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* '''Enforced''': The designers have terrible work conditions and frequently miss unwinnable scenarios.

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* '''Enforced''': '''Enforced''':
**
The designers have terrible work conditions and frequently miss unwinnable scenarios.scenarios.
** Or, they simply didn't realize such a scenario could happen and neglected to fix it.
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** A GameBreakingBug causes the title screen to be frozen and stays that way when restarted, so you literally can't do anything in the game unless you do a system reset (or at least erase the data for that game).
** A GameBreakingBug is also a virus that ruins your console, so you can't even play other games or do other things on it.
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correct indentation (also clarifying on previous edit reason: i made this pw page originally (and then it was ported over when Unwinnable By Design & Unwinnable By Insanity were merged to this), not the main page)


* '''Subverted''': If you reach the lighter while your inventory is stuck, the player character [[DevelopersForesight comments on the misfortune of the situation, and uses the lighter to burn one of your lower-value cursed items to make room.]]

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* '''Subverted''': '''Subverted''':
**
If you reach the lighter while your inventory is stuck, the player character [[DevelopersForesight comments on the misfortune of the situation, and uses the lighter to burn one of your lower-value cursed items to make room.]]
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no reason to specifically invoke christianity, and "church" is only mentioned in one place (the original premise is mine since i drafted this page back when it was Unwinnable By Design)


* '''Straight''': In the Ice Temple, once you're deep in, you get a lighter and you have to use it to get back out. However, you have a limited inventory, and if you fill it all up with [[StuckItems cursed items]] (which cannot be dropped except at a church) then you can't take the lighter and can't escape the temple.

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* '''Straight''': In the Ice Temple, once you're deep in, you get a lighter and you have to use it to get back out. However, you have a limited inventory, and if you fill it all up with [[StuckItems cursed items]] (which cannot be dropped except at a church) holy area) then you can't take the lighter and can't escape the temple.
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deprecated reference to unwinnable by insanity


* '''Double Subverted''': ...however, the designers also tried to be clever and ensure the player character wouldn't try to burn any items that aren't normally flammable when this happens. If you approach the lighter while your inventory is full of cursed, ''non-flammable'' items, the easter egg plays, but your inventory is still full and you don't have the lighter. (This is, of course, assuming having your inventory full of cursed and non-flammable items is something that can regularly happen and not [[UnintentionallyUnwinnable a sign of the player intentionally trying to break the game.]])

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* '''Double Subverted''': ...however, the designers also tried to be clever and ensure the player character wouldn't try to burn any items that aren't normally flammable when this happens. If you approach the lighter while your inventory is full of cursed, ''non-flammable'' items, the easter egg plays, but your inventory is still full and you don't have the lighter. (This is, of course, assuming having your inventory full of cursed and non-flammable items is something that can regularly happen and not [[UnintentionallyUnwinnable a sign of the player intentionally trying to break the game.]])
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* '''Invoked: N/A; This trope is never intentional.''' (Intentional examples go under UnwinnableByDesign)

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* '''Invoked: N/A; This trope is never intentional.''' (Intentional examples go under UnwinnableByDesign)'''Invoked''': UnwinnableByDesign
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** The game was compiled with a non-hard-breaking typo (EG penultimate level 99's end level warp is set to warp you to level 10 instead of level 100)

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Split examples for downplayed that would constitute in and of themselves.


** Exploiting a [[GoodBadBugs bug that lets you walk through walls]] might leave you stuck in a locked room with no way out, but most players don't even know about the bug, and a separate bug can be used to escape.

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** Exploiting a [[GoodBadBugs bug that lets you walk through walls]] might leave you stuck in a locked room with no way out, but most players don't even know about the bug, and a separate bug you'd have to go out of your way to make this happen.
** It is possible to softlock using intended gameplay. However, this
can be used to escape.escaped via bugs.

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Unwinnable by design, by definition, means this trope is not in play. It is, however, an inversion.


** The designers didn't foresee players performing such an action.
* '''Inverted''':



** The designers didn't forsee players performing such an action.
* '''Inverted''':
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'''Basic Trope''': The ending becomes PermanentlyMissableContent due to developer error or oversight.
* '''Straight''': In the Ice Temple, once you're deep in, you get a lighter and you have to use it to get back out. However, you have a limited inventory, and if you fill it all up with [[StuckItems cursed items]] (which cannot be dropped except at a church) then you can't take the lighter and can't escape the temple.
* '''Exaggerated''':
** In the Ice Temple, if you go back and forth too many times along a certain route, a GameBreakingBug causes hundreds of duplicate items to be spawned. This can crash your game at best, destroy your savefile at worst.
** A GameBreakingBug causes the game to never progress past the opening cutscene.
** A GameBreakingBug can make the Ice Temple unwinnable in all future games.
* '''Downplayed''':
** It's possible to make a ''level'' unwinnable, [[DevelopersForesight but that's what the reset button is for.]]
** Exploiting a [[GoodBadBugs bug that lets you walk through walls]] might leave you stuck in a locked room with no way out, but most players don't even know about the bug, and a separate bug can be used to escape.
** The levels are randomly generated, and the developers did not make sure that it wasn't possible for an unbeatable level to spawn. In other words, the game is ''very rarely'' UnintentionallyUnwinnable.
** A [[PermanentlyMissableContent sidequest]] can be rendered unwinnable but not the main quest.
* '''Justified''':
** You're playing a GameWithinAGame filled with StylisticSuck. It was examined much less by the designers.
** UnwinnableByDesign
** The designers didn't forsee players performing such an action.
* '''Inverted''':
** A challenge in the game requires you to lock yourself into an unwinnable state. The game can never be made unwinnable, so this challenge cannot be completed.
** It is supposed to be UnwinnableByDesign after killing plot essential characters. It is possible to win anyway by exploiting a clipping glitch thus resulting in being ''winnable'' by mistake.
** The game is supposed to be an UnwinnableJokeGame, but if you take advantage of the hidden InstantWinCondition present in the engine the game was made with, you can win it anyways.
* '''Subverted''': If you reach the lighter while your inventory is stuck, the player character [[DevelopersForesight comments on the misfortune of the situation, and uses the lighter to burn one of your lower-value cursed items to make room.]]
** [[UnwinnableByDesign The developers meant to design the game like that.]]
* '''Double Subverted''': ...however, the designers also tried to be clever and ensure the player character wouldn't try to burn any items that aren't normally flammable when this happens. If you approach the lighter while your inventory is full of cursed, ''non-flammable'' items, the easter egg plays, but your inventory is still full and you don't have the lighter. (This is, of course, assuming having your inventory full of cursed and non-flammable items is something that can regularly happen and not [[UnintentionallyUnwinnable a sign of the player intentionally trying to break the game.]])
* '''Parodied''': In a scripted cutscene, you can choose to drink regular coffee or decaf. Choosing decaf leads to an instant game crash, because the developer added the option as a joke and didn't know people actually drink decaf.
* '''Zig Zagged''': If you get to the lighter room without any space in your inventory, lucky for you there's a BanditMook in the next room. And if you kill the bandit, you can just cast a spell to bring him back to life. If you cast too many spells and your ManaMeter is empty, [[RegeneratingMana just wait for a few minutes and your meter will be back to full.]] But if you have a cursed bracelet of limited mana on, THEN the game is unwinnable.
* '''Averted''': The lighter is a key item, so it gets its own special slot in the inventory.
* '''Enforced''': The designers have terrible work conditions and frequently miss unwinnable scenarios.
* '''Lampshaded''': "Damn, my inventory isn't looking too well. Thankfully this will all be over once I take the lighter and get out of this temple... wait... OhCrap"
* '''Invoked: N/A; This trope is never intentional.''' (Intentional examples go under UnwinnableByDesign)
* '''Exploited''': Your rival traps you in the Ice Temple by casting a powerful "curse inventory" spell while you're in the room with the lighter.
* '''Defied''':
** If your whole inventory is locked when you enter the lighter room, the JustifiedSavePoint NPC inside will uncurse your items for no charge.
** ClockRoaches spawn if you reach a point lacking an essential item and are unable to backtrack. They then attempt to slay you for creating a TemporalParadox. If you kill them, they drop the required item which forces itself into your inventory.
* '''Discussed''': ???
* '''Conversed''' ???
* '''Implied''': Bob is playing a game and an AtomicFBomb is heard. The next scene shows the game's starting cutscene.
* '''Deconstructed''': The unwinnable by mistake condition is the result of the programmers and designers either being careless or lazy. This is a rather easy situation to get into, so sales drop when players hear of how unfair it is and assume the game has it as an UnwinnableByDesign state.
* '''Reconstructed''': The unwinnable by mistake condition is embraced by a certain proportion of fans who see avoiding it or getting unstuck from it as an additional challenge.
* '''Played For Drama''': The setting is inside a video game and the world has slowed to a crawl. Alice blames herself for the mistake, Evulz rages against the creator for denying him resolution.
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Back to [[UnintentionallyUnwinnable Unintentionally Unwin]][=r=]ender error please restart
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%% Optional:
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???

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