Follow TV Tropes

Following

History PlayingWith / LordBritishPostulate

Go To

OR

Added: 190

Changed: 187

Is there an issue? Send a MessageReason:
None


* '''Deconstructed''': [[GameBreakingBug Things go sideways]] when a ''World of Realms'' player goes and kills a high-level NPC responsible for supplying the main quest. The game is shut down to patch the code.

to:

* '''Deconstructed''': '''Deconstructed''':
**
[[GameBreakingBug Things go sideways]] when a ''World of Realms'' player goes and kills a high-level NPC responsible for supplying the main quest. The game is shut down to patch the code.
Tabs MOD

Changed: 16

Is there an issue? Send a MessageReason:
Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* '''Zig Zagged''': ''World of Realms'' allows players to kill anything and everything in the game world, at least until its out of [[ObviousBeta beta]].

to:

* '''Zig Zagged''': ''World of Realms'' allows players to kill anything and everything in the game world, at least until its out of [[ObviousBeta beta]].beta.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Any character with this level of protection is a literal god. Anybody who commits deicide will [[RetGone find themselves erased from existence entirely]] by an angry pantheon.
Is there an issue? Send a MessageReason:
None


* '''Exploited''': Killing certain [=NPCs=] grants players a bonus against rivals.

to:

* '''Exploited''': Killing certain [=NPCs=] grants players a bonus against rivals. [[DevelopersForesight causes parts of the story to play out differently.]]

Added: 335

Changed: 56

Is there an issue? Send a MessageReason:
None


* '''Inverted''': Players in ''World of Realms'' are totally invincible.

to:

* '''Inverted''': '''Inverted''':
**
Players in ''World of Realms'' are totally invincible. invincible.
** A certain [[EnsembleDarkhorse fan favorite]] NPC is scripted to die in a climactic battle, but savvy players figure out how to [[VideoGameCaringPotential save him]] by SequenceBreaking, preventing his "invincible" attribute from being turned off prior to the fight beginning.
Is there an issue? Send a MessageReason:


* '''Deconstructed''': [[GameBreakingBug Things go sideways]] when a ''World of Realms'' player [[WhatAnIdiot goes and kills a high-level NPC responsible for supplying the main quest]]. The game is shut down to patch the code.

to:

* '''Deconstructed''': [[GameBreakingBug Things go sideways]] when a ''World of Realms'' player [[WhatAnIdiot goes and kills a high-level NPC responsible for supplying the main quest]].quest. The game is shut down to patch the code.
Is there an issue? Send a MessageReason:
None


* '''Double Subverted''': [=NPCs=] in ''World of Realms'' fall to their knees and may be talked to still but no longer attack (although they will cast spells if included in dialog trees). [[DevelopersForesight That is actually a developer failsafe for death by overriding their 'loot' action is changed to the talk action and setting their animation and death state to always be collapsed.]] Casting a resurrect spell on them causes them to stand up again.

to:

* '''Double Subverted''': [=NPCs=] in ''World of Realms'' fall to their knees and may be talked to still but no longer attack (although they will cast spells if included in dialog trees). [[DevelopersForesight That is actually a developer failsafe for death by overriding their normal actions and animations. The 'loot' action is changed to the talk action and setting their animation and death state to always be collapsed.]] Casting a resurrect spell on them causes them to stand up again.

Added: 675

Changed: 675

Removed: 53

Is there an issue? Send a MessageReason:
None


* '''Straight''': In ''[[MassivelyMultiplayerOnlineRolePlayingGame World of Realms]]'', [=NPCs=] aren't meant to be killed; they have 9999 HP, take ScratchDamage from all attacks, and heal to full health every frame. However, if a player uses the fully upgraded DeathOfAThousandCuts skill on them, and has just the right equipment and active spells to make it activate ''10 times per use'', the scratch damage adds up, and the NPC dies before they have a chance to heal to full health.

to:

* '''Straight''': '''Straight''':
**
In ''[[MassivelyMultiplayerOnlineRolePlayingGame World of Realms]]'', [=NPCs=] aren't meant to be killed; they have 9999 HP, take ScratchDamage from all attacks, and heal to full health every frame. However, if a player uses the fully upgraded DeathOfAThousandCuts skill on them, and has just the right equipment and active spells to make it activate ''10 times per use'', the scratch damage adds up, and the NPC dies before they have a chance to heal to full health.



* '''Exaggerated''': In ''[[FirstPersonShooter Invincible Monsters]]'', the enemy can't be defeated [[GunsAreUseless by shooting them]]. The whole point of the game is to defeat them using [[JokeItem unconventional means]].

to:

* '''Exaggerated''': '''Exaggerated''':
**
In ''[[FirstPersonShooter Invincible Monsters]]'', the enemy can't be defeated [[GunsAreUseless by shooting them]]. The whole point of the game is to defeat them using [[JokeItem unconventional means]].



** If a thing is programmed, it can be reprogrammed.



** There is one NPC who is a recurring World Boss. On a few servers had players killed him through unexpected means. [[ThrowItIn Only for those servers his subsequent appearances were replaced with]] [[AscendedExtra his lieutenant]] and the killing technique was patched out.

to:

** %%** There is one NPC who is a recurring World Boss. On a few servers had players killed him through unexpected means. [[ThrowItIn Only for those servers his subsequent appearances were replaced with]] [[AscendedExtra his lieutenant]] and the killing technique was patched out.
Is there an issue? Send a MessageReason:
None


* '''Double Subverted''': [=NPCs=] in ''World of Realms'' fall to their knees and may be talked to still but no longer attack (although they will cast spells if included in dialog trees). [[DevelopersForesight That is actually a developer failsafe for death by overriding their 'loot' action is changed to the talk action and setting their animation and death state to always be collapsed.]] Casting a resurrect spell on them causes them to stand up and

to:

* '''Double Subverted''': [=NPCs=] in ''World of Realms'' fall to their knees and may be talked to still but no longer attack (although they will cast spells if included in dialog trees). [[DevelopersForesight That is actually a developer failsafe for death by overriding their 'loot' action is changed to the talk action and setting their animation and death state to always be collapsed.]] Casting a resurrect spell on them causes them to stand up and again.
Is there an issue? Send a MessageReason:
redirect fix.


* '''Double Subverted''': [=NPCs=] in ''World of Realms'' fall to their knees and may be talked to still but no longer attack (although they will cast spells if included in dialog trees). [[DeveloperForesight That is actually a developer failsafe for death by overriding their 'loot' action is changed to the talk action and setting their animation and death state to always be collapsed.]] Casting a resurrect spell on them causes them to stand up and

to:

* '''Double Subverted''': [=NPCs=] in ''World of Realms'' fall to their knees and may be talked to still but no longer attack (although they will cast spells if included in dialog trees). [[DeveloperForesight [[DevelopersForesight That is actually a developer failsafe for death by overriding their 'loot' action is changed to the talk action and setting their animation and death state to always be collapsed.]] Casting a resurrect spell on them causes them to stand up and
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* '''Double Subverted''': [=NPCs=] in ''World of Realms'' fall to their knees and may be talked to still but no longer attack (although they will cast spells if included in dialog trees). [[DeveloperForesight That is actually a developer failsafe for death by overriding their 'loot' action is changed to the talk action and setting their animation and death state to always be collapsed.]] Casting a resurrect spell on them causes them to stand up and


Added DiffLines:

** There is one NPC who is a recurring World Boss. On a few servers had players killed him through unexpected means. [[ThrowItIn Only for those servers his subsequent appearances were replaced with]] [[AscendedExtra his lieutenant]] and the killing technique was patched out.
Is there an issue? Send a MessageReason:
None


** There is a [[BeefGate dragon]] guarding the door to TheVeryDefinitelyFinalDungeon. The dragon is PurposelyOverpowered, to encourage you to wait until you're powerful enough to have a fighting chance. However, a particularly skilled player can actually kill it before they're really supposed to.



* '''Downplayed''': [=NPCs=] can be killed in ''World of Realms'', but only by using the exceedingly rare [[InfinityPlusOneSword Sword Of Game Breaking]].

to:

** Even the FinalBoss can be killed much earlier than it should be if the player is skilled enough.
* '''Downplayed''': [=NPCs=] can be killed in ''World of Realms'', but only by using the exceedingly rare [[InfinityPlusOneSword Sword Of Game Breaking]].
Is there an issue? Send a MessageReason:
None


* '''Straight''': In ''[[MassivelyMultiplayerOnlineRolePlayingGame World of Realms]]'', [=NPCs=] aren't meant to be killed; they have 999 HP, take ScratchDamage from all attacks, and heal to full health every frame. However, if a player uses the DeathOfAThousandCuts skill on them, and has just the right equipment and active spells to make it activate 6 times per use, the scratch damage adds up, and the NPC dies before they have a chance to heal to full health.

to:

* '''Straight''': In ''[[MassivelyMultiplayerOnlineRolePlayingGame World of Realms]]'', [=NPCs=] aren't meant to be killed; they have 999 9999 HP, take ScratchDamage from all attacks, and heal to full health every frame. However, if a player uses the fully upgraded DeathOfAThousandCuts skill on them, and has just the right equipment and active spells to make it activate 6 ''10 times per use, use'', the scratch damage adds up, and the NPC dies before they have a chance to heal to full health.
Is there an issue? Send a MessageReason:
None


* '''Straight''': In ''[[MassivelyMultiplayerOnlineRolePlayingGame World of Realms]]'', [=NPCs=] aren't meant to be killed; they have 9999 HP, take ScratchDamage from all attacks, and heal to full health every frame. However, if a player uses the DeathOfAThousandCuts skill on them, and has just the right equipment and active spells to make it activate 6 times per use, the scratch damage adds up, and the NPC dies before they have a chance to heal to full health.

to:

* '''Straight''': In ''[[MassivelyMultiplayerOnlineRolePlayingGame World of Realms]]'', [=NPCs=] aren't meant to be killed; they have 9999 999 HP, take ScratchDamage from all attacks, and heal to full health every frame. However, if a player uses the DeathOfAThousandCuts skill on them, and has just the right equipment and active spells to make it activate 6 times per use, the scratch damage adds up, and the NPC dies before they have a chance to heal to full health.
Is there an issue? Send a MessageReason:
None


* '''Straight''': In ''[[MassivelyMultiplayerOnlineRolePlayingGame World of Realms]]'', it is possible [[GoodBadBugs to kill [=NPCs=] by conventional means]].

to:

* '''Straight''': In ''[[MassivelyMultiplayerOnlineRolePlayingGame World of Realms]]'', it is possible [[GoodBadBugs to kill [=NPCs=] by conventional means]]. aren't meant to be killed; they have 9999 HP, take ScratchDamage from all attacks, and heal to full health every frame. However, if a player uses the DeathOfAThousandCuts skill on them, and has just the right equipment and active spells to make it activate 6 times per use, the scratch damage adds up, and the NPC dies before they have a chance to heal to full health.
Is there an issue? Send a MessageReason:
None


* '''Exploited''': Killing certain NPC's grants players a bonus against rivals.
* '''Defied''': [[InvulnerableCivilians NPC's in ''World of Realms'' can't be killed]] except by directly messing with the game's code.

to:

* '''Exploited''': Killing certain NPC's [=NPCs=] grants players a bonus against rivals.
* '''Defied''': [[InvulnerableCivilians NPC's [=NPCs=] in ''World of Realms'' can't be killed]] except by directly messing with the game's code.
Is there an issue? Send a MessageReason:
None


* '''Reconstructed''': The programmers decide to allow NPCs to be killed in special circumstances to add a layer of strategy to the game.

to:

* '''Reconstructed''': The programmers decide to allow NPCs [=NPCs=] to be killed in special circumstances to add a layer of strategy to the game.
Is there an issue? Send a MessageReason:
None


* '''Zig Zagged''': '''World of Realms'' allows players to kill anything and everything in the game world, at least until its out of [[ObviousBeta beta]].

to:

* '''Zig Zagged''': '''World ''World of Realms'' allows players to kill anything and everything in the game world, at least until its out of [[ObviousBeta beta]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Basic Trope''': If something exists in a video game, someone will try killing it.

* '''Straight''': In ''[[MassivelyMultiplayerOnlineRolePlayingGame World of Realms]]'', it is possible [[GoodBadBugs to kill [=NPCs=] by conventional means]].
* '''Exaggerated''': In ''[[FirstPersonShooter Invincible Monsters]]'', the enemy can't be defeated [[GunsAreUseless by shooting them]]. The whole point of the game is to defeat them using [[JokeItem unconventional means]].
* '''Downplayed''': [=NPCs=] can be killed in ''World of Realms'', but only by using the exceedingly rare [[InfinityPlusOneSword Sword Of Game Breaking]].
* '''Justified''': If it has stats, it can be killed.
** If a thing is programmed, it can be reprogrammed.
* '''Inverted''': Players in ''World of Realms'' are totally invincible.
* '''Subverted''': [=NPCs=] in ''World of Realms'' can be killed, but there's a [[VideoGameCrueltyPunishment hefty in-game fine]] to make sure nobody does it.
* '''Parodied''': Instructions on how to kill [=NPCs=] [[EasterEgg can be found on the skins for several in-game items]].
* '''Zig Zagged''': '''World of Realms'' allows players to kill anything and everything in the game world, at least until its out of [[ObviousBeta beta]].
* '''Averted''': No one has attempted to kill ''World of Realms'' [=NPCs=]. [[TemptingFate Yet]].
* '''Enforced''': The dev team wanted a dynamic world, which means no invincible [=NPCs=] (and a lot more coding and scripting, but it's worth it).
* '''Lampshaded''': The High King has stats listed on his body as part of his texture pack.
* '''Invoked''': [[DevelopersForesight The programmers]] [[SchmuckBait make sure players know]] they can kill [[TheDreaded the Dark Maiden]], just so someone activates their [[NintendoHard "special quest"]] once she dies.
* '''Exploited''': Killing certain NPC's grants players a bonus against rivals.
* '''Defied''': [[InvulnerableCivilians NPC's in ''World of Realms'' can't be killed]] except by directly messing with the game's code.
* '''Discussed''': One in-game title is "Hunter with the Impossible Kill".
* '''Conversed''': "Legend tells of one way to defeat the monster..."
* '''Implied''': [=NPCs=] can be targeted by the in-game combat system.
* '''Deconstructed''': [[GameBreakingBug Things go sideways]] when a ''World of Realms'' player [[WhatAnIdiot goes and kills a high-level NPC responsible for supplying the main quest]]. The game is shut down to patch the code.
* '''Reconstructed''': The programmers decide to allow NPCs to be killed in special circumstances to add a layer of strategy to the game.
* '''Played for Laughs''': [=NPCs=] can die, [[TheyKilledKennyAgain only to come back again after a certain amount of in-game time has passed]].
* '''Played for Drama''': The death of major [=NPCs=] is used as fodder for story-lines, including vengeance quests and assassinations.

----
Go back to [[LordBritishPostulate the main page]] and take a swing at one of the examples.
----

Top