Is there an issue? Send a MessageReason:
None
Changed line(s) 15,16 (click to see context) from:
** You can die a few times before it's over, and there's [[OutOfContinues no way of gaining any extra lives]]
** There IS a [[OneUp revival item]], but you'd rather get it VERY late in the game.
** There IS a [[OneUp revival item]], but you'd rather get it VERY late in the game.
to:
** You can die a few times before it's over, and there's [[OutOfContinues no way of gaining any extra lives]]
over.
** OutOfContinues
** There IS a[[OneUp revival item]], item, but you'd rather get it VERY late in the game.
** OutOfContinues
** There IS a
Added DiffLines:
** The sequel became a SequelDifficultyDrop to compensate for the first game's difficulty.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
** On a less severe note, getting hit once ([[CherryTapping including accidentally stubbing your toe]]) and your computer/consoles explodes.
to:
** On a less severe note, getting hit once ([[CherryTapping including accidentally stubbing your toe]]) and causes your computer/consoles explodes.computer/console/phone/whatever you're playing it in (and potentially the entire room you're in) to explode.
Is there an issue? Send a MessageReason:
None
Added line(s) 9 (click to see context) :
* '''Logical Extreme''':
Changed line(s) 9 (click to see context) from:
* '''Logical Extreme''': [[OneHitPointWonder Get even hurt once]] and your house explodes.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
* '''Logical Extreme''': [[OneHitPointWonder get even hurt once]] and your house explodes.
to:
** [[OneHitPointWonder Get hit even once]] and you (in ''real life'') have to suffer a ''[[ApocalypseHow/ClassZ Class Z-4]]'' apocalypse.
* '''Logical Extreme''': [[OneHitPointWonderget Get even hurt once]] and your house explodes.
* '''Logical Extreme''': [[OneHitPointWonder
Is there an issue? Send a MessageReason:
None
* '''Logical Extreme''': [[OneHitPointWonder get even hurt once]] and your house explodes.
** The game boots to the continue screen.
** If you do continue, the game crashes.
** The creators wants the game to be NintendoHard and have alot of FakeLongevity.
Changed line(s) 37 (click to see context) from:
* '''Defied''': Bob quickly takes a resurrection elixir right before the game over screen, saying, "I'm not done yet!"
to:
* '''Defied''': Bob quickly takes a [[AutoRevive resurrection elixir elixir]] right before the game over screen, saying, "I'm not done yet!"
Changed line(s) 45,46 (click to see context) from:
* '''Reconstructed''': [[SomeoneHasToDie The story includes a few points where you must choose someone]] to HoldTheLine ensuring death cannot be avoided even in a perfect play-through.
* '''Played For Laughs''': Dying to a {{Superboss}}, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit of the save file.
* '''Played For Laughs''': Dying to a {{Superboss}}, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit of the save file.
to:
* '''Reconstructed''': '''Reconstructed''':
** [[SomeoneHasToDie The story includes a few points where you must choose someone]] to HoldTheLine ensuring death cannot be avoided even in a perfect play-through.
** The player hacks the game to restore the game save file.
*** Alternatively there's a GameMod that allows extra lives and/or continues and/or save states, or all of them altogether.
* '''Played ForLaughs''': Laughs''':
** Dying to a {{Superboss}}, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit of the savefile.file.
** Dying causes a screen that says [[StylistSuck OH NOES!!!11, YOU DIEDEDEDED!!!!]] [[GameOver GAY UBER!]] to show for a few seconds, and it pops up like those Russian Bootleg Game Over screens (disturbing scenery optional), before you're booted up to the title screen
** [[SomeoneHasToDie The story includes a few points where you must choose someone]] to HoldTheLine ensuring death cannot be avoided even in a perfect play-through.
** The player hacks the game to restore the game save file.
*** Alternatively there's a GameMod that allows extra lives and/or continues and/or save states, or all of them altogether.
* '''Played For
** Dying to a {{Superboss}}, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit of the save
** Dying causes a screen that says [[StylistSuck OH NOES!!!11, YOU DIEDEDEDED!!!!]] [[GameOver GAY UBER!]] to show for a few seconds, and it pops up like those Russian Bootleg Game Over screens (disturbing scenery optional), before you're booted up to the title screen
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
** If you die in ''Troperia'', [[TheMostDangerousVideoGame you inexplicably also die in real life.]]
to:
** If you die in ''Troperia'', ''Tales of Troperia'', [[TheMostDangerousVideoGame you inexplicably also die in real life.]]
Changed line(s) 25 (click to see context) from:
** A class of enemies, [[{{Psychopomp}} psychopomps]], start showing up only when you have undead party members. They have a OneHitKill technique on undead that also prevents reanimation. They prioritize targeting undead strongly and should you lose all undead party members they [[ScrewThisIAmOuttaHere immediately disappear]] implying [[PunchClockVillain they don't care about the villain's cause]] [[TokenGoodTeammate and are only here to]] [[AntiVillain maintain the flow of the afterlife.]]
to:
** A class of enemies, [[{{Psychopomp}} psychopomps]], start showing up only when you have undead party members. They have a OneHitKill technique on undead that also prevents reanimation. They prioritize targeting undead strongly and should you lose all undead party members they [[ScrewThisIAmOuttaHere [[ScrewThisImOuttaHere immediately disappear]] implying [[PunchClockVillain they don't care about the villain's cause]] [[TokenGoodTeammate and are only here to]] [[AntiVillain maintain the flow of the afterlife.]] ]]
** The time machine is swiftly destroyed before you even have a chance to use it.
** The time machine is swiftly destroyed before you even have a chance to use it.
Changed line(s) 51 (click to see context) from:
%%* '''Played For Drama''': ???
to:
%%* '''Played For Drama''': Horror''': ???
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* '''Straight''': In the RPG ''JustForFun/TalesOfTroperia '', dying means you have to restart the game, and if a party member dies, they cannot ever be used again for the rest of the game.
to:
* '''Straight''': In the RPG ''JustForFun/TalesOfTroperia '', ''JustForFun/TalesOfTroperia'', dying means you have to restart the game, and if a party member dies, they cannot ever be used again for the rest of the game.
Changed line(s) 14,15 (click to see context) from:
* '''Justified''': ''Heroes of Troperia'' is supposed to be realistic.
** ''Heroes of Troperia'' is a {{Roguelike}}.
** ''Heroes of Troperia'' is a {{Roguelike}}.
to:
* '''Justified''': ''Heroes '''Justified''':
** ''Tales of Troperia'' is supposed to be realistic.
**''Heroes ''Tales of Troperia'' is a {{Roguelike}}.
** ''Tales of Troperia'' is supposed to be realistic.
**
Changed line(s) 36 (click to see context) from:
* '''Implied''': In universe Bob has tried creating many different characters to beat ''Heroes of Troperia''.
to:
* '''Implied''': In universe Bob has tried creating many different characters to beat ''Heroes ''Tales of Troperia''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,4 (click to see context) from:
* '''Straight''': In the RPG ''Heroes of Troperia'', dying means you have to restart the game.
** In ''Troper Tales V'', if a party member dies, they cannot ever be used again for the rest of the game.
* '''Exaggerated''': If you die, you can't play the game ever again. If you try, the game crashes.
** In ''Troper Tales V'', if a party member dies, they cannot ever be used again for the rest of the game.
* '''Exaggerated''': If you die, you can't play the game ever again. If you try, the game crashes.
to:
* '''Straight''': In the RPG ''Heroes of Troperia'', ''JustForFun/TalesOfTroperia '', dying means you have to restart the game.
** In ''Troper Tales V'',game, and if a party member dies, they cannot ever be used again for the rest of the game.
*'''Exaggerated''': '''Exaggerated''':
** If you die, you can't play the game ever again. If you try, the game crashes.
** In ''Troper Tales V'',
*
** If you die, you can't play the game ever again. If you try, the game crashes.
Changed line(s) 10 (click to see context) from:
** [[FinalDeathMode Permadeath is a]] SelfImposedChallenge option in ''Heroes of Troperia''; leave it off and you're just back to the last CheckPoint.
to:
** [[FinalDeathMode Permadeath is a]] SelfImposedChallenge option in ''Heroes ''Tales of Troperia''; leave it off and you're just back to the last CheckPoint.
Changed line(s) 24 (click to see context) from:
** A class of enemies, [[{{Psychopomp}} psychopomps]], start showing up only when you have undead party members. They have a OneHitKill technique on undead that also prevents reanimation. They prioritize targeting undead strongly and should you lose all undead party members they [[ScrewThisIAmOutofHere immediately disappear]] implying [[PunchClockVillain they don't care about the villain's cause]] [[TokenGoodTeammate and are only here to]] [[AntiVillain maintain the flow of the afterlife.]]
to:
** A class of enemies, [[{{Psychopomp}} psychopomps]], start showing up only when you have undead party members. They have a OneHitKill technique on undead that also prevents reanimation. They prioritize targeting undead strongly and should you lose all undead party members they [[ScrewThisIAmOutofHere [[ScrewThisIAmOuttaHere immediately disappear]] implying [[PunchClockVillain they don't care about the villain's cause]] [[TokenGoodTeammate and are only here to]] [[AntiVillain maintain the flow of the afterlife.]]
Changed line(s) 32 (click to see context) from:
-->'''Alice:''' Be careful, [[TheHero Bob]]. If you die, even [[WhiteMage my magic]] cannot [[BackFromTheDead save you]].
to:
-->'''Alice:''' Be careful, [[TheHero Bob]]. If you die, not even [[WhiteMage my magic]] cannot can [[BackFromTheDead save you]].
Changed line(s) 40 (click to see context) from:
* '''Deconstructed''': The permadeath feature winds up mostly unused in practice, as players wind up just restarting the level rather than face a permanent loss.
to:
* '''Deconstructed''': '''Deconstructed''':
** The permadeath feature winds up mostly unused in practice, as players wind up just restarting the level rather than face a permanent loss.
** The permadeath feature winds up mostly unused in practice, as players wind up just restarting the level rather than face a permanent loss.
Deleted line(s) 49 (click to see context) :
%%
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
** There is a [[1Up revival item]], but you'd rather get it pretty late in the game.
to:
** There is IS a [[1Up [[OneUp revival item]], but you'd rather get it pretty VERY late in the game.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** [[VideoGame/YouOnlyLiveOnce Alternatively the game still works, but you're stuck in the Game Over screen]]
Added DiffLines:
**You can die a few times before it's over, and there's [[OutOfContinues no way of gaining any extra lives]]
**There is a [[1Up revival item]], but you'd rather get it pretty late in the game.
**There is a [[1Up revival item]], but you'd rather get it pretty late in the game.
Added DiffLines:
**Alternatively, if the game has the forced Permadeath and can't be the other way (also no save states), players could end up [[RageQuit rage quitting because]] [[AllForNothing because all of the progress they made are all erased just because they lost to a boss]]
Is there an issue? Send a MessageReason:
Bonus Boss is a disambiguation
Changed line(s) 39 (click to see context) from:
* '''Played For Laughs''': Dying to a BonusBoss, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit of the save file.
to:
* '''Played For Laughs''': Dying to a BonusBoss, {{Superboss}}, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit of the save file.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
** A class of enemies, [[{{Psychopomp}} psychopomps]], start showing up only when you have undead party members. They have a OneHitKill technique on undead that also prevents reanimation.
to:
** A class of enemies, [[{{Psychopomp}} psychopomps]], start showing up only when you have undead party members. They have a OneHitKill technique on undead that also prevents reanimation. They prioritize targeting undead strongly and should you lose all undead party members they [[ScrewThisIAmOutofHere immediately disappear]] implying [[PunchClockVillain they don't care about the villain's cause]] [[TokenGoodTeammate and are only here to]] [[AntiVillain maintain the flow of the afterlife.]]
Changed line(s) 37 (click to see context) from:
* '''Played For Laughs''': Dying to a BonusBoss, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit.
to:
* '''Deconstructed''': The permadeath feature winds up mostly unused in practice, as players wind up just restarting the level rather than face a permanent loss.
* '''Reconstructed''': [[SomeoneHasToDie The story includes a few points where you must choose someone]] to HoldTheLine ensuring death cannot be avoided even in a perfect play-through.
* '''Played For Laughs''': Dying to a BonusBoss, the {{Troll}} causes final death mechanically by angering Bob into aRageQuit.RageQuit of the save file.
* '''Played For Drama''': As in Reconstructed but it also [[GameplayAndStoryIntegration drives home the message]] [[WarIsHell that nobody escapes unscathed from war]], while encouraging multiple playthroughs.
* '''Reconstructed''': [[SomeoneHasToDie The story includes a few points where you must choose someone]] to HoldTheLine ensuring death cannot be avoided even in a perfect play-through.
* '''Played For Laughs''': Dying to a BonusBoss, the {{Troll}} causes final death mechanically by angering Bob into a
* '''Played For Drama''': As in Reconstructed but it also [[GameplayAndStoryIntegration drives home the message]] [[WarIsHell that nobody escapes unscathed from war]], while encouraging multiple playthroughs.
Deleted line(s) 43,46 (click to see context) :
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Played For Laughs''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Played For Laughs''': ???
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
** If you die in ''Troperia'', you inexplicably also die in real life.
to:
** If you die in ''Troperia'', [[TheMostDangerousVideoGame you inexplicably also die in real life.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* '''Enforced''': The original game was far too easy, so the creators removed the lives mechanic.
to:
* '''Enforced''': '''Enforced''':
** The original game was far too easy, so the creators removed the livesmechanic.mechanic.
** It's [[LicensedGame the game of the work]] where AnyoneCanDie and they didn't [[AdaptedOut adapt it out]].
** The original game was far too easy, so the creators removed the lives
** It's [[LicensedGame the game of the work]] where AnyoneCanDie and they didn't [[AdaptedOut adapt it out]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** ''Heroes of Troperia'' is a {{Roguelike}}.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
'''Basic Trope''': You don't come back after you die in the game.
to:
'''Basic Trope''': You don't come back after When you die in the a game, you're forced to start a new game.
Is there an issue? Send a MessageReason:
None
** In ''Troper Tales V'', if a party member dies, they cannot ever be used again for the rest of the game.
** When you die, the game automatically refunds itself and prevents you from buying it again.
Changed line(s) 10 (click to see context) from:
* '''Inverted''': DeathIsASlapOnTheWrist
to:
* '''Inverted''': DeathIsASlapOnTheWristDeathIsASlapOnTheWrist, DeathIsCheap
Changed line(s) 25 (click to see context) from:
* '''Invoked''': The game originally have a lives mechanic, but Emperor Evulz removes all of Bob's lives and destroys all extra lives and checkpoints.
to:
* '''Invoked''': The game originally have had a lives mechanic, but Emperor Evulz removes all of Bob's lives and destroys all extra lives and checkpoints.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** If you die in ''Troperia'', you inexplicably also die in real life.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* '''Exaggerated''': If you die, you can't play the game ever again. If you try, your console [[ExplosiveInstrumentation explodes]].
to:
* '''Exaggerated''': If you die, you can't play the game ever again. If you try, your console [[ExplosiveInstrumentation explodes]].the game crashes.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
** Although dead characters may never be brought back to life, [[{{Necromancer}} Ned]] allows you to reanimate your fallen teammates. They become [[CameBackWrong one dimensional creatures with only a single overpowering emotion either]] [[ThePowerOfLove of love for the hero]] [[{{Yandere}} in an unhealthy way]], [[UndyingLoyalty obsessive loyalty]], or [[ThePowerOfHate hatred and desire for vengence]] but they are mechanically equivalent except for different resistances. The undead can be repeatedly raised for more gold and some level loss.
to:
** Although dead characters may never be brought back to life, [[{{Necromancer}} Ned]] allows you to reanimate your fallen teammates. They become [[CameBackWrong one dimensional creatures with only a single overpowering emotion either]] [[ThePowerOfLove of love for the hero]] [[{{Yandere}} in an unhealthy way]], [[UndyingLoyalty obsessive loyalty]], or [[ThePowerOfHate hatred and desire for vengence]] vengeance]] but they are mechanically equivalent except for different resistances. The undead can be repeatedly raised for more gold and some level loss.
Changed line(s) 17 (click to see context) from:
** A class of enemies, [[{{Psychopomp}} psychopomps]] start showing up only when you have undead party members have a OneHitKill technique on undead that also prevents reanimation.
to:
** A class of enemies, [[{{Psychopomp}} psychopomps]] psychopomps]], start showing up only when you have undead party members members. They have a OneHitKill technique on undead that also prevents reanimation.reanimation.
Added DiffLines:
* '''Implied''': In universe Bob has tried creating many different characters to beat ''Heroes of Troperia''.
Is there an issue? Send a MessageReason:
Direct link.
Changed line(s) 12 (click to see context) from:
** Although dead characters may never be brought back to life, [[TheNecromancer Ned]] allows you to reanimate your fallen teammates. They become [[CameBackWrong one dimensional creatures with only a single overpowering emotion either]] [[ThePowerOfLove of love for the hero]] [[{{Yandere}} in an unhealthy way]], [[UndyingLoyalty obsessive loyalty]], or [[ThePowerOfHate hatred and desire for vengence]] but they are mechanically equivalent except for different resistances. The undead can be repeatedly raised for more gold and some level loss.
to:
** Although dead characters may never be brought back to life, [[TheNecromancer [[{{Necromancer}} Ned]] allows you to reanimate your fallen teammates. They become [[CameBackWrong one dimensional creatures with only a single overpowering emotion either]] [[ThePowerOfLove of love for the hero]] [[{{Yandere}} in an unhealthy way]], [[UndyingLoyalty obsessive loyalty]], or [[ThePowerOfHate hatred and desire for vengence]] but they are mechanically equivalent except for different resistances. The undead can be repeatedly raised for more gold and some level loss.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** You cannot raise the dead but once you obtain the time machine you can rescue them from their death. Any death which would create a TemporalParadox forces the level to restart.
Is there an issue? Send a MessageReason:
The trope was renamed
Changed line(s) 31 (click to see context) from:
Back to FinalDeath, but if you die on the way there, you must restart from this page.
to:
Back to FinalDeath, {{Permadeath}}, but if you die on the way there, you must restart from this page.
Is there an issue? Send a MessageReason:
Trope was renamed in Trope Repair Shop
Added DiffLines:
'''Basic Trope''': You don't come back after you die in the game.
* '''Straight''': In the RPG ''Heroes of Troperia'', dying means you have to restart the game.
* '''Exaggerated''': If you die, you can't play the game ever again. If you try, your console [[ExplosiveInstrumentation explodes]].
* '''Downplayed''':
** This only applies to [[PointOfNoContinues one crucial battle]].
** [[FinalDeathMode Permadeath is a]] SelfImposedChallenge option in ''Heroes of Troperia''; leave it off and you're just back to the last CheckPoint.
** Before death there is a generous window to stabilize them and take them off the battlefield.
* '''Justified''': ''Heroes of Troperia'' is supposed to be realistic.
* '''Inverted''': DeathIsASlapOnTheWrist
* '''Subverted''':
** [[FissionMailed The game makes you return to the title screen...only for the game to say "Sike! We really had you going there, didn't we?" and bring you back to the last checkpoint.]]
** Although dead characters may never be brought back to life, [[TheNecromancer Ned]] allows you to reanimate your fallen teammates. They become [[CameBackWrong one dimensional creatures with only a single overpowering emotion either]] [[ThePowerOfLove of love for the hero]] [[{{Yandere}} in an unhealthy way]], [[UndyingLoyalty obsessive loyalty]], or [[ThePowerOfHate hatred and desire for vengence]] but they are mechanically equivalent except for different resistances. The undead can be repeatedly raised for more gold and some level loss.
* '''Double Subverted''':
** ...Only there ''are'' no checkpoints, so the game just starts from the beginning.
** Ned's revived teammates are little more than a way to give generic minions as a replacement [[WhatTheHellHero which leads to you being chewed out by their friends and family]].
** A class of enemies, [[{{Psychopomp}} psychopomps]] start showing up only when you have undead party members have a OneHitKill technique on undead that also prevents reanimation.
* '''Parodied''': When you die, a cut scene shows your body falling to the floor... followed by TheTeam [[PietaPlagiarism holding your body and sobbing]].... and then there's a ReallyDeadMontage.... and then the screen [[FadeToBlack fades to black]] and you restart.
* '''Zig Zagged''': If you die to a {{Mook}}, you go back to a checkpoint. If you die in a boss battle, it's over.
* '''Averted''': When you die, you lose your items and return to your last CheckPoint.
* '''Enforced''': The original game was far too easy, so the creators removed the lives mechanic.
* '''Lampshaded''':
-->'''Alice:''' Be careful, [[TheHero Bob]]. If you die, even [[WhiteMage my magic]] cannot [[BackFromTheDead save you]].
* '''Invoked''': The game originally have a lives mechanic, but Emperor Evulz removes all of Bob's lives and destroys all extra lives and checkpoints.
* '''Exploited''': Bob talks down several minor enemies by pointing out he won't be able to come back.
* '''Defied''': Bob quickly takes a resurrection elixir right before the game over screen, saying, "I'm not done yet!"
* '''Discussed''':
-->'''[[MetaGuy Charlie]]''': If you die, [[PainfulRhyme you go bye-bye]]. No [[BackFromTheDead second chances]].
* '''Conversed''': "Man, this game sure is [[NintendoHard tough]]. If I get killed, I have to start all the way over from the beginning."
* '''Played For Laughs''': Dying to a BonusBoss, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit.
----
Back to FinalDeath, but if you die on the way there, you must restart from this page.
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
* '''Straight''': In the RPG ''Heroes of Troperia'', dying means you have to restart the game.
* '''Exaggerated''': If you die, you can't play the game ever again. If you try, your console [[ExplosiveInstrumentation explodes]].
* '''Downplayed''':
** This only applies to [[PointOfNoContinues one crucial battle]].
** [[FinalDeathMode Permadeath is a]] SelfImposedChallenge option in ''Heroes of Troperia''; leave it off and you're just back to the last CheckPoint.
** Before death there is a generous window to stabilize them and take them off the battlefield.
* '''Justified''': ''Heroes of Troperia'' is supposed to be realistic.
* '''Inverted''': DeathIsASlapOnTheWrist
* '''Subverted''':
** [[FissionMailed The game makes you return to the title screen...only for the game to say "Sike! We really had you going there, didn't we?" and bring you back to the last checkpoint.]]
** Although dead characters may never be brought back to life, [[TheNecromancer Ned]] allows you to reanimate your fallen teammates. They become [[CameBackWrong one dimensional creatures with only a single overpowering emotion either]] [[ThePowerOfLove of love for the hero]] [[{{Yandere}} in an unhealthy way]], [[UndyingLoyalty obsessive loyalty]], or [[ThePowerOfHate hatred and desire for vengence]] but they are mechanically equivalent except for different resistances. The undead can be repeatedly raised for more gold and some level loss.
* '''Double Subverted''':
** ...Only there ''are'' no checkpoints, so the game just starts from the beginning.
** Ned's revived teammates are little more than a way to give generic minions as a replacement [[WhatTheHellHero which leads to you being chewed out by their friends and family]].
** A class of enemies, [[{{Psychopomp}} psychopomps]] start showing up only when you have undead party members have a OneHitKill technique on undead that also prevents reanimation.
* '''Parodied''': When you die, a cut scene shows your body falling to the floor... followed by TheTeam [[PietaPlagiarism holding your body and sobbing]].... and then there's a ReallyDeadMontage.... and then the screen [[FadeToBlack fades to black]] and you restart.
* '''Zig Zagged''': If you die to a {{Mook}}, you go back to a checkpoint. If you die in a boss battle, it's over.
* '''Averted''': When you die, you lose your items and return to your last CheckPoint.
* '''Enforced''': The original game was far too easy, so the creators removed the lives mechanic.
* '''Lampshaded''':
-->'''Alice:''' Be careful, [[TheHero Bob]]. If you die, even [[WhiteMage my magic]] cannot [[BackFromTheDead save you]].
* '''Invoked''': The game originally have a lives mechanic, but Emperor Evulz removes all of Bob's lives and destroys all extra lives and checkpoints.
* '''Exploited''': Bob talks down several minor enemies by pointing out he won't be able to come back.
* '''Defied''': Bob quickly takes a resurrection elixir right before the game over screen, saying, "I'm not done yet!"
* '''Discussed''':
-->'''[[MetaGuy Charlie]]''': If you die, [[PainfulRhyme you go bye-bye]]. No [[BackFromTheDead second chances]].
* '''Conversed''': "Man, this game sure is [[NintendoHard tough]]. If I get killed, I have to start all the way over from the beginning."
* '''Played For Laughs''': Dying to a BonusBoss, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit.
----
Back to FinalDeath, but if you die on the way there, you must restart from this page.
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???