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** Shooting the Chase Loop (right outer orbit) awards Million Plus if shot consecutively (1 million, 2 million... with no known limit) in addition to the Chase Loop's face value. If the combo is broken, the Million Plus feature will reset but the Chase Loop's value will be maintained until the end of the ball.

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** BoringButPractical: Shooting the Chase Loop (right outer orbit) awards Million Plus if shot consecutively (1 million, 2 million... with no known limit) in addition to the Chase Loop's face value. If the combo is broken, the Million Plus feature will reset but the Chase Loop's value will be maintained until the end of the ball.
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** In a minor more MacroGame example, the bonus multiplier required to light an extra ball will "reflex" between 2x and 8x depending on how other players do with that shot.
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* DynamicDifficulty: The Database Saucer awards are great if a player has a low score, especially on ball 2 or 3. If the player has a great score then they are almost guaranteed to get the 100K "Big Points".
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* RecycledSoundtrack[=/=]HeyItsThatSound: The music for the name entry is the same as the end credits music for its arcade game counterpart. Both the pinball and arcade games share the same sound effects. Composer Chris Granner worked on both the pinball and arcade games.

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* RecycledSoundtrack[=/=]HeyItsThatSound: The music for the name entry is the same as the end credits music for its arcade game counterpart. The Video Mode music is the same as the score screen music in the arcade game. Both the pinball and arcade games share the same sound effects. Composer Chris Granner worked on both the pinball and arcade games.
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* ProgressiveJackpot: Sort of. The jackpot starts at 5 million points on every game, increased for every shot made to the Escape Route or Database saucers, up to a maximum of 10 million. Tournament settings lock the jackpot value at a flat 7.5 million. If the player scores a Double or Triple Jackpot, he/she can try for a Super Jackpot, which scores 50 million points, but is tough to do.

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* ProgressiveJackpot: Sort of.Exists somewhat, though it is not carried between games. The jackpot starts at 5 million points on every game, increased for every shot made to the Escape Route or Database saucers, up to a maximum of 10 million. It is reset to 5 million every time a player collects it. In multi-player play the jackpot is carried between players. Tournament settings lock the jackpot value at a flat 7.5 million. If the player scores a Double or Triple Jackpot, he/she can try for a Super Jackpot, which scores 50 million points, but is tough to do.
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* DemotedToExtra: Due to pre-release secrecy and fears the pinball could be released before the film, Robert Patrick and the T-1000 are not shown on either the playfield or the backglass, except for a small picture on a playfield shield. When the dot-matrix display programming was nearly completed, the "liquid metal" T-1000 was public knowledge, which allowed him to be included in the display animations.

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* DemotedToExtra: Due to pre-release secrecy and fears the pinball could be released before the film, Robert Patrick and the T-1000 are not shown on either the playfield or the backglass, except for a small picture on a playfield shield. When the dot-matrix display programming was nearly completed, the "liquid metal" T-1000 was public knowledge, which allowed him to be included in the a few display animations.
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* GetOut: The Terminator says this when the player shoots the Database saucer when it's unlit.
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* {{Zonk}}: The 100,000 point award on the Database Saucer, arguably the worst award there.
-->'''The Terminator:''' "Big points."
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** Consecutively shooting the Chase Loop (right outer orbit) builds its value up to 5 million per shot, but it resets once the combo ends.

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** Consecutively shooting Shooting the Chase Loop (right outer orbit) builds its value up awards Million Plus if shot consecutively (1 million, 2 million... with no known limit) in addition to 5 million per shot, but it resets once the Chase Loop's face value. If the combo ends.is broken, the Million Plus feature will reset but the Chase Loop's value will be maintained until the end of the ball.
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* TimedMission: Payback Time, where every major shot scores 5 million points for 20 seconds. On the second multiball and onward, the drop target in front of the skull will only recede for a certain amount of time before going back up (though it stays down after a target is shot with a gun). The balls will also kick out of the Escape Route and Database Saucers in multiball after a certain amount of time if the remaining balls are not locked. And of course, being a Steve Ritchie game there is a Hurry-Up.

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* TimedMission: Payback Time, where every major shot scores 5 million points for 20 seconds. On the second multiball and onward, the drop target in front of the skull will only recede for a certain amount of time before going back up (though it stays down after a target is shot with a gun). The balls will also kick out of the Escape Route and Database Saucers in multiball after a certain amount of time if the remaining balls are not locked. And of course, being a Steve Ritchie game there is a Hurry-Up.Hurry-Up which can be lit from the third Escape Route award and activated from the left inlane where the player must shoot the Chase Loop shot.
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* TimedMission: Payback Time, where every major shot scores 5 million points for 20 seconds. On the second multiball and onward, the drop target in front of the skull will only recede for a certain amount of time before going back up (though it stays down after a target is shot with a gun). The balls will also kick out of the Escape Route and Database Saucers in multiball after a certain amount of time if the remaining balls are not locked. And of course, being a Steve Ritchie game there is a Hurry-Up.

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* MovingTargetBonus: The SkillShot (see below) is this. The Super Jackpot is this as well; after loading the cannon, you have to fire at the ''moving'' lit target on the Flying HK five-bank for 50 million points.

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* MovingTargetBonus: MovingTargetBonus:
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The SkillShot (see below) is this. this.
**
The Super Jackpot is this as well; after loading the cannon, you have to fire at the ''moving'' lit target on the Flying HK five-bank for 50 million points.points -- while your remaining pinballs are still in play.

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* PrecisionFStrike: The profanity [=ROMs=] for this game has "Fuck You Asshole" as one of the Database rewards, and if it's chosen, The Terminator says exactly that (a la [[Film/TheTerminator the first movie]]).



* RandomDrop: Shooting the left saucer when it is lit results in the Terminator choosing a random option from a list of rewards.

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* RandomDrop: Shooting the left Database saucer when it is lit results in the Terminator choosing a random option from a list of rewards.



* {{Robocam}}: Used when a random saucer award is being selected.

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* {{Robocam}}: Used when a random saucer Database award is being selected.
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* RecycledSoundtrack[=/=]HeyItsThatSound: The music for the name entry is the same as the end credits music for its arcade game counterpart. Both the pinball and arcade games share the same sound effects. Composer Chris Granner worked on both the pinball and arcade games.
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* GuideDangIt: [[spoiler: The Super Jackpot shot always has the same timing, slightly after the gun edges back upward.]]

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* GuideDangIt: [[spoiler: The Super Jackpot shot [[spoiler: always has the same timing, slightly after the gun edges back upward.]]
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* GuideDangIt: [[spoiler: The Super Jackpot shot always has the same timing, slightly after the gun edges back upward.]]

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* ProgressiveJackpot: Sort of. The jackpot starts at 5 million points on every game, increased for every bumper hit up to a maximum of 10 million. Tournament settings lock the jackpot value at a flat 7.5 million. If the player scores a Double or Triple Jackpot, he/she can try for a Super Jackpot, which scores 50 million points, but is tough to do.

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* MovingTargetBonus: The SkillShot (see below) is this. The Super Jackpot is this as well; after loading the cannon, you have to fire at the ''moving'' lit target on the Flying HK five-bank for 50 million points.
* ProgressiveJackpot: Sort of. The jackpot starts at 5 million points on every game, increased for every bumper hit shot made to the Escape Route or Database saucers, up to a maximum of 10 million. Tournament settings lock the jackpot value at a flat 7.5 million. If the player scores a Double or Triple Jackpot, he/she can try for a Super Jackpot, which scores 50 million points, but is tough to do.



* SkillShot: Shoot the ball at the lit target on the Flying-HK five-bank for one million points, and the value increases for every skill shot made. However, the lights move faster each time.

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* SkillShot: Shoot the ball at the [[MovingTargetBonus moving lit target target]] on the Flying-HK five-bank for one million points, and the value increases for every skill shot made. However, the lights move faster each time.
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* ProgressiveJackpot: One of the few games of TheNineties to feature a jackpot that carries over from game-to-game, which can be multiplied. If the player scores a Double or Triple Jackpot, he/she can try for a Super Jackpot, which scores 50 million points, but is tough to do.

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* ProgressiveJackpot: One of the few games of TheNineties to feature a Sort of. The jackpot that carries over from game-to-game, which can be multiplied.starts at 5 million points on every game, increased for every bumper hit up to a maximum of 10 million. Tournament settings lock the jackpot value at a flat 7.5 million. If the player scores a Double or Triple Jackpot, he/she can try for a Super Jackpot, which scores 50 million points, but is tough to do.
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-->'''The Terminator''': Fire at will.

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-->'''The Terminator''': Fire "Fire at will."



* ProgressiveJackpot: One of the few games of the 90s to feature a jackpot that carries over from game-to-game, which can be multiplied. If the player scores a Double or Triple Jackpot, he/she can try for a Super Jackpot, which scores 50 million points, but is tough to do.

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* ProgressiveJackpot: One of the few games of the 90s TheNineties to feature a jackpot that carries over from game-to-game, which can be multiplied. If the player scores a Double or Triple Jackpot, he/she can try for a Super Jackpot, which scores 50 million points, but is tough to do.
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* {{BFG}}: The cannon.
-->'''The Terminator''': Fire at will.
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* {{Robocam}}: Used when a random saucer award is being selected.
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* RandomDrop: Shooting the left saucer when it is lit results in the Terminator choosing a random option from a list of rewards.
-->'''The Terminator:''' "Big points."
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** If you press the Start button without any credits, the machine responds, "No way, ''Jose.''"
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* MirroredConfrontationShot: The T-800 and the T-1000 are facing off against each other on the far wall of the playfield.
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* ReferencedBy: In early revisions of ''Pinball/JunkYard'', "Payback Time" was incorporated through the TimeMachine mode.
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* MatchSequence: A pair of walls close together, repeatedly mashing a pair of digits between them to form the match.
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* ReferencedBy: In early revisions of ''Pinball/JunkYard'', "Payback Time" was incorporated through the TimeMachine mode.
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->'''The Terminator''': "I'll be back." [[labelnote:*]]In ''Pinball/Terminator3RiseOfTheMachines''[[/labelnote]]

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->'''The -->'''The Terminator''': "I'll be back." [[labelnote:*]]In ''Pinball/Terminator3RiseOfTheMachines''[[/labelnote]]
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'''Terminator 2: Judgment Day''' is a 1991 [[PhysicalPinballTable arcade pinball game]] designed by Creator/SteveRitchie and released by Williams. It is based on [[Film/Terminator2JudgmentDay the movie of the same name,]] and ArnoldSchwarzenegger reprised his role as [[Franchise/{{Terminator}} The Terminator]]. Unsurprisingly, the game rode the movie's popularity to become the best-selling pinball machine of 1991 by a landslide.

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'''Terminator 2: Judgment Day''' is a 1991 [[PhysicalPinballTable arcade pinball game]] designed by Creator/SteveRitchie and released by Williams.Creator/WilliamsElectronics. It is based on [[Film/Terminator2JudgmentDay the movie of the same name,]] and ArnoldSchwarzenegger reprised his role as [[Franchise/{{Terminator}} The Terminator]]. Unsurprisingly, the game rode the movie's popularity to become the best-selling pinball machine of 1991 by a landslide.
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** Shoot the left and right ramps repeatedly to start "Payback Time", a mode where all shots are worth 5 million points.

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** Shoot the left and or right ramps repeatedly to start "Payback Time", a mode where all shots are worth 5 ramps, then immediately shooting the opposite yields an extra million points.

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