their [[{{BFG}} Bushmasters]] into the nearby buildings. Yet the militiamen [[{{Determinator}} refuse to give up the fight]]. Tracers from unseen enemy positions spiderweb overhead. They make us earn [[WarIsHell every house and every inch.]]]]''

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-> Some people think city fighting is all the same, but I can tell you that it isn't. In Vogen we had to fight the rebels in the streets, in buildings and in the gutters. We were ordered to clear strong points, to capture city blocks and hold buildings at all costs, and every mission was different. There were more ways to fight than there were planets in the Imperium and even more ways to die.
-->-- '''Veteran Sergeant Hessel, 122nd Cadian Infantry''', ''{{Warhammer 40000}}''

to:

-> Some people think city fighting is all the same, but I can tell you that it isn't. In Vogen we had to fight the rebels in the streets, in buildings and in the gutters. We were ordered to clear strong points, to capture city blocks and hold buildings at all costs, and every mission was different. There were more ways to fight than there were planets in the Imperium and even more ways to die.
die.
-->-- '''Veteran Sergeant Hessel, 122nd Cadian Infantry''', ''{{Warhammer ''TabletopGame/{{Warhammer 40000}}''



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-> In [[UsefulNotes/{{Iraq}} Diyala]], on April 9, 2004, we're in full battle rattle. The high-intensity urban fighting we've practiced since basic training is now finally allowed to be unleashed on our enemy. There is no weak-stomached [[ArmchairMilitary four-star general]] to hold back on our reins. We are again the [[BadassArmy First Infantry Division]] of [[TheVietnamWar Vietnam]] and the [[WorldWarII beaches of Normandy.]] We pour through compound gates, rifles shouldered, targets falling as we trigger our weapons. [[OccupiersOutOfOurCountry Mahdi militiamen]] sprint from corner to corner, but we are [[LeadTheTarget quick and accurate with our aim.]] We knock them right out of their shoes. Our [[AwesomePersonnelCarrier Brads]] are rolling, unleashing volley after volley from their [[{{BFG}} Bushmasters]] into the nearby buildings. Yet the militiamen [[{{Determinator}} refuse to give up the fight]]. Tracers from unseen enemy positions spiderweb overhead. They make us earn [[WarIsHell every house and every inch.]]

to:

-> In [[UsefulNotes/{{Iraq}} Diyala]], on April 9, 2004, we're in full battle rattle. The high-intensity urban fighting we've practiced since basic training is now finally allowed to be unleashed on our enemy. There is no weak-stomached [[ArmchairMilitary four-star general]] to hold back on our reins. We are again the [[BadassArmy [[BadassCrew First Infantry Division]] of [[TheVietnamWar Vietnam]] and the [[WorldWarII beaches of Normandy.]] We pour through compound gates, rifles shouldered, targets falling as we trigger our weapons. [[OccupiersOutOfOurCountry Mahdi militiamen]] sprint from corner to corner, but we are [[LeadTheTarget quick and accurate with our aim.]] We knock them right out of their shoes. Our [[AwesomePersonnelCarrier Brads]] are rolling, unleashing volley after volley from their [[{{BFG}} Bushmasters]] into the nearby buildings. Yet the militiamen [[{{Determinator}} refuse to give up the fight]]. Tracers from unseen enemy positions spiderweb overhead. They make us earn [[WarIsHell every house and every inch.]]
Is there an issue? Send a MessageReason:
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-> In [[UsefulNotes/{{Iraq}} Diyala]], on April 9, 2004, we're in full battle rattle. The high-intensity urban fighting we've practiced since basic training is now finally allowed to be unleashed on our enemy. There is no weak-stomached [[ArmchairMilitary four-star general]] to hold back on our reins. We are again the [[BadassArmy First Infantry Division]] of [[TheVietnamWar Vietnam]] and the [[WorldWarII beaches of Normandy.]] We pour through compound gates, rifles shouldered, targets falling as we trigger our weapons. [[OccupiersOutOfOurCountry Mahdi militiamen]] sprint from corner to corner, but we are [[LeadTheTarget quick and accurate with our aim.]] We knock them right out of their shoes. Our [[AwesomePersonnelCarrier Brads]] are rolling, unleashing volley after volley from their [[{{BFG}} Bushmasters]] into the nearby buildings. Yet the militiamen refuse to give up the fight. Tracers from unseen enemy positions spiderweb overhead. They make us earn [[WarIsHell every house and every inch.]]

to:

-> In [[UsefulNotes/{{Iraq}} Diyala]], on April 9, 2004, we're in full battle rattle. The high-intensity urban fighting we've practiced since basic training is now finally allowed to be unleashed on our enemy. There is no weak-stomached [[ArmchairMilitary four-star general]] to hold back on our reins. We are again the [[BadassArmy First Infantry Division]] of [[TheVietnamWar Vietnam]] and the [[WorldWarII beaches of Normandy.]] We pour through compound gates, rifles shouldered, targets falling as we trigger our weapons. [[OccupiersOutOfOurCountry Mahdi militiamen]] sprint from corner to corner, but we are [[LeadTheTarget quick and accurate with our aim.]] We knock them right out of their shoes. Our [[AwesomePersonnelCarrier Brads]] are rolling, unleashing volley after volley from their [[{{BFG}} Bushmasters]] into the nearby buildings. Yet the militiamen [[{{Determinator}} refuse to give up the fight.fight]]. Tracers from unseen enemy positions spiderweb overhead. They make us earn [[WarIsHell every house and every inch.]]
Is there an issue? Send a MessageReason:
None


-> In [[UsefulNotes/{{Iraq}} Diyala]], on April 9, 2004, we're in full battle rattle. The high-intensity urban fighting we've practiced since basic training is now finally allowed to be unleashed on our enemy. There is no weak-stomached [[ArmchairMilitary four-star general]] to hold back on our reins. We are again the [[BadassArmy First Infantry Division]] of [[TheVietnamWar Vietnam]] and the [[WorldWarII beaches of Normandy.]] We pour through compound gates, rifles shouldered, targets falling as we trigger our weapons. [[OccupiersOutOfOurCountry Mahdi militiamen]] sprint from corner to corner, but we are [[OneShotOneKill quick and accurate with our aim.]] We knock them right out of their shoes. Our [[AwesomePersonnelCarrier Brads]] are rolling, unleashing volley after volley from their [[{{BFG}} Bushmasters]] into the nearby buildings. Yet the militiamen refuse to give up the fight. Tracers from unseen enemy positions spiderweb overhead. They make us earn [[WarIsHell every house and every inch.]]

to:

-> In [[UsefulNotes/{{Iraq}} Diyala]], on April 9, 2004, we're in full battle rattle. The high-intensity urban fighting we've practiced since basic training is now finally allowed to be unleashed on our enemy. There is no weak-stomached [[ArmchairMilitary four-star general]] to hold back on our reins. We are again the [[BadassArmy First Infantry Division]] of [[TheVietnamWar Vietnam]] and the [[WorldWarII beaches of Normandy.]] We pour through compound gates, rifles shouldered, targets falling as we trigger our weapons. [[OccupiersOutOfOurCountry Mahdi militiamen]] sprint from corner to corner, but we are [[OneShotOneKill [[LeadTheTarget quick and accurate with our aim.]] We knock them right out of their shoes. Our [[AwesomePersonnelCarrier Brads]] are rolling, unleashing volley after volley from their [[{{BFG}} Bushmasters]] into the nearby buildings. Yet the militiamen refuse to give up the fight. Tracers from unseen enemy positions spiderweb overhead. They make us earn [[WarIsHell every house and every inch.]]

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-> Some people think cityfighting is all the same, but I can tell you that it isn't. In Vogen we had to fight the rebels in the streets, in buildings and in the gutters. We were ordered to clear strong points, to capture cityblocks and hold buildings at all costs, and every mission was different. There were more ways to fight than there were planets in the Imperium and even more ways to die.

to:

-> Some people think cityfighting city fighting is all the same, but I can tell you that it isn't. In Vogen we had to fight the rebels in the streets, in buildings and in the gutters. We were ordered to clear strong points, to capture cityblocks city blocks and hold buildings at all costs, and every mission was different. There were more ways to fight than there were planets in the Imperium and even more ways to die.


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-> In [[UsefulNotes/{{Iraq}} Diyala]], on April 9, 2004, we're in full battle rattle. The high-intensity urban fighting we've practiced since basic training is now finally allowed to be unleashed on our enemy. There is no weak-stomached [[ArmchairMilitary four-star general]] to hold back on our reins. We are again the [[BadassArmy First Infantry Division]] of [[TheVietnamWar Vietnam]] and the [[WorldWarII beaches of Normandy.]] We pour through compound gates, rifles shouldered, targets falling as we trigger our weapons. [[OccupiersOutOfOurCountry Mahdi militiamen]] sprint from corner to corner, but we are [[OneShotOneKill quick and accurate with our aim.]] We knock them right out of their shoes. Our [[AwesomePersonnelCarrier Brads]] are rolling, unleashing volley after volley from their [[{{BFG}} Bushmasters]] into the nearby buildings. Yet the militiamen refuse to give up the fight. Tracers from unseen enemy positions spiderweb overhead. They make us earn [[WarIsHell every house and every inch.]]
-->-- '''SSG David Bellavia''', ''House to House''

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