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Unfortunately for Atari, in spite of the Jaguar's technical advantages, they didn't have the money to throw at high-quality software development, and the system was poorly documented and hard to program for (one major flaw being the inexplicable lack of dedicated sound hardware, hence why ports like Doom didn't have a soundtrack) so most of Atari's games looked hardly any better than those of its competitors, including the 3DO (especially in terms of 3D graphics) and even the Super Nintendo, which led to a common belief that the system wasn't truly 64-bit and that the technical specs were exaggerated for marketing by adding up the bit numbers of its multiple processors.[[note]](in fact, so long as developers were using the console's Motorola 68000 as the main processor -- which more often than not, they did -- the system was for all intents and purposes a '''''16-bit''''' console, and essentially just an overclocked Sega Genesis in CPU terms)[[/note]] The eventual appearance of the Creator/{{Sony}} UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and UsefulNotes/{{Nintendo 64}} with their sleek 3D visuals and simpler controllers condemned the Jaguar to an early demise, and resulted in the company withdrawing from console manufacturing until 2017, when they decided to reenter the market with the ''UsefulNotes/{{Ataribox}}''. The Jaguar still has a cult following, which even caused the Jaguar encryption codes to be released so fans could make homebrew games.

to:

Unfortunately for Atari, in spite of the Jaguar's technical advantages, they didn't have the money to throw at high-quality software development, and the system was poorly documented and hard to program for (one major flaw being the inexplicable lack of dedicated sound hardware, hence why ports like Doom didn't have a soundtrack) so most of Atari's games looked hardly any better than those of its competitors, including the 3DO (especially in terms of 3D graphics) and even the Super Nintendo, which led to a common belief that the system wasn't truly 64-bit and that the technical specs were exaggerated for marketing by adding up the bit numbers of its multiple processors.[[note]](in fact, so long as developers were using the console's Motorola 68000 as the main processor -- which more often than not, they did -- the system was for all intents and purposes a '''''16-bit''''' console, and essentially just an overclocked Sega Genesis in CPU terms)[[/note]] The eventual appearance of the Creator/{{Sony}} UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and UsefulNotes/{{Nintendo 64}} with their sleek 3D visuals and simpler controllers condemned the Jaguar to an early demise, and resulted in the company withdrawing from console manufacturing until 2017, when they decided to reenter the market with the ''UsefulNotes/{{Ataribox}}''.''UsefulNotes/AtariVCS''. The Jaguar still has a cult following, which even caused the Jaguar encryption codes to be released so fans could make homebrew games.
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[[caption-width-right:350:Top: the Jaguar. Bottom: The Jaguar with CD drive and Pro Controller attachments. The shape of the console is a perfect indicator of [[ToiletHumor its other common use]].]]

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[[caption-width-right:350:Top: the Jaguar. Bottom: The Jaguar with CD drive and Pro Controller attachments.Controller. The shape of the console is a perfect indicator of [[ToiletHumor its other common use]].]]
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[[caption-width-right:350:Top: the Atari Jaguar. Bottom: The Atari Jaguar with CD drive and Pro Controller attached. The shape of the console is a perfect indicator of [[ToiletHumor its other common use]].]]

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[[caption-width-right:350:Top: the Atari Jaguar. Bottom: The Atari Jaguar with CD drive and Pro Controller attached.attachments. The shape of the console is a perfect indicator of [[ToiletHumor its other common use]].]]
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[[caption-width-right:350:Top: the Atari Jaguar. Bottom: The Atari Jaguar with the CD drive and Pro Controller attached. The shape of the bottom setup is all too indicative of the console's performance.]]

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[[caption-width-right:350:Top: the Atari Jaguar. Bottom: The Atari Jaguar with the CD drive and Pro Controller attached. The shape of the bottom setup console is all too indicative a perfect indicator of the console's performance.]][[ToiletHumor its other common use]].]]
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Natter


** Worse still, the console came out in 1993, well after the use of keypads as a mainstay feature [[DeaderThanDisco had gone out of fashion]].
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Unfortunately for Atari, in spite of the Jaguar's technical advantages, they didn't have the money to throw at high-quality software development, and the system was poorly documented and hard to program for (one major flaw being the inexplicable lack of dedicated sound hardware, hence why ports like Doom didn't have a soundtrack) so most of Atari's games looked hardly any better than those of its competitors, including the 3DO (especially in terms of 3D graphics) and even the Super Nintendo, which led to a common belief that the system wasn't truly 64-bit and that the technical specs were exaggerated for marketing by adding up the bit numbers of its multiple processors.[[note]](in fact, so long as developers were using the console's Motorola 68000 as the main processor -- which more often than not, they did -- the system was for all intents and purposes a '''''16-bit''''' console, and essentially just an overclocked Sega Genesis in CPU terms)[[/note]] The eventual appearance of the Creator/{{Sony}} UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and UsefulNotes/{{Nintendo 64}} with their sleek 3D visuals and simpler controllers condemned the Jaguar to an early demise, and resulted in the company withdrawing from console manufacturing altogether. The Jaguar still has a cult following, which even caused the Jaguar encryption codes to be released so fans could make homebrew games.

to:

Unfortunately for Atari, in spite of the Jaguar's technical advantages, they didn't have the money to throw at high-quality software development, and the system was poorly documented and hard to program for (one major flaw being the inexplicable lack of dedicated sound hardware, hence why ports like Doom didn't have a soundtrack) so most of Atari's games looked hardly any better than those of its competitors, including the 3DO (especially in terms of 3D graphics) and even the Super Nintendo, which led to a common belief that the system wasn't truly 64-bit and that the technical specs were exaggerated for marketing by adding up the bit numbers of its multiple processors.[[note]](in fact, so long as developers were using the console's Motorola 68000 as the main processor -- which more often than not, they did -- the system was for all intents and purposes a '''''16-bit''''' console, and essentially just an overclocked Sega Genesis in CPU terms)[[/note]] The eventual appearance of the Creator/{{Sony}} UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and UsefulNotes/{{Nintendo 64}} with their sleek 3D visuals and simpler controllers condemned the Jaguar to an early demise, and resulted in the company withdrawing from console manufacturing altogether. until 2017, when they decided to reenter the market with the ''UsefulNotes/{{Ataribox}}''. The Jaguar still has a cult following, which even caused the Jaguar encryption codes to be released so fans could make homebrew games.
games.
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Unfortunately for Atari, in spite of the Jaguar's technical advantages, they didn't have the money to throw at high-quality software development, and the system was poorly documented and hard to program for (one major flaw being the inexplicable lack of dedicated sound hardware, hence why ports like Doom didn't have a soundtrack) so most of Atari's games looked hardly any better than those of its competitors, including the 3DO (especially in terms of 3D graphics) and even the Super Nintendo, which led to a common belief that the system wasn't truly 64-bit and that the technical specs were exaggerated for marketing by adding up the bit numbers of its multiple processors. The eventual appearance of the Creator/{{Sony}} UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and UsefulNotes/{{Nintendo 64}} with their sleek 3D visuals and simpler controllers condemned the Jaguar to an early demise, and resulted in the company withdrawing from console manufacturing altogether. The Jaguar still has a cult following, which even caused the Jaguar encryption codes to be released so fans could make homebrew games.

to:

Unfortunately for Atari, in spite of the Jaguar's technical advantages, they didn't have the money to throw at high-quality software development, and the system was poorly documented and hard to program for (one major flaw being the inexplicable lack of dedicated sound hardware, hence why ports like Doom didn't have a soundtrack) so most of Atari's games looked hardly any better than those of its competitors, including the 3DO (especially in terms of 3D graphics) and even the Super Nintendo, which led to a common belief that the system wasn't truly 64-bit and that the technical specs were exaggerated for marketing by adding up the bit numbers of its multiple processors. [[note]](in fact, so long as developers were using the console's Motorola 68000 as the main processor -- which more often than not, they did -- the system was for all intents and purposes a '''''16-bit''''' console, and essentially just an overclocked Sega Genesis in CPU terms)[[/note]] The eventual appearance of the Creator/{{Sony}} UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and UsefulNotes/{{Nintendo 64}} with their sleek 3D visuals and simpler controllers condemned the Jaguar to an early demise, and resulted in the company withdrawing from console manufacturing altogether. The Jaguar still has a cult following, which even caused the Jaguar encryption codes to be released so fans could make homebrew games.
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Version with Pro Controller.


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_atari_jaguar_console_set.jpg]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_atari_jaguar_cd_wcontroller.jpg]]
[[caption-width-right:350:Top: the Atari Jaguar. Bottom: The Atari Jaguar with the CD drive attached. The shape of the bottom setup is all too indicative of the console's performance.]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_atari_jaguar_console_set.jpg]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_atari_jaguar_cd_wcontroller.jpg]]
org/pmwiki/pub/images/atari_jaguar_cd_wpro_controller.jpg]]
[[caption-width-right:350:Top: the Atari Jaguar. Bottom: The Atari Jaguar with the CD drive and Pro Controller attached. The shape of the bottom setup is all too indicative of the console's performance.]]
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None


Still lingering in the [[UsefulNotes/ConsoleWars console race]] years after losing the gaming public's trust and playing a significant part in UsefulNotes/TheGreatVideoGameCrashOf1983, Creator/{{Atari}} decided to chip in with a new effort to get a head start on the next generation in gaming. They hired some outside help to engineer both an experimental 32- and 64-bit console, codenamed "Panther" and "Jaguar" respectively. The 32-bit Panther was scrapped in favor of the Jaguar, and the system was out the door as early as 1993 with a price of $250 and an aggressive marketing campaign against its competitors, the 16-bit UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES and UsefulNotes/SegaGenesis ''and'' the 32-bit [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]], urging consumers to "do the math" and choose the 64-bit system instead ([[BinaryBitsAndBytes because having]] [[UsefulNotes/HowVideoGameSpecsWork more bits]] [[SarcasmMode meant the system was obviously superior]]).

to:

Still lingering in the [[UsefulNotes/ConsoleWars console race]] years after losing the gaming public's trust and playing a significant part in UsefulNotes/TheGreatVideoGameCrashOf1983, Creator/{{Atari}} decided to chip in with a new effort to get a head start on the next generation in gaming. They hired some outside help to engineer both an experimental 32- and 64-bit console, codenamed "Panther" and "Jaguar" respectively. The 32-bit Panther was scrapped in favor of the Jaguar, and the system was out the door as early as 1993 with a price of $250 and an aggressive marketing campaign against its competitors, the 16-bit UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES and UsefulNotes/SegaGenesis ''and'' the 32-bit [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]], urging consumers to "do the math" and choose the 64-bit system instead ([[BinaryBitsAndBytes ([[UsefulNotes/BinaryBitsAndBytes because having]] [[UsefulNotes/HowVideoGameSpecsWork more bits]] [[SarcasmMode meant the system was obviously superior]]).
Is there an issue? Send a MessageReason:
None


Still lingering in the [[UsefulNotes/ConsoleWars console race]] years after losing the gaming public's trust and playing a significant part in UsefulNotes/TheGreatVideoGameCrashOf1983, Creator/{{Atari}} decided to chip in with a new effort to get a head start on the next generation in gaming. They hired some outside help to engineer both an experimental 32- and 64-bit console, codenamed "Panther" and "Jaguar" respectively. The 32-bit Panther was scrapped in favor of the Jaguar, and the system was out the door as early as 1993 with a price of $250 and an aggressive marketing campaign against its competitors, the 16-bit UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES and UsefulNotes/SegaGenesis ''and'' the 32-bit [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]], urging consumers to "do the math" and choose the 64-bit system instead ([[BinaryBitsAndBytes because having]] [[HowVideoGameSpecsWork more bits]] [[SarcasmMode meant the system was obviously superior]]).

to:

Still lingering in the [[UsefulNotes/ConsoleWars console race]] years after losing the gaming public's trust and playing a significant part in UsefulNotes/TheGreatVideoGameCrashOf1983, Creator/{{Atari}} decided to chip in with a new effort to get a head start on the next generation in gaming. They hired some outside help to engineer both an experimental 32- and 64-bit console, codenamed "Panther" and "Jaguar" respectively. The 32-bit Panther was scrapped in favor of the Jaguar, and the system was out the door as early as 1993 with a price of $250 and an aggressive marketing campaign against its competitors, the 16-bit UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES and UsefulNotes/SegaGenesis ''and'' the 32-bit [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]], urging consumers to "do the math" and choose the 64-bit system instead ([[BinaryBitsAndBytes because having]] [[HowVideoGameSpecsWork [[UsefulNotes/HowVideoGameSpecsWork more bits]] [[SarcasmMode meant the system was obviously superior]]).
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* ''VideoGame/AlienVsPredator'' (1994)

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* ''VideoGame/AlienVsPredator'' ''Franchise/AlienVsPredator'' (1994)
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Still lingering in the [[UsefulNotes/ConsoleWars console race]] years after losing the gaming public's trust and playing a significant part in UsefulNotes/TheGreatVideoGameCrashOf1983, Atari decided to chip in with a new effort to get a head start on the next generation in gaming. They hired some outside help to engineer both an experimental 32- and 64-bit console, codenamed "Panther" and "Jaguar" respectively. The 32-bit Panther was scrapped in favor of the Jaguar, and the system was out the door as early as 1993 with a price of $250 and an aggressive marketing campaign against its competitors, the 16-bit UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES and UsefulNotes/SegaGenesis ''and'' the 32-bit [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]], urging consumers to "do the math" and choose the 64-bit system instead ([[BinaryBitsAndBytes because having]] [[HowVideoGameSpecsWork more bits]] [[SarcasmMode meant the system was obviously superior]]).

to:

Still lingering in the [[UsefulNotes/ConsoleWars console race]] years after losing the gaming public's trust and playing a significant part in UsefulNotes/TheGreatVideoGameCrashOf1983, Atari Creator/{{Atari}} decided to chip in with a new effort to get a head start on the next generation in gaming. They hired some outside help to engineer both an experimental 32- and 64-bit console, codenamed "Panther" and "Jaguar" respectively. The 32-bit Panther was scrapped in favor of the Jaguar, and the system was out the door as early as 1993 with a price of $250 and an aggressive marketing campaign against its competitors, the 16-bit UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES and UsefulNotes/SegaGenesis ''and'' the 32-bit [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]], urging consumers to "do the math" and choose the 64-bit system instead ([[BinaryBitsAndBytes because having]] [[HowVideoGameSpecsWork more bits]] [[SarcasmMode meant the system was obviously superior]]).
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None

Added DiffLines:

** Worse still, the console came out in 1993, well after the use of keypads as a mainstay feature [[DeaderThanDisco had gone out of fashion]].
Is there an issue? Send a MessageReason:
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_atari_jaguar_console_set.jpg]]
[[caption-width-right:350:some caption text]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_atari_jaguar_console_set.jpg]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_atari_jaguar_cd_wcontroller.jpg]]
[[caption-width-right:350:some caption text]][[caption-width-right:350:Top: the Atari Jaguar. Bottom: The Atari Jaguar with the CD drive attached. The shape of the bottom setup is all too indicative of the console's performance.]]

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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/200px-Atari_jaguar4.jpg]]

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[[quoteright:200:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/200px-Atari_jaguar4.jpg]]org/pmwiki/pub/images/1200px_atari_jaguar_console_set.jpg]]
[[caption-width-right:350:some caption text]]
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* [[UsefulNotes/CentralProcessingUnit CPU]]: Motorola 68000, 13.3 [=Mhz=].

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* [[UsefulNotes/CentralProcessingUnit CPU]]: Motorola 68000, 13.3 [=Mhz=]. Officially this was just supposed to handle communication between different parts of the system, but in practice it was almost always used as the main CPU, as developers were already used to coding for it on other platforms such as the Genesis and Amiga.



* 16-bit stereo. The Jaguar had sound abilities that in theory were fairly close to the SNES, but suffered probably the system's most glaring flaw in that there was no dedicated sound memory. This led to a lot of the system's games (most infamously ''Doom'') only offering sound effects with no music during the actual gameplay.

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* 16-bit stereo. The Jaguar had sound abilities that in theory were fairly close to the SNES, but suffered probably the system's most glaring flaw in that there was no dedicated sound memory.actually using said capabilities severely impacted performance. This led to a lot of the system's games (most infamously ''Doom'') only offering sound effects with no music during the actual gameplay.
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* ''AlienVsPredator'' (1994)

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* ''AlienVsPredator'' ''VideoGame/AlienVsPredator'' (1994)
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* ''VideoGame/AtariKarts''
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* BillionsOfButtons: The controller had 17 plus the D-Pad, all front-mounted (supposedly, they were going for an "arcade" feel, but the end result looks more like a calculator instead). Cited by IGN as one of the [[http://www.ign.com/articles/2006/02/22/top-10-tuesday-worst-game-controllers worst controllers ever]].

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* BillionsOfButtons: The controller had 17 plus the D-Pad, all front-mounted (supposedly, they were going for an "arcade" feel, but the end result looks more like a calculator instead). The upgraded controller added three more buttons in the front, plus two shoulder buttons, amounting to 22 buttons total. Cited by IGN as one of the [[http://www.ign.com/articles/2006/02/22/top-10-tuesday-worst-game-controllers worst controllers ever]].
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The Jaguar had a CD add-on, the Jaguar CD. It had only 15 games released for it, didn't add any extra hardware beyond the capability to read [=CDs=] (by comparison, the Sega CD included upgrades to the console's graphics and sound chips), and its abysmal hardware design and worse production quality (on some units, the [=CDs=] were jammed in so tightly that they couldn't spin, which could lead to further mechanical problems in the already failure-prone motor) gave it a poor reputation. [[note]](To further elaborate on how shoddy the Jaguar CD was, it took WebVideo/TheAngryVideoGameNerd three attempts to get a working copy, the first two of which didn't work even after trying to get it repaired. [[WebVideo/TheSpoonyExperiment The Spoony One]] had a bit more luck, but his unit suffered from constant crashes and eventually fried itself completely after a few days' operation.)[[/note]]

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The Jaguar had a CD add-on, the Jaguar CD. It had only 15 games released for it, didn't add any extra hardware beyond the capability to read [=CDs=] (by comparison, the Sega CD included upgrades to the console's graphics and sound chips), and its abysmal hardware design (One of the developers who worked on the ''Highlander'' tie-in game for the add-on noted that the add-on was [[ObviousBeta clearly buggy and resource constrained]], and that everything for it had to be coded by hand from scratch to make games for it) and worse production quality (on some units, the [=CDs=] were jammed in so tightly that they couldn't spin, which could lead to further mechanical problems in the already failure-prone motor) gave it a poor reputation. [[note]](To further elaborate on how shoddy the Jaguar CD was, it took WebVideo/TheAngryVideoGameNerd three attempts to get a working copy, the first two of which didn't work even after trying to get it repaired. [[WebVideo/TheSpoonyExperiment The Spoony One]] had a bit more luck, but his unit suffered from constant crashes and eventually fried itself completely after a few days' operation.)[[/note]]
)[[/note]]



** It's pretty clear the Jaguar CD wasn't very thoroughly tested (assuming it was tested ''at all''), due to how easily it breaks down.

to:

** It's pretty clear the Jaguar CD wasn't very thoroughly tested (assuming it was tested ''at all''), due to how easily it breaks down. One of the developers who worked on the ''Highlander'' tie-in game for the add-on noted that the add-on was buggy and resource constrained, and that everything for it had to be coded by hand from scratch to make games for it.
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Unfortunately for Atari, in spite of the Jaguar's technical advantages, they didn't have the money to throw at high-quality software development, and the system was poorly documented and hard to program for (one major flaw being the inexplicable lack of dedicated sound hardware, hence why ports like Doom didn't have a soundtrack) so most of Atari's games looked hardly any better than those of its competitors, including the 3DO (especially in terms of 3D graphics) and even the Super Nintendo. The eventual appearance of the Creator/{{Sony}} UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and UsefulNotes/{{Nintendo 64}} with their sleek 3D visuals and simpler controllers condemned the Jaguar to an early demise, and resulted in the company withdrawing from console manufacturing altogether. The Jaguar still has a cult following, which even caused the Jaguar encryption codes to be released so fans could make homebrew games.

to:

Unfortunately for Atari, in spite of the Jaguar's technical advantages, they didn't have the money to throw at high-quality software development, and the system was poorly documented and hard to program for (one major flaw being the inexplicable lack of dedicated sound hardware, hence why ports like Doom didn't have a soundtrack) so most of Atari's games looked hardly any better than those of its competitors, including the 3DO (especially in terms of 3D graphics) and even the Super Nintendo.Nintendo, which led to a common belief that the system wasn't truly 64-bit and that the technical specs were exaggerated for marketing by adding up the bit numbers of its multiple processors. The eventual appearance of the Creator/{{Sony}} UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and UsefulNotes/{{Nintendo 64}} with their sleek 3D visuals and simpler controllers condemned the Jaguar to an early demise, and resulted in the company withdrawing from console manufacturing altogether. The Jaguar still has a cult following, which even caused the Jaguar encryption codes to be released so fans could make homebrew games.
Is there an issue? Send a MessageReason:
None


Unfortunately for Atari, in spite of the Jaguar's technical advantages, they didn't have the money to throw at high-quality software development, so most of Atari's games looked hardly any better than those of its competitors, including the 3DO (especially in terms of 3D graphics) and even the Super Nintendo. The eventual appearance of the Creator/{{Sony}} UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and UsefulNotes/{{Nintendo 64}} with their sleek 3D visuals and simpler controllers condemned the Jaguar to an early demise, and resulted in the company withdrawing from console manufacturing altogether. The Jaguar still has a cult following, which even caused the Jaguar encryption codes to be released so fans could make homebrew games.

to:

Unfortunately for Atari, in spite of the Jaguar's technical advantages, they didn't have the money to throw at high-quality software development, and the system was poorly documented and hard to program for (one major flaw being the inexplicable lack of dedicated sound hardware, hence why ports like Doom didn't have a soundtrack) so most of Atari's games looked hardly any better than those of its competitors, including the 3DO (especially in terms of 3D graphics) and even the Super Nintendo. The eventual appearance of the Creator/{{Sony}} UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and UsefulNotes/{{Nintendo 64}} with their sleek 3D visuals and simpler controllers condemned the Jaguar to an early demise, and resulted in the company withdrawing from console manufacturing altogether. The Jaguar still has a cult following, which even caused the Jaguar encryption codes to be released so fans could make homebrew games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Engineers going through teardowns of broken units found that closing the lid of the CD unit causes the door to press down directly onto the CD inside. This causes extra stress on the motor spinning the disc and prematurely burns it out. This is only the tip of the design flaw iceberg that sank this add-on that tragically looks like a toilet.
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* BlatantLies: Atari aggressively pushed the Jaguar as the first 64-bit console of its kind; its games rarely demonstrated this owing to the console's complex hardware, and was 64-bit strictly through a technical loophole Atari exploited in promoting the system.
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* CreatorKiller: The Jaguar marked the end of Atari's days in the home console market and with that, its former dominance in the video game industry as it eventually fell into bankruptcy.
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* CreatorKiller: The Jaguar marked the end of Atari's days in the home console market and with that, its former dominance in the video game industry as it eventually fell into bankruptcy.
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* [[GraphicsProcessingUnit GPU]]: Atari "Tom" 32-bit GPU, 64-bit object processor, and 64-bit blitter, 26.6 [=Mhz=].

to:

* [[GraphicsProcessingUnit [[UsefulNotes/GraphicsProcessingUnit GPU]]: Atari "Tom" 32-bit GPU, 64-bit object processor, and 64-bit blitter, 26.6 [=Mhz=].
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None


Still lingering in the [[ConsoleWars console race]] years after losing the gaming public's trust and playing a significant part in UsefulNotes/TheGreatVideoGameCrashOf1983, Atari decided to chip in with a new effort to get a head start on the next generation in gaming. They hired some outside help to engineer both an experimental 32- and 64-bit console, codenamed "Panther" and "Jaguar" respectively. The 32-bit Panther was scrapped in favor of the Jaguar, and the system was out the door as early as 1993 with a price of $250 and an aggressive marketing campaign against its competitors, the 16-bit UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES and UsefulNotes/SegaGenesis ''and'' the 32-bit [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]], urging consumers to "do the math" and choose the 64-bit system instead ([[BinaryBitsAndBytes because having]] [[HowVideoGameSpecsWork more bits]] [[SarcasmMode meant the system was obviously superior]]).

to:

Still lingering in the [[ConsoleWars [[UsefulNotes/ConsoleWars console race]] years after losing the gaming public's trust and playing a significant part in UsefulNotes/TheGreatVideoGameCrashOf1983, Atari decided to chip in with a new effort to get a head start on the next generation in gaming. They hired some outside help to engineer both an experimental 32- and 64-bit console, codenamed "Panther" and "Jaguar" respectively. The 32-bit Panther was scrapped in favor of the Jaguar, and the system was out the door as early as 1993 with a price of $250 and an aggressive marketing campaign against its competitors, the 16-bit UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES and UsefulNotes/SegaGenesis ''and'' the 32-bit [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]], urging consumers to "do the math" and choose the 64-bit system instead ([[BinaryBitsAndBytes because having]] [[HowVideoGameSpecsWork more bits]] [[SarcasmMode meant the system was obviously superior]]).

Added: 135

Changed: 206

Is there an issue? Send a MessageReason:
None


Still lingering in the [[ConsoleWars console race]] years after losing the gaming public's trust and playing a significant part in TheGreatVideoGameCrashOf1983, Atari decided to chip in with a new effort to get a head start on the next generation in gaming. They hired some outside help to engineer both an experimental 32- and 64-bit console, codenamed "Panther" and "Jaguar" respectively. The 32-bit Panther was scrapped in favor of the Jaguar, and the system was out the door as early as 1993 with a price of $250 and an aggressive marketing campaign against its competitors, the 16-bit {{S|uperNintendoEntertainmentSystem}}NES and SegaGenesis ''and'' the 32-bit [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]], urging consumers to "do the math" and choose the 64-bit system instead ([[BinaryBitsAndBytes because having]] [[HowVideoGameSpecsWork more bits]] [[SarcasmMode meant the system was obviously superior]]).

Unfortunately for Atari, in spite of the Jaguar's technical advantages, they didn't have the money to throw at high-quality software development, so most of Atari's games looked hardly any better than those of its competitors, including the 3DO (especially in terms of 3D graphics) and even the Super Nintendo. The eventual appearance of the Creator/{{Sony}} PlayStation, SegaSaturn, and {{Nintendo 64}} with their sleek 3D visuals and simpler controllers condemned the Jaguar to an early demise, and resulted in the company withdrawing from console manufacturing altogether. The Jaguar still has a cult following, which even caused the Jaguar encryption codes to be released so fans could make homebrew games.

to:

Still lingering in the [[ConsoleWars console race]] years after losing the gaming public's trust and playing a significant part in TheGreatVideoGameCrashOf1983, UsefulNotes/TheGreatVideoGameCrashOf1983, Atari decided to chip in with a new effort to get a head start on the next generation in gaming. They hired some outside help to engineer both an experimental 32- and 64-bit console, codenamed "Panther" and "Jaguar" respectively. The 32-bit Panther was scrapped in favor of the Jaguar, and the system was out the door as early as 1993 with a price of $250 and an aggressive marketing campaign against its competitors, the 16-bit {{S|uperNintendoEntertainmentSystem}}NES UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES and SegaGenesis UsefulNotes/SegaGenesis ''and'' the 32-bit [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]], urging consumers to "do the math" and choose the 64-bit system instead ([[BinaryBitsAndBytes because having]] [[HowVideoGameSpecsWork more bits]] [[SarcasmMode meant the system was obviously superior]]).

Unfortunately for Atari, in spite of the Jaguar's technical advantages, they didn't have the money to throw at high-quality software development, so most of Atari's games looked hardly any better than those of its competitors, including the 3DO (especially in terms of 3D graphics) and even the Super Nintendo. The eventual appearance of the Creator/{{Sony}} PlayStation, SegaSaturn, UsefulNotes/PlayStation, UsefulNotes/SegaSaturn, and {{Nintendo UsefulNotes/{{Nintendo 64}} with their sleek 3D visuals and simpler controllers condemned the Jaguar to an early demise, and resulted in the company withdrawing from console manufacturing altogether. The Jaguar still has a cult following, which even caused the Jaguar encryption codes to be released so fans could make homebrew games.



* ObviousBeta: It's pretty clear the Jaguar CD wasn't very thoroughly tested (assuming it was tested ''at all''), due to how easily it breaks down.

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* ObviousBeta: ObviousBeta:
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It's pretty clear the Jaguar CD wasn't very thoroughly tested (assuming it was tested ''at all''), due to how easily it breaks down.
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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/200px-Atari_jaguar4.jpg]]
->''"Do the math!"''

Still lingering in the [[ConsoleWars console race]] years after losing the gaming public's trust and playing a significant part in TheGreatVideoGameCrashOf1983, Atari decided to chip in with a new effort to get a head start on the next generation in gaming. They hired some outside help to engineer both an experimental 32- and 64-bit console, codenamed "Panther" and "Jaguar" respectively. The 32-bit Panther was scrapped in favor of the Jaguar, and the system was out the door as early as 1993 with a price of $250 and an aggressive marketing campaign against its competitors, the 16-bit {{S|uperNintendoEntertainmentSystem}}NES and SegaGenesis ''and'' the 32-bit [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]], urging consumers to "do the math" and choose the 64-bit system instead ([[BinaryBitsAndBytes because having]] [[HowVideoGameSpecsWork more bits]] [[SarcasmMode meant the system was obviously superior]]).

Unfortunately for Atari, in spite of the Jaguar's technical advantages, they didn't have the money to throw at high-quality software development, so most of Atari's games looked hardly any better than those of its competitors, including the 3DO (especially in terms of 3D graphics) and even the Super Nintendo. The eventual appearance of the Creator/{{Sony}} PlayStation, SegaSaturn, and {{Nintendo 64}} with their sleek 3D visuals and simpler controllers condemned the Jaguar to an early demise, and resulted in the company withdrawing from console manufacturing altogether. The Jaguar still has a cult following, which even caused the Jaguar encryption codes to be released so fans could make homebrew games.

The Jaguar had a CD add-on, the Jaguar CD. It had only 15 games released for it, didn't add any extra hardware beyond the capability to read [=CDs=] (by comparison, the Sega CD included upgrades to the console's graphics and sound chips), and its abysmal hardware design and worse production quality (on some units, the [=CDs=] were jammed in so tightly that they couldn't spin, which could lead to further mechanical problems in the already failure-prone motor) gave it a poor reputation. [[note]](To further elaborate on how shoddy the Jaguar CD was, it took WebVideo/TheAngryVideoGameNerd three attempts to get a working copy, the first two of which didn't work even after trying to get it repaired. [[WebVideo/TheSpoonyExperiment The Spoony One]] had a bit more luck, but his unit suffered from constant crashes and eventually fried itself completely after a few days' operation.)[[/note]]

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!!Specifications:

[[AC:Processors]]
* [[UsefulNotes/CentralProcessingUnit CPU]]: Motorola 68000, 13.3 [=Mhz=].
* [[GraphicsProcessingUnit GPU]]: Atari "Tom" 32-bit GPU, 64-bit object processor, and 64-bit blitter, 26.6 [=Mhz=].
* Sound: Atari "Jerry" DSP.

[[AC:Memory]]
* System: 2 MB, with cartridges having up to 6 MB.
* The Jaguar CD added an extra 8 MB of RAM, with 512 KB of RAM for the disk drive.
** The [=CDs=] themselves hold 790MB. While this is larger than conventional [=CDs=] (which is usually 650MB or 700MB), it forgoes most error correction coding.

[[AC:Display]]
* Up to 720×576 resolution.
* 24-bit color.
* Up to 10,000 polygons per second. Most of the games released for the system struggled to get even a tenth of this number, though ''Battlemorph'' is believed to have come fairly close.

[[AC:Sound]]
* 16-bit stereo. The Jaguar had sound abilities that in theory were fairly close to the SNES, but suffered probably the system's most glaring flaw in that there was no dedicated sound memory. This led to a lot of the system's games (most infamously ''Doom'') only offering sound effects with no music during the actual gameplay.
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!!Games:
[[index]]
* ''AlienVsPredator'' (1994)
* ''VideoGame/AttackOfTheMutantPenguins''
* ''VideoGame/BrainDead13''
* ''VideoGame/{{Breakout}} 2000''
* ''Brutal Sports Football''
* ''VideoGame/{{Bubsy}} in Fractured Furry Tales''
* ''VideoGame/CannonFodder''
* ''VideoGame/CheckeredFlag''
* ''VideoGame/ClubDrive''
* ''Cybermorph''
* ''VideoGame/{{Defender}} 2000''
* ''VideoGame/{{Doom}}'': The first (and only) console port of ''Doom'' to be developed in-house by id Software, and was the basis for the other console ports except the SNES version.
* ''VideoGame/DoubleDragon V''
* ''VideoGame/{{Flashback}}''
* ''Hover Strike''
* ''Iron Soldier''
* ''VideoGame/KasumiNinja''
* ''VideoGame/MissileCommand 3D''
* ''VideoGame/{{Myst}}''
* ''VideoGame/NBAJam: Tournament Edition''
* ''VideoGame/PinballFantasies''
* ''VideoGame/{{Pitfall}}: The Mayan Adventure''
* ''VideoGame/PrimalRage''
* ''VideoGame/{{Raiden}}''
* ''VideoGame/{{Rayman1995}}'': It originated on the console, surprisingly enough, but in cartridge format rather than CD.
* ''VideoGame/RuinerPinball''
* ''VideoGame/SpaceAce''
* ''Super Burnout''
* ''VideoGame/{{Syndicate}}''
* ''VideoGame/{{Tempest}} 2000'': A 3D remake of the arcade classic, notably having a high energy soundtrack that was so popular, it got its own CD album released!
* ''VideoGame/ThemePark''
* ''Ultra Vortek''
* ''VideoGame/Wolfenstein3D''
* ''VideoGame/{{Worms}}''
* ''VideoGame/{{Zool}} 2''
[[/index]]
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!!Tropes invoked by the hardware:
* AccidentalInnuendo: Combined with the CD add-on, the system ended up looking like a toilet.
* BillionsOfButtons: The controller had 17 plus the D-Pad, all front-mounted (supposedly, they were going for an "arcade" feel, but the end result looks more like a calculator instead). Cited by IGN as one of the [[http://www.ign.com/articles/2006/02/22/top-10-tuesday-worst-game-controllers worst controllers ever]].
* ObviousBeta: It's pretty clear the Jaguar CD wasn't very thoroughly tested (assuming it was tested ''at all''), due to how easily it breaks down.
** The system itself is a hardware example. It was released in late 1993, and had a couple major bugs with the hardware, combined with buggy development tools and incomplete documentation, made the system very hard to code for, and caused '''a lot''' of games to become {{Main/Vaporware}}.
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