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* '''Double Subverted''': It's on sale for 1,000 gold, but it's so {{absurdly sharp|Blade}} that it shatters on contact, making it useless as a weapon.

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* '''Double Subverted''': Subverted''':
**
It's on sale for 1,000 gold, but it's so {{absurdly sharp|Blade}} that it shatters on contact, making it useless as a weapon.

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* '''Subverted''': The weapon normally costs 100,000 gold, but it's on sale for 1,000.

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* '''Subverted''': '''Subverted''':
**
The weapon normally costs 100,000 gold, but it's on sale for 1,000.1,000.
** You very quickly achieve 100,000 gold in the early game, as the number of gold increases very quickly.


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** But after buying that item, the shopkeeper sells another item for 1 trillion gold.
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Has nothing to do with familiarity with in universe fiction.


* '''Discussed''': The very GenreSavvy protagonist remarks that the common shopkeeper is selling a ridiculously powerful weapon.

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* '''Discussed''': The very GenreSavvy protagonist remarks that the common shopkeeper is selling a ridiculously powerful weapon.
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* '''Double Subverted''': It's on sale for 1,000 gold, but it's so [[AbsurdlySharpBlade absurdly sharp]] that it shatters on contact, making it useless as a weapon.

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* '''Double Subverted''': It's on sale for 1,000 gold, but it's so [[AbsurdlySharpBlade absurdly sharp]] {{absurdly sharp|Blade}} that it shatters on contact, making it useless as a weapon.
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Added Subverted and Double Subverted examples.


* '''Subverted''': ???
* '''Double Subverted''': ???

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* '''Subverted''': ???
The weapon normally costs 100,000 gold, but it's on sale for 1,000.
* '''Double Subverted''': ???It's on sale for 1,000 gold, but it's so [[AbsurdlySharpBlade absurdly sharp]] that it shatters on contact, making it useless as a weapon.

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Added standarized \'Playing With Wiki\' template


Basic Trope: Shopkeepers have powerful weapons and armor for sale at obscene prices early in the game.
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Basic Trope: '''Basic Trope''': Shopkeepers have powerful weapons and armor for sale at obscene prices early in the game.
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game.



* '''Justified''':
** The first town is a large metropolis, so there are powerful weapons for sale.
** ItemCrafting is expensive, especially for powerful items.



* '''Justified''':
** The first town is a large metropolis, so there are powerful weapons for sale.
** ItemCrafting is expensive, especially for powerful items.

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* '''Justified''':
** The first town is a large metropolis, so there are powerful weapons for sale.
** ItemCrafting is expensive, especially for powerful items.
'''Subverted''': ???
* '''Double Subverted''': ???



* '''Zig-Zagged''': The shop sells items of a wide variety of prices and power levels. Prices differ wildly, and not proportionally to each other either.



* '''Zig-Zagged''': The shop sells items of a wide variety of prices and power levels. Prices differ wildly, and not proportionally to each other either.
* '''Defied''': The shop has these weapons, but refuses to sell them at any price.
* '''Discussed''': The very GenreSavvy protagonist remarks that the common shopkeeper is selling a ridiculously powerful weapon.



* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': The shop has these weapons, but refuses to sell them at any price.
* '''Discussed''': The very GenreSavvy protagonist remarks that the common shopkeeper is selling a ridiculously powerful weapon.
* '''Conversed''': ???



We'd offer a link back to TeaserEquipment, but that'll cost a million gold!

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We'd offer a link back to TeaserEquipment, but that'll cost a million gold!gold!
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
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* '''Parodied''': The cost of the item is higher than the player's money cap; it can ''never'' be bought, although it might be possible to get one as a [[RandomlyDrops random drop]] or by [[KleptomaniacHero "borrowing"]] one.
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Creating Playing With page.

Added DiffLines:

Basic Trope: Shopkeepers have powerful weapons and armor for sale at obscene prices early in the game.
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* '''Straight''': The shopkeeper in the second town sells a DiscOneNuke for 100,000 gold.
* '''Exaggerated''':
** The shopkeeper is selling the InfinityPlusOneSword
** The weapon costs 100,000,000 gold instead.
* '''Downplayed''':
** The weapon costs 1,000 gold, and normal weapons at that point cost in the 300 range.
** The weapon is only marginally better than normal weapons at this point.
* '''Inverted''':
** The DiscOneNuke only costs 2 gold.
** There is a weapon being sold for 100,000 gold. It's made of solid gold, and is utterly useless as a weapon.
* '''Justified''':
** The first town is a large metropolis, so there are powerful weapons for sale.
** ItemCrafting is expensive, especially for powerful items.
* '''Averted''': The shopkeeper only sells items at the level you would expect.
* '''Enforced''':
** The developers want to make the game realistic, so the major city does in fact sell powerful weapons and armor.
** The developers want to give a reward for players willing to {{Level Grind|ing}}.
* '''Zig-Zagged''': The shop sells items of a wide variety of prices and power levels. Prices differ wildly, and not proportionally to each other either.
* '''Defied''': The shop has these weapons, but refuses to sell them at any price.
* '''Discussed''': The very GenreSavvy protagonist remarks that the common shopkeeper is selling a ridiculously powerful weapon.
* '''Lampshaded''': "And he expects we can afford ''that'' price?"
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We'd offer a link back to TeaserEquipment, but that'll cost a million gold!

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