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** You can die a few times before it's over, and there's [[OutOfContinues no way of gaining any extra lives]]
** There IS a [[OneUp revival item]], but you'd rather get it VERY late in the game.

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** You can die a few times before it's over, and there's [[OutOfContinues no way of gaining any extra lives]]
over.
** OutOfContinues
** There IS a [[OneUp revival item]], item, but you'd rather get it VERY late in the game.


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** The sequel became a SequelDifficultyDrop to compensate for the first game's difficulty.
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** On a less severe note, getting hit once ([[CherryTapping including accidentally stubbing your toe]]) and your computer/consoles explodes.

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** On a less severe note, getting hit once ([[CherryTapping including accidentally stubbing your toe]]) and causes your computer/consoles explodes.computer/console/phone/whatever you're playing it in (and potentially the entire room you're in) to explode.

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* '''Logical Extreme''':



* '''Logical Extreme''': [[OneHitPointWonder Get even hurt once]] and your house explodes.

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* '''Logical Extreme''': [[OneHitPointWonder Get even hurt once]] ** On a less severe note, getting hit once ([[CherryTapping including accidentally stubbing your toe]]) and your house computer/consoles explodes.

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* '''Logical Extreme''': [[OneHitPointWonder get even hurt once]] and your house explodes.

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** [[OneHitPointWonder Get hit even once]] and you (in ''real life'') have to suffer a ''[[ApocalypseHow/ClassZ Class Z-4]]'' apocalypse.
* '''Logical Extreme''': [[OneHitPointWonder get Get even hurt once]] and your house explodes.

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* '''Logical Extreme''': [[OneHitPointWonder get even hurt once]] and your house explodes.



** The game boots to the continue screen.



** If you do continue, the game crashes.



** The creators wants the game to be NintendoHard and have alot of FakeLongevity.



* '''Defied''': Bob quickly takes a resurrection elixir right before the game over screen, saying, "I'm not done yet!"

to:

* '''Defied''': Bob quickly takes a [[AutoRevive resurrection elixir elixir]] right before the game over screen, saying, "I'm not done yet!"



* '''Reconstructed''': [[SomeoneHasToDie The story includes a few points where you must choose someone]] to HoldTheLine ensuring death cannot be avoided even in a perfect play-through.
* '''Played For Laughs''': Dying to a {{Superboss}}, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit of the save file.

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* '''Reconstructed''': '''Reconstructed''':
**
[[SomeoneHasToDie The story includes a few points where you must choose someone]] to HoldTheLine ensuring death cannot be avoided even in a perfect play-through.
** The player hacks the game to restore the game save file.
*** Alternatively there's a GameMod that allows extra lives and/or continues and/or save states, or all of them altogether.
* '''Played For Laughs''': Laughs''':
**
Dying to a {{Superboss}}, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit of the save file.file.
** Dying causes a screen that says [[StylistSuck OH NOES!!!11, YOU DIEDEDEDED!!!!]] [[GameOver GAY UBER!]] to show for a few seconds, and it pops up like those Russian Bootleg Game Over screens (disturbing scenery optional), before you're booted up to the title screen
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** If you die in ''Troperia'', [[TheMostDangerousVideoGame you inexplicably also die in real life.]]

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** If you die in ''Troperia'', ''Tales of Troperia'', [[TheMostDangerousVideoGame you inexplicably also die in real life.]]



** A class of enemies, [[{{Psychopomp}} psychopomps]], start showing up only when you have undead party members. They have a OneHitKill technique on undead that also prevents reanimation. They prioritize targeting undead strongly and should you lose all undead party members they [[ScrewThisIAmOuttaHere immediately disappear]] implying [[PunchClockVillain they don't care about the villain's cause]] [[TokenGoodTeammate and are only here to]] [[AntiVillain maintain the flow of the afterlife.]]

to:

** A class of enemies, [[{{Psychopomp}} psychopomps]], start showing up only when you have undead party members. They have a OneHitKill technique on undead that also prevents reanimation. They prioritize targeting undead strongly and should you lose all undead party members they [[ScrewThisIAmOuttaHere [[ScrewThisImOuttaHere immediately disappear]] implying [[PunchClockVillain they don't care about the villain's cause]] [[TokenGoodTeammate and are only here to]] [[AntiVillain maintain the flow of the afterlife.]] ]]
** The time machine is swiftly destroyed before you even have a chance to use it.



%%* '''Played For Drama''': ???

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%%* '''Played For Drama''': Horror''': ???
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* '''Straight''': In the RPG ''JustForFun/TalesOfTroperia '', dying means you have to restart the game, and if a party member dies, they cannot ever be used again for the rest of the game.

to:

* '''Straight''': In the RPG ''JustForFun/TalesOfTroperia '', ''JustForFun/TalesOfTroperia'', dying means you have to restart the game, and if a party member dies, they cannot ever be used again for the rest of the game.



* '''Justified''': ''Heroes of Troperia'' is supposed to be realistic.
** ''Heroes of Troperia'' is a {{Roguelike}}.

to:

* '''Justified''': ''Heroes '''Justified''':
** ''Tales
of Troperia'' is supposed to be realistic.
** ''Heroes ''Tales of Troperia'' is a {{Roguelike}}.



* '''Implied''': In universe Bob has tried creating many different characters to beat ''Heroes of Troperia''.

to:

* '''Implied''': In universe Bob has tried creating many different characters to beat ''Heroes ''Tales of Troperia''.

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* '''Straight''': In the RPG ''Heroes of Troperia'', dying means you have to restart the game.
** In ''Troper Tales V'', if a party member dies, they cannot ever be used again for the rest of the game.
* '''Exaggerated''': If you die, you can't play the game ever again. If you try, the game crashes.

to:

* '''Straight''': In the RPG ''Heroes of Troperia'', ''JustForFun/TalesOfTroperia '', dying means you have to restart the game.
** In ''Troper Tales V'',
game, and if a party member dies, they cannot ever be used again for the rest of the game.
* '''Exaggerated''': '''Exaggerated''':
**
If you die, you can't play the game ever again. If you try, the game crashes.



** [[FinalDeathMode Permadeath is a]] SelfImposedChallenge option in ''Heroes of Troperia''; leave it off and you're just back to the last CheckPoint.

to:

** [[FinalDeathMode Permadeath is a]] SelfImposedChallenge option in ''Heroes ''Tales of Troperia''; leave it off and you're just back to the last CheckPoint.



** A class of enemies, [[{{Psychopomp}} psychopomps]], start showing up only when you have undead party members. They have a OneHitKill technique on undead that also prevents reanimation. They prioritize targeting undead strongly and should you lose all undead party members they [[ScrewThisIAmOutofHere immediately disappear]] implying [[PunchClockVillain they don't care about the villain's cause]] [[TokenGoodTeammate and are only here to]] [[AntiVillain maintain the flow of the afterlife.]]

to:

** A class of enemies, [[{{Psychopomp}} psychopomps]], start showing up only when you have undead party members. They have a OneHitKill technique on undead that also prevents reanimation. They prioritize targeting undead strongly and should you lose all undead party members they [[ScrewThisIAmOutofHere [[ScrewThisIAmOuttaHere immediately disappear]] implying [[PunchClockVillain they don't care about the villain's cause]] [[TokenGoodTeammate and are only here to]] [[AntiVillain maintain the flow of the afterlife.]]



-->'''Alice:''' Be careful, [[TheHero Bob]]. If you die, even [[WhiteMage my magic]] cannot [[BackFromTheDead save you]].

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-->'''Alice:''' Be careful, [[TheHero Bob]]. If you die, not even [[WhiteMage my magic]] cannot can [[BackFromTheDead save you]].



* '''Deconstructed''': The permadeath feature winds up mostly unused in practice, as players wind up just restarting the level rather than face a permanent loss.

to:

* '''Deconstructed''': '''Deconstructed''':
**
The permadeath feature winds up mostly unused in practice, as players wind up just restarting the level rather than face a permanent loss.



%%
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** There is a [[1Up revival item]], but you'd rather get it pretty late in the game.

to:

** There is IS a [[1Up [[OneUp revival item]], but you'd rather get it pretty VERY late in the game.
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Added DiffLines:

** [[VideoGame/YouOnlyLiveOnce Alternatively the game still works, but you're stuck in the Game Over screen]]


Added DiffLines:

**You can die a few times before it's over, and there's [[OutOfContinues no way of gaining any extra lives]]
**There is a [[1Up revival item]], but you'd rather get it pretty late in the game.


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**Alternatively, if the game has the forced Permadeath and can't be the other way (also no save states), players could end up [[RageQuit rage quitting because]] [[AllForNothing because all of the progress they made are all erased just because they lost to a boss]]
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Bonus Boss is a disambiguation


* '''Played For Laughs''': Dying to a BonusBoss, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit of the save file.

to:

* '''Played For Laughs''': Dying to a BonusBoss, {{Superboss}}, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit of the save file.

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** A class of enemies, [[{{Psychopomp}} psychopomps]], start showing up only when you have undead party members. They have a OneHitKill technique on undead that also prevents reanimation.

to:

** A class of enemies, [[{{Psychopomp}} psychopomps]], start showing up only when you have undead party members. They have a OneHitKill technique on undead that also prevents reanimation. They prioritize targeting undead strongly and should you lose all undead party members they [[ScrewThisIAmOutofHere immediately disappear]] implying [[PunchClockVillain they don't care about the villain's cause]] [[TokenGoodTeammate and are only here to]] [[AntiVillain maintain the flow of the afterlife.]]



* '''Played For Laughs''': Dying to a BonusBoss, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit.

to:

* '''Deconstructed''': The permadeath feature winds up mostly unused in practice, as players wind up just restarting the level rather than face a permanent loss.
* '''Reconstructed''': [[SomeoneHasToDie The story includes a few points where you must choose someone]] to HoldTheLine ensuring death cannot be avoided even in a perfect play-through.
* '''Played For Laughs''': Dying to a BonusBoss, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit.RageQuit of the save file.
* '''Played For Drama''': As in Reconstructed but it also [[GameplayAndStoryIntegration drives home the message]] [[WarIsHell that nobody escapes unscathed from war]], while encouraging multiple playthroughs.



%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Played For Laughs''': ???
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** If you die in ''Troperia'', you inexplicably also die in real life.

to:

** If you die in ''Troperia'', [[TheMostDangerousVideoGame you inexplicably also die in real life.]]

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* '''Enforced''': The original game was far too easy, so the creators removed the lives mechanic.

to:

* '''Enforced''': '''Enforced''':
**
The original game was far too easy, so the creators removed the lives mechanic.mechanic.
** It's [[LicensedGame the game of the work]] where AnyoneCanDie and they didn't [[AdaptedOut adapt it out]].
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** ''Heroes of Troperia'' is a {{Roguelike}}.
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'''Basic Trope''': You don't come back after you die in the game.

to:

'''Basic Trope''': You don't come back after When you die in the a game, you're forced to start a new game.

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** In ''Troper Tales V'', if a party member dies, they cannot ever be used again for the rest of the game.



** When you die, the game automatically refunds itself and prevents you from buying it again.



* '''Inverted''': DeathIsASlapOnTheWrist

to:

* '''Inverted''': DeathIsASlapOnTheWristDeathIsASlapOnTheWrist, DeathIsCheap



* '''Invoked''': The game originally have a lives mechanic, but Emperor Evulz removes all of Bob's lives and destroys all extra lives and checkpoints.

to:

* '''Invoked''': The game originally have had a lives mechanic, but Emperor Evulz removes all of Bob's lives and destroys all extra lives and checkpoints.
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** If you die in ''Troperia'', you inexplicably also die in real life.
Is there an issue? Send a MessageReason:
None


* '''Exaggerated''': If you die, you can't play the game ever again. If you try, your console [[ExplosiveInstrumentation explodes]].

to:

* '''Exaggerated''': If you die, you can't play the game ever again. If you try, your console [[ExplosiveInstrumentation explodes]].the game crashes.

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** Although dead characters may never be brought back to life, [[{{Necromancer}} Ned]] allows you to reanimate your fallen teammates. They become [[CameBackWrong one dimensional creatures with only a single overpowering emotion either]] [[ThePowerOfLove of love for the hero]] [[{{Yandere}} in an unhealthy way]], [[UndyingLoyalty obsessive loyalty]], or [[ThePowerOfHate hatred and desire for vengence]] but they are mechanically equivalent except for different resistances. The undead can be repeatedly raised for more gold and some level loss.

to:

** Although dead characters may never be brought back to life, [[{{Necromancer}} Ned]] allows you to reanimate your fallen teammates. They become [[CameBackWrong one dimensional creatures with only a single overpowering emotion either]] [[ThePowerOfLove of love for the hero]] [[{{Yandere}} in an unhealthy way]], [[UndyingLoyalty obsessive loyalty]], or [[ThePowerOfHate hatred and desire for vengence]] vengeance]] but they are mechanically equivalent except for different resistances. The undead can be repeatedly raised for more gold and some level loss.



** A class of enemies, [[{{Psychopomp}} psychopomps]] start showing up only when you have undead party members have a OneHitKill technique on undead that also prevents reanimation.

to:

** A class of enemies, [[{{Psychopomp}} psychopomps]] psychopomps]], start showing up only when you have undead party members members. They have a OneHitKill technique on undead that also prevents reanimation.reanimation.


Added DiffLines:

* '''Implied''': In universe Bob has tried creating many different characters to beat ''Heroes of Troperia''.
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Direct link.


** Although dead characters may never be brought back to life, [[TheNecromancer Ned]] allows you to reanimate your fallen teammates. They become [[CameBackWrong one dimensional creatures with only a single overpowering emotion either]] [[ThePowerOfLove of love for the hero]] [[{{Yandere}} in an unhealthy way]], [[UndyingLoyalty obsessive loyalty]], or [[ThePowerOfHate hatred and desire for vengence]] but they are mechanically equivalent except for different resistances. The undead can be repeatedly raised for more gold and some level loss.

to:

** Although dead characters may never be brought back to life, [[TheNecromancer [[{{Necromancer}} Ned]] allows you to reanimate your fallen teammates. They become [[CameBackWrong one dimensional creatures with only a single overpowering emotion either]] [[ThePowerOfLove of love for the hero]] [[{{Yandere}} in an unhealthy way]], [[UndyingLoyalty obsessive loyalty]], or [[ThePowerOfHate hatred and desire for vengence]] but they are mechanically equivalent except for different resistances. The undead can be repeatedly raised for more gold and some level loss.
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None

Added DiffLines:

** You cannot raise the dead but once you obtain the time machine you can rescue them from their death. Any death which would create a TemporalParadox forces the level to restart.
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The trope was renamed


Back to FinalDeath, but if you die on the way there, you must restart from this page.

to:

Back to FinalDeath, {{Permadeath}}, but if you die on the way there, you must restart from this page.
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Trope was renamed in Trope Repair Shop

Added DiffLines:

'''Basic Trope''': You don't come back after you die in the game.
* '''Straight''': In the RPG ''Heroes of Troperia'', dying means you have to restart the game.
* '''Exaggerated''': If you die, you can't play the game ever again. If you try, your console [[ExplosiveInstrumentation explodes]].
* '''Downplayed''':
** This only applies to [[PointOfNoContinues one crucial battle]].
** [[FinalDeathMode Permadeath is a]] SelfImposedChallenge option in ''Heroes of Troperia''; leave it off and you're just back to the last CheckPoint.
** Before death there is a generous window to stabilize them and take them off the battlefield.
* '''Justified''': ''Heroes of Troperia'' is supposed to be realistic.
* '''Inverted''': DeathIsASlapOnTheWrist
* '''Subverted''':
** [[FissionMailed The game makes you return to the title screen...only for the game to say "Sike! We really had you going there, didn't we?" and bring you back to the last checkpoint.]]
** Although dead characters may never be brought back to life, [[TheNecromancer Ned]] allows you to reanimate your fallen teammates. They become [[CameBackWrong one dimensional creatures with only a single overpowering emotion either]] [[ThePowerOfLove of love for the hero]] [[{{Yandere}} in an unhealthy way]], [[UndyingLoyalty obsessive loyalty]], or [[ThePowerOfHate hatred and desire for vengence]] but they are mechanically equivalent except for different resistances. The undead can be repeatedly raised for more gold and some level loss.
* '''Double Subverted''':
** ...Only there ''are'' no checkpoints, so the game just starts from the beginning.
** Ned's revived teammates are little more than a way to give generic minions as a replacement [[WhatTheHellHero which leads to you being chewed out by their friends and family]].
** A class of enemies, [[{{Psychopomp}} psychopomps]] start showing up only when you have undead party members have a OneHitKill technique on undead that also prevents reanimation.
* '''Parodied''': When you die, a cut scene shows your body falling to the floor... followed by TheTeam [[PietaPlagiarism holding your body and sobbing]].... and then there's a ReallyDeadMontage.... and then the screen [[FadeToBlack fades to black]] and you restart.
* '''Zig Zagged''': If you die to a {{Mook}}, you go back to a checkpoint. If you die in a boss battle, it's over.
* '''Averted''': When you die, you lose your items and return to your last CheckPoint.
* '''Enforced''': The original game was far too easy, so the creators removed the lives mechanic.
* '''Lampshaded''':
-->'''Alice:''' Be careful, [[TheHero Bob]]. If you die, even [[WhiteMage my magic]] cannot [[BackFromTheDead save you]].
* '''Invoked''': The game originally have a lives mechanic, but Emperor Evulz removes all of Bob's lives and destroys all extra lives and checkpoints.
* '''Exploited''': Bob talks down several minor enemies by pointing out he won't be able to come back.
* '''Defied''': Bob quickly takes a resurrection elixir right before the game over screen, saying, "I'm not done yet!"
* '''Discussed''':
-->'''[[MetaGuy Charlie]]''': If you die, [[PainfulRhyme you go bye-bye]]. No [[BackFromTheDead second chances]].
* '''Conversed''': "Man, this game sure is [[NintendoHard tough]]. If I get killed, I have to start all the way over from the beginning."
* '''Played For Laughs''': Dying to a BonusBoss, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit.
----
Back to FinalDeath, but if you die on the way there, you must restart from this page.
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???

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